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The Future of Student Films

EL-34 writes "With professional visual effects tools and technology readily available in film schools across the country, students have been able to do more than ever before. At the USC School of Cinema-Television, SCFX teaches the trade, and helps create VFX for various student films. With endowments from Robert Zemeckis, EA, AlienWare, Intel, and Adobe, cinema students are able to achieve feats never before possible in animation, rendering, and compositing. At the Robert Zemeckis Center for Digital Arts, students even have access to HD equipment, a Vicon 3-D Motion Capture System, and a green screen stage."

148 comments

  1. iMovie by BWJones · · Score: 4, Insightful

    Shoot, when I was a film major in my first year of college, I was stunned to find out that seniors were spending 12-15 thousand dollars on their final film projects. Recently, I had the privilege to see some of the recent films of some current film students and I was really quite pleased to see what was possible with even iMovie, a DV camera and an iMac. Beyond that, for about 66% of what we would have spent on our senior projects just a few years ago, you can practically have an entire G5 editing studio.

    --
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    1. Re:iMovie by denthijs · · Score: 2, Interesting

      A bit OT but very illustrational:
      to see some great examples of low budget moviemaking visit http://channel101.com/
      Once you've seen SockBaby: http://channel101.com/view.php?media_id=121 you'll know why they carry the subtitle: The Unavoidable Future of Entertainment
      Enjoy

    2. Re:iMovie by Anonymous Coward · · Score: 2, Insightful

      That's great and all, but this whole story is just an ad for USC. The link on the submitter's name even goes to a USC email address! The school is woring itself out by submitting a non-story for the sole purpose of drawing attention to themselves. Unfortunately, the slashdot editors are cooperating, as they always do with advertisement stories.

    3. Re:iMovie by NanoGator · · Score: 1

      "That's great and all, but this whole story is just an ad for USC. The link on the submitter's name even goes to a USC email address! The school is woring itself out by submitting a non-story for the sole purpose of drawing attention to themselves. Unfortunately, the slashdot editors are cooperating, as they always do with advertisement stories."

      Whoop-de-fucking-doo. Explain to me how the same story would be better if somebody unaffiliated with them (who, by a bizarre coincidence, would be less knowledgable about the topic) were to post it?

      Honestly guys, news for nerds. Obviously the topic is of some interest to people. Whoring. Right.

      --
      "Derp de derp."
    4. Re:iMovie by Anonymous Coward · · Score: 0

      I think your accusation is nullified simply by the fact that the USC school of cinema-television really doesn't need to advertise itself. They're never able to accept more than a tiny fraction of the tens of thousands of competitive applications they receive each year.

      But obviously, being a USC film student, my opinion cannot possibly be trusted.

      P.S. To any UCLA students/alumns: we destroyed you earlier today. Take that.

    5. Re:iMovie by diabolo-nerd · · Score: 1

      you fool, this could happen at any college in the country! USC just happens to be the first one to do it.

      --
      "there is nothing to fear but fear itself"- Franklin Delano Roosevelt
  2. Same ol' same ol'... by ruprechtjones · · Score: 3, Insightful

    Yeah, this is all great, and the more tools the better for the students. But technology does not make a great film. The story does. This treads a dangerous line where students attempt to solve problems with green screens and special effects, ignoring simple blocking and story-telling.

    Just my opinion, but I saw this with the advent of graphic-design software, where kids open up Photoshop without even thinking about hitting the sketch-book first.

    --
    Kip Hawley is an idiot.
    1. Re:Same ol' same ol'... by RollingThunder · · Score: 1

      Exactly what I was about to come in and post.

      The great thing about people's first movies is that they've got a story to tell. It's not about the gadgets, or the tech, but about learning through working something out. Sure, it's amateurish but it's got heart.

    2. Re:Same ol' same ol'... by jpnews · · Score: 4, Insightful

      "But technology does not make a great film. The story does."

      Sure, you've got a point, and so I'm nnot surprised your post was modded "insightful."

      But technology does allow a filmmaker to tell a story which might not have been possible without it. And honestly, one could say that film isn't "necessary" to tell a story- words will do. Film is a technology, and I'm sure that when movies were invented, somebody vocally lamented that storytelling would die. It hasn't.

      New technology, used judiciously, simply expands the boundaries of what's possible.

    3. Re:Same ol' same ol'... by Anonymous Coward · · Score: 0

      I wish most of the industry would actually concentrate on story too...

    4. Re:Same ol' same ol'... by Pooball · · Score: 2, Insightful

      I'm a 4th year film student and I couldn't agree more. Unfortunately, Hollywood is and always has been an industry based on money, and technology is often pushed more than aesthetic content. Lets hope a few of the kiddies with access to all this lovely equipment actually use it for something meaningful.

      The bad side of this cinematic tech boom is the fact that more and more people are producing crappy content. I can't count the number of horrid movies I've seen with that make use of generic after effects plugins and tacky dissolves. Cinema tech for the sake of tech isn't original, it's amatuer.

    5. Re:Same ol' same ol'... by October_30th · · Score: 2, Funny
      number of horrid movies I've seen with that make use of generic after effects plugins and tacky dissolves.

      Heh. Sounds a lot like many horrid amateur websites or Powerpoint presentations that I've seen.

      --
      The owls are not what they seem
    6. Re:Same ol' same ol'... by Mycroft_VIII · · Score: 2, Interesting

      Minor side nitpick, but I consider sketching and computer graphics different mediums. I've known people who could do wonders with one or the other medium but not both despite thier best efforts.
      I've very little ability to draw by hand(or any other way to be honest), but somtimes my digital 'stick figures' actually resemble somthing kinda like what I intended, my hand drawn messes usually look best wadded up in the trash.
      But then there are some who think painting is art and photography is just artless technology for those who can't do art.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    7. Re:Same ol' same ol'... by wastingtape · · Score: 1

      Well they are different mediums, but that doesn't mean you can't use both. Drawing is really a core of art and design. Drawing and computer graphics have the same relationship that assembler and visual basic have. You can use visual basic to build rather complex and useful programs and have no idea of the low level operations the computer is performing. At the same time learning assembler doesn't have a direct impact on your visual basic programming skill, but indirectly as you learn the fundamental theory of computer internals and operations, the projects you develop in VB show much more intellegence in design and comprehension of the "medium" of programming.

      Last semester i had a very interesting class schedule. I had two classes back to back by the same teacher. My first class was oil painting and the second class was digital illustration (adobe illustrator). The wierd thing was i'd attend my painting class, listen to the lecture about light logic on spheres, then oil paint a sphere on a canvas board. I'd then clean up and go to my computer art class where i'd hear the same lecture on light logic of a sphere and be required to create the same sphere on the computer. It was interesting having such a situtation, and being able to do projects in traditional and digital mediums. Overall though, i've seen an indirect impact on my computer graphics skills as a result of my studying painting and drawing.

      Those people who can just sit down and bang out great stuff on a computer design program, they're actually sketching it out in thier head first. When you learn to put what you have in your head on paper you can evaluate the idea better and communicate better with others. Sooner or later it's invitable. For as far as computer graphics have come, you can't leave behind traditional art (just as for as far as high level lanugages have come, you can't neglect low level operations and the understanding of such).

    8. Re:Same ol' same ol'... by Anonymous Coward · · Score: 0
      But technology does not make a great film. The story does.


      I think hollywood should be made aware of this.
    9. Re:Same ol' same ol'... by wastingtape · · Score: 1

      ps. i forgot to mention, most of the problems people have with drawing is seeing and not in hand control. You've been handwriting for years and years in school. Your hand has great control of a pencil. To learn drawing you need to learn how to see things. Once you can see them, translating it to your hand falls into place. If you've never taken a college level drawing course, i'd advise you to. You'd be amazed at what you can achieve with some proper instruction. Your hand is fine, you need someone to teach you to see. :D

    10. Re:Same ol' same ol'... by RollingThunder · · Score: 2, Insightful

      Yes, technology expands the boundaries, but it's the icing on the cake. The concern is that people will just learn about the icing, since it's sexy, and not the fundamental cake.

      No story, great tech = bad movie
      Great story, bad tech = good (if primitive) movie

    11. Re:Same ol' same ol'... by Sebastian+Jansson · · Score: 2, Insightful

      No story, great tech = bad movie
      Great story, bad tech = good (if primitive) movie


      I don't agree, would you have liked it if LOTR were featuring orcs and their likes made out of paper?

      Bad story, great tech = bad movie
      Great story, bad tech = bad movie

      If you got a story to tell but no budget into making it good as a movie I'd suggest writing a book instead. I'd rather read a good book than watching the same storie as a badly made movie.

      Though I guess taste differ among people, so you probably do not agree.

    12. Re:Same ol' same ol'... by MidnightBrewer · · Score: 1

      Yet it could also be said that no-talents will produce talentless work regardless of the technology at their disposal. Providing them with digital tools merely allows them to produce crap in newer, more spectacular ways. Just because someone went to film school doesn't mean they're any good at it, it just means they could afford it and got passing grades.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    13. Re:Same ol' same ol'... by RollingThunder · · Score: 1

      There's a difference between bad tech and badly DONE tech.

      Something may not have the latest wizbang effects, but what they have is used well - that's still "bad tech" because it's behind SOTA, but it makes for a good movie.

    14. Re:Same ol' same ol'... by gl4ss · · Score: 1

      yeah because we all know how much the useless drawed out slowmotion scenes in Alexander help in telling the 'story'.

      they should learn what matters in a film.. special effects tend not to be one of those things. it doesn't really matter if your robot is cgi rendered or just a guy in a metal suit.

      and as for technology allowing something.. it allows different settings, under the surface they don't really matter jack. you could easily make the setting just a little bit different and film it without any of the scifi stuff.

      --
      world was created 5 seconds before this post as it is.
    15. Re:Same ol' same ol'... by NanoGator · · Score: 1

      "This treads a dangerous line where students attempt to solve problems with green screens and special effects, ignoring simple blocking and story-telling."

      We're talking about student films here. I don't mean that in a deragatory way, but rather in a "damn it's hard to acquire a set" way. The difference? Well, without some of the foundation costs associated with most decent budget movies, all the good blocking and story telling in the world isn't going to eliminate the drag caused by inadequate sets.

      In other words, the "but fx don't make the movie!" speech is better directed at George Lucas than Joe SoonToBeGraduate.

      --
      "Derp de derp."
    16. Re:Same ol' same ol'... by Anonymous Coward · · Score: 0

      But i think the idea is that technology makes it cheaper and more accesible which is good cause that somebody who might have had great talent or a great idea won't need great funding.

    17. Re:Same ol' same ol'... by jsgates · · Score: 1

      Very true. Until I took a drawing class this semester, I was unable to draw a stick figure. The semester's not over yet, but I'm able to draw the figure, still lives, landscapes, etc and actually have them come out fairly decently. Observational accuracy is defiantly the key. An odd side effect is that I've found my photography has actually improved during the course of the class. Can't wait to see what happens when I've ad Drawing II and 2D design.

    18. Re:Same ol' same ol'... by badasscat · · Score: 1

      The bad side of this cinematic tech boom is the fact that more and more people are producing crappy content.

      I agree. There was this idea a while back that access to all these great tools and cheap technology would unlock this vast untapped creativity among the general population. Unfortunately, all it's really done is decrease the signal to noise ratio.

      When I went to film school (NYU graduate), you had to really have a passion for it. It was a lot of money spent on film stock (I spent around $4,000 on my final film, and that was cheap back then!), a lot of long hours spent in front of a Steenbeck cutting film, a lot of studying of the physical properties of light and what they do to the crystals on various film stocks to get the exact look you want. Nowadays it seems like all anybody's gotta do is take the school's digital camcorder and buy a couple tapes and half the work and pretty much all of the expense is taken care of.

      It sounds great but it means that all of these people who probably have no real business making movies suddenly think of themselves as filmmakers. The amount of work and money involved is such that pretty much anybody can do it these days (at least on a small scale) and unfortunately, film is one of those professions that not everybody is really cut out for. (By the same token, owning a PC and a copy of MS Word does not make you a novelist.)

      Now, you hope that film schools retain some level of standards in the students that they select. But it's not always easy for film schools to tell who has talent and who doesn't before signing them up, and it's getting harder now that these new digital tools allow pretty much anybody to produce reels (the equivalent of a portfolio, for anyone who hasn't gone to film school) that are at least semi-competent. But that student now may not ever progress past semi-competency, whereas in the old days you had to pretty much know what you were doing and show some promise to even get that far at the start. It's hard to know whether it's the tools or the person who's semi-competent anymore.

      I personally think that the majority of teaching in film school should remain primarily on film, as that's still what the film industry is based on, and you can't run before you walk. You need to know the fundamentals. I understand that it's probably financially better for schools to purchase these cheap cameras and PC's as well (vs. the 16mm systems most film schools have historically based their curriculums on), but I don't think it's necessarily in either their or the students' best interests educationally (unless they're supplementing the film equipment and just adding new digital courses to the core curriculum).

      It'll be a sad day when and if film finally disappears from film schools. I'm sure it will happen eventually, but I just hope that the schools manage to find some way to maintain their admissions and educational standards without allowing students to lean too heavily on technology. Even when I was in school working with film, there were always students who would try to take the cheap way out on their films, by using cheesy visual or other effects in place of real drama (or comedy, or whatever), or by relying on slick productions without any real story underneath. Cheap technology just makes it easier to slide by without needing any real talent.

    19. Re:Same ol' same ol'... by Mycroft_VIII · · Score: 1

      Someone needs to explain that to my hands then. I can see things fine in my head, it's the translation to hand that is a pain.
      I can translate other things motion wise, but drawing fairs poorly, even when I can see the translation to 2d from 3d clearly. However when I have a decent computer program I can at least get something recognizeable from time to time. Saying the hands can do whatever is in the mind is simply false.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    20. Re:Same ol' same ol'... by Mycroft_VIII · · Score: 1

      I don't really see them as parralell to high and low level languages except in available tools sometimes. I've seen fairly basic drawing programs with very few tools, fewer than well supplied oil painter might have in some cases.
      I just see them as different.
      A low level understanding is of value in any endevor, and while a lot of people learn the low level material in learning sketching, sketching itself isn't the low level knowledge.
      To use your programming analogy, just because you learned fundemental algorythyms in language foo then later aplied them to language bar doesn't mean foo is more fundemental than bar, even if bar is a more featurefull language or it has a more featurefull developement environment.
      Dont' cofuse older with more fundemental. They often go together, but not necessarily.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    21. Re:Same ol' same ol'... by Scott7477 · · Score: 1

      Iloved LOTR when it was just words on paper; even Jackson's fantastic production won't replace the images created in my mind when I read the books.

      Also, a lot of fantastic story telling has been done where the backgrounds were just basically some paint and paper. It's called the theater...

      --
      "Lack of technical competence coupled with the arrogance of power, as usual, leads to no good end."
    22. Re:Same ol' same ol'... by The+Desert+Palooka · · Score: 1

      Yet you probably like Army of Darkness or Mony Python's Well, anything... Sure the bad tech contributes to the comedy (less so in Army of Darkness), but really it's the story and execution that's key..

      That being said, I agree with the previous poster... You can have lo-tech film with a great story and it'll be fantastic... Ever see Eternal Sunshine of the Spotless mind? Director Michel gondry uses very little tech, most of his effects are done very primitively using things like mirrors and the like... This is the guy who did crazy crazy Bjork videos, Foo Fighters, and a whole lot of White Stripes... Including the lego one...

      The point is tech doesn't make the movie... badly executed tech can, but lo-tech most def won't.

    23. Re:Same ol' same ol'... by The+Desert+Palooka · · Score: 1

      Couldn't agree more...

      As an art student at an Art School I watch the Computer Graphics Tech kids at the Engineering school learn programs in and out but turn out half as good product as the kids at the art school do with half the knowlege of the tools. The difference is technology can be learned on one's own but the essense of an art form, and the finer points are very very hard to aquire by yourself.

      In art school the focus is the creative process, the development of the idea, and building a sense of history in your medium. Finally technique comes in. But once again technique and toolage will come over time, and can be taught fairly easily.

      Also a nice thing is the fact that everyone from Paint Majors, to Visual Communication Majors to Photography majors must take the foundation classes of Color and Design Theory, Life and Object Drawing, 3D Design and Art History (from prehistoric, to present). This way no one hits Photoshop/Illustrator before hitting the sketchbook, and hard.

      So I agree, more tools, greeeeat. But don't neglect the foundations for the sake of "wiz-bang".

    24. Re:Same ol' same ol'... by ziggy_zero · · Score: 1

      Michel Gondry is a great example. Also, Scorsese used verrry low-budget special effects in The Last Temptation of Christ, but it's still a great film. A lot of editing tricks there too (e.g. turning five stuntmen into an army of Roman soldiers storming the temple).

      --
      I belong to the ______ generation.
    25. Re:Same ol' same ol'... by Slack3r78 · · Score: 1
      It'll be a sad day when and if film finally disappears from film schools.


      As much as I wanted to, I couldn't afford film school myself. That said, when I was visiting friends at SCAD during the SCAD Film Festival about a month ago, the impression I got was that students are taught to cut and work with film, but pretty much any work they actually do is all digital at this point.
    26. Re:Same ol' same ol'... by The+Desert+Palooka · · Score: 1

      Doh, that last line should have been:

      The point is tech doesn't *break* the movie... badly executed tech can, but lo-tech/no-tech most def won't.

    27. Re:Same ol' same ol'... by Sebastian+Jansson · · Score: 1

      You can have lo-tech film with a great story and it'll be fantastic...

      Sure, I won't disagree with that. There are some emovies that do great without cool effects and blue screens. Many movies would even be worse off with too much mis-used advanced tech.
      Bur that doesn't mean that all movies would do without, LOTR, Matrix and Harry Potter comes to mind as movies that would have sucked without their effects and their tech. Guess why it took so long for LOTR to be made a serious movie?

      What you have to remember is that technology is just a tool among the others, with more tools they get more freedom to create just the kind of movie they wan't. That to me is a good thing since I like freedom so much.

    28. Re:Same ol' same ol'... by Rirath.com · · Score: 1

      "Just my opinion, but I saw this with the advent of graphic-design software, where kids open up Photoshop without even thinking about hitting the sketch-book first." While I'm all for people learning the basics before the advanced, I'd just like to point out this is slightly flawed. Pencil and paper are fading, fast... you can sketch just fine in Photoshop. There's simply no reason to go through the extra step of using an unrelated medium, scanning it, etc when you can just start digital. The more folks tell me "art has to start with a pencil", the more I believe they need to learn the potential of a stylus.

      In short, there's just no reason why Photoshop or any other art tool can't handle the "sketch" phase, with better results.

    29. Re:Same ol' same ol'... by The+Desert+Palooka · · Score: 1

      Oh yeah, totally... I agree.

      I guess the concern here has been will the program become tool intensive/obsessive at the cost of the basics and theory of the medium - the very things that drive the tools.

      That's my concern; mainly because that's what I'm seeing alot now. Three Graphic Design programs on my campus, two programs have class names like "Photoshop 1", "3D Design with Maya" and so on. They try to focus on theory I hear, but the curiculum is based around tools. The third program has names like "Color and Design Theory", "Life and Object Drawing" and "Typography". These classes, in my experence, greatly demphisize(terrible spelling) the tools used and put greater focus on the process, thoery and result.

      So yeah, that's just my concern, because I'm scared we'll start seeing movies written around tools and not tools written around movies. ;)

  3. The Age of Independant by dshaw858 · · Score: 3, Interesting

    I don't think that this is just student movies, but rather all independant movies. More and more I've been seeing independant films- and they look good, and are actually good movies. A programmer friend of mine in Santa Barbera even had his hobby/independant film play in a theatre. I'm happy that finally you don't need a giant budget to produce a nice film.

    - dshaw

    1. Re:The Age of Independant by commodoresloat · · Score: 3, Insightful
      I'm happy that finally you don't need a giant budget to produce a nice film.

      Yeah, all you need is a crappy video camera that you can't hold still and three people to pretend to be lost in the woods.

      Oh yeah, and a crapload of hype....

    2. Re:The Age of Independant by Slack0ff · · Score: 1

      Dont forget the most important part. A Gullible nation.

      --
      Everyday You see me is the worst day of my life -Office Space
    3. Re:The Age of Independant by ceeam · · Score: 0, Offtopic

      FIND THE FISH!

      And it went, wherever I, did go.

    4. Re:The Age of Independant by Anonymous Coward · · Score: 0

      I just saw a really great independant movie called TheYesMen. These guys filmed themselves crashing WTO conferences with satirical speeches about how the WTO actually operates to make the rich richer and the poor poorer. The part about selling recycled food to poor people was damn funny. I wonder what kind of camera and 3d programs they used to make it.

    5. Re:The Age of Independant by Anonymous Coward · · Score: 0

      hahah.. i see somebody else downloaded that movie off Suprnova last night too. Yeah it was a funny documentery. Fuck the globalist pigs! fight the man!

    6. Re:The Age of Independant by Anonymous Coward · · Score: 0

      Oh yeah, and a crapload of hype....

      why are we teaching students the nonsense anyway??
      when they just end up like Micheal Moore and making propaganda garbage that tells a bunch of phony half truths and lies.........

    7. Re:The Age of Independant by Anonymous Coward · · Score: 0

      Sounds great - do you have a torrent link handy?

  4. Could a bunch of indie SF films come out of this? by frostman · · Score: 2, Insightful

    This looks like a great thing, even if the trailers so far are a bit lame.

    Imagine if a new generation of students trained in digital effects and hungry for exposure meets up with the right young writers...

    Together with the next generation of HD video discs, this could easily lead to a revolution in indie film, with high-quality FX-laden goods coming at you through Netflix and the like.

    On the other hand, that's what everyone said about "normal" indies when Final Cut Pro caught on.

    --

    This Like That - fun with words!

  5. Oh yeah, and... by frostman · · Score: 1


    I guess they need to find some decent actors as well.

    Based on these trailers, it looks like the FX kids don't hang out with the better part of the acting crowd. Am I surprised?

    --

    This Like That - fun with words!

  6. Unfortunately.. by sakusha · · Score: 3, Interesting

    Unfortunately, USC made a huge investment in PC-based Avid workstations, just at the time the whole industry was moving to Apple's Final Cut Pro. But it proves something I've been saying for many years: college will only train you on the LAST generation's tools, which may or may not prepare you for the NEXT generation tools that you'll be working with for the rest of your career. Better to study theory and fundamentals than expect a college to equip you with actual skills, you have to develop those on the job anyway.

    1. Re:Unfortunately.. by sahonen · · Score: 1

      That's a load of BS. It doesn't matter what equipment you're on, what matters is demonstrating that you know what to do with it. You can learn a new piece of equipment in a couple days. What's more important is that you have a feel for editing that can be used no matter what you're editing on, from FCP down to a linear setup, or even a single deck, a timecode readout, and an edit decision list.

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      Make me a friend and I'll mod you up
    2. Re:Unfortunately.. by sahonen · · Score: 1

      I just realized that that was what you said in the first place, I only read the first half of your post and hit reply out of impulse. I'm sorry.

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      Make me a friend and I'll mod you up
    3. Re:Unfortunately.. by mustardayonnaise · · Score: 2, Insightful

      Actually, very few people are moving to Final Cut Pro, basically because Avid is a) Incredibly entrenched in the industry and b) a superior product (no, I'm not bringing in flamebait, it's a professional opinion). By and large, every editor I know of loathes FCP and swears by Avid. In television FCP has had minor market penetration, but mostly only in the lower budget productions. I'm a USC film grad myself, and I edit for 'The Amazing Race', and it's Avid all the way here. Same goes for most every other production I know of, with only very few exceptions.

    4. Re:Unfortunately.. by rduke15 · · Score: 1

      By and large, every editor I know of loathes FCP and swears by Avid.

      Not my experience in Europe. Both are used, and while FCP has some serious limitations for some projects, many editors like it's interface more than Avid's. I'm not an editor myself, but it seems that many editors (usually completely computer-illiterate) find the FCP interface more intuitive, and tend to just plain like it. Then they get mad when their media files get lost, which seems to happen a lot, or when there are technical problems with sound on DAT/time-code/mixing on ProTools. (don't know the details, but it seems the path from DAT to ProTools is often easier and more straightforward through Avid than through FCP)

    5. Re:Unfortunately.. by Anonymous Coward · · Score: 1, Interesting

      depends on the school,I'm a film student getting to work with Final cut HD on g4's and G5's, I am getting hands on experience with professional quality equipment. But i've learned a lot more about making films by actually making them, rather than talking about the theory behind them. That may be unique to my school, but i like they're tendency to hire people who've worked in the field, or are still working in the field to come and teach our classes because they can keep us up to date on what the technology trends are in the fields we're trying to get into. BTW, I attend Cal State Monterey Bay, our film department isn't called film, they decided to name it "Teledramatic art and technology" and no, teledramatic is not a word. there are schools out there that are making the effort to prepare you for the current and future industry.

    6. Re:Unfortunately.. by Ohreally_factor · · Score: 1

      Of course, you're both right, but it should be pointed out that despite FCP's inroads (and I'm a huge FCP fan), the majority of features are still cut on an Avid. It's still the industry standard.

      Besides which, if you go to USC film school, you're going for the connections that you'll make. You can hone your craft at any school.

      --
      It's not offtopic, dumbass. It's orthogonal.
    7. Re:Unfortunately.. by Anonymous Coward · · Score: 0
      ``I edit for 'The Amazing Race'``

      When you go home do you watch The Amazing Race and think to yourself "wow! millions of people are watching MY editing craftwork! mine! I did it! all me!". Do you then stroke your erect penis until it erupts milky man sauce all over your TV screen? I bet you do loser

    8. Re:Unfortunately.. by sahonen · · Score: 1

      Avid's made by the same people who make ProTools, so no wonder they integrate easier.

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    9. Re:Unfortunately.. by Anonymous Coward · · Score: 0

      By and large, every editor I know of loathes FCP and swears by Avid.

      Oh, please.

    10. Re:Unfortunately.. by rduke15 · · Score: 1

      It wasn't originally. Even before Avid bought ProTools, the Avid projects could easily be moved to ProTools for sound editing. But it certainly helps if they are now the same company.

    11. Re:Unfortunately.. by Anonymous Coward · · Score: 0

      If you go to the Zemeckis Center these days, you'll find that they've recently upgraded most of their equipment to G5s running Avid Xpress DV. I work as an editor for Trojanvision, the school's student-run TV station. We recently acquired a Dual 2.5 Ghz G5 with Avid Pro. I prefer Final Cut, as do alot of editors I know, but USC knows that for students to be succesful in their film careers it is necessary for them to know Avid.

    12. Re:Unfortunately.. by n0nsensical · · Score: 1

      Hmm, I wonder if it's cut or uncut.

    13. Re:Unfortunately.. by mustardayonnaise · · Score: 1

      Grow up.

    14. Re:Unfortunately.. by Snaller · · Score: 1

      Its amazing, because Avid is so lame with its tiny font size you can't adjust - baah.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  7. To quote Eric Cartman by DonaldDuckBigO · · Score: 1, Funny

    It's all just a bunch of gay cowboys eating pudding!

  8. And yet... by Parallax+Blue · · Score: 1, Offtopic

    ...with all these WONDERFUL tools we have at our disposal, somehow EVERY group project ALWAYS has to use a Powerpoint presentation to get their messages across. It's really annoying.

    1. Re:And yet... by wastingtape · · Score: 1, Offtopic

      Yea. I know what you mean. I took a business speaking class a while back, which typically required oral presentations once about every two weeks. Pretty much everyone used powerpoint for thier visuals aspect with a few exceptions. Quite a few just copy and pasted thier outline from Word into Powerpoint and left the default white background and black text point size 10.

      I decided to be different for my second project and use... the overhead projector! Yea, that dusty thing sitting in the corner. I used Illustrator and designed all my "slides". There weren't any fancy transitions or sound effects, but i was able to delever the data i wanted to in an effective way. Believe it or not i used this method more and more as the semester went on. Why? I didn't have to 1.) haul a laptop to class. 2.) cross my fingers that the battery was charged that windows wouldn't crash during my presentation 3.) worry about which slide was next i can't remember (since i couldn't just look down at them on the podeum). I found the overhead projector to be quite simple and easy to use.

      Funny how that works huh? Once you become dis-enchanted with technology you're able to judge it based on it's true merit, and evaluate those problems for which it is the solution of choice and those problems for which something else is more effective, simpler, or more efficient.

  9. iMovie by xgamer04 · · Score: 1

    A couple of years ago in my high school TV Production class, we used imovie on some old blue-box G3 macs. The results that we got were pretty good, and this is definitely a good thing when technology allows an average person to be able to creatively express themselves in the best way possible.

    --
    When you look at the state of the world, how can you not become a radical, liberal anarchist?
  10. Re:Could a bunch of indie SF films come out of thi by ruprechtjones · · Score: 2, Insightful

    It's all in the percentages. We'll see 100 shit films heavy on special effects/bad acting, but there'll be one in there that is a gem. Some kid already had his idea, and was just waiting for the price to come down so he can fulfill his dream. I think it's worth wading through the chaff to see the pioneers rise through it and become an outstanding director. History repeats itself...

    --
    Kip Hawley is an idiot.
  11. Re:Could a bunch of indie SF films come out of thi by flyingsquid · · Score: 2, Insightful
    I wonder if CG hasn't hurt sci-fi more than they've helped it. Blade Runner, The Terminator, The Empire Strikes Back, Wrath of Khan and 2001 all have some incredible visuals, but what really drives them is conflict, character, atmosphere and plot.

    Today much of the effort focuses on the eye candy, so we have crap like the second two Matrix movies and the Star Wars prequels. There's a lot of flash and dazzle but it's not necessarily good art, and it often is done at the expense of the story, instead of contributing to it. Some directors can get it right- Lord of the Rings and the latest Harry Potter movie did a good job of using the visuals to further the movie rather than vice versa.

  12. It's really too bad they're behind the times... by teamhasnoi · · Score: 2, Funny
    It would be great if they could get their hands on an A.W.E.S.O.M.O to write surefire scripts.

    Cross your fingers for the new Scott Baio module, too. It's just as good as the Tony Danza module, but is far cheaper to operate.

  13. The Student of Future Films... by felonius+maximus · · Score: 0, Offtopic
    Where is?

    When is??

    What the fuck is???

  14. Well by OverlordQ · · Score: 1

    The CG was good, it just wasn't *that* good, in the first one it was obvious, in the second one, it was a bit better until you noticed you never saw feet, so all the high-tech technology doesn't mean you'll always get a good movie.

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:Well by neverutterwhen · · Score: 1

      I'm sorry I don't understand why all these people are posting telling us that technology doesn't make a good movie. A good script doesn't make a good movie. Good actors don't make a good movie. NO one thing makes a good movie: everything to a greater or lesser extent helps. Now I think that actors and scripts are more important than special effects but every little bit helps and complaining that widespread access to this technology is going to somehow dilute the wonderful purity of indie film is complete bollocks. Of course there are going to be a load of talentless morons who know how to work their warezed copy of Premiere making a shitload of crap. However these people will continue producing crap no matter how primitive the tools they have are. At least this way the technology is available and people can use it for good or ill.

      --
      My appreciation of Douglas Adams is far deeper than yours.
    2. Re:Well by automag · · Score: 1

      Couldn't disagree more with you on this. I am in the film 'industry' (what there is of it, anyway) here in Washington and have worked on many productions for both television and film over the past dozen years or so. There are few 'hard and fast' rules that the industry lives by, but two that do exist are:

      - A great script will nearly always overcome terrible production values
      - The best production values cannot overcome a crappy script

      Sure, sure, everyone can point to 'this movie,' or 'that movie' to disprove the above, but I'm here to tell you that in the real world, day-to-day, a strong script will always outperform a poor one in any and every metric that you try to assign to the production. (in equivelant scales, of course- no fair comparing 'Attack of the Clones' to 'Donnie Darko'!)

      --
      ---As my daddy used to tell me: "You gotta be smart before you can be a smartass."
    3. Re:Well by neverutterwhen · · Score: 1

      I specifically said to a 'greater or lesser extent'. I too can think of several movies/tv series where atrocious acting and special effects have been completely masked by an excellent script. I just resent the implication that widespread access to technology will automatically mean standards are lowered.

      --
      My appreciation of Douglas Adams is far deeper than yours.
    4. Re:Well by automag · · Score: 1

      That makes sense. Personally I think that technology certainly means that more 'crap' gets through, but on the flip side it means that more talented people who never would have had the means to create something great are able to produce something that I'll be able to see. I may have to do a bit more searching to find it because the larger amount of junk, however I think the tradeoff it worth it.

      --
      ---As my daddy used to tell me: "You gotta be smart before you can be a smartass."
    5. Re:Well by neverutterwhen · · Score: 1

      that is what I should have said in the first place. thanks.

      --
      My appreciation of Douglas Adams is far deeper than yours.
  15. Some great films: by physicsphairy · · Score: 3, Informative
    Doom Raiders is a sort of Indian Jones/The Mummy parody made by some kids from teh UK. It is truly awesome. They even got the British military to fly a helicopter for them in one of their stunts. Obviously, they had a lot of connections, but it still shows the possibilities of amateur film making.

    Grayson is another great. It is actually just a trailer (~7 minutes) but if you saw this on TV you would not for the life you be able to distinguish it from a multimillion dollar production. Well, except for the tell-tale signs of an original plot. :p

    Another great is Batman: Deadend. This is just a short. I believe it was shown firts at last year's ComicCon. Like the previous, there were obviously professionals involved, but it was still just a group of friends who put it together, though they happened to be familiar with production methods. The costumes all incredibe. Don't read this if you don't want me to spoil it, but they have Batman, Alien, and Predator costumes that are not in any way inferior to those you saw in the actual movies (personally, I think the Batman costume is better). The dark cinematography is really good too.

    Now, nothing I linked to disputes that producing a film is a major effort that requires a lot of work and resources; but it does dispute the idea that you need millions of dollars to do so.

    And I figure it's a good opportunity for some of my fellow slashdotters to enjoy some great movies. :)

  16. Student films all SUCK... (well mostly) by mustardayonnaise · · Score: 3, Interesting

    I graduated from USC Cinema about 3 years ago, just as all these wonderful toys were being set up. My experience with student filmmaking is this:

    Many of the students there would spend boatloads of money on their thesis projects to put them on 35mm Anamorphic film, get a Dolby Digital mix, put in glitzy special effects, etc... (one I helped out on had a $100K budget - no joke). The problem was that their films ended up looking like beautiful pieces of nothing, because they had spent so much time on production issues that they never had time to really nail down the script. So they were great to look at, always technically proficient, but lacking in story. So to have SCFX is great for people who want a technical training, but I went to USC to understand visual storytelling, and you really don't need much in the way of effects to do that properly.

    As a side note, a classmate of mine (he was a few semesters ahead of me) spent a minimal $11,000 on his thesis film, shot it on 16mm black and white, optical sound, and it won the Palm d'Or at the Cannes Film Festival. Go figure.

    1. Re:Student films all SUCK... (well mostly) by Savatte · · Score: 1

      As a side note, a classmate of mine (he was a few semesters ahead of me) spent a minimal $11,000 on his thesis film, shot it on 16mm black and white, optical sound, and it won the Palm d'Or at the Cannes Film Festival.

      Um, so which film was it?

      2004 - Farneheit 9/11
      2003 - Elephant
      2002 - The Pianist
      2001 - The Son's Room
      2000 - Dancer In The Dark
      1999 - Rosetta
      1998 - Eternity & A Day
      1997 - (tie) Taste Of Cherry and The Eel
      1996 - Secrets & Lies
      1995 - Underground
      1994 - Pulp Fiction
      1993 - (tie) Farewell My Concubine and The Piano
      1992 - The Best Intentions
      1991 - Barton Fink
      1990 - Wild At Heart

      All of these are in color and by relatively known directors.

    2. Re:Student films all SUCK... (well mostly) by mustardayonnaise · · Score: 1

      You probably should read the whole thread first. :)

  17. Zemeckis Center - by jpellino · · Score: 2, Funny

    That's the one with the big clock on the front of the building, dangling power lines and huge flaming skid marks on the street next to it... can't miss it.

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
    1. Re:Zemeckis Center - by Anonymous Coward · · Score: 0

      You got a permit for that weather equipment, Doc?

  18. Reason why they used a Green screen stage... by Anonymous Coward · · Score: 0

    Because a blue screen stage would've convinced Windows it had already crashed!

  19. more then USC by Kyle+Hamilton · · Score: 0

    I go to Brooks and we have a full green screen *its about right to green screen a large car or truck* and a 4 labsa of Dual G4/G5 macs, the world of DV is comeing slowly, but I dont think that film is going to die any time soon, Film has a differnt look and if your a DP its the better medium

    --
    Linux is like living in a teepee. No Windows, no Gates, Apache in house.
  20. Escape Studios... by Anonymous Coward · · Score: 0

    Don't forget there's been a VFX dedicated school in the UK for a while now...

    http://www.escapestudios.co.uk/

  21. Re:Avid vs FCP vs editing by rduke15 · · Score: 4, Insightful

    the whole industry was moving to Apple's Final Cut Pro

    1. The whole industry is not low-budget independent movies cut on the director's personal Mac.

    Avid is still the major editing equipment, be it in television or for film. What percentage of major hollywood movies are cut on FCP? My guess would be something between 1 and 10%?

    But, more important is

    2. The equipment used is irrelevant. Editing is not the skill of pressing the right buttons. They could learn it on an old Steenbeck: no technology at all, absolutely nothing to learn other than how to tell the story, and how to cut it well. Instead, they loose probably more than half the time learning technical details which change anyway as the tools change, and which they could learn in the relevant user manual when they need it.

    3. Separate from editing, some basic technology lessons would certainly be useful, and not only for editors. But for the technical aspects, they shouldn't be taught Avid OR FCP. They should be taught some very basic computer stuff (I know young filmmakers who don't really know what a hard disk is! or a directory/folder), and basic non-linear editing principles, and an overview of both Avid AND FCP, because in the real world they will be using both for a while, and then maybe something else.

    There are already far too many "editors" who only know pressing the right buttons very quickly, but don't have a clue about how to build a good film out of the material the director brought into the editing room.

  22. Good storytelling is still the key by ExileOnHoth · · Score: 3, Insightful

    Putting these incredibly powerful tools in the hands of more and more people is definitely A Good Thing.

    But in the end, Good Storytelling is more important than stellar visuals. People will sit through claymation if the script is great, with high stakes, believable characters, conflict and a sense of humor.

    Lucas????? Are you listening????

  23. Palme d'Or? by rduke15 · · Score: 1, Informative

    a classmate [...] spent a minimal $11,000 [...] and it won the Palm d'Or at the Cannes Film Festival.

    Palme d'or? The exageration is only minimal, I guess? :-)

    Just for fun, here they are all, since 1975 when the Palme d'Or was created (was called the Grand Prix before). None of these was a $11'000 student film. (That's just for silly nitpicking. I completely agree with your basic comment).

    • 1975 Chronique des années de braise de Mohammed Lakdhar-Hamina
    • 1976 Taxi Driver de Martin Scorsese
    • 1977 Padre padrone de Paolo & Vittorio Taviani
    • 1978 L'arbre au sabots d'Ermanno Olmi
    • 1979 Apocalypse now de Francis Ford Coppola
    • 1979 Le tambour de Volker Schlondorff
    • 1980 Kagemusha d'Akira Kurosawa
    • 1980 Que le spectacle commence de Bob Fosse
    • 1981 L'homme de fer d'Andrej Wajda
    • 1982 Missing de Costa-Gavras
    • 1982 Yol d'Yilmas Güney
    • 1983 La ballade de Narayama de Shohei Imamura
    • 1984 Paris, Texas de Wim Wenders
    • 1985 Papa est en voyage d'affaires d'Emir Kustrica
    • 1986 Mission de Roland Joffé
    • 1987 Sous le soleil de Satan de Maurice Pialat
    • 1988 Pelle le conquérant de Bille August
    • 1989 Sexe, mensonge et vidéo de Steven Soderbergh
    • 1990 Sailor et Lula de David Lynch
    • 1991 Barton Fink de Joël & Ethan Coen
    • 1992 Les meilleurs intentions de Bille August
    • 1993 Adieu ma concubine de Chen Kaige
    • 1993 La leçon de piano de Jane Campion
    • 1994 Pulp fiction de Quentin Tarantino
    • 1995 Underground d'Emir Kusturica
    • 1996 Secrets et mensonges de Mike Leigh
    • 1997 L'anguille de Shohei Imamura
    • 1997 Le goût de la cerise d'Abbas Kiarostami
    • 1998 L'éternité et un jour de Théo Angelopoulos
    • 1999 Rosetta de Luc & Jean-Pierre Dardenne
    • 2000 Dancer in the dark de Lars Von Trier
    • 2001 La chambre du fils de Nanni Moretti
    • 2002 Le pianiste de Roman Polanski
    • 2003 Elephant de Gus Van Sant
    • 2004 Fahrenheit 9/11 de Michael Moore
    (source: http://www.ifrance.com/cinemaetcie/CANNES.htm)
    1. Re:Palme d'Or? by Anonymous Coward · · Score: 0

      moted corroded your butt exploded!

    2. Re:Palme d'Or? by Anonymous Coward · · Score: 3, Interesting

      He was probably talking about the Palme d'Or du court metrage (short film), which was given to a USC student in 2001. It took about 15 seconds to google for "USC palme d'or" and figure this out.

    3. Re:Palme d'Or? by rduke15 · · Score: 1

      OK, sorry. Indeed, there is a short film award which is also called "Palme d'or" (du court métrage). Didn't know that.

    4. Re:Palme d'Or? by Anonymous Coward · · Score: 0

      Truly your google-fu is astounding :)

    5. Re:Palme d'Or? by Whom99 · · Score: 1
      In 2002 USC graduate student filmmaker David Greenspan won the Palme D'or for the film Bean Cake

      http://www.usc.edu/dept/pubrel/trojan_family/sprin g02/alumninews/alumni_profile_Cannes.html/

      Yes, I'm also trying to win an ipod. You can too: http://www.freeipods.com/?r=12669514/

  24. What's going to happen to story? by WozRus · · Score: 2, Insightful

    It makes you wonder if all they're teaching the students is effects and animation. A whole new generation of Jerry Bruckheimers and Jan De Bonts. Technology and special effects are great and all, but a good storyline is what most movies lack these days. Who cares if you can make a great looking movie if it lacks substance? Final Fantasy: The Spirits Within anyone? Oh boy, ground breaking special effects, but the fantastic storyline like Battlefield Earth. I can't wait!

    -W

  25. You Left out the Best Editing Package by Ada_Rules · · Score: 2, Informative
    ...Adobe? Please. In the PC world nothing beats Sony Vegas these days. The DVD authoring component is pretty average but Vegas/Windows is arguably the strongest competition to Final Cut/Mac... I just wish they would at least port their network render engine (if not the whole thing) to Linux so I could add my Webserver into the render farm pool...

    I've seen some demo's of Vegas working with some of the under $5k prosumer HD cams and it is amazing.

    This was originally made by Sonic Foundry (of Soundforge fame) but the company was bougt by Sony a year or two ago. Surprisingly they have not appears to break this family of tools.

    --
    --- Liberty in our Lifetime
    1. Re:You Left out the Best Editing Package by Cryofan · · Score: 1

      Yep, vegas video is an excellent and easy to learn package. Not that I am an expert or anything, but I tried Premiere and found it balky. Vegas is a lot easier to learn, and seems to work well.

      --
      eat shiat and bark at the moon
    2. Re:You Left out the Best Editing Package by iluvcapra · · Score: 1

      Vegas is nice, 'cept it don't run on Mac, nor can it matchback to film, and nobody uses it for onlining.

      Sony has issues whenever they try to sell a product that's supposed to work with someone else's workflow- they'd much rather reinvent the wheel (slightly square, with an axle diameter of x nano-furlongs). Yes I know Sony didn't invent Vegas, but they are not developing it in such a way that would help it get into the pro market. Many Vegas users just use it for its audio editing.

      Premiere can at least generate and EDL, and Final Cut can make a film list and export AAF/OMF/XML. Of course, a lot of low-end finishing is starting to be done in FCP, obviating any need to export.

      --
      Don't blame me, I voted for Baltar.
    3. Re:You Left out the Best Editing Package by linux_maverick · · Score: 0

      Adobe is more than an "editing package". While we can all argue about what the best NLE is 'till Doomsday, the truth is that Adobe has given filmmakers/storytellers a complete package of tools to realize their vision. Witness the Video Collection and Creative Suites. They're not perfect tools; noone's software is. But they integrate well, and Adobe insists on offering them to the public at insanely affordable (relatively speaking) prices. If we can ever get past this generation of "me too" violence, sex, and bling bling music video styled movies, perhaps people will care less about what was used to make them. Presently, the behind-the-scenes features of some movies are actually better than the movie.

  26. SockBaby review by Anonymous Coward · · Score: 0
    SockBaby is the future of entertainment? Oh God I hope not. I just saw it and here is my criticism:

    1. A retarded, unfunny plot about two overactors who are going to take their sock puppet out to eat, but are intercepted as they leave their house by a kungfu alien in clown makeup who wants to kidnap the sockpuppet.
    2. Bad voiceovers
    3. Bad SFX
    4. Bad FX. one crappy green lightning bolt in the fightscene
    The good thing it had going for it was acceptable editing.

    I agree with Ebert on this. thumbs down.

    1. Re:SockBaby review by Anonymous Coward · · Score: 0

      IMHO this has to be without a doubt the best action sequence ever filmed on a Ignore above post and check it out; to accomplish so much with so little is astonishing.

    2. Re:SockBaby review by Hieronymous+Cowherd · · Score: 1

      Nope, the post panning this insufferable pile of crap was right on. Bad dialogue, bad acting, bad fight scene, bad score, stupid premise, and extra-weak ending. Were this a film by a grade-school drama class, I might be inclined to laugh it off, but the "actors" were obviously old enough to know better -- unless they have some form of mental illness or delayed development. Perhaps that's it; It'd be the best short film written, filmed, acted, and directed by the developmentally delayed I've seen all year.

  27. Special Effects by Cereal+Box · · Score: 1

    Does Adobe make a special effects package the removes pretentiousness from independent films?

    1. Re:Special Effects by Anonymous Coward · · Score: 0

      i don't know if this would apply to movies as well, but a lighter works pretty good on Eminem albums

    2. Re:Special Effects by Anonymous Coward · · Score: 0

      I wish they did, and I wish it was cheap.

  28. Pedagogy before gear, please by gobbo · · Score: 3, Insightful
    I teach film at a university. I used to teach at film boot camp. One has pretty good gear. One has scratch-together DIY gear through and through. Guess which one produces better films?

    It isn't about production values or being able to pull off some nice special effects. Those are all icing: the cake is baked by a good story, and good process. University or expensive film schools just seem to lack that heart, and the process is usually borked.

    The problem, to me, is pedagogy. The indie spirit is collaborative, vision-driven, passionate, and do-it-yourself. Constraints become creative possibilities. At a well-endowed school, the tech is alluring, taking energy away from the fundamentals of telling a good story and getting a good camera angle. Usually, the schedule is dissipating, so that from one week to the next, there are huge gaps in production, which mean gaps in memory and experience, and gaps in the energy. Life there is full of distractions and other claims on your attention.

    The reason film 'boot camp' (and I mean camp, away from the bright lights) is so effective is the continuity of purpose, the ability to truly focus on your work and peers. The pedagogy is what film students need most. The ability to use the latest and greatest is always going to be a race up a sand dune anyway.

    1. Re:Pedagogy before gear, please by sammyo · · Score: 1

      Looks great except fot the alumni listings, one young woman that is shooting at a ski resort...

    2. Re:Pedagogy before gear, please by gobbo · · Score: 1

      She's 18 years old and getting paid to use a camera indie-style after a couple of weeks of training. Your point?

    3. Re:Pedagogy before gear, please by sammyo · · Score: 1

      Hey, cool job for a college kid, but how long has the camp been in business? Did it turn out any pros? Any work at a network? Studio? Any shown at Sundance, Slamdance or even Slumdance? The camp does look like a lot of fun though, wish I'd gone to one like it.

    4. Re:Pedagogy before gear, please by gobbo · · Score: 1
      how long has the camp been in business?

      10 years (the first few were slim), so it's young, and only has 24 students at a time.

      Did it turn out any pros?

      2. Plenty of pros come out of there -- Vancouver is hollywoodNorth, the school has a great local rep. That said, many of the students are youth and not careerists in the end. Sometimes industry folks take courses there to revive their indie spirit, they have week-long courses available.

      ny shown at Sundance, Slamdance or even Slumdance?

      3. A few sundance screenings, many many awards in the student categories at many festivals, other festivals. Very good standings competing with films that were made for much more money on much better gear over a far longer period of time. Some of the best results are with high-school teens, but career-change people go there too.

      It isn't a comprehensive film school. It's for building a sense of creativity and storytelling, self-esteem, and a can-do indie spirit. It is low-theory, high-intensity training in 15-hour-a-day media production with a small crew and utterly brutal deadline (no script to finished product in 6 days). The goal is to get people making their own product, get a demo reel and some awards, then get out there and get a job or a funder, instead of dinking around in $20,000/yr film schools.

      University film schools are great for putting production training in the context of academic worldliness, but I know far too many graduates who spent 10 years as minor cogs in the hollywood machine in order to pay off gross student loans, and never had time to make their own films.

  29. Re:Could a bunch of indie SF films come out of thi by Triskele · · Score: 1
    On the other hand, that's what everyone said about "normal" indies when Final Cut Pro caught on.

    But it has made a huge difference. There have been some truly excellent low budget straight-to-dvd non-studio movies out in the last few years. Obviously one has to quote El Mariachi, but I'm more thinking of

    • Underworld
    • Dog Soldiers
    • Equilibrium
    • Cypher
    The level of quality exhibited by these movies would have been impossible a few years ago without cheap non-linear video editting, cheap post fx and cheap cgi.
    --

    --
    USA: home of the world's largest terrorist training camp.

  30. Re:Could a bunch of indie SF films come out of thi by Anonymous Coward · · Score: 0

    uh, Underworld was a big Hollywood movie with cool creature special effects. there are no independent Stan Winstons.

  31. independant video(&music) on the net by Anonymous Coward · · Score: 0

    The Canadian Broadcasting Corporation has been experimenting with fostering a web community to provide material. ZeD is a pretty nicely tuned late night show aimed at material that wouldn't normally even be on the radar for regular programming. 15-30% of each episode consists of content from the web, there are no commercials ! and the host is cute.
    It's great because the community provides feedback and you host your work there (for the price of giving CBC broadcast rights..)

  32. speaking of amateur films.... by Greenrider · · Score: 2, Interesting

    If you're interested in what can be done on extremely small budgets, check out a movie called Primer.

    http://www.apple.com/trailers/independent/primer .h tml
    http://www.primermovie.com/home.html

    Primer is a time-travel sci fi flick that was made for about $4000, shot entirely on super 16, and here's the best part: it won the Grand Jury award for best drama at Sundance this year. From the buzz I hear, it could be this year's Memento.

    Robert Rodriguez shot El Mariachi for $7000 (http://www.filmmakermagazine.com/winter1993/maria chi_budget.php), and it got him a million-dollar production deal with Columbia. He went on to make Desperado, Once Upon a Time in Mexico, From Dusk Till Dawn, and the Spy Kids movies. He wrote a great book called Rebel Without a Crew about the experience of making El Mariachi on a shoestring budget.

    If you don't have $4000 or $7000 to spend on a movie, how about $217? That's what Tarnation (http://www.apple.com/trailers/independent/tarnati on.html) was made for. The director put it together from home movies shot on Super 8 and edited it with iMovie.

    1. Re:speaking of amateur films.... by mithras+the+prophet · · Score: 1

      Tarnation also went way overboard on cheesy iMovie special effects. But it was an arresting story, and I agree it's remarkable that it could be produced for so little money.

      --
      four nine eighteen twenty-7 thirty-nine forty-7 fiftyeight sixty-nine seventy-9 eighty-8 one-hundred-and-nine one-twenty
    2. Re:speaking of amateur films.... by Greenrider · · Score: 1

      Yeah, I agree about Tarnation. I'm not sure I'd ever want to watch it for a 2nd time, but it is encouraging that a no-budget film could get so much attention purely on artistic force alone.

  33. Re:Could a bunch of indie SF films come out of thi by syberanarchy · · Score: 1
    Equilibrium and Underworld were both multimillion dollar productions by pro studios. They both had big name stars. They each had a theatrical release, though Underworld's was a lot more widespread than Equilibrium.

    Until the CG tech REALLY drops in price, and the average filmmaker can convince Christian Bale or Kate Beckinsale to be in their little short, the public isn't going to take interest - one or two "big" names (even if they aren't really all that big) really helps the process of getting a distributor. It worked for Saw! (Danny Glover, anyone?)

    The closest thing I can think of is Cabin Fever. The thing was made on 1.5 million, and most of that money obviously went to hiring the four B-list'rs who played the roles. Still, how many filmmakers have 1.5m laying around, and do you think a movie like Cabin Fever - great as it was - would have seen the light of a theater's projector if it had been "Joe Actor" and "Jill Actress" instead of Jordan Ladd and the guy from Boy Meets World? Maybe... but probably not.

  34. Re:Could a bunch of indie SF films come out of thi by Savatte · · Score: 1

    Imagine if a new generation of students trained in digital effects and hungry for exposure meets up with the right young writers...


    This would not be an equal partnership. The writers could get the film done without the special effects.

    THere is a great Sci-Fi movie oult now called Primer. Shot for 7000 on FILM, not dv, it shows what that you don't need special effects at all to make a sci-fi film, just ingenuity and good ideas.

  35. Wow a shameless /. plug from a student by Anonymous Coward · · Score: 0

    So since when does /. post school plugs?

    Afterall, I think if you want to talk about CG, ya'll should check out this school in FL called Ringling School of Art and Design. That school usually takes most of the awards from all of the festivals they enter including the Student Academy Awards. They also have 'impressive grants/software/hardware/etc' too :-P From what I've seen USC fell off the map in CG land several years ago and hasn't done many impressive things lately. Some other state schools like Ohio State are really shaking things up though.

    my 2cents ...
    (oh and I'm not a student)
  36. Student film kiosk by Linuxathome · · Score: 1

    What would be cool is a kiosk in the student union allowing other students (or campus visitors for that matter) to: 1. browse trailers of student films and 2. pop in a blank DVD-R to burn the film for viewing pleasure at home, the dorm, apartment, etc.

  37. DreadPiratePizz by DreadPiratePizz · · Score: 1

    It really is important to learn how to deal with limitations. Often times technical limitations create better student films. They make you simplify things to a reasonable level. In my experience, and I'm glad my school RIT does this, the less you have to work with the more economical you have to become, which is one of the most valuable skills in filmmaking.

  38. Re:Avid vs FCP vs editing by gad_zuki! · · Score: 1

    >Editing is not the skill of pressing the right buttons. They could learn it on an old Steenbeck

    Exactly. I think we're seeing the problems with gadget lust. I frequently encounter stuff like this, which gives me pause about the future:

    person: "This is a great softsynth!"

    Me: "What do you play? What have you written?"

    person: "Nothing. I'm just gonna hit the keys and make make funny sounds."

    Next week its on ebay.

    Or

    person "This next CPU is kickass!"

    me: "What do you code?"

    person: "Nothing really. I'm just gonna see how fast I can compile the linux kernel and email my friends about it!"

    etc

    Tools do not make the artist, ever.

  39. it's all about distribution by SethJohnson · · Score: 1



    Make the coolest low-budget film in the world, but nobody will see it without distribution channels. Yes, the DV revolution has really empowered low-budget film makers. But what I think will be the second stage thruster is this hookup between TiVO and NetFlix. Once fiber to the home starts to get traction, the planets will have aligned such that beginning film makers can send their movie in to NetFlix and then get it on potentially hundreds of thousands of people's tv screens at no additional cost to the viewers.

  40. Rocketmen vs Robots by Anonymous Coward · · Score: 0

    This film has always been a favourite of mine, and was made for $0

  41. any download sites for good student films ??? by OneInEveryCrowd · · Score: 1

    I'm just curious. I'll watch anything that's not mainstream Hollywood. These days it seems I mostly watch Asian stuff because "independent cinema" seems kind of sold-out and repetitious and the Europeans don't seem to be doing as much as they used to.

    Another reason I'm asking is that Lawrence Lessig mentioned in his book - The Future of Ideas, that some schools do not release student video due to copyright concerns. I'd like to double check this and also see if there are film schools outside the US that put their students work online.

  42. Re:Same ol' same ol'... (Mod Parent Up) by Ralph+Spoilsport · · Score: 1
    I've taught video (and presently looking for a similar gig as we speak) and the parent is 100% correct. SFX can - in limited circumstances - help a narrative. But I have NEVER seen SFX fix a bad story. Ever. Because a lame ass narrative will always be a lame ass narrative. You can put lipstick on a pig, but it still smells like pork.

    The most important thing to do with a a work in "Motion Pictures", be they film or video, is TO HAVE SOMETHING INTERESTING AND VALUABLE TO SAY. Otherwise, it's pointless eyecandy, and just as candy rots your teeth, eyecandy rots your brain.

    Another reason why it's important that students work on something that has meaning and value outside of SFX etc. is they will be able to look back and say "I Did That" and that it mattered.

    And Yet Another Reason is: a good story or a piece with meaning will age better. What we consider Sophisticated Special Effects this year just look cheezy as hell 3 years down the road. But a good story or a meaningful narrative lasts.

    The first thing I do with people in teaching video is have them do everything in camera. They have to plan each shot, write it out, and then shoot it, in its proper sequence, in the camera, with no special effects, transitions, or anything. this helps because they don't have to have a great camera - heck they can pick up a VHS or even a PixelVision and get interesting work done.

    In moderately advanced classes, I'll only permit a cross dissolve, color correction, and a few minor effects that are fairly "transparent". Only in super advanced classes would I let people mess with advanced compositing, and only if the effects matter to the meaning of the story. The important thing is to have a sense of commitment to the result: Make It Matter.

    Why? Because you only live once, there is no hell (like an old hell) or Heaven, ***and your life is worth more than advertising.***

    RS

    --
    Shoes for Industry. Shoes for the Dead.
  43. Shameless plug for an independantly produced show by Anonymous Coward · · Score: 0

    The Packet Sniffers episode 3 is now available.

    250MB - 30min - Windows Media Format
    Site: http://www.packetsniffers.org
    Download:
    Mirror1 (Internet Archive):
    http://movies13.archive.org/2/movies/tp s_episode_0 3/tps_episode_03.wmv
    Mirror2 (Jason Scott of the BBS Documentary providing this mirror):
    http://audio.tqhosting.com/shows/TV/PACK ETSNIFFERS /tps_episode_03.wmv

    Segments:
    IU Informatics Webfest
    IDE64 Review
    IBM's Shark SAN Storage System - Repair Shoot
    ANT8 Logic Analyzer Review
    Rare NES Carts/GameAxe Review

    Show Notes:
    Yes, if you are shopping for xmas gifts for geeks this season you might want to watch this episode.

    Josef Soucek of the IDE64 team was kind enough to donate a 3.4 rev IDE64 board for us to review this episode. Thanks! We also filmed a LAN party hosted by the IU school of Informatics. A review of a new toy, the ANT8 logic analyzer. Episode wraped up with some moderately hard to find NES carts and a review of the GameAxe portable NES console. Also included was some work performed on an IBM F20 Shark storage system shot earlier in the year.

  44. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  45. If no one else is going to be a harsh critic... by popo · · Score: 2, Insightful

    When I saw the /. post on "The Future of Student Films" I got excited...

    I'm a huge believer of DIY on-the-cheap professional looking effects... ...but did anyone *not* think both those trailers were god awful? I mean, Star Wars Fan Films made by people who have never seen the inside of a film classroom look 1000 times more professional. Let's call a spade a spade people.

    It ain't about having access to the tools, its about knowing how to use them. Occasionally talent and talent-education accidentally meet up, but this is just further proof that talent is talent, and most film schools are filled with an enormous lack of it. Bad effects don't help bad filmmaking.

    I'd be embarrassed to put that sh*t online...

    --
    ------ The best brain training is now totally free : )
    1. Re:If no one else is going to be a harsh critic... by Anonymous Coward · · Score: 0

      The story of The Seven Swans is very similiar (at start) to Die Sieben Raben by Die Bruder Grimm. Of course, they've added their own twists to it. Personaly, I found the trailer to be rather enticing, it maybe wasn't the best production on a movie, but the story seemed strong, and that goes a long way in my book.

  46. What about p2p + trusted peer mechanisms? by Cryofan · · Score: 1

    Netflix is a corporation, and so therefore will restrict access to certain materials.

    Once broadband is more establisheda, a better distribution system would be an open source p2p network with trusted peer mechanisms. Peer reviews would act as a filtering mechanism.

    Once the triage occurs via trusted peer evaluation, p2p + broadband distributes.

    The audiovideo entertainment would be free for download, and would be paid for by embedded product placment commercials.

    --
    eat shiat and bark at the moon
  47. depends by catbertscousin · · Score: 2, Insightful

    Well, if your script calls for something you can't acquire, maybe you should just change the script. I had to do that multiple times. Granted, getting the sets/locations one needs is difficult for a student project (unless your dad's a millionaire or you have very good connections) but it doesn't help your film any to blame the drag on inadequate sets. If they were that inadequate, you shouldn't have used them in the first place.

    While special effects programs can give you the backgrounds you may need for a particular scene, you then have the problem that you will most likely be working with student actors who do not have much experience and will certainly not be used to doing greenscreen work. CG tends to also be more time consuming for student projects, because as students, you will just be learning the software as you need to use it.

    There are problems either way - technology does not solve all problems, it merely changes the ones you have to deal with. Production, our teachers told us repeatedly, is all about problem solving. Two big rules are KISS and "If it's simple and it works, it ain't stupid." Some people will be able to solve the problem with sets, others with CG. The issue is not the problem, but whether it is solved effectively. The audience doesn't care that you couldn't find just the location you needed or that you didn't have the software you needed - all they care about is whether the film was any good.

    --
    No good deed goes unpunished. - Avon, Blake's 7
  48. Thanks for the reminder by KanSer · · Score: 1

    You're telling Slashdot that Hardware gets cheaper and more accessible over time? *Gasp!*

    --
    • MOD PARENT UP by Anonymous Coward Wednesday April 20, @4:20
  49. The Future Of Student Film: by delus10n0 · · Score: 1

    BAD MOVIES.

    Eh, ok, maybe I'm too hard on them.

    But yeah, 99% of student films are crap, regardless of whether or not they have special effects. It's good to learn how to use the tools of the trade, though.

    "Seven Swans" has a great artistic look, compared to the other film linked. Reminds me of the old Riven/Myst cutscenes.

    --
    Not All Who Wander Are Lost
  50. Ah yes, Film School at USC by Whom99 · · Score: 1
    When I attended the USC film school (graduated in 2000), it was about a year early to finish anything in HD in a cost effective manner. So we shot in 35mm, at great cost and effort, and I wouldn't have given up that experience for anything. We got terrific price breaks on cameras, film, jib arms, etc. And there's nothing quite like the burning of actual film and the relocation of the 70 pound camera apparatus that causes you to carefully think and pre-plan every single shot and angle. Looks great also.

    So when it came time to do the VFX (which nearly every other film eschewed), we had to use the film scanner and recorder (they had a leased, donated Quantel Domino, which scanned and recorded film at 3K resolution). Ah the pain. There were at least two guys trying to finish very complicated heavy VFX films in the basement, and for all I know they're still in there. (I'm talking about you, Eric)

    I'm still surprised anyobdy making a serious film would consider shooting it on standard definition video (such as DV) unless there are specific aesthetic or operational needs, such as looking for a handheld documentary look (which I hate) or shooting in the middle of the Ocean (such as Open Water). Given the color depth, resolution, and just sheer great look of film, it's a shame when people are forced to use DV for budgetary reasons.

    Film school -- great fun -- poor investment.

    Oh yea, I'm trying to get an ipod also: http://www.freeipods.com/?r=12669514/

    1. Re:Ah yes, Film School at USC by mustardayonnaise · · Score: 1

      Ah yes, poor Eric and "Writer's Block". Then there was the infamous "Eliza", which I believe had the most expensive production budget ($100K, just for production - not post) in recent history for a USC short. What's tragic is that "Eliza" NEVER GOT FINISHED, because the FX were so comprehensive that they were simply too overwhelming to finish by just one student. The lesson here: even though you may have all the greatest gear in the world, giving you the ability to do cool FX, it still takes thousands of man-hours and tons of talent to do them right. That's why places like Rhythm & Hues, ILM and Imageworks still exist and have staffs of hundreds of talented artists.

    2. Re:Ah yes, Film School at USC by jasonsco · · Score: 1

      I think I need to weigh in here, being the only person to work on both "Writer's Block" and "Eliza" and also serve as the president of SCFX (along with Eric, I was one of the other guys working on the Quantel Domino). Yes, both "Writer's Block" and "Eliza" had massive amounts of effects, and both of them were too big to handle by one person alone . . . that's why SCFX exists, so that filmmakers don't have to do everything on their own.

      SCFX was actually founded sometime in the 1980's (former members include John Knoll, Gray Marshall, and Scott Souter). It was founded and has been maintained by students who are interested in visual effects, and one of its main purposes has been to provide free visual effects for USC student films, while providing the instruction for those interested in learning. Last year SCFX provided FX for approximately 20 student films, not just the two highlighted in the original /. post. SCFX has no control over the content of those films, but chooses to assist as many students as they can (seeing as most film students cannot afford to get FX done by ILM, DD, R&H, SPI, etc.).

      Unfortunately, the USC School of Cinema-Television has only recently begun to teach visual effects (only one class has been running for just over three years now), and previous to that, had only one special effects class for about ten years (involving miniatures, in-camera, and practical effects). Both of these classes were started in response to massive lobbying by SCFX members, and they are still trying to get additional curriculum today. Their goal has never been to have visual effects supersede good storytelling, but instead be able to supplement their classmates' work.

      It's too bad that the /. post was slightly misinterpreted by everyone . . . the unique thing about SCFX is that it's the only student group of its kind that provides visual effects for fellow students, teaches people interested in learning, and helps prepare them for the industry when they graduate. It's also the only type of place to learn ALL about effects . . . not just CG, but how to be a visual effects supervisor in pre-production and on set, how to properly shoot weather effects, how animation and miniatures work together, etc. In the words of the SCFX slogan, "Better Films Through Trickery and Deceit."

  51. Wallace and Grommit by Anonymous Coward · · Score: 0
    People will sit through claymation if the script is great, with high stakes, believable characters, conflict and a sense of humor.

    If you don't believe it, watch the Wallace and Grommit series!!
  52. "A-list Hollywood professionals"? by Anonymous Coward · · Score: 0

    As in Tom Cruise and Tom Hanks?

  53. What was the point? by Anonymous Coward · · Score: 0

    Was there a point to this article? Sorry, but composite shots have been around for alomst 100 years now. Just because technology has made it easy, doesn't mean every shot of every student film needs to be done using it. There are things refered to as "story" and "character" which are far more important for a film maker to learn, unless you plan to work in the movie mill Hollywood.

  54. Technology is Value-Neutral by MercrunneR · · Score: 1

    ...meaning that it is neither inherently good or bad, but rather, context-sensitive.

    As the writer/director of two shorts that worked with SCFX (The Gamers and Garageband) I feel that I might lend some insight to the grumblings I sometimes hear about the death and/or salvation of creativity at the hands of digital technology.

    In response to those who bemoan the death of story at the hands of wealthy, spoiled technobrats at the elite film schools of America, I say this: There have been and always will be those who leverage their resources to compensate for a lack of creativity or ambition.

    Technobrat though I might be, I am certainly not wealthy. For those of us who love telling stories in fantasy/adventure genres, though, digital technology is a godsend. The Gamers was produced, against all odds and with no official school backing or funding for a tiny fraction of what it should have cost. This is due, in large part, to the team of dedicated, resourceful, tech savvy production and post-production crew members who were supporting me and making every dollar of our $8,000 budget count.

    On the other hand, in response to those who laude the advent of digital technology, let me just say this: it isn't all it's cracked up to be.

    Sure, we could set a mage's hands on fire using particle effects, or build a digital church for our climactic setting, but I can assure you it would have looked far better and taken less energy had we been able to use real fire or a real set. Of course, one makes decisions based on what resources one has available (in our case we had 3 G4s, plenty of time, and very little money) but I will still say that I developed a whole new appreciation for practical effects and soundstages. There ain't nothing like the real thing, baby.

    The bottom line: digital technology is an important tool that, when used properly, can put unprecedented power in the hands of creative filmmakers. Students should be using digital video and CG if for no other reason than to learn what these tools can and cannot do for them, and I for one believe that they have given me a much better perspective on the importance of story and character in cinema.

    I predict we will see many more students fumbling with these new technologies, and I could think of nothing better. For all of the scoffing I hear about them, the undeniable fact is that schools like USC Cinema do put powerful tools in the hands of creative people and force them to produce material, make mistakes, and LEARN about their craft. Student films aren't about the finished product, they're about the process. And I, for one, feel far better prepared having experienced both the goods and evils that digital technology imposes on the creative process of filmmaking.

    Oh, and (shameless plug) check out the Gamers website: www.gamersthemovie.com

  55. All hat and no cattle? by Anonymous Coward · · Score: 0

    I majored in Video Production, and the school I went to focused on the single-camera-narrative style (as opposed to multi-camera studio productions) - basically, film school, although we were never required to shoot on film (many did). For the first three years, we had to shoot on ancient VHS camcorders held together with duct tape and prayers, and cut everything together on A/B roll machines. If you were accepted into one of the 9 available spots for the Advanced Production class your senior year, you got to use Hi-8 or BetaCam and edit on a Media 100 or Casablanca. I now own a Mini-DV camcorder and a computer with Adobe Premeiere, tools that surpass anything available to me in college, but I don't regret my college experience at all - We were forced to keep production and post-production as simple as possible, which made us all far better writers and directors. I have seen a few amateur films recently that had amazing special effects, and I would still rather poke myself in the eye with a sharp stick rather than watch them due to the poor story and acting. Many of my projects were as far from "technically innovative" as you could get, but just about everyone always thought they were entertaining...

  56. DIY Documentaries by Anonymous Coward · · Score: 0
    Sure you could do your own films, but there are very many subjects that haven't been covered well in made-for-TV documentaries, so there's the opportunity to do it on the Web.

    http://www.ysrnry.co.uk/tvprog/

    For instance, here's a work-in-progress documentary about the Sinclair machines and their games.

    Currently 15 mins worth of footage is available to download. It was all generated using custom-written Perl scripts using NetPbm, VirtualDub and TMPGEnc.

    (Next chapter due out by the end of the year)

  57. Signal : Noise by Anonymous Coward · · Score: 0

    People have been able to make cheap "films" for a long time. Ever since the creation of the camcorder, really (8mm, VHS, whatever). Now they can just have cheap special effects, too. The key is still how widely they're distrubted, or how positive word-of-mouth is.

    As I'm sure it's been said before, I don't think cheap film technology will cause the degradation of the film medium any more than the internet has resulted in the degradation of literature.

  58. .... digital photography by TheLibero · · Score: 1
    last year when i was in uni, i decided to take photography course, they canceled it and replaced it with digital photography :-( That was quite depressing for me, cause I delayed the course for four semesters, and then it was canceled!

    You might not agree, but I'd have enjoyed traditional photography 10x times more than digital one.

    --
    "Evil thrives when good men do nothing"
  59. is it me or is Slashdot selling out? by rofthorax · · Score: 1

    I swear I think they have sold the
    community. Hey you can do compositing with
    blender, you can also do animation work,
    you can probably get the motion capture in
    there, pipe it into yoru armature. Believe
    me, this is so unimpressive a press release,
    all I can see is Zemekis' marketing.. Didn't
    he do Ghostbusters? Well..

    I'm still waiting for that film college to kick off
    somewhere in New Mexico here.. I mean, if they did I
    would probably attend, maybe teach some classes on computer graphics, animation, who knows what..

    Actually movies have gotten to the point where I
    know I can't do a lot of what I see now.. But it didn't always used to be that way.. Like scenes from
    Fifth Element or Die Hard, apart from Bruce Willis,
    the excessive fire effects, is just layered explosion footage.. And the fifth element with all the cars flying around, Z buffer reuse..

    Best way to leanr film, get a camera.. Get some
    software, get some friends, go shoot something, edit it.. See it.. Repeat..
    Well..

    There is two kinds of movies, those you slave for a long time to produce money for, just so that everyone can see how brilliant you are, and make lots of money.. And then there are the movies that you just have to get made because the thought of not having it out there is driving you up the wall. I'm from the later crowd, but more my thoughts are about
    scenes and lighting, not stories.. And the movie would have to serve some purpose.. Entertainment is pretty useless.. Well pick the lesser of two weevills.

    --
    Just say no to license servers!!
  60. Ok, here's what my crystal ball says by serutan · · Score: 1

    I'm going to take an optimistic shot and say that in 10 years any visual or sound effect whatsoever will be possible and cheap. Independent filmmakers will be able to synthesize entire movies that look as good as anything from a studio. The cost of making movies will drop to the point where the movies themselves will no longer have to make money. They will merely be bait for marketing tie-ins. Studios will shift from making movies to buying the product rights to the work of promising independent directors. They might even realize that it is no longer worth waging war against technology to prevent "piracy," because free exposure means a bigger market for the toys, games, clothes, etc.

    As an aside, it's worth noting that Hollywood has already proven its ability to reinvent itself. In the 80s the big studio production machines morphed into an army of specialized subcontractors that supply equipment, costumes, sets, casting, management, effects, etc. Studios tend to form temporary companies that hire dozens of these subs to work together on one movie and then disband.

  61. It's about time.. by BastardSonOfRave · · Score: 1

    the DV revolution has been a long time coming in the film world. All the good ol' boys at the top of the game need to wake up and realize that DV is the ultimate evolution of film-making, especially for upcoming film makers and and film students. If you have enough cash to shoot 35mm, by all means, go ahead...but for the price of your film stock alone i could make a down payment on an HD cam. Bring on digital projection, while we're at it.