EA Obtains Exclusive NFL Licensing Rights
Grub writes "EA has signed a 5-year agreement with the NFL that gives them exclusive rights to use NFL players, teams, and stadiums in their products. CEO Larry Probst, 'The five-year agreement will usher NFL fans through the console technology transition with new ideas and innovative game play experiences.'
This is a crushing blow to competitors and an enormous victory for EA, who will undoubtably make sure everyone knows that only they have NFL players and teams come next year's football game advertising bonanza."
I thought if there was one site I could escape sports talk, it would be Slashdot. Now I get to read endless posts about football being soccer, etc.
I've been waiting for a CFL game to come along.
Random and weird software I've written.
Well, football fans, I hope you liked Madden 2005, because you're going to get that same game shoved down your throats with updated rosters for the next five years.
EA needs to die.
"The five-year agreement will usher NFL fans through the console technology transition with new ideas and innovative game play experiences."
Because monopolies (this is a monopoly of sorts) always lead to innovation.
Per Square Mile, a blog about density
Oh well, I will just be the SF 48ers the computer can be the GB Hackers. Oh Bred Feasly you SOB run!
I'm sure this has nothing to do with Sega's almost superior (and 30 dollars cheaper) ESPN football debuting this year... I see someone's posted that since Madden's the best game anyway, it doesn't matter. Well, it does matter, since being the only game in town doesn't exactly provide incentive to improve- or do anything but offer gamers the same thing every year with barely cosmetic changes.
My good looks paid for that pool, and my talent filled it with water.
This would be a perfect time for the XFL to come back! Yaaay!!
Hacker Media
I wonder if Sega (NFL2k) or Midway(NFLBlitz!) will be able to pull the same
It wouldn't be the first time Midway pulled off a football game without an NFL license. Back in 1990 or thereabouts (I forget the exact year), they released an arcade game called High Impact Football which used nonexistent teams. Apparently it did well enough to rate a sequel called Super High Impact Football. (Now, if they'd just include either in Midway Arcade Treasures 3...)
Just my $.02...
I had no intention of sharing it beyond that, but something about using actual NFL teams made me wonder about licensing rights. So I wrote to the NFL and asked them if I wanted to create a private, not-for-profit, not to be spread around game, could I use actual NFL team names? I figured it was a silly question, for why would they object. Probably you are thinking I was an idiot for writing under the universal principle of it's better to be ask forgiveness than to ask permission. Well, I was, but there you are. Anyway, I got a nice letter from NFL headquarters saying, "Thank you for asking, but no, you may not use actual NFL team names since we have entered into exclusive licensing arrangements with game companies." I have no idea which game company (probably early Atari stuff or some nonsense), but the idea of exclusive licensing of NFL names is hardly new. They've been raking in free money on that concept for at least twenty years now.
And no, I didn't change my program. Oh, I tried to make up names like the Comets and the Tigers, but it sounded too hokey, so I left in the real names anyway. NFL lawyers, you may arrest me now.
Sega and other football game makers have a unique opportunity at this time to make really amazing College Football Games. There have been a few on the market but they don't generally have the features or support that the NFL games do.
There is a large playerbase that is actively followed. Gamers will still go where the best game implementation is.
Can you imagine how rich the online play would be with leagues composed of every college team would be? It would be fantastic!
Even if they don't go with colleges they could setup entire virtual leagues. Track stats of a 'fake' league online have a team for every state so that you can have large online leagues. Have web based fantasy games setup for when your at work. It could work and be compelling.
They could even stream nightly gaming updates to your xbox (ala machinma) using the ingame engine.
Maybe people will continue to buy EA's games but if Sega does it right, most football gamers will end up buying both, and perhaps spend more time theirs.
Competitors should design their products to accept any properly formatted database file of players and stats.
This would allow you to enter in your child's own Pop Warner teams to play against each other.
Of course, there's always a chance that some naughty person might start spreading around a database listing all the real NFL players.
That would certainly be tragic. But it's a risk we might have to take.
I object to that article, and to the next reply.
you know.. so far there are about 30 (level 1+) comments and I don't see anyone bad mouthing the NFL for this. I can't say I blame EA for going after this agreement. It's in their best interest and will give them a huge edge come next season. Who wants to play an NFL football game where you can't be Michael Vick and the rest of the Atlanta Falcons (or whoever). But what about the NFL for even LETTING this agreement happen?! If you are going to blast EA for going after a monopoly why not blast the NFL for supporting it?! I'd think it would be in their best interest to let more companies get licenses. How many people out there own both NFL 2k5 and Madden 2005?! I know my friend does... I know many people who did. So the NFL got double license fees from one customer. That's GOOD for the NFL. Also, what about all those people who are anti-Madden, either out of principle (for EA's employer practices) or because they just don't like the gameplay as much as NFL 2k5 (or others) like myself. I own 2k5 because I don't like Madden.. the graphics aren't as good, the gameplay is weak. If this deal had been in place last year the NFL wouldn't have gotten ANY of my money, whereas this year they got some from me purchasing NFL 2k5. This just seems like a bad choice for the NFL. It's a shame too because I get some serious football feaver in Aug and Sept and now next year I'll be back playing my old 2k5. Next year the NFL won't be getting any of my money from licensing deals.
Grease & Counterbalance
Of every dollar that goes to a movie-license game or another game licensed by a major movie studio, some cents go to lobbying for anti-consumer copyright legislation. For instance, the $20 MSRP of ESPN NFL 2Kx includes a royalty paid to ESPN and thus to its majority owner, The Walt Disney Company. Disney was behind the Sonny Bono Copyright Term Extension Act.
The NFL does not have anti-trust exemption like Baseball. From ESPN.COM article
Q: Why don't other sports have the antitrust exemption?
A: For 18 years after Toolson, in case after case, judges admitted that the baseball exemption was flawed, but it was never overruled. Exemptions for boxing, football and basketball were denied in the higher courts, while hockey and golf antitrust exemptions were also denied in the lower courts
In fact baseball's anti trust exemption keeps being dwindled away by congress
In 1972, Curt Flood's case -- which also challenged baseball's reserve system -- reached the Supreme Court and although it was again acknowledged that baseball's antitrust exemption was "an anomaly," the Court ruled that it is up to Congress to change baseball's antitrust exemption.
Further reduction of the anti-trust exemption could be coming up soon with the issue of steroids becoming an item on political agendas. Congress will look to pass regulations and possibly remove the exemption if baseball does not police itself steroid use.
D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
Electronic Arts (ERTS) traded up 3.38 during regular hours trading and went up an additional 3.07 during after hours trading. This is a 6.24% and 5.33% change in a single day. I guess wallstreet really cares who gets to hold on to the francise name.
Apparently it did well enough to rate a sequel called Super High Impact Football.
I'm waiting for Super High Impact Tennis. A game like that would be the shit.
Hats off to EA, they made a nice business maneuver out of nowhere.
Does it mean any other football game is dead? No, you could see a small studio come out with a football game that makes use of connected technology to let people create and download their own rosters.
Many independent baseball sims release their game without a licensed roster, but allow people to download 3rd party rosters where people add actual player/team names and stats.
There's always the possibility that it leads to the first baby steps of console game modding. Where there are roadblocks and money to made there is also innovation.
D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
Translation from EASpeak (TM):
"Hi. Sega? Remember that $19.99 price undercut? Yeah. F*** you."
"Michael Vick and the rest of the Atlanta Falcons"
Should read: "Michael Vick"
"It is seldom that liberty of any kind is lost all at once." -David Hume
CANADIAN Football League!? What next -- hockey in the United States?
You know, everytime I read about the hockey teams of Florida or California, I die a little inside.
You can't take the sky from me...
I've never known a worker who got taken advantage of who didn't consent to it, either by their silence or their signiture.
Hey, she was asking for it!
As for the hours, that's the games industry; love it or get out.
Neat, so they only are taken advantage of because they agreed to, and if they don't: get out.
Super, just... super.
You can't take the sky from me...
If Sega/ESPN had been offered the same deal, do you think they would have hesitated even one second?