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GameSpy Attempting to Dump Mac Gamers

An anonymous reader writes "Inside Mac Games reports that GameSpy is trying to license its way out of supporting the Mac." From the article: "The impact of GameSpy's pricing tactics could be devastating to the Mac gaming market. A number of recent games on the Mac such as Battlefield 1942, Medal of Honor: Breakthrough, Neverwinter Nights, and others use GameSpy."

44 of 137 comments (clear)

  1. First post. by numbski · · Score: 2, Interesting

    Lame move. Basically, they don't want to continue to update their SDK for the Mac platform. Either it's costing them more, so they've increased licensing fees, OR, they don't want to bother with it any more.

    Anyone know the before and after cost of the SDK license?

    --

    Karma: Chameleon (mostly due to the fact that you come and go).

    1. Re:First post. by mahdi13 · · Score: 5, Insightful

      This is one of the things holding the America's Army Mac port back, the GameSpy license needed renewing but they are now asking WAY too much for it. And since the in-game browser is run off GameSpy it makes the game useless.

      GameSpy was a great thing...8 years ago. Started by a Navy man that wanted a quick and easy way to find and connect to Quake servers, but it turned into a mega-corp somewhere and adopted many MS techniques of crush and conquer. FilePlanet use to be great for game downloads, but now I can't get anything even with a logon (I'm not paying them for that crap when there are many other download sites available).

      This affects more then just Macs, it affects everything they touch. Soon you'll need to logon to read the news at planetquake.com or even need to PAY them to read the news.

      People need to stop relying on GameSpy and show them we are not going to put up with their crap...unfortunately most people WILL put of with their crap because they are too lazy or narrow minded to find something else.

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    2. Re:First post. by Clock+Nova · · Score: 2, Informative

      No. You're wrong on both counts. They may have also increased PC licensing fees, but they've increased Mac fees MUCH more. And it's not just Aspyr that can't pay the fees, which apparently add up to the entire development cost of some games, effectively doubling their cost to port. If this continues, no Mac publisher will touch GameSpy. The market just isn't big enough to justify it.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
  2. GameSpy sucks anyway by mrseigen · · Score: 3, Interesting

    Only Mortal is a fine enough server browser for most Mac games, and GameRanger is still available if I remember right.

    1. Re:GameSpy sucks anyway by MyDixieWrecked · · Score: 2, Interesting

      GameRanger is neato, but it needs an SDK for in-game browsing.

      Although I don't really game too much nowadays, but I CS-Source it up whenever I go to my friend's house. I'm seriously considering building a PC JUST to play HL2 and CS-source.

      btw, I'm the man, my GameRanger ID is only 2 digits.

      --



      ...spike
      Ewwwwww, coconut...
  3. Gamespy, where have you gone? by O_Sleep · · Score: 5, Interesting

    I remember really liking this company in the Quake1 days. The *world.com sites where great community sites. They were the source for mods, skins, console commands, quakemovies, etc.

    Then they switched and became a really unappealing, money grubbing company. I even bought one of their for-life gamespy 3d licenses which they want me to upgrade. They switched to a for pay product and I don't think they put any money into the old one.

    Use to be a great source as well for downloads, now it's waiting in line for a public ftp server. Why haven't they embraced torrents?

    What happened at this company?

    1. Re:Gamespy, where have you gone? by PeeweeJD · · Score: 2, Insightful

      Why haven't they embraced torrents?

      they can't charge for torrents, or make you buy a super-ultra-platinum-extra-bonus membership for only $6/month.

  4. sad day for gaming by biggyfries · · Score: 5, Interesting
    This is a sad day for gaming in general. To drop support of a viable platform for monetary reasons is ir purely a financial move on GameSpy's part. They basically dont want to spend the time and/or money supporting a platform--granted, that platform is small, but that is still your customerbase youre fucking with.

    Yes, i know platforms range--ps2, xbox, gamecube, DS, cellular, etc. PC and Mac run on the same TCP protocol, just different internal programming (just like all platforms, after i think about it).,br>

    If they are dropping supprot for a (fledging?) platform, then they might as well do it for Gamecube (Network adapter? whats that?), or even PS2, since it seems that it does not have the same online userbase as the xbox.

    why isnt there a competitor to GameSpy? At least, one that is just as popular?

    1. Re:sad day for gaming by IpalindromeI · · Score: 4, Funny

      This is a sad day for gaming in general. To drop support of a viable platform for monetary reasons is ir purely a financial move on GameSpy's part.

      I, too, long for the old days when companies didn't have to think about their costs or profits. When they did whatever would make slashdot users happy. Whatever happened to those days?

      --

      --
      Promoting critical thinking since 1994.
    2. Re:sad day for gaming by BrookHarty · · Score: 4, Insightful

      Gamespy is a company, and needs to stay profitable, and supporting a customerbase that is costing it more money than it stands to make isnt a good financial move for any company.

      Bullshit. Gamespy use to have free versions, and gave the SDK's away so they could lock companies in. Now that they are Bigger, they cant afford to offer the SDKs You always develop the SDK and give it away for free, you make your money on the license later.

      And building on OSX is much easier now, if you have a standard platform, you can cross develop a customer client that works on both. One of the nice things about OSX is games run in OpenGL on top of a unix based OS. (Can you say Linux port anyone?)

      BTW, what is an alternative? Could All Seeing Eye be the replacement?

  5. Nice example by El_Muerte_TDS · · Score: 5, Insightful

    This is a nice example why vendor lock-in and closed source _can_ be bad for business.

  6. Lucky day for Mac gamers? by Anonymous Coward · · Score: 5, Funny

    Lucky bastards. I wish they would drop the PC support too.

  7. Re:So? by FLAGGR · · Score: 4, Interesting

    Thats not the point of the article. Some games depend on gamespy internally, and if they don't work out of the box now, then that makes the Mac platform even less appealing.

  8. Shortsighted move... by VernonNemitz · · Score: 2, Interesting

    What with Mac these days being a Unix workalike, and with Linux being a Unix workalike, then isn't support for Mac almost the same as support for Linux? AND with Linux beginning to take desktop space away from Windows, a move away from Mac/Linux becomes the same as restricting oneself to a shrinking market share! (Of course, if some fundamental misunderstanding was written into the preceding, I'm sure someone will let me know, heh.)

    1. Re:Shortsighted move... by VernonNemitz · · Score: 3, Funny

      What??? No POSIX-compliant GUI??? Isn't anyone planning thinking of standards here??? (heh heh heh)

    2. Re:Shortsighted move... by 42forty-two42 · · Score: 2, Insightful
      What with Mac these days being a Unix workalike
      Not when it comes to graphics, sound, or UI, it isn't.
  9. Oh Well by TychoCelchuuu · · Score: 3, Insightful

    It's their loss. Mac gamers are just going to have to do what everyone who gets fed up with Gamespy does and switch to another server browser. Maybe they'll like it more or maybe they wont, but Gamespy had better hope that the Mac doesn't gain any ground as a gaming platform because then they would have to try and regain ground with a whole community of pissed of gamers who are wondering why they were dumped in the first place.

    --
    Against stupidity the Gods themselves contend in vain.
    1. Re:Oh Well by Malacon · · Score: 2, Insightful

      It's their loss. Mac gamers are just going to have to do what everyone who gets fed up with Gamespy does and switch to another server browser.

      Then you don't really understand the point here. The issue here is that a lot of games are made on the PC use gamespy. They are then ported over to the Macintosh and the gamespy browser is also ported. This allows Mac and PC users to game against/with eachother. This is done in the game, its the developers choice to use this browser, not the gamers. It isn't as simple as the choosing Firefox over IE.

      With Gamespy pricing themselves out of the Mac biz the pool of online players becomes considerably smaller. There already IS alternative game browsers for the Macintosh (http://www.gameranger.com/). But it only works on the Mac Platform, and its requires running a third party app (unless the Mac Developer decides to integrate it) to connect to games as opposed to doing it through the game interface. Get bumped from a server? Quit the game, launch Game Ranger, look for a game, launch the game... ad naseum. Even if Game Ranger was made cross platform, PC users in general won't download it just to game with Mac users, why would they?

      So aside from being less than elegant, This means that games in the near and far future will lack the ability to challenge your buddies head to head if they use PC's. I game on my Mac, but a lot of people I know game on their PC's. I buy games so I can play with them online, now thats taken away from me. Why should I want to buy the games then?

      A lot of Mac gamers will think the same way, so they won't buy those games anymore, or at least they'll buy less. Now the sales start to drop for Aspyr and Macsoft, so they port less games, so less sell etc etc, repeat as needed. Next thing you know the Mac Game market is drying up again and Gamespy is going "See?! We knew this would happen!", not admitting that they caused it.

      What's needed is an Open Source alternative. Something that can be supported by the community and made 100% cross platform compatible. If that will actually happen though... well that remains to be seen.

      (something interesting I actually found while researching this- Gamespy CHARGES to post on their message boards... wtf is that?!)

  10. Re:In other words, Multiplayer Mac Games are Dead by falcon5768 · · Score: 4, Informative
    ^ which is a funny statment to make since MPOG use on the mac is GROWING not shrinking.

    Right now there are more games I can think of that are MPOGs then are not on the mac side, including just about ever FPS out there minus Counterstrike. A statement like this can only come from someone who has no knowlage of the Macintosh platform... for one thing how do you know those Battle.NET people ARNT mac users.... Mac and PC users run on the same system (I know, I played Starcraft and DiabloII all the time with my friend who runs a PC) and Starcraft has a OSX client as does DiabloII.

    Im sorry but your statment stinks of the same mentality of people who continue to keep the Mac down as a viable platform for gaming. A person who grew up on windows, only used windows and has no clue of the advantages to running a mac system, a linux system or the fact that all computers when the programmer knows what they are doing can run the same program with minimal effort done in changing the code, something Blizzard has done from day one, and still something that most PC heads cant grasp because they cant see past their own blinded shortsidedness.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  11. America's Army by wolf31o2 · · Score: 3, Informative

    Don't forget that America's Army also uses GameSpy. I would hate to not be able to frag my Mac-loving friends anymore.

  12. Re:All Seeing Eye by squiggleslash · · Score: 2, Insightful
    One would assume because the PC users are on GameSpy, so it ends up creating a wall between PC and Mac gamers that, really, ought not to exist.

    Of course, long term, a software house looking to produce a game for both PCs and Macs long term will choose an agnostic server browser, or host their own, so GameSpy, ultimately, is going to lose with this move.

    --
    You are not alone. This is not normal. None of this is normal.
  13. What's the use of GameSpy, anyway? by Kosi · · Score: 2, Interesting

    I'm not into (online) gaming much, so forgive me, if I understood something wrong.

    AFAIU GameSpy is a tool that helps you to locate other players that want to play the same game online. So, if they drop the support for my OS or fuck up things in other ways, I'll quit using it and search for companions/opponents somewhere else and with another tool or no tool at all.

    So, what's the big fuzz around this?

    Kosi

    1. Re:What's the use of GameSpy, anyway? by Firehawke · · Score: 3, Interesting

      A lot of the PC games are using Gamespy on an *internal* basis now, using Gamespy-specific server design. There just won't be any way to communicate between the Mac and PC versions of the package because Mac development is almost 100% of the time licensed out to a handful of Mac developers.

      The PC devs will pay the cash and make Gamespy internal and integral to their product, and the Mac devs won't be able to license Gamespy to make their ports talk. That's the big picture they're painting.

  14. Re:In other words, Multiplayer Mac Games are Dead by Anonymous Coward · · Score: 2, Informative

    If you're going to try and pick a game that is available to lots of PC players but not to Mac players, you could have done a lot better than to mention a Blizzard product - since Starcraft, Diablo, Warcraft III and World of Warcraft are all still available for PC & Mac and play on the same servers.

  15. Re:In other words, Multiplayer Mac Games are Dead by PygmySurfer · · Score: 4, Informative

    I can jump on Battle Net and get my Starcraft fix in any time of the week and there are always lots of games (although more eastern hemisphere guys are on when it's after midnight in the states)--and that game is almost seven years old! This is because there are lots of people who like to play. Compare that to a Mac game that might sell a few hundred thousand units. The numbers just aren't there.

    You DO realize Starcraft (and all Blizzard games) is available for the Mac, right? You could be playing against Mac gamers every time you log on to battle.net, for all you know.

  16. Re:In other words, Multiplayer Mac Games are Dead by ahmusch · · Score: 2, Funny

    Shortsidedness is the quality of a golf shot that misses the green near the flag, resulting in a more difficult chip. To hit such a shot is to shortside onesself.

  17. I guess I should be affected by this somehow.... by Selecter · · Score: 5, Interesting
    But I'm not.

    I own both a Dual 1.8 G5 and find the Mac to be a superior platform over Windows for everything I do in computing.....EXCEPT gaming. For that, I have my 3000+ homemade box.

    As I get older, I dont game as much or as often. I expect there's a lot more like me in the same boat, they used to be hardcore gamers back in their 20's but I'm a lot more interested in producing and making videos and music these days.

    Mac beats the PC hands down for that. ( for me )

  18. Re:I guess I should be affected by this somehow... by Blitzenn · · Score: 3, Interesting

    I won't challenge you on which machine is better, PC or Mac. I will state a fact though. Gamespy is dumping Macs because it costs them more money than they make supporting them. The install base simply does not exist to support the continuation of Mac gaming under the gamespy umbrella. Again I am not bashing the Macs at all. It simply has come down to a dollars issue.

    I will however take a moment to bash some of the Mac users though. They whine about not being able to play a specific game on their Macs all of the time. That, to me, is like buying an xbox and complaining that you can't play nintendo games on them. Well perhaps you should consider buying the platform that the software exists on if that's what you want to do, rather than buy the wrong thing and p1ss and whine and moan about no one writing games for the mac. The Mac is a great machine, it's just not for mainline games.

  19. Re:So? by Golias · · Score: 3, Insightful

    That assumes that the Mac platform was ever appealing to gamers.

    Don't get me wrong, I use my Macs every day. One runs my music studio, another is about to become my new web server, and my iBook goes with me everywhere gets used for just about every other computing task that I do.

    But when I want to play games, I do so on either a Windows PC or a console. I'm all about using the right tool for the job.

    Yes, I could play World of Warcraft on the eMac I use for recording music, but why bother when an el-cheapo PC with a decent video card, which I can keep anywhere in the house, does the job just fine?

    --

    Information wants to be anthropomorphized.

  20. Re:Not To Defy Mac Loving Moderators, but... by Anonymous Coward · · Score: 3, Funny

    but Linux seems to be taking off worldwide

    Five Years Ago called. They want their hype back.

    Widespread use of Linux on the home user's desktop was a pipedream which precious few believe anymore.

  21. Re:All Seeing Eye by squiggleslash · · Score: 2, Insightful
    Of course, that posits that there are such software houses in great quantity that consider the Mac platform a significant market *worth* supporting with time and money.
    Well, I'm sure the software houses are grateful for the free cash they get from Mac users. The usual pattern is:

    * PCGamesInc releases "PC Wars Ultimate Mega Online!", for PC and consoles.

    * MacSoft, or some other third party, then buys the rights to do a Mac port. They, not PCGamesInc, pay oodles of cash to developers to do the work, and eat the loss if the game doesn't sell.

    * PCGamesInc then profits, without any work on their part (except for the lawyer signing the rights.)

    Now, tell me again why software houses would even care about the number of Mac gamers as long as they know that there are enough that, as long as they don't make the game too PC centric (say, by chosing a server browser technology that's actively hostile to Macs in favour of something agnostic that's just as good and reasonably priced), they'll get cash from someone wanting to do a Mac port?

    Personally, if I was running a software house, I'd care. It's money. I'm not upsetting anyone by keeping my options open, and I'm opening the door to raking in more cash in future without any extra expenditure today.

    --
    You are not alone. This is not normal. None of this is normal.
  22. Re:In other words, Multiplayer Mac Games are Dead by santiago · · Score: 2, Informative

    You know, I remember that Warcraft II for the Mac had built in TCP/IP play, allowing me to go on IRC and get trounced without having to pay for some hack like Kali that routed IPX traffic over TCP, like the inferior PC version required. Blizzard has always had excellent support for the Mac, and its employees whom I have met at developer conferences were all great guys. However, enough talking, I need to get back to leveling up my World of Warcraft character using this nice PowerMac G5 of mine...

  23. Who cares? It's a free market. by Guspaz · · Score: 2, Insightful

    If GameSpy puts themselves out of reach for companies, companies will simply adopt another solution. GameSpy's loss, because this might cause companies to switch to another solution on both Mac and PC platforms to have a unified interface between their two software versions. Yes, it would require coding work to swap out Gamespy for another solution, but I'm sure some enterprising company will come up with a solution that is very similar to Gamespy in it's programming interfaces.

  24. Re:In other words, Multiplayer Mac Games are Dead by brkello · · Score: 2, Insightful

    Listen, if you are really interested in gaming, you get a Windows PC. If you have things that are more important than gaming for your home computer, then choose based off that. Just know that YOU ARE GOING TO BE SCREWED WHEN IT COMES TO GAMES. If you don't understand this going in, well, that is your fault. I have no doubt that the market for gaming on Macs is growing...if it were shrinking, it would be non-existant. Ok, that's not really a fair statement to make, I remember the bitter feeling as a kid that I couldn't play the games my friends could on a PC. The market for gaming on Macs is much much much smaller than on PC....on Linux, it is even less. If a company chooses to not support other OS's than Windows, that is their choice. You may not like it, but as I mentioned earlier, it shouldn't come as a surprise. There aren't a bunch of PC users conspiring to keep Mac gamers down, as you would like to think. It is a simple business decision. If the effort and cost do something is > than the profit you get back, you don't do it. If Mac gaming was a cash cow, then you would see people scrambling to port to the Mac. This is not the reality. It is great that more companies are supporting Macs, if you are crying now, it was much much worse 10 years ago. The only thing that will make people take Macs and Linux more seriously (in gaming) are when they gain more of the marketshare from Windows. Until then though, if the main reason you have your PC is for games...then don't get a Mac. There is no conspiracy, only business.

    --
    Support a great indie game: http://www.abaddon360.com
  25. Screw GameSpy, they suck by curtlewis · · Score: 2, Insightful

    The gamespy interface in games is weak and lame and devoid of basic features. And half the time, the filter features don't even work in the released game! I've bought a couple games in the last year where filters had no effect at all and another game where I have yet to see a single game server pop up in 9 months, with all filters off (no connection to master server).

    If they want to be the defacto game search interface for the industry, they need to get off their lazy butts and do it right. And while Macs aren't raking in the market share, they are part of the market, DEAL WITH IT! It's not like GameSpy code is rocket science anyways. Yet they STILL manage to hose it often enough.

    I wouldn't be surprised if the core of the problem is that 'the' Mac guy at GameSpy got sick of doing the same amount of work that 15 people do for the PC version and quit.

    This sounds like a geniune market opportunity for someone to come into the market and develop a nice cross platform (win/osx/X11) interface and service for games.

    Make one app and keep improving and supporting it - instead of the GameSpy approach of making one, raking in fees from suckers (like me) and then dumping it for a new product which is basically the same only web based and slow and buggy and trying to charge your lifetime customers for it.

    If GameSpy actually had the PC side of their stuff working well, it might be a lost cause, but they can't even get their core market right, so screw em. Time for some better company to squish them....

  26. Re:All Seeing Eye by guuyuk · · Score: 2, Informative

    Actually, that's exactly what will happen on the Mac side when Gamespy pulls their support.

    It's kind of like how MacOS users used to get onto Kazaa and Audiogalaxy. Someone would write a piece of software (your "another tool") that would talk to their servers, then the servers would be modified and you'd lose your connection.

    If Gamespy decides it doesn't want Mac users to connect to their servers anymore, then they'll cut the cord just like my example above. They are, in fact, doing just that with their new (many times larger) licensing fee.

    --
    We're sorry, the phone number you have reached is imaginary. Please rotate your phone 90 degrees and try your call again
  27. OpenPlay by Dawang · · Score: 2, Informative

    You like open source (or semi... APSL) and cross-platform?

    OpenPlay is a start. Been around a while, but I don't know of any net games that use it. The mailing list seems to still be active, but I'm not a member, so I can't tell you what they're really up to.

    Most of these comments are talking about how the end-users are suffering from GameSpy - it's really the developers. If I wrote an app and licensed GameSpy because they had a cross-platform SDK, I'd be pissed if they then told me that one of those platforms would cost extra. f00kers. Until there's a real viable (read: probably not OpenPlay yet) x-platform SDK for net play and discovering opponents, this kind of crap is going to go on and on and on and on...

    Don't ask me. I don't know.

  28. Gamespy as cybersquatter: who needs 'em? by Zhe+Mappel · · Score: 4, Interesting
    It was never a good idea to rely on a third party such as Gamespy to provide a branded in-game browser. For one, that reliance drives up development costs for licensing fees. For another, it leaves you in a pickle when Gamespy decides to take its ball and go home.

    In the PC world, hardcore gamers avoid Gamespy like the plague (and we don't bother to read its crappy ad-driven "content" online, either).

    Apple can easily remedy the problem we're discussing by making a gaming browser part of OS X. No need to let a third party squat on what should be a seamless interchange between client and server, managed by the OS.

  29. What the developers say about it by rodik · · Score: 5, Informative

    Brad Oliver of Aspyr Media that (among others) does mac ports of popular titles has commented on the issue in the Inside Mac Games forums, right here: http://www.insidemacgames.com/forum/viewtopic.php? p=192796&highlight=#192796

  30. Re:I guess I should be affected by this somehow... by RzUpAnmsCwrds · · Score: 3, Funny

    "I own both a Dual 1.8 G5"

    and... a toaster?

  31. Re:How dare they... by Clock+Nova · · Score: 2, Insightful

    As a matter of fact, I consider the Mac a viable gaming platform, and I do all of my hardcore gaming on it. I have a GameCube for a few pickups, but most of my time is spent gaming on my Mac. And yes, I'm quite serious.

    You talk the way you do because you're in the majority. Were fortune to change, you'd feel the way we do.

    --
    There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
  32. Re:Not To Defy Mac Loving Moderators, but... by martinX · · Score: 2, Insightful

    But what do sales figures mean to the gaming market? I work for a government organisation that probably has around 200 000 PCs and maybe a dozen Macs. I can guarantee you not one of those PCs is used for online gaming.

    THIS is where PCs make the good sales: governments and corporations, and neither of those outfits are into gaming.

    Hasn't been a decent game since Unreal Tournament anyway...

    --
    When they came for the communists, I said "He's next door. Take him away. Goddam commies."
  33. Something I'll be interested to see... by 59Bassman · · Score: 4, Interesting
    is whether PC users who regularly play with Mac users do anything to try to support their Mac brethren.

    Years ago I played a MMO flight sim called "Warbirds" (It's still around I think, but it's a shadow of its former self). When they went from version 1 to version 2 (3D models), they didn't release the Mac version concurrently. Version 2 had its own troubles, but it was just gorgeous. The models were beautiful. However, we spent several months staying in the old V1 arenas because a significant number of our squadmates were Mac jockeys. It wasn't fair to leave them behind, so we tried to keep them involved.

    I wonder if current clans with Mac members will try to do something similar to support them.

  34. Re:All Seeing Eye by technomancerX · · Score: 2, Insightful

    Actually many highly competent developers write great code that is completely non-portable. It's called Direct-X which is in no way shape or form portable to another platform (without reimplementing the entire API on the target platform).

    It has zero to do with programmer competency and everything to do with API choices. If your game is programmatically tied to Windows, odds are it will not be ported.

    Personally I think this is a stupid move by developers, but that's just me.

    --
    .technomancer