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Nintendo Revolution Rumours Emerge

In more next-gen console news, ComputerandVideoGames.com has rumourmongering info on the new Nintendo console. Interesting bits like gyroscope sensing controllers and an online service make for intriguing ideas, but no details yet on what's going to make this console a revolution. From the article: "And what's revolutionary about Revolution? The inside source claims that talking about that "would get him into too much trouble" ... He is quoted as saying: "if you think too hard you'll never guess what it is. It's nothing 'new', technically speaking. It's just something that hasn't really been applied to videogames yet."

136 comments

  1. Is it just me by Heftklammerdosierer! · · Score: 0, Troll

    or did Nintendo plan to get out of the console market to concentrate on portables a few years ago?

    1. Re:Is it just me by Bagels · · Score: 1

      Yup. Just you. *goes back to getting killed by the Regenerators in RE4*

      --
      --- Bwah?
  2. hrmm maybe its a ... by Naikrovek · · Score: 2, Interesting

    thumb trackball.

    kind of a d-pad + the analog control into one...

    just a thought.

    1. Re:hrmm maybe its a ... by bsharitt · · Score: 2, Insightful

      I've always wanted one of those on a controller. Might make console RTS games more feasible.

  3. Gyroscopes by GoodbyeBlueSky1 · · Score: 2, Funny

    One of the rumors mentioned in the article:

    Motion and tilt-sensing gyroscopes will be used in the controllers.

    Great! Why don't we go and encourage those annoying people who love to swing their controller around even though it makes no difference. Well now it will! I wonder how this would be incorporated into a fighting game...

    Actually, just thinking about doing a barrel roll in a flying game makes me want to try this out, silly a feature as it seems.

    --
    why? forty-two.
    1. Re:Gyroscopes by ZephyrXero · · Score: 2, Interesting

      It's really about time for someone to innovate (at least a little) in the controller field. There really haven't been any improvements since the N64 controller, except for analogue buttons, and we all know how amazing those were...lol. Games are getting far to complex for the simple controllers we use. It's no fun having to remember what all 22 buttons on your gamepad do...

      --
      "A truly wise man realizes he knows nothing."
    2. Re:Gyroscopes by Neon+Spiral+Injector · · Score: 1

      Microsoft had a Sidewinder control pad shaped a bit like the Xbox pad (long before the Xbox) that had a solid state orientation sensor in it.

      I played a few demo games with it at the store where I worked. It was very annoying to use. I'm glad that innovation went away.

    3. Re:Gyroscopes by Anonymous Coward · · Score: 0

      The innovations may be small, and building on past technologies. But I find the 'click' analog sticks of XboX controllers very nice.

    4. Re:Gyroscopes by HarvardAce · · Score: 2, Informative
      But I find the 'click' analog sticks of XboX controllers very nice.

      I'm pretty sure the PS2 had those first...

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      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    5. Re:Gyroscopes by Anonymous Coward · · Score: 0

      I'm pretty sure the PS1 had those first...

    6. Re:Gyroscopes by Fred+Or+Alive · · Score: 1

      Well, I like analouge triggers which the N64 pad didn't had (they're good for racing games), although they're contampary to the N64 pad and not a later creation (the Sega Saturn 'NiGHTS' Pad had them).

      But I'm not quite sure of the point of analouge (face) buttons either, but I haven't really used a game that uses them, so I don't know how good they are.

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    7. Re:Gyroscopes by HarvardAce · · Score: 1
      I'm pretty sure the PS1 had those first...

      I wasn't sure. I know that current dual shock controllers for the PS1 have clickable analog sticks, but I was under the impression that they introduced the dual shock PS1 controllers at the same time as the PS2 controllers came out. Unfortunately, I'm too busy at work right now to do any thorough research to see if I'm right. Anyone want to bite?

      Also, I seriously doubt that Sony was the first to market with the clickable analog sticks, and I'm sure that a year or two from now we'll be reading on slashdot about a company suing Sony for violating their patents on clickable analog sticks...

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    8. Re:Gyroscopes by Anonymous Coward · · Score: 0

      Dualshock controllers for the PS1 became available around 1998 or so. Most games made after its introduction supported the analog and rumble features, but for backwards compatability sake, very few PS1 games required a Dualshock, and thus there were very few games that took advantage of the clickable sticks. That feature didn't really catch on until the PS2 came out in 2000.

    9. Re:Gyroscopes by hollismb · · Score: 1

      All I know is that the DS (Dual Shock) came out before the first Gran Turismo, because I played with analog contols on that bad-boy. I believe that monkey game (the one with the nets and stuff) was the first on the PS1 that actually required the DS controller though, although I don't see how you could have played Metal Gear Solid without it either. The Dreamcast controller was the first to have analog triggers, which made it the best driving controller (now carried over to the Xbox). The best thing the Xbox controller did was make those dual analog sticks feel more solid, and make them concave on the top so that you weren't tweaking a mushroom top with your thumb, where it could easily slip off. Moreso on the smaller Controller S than the original Duke controller (where the left stick was still mostly mushroom topped).

    10. Re:Gyroscopes by HyperChicken · · Score: 0

      I think the gyroscopes is a bad idea. I won't be able to play my games upside down anymore.

      I also think this guy (not you, the guy who started the rumor) is wrong about the Internet. Didn't Nintendo say something to the effect that they thought Internet gaming wasn't all that great?

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    11. Re:Gyroscopes by Luigi30 · · Score: 1

      One of the Kirby games for GBC had a tilt sensor built into the cart. Kirby was a ball, and you tilted the GBC to make Kirby go into the end-of-level hole.

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    12. Re:Gyroscopes by NonSequor · · Score: 1

      I'd like to see a Mario Kart game using the gyroscope feature. You could alter the existing power slide mechanics by using left and right tilt to slide in a turn.

      --
      My only political goal is to see to it that no political party achieves its goals.
    13. Re:Gyroscopes by KDR_11k · · Score: 1

      I know two people who own the Freestyle Pro. They say it's worthless for anything but the two Motocross Maddness games, the first of which was bundled with the pad.
      Though Nintendo would probably equip the pad with better standard controls (the Freestyle Pro's dpad sucked beyond imagination) and seems to use much more advanced gyro sensors. It's apparently the same tech as used in the GBA games Wario Ware Twisted! and Yoshi's Universal Gravitation.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:Gyroscopes by KDR_11k · · Score: 1

      1. The gyro tech doesn't care which way it's oriented, it just cares how it's moved from there. So if you play upside-down that's all fine unless you decide to go back into a normal position.
      2. Nintendo said years ago that online wasn't profitable enough [b]yet[/b]. They have tried online with every system they made although that rarely left prototype stage and never left Japan (Nintendo owns the patent on an XBox Live style online service) so they're definitely not avert to online, they just want to make sure people actually use it before they go though the hassle of setting up a server farm to handle all that.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:Gyroscopes by Anonymous Coward · · Score: 0

      Ugh, clickable analog sticks are a horrible idea, which is why they are rarely ever used by games. Imagine that you have to go from analog-left to analog-pressed. Or that you have to press the analog stick without moving the controller in any way, due to precision requirements in the game. You introduce problems, and your software has to be designed AROUND these stupid things, instead of taking advantage of them.

      And Sony's solution to the problem, creating a dead space around the center of their analog sticks, is just a horrible design decision, exacerbated by the very loose nature of Sony's analog stick (almost no resistance, and it gets worse after years of use). The left analog stick on the GameCube controller is the best analog stick out there because it lacks the dead zone that that all of Sony's analog controllers have, it has heavier resistance, it has very subtle directional grooves, it has solid weight in the shaft, has good hat feel, and is not clickable. I only wish their right analog stick was identical to it in hat feel.

    16. Re:Gyroscopes by EmperorKagato · · Score: 1

      Instead of mashing buttons when you grab your opponent. Just shake the controller as fast as you can to do some serious damage. i.e. Magneto's Magna Crush( or crest?) in Marvel vs Capcom 2.

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  4. A philosophical revolution by hyu · · Score: 2, Insightful

    Perhaps Nintendo will decide that in order to gain back market share it needs a revolution in the type of games they release.

    The latest Nintendo console was fun to play on, but even given the cheap price I could find very little software that I wanted to buy. Everything halfway decent that got offered was either first-party mascots or available on another console. To me, this is really the way Nintendo needs to revolutionize itself.

    1. Re:A philosophical revolution by slumpy · · Score: 1

      I agree, I hope Nintendo doesn't become so revolutionary that it discourages companies from producing games. Nintendo's seems to have the philosophy of "we're so far ahead, why can't everyone see this" which only seems to single them out in a bad way. It's like when I was in high school and thought I was much more interesting than most people, and I acted accordingly. It didn't make me cooler, it just made me look stupid while everyone else was having fun. I love nintendo, but they should learn from my high school lifestyle.

      Help me be able to move to Wales!

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    2. Re:A philosophical revolution by HyperChicken · · Score: 0

      I strongly disagree. Nintendo's first-party titles kick ass. Many third party titles are non-exclusive, that is they are on all consoles.

      Nintendo's first-party titles have a little thing called "gameplay" and "story". Many PS2 and Xbox consoles are eye-candy, run-and-shoot games.

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  5. fuck registering by whiteSanjuro · · Score: 2, Informative
    REVOLUTION RUMOURS RAMPANT, NINTENDO SILENT

    Another spurt of speculation about Nintendo's next-gen console splashes onto the net. Full details and stunningly predictable Nintendo response inside

    10:47 A fat bundle of Nintendo Revolution speculation has belly-flopped onto the internet, causing fansites across the world to spontaneously combust with excitement.

    According to hazy and totally unofficial reports, Nintendo's next-gen console will come broadband-enabled with an online service in the works, feature a hard drive, use controllers fitted with tilt-sensing gyroscopes, allow connectivity with the next-gen GameBoy, and play host to new Mario, Zelda and Super Smash Bros. games. The 'revolutionary' aspect of Revolution is also hinted at - "if you think too hard you'll never guess what it is."

    The sketchy information - which we were sent direct last week and have been investigating - originally surfaced on a gaming forum, with the poster quoting an inside source. To be fair to the bloke who broke these rumours, he did preface his speculation with the assertion that his source had been wrong as well as correct in the past, and estimated there was a "65% chance" of the accuracy of these claims.

    Here's the rundown of the alleged Revolution information:
    • Motion and tilt-sensing gyroscopes will be used in the controllers. They will not come wireless as standard but the Revolution will have four pad ports like GameCube.
    • The console will be powered by twin processors and will feature an internal hard drive. Games will come on HD-DVD format discs rather than Sony's Blu-Ray format.
    • Broadband online gaming will be available out of the box via Nintendo's own service, which is currently "in development" and will be rolled out first on DS.
    • The Revolution will not feature connectivity with the DS but will link up to Nintendo's next-gen GameBoy.
    • Work has already begun on new Mario, Zelda and Super Smash Bros. titles, all of which are to be available at launch.
    And what's revolutionary about Revolution? The inside source claims that talking about that "would get him into too much trouble" (whereas the rest of this stuff will presumably get him a pat on the back). He is quoted as saying: "if you think too hard you'll never guess what it is. It's nothing 'new', technically speaking. It's just something that hasn't really been applied to videogames yet."

    He then signed off in deliciously enigmatic fashion with, "Touching is good but feeling is better."

    Force feedback gloves? Electrodes attached to dangly parts of your anatomy? A force feedback full body glove made out of lycra? It's a proper riddle - answers on a postcard, or even better, in the forums below.

    And it's a riddle Nintendo itself unsurprisingly doesn't have much to say about. When we contacted our spokesperson we were told: "Nintendo does not comment on rumour and speculation."

    So what are we to make of this? The information itself does seem fairly informed and - in stark contrast to a lot of rumours that spark on the 'net - relatively sane. It doesn't instantly smack of the deranged ramblings of a semi-illiterate monkey.

    But it also has that air of calculated vagueness and educated guesswork that at once lends it credibility and damages that same credibility. Are any of the alleged 'facts' offered about Revolution really anything that anyone with a little bit of knowledge about Nintendo itself and the games industry in general couldn't have come up with?

    Not to worry - it looks increasingly likely that Nintendo is gearing up to unleash the Revolution at E3 in May. We'll know the answers for sure then, and as soon as we know, you'll know.
    1. Re:fuck registering by xgamer04 · · Score: 1

      I also dislike registering, although I didn't need to to read this article.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    2. Re:fuck registering by ProppaT · · Score: 1

      My guess, based on the "touching is good but feeling is better" clue, is that it will be a highly advanced sound algorithm. Remember those old stands at attractions where you put on the headphones and listened as someone cut your hair, you were in a race, etc. And the sound was so amazing that it actually felt like you were getting your hair cut, wind was blowing in your face, etc. I would guess something like this along with headphones.

      It will be interesting to find out, though!

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    3. Re:fuck registering by Anonymous Coward · · Score: 0

      No, it's a vibrator.

  6. Who knows what to expect by HarvardAce · · Score: 2, Interesting
    It's nothing 'new', technically speaking. It's just something that hasn't really been applied to videogames yet.

    Well, this may be hit or miss. Nintendo's "innovations" have either been huge successes or horrible failures. Some of these innovations include:

    1. A controller that fits around your hand and senses movement
    2. A system with a visor screen display that created a "true" 3D display
    3. A wireless controller that just flat out worked
    4. A dual-display portable with a touch-screen

    My bet is on something with voice-recognition, and I hope that it is a success. If it is voice-recognition, I hope they don't overuse it, like they have overused the rumble feature of controllers.

    --
    Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    1. Re:Who knows what to expect by Anonymous Coward · · Score: 3, Informative

      Your #1 is wrong, Mattel(tm) made the Power Glove, not Nintendo.

    2. Re:Who knows what to expect by Anonymous Coward · · Score: 0

      LifeLine for the PS2 was voice controlled, apparently it was a almost neat gimmick but somewhat frustrating when words would get misunderstood.

    3. Re:Who knows what to expect by ZephyrXero · · Score: 1

      They were also the first game company to feature and analogue pad and force feedback in a controller.

      --
      "A truly wise man realizes he knows nothing."
    4. Re:Who knows what to expect by HarvardAce · · Score: 2, Informative
      Mattel(tm) made the Power Glove, not Nintendo.

      Should have done my homework, because you are most certainly correct. However, I think my confusion is understandable since it was heavily hyped in Nintendo's (actually Universal's) feature length ad^H^Hfilm "The Wizard".

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    5. Re:Who knows what to expect by hollismb · · Score: 1

      There ain't nothing wrong with Force Feedback (rumble) in controllers. Games is makes a huge difference on are normally FPS' and Racing games, so you can actually feel things that are happening that you can't see. Another great example that comes to mind is how excellently is was used in Metal Gear Solid, all these years ago. That being said, some games, like Rallisport challenge, where it's rumbling the whole time due to the road surface, can lead to a little numbness from time to time.

    6. Re:Who knows what to expect by rhpot1991 · · Score: 1

      Actually they have already done voice-recognition, see Mario Party 6.

    7. Re:Who knows what to expect by HarvardAce · · Score: 2, Insightful
      There ain't nothing wrong with Force Feedback (rumble) in controllers.

      I wasn't saying that there's anything wrong with Forced Feedback. I was playing Flight Simulator at a friend's house with the Microsoft FF sidewinder joystick, and I must say, it made the experience more realistic and enjoyable (but at the time it wasn't worth the $120 premium over the non-FF sidewinder joystick). The difference with that is that the FF on the joystick was fairly detailed, which included resistance in certain directions, etc.

      Console controllers, on the other hand, pretty much only allow for a variation in the frequency and the intensity of the vibrations, so the effect isn't the same.

      There are a variety of games, including MGS, which have used this limited feedback quite well. Another example of a good use of the rumbling is in baseball games against a friend where the controller rumbles when you're pitching out of the strike zone. The only downside to that is that most controllers make noise when they rumble anything more than a little bit, so you usually could tell when your opponent had the marker out of the strike zone.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    8. Re:Who knows what to expect by drinkypoo · · Score: 1

      There are no force feedback controllers sold by nintendo - hell I'm not aware of any sold FOR any nintendo systems. You're thinking of vibration feedback, which was first provided (AFAICT) by pagers, though Nintendo brought it to video games :P

      --
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    9. Re:Who knows what to expect by Anonymous Coward · · Score: 0

      Wrong on both counts.

    10. Re:Who knows what to expect by HyperChicken · · Score: 0

      Voice recognititon has a problem: It's loud. Playing late at night when someone is sleeping would be a problem. If you believe Nintendo's target market are the under 14 range, having a bunch of kids screaming at the TV isn't a good thing. If it is voice recognititon, I think it's doomed to fail. So sad, as I love Nintendo.

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    11. Re:Who knows what to expect by KDR_11k · · Score: 1

      Not to mention the problem that's as old as text adventures: Sometimes you just don't know how you're supposed to express what you want.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Who knows what to expect by Anonymous Coward · · Score: 0

      Dpad?

    13. Re:Who knows what to expect by Anonymous Coward · · Score: 0

      Oh, thank you for imparting your great knowledge on the topic. Now I understand that you are quite a busy man, but could I please beg you to actually _ADD_ something to the topic?

  7. Feeling is better by Winterblink · · Score: 2, Funny

    Hasn't this already been proven by games like Rez and sites like GGA? :D

    --
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    -Hoban Washburn
  8. Re:What? by Phisbut · · Score: 0, Troll
    From TFA:

    Work has already begun on new Mario, Zelda and Super Smash Bros. titles, all of which are to be available at launch.

    ... they still don't get it...

    --
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  9. My thoughts by Apreche · · Score: 3, Interesting

    I've said it before, but I'll say it again. Here's what my imagination "predicts" about the revolution.

    Revolution = wireless DS hub + broadband ethernet.

    16 people with DSes sit around a revolution in one city and play on a team against 16 people sitting around a revolution with DSes in another city. a 16vs16 person game where everyone has two screens and a controller. Also the revolution hooks up to a tv to provide the "big screen" for the whole team to see.

    And that's taking it to the extreme. If you just keep it simple with something like internet enabled smash brothers with a new innovative control scheme you've already struck gold.

    Nintendo is making the video game hardware that is truly revolutionary by innovating the game interface. They started by inventing the first real gamepad (the plus) and now the're taking it a step further. The only problem is that they do not make software that takes full advantage of the potential of the platform. And the quantity of software that takes advantage is not enough. I think it is because they are very protective of their dev kits, unlike Sony and MS who are very open in this area.

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    1. Re:My thoughts by desenz · · Score: 1

      That sounds fun, but according to the article the revolution won't connect to the DS. Then again, the article does question its source. Or, maybe the next gameboy will also feature wireless.

    2. Re:My thoughts by Guppy06 · · Score: 1

      "16 people with DSes sit around a revolution in one city and play on a team against 16 people sitting around a revolution with DSes in another city."

      There are still people bitching about "having to buy four GBAs" to play Final Fantasy: Crystal Chronicles. Do you really think this idea would fly?

    3. Re:My thoughts by PyroMosh · · Score: 1

      Yeah, sounds great for single player titles.

      Only about 25% of my gamecube library even supports multiplayer. The ones that do are some of the best times to be had on a console, but there's still a lot of Mario Sunshines and Eternal Darknesses and Splinter Cells that would not happen on what you're drscribing as an essentially multiplayercentric system.

    4. Re:My thoughts by mink · · Score: 1

      You dont have to buy 4 GBA, it's the people who play with you who also need a GBA, and considering the HUGE amount of other games for the GBA I cant think of a reason not to own one.

      --
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  10. sticks out like a sore thumb by tod_miller · · Score: 1

    A light weight headset for VR?

    nothing really new... not really applied to gaming.. REVOLUTION (ie full freedom of movement) GYROSCOPES...

    hello?

    That is my thinking.

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    1. Re:sticks out like a sore thumb by PhoenixOne · · Score: 1
      VR Headsets work poorly, at least a the cheap (sub-$1000) ones I've used do, and are a lawsuit just waiting to happen.

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    2. Re:sticks out like a sore thumb by HyperChicken · · Score: 0

      I don't think it will be a VR headset but I applaud you on the alternative meaning of the word "revolution". Everyone thinks it means it will be revolutionary and that's why it is named "revolution"; An alternative defitinion is much more likely.

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  11. Re:What? by tod_miller · · Score: 0

    so true! I really wouldn't mind never playing a mario/zelda game ever again!

    Stick GTA:SA on there (or pay them a cool million or so to make it exclusive to your new console... hello sales!)

    That is what I would do. But even if every single GTA ever released in the future was only on XBOX, I still wouldn't buy one.

    Bah.

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  12. Hard Drive! by ZephyrXero · · Score: 2, Interesting

    I think the most interesting tidbit in this rumor is that the Revolution may actually come with a built in hard drive! Sony's already said they're not going to have one, and Xbox 2 is still iffy on it. I think the hard drive was the best feature of the Xbox and I'm very glad to see Nintendo having one too (if it's true).

    --
    "A truly wise man realizes he knows nothing."
    1. Re:Hard Drive! by fwitness · · Score: 1

      I am still trying to figure out exactly why having a HDD in a console is a good idea.

      Ripping Music: Nifty but nonessential and basically gimmicky.

      Unlimited Saves: Nice but again a Mem Card works 90% as well and is portable

      Game Patches: Ok, but I always worry that will fall down the slippery slope of devs shipping buggy games much like the PC world.

      Game Content Updates: Well, that's pretty cool I suppose.

      I can see why it's a fine idea, but nothing revoltionary or indeed even essential. So what am I missing? Why is the HDD the 'best' feature of the XBox?

      --
      -- I have fans? Wow.
    2. Re:Hard Drive! by rmccann · · Score: 1

      "Why is the HDD the 'best' feature of the XBox?" Cause it allows people to copy games earier!

    3. Re:Hard Drive! by True+Vox · · Score: 1

      I'd have to say it's because it makes hacking (both ligitimate and otherwise) MUCH more practical. The Xbox took off as a hackers machine mostly because of the HDD. It went to being a virtual doorstop to many to being one of the most affordable computers around (and snazzy formfactor, too!). I intend to give major consideration points to which company(s) decide to put HDDs in their next-gen systems. Is it a clinching factor? No, but it's still a chunk of browie points.

      --
      "Gratuitous complexity is akin to chaos" - True Vox
    4. Re:Hard Drive! by Monkelectric · · Score: 1
      Yep, I have two moded xboxes and have only ever bought 4 games.

      One xbox I use to watch digital media, the second is employed as a car OGG player :) Previously I had spent a small fortune on a neo car jukebox, and its a complete piece of trash, so for about half the cost of the car jukebox I got a used xbox, mod chip, and small 3" LCD screen and stuck it in my car :)

      --

      Religion is a gateway psychosis. -- Dave Foley

  13. SPOILERS: They're full of shit by mcc · · Score: 4, Interesting
    Think about it for a minute. This is so generic as to not really say anything; meanwhile, you could have made something up and posted it on some message board, and ComputerandVideoGames.com would have printed it, as would have slashdot. This particular rumor as near as I can gather originated from a forum post at n-sider citing a forum post on a nintendo.com forum citing "a source". Well then.

    Meanwhile, if we look at what we actually know, this set of rumors has two small details that don't seem that they could be true. So putting aside "sources", here's what we can predict about the stuff in this article based on what Nintendo's actually said and done:
    1. Gyroscopic tilt-sensing control is the most persistent rumor about the Nintendo Revolution (get it? "Revolution"?) and probably the most reasonable. Nintendo's apparently made some decent sized investments in that area, and this probably isn't just for Wario Ware Twisted. However this likely will not be the only unique feature of the Revolution.

    2. The Nintendo DS WILL have connectivity with the Nintendo Revolution. We know this because Nintendo said so. Shortly before E3, shortly before the "it's a handheld with two screens" thing was announced, Nintendo explicitly said "we will be announcing at E3 a product which is neither a new Gamecube nor a new Game Boy, but will be able to connect wirelessly BOTH to the next gamecube and the next game boy". This is a paraphrase and I don't have a link, sorry; it might be possible to find one by looking through gaming news archives around that date. But this is the main problem with this set of rumors this slashdot story links; Nintendo probably wouldn't go back on a statement like that, and there isn't a clear reason why they would. If they don't, though, there's one obvious side-effect: The Revolution will have 802.11. There's no other way to connect to the DS.

    3. Since if Nintendo keeps their word about the DS, 802.11 will be in the Revolution, well, that's out-of-the-box broadband potential right there. However we can't guess anything about how Nintendo will make use of this, if at all. All we really know about the online in the gamecube is what Reggie Fuls-Aime said in an interview a month or two ago (sorry, no link), where he put forth a very cryptic statement in which he said "online is a failed business model", then a couple sentences later said the next Nintendo console would have "long distance" and "community" gameplay features. So don't get your hopes up on anything, but expect whatever the internet features in the N5 are, they won't look like Xbox Live. What I'd almost suspect is that they're going to pull an online plan out of their ass and then try to insist on0 calling it something other than "online" (cuz, see.. it's wireless.. since there aren't any "lines".. get it).

    4. The bit in the rumor about HD-DVD discs is incredibly unlikely. Nintendo hasn't yet announced who will be making the optical discs for the Revolution, but most likely it will be matsushita/panasonic. Matsushita manufactured the optical drive for the Gamecube, and it seems extremely likely Nintendo would go back to them for the optical drives for the N5; one, the drives worked extremely well, and are the chief reason why the Gamecube is the only console of this generation without a piracy problem; two, they'll probably have to go back to Matsushita if they want the Revolution's drive to be backward compatible with the Gamecube. The reason this is important is that Matsushita is one of the primary driving companies behind Blu-Ray. So most likely, the N5 will use proprietary deformed blu-ray discs, the same way that the Gamecube used little deformed DVD discs.
    1. Re:SPOILERS: They're full of shit by drinkypoo · · Score: 2, Insightful

      What I don't get is why they would bother to use gyroscopes. Analog devices sells 0-2 and 0-10G MEMS accelerometers, and the 2G model is very high resolution given an adequate sampling rate. Each chip is 2-axis, so you would have a redundant axis for calibration.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:SPOILERS: They're full of shit by Bill+Wong · · Score: 1

      The "gyros" in Wario-Ware Twisted, Kirby Twist-and-Tumble, and the new Yoshi game, are all accelerometers. They've done quite a lot of business with Analog Devices, in fact, that's who they get their accelerometers from...

      It's almost definitely accelerometers, and not "gyroscopes". I agree with the grandparent, the article is definitely full of shit.

    3. Re:SPOILERS: They're full of shit by mcc · · Score: 1

      Analog Devices did provide the accelerometers for Twist and Tumble, but are you sure about Wario Ware Twisted? It's being widely reported as using gyroscopic technology of some kind, and I've yet to see reports to the contrary. I can't find any hard confirmation that the "gyration" company Nintendo is reported to be working with provided the hardware for Twisted, but they [Gyration] claim they have gyroscopic sensors which are generally more accurate than accelerometers.

      This has no bearing on the shit-filled-ness of the article, of course; anyone making up rumors about the Revolution would basically have to put in something about tilt sensing, that's what people are expecting from Revolution rumors at this point...

    4. Re:SPOILERS: They're full of shit by Anonymous Coward · · Score: 0

      Hmm, you are correct. I retract my previous statement. (The article is still full of shit thou')

  14. Re:What? by Naikrovek · · Score: 4, Informative

    have you ever PLAYED a Mario or Zelda game? They're fun and know no age.

    sure there is a lot of potential unoriginality in tried and true game franchises, but there are also guaranteed results, and in the case of Zelda and Mario, the results are ALWAYS great.

    I see the fact that they'll have Mario and Zelda titles on release to be a very good thing. Mario and Zelda are part of what make Nintendo consoles great.

    There are lots and lots of titles on XBox and PS2, but 99/100 of those suck. in fact the only good games for xbox are halo and halo 2. If xbox didn't have Halo it wouldn't have anything. A more powerful graphics processor does not make a good game console on its own. A networked crappy game is still a crappy game.

    I know maybe 8 people with Xboxes, and all of them have modded their box to play MAME and NES/SNES games. They rarely use their XBoxes for XBox games, and two of those eight people sold all their xbox games because they were never played.

    Games make the console. Nintendo has them, more good fun games than any other game company to this day.

  15. Nintendo and Microsoft should team up by vasqzr · · Score: 0, Offtopic


    I don't think either of them can beat Sony and the other.

  16. DS Downloadable play by Anm · · Score: 1

    I'm betting on DS connectivity, in part because the downableable play feature of the DS makes it so easy. So there is 16 player games with per-player private information.

    Extending the gyroscope sensor rumor, hasn't anyone else thought it weird that Twisted is coming to GBA instead of DS? Of course the bigger cartridge means the sensors fits easier. I foresee GBA styled cartridges for the DS just for similar sensors that work for DS cartidge and download play games. Twisted may already as such a cartidge. So the DS in your hands right now has an "expansion slot" for future controller compatibilty allowing it to meet Revolution controller needs (especially if you count the touch screen as the analog controller, as Mario 64 DS treats it).

  17. Don't worry, #1 and #2 won't happen again by Anonymous Coward · · Score: 0

    2. A system with a visor screen display that created a "true" 3D display

    The person responsible for that miscalculation, Nintendo got him fired, then rubbed out. I do not think Nintendo engineers will be making mistakes of that kind in future.

    1. Re:Don't worry, #1 and #2 won't happen again by fwitness · · Score: 1

      Actually, I remember an E3 where Nintendo showed off some kind of volumetric 3d display. I think with Fox McCloud in it. Can't for the life of me find the link though.

      And yes, we all know about Virtual Boy Syndrome (sometimes referred to by the kiddies as NGageitis). Keep in mind though, the man of which you speak is also responsible for the Game Boy and a few other Nintendo 'gems.'

      As I'm fond of saying of most of my jokes:"They can't all be winners you know."

      --
      -- I have fans? Wow.
  18. My Guess by Mitaphane · · Score: 2, Interesting

    If we're going by the "Touching is good but feeling is better." hint my guess is that it's some sort of tactile force feedback in the controller. Or at least that's my hope. While force feedback can be fun(see Metal Gear Solid for one it's best uses) most games use it for just another effect when your character gets damaged or something basic like that.

    I remember reading about these tactile feedback control in video games a few years back. They had motors in the controller that responded to what was going on in the game. For example, if you had a character walking up a hill the controller stick would respond back by pushing in the opposite direction so that you could feel how tough it was going on up the hill. The only big drawback was that I imagine controllers like that were pretty expensive.

    I can't imagine the price being much cheaper now but if there's anyone I would expect to try it out in their controllers(even if it's on a really basic level) it would be Nintendo. With the exception of the Gamecube(and some of their portables) they have tried to put something new into each controller design. NES d-pad, SNES shoulder buttons, N64 analog stick, etc. Even if this all speculation, if Nintendo doesn't try this for their next-gen system someone else should.

    1. Re:My Guess by drxray · · Score: 1

      Been around in PC gaming for years. e.g.

      http://www.scan.co.uk/Products/ProductInfo.asp?Web ProductID=98344

      I have something similar, it's pretty cool. e.g. in Elite Force some guns have recoil which pushes your aim upwards, and getting shot down in Rogue Squadron is incredible - the stick throws itself around maniacally. Not that many games support it though, and of course I'd rather play anything that isn't a flight sim with a mouse.

      I don't see something like this really taking off on a console though - with serious force feedback you need to rest it on a desk. Plus they tend to need their own power adaptor - not a problem to send that power from the console of course, but I can see manufacturers getting nervous about potentially electrocuting someone, or the family dog...

      --
      Slashdot - Mutual Assured Discussion
    2. Re:My Guess by HarvardAce · · Score: 1
      I remember reading about these tactile feedback control in video games a few years back.

      The Microsoft SideWinder Force Feedback Pro Joystick was one of the first to implement this really well. It came out in 1997 (I think), and when it first came out a lot of the game stores had demos. A friend bought one (retailed for $149.99 when it first came out), and it was great for Flight Simulator, but most of the other games "supported" by it didn't really do a good job. If properly supported, I think these FF controllers really do add to the experience, but the Microsoft joystick wasn't something that you could hold in your hands -- I wonder how much detail they could put into something the size of today's console controllers.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    3. Re:My Guess by drinkypoo · · Score: 1

      That is not tactile feedback! That is force feedback. Rumble is vibration feedback. Tactile feedback tells you what something feels like. For example military trainers use piezo elements in gloves to simulate the feeling of pressure, to give virtual switches a feeling of solidity. THAT is tactile feedback and we have NEVER seen it done in a commercial video game.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:My Guess by calethix · · Score: 1

      "Touching is good but feeling is better."

      As long as their plan isn't something like this.

      One of my friends showed me a commercial for this. Two young half naked boys in front of the tv enjoying their game. It was a bit disgusting. :)

    5. Re:My Guess by zerOnIne · · Score: 1

      the gamecube controller introduced dual analog sticks (for nintendo, anyway) and analog triggers.

      --
      09
  19. Re:What? by Anonymous Coward · · Score: 2, Interesting

    Xbox has about as many decent games as PS2 and Nintendo, they're all about equal. Just Xbox and PS2 crappy game:good game ratio is a bit higher than the Gamecube.

    PS2 comes out with the new GTA's first, Metal Gear, Gran Turismo, etc.

    Xbox is still new and trying to find their niche. But in the meantime you have Halo, Halo 2, KOTOR, Fable, Ninja Gaiden and they currently have the BEST online console on the market with XBox Live.

    Nintendo has Mario, Zelda, Metroid, and now Resident Evil. All are pure classics and make for FUN games.

    Violence doesn't neccessarily make a game fun. Heck, look at all of us who played Tetris for hours and hours. Currently I own all 3 systems and play them all equally, they're all good in their own regards.

  20. Theories on what the "revolution" is... by IndiJ · · Score: 1

    Nintendo has underestimated me! They have leaked enough info about the "secret" features of this console that I have been able to narrow down what they are!

    Given that:

    Touching is good but feeling is better

    I can say with reasonable certainty that the new addition is either:

    1. THE POWER GLOVE! (it was only a matter of time)
    2. Smell-o-vision (Think what you'd be "feeling" as you played Resident Evil 5 with this enabled! Essence des Zombies!)
    3. A RealDoll with strategically placed buttons and analog thumbsticks, with force feedback. (That's one way to ditch the perception that Nintendos are for kids, Playstations are for adults.)

    Clearly, whatever Nintendo has planned, they are taking steps to avoid the fiascos associated with the last couple of platforms and leap into first or second place in the console market!

    Work has already begun on new Mario, Zelda and Super Smash Bros. titles, all of which are to be available at launch.

    ... then again, maybe not. Nintendo's corporate slogan: Third party developers - who needs 'em?

    --
    It's hard to soar like an eagle when you're surrounded by turkeys.
  21. It's obvious by Cuthalion · · Score: 1

    It's nothing 'new', technically speaking. It's just something that hasn't really been applied to videogames yet

    Clearly the Nintendo Revolution with be the first video game console that is fully edible! I can hardly wait.

    --
    Trees can't go dancing
    So do them a big favor
    Pretend dancing stinks!
  22. The 64DD... by Anonymous Coward · · Score: 0

    ...When Nintendo developed the 64DD, they originally wanted to have it so you can write a large amount of data to the cartridge, for sustainable worlds (think something like Fable)... Remember the ill-fated Mother 3? I think Nintendo will have an HD to cash in on something like this.

  23. Nintendo's marketing/advertizements by HTL2001 · · Score: 1

    seems rumors are their new form of ads, must save them a lot...

    for the DS, I never saw any ads on it (I don't have cable, but I've asked some people and they didn't either)

    --
    By reading this, you have given me brief control of your mind.
    1. Re:Nintendo's marketing/advertizements by Anonymous Coward · · Score: 0

      Maybe the people you asked just didn't know the commercials they saw were for the DS. They were kind of highbrow. One in particular that I remember (I think there were at least two) showed a guy step up to a window on a cold day and breathe on it to fog it up, then use his finger to write "Hello" on it. Then the window next to it fogged up on its own and the words "Hello, Eric" appeared on it. The guy smiled, and the DS unit and logo appeared briefly before the fade out.

      I definitely saw a lot of them around the time of the system's launch, but I couldn't tell you specifically where. My TV is usually tuned to Cartoon Network, Comedy Central, SciFi, the History Channel, or TLC, if that helps.

    2. Re:Nintendo's marketing/advertizements by Andrevan · · Score: 1

      Yeah, and there were also a lot of magazine ads that said "Touching is good."

      --
      "All it takes to fly is to hurl yourself at the ground... and miss." - Douglas Adams
  24. Hmmm by M.C.+Hampster · · Score: 1

    That actually sounds very similiar to the little yellow camera stick on the GameCube controller. That thing that's never used :-)

    --
    Forget the whales - save the babies.
    1. Re:Hmmm by Masami+Eiri · · Score: 1

      Actually, nearly every cube game I've played uses it. Most for camera controls, but there are some other uses.

    2. Re:Hmmm by Anonymous Coward · · Score: 0

      From the current generation of console system controllers, I think the GameCube's C-Stick most resembles a human nipple.

  25. Re:What? by NanoGator · · Score: 1

    ".. they still don't get it..."

    Whoopee, you don't like Zelda or Mario. Nintendo's still making millions off them.

    --
    "Derp de derp."
  26. it's crotch shockers... by big+daddy+kane · · Score: 1

    get creamed and really feal the pain

  27. Ideas as to what it could be are.... by Alpha27 · · Score: 1

    VR gear. A headmount display that puts you literally into the gameplay. All you see is the world around you and the gyroscopes can be mounted in the headgear, so you turn more with your head and body, than the controller, and the controller could be used for activating weapons and forward/backward movement. It falls in line to what he said "revolutionary, but nothing technically new". VR gear has been around for over a decade, I believe, and have seen it used in the big arcades as far back as 1997 (I used to work at XS New York). I just hope they have resolved the cooling issues by the time it's launched.

    Other ideas, some other simpler force feedback device.

  28. DON'T CLICK by pluke · · Score: 1

    on realdoll link if you are sitting in work good post otherwise

    --
    "all through my house i set up traps, it seems like the rats have a map, so now i feed the rats crack" - Donald D
    1. Re:DON'T CLICK by drinkypoo · · Score: 1

      You must be new here. The rest of us know what a realdoll is.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:DON'T CLICK by valkraider · · Score: 1

      The rest of us own one.

  29. Call Me Jaded... by blueZhift · · Score: 2, Insightful

    Call me jaded, but I just don't believe the Revolution is going to have anything that's going to knock our socks off. That said, here's something that might make things interesting.

    How about a MMO game that makes use of GPS enabled DS units interacting via hot spots with online Revolution home players. This would be a game that makes use of the whole Earth as its play space. Perhaps Revolution units themselves would be the hot spots. If the Revolutions have hard drives, each one could store some of the game data describing its locale in the game world.

    I think there's a Gizmondo game coming up that moves in this direction. But if Revolution consoles are themselves access nodes to the game for mobile units, that would be different. Games that break down the barriers between the game world and the real world would be truly revolutionary, or subversive, depending on your point of view.

    1. Re:Call Me Jaded... by Anonymous Coward · · Score: 0

      How about a MMO game that makes use of GPS enabled DS units interacting via hot spots with online Revolution home players. This would be a game that makes use of the whole Earth as its play space.

      Doesn't sound like much fun. I don't know any other gamers in my town - most of the guys I play with online are scattered across the continent, and some of them live on other continents.

      MMOG that could require booking a week's vacation and spending thousands of dollars on air fares just to spend a few hours playing with your friends? Revolutionary, yes. Fun... nope.

    2. Re:Call Me Jaded... by Tokerat · · Score: 1


      So basically, Nintendo will invent the Matrix?

      --
      CAn'T CompreHend SARcaSm?
  30. I think ... by triso · · Score: 1

    It will either be a cheap camera used for input based on body gestures or it will be running Linux, not some proprietary game loader.

    My money is on linux.

    1. Re:I think ... by KDR_11k · · Score: 1

      1: EyeToy. Been applied to gaming already.
      2: As likely as Microsoft quitting the OS business tomorrow. Nintendo's main source of income is license fees on games sold, giving up on that (and easing piracy) would drive them so far in the red that the whole "Nintendo is going third party" rumours will sound much more realistic.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  31. Re:What? by Anonymous Coward · · Score: 0

    So... more games in the long-running but innovative Zelda franchise equals BAD, but more games in the long-running but innovative GTA franchise equals GOOD?

    I don't quite follow your reasoning. Why is innovation from Nintendo worse than innovation from Rockstar?

  32. Bill Gates Would Love This! by Anonymous Coward · · Score: 0

    He's already said that (to paraphrase) he'd be very interested if Nintendo wanted to talk about being bought out by Microsoft.

  33. DDR by tepples · · Score: 1

    The 'revolutionary' aspect of Revolution is also hinted at - "if you think too hard you'll never guess what it is."

    I know what it is: the return of the Power Pad! Without it, you can't Dance Dance on the Revolution.

    1. Re:DDR by KDR_11k · · Score: 1

      Revolution => Revolve.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  34. Right. by Anonymous Coward · · Score: 0

    Here we have rumors which a random person on a game forum says he got from an unidentified source which has had a 65% success rate in the past. Furthurmore, the news "doesn't instantly smack of the deranged ramblings of a semi-illiterate monkey" and therefore is probably accurate.

    My former roommate's ex-girlfriend's uncle was talking to this guy on the bus who said that his wife's hairstylist knows someone who sat beside this guy on a plane whose sister-in-law is a janitor at Nintendo and she says none of those rumours are true.

  35. Option Pak? by tepples · · Score: 1

    The Revolution will have 802.11. There's no other way to connect to the DS.

    Other than the GBA slot, renamed the "Option Pak slot" when in DS mode?

    1. Re:Option Pak? by mcc · · Score: 1

      But then what if the developer wanted to use the option pak at the same time? :)

      Anyway, technically yeah, the option pak could serve as somewhere to plug in a cable so long as Nintendo is okay with closing off simultaneous usage of the option pak, and i really hope they give us a substitute GBA->GC cable in that way at some point. But this really is not the way Nintendo would do this. They've said over and over the DS is supposed to be an all-in-one connectivity machine...

  36. What? by Anonymous Coward · · Score: 0

    I hereby put forward the position that it is YOU who does not get it.

    GT4, MGS3, Halo 2, Jak 3, Ratchet 3, GTA/GTA2/GTA3/VC/SA.

  37. One Word by Guppy06 · · Score: 1

    "Interesting bits like gyroscope sensing controllers"

    GYROMITE!!!!

    Because Now You're Playing with Power(TM)!

  38. I believe . . . by BigDawgES · · Score: 1

    "if you think too hard you'll never guess what it is. It's nothing 'new', technically speaking. It's just something that hasn't really been applied to videogames yet."

    I'll wager that it's a bicycle.

    America's enormously obese youth are about to get a tad healthier.

    1. Re:I believe . . . by mink · · Score: 1

      Propcycle did that back in the 90's.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  39. Re:What? by Guppy06 · · Score: 1

    Yes, because there's nothing like naming three game titles that nobody knows a damned thing about to boost pre-release buzz.

  40. maybe we're overlooking something here by briancnorton · · Score: 1

    if you THINK too hard...you'll never guess Perhaps it's thought controlled? Even if it's not reading your mind, it could be bioreactive. Like the IBM blueeyes, combined with a head tracker, microphone, and pule sensor in the controller and electro-shock pads on your body for feedback.

    --

    People who think they know everything really piss off those of us that actually do.

    1. Re:maybe we're overlooking something here by GerbilSoft · · Score: 1

      Or the Atari MindLink.

  41. Re:What? by Meagermanx · · Score: 1

    Actualy, Zelda is more just getting it all right, with the cool puzzles, and the fun combat, and the cliche storyline, where as GTA is all about doing the exact same game over and over and over, just a lot better each time, and with new missions, and stuff to do.

    The original GTA was innovative, as was the original Zelda, but after that it is mostly just Refine, Milk, Repeat.

    Not that I'm complaining.

  42. The time is right for... by SpotShock · · Score: 1

    Virtual Boy : The Next Generation

  43. Stop posting rumours as news. by fondue · · Score: 1

    "Nintendo Revolution Rumours Emerge"
    "EA's Plans for Xbox 2"
    "Cultural Blinders Lead to Nintendo Fallacy"

    Fuck sake, Zonk, find some actual news to report or quit. I don't think anyone would blame you at this point.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  44. Re:What? by bwalling · · Score: 2, Interesting

    Nah - he's just another one who would only admit to liking Zelda if it were full of profanity and sex. It's just not cool otherwise.

  45. emerge by Technetium+Web · · Score: 1

    emerge --search "nintendo revolution rumous" did anyone else read it as that?

    --
    www.TECHNETIUM.net.au
  46. I think... by bubblewrapgrl · · Score: 1

    that the new system will be the Game Icosahedron. It will be revolutionary in that it will be the first 20-sided game system ever. How will Sony and Microsoft compete with that?

    Think of how many tabletop gamers would buy one just because it's shaped like a d20.

  47. When will Slashdot stop being so behind? by Anonymous Coward · · Score: 0

    This rumor has been circulating for a while now. Maybe they should change it to "Old News for Nerds. Stuff that mattered a week ago."

    1. Re:When will Slashdot stop being so behind? by Godman · · Score: 1

      A week or two doesn't make THAT much difference when we are talking about stuff that is months or even years in the future.

      --
      I have this really funny quote that I like to put here. Unfortunately, there's this really annoying thing called a char
  48. ass joystick? by Anonymous Coward · · Score: 0

    Its probably just an ass joystick like that vehicle in Southpark. Sorry I can't quote from memory the complete transcript of the episode, i am not that much of a nerd.

  49. Brain-wave sensor by ljw1004 · · Score: 1

    If you think too hard... - I reckon it's a brainwave sensor. Some games will require you to be calm or excited to gain special powers or pass a bad guy. There might be "meditation" levels in beat-em-ups.

  50. What All Three Consoles will ACTUALLY Be by Cr0w+T.+Trollbot · · Score: 1
    Let's go over the facts:

    1. All three will be using processors from IBM.

    2. All three will be as small or smaller than existing systems.

    3. All three will have advanced graphics and sound capabilities, and will be able to function as digital entertainment hubs.

    4. They will all retail for under $500.

    Conclusion: All three of the next generation gaming consoles will actually be Mac minis.

    1. Re:What All Three Consoles will ACTUALLY Be by lostchicken · · Score: 1

      The Mac mini uses a Freescale (aka Motorola) chip. IBM makes the G5, and they made the G3s right at the end of their life. Motorola is the sole source for the G4.

      --
      -twb
    2. Re:What All Three Consoles will ACTUALLY Be by Anonymous Coward · · Score: 0

      the mac mini doesnt have advanced graphics. It has a radeon 9200 which is just a renamed radeon 7500 which is about the same as a gf2 mx

    3. Re:What All Three Consoles will ACTUALLY Be by Anonymous Coward · · Score: 0

      Two of them will function as digital entertainment hubs.

      Nintendo will tell you to fuck off and buy a digital entertainment hub if you want a digital entertainment hub. But will fellate you for wanting to buy a game system.

  51. How's this for a first? by chicagojosh · · Score: 0

    Revolution. As in "Now you can actually play games from the previous system on the new one" revolution.

    And when is Sonic going to be put in a Smash Bros. game? It's time to settle the "Mario v. Sonic" debate once and for all. ... or, ressurect it and then settle it... I'm the only one who's ever debated that, aren't I.

  52. Re:SPOILERS: They're full of shit -- Gyro vs MEMS by StarsAreAlsoFire · · Score: 1

    IAARS, and have looked into the use of accelerometers for a few different things; armature satellite use, for one. They simply do not have the resolution you need. Gyros WORK, and are insanely accurate over a very wide range. Accelerometers work for large accelerations (> 0.1G is what I found) but not small, or have a very narrow bandwidth -- they either saturate at high acceleration or don't respond to low acceleration.

    In game terms, what this generally means is that for the 'Oh crap I am about to wreck' spastic twitch response the controller would respond. For the 'Controlled entrance into a long turn' you would get nothin'.

    Another VERY important aspect of gyros is that they can sense orientation as well as acceleration; in fact, a gyro WORKS by sensing displacement over time, where as a MEMs accelerometer works by sensing the voltage generated by a displacement, the displacement being proportional to the acceleration applied, and the displacement only exists while the system is actually undergoing acceleration.

    Key point is that you have to integrate to get position for the MEMS, as opposed to HAVING position and HAVING acceleration; both being essentially equally accurate because you are physically measuring them. The gyro simply cannot saturate (in this use!). Even if you exceed the resolution (# of times you sample position per second) of the device, it still 'knows' that it was displaced, say, 30 degrees between position read at time A and position read at time (A + 0.01). If you saturate the MEMS it has no idea where it is. Thus you couldn't use the MEMS controller in something like a flight simulator, where the controller orientation is the orientation of the airplane, or where the orientation of the controller indicates the turning angle of a race car; you would have to have a 'recalibrate' button on the controller, just in case you jerked the controller too hard (or dropped it).

    * More accurate re: measurements:
    -- The error in the MEMS is caused by the error in the reading of the voltage vs displacement
    -- The error in the Gyro is from the accuracy of the measurement of position; this is more well known and varies less with environmental factors such as temperature and humidity. Typically going to be easier to have a high read accuracy.
    -- Both* also have a bit of clock error based on the sampling rate.E.g. if your sample rate is 100Hz, you may really be sampling 99 or 101 times per second. For the gyro this does NOT have anything to do with the position, just the acceleration.
    --> Gyro acceleration error is proportional to (position error + clock error). There are some error coefficients in there, but they are constants.
    --> The MEMS acceleration error is proportional to (acceleration error + clock error)
    Here is the problem with MEMS:
    --Gyro position error is simply the position error. However:
    -- MEMS position error is proportional to (acceleration error + clock error)*(# of samples). Ouch.

    * You have to remember that there is a derivative of acceleration as well; sampling rate DOES matter for the MEMS.

  53. Re: -- Gyro vs MEMS: can't type by StarsAreAlsoFire · · Score: 1

    haha. Please ignore my horrible typos: for one, I have never worked on an armature satellite. Only an amateur one.

  54. revolutionary but obvious? by Anonymous Coward · · Score: 0

    Ok, so they say "dont think too hard" yet its "revolutionary" for game consoles.

    Dual-heads anyone? It'd be cheap and easy to implement, and give a totally new dimension to multiplayer gaming on consoles...

    Plus they already did something a little bit similar on the DS, so why not?

  55. Re:What? by Anonymous Coward · · Score: 0

    I own all 3 consoles and I prefer using the xbox when I can, because it has better graphics and the controllers are better. I use the game cube only because it has some titles that you can't get any where else. And ps2 sometimes gets titles before the xbox does (like san andreas).

    The analogs for the ps2 feel weird (sometimes they are to sensitive other times they are not senstive enough). Nintendo controllers give me callous on my right index finger, this is because the triggers have a ridge above them that you can use your index fingers to help hold the controller with and when you are pressing buttons and triggers constantly it can give you a callous.

    I'm not saying nintendo is bad, I'm just saying Xbox is not. And just because where ever you live and the people you know don't really use them, that doesn't mean no one else in the world does.

    And Nintendo has other good qualities beside a few good titles, it also has a number of party titles for four or more friends. This is there solution to the online game play that other consoles provide, and it works in some cases. Some one who has a bunch of gamer friends can do this once in a while, but loners will find it easier to find people to play with online then to get a bunch of friends together in the same room to play some smash brothers, mario kart, mario party, godzilla, bomberman, etc.

    Anyway I like the Gamecube and XBox... ps2 is more questionable. But that is my opinion, I have a number of gamer friends who share the same opinion, although some of them don't even have gamecubes. And during last christmas it was harder to find xboxs and ps2s, but gamecubes were everywhere. Is Nintendo's strategy working? I don't think that it necesarily is.

  56. Re:What? by Belial6 · · Score: 1

    And there is where you hit the nail on the head. I halfway seriously predict that Nintendo will release their console with a Super Nintendo Emulator, and allow internet downloads withour licensing fees (to them, You would still have to pay the author). This would:

    Allow all of their old licensees to make a ton of money with little more than putting up a web server.

    Allow for F/OSS software to be written for the system.

    Limit the F/OSS software to the power of a SNES, thus ensuring that the regular licensees still want to pay for the right to sell the software they wrote.

    Move all of those people who bought an X-Box just for the SNES games back to Nintendo.



    If they are really smart, they would add NES, Genesis, Atari 2600 and Amiga Emulation while they are at it. None of these would cut into their core business of game licensing, but they would certainly get a lot of systems into living rooms. I would definitly buy one.

  57. here's your revoution! by tsioc · · Score: 0

    Nintendo gets out of the home console hardware market!!! that's one of the rumors I heard, twould be a revolution of sorts...

  58. Gyroscopes spin if I remember correctly by Snapster1 · · Score: 1

    If I remember correctly, gyroscopes spin. They might even be said to "revolve". So I think if the rumors are true, that's the "revolution" they're talking about and we're going to see controllers with gyroscopes.

    Another piece of the rumor puzzle would fit too. The statement "Touching is good but feeling is better" makes me think of the tendency of gyroscopes to resist changes in direction off of the plane in which they spin. Any input from the controllee to the controller that wasn't in the same direction as the spin would be felt as feedback.

    I might be thinking a little too simply though.

  59. Re:SPOILERS: They're full of shit -- Gyro vs MEMS by drinkypoo · · Score: 1

    I know the accelerometer sampling rate is critical, but what would stop nintendo from making a small circuit to control them (or, more likely, buying a single package with everything in it) that ran at the top frequency for such a purpose? You're talking about satellites, I'm talking about a disposable video game system.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  60. Re:SPOILERS: They're full of shit -- Gyro vs MEMS by StarsAreAlsoFire · · Score: 1

    Position, mostly. Developers would be able to make cooler games if they knew that they could query the controller for the angle it is being held at.

    The price of a gyro system is cheap enough (as witnessed by the Gyration) that it makes little sense to spend as much or more money on a MEMS system and the higher computing power (and battery consumption) that it would entail.

    Or so I believe.

  61. Re:SPOILERS: They're full of shit -- Gyro vs MEMS by drinkypoo · · Score: 1

    MEMS accelerometers do provide static acceleration, and thus can be used to sense angle if you have enough axes. You don't need more computing power, you just need a teensy bit of hardware close to the accelerometers doing high-frequency sampling and putting out a useful signal. I suppose the gyro could be cheaper, but I would think it would also consume more power.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  62. G4 Cube and GameCube by BlastM · · Score: 1

    Your statement might have some truth to it. Interestingly, at the time the Mac G4 Cube was released, rumours about the GameCube (then known as Project Dolphin) were circulating. It was known for quite a while the GameCube would use a PowerPC processor, that ATI were providing the 3D hardware, and Nintendo registered the trademark "StarCube" (changed later to GameCube), and was a multimedia powerhouse. Although it was probably just a happy coincidence, the Mac G4 Cube and the GameCube shared all these traits. As Nintendo had been working with Apple to make Mac-based dev kits for the Dolphin, many considered it to be confirmation that the rumours of the GameCube's specifications were true; a tip of the hat from Apple to Nintendo's future console. That might be what's happening here, although it might also be that we're looking too-far into it.