World of Warcraft Suffers More Downtime
_xeno_ writes "World of Warcraft has received many awards for being one of the best games released in 2004. Unfortunately, the game is still suffering from downtime. Over this weekend, twenty different servers went offline several times - enough for Penny Arcade to revoke their 2004 Game of the Year status from the game. As Tycho puts it, "...we loved the game and had faith that any hitches in the experience would be ground down before release. This has not been borne out."" Relatedly, Voodoo Extreme is reporting that the Korean release of World of Warcraft should be happening today.
A lot of people are playing this as their first MMORPG, and don't remember the launches of others. Star Wars has been out two years and is still unstable.
Stability takes time. WoW is still one of the best MMORPG's out there today.
Clinton made me a Republican. Bush made me a Libertarian. Trump is making me question reality.
I couldn't imagine setting up a datacenter for a game like this. How much load should you plan your 100% to be? Could they even afford it? It's the new Warcraft game, so all the Blizzard fanboys were in. It's a new MMORPG, so most of the fans of that genre(usually warcraft fans as well) were on board. The word of mouth advertising alone had to be crazy.
This is nothing new for most of the games like this though. Poor launches, crashing, lack of character balance, etc. Rarely do you see a launch as smooth as City of Heroes or Planetside.
Fair enough. Although Id imagine theyll give the award back when the servers are unborked.
cmd-q.co.uk - some sort of stupid fucking internet bullshit
Luckily I seem to be on a cluster that's not being intergrated with a new cluster.
Unless you know anything about how adding new servers to the clusters and how flippin hard it is to do right then really just sit back and go do something else for a bit.
Everyone runs around with their heads cut off like it's the end of the world becuase the 8 hours they set aside to play the game are totally interrupted and they're delayed from getting to level 60. Get up watch some news and get involved for a bit. Then go back and appreciate you can at least play a game like wow in this country.
This is great game in so many aspects.
/suggested many times for blizzard to upgrade their hardware for the traffic. Yet their policy seems to be to wait for battlefields as if that will magically cure their problem.
But, Blizzard just can't get the servers to stablize. In fact the situation is getting WORSE not better. I could understand during the first couple weeks, but we're getting close to two months now.
If you have a PvP battle with more that 30 on each side. You'll probably bring down a whole continent, or alteast completely lag out everyone in the region (can't loot, can't cast spells, can't get quests).
Even with no battles, if there's moderate amount of people in region everyone lags out.
We reported this lag bug so many times in beta. We
For the amount of money blizzard is making in subscription revenue, I'd suggest hiring fewer corrupt GMs (a gm disbanded a guild his guild was fighting with) and upgrade their server hardware. C'mon guys let's replace those PDP-11s.
- James
What was the number of units sold? About 600,00 (http://games.slashdot.org/article.pl?sid=05/01/10 /2030244&tid=209&tid=98). That's a lot of people to deal with. And this isn't affecting all servers either. I have never had to que up or get lagged out on the Dalaran server. Yes it's good to give Blizzard hell and light a fire under them so that they get more servers going, get the current ones stable, and allow people to move from high to low pop servers, but rescind your GotY award? That seems a brash and immature thing to do at this point. They put up with the rough release, and saw through the server problems to find a great game? Why take it back now when you've known this was going to take some time to get fully worked out. Especially when you have more and more people joining.
I also think Blizzard should be applauded for not shipping new copies of the game until the servers are stabilized. If they are going to have to stabilize the servers before selling more copies, don't you think it's their number one priority too?
Give them some time, start a alt on a better server, pick a Horde race, and enjoy the game.
Linking to PA makes perfect sense to me.
It's like if they linked to Larry Flint's blog on a story about a porn star. Gabe and Tycho are fucking game pundits. Games are their thing, and they are a good source to go to when you have a story dealing with games, especially when it's a story they themselves have covered.
I'm very glad this posted, I am a subscriber to WoW and I have to say that all things being equal I'm embarassed to be so.
Why?
I feel like an idiot for giving this company money for frequently crashing, laggy servers. I feel like an idiot for paying for a service where we are told absolutely nothing.
These are the current problems with the game
- HUGE queues
Even at non peak times you can expect to wait 10m- 2 hours on a server. People argue that "you should have started on a low pop server". Well idiots all servers were low pop at the start. They don't offer a server transfer and of course they don't offer an australian server.
- Server Issues and Lag
Servers are not stable, full stop. Last week blizzard took our servers down for an extended 16 hour maintenance period. After this "FIX" the servers constantly crashed every few hours and on sunday night were down for another 3 hours. Now they are down for another 4 hours tonight for "maintenance". Every time they fix something, its more broken. Hmm..
- Lack of Australian Server
if we want to play with others we are forced to play on the WORST server on the network. We pay premium price just like the rest of the people only for some reason we have to wear pings of 300-600ms. This is an issue that blizzard absolutely do not comment on either.
Communication
As far as Blizzard are concerned, I don't deserve to know whats going on. Let me expand on this. Any time a server goes down, we are told basically nothing (one line of text suggesting they are down 30 minutes after the fact means absolutely nothing). We are not worthy of having updates. All we are told is "we appreciate your patience".
If I have a technical issue and I post it in the forum. Most of the time it is ignored.
If I post a genuine thread in the general forum, it is almost always ignored.
Infact, the only time I can get a response is when I'm breaking the rules.
Wake up blizzard, if you don't say anything then we can't exactly see that you're making changes because you're sure as hell not fixing the problems. Throw out the smoke and mirrors! Inspire some confidence.
However, looking at the big picture, there does seem to more problems now, than at launch, which is strange. Increased user base? Most likely the cause. I think Penny Arcade is just whining now since they are so spoiled with such a great game. Man, people are contacting ops over not being able to log into the forums they are looking so hard for things to complain about? I have been in many 50+ people raids with no network lag, and the graphics stayed pretty smooth also. Incredible times.
My server was not one of the 14 hour down servers for some reason. Not sure why only half them had that long downtime last week. Wondering if they are going to spork the others this week.
I was in the open beta when they capped the registrations at 500,000. That was supposed to be their stress test. Now I've seen a number saying there was 600,000 sales of the game, and then they stopped producing it. There were not these types of problems in open beta. Occasionally you would see a queue, or there would be downtime, but from reading the WoW forums, it seems like this is a huge issue.
And then there are the people with the gaul to suggest that it's the players fault. That they should just "switch to a low pop server". Well, when I first logged into Cenarius last thursday, it was a low pop server. 5 days later I'm standing in a 700 person queue. Blizzard then, in one of the stupidest moves I have yet to see, decided they would put limits on the number of characters that could be on a server, after that population limit had already been reached on the server. I'm having trouble coming up with an analogy for something that stupid. It's like showing apartments to people, renting them out, and then afterwards find out that you rented apartments to more people than there were apartments, so you only let a portion of those people in at a time.
And then there are the people out there who say that it's not Blizzards fault. Whose fault, I ask, is it then? I've been a software engineer for 6 years. At my current job, we are required by some of our contracts to maintain a 99% uptime. When a server is down, our web-infrastructure team is called in, from home, or wherever, to fix it. Our builds are very tightly controlled to minimize downtime. Blizzard has it even easier, in that they do not allow server jumping. They know how many people are linked to each server. They could easily just stop allowing new players on loaded servers. It's that easy. Really.
This is my first MMO game, and if this is what people have to go through everytime a new one launches, I don't understand how they survive. Oh wait, yeah, they make you pay for a client that could be cheaply distributed via some kind of peer-to-peer technology. Like bittorrent. You know, that thing they used to distribute the beta.
Some of this is knee-jerk, some of it isn't. I'm not cancelling my account or anything. I've experienced exactly 2 queues during the released version. Not terrible, but when I've got an 80 minute wait on one, it does make my desire to play whither on the vine, so to speak. And Blizzard seems to only be providing half-assed remedies for the problem, which just compounds all the negativity people are feeling toward them right now.
I have been playing SWG since launch and while the first day was terrible, the game became incredibly stable rather quickly. (Within two days of launch)
There simply is no comparison between the stability of SWG and the stability of WoW. From what I have been reading WoW is like a rickety bailing wire and spit Wright Brother's airplane that can't stay off the ground for very long and crashes continually. Whereas SWG was, at launch, more like a WWII Bomber that needed very regular maintenance with a few unforseen incidents here and there.
These days SWG has become a supercargo aircraft that can go and go and go for days and weeks without requiring any maintenance, even though it occasionally has some slow-downs due to heavy loads...
There simply is no comparison in regards to server stability.
If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
I switched from FFXI. This game is better. I have never seen a queue. The downtime has all been scheduled, and thankfully at times that dont effect me. I have seen a few flaky things like rollbacks on player locations (disconnected, and reconnect where you were 3 minutes before you disconnected) etc..but I get that. Some movement is tracked on the client side, and if the server goes down you can still move a bit. It's annoying, but rare these days.
The ONLY issue I see is that it gets very very laggy in areas where there are a TON of people all at once - like the Auction House in Ironforge. It's in a huge area, across from the bank, next to the inn, and right by the entrance - all this traffic mixes to form a great town square... at 3fps
If they could solve that issue (and it must be a hard one to solve) then the game would be just about perfect.
Course, it sounds like some of the other servers are having a rough go of it.
Oh well... I intend to keep playing for a long time to come - maybe if all the people who are having a bad time leave the load will become managable, and all the servers will work just fine.
In totaly unrelated news Blizzard has a "Hot New Job - Network Operations Manager" as well as a few other positions including "Senior Server Programmer". If you wish to apply you can visit Blizzard.com
Ahh this brings back memories.... frankly you haven't hit bigtime in the MMO world until you start getting complaints about downtime..
Seems like only yesturday UO opened up public, and it was quite the crappy experience... downtime, bugs, you name it. People claimed the game would be dead in a year, lawsuits were made, Coaster of the year awards given, etc etc... yet, long after the game should be gone imho, it's still kickin.
Not to say that Blizzard should'nt get these problems fixed but, sadly, I consider downtime for the first month or so to be more the norm then anything... I told friends that WoW would have downtime... they're like no, they're Blizzard, they got experience, they'll get it right. And now that I'm proven right, they're pissed at Blizzard.
I still standby the statement that, for the first 6 months to a year of an MMO's life, expect problems. If you don't want problems, wait for the first expansion pack. They'll eventually fix it, and in a year people will forget all about these problems, and complain that the Ultimate World of Everlasting Quests, the latest MMO released, and proclaimed as the second coming, has problems. And they will be suprised.
Except for the fact that XBox Live is, for the most part, a match-making service. The games are hosted on one of the players XBox's. The architecture is nothing like an MMORPG.
Forget the whales - save the babies.
For anyone who has followed the hype about the PvP battlegrounds system, I have no idea how they'll pull it off.
My server, Thunderhorn, is really quite stable. I remember the login server having issues, and it messed up Thunderhorn for a bit, but that was early December. Since then, I have not had a problem logging in or playing.
Last night, the alliance traded a few raids with the horde. The climax of it ended up with around 90 or 100 players fighting with each other, in the middle of the Barrens. There was so much lag, that I could run around and "hit" everyone on the horde side, yet by the time that my "swing" got to the server, the other player was on the other side of town. The only ones who had success in making contact in combat were the magic users.
If battlegrounds is supposed to be the culmination of hundreds of players working in unison, all fighting it out, I would be afraid to go into it with anyone but a magic user. The lag would be horrendous.
You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
Dude, please don't blatantly exaggerate.
I've never spent more than 10 minutes running from A to B in World of Warcraft. I'm level 40 btw, so I'm not just talking about the low-level game.
Most quests in the game can be completed in less than 30 minutes (from start to finish).
Running from the graveyard to your body: dude, check your watch. The longest I ever spent running from the graveyard to my body was just over 4 minutes.
Bird trips also only take 3-4 minutes.
I am starting to be convinced that WOW support is just Bull s'. GM's NEVER reply in game. The only replies I get in the last 2 weeks have been computer generated. The game is just a bunch of BUGS. Yesterday I spent over an hour just getting unstuck and then getting back to the quest. It's obvious they test nothing. My dog could write better code. Maby if the users would BOYCOT their subscription renewals for a couple of months they would respond. Hit them in the pocket books???
Have you ever flown a bird from the Cenarion Town to Thunder Bluff (level 10 druid quest for bear form)? It's about 15 minutes in the air, I went to make food and came back and was still flying over areas.
Ever die in The Barrens?
Ever die in the north part of Mulgore?
Ever die by Razonfen Kraul?
All those are at least 10 minute run.
Let's try quests now. Lets try the quest for bearform, you have to kill a moonkin in barrens, so you run to thunder bluff to get the quest, then 15 minute run through mulgore into barrens, kill 1 thing, run back through mulgore, into thunder bluff. I timed it and the whole quest took me little under 30 minutes, all that to get a power I am supposed to get at level 10.
Another example: quest in Ratchet to get slithid eggs, the run from ratchet to stonetalon is about 20 minutes (running accross entire barrens, then halfway up stonetalon, then you kill a few spiders, loot some layed eggs and have to run another almost 30 minutes back to get the reward.
There are quests that can be done in under 10 minutes, like kill 10 of such and such which usually roam nearby, but anything involved is going to be a lot of running.
Now for yet another thing that is annoying, the dependence on fan info sites is growing.
Let me give you a few examples. You are fighting and you loot a sharp talon which is green, now you have no idea what it is used for, it happens to be used in weaponsmithing but I only found that out by searching thottbot.org.
I also get quests to kill such and such and I can't find that area without using the Brady official guide or Allakhazam. Some quests are self explanatory, some are quite obscure and the description is inadequate and sometimes even incorrect (the 3 raptor nest location is wrong in the quest text for example).
If you have played other MMORPGs like EQ or AC or DAoC then the grind and long travel times and lag and bugs may be what you can accept. I have been playing City Of Heroes more and more lately because their lag is very low even in busy areas, travel is very painless once you get travel powers and missions are easy to understand and find and there is never any need for a fan data gathering site. Maybe I like playing games that don't come with baggage, some people who like the grind are gluttons for punishment and accept it as a norm.
To each his own, but I personally do not think WoW has lived up to the hype.