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EA Takeover Moves and Countermoves

Details have emerged regarding several EA takeover related stories. The long running dispute with Digital Illusions may be coming to an end as EA has waived the requirement to own majority shares in the company. They still plan to purchase as many shares of the company as possible. Ubisoft announced that they have a defense planned against a hostile takeover bid from EA, should it arise. No mention of what this plan is, of course. In reaction to the recent press coverage of their move to purchase Ubi stock, EA has announced that their purchase was not hostile, and that they'd spoken often with Ubi representatives. From the article: "Florin reiterated that Electronic Arts was not asking for a seat on Ubisoft's board. 'We had the opportunity to buy a 20 percent stake in Ubisoft and we haven't asked for anything... That's not hostile. In our industry, one doesn't make hostile moves because our value lies with people,' he added."

29 of 120 comments (clear)

  1. Maybe shareholders should take notice. by glrotate · · Score: 5, Interesting

    If EA is so eager to buy these companies maybe the current shareholders ought to be asking their boards what value EA sees that they haven't been able to realize.

    1. Re:Maybe shareholders should take notice. by mr.scoot · · Score: 5, Funny

      It's simple economics. The more people EA acquires, the more soylent green they can produce.

  2. Such BS... by Krankheit · · Score: 4, Insightful


    "our value lies with people," - Companies exist to make money, not care about people. What kind of BS line is this?

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    1. Re:Such BS... by PhotoBoy · · Score: 3, Interesting

      That line is hilarious coming from the company that has been outed as treating its coders like slaves.

    2. Re:Such BS... by Antonymous+Flower · · Score: 2, Insightful

      I suppose it is a matter of perspective. People drive all business, plain and simple. Of course, I'm sure your comment is result of the infamous livejournal post about EA overworking their employees. For the slashdot coverage see: http://games.slashdot.org/article.pl?sid=04/11/11/ 0031259&tid=98&tid=10

    3. Re:Such BS... by EricTheMad · · Score: 4, Insightful

      "our value lies with people,"
      - Companies exist to make money, not care about people. What kind of BS line is this?


      True, but you can't make money without people. Innocent, niave people that you can work to near death and pay almost nothing.

      --
      -- Remember, we're not happy until you're not happy. -- Local FAA Inspector --
    4. Re:Such BS... by pHatidic · · Score: 2, Funny

      They aren't called the Evil Alliance for nothing.,,

    5. Re:Such BS... by torinth · · Score: 4, Interesting

      He means that EA doesn't want to piss off the great senior talent at Ubisoft. The game industry as a whole is talent-centric, just like the movie industry. There are lots of peons on the bottom that get abused like crazy, but there are also a number of key talents in production, concept, art design, and maybe even programming that determine whether a company has any value.

      In response to a hostile takeover, it's likely that many of these people would leave. Then the taken over corporation is just a worthless and empty shell and all the money spent buying into it did nothing but destroy a brand and earn the runaway talent a bunch of news for their next competing project.

  3. 10k toasters... by Krankheit · · Score: 3, Funny

    Ah, give them a break, it is not like they are trying to sell a $10,000 USD toaster.

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  4. Re:Well... by DARKFORCE123 · · Score: 5, Insightful

    That statement about EA dying is not true. With a strong cash reserve ( 2.5 billion ) last time I checked, EA isn't going anywhere soon but up. A 20 % investment in Ubisoft was a small transaction for them.

    And with EA and Microsoft getting tighter together, well you do the math.

    Most of us like the old EA instead of the new one , but they are a financially strong company. They were one of Fortune magazines top picks for the year and their current stock price is around $60.

    Sorry they're not going anywhere.

  5. value lies with people by downlo · · Score: 5, Insightful
    "because our value lies with people."

    Are these the same people who worked OT and never got paid?

    1. Re:value lies with people by Richard_at_work · · Score: 4, Insightful

      If those people didnt work, there would be no value to the company. Its that value they are talking about, not 'we value people'.

  6. oh really? by lordkuri · · Score: 3, Insightful

    That's not hostile. In our industry, one doesn't make hostile moves because our value lies with people,' he added."

    yes, but only when they're valuable for 80 hours a week.

    note to mods, here's the point of this joke

  7. Interpretation by mjfgates · · Score: 5, Funny

    " In our industry, one doesn't make hostile moves with a gun because our value lies with beating people."

  8. Why EA is doing this by Anonymous Coward · · Score: 5, Interesting

    I think EA is just doing this to keep people guessing and to put their competitors on the defensive.

    For basically no cost to EA (they have tons of cash in the bank anyway) they managed to make Ubi (a competitor) hold several emergency board meetings and probably tied up all of senior management for several weeks. Instead of concentrating on making their products, they have to respond to press and government inquiries and come up with a defense strategy.

    Furthermore, they got Vivendi involved and probably caused at least some distraction in the management of every other medium-sized publisher. _And_ they diverted some attention from the difficulties EA is having acquiring Dice.

    I don't think they really care if they acquire Ubi or not. If it looks doable in a couple months, there's some value there and they'll go ahead. If not, then they probably got a nice short-term return on an investment of some of their spare cash.

  9. Re:1st by Anonymous Coward · · Score: 2, Funny

    all ea games are repetitive to me...anyone else agree ?

    I own Fifa 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005, you insensitive clod!

  10. hostile purchasing? by Antonymous+Flower · · Score: 3, Insightful

    Hostile purchasing is sort of bewildering. I think back to a time when men made tools for the sake of selling them to other men so the town could prosper(think free software movement). I can't imagine any type of hostile purchase in a market setting (You know, markets, those things they had a long time ago. Think Wal-mart without the flourescent lighting). How did this perversion of economics take place?

    1. Re:hostile purchasing? by bitwiseNomad · · Score: 2, Insightful

      I can't imagine any type of hostile purchase in a market setting. How did this perversion of economics take place?

      A monopoly occurs when a single firm in a free market gains enough production power to sell (at the market price) to everyone in a given market. A free market is maintained if all of the firms selling in the market remain small enough to compete with each other. Your town setting is a free market, and it is maintained because every entity in the market is one or two people, almost by definition (therefore remaining small). The game changes when people band together and incorporate. In a competitive market, a firm selling below the market price will be flooded with orders and be unable to fill demand. A firm selling above the market price will lose all of their business. These firms are called-price takers, whereas a monopoly (read: large, large company) is a price-giver.

      There's nothing saying a small firm can't buy another firm out, but that isn't the only way they have to expand. They can expand by simply entering markets in new areas or by increasing their capacity to produce by buying more capital or hiring more people. However, for a behemoth who already sells to nearly every buyer in a market, they have to pay to get more sales, so they may not have much room to grow by getting new sales. If they can't grow that way, the only thing left is to try to get existing sales into their pockets (read: get rid of or buy out competitors). In EA's case, it may be wiser for them to buy up the shelf space that companies like Ubisoft own rather than try to fill the shelves with more of their games. Hence, the hostile takeover becomes a means of survival for them.

      It is important to note that this sort of strategy only makes sense for a very large company. Companies that big can arise out of competitive markets, and most economists believe that monopolies are inevitable in a capatalist economy. So it may be possible that the perversion of economics is natural, and that it could just as easily have been Activision where EA is now, or Acclaim instead of Valve.

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  11. Ubisoft's defense by aonifer · · Score: 4, Funny

    "You must have Administrator rights in order to buy shares in this company."

  12. The Wal-Mart of Video Games by Anonymous Coward · · Score: 5, Insightful

    The similarities between Electonic Arts' recent practices and those of the world's largest retail company Wal-Mart should be ovious to those with rudimentary economics knowledge.

    Electronic Arts can use its leverage and sheer breadth of titles to outcompete others through volume. Wal-Mart also cuts their profit margin very thin, but makes up for it in volume.

    If I sell 10000 video games at a profit of $1 a game, and you sell 1000 video games at a profit of $5 a game, I win.

    The caveat here is that I have to sell 10 times as many games as you do, which leads to increasing the workforce output in order to increase production time and meet quotas.

    Wal-Mart, too, has resorted to cutting its labor costs as dramatically as possible in order to maintain its standing as a volume-based retailer.

    However, Electronic Arts is unlike Wal-Mart in a very particular way: they rely on a discretionary product to make their money. Whereas everyone presumably needs T-shirts, food, and chairs, and thus will always *need* Wal-Mart (or at least its products), video games are nonessential and are one of the first things to disappear from a household budget when money is tight.

    Unless EA begins to make high-quality games that move to the top of the pack, they will implode the next time a major recession hits. And judging by their volume-over-creativity track record, this is unlikely.

    1. Re:The Wal-Mart of Video Games by Jerf · · Score: 2, Interesting

      Unless EA begins to make high-quality games that move to the top of the pack, they will implode the next time a major recession hits. And judging by their volume-over-creativity track record, this is unlikely.

      Actually, you don't even need the economy to cooperate. (For one thing, video games weather bad economies fairly well because while they are expensive, they are the best bang for the buck, bar none, in interactive entertainment, especially if you raid the bargain bin. My score today, a new Baldur's Gate, Dark Alliance labelled $9.99, sold at the counter for $7.41. Cha-ching!)

      Once the reputation for mediocrity sets in... Slashdot is on the cutting edge of this here, the public hasn't seen it, but they will... they'll go into a death spiral. With such a staff, they'll have immense expenses. That means they can lose big, and fast. Their response will be to do all the wrong things, lay people off and somehow push the remaining developers even harder, pushing down the quality, and pushing them further into the spiral.

      The "correct" answer is to fire half the company or more, and take the coffers to take the time to completely restructure the company until it works again. But that takes work and obvious risk, and so they will take the unobvious certainty of the death spiral.

      Unless they get a really charismatic leader, this is how it will go.

      In fact, I will go out on a limb and say we're witnessing a second video game collapse. EA will eat half+ the industry and then die. This time, it won't be so permanent because it won't be for supply/demand reasons, but there's a major shakeup coming. It will probably be a good or even great thing for us consumers.

    2. Re:The Wal-Mart of Video Games by cgenman · · Score: 3, Informative

      video games are nonessential and are one of the first things to disappear from a household budget when money is tight.

      Ironically, the opposite is true. Generally in times of bad economic news, people become more escapist in their discretionary entertainment spending. And what is more escapist than video games? The golden years for 16 bit systems correlated pretty well to the recession of 92, and PS2 sales (which had been good before) really got traction when the economy tanked. When things are going better, people tend to go outside or take vacations or eat out with their discretionary income.

      Atari, Acclaim both imploded for lack of quality reasons... Because they had become synonymous with terrible games. They were an anti-brand, essentially. However, EA owns a lot of different brands, and publishes for even more. This past year they've put out a good version of Madden, a great version of Tiger Woods, Burnout 3, The Sims 2... They've published Black and White, Medal of Honor, Ultima Online, Command and Conquer, Majestic... The list goes on and on. Unlike Acclaim, some of the games with EA's name on it are really good. And the additional labels add insulation. When you think of Sim City, do you think of EA or of Maxis?

      EA is part of the gaming ecosystem, like it or not. They make and distribute more games than any other publisher out there, by a pretty solid margin. We should work to change EA for the better, rather than hope they will implode. Maybe if we could convince them to release a system of their own they would realize the importance of tending a garden rather than going for the slash and burn.

    3. Re:The Wal-Mart of Video Games by Zorilla · · Score: 2, Interesting

      Atari, Acclaim both imploded for lack of quality reasons... Because they had become synonymous with terrible games. They were an anti-brand, essentially. However, EA owns a lot of different brands, and publishes for even more. This past year they've put out a good version of Madden, a great version of Tiger Woods, Burnout 3, The Sims 2.

      Of course, Acclaim published Burnout 2 though. I'm glad EA could pick up where Acclaim left off. It's one of the funniest games I've played in a long time. I wonder how many overzealous parents got pissed off at the "Crash" mode of the game.

      --

      It would be cool if it didn't suck.
  13. Slave labor gives great value by PornMaster · · Score: 4, Funny

    If production is high and wages are low, then isn't that value? :)

  14. Of course. by Srass · · Score: 2, Funny

    Of course they lie with people. They can't use computers to lie, nobody's come up with software to emulate a P.R. department yet.

  15. RE: treating its coders like slaves by Jace+of+Fuse! · · Score: 4, Interesting

    You know what bothers me about hearing this these days in regards to EA?

    I heard this same thing in the early 90's from coders who used to work for EA back in the 80's but left to start their own companies.

    Many of EA's great early works of classic gaming history were coded by people who have long since left. I can't remember WHO said it, but I believe (though I may be wrong) it was either someone from the Bard's Tale (Interplay) or Starflight (Binary Systems) development teams that said something to the effect "EA likes to find stary eyed young programmers with big dreams of success and lure them into slavery with empty promises." (My parahprase since it's been so long.)

    I wish I knew who said it and what exactly they said but since it was in a print magazine long ago I haven't been able to find reference to it now days.

    Apparently this isn't new for EA. If I remember someone in the 90's saying it about EA from when they worked there in the 80's, I wouldn't have any reason to believe they are any better today.

    --

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  16. Re:1st by Zorilla · · Score: 3, Funny

    Yeah, it went downhill since Jesus bit the dust. FIFA 25 A.D. was where it was at!

    --

    It would be cool if it didn't suck.
  17. Depends. by mcc · · Score: 2, Interesting

    Once the reputation for mediocrity sets in... Slashdot is on the cutting edge of this here, the public hasn't seen it, but they will... they'll go into a death spiral.

    Mainstream music has a reputation of mediocrity but that doesn't hurt its sales one bit. People don't care about the mediocrity because their expectations have been adjusted down until they assume mediocrity is the normal state of things; more than that, they assume that mediocrity is unavoidable, and not only is there no reason they should expect more, but they should be grateful that they are able to get this music and grateful that the RIAA has the grace to drop the few breadcrumbs they allow to the few elect artists they can be bothered to allow into the major label umbrella.

    All that EA has to do is create that same adjusting of expectations in the video game industry. This isn't hard, and all they have to do is buy enough things. They probably don't even need to try to control the distribution (music stores) and publicization (radio) channels the way the recording industry cartel does. All they have to do is buy up publishers (like ubi soft), so that the capital and publishing rights available by getting a game published from an alternate publisher come down to a small minority of table scraps that cannot possibly sustain any notable number of serious developers making anything except niche and budget titles; and buy up licenses(like the NFL and most major movies of late) so that if a non-EA developer wants to make a game containing characters people have heard of, they better be either Nintendo or Blizzard.

    The expectations are already going down. Many video game purchasers already believe mediocrity to simply be the normal state of things. A sizable portion of the video game market buys Madden every year just because it's Madden, without thinking of whether there might be alternatives. Many video game reviewers already ignore the difference between mediocrity and quality and review their games based on what they think the readers want to hear about the game, not on how they think their readers would react to playing the game. Halo 2 was declared by many sources game of the year sight unseen, just because those sources thought that was what they were expected to do.

    Quality is, of course, still the best recipe for success, so we haven't reached any point of true danger yet. But once consumers begin to see mediocre products as what to expect, that point where it dawns on them they're paying for mediocrity ceases to have any meaning. They'll realize they're paying for tripe, then shrug, go "eh, but what can you do", and buy more.

  18. Poison Pill? by mr100percent · · Score: 2, Interesting

    News Corp, (parent of Fox) is owned by Rupert Murdoc, and he's fighting tooth and nail to keep control of it. The board adopted a "poison pill" strategy to prevent Malone from seizing control. How did he do that? Are there any ways Ubisoft can do the same?