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Steam Users Steamed

KrunchTime writes "The Steam network seems to be having some problems tonight. This is not good new for fans of counter-strike, day of defeat and other half-life mods. Some people seem to be able to log on fine while others, like me :(, cannot connect at all. The steam forums were filling up with invective when I was last able to get on. The forums now seem to have imploded under the strain of complaints. The question that was being asked most is why there isn't more redundancy on the log-in side of steam. They say that if one of the master servers goes down that the accounts held there become unavailable immediately. The other big problem is that while the Steam network is down even the offline games are unplayable. There was no sign of responses from Valve staff or forum moderators."

106 of 881 comments (clear)

  1. OMFG!! by Anonymous Coward · · Score: 5, Funny

    And on a Saturday night, no less! Mothers, lock up your daughters! Smithers in on the town!

    01000110 01010000

    1. Re:OMFG!! by Scud · · Score: 3, Funny

      Mothers, lock up your daughters!

      Not that they have anything to worry about.

      --
      I dream in binary.
    2. Re:OMFG!! by pr0nsurf3r · · Score: 5, Funny

      Steam is down? the horror!

      Yup. Its a sign from g0d! Climb out of the basement or your sad little room and go out and do something. Who knows, maybe the stars will line up and you might actually get laid. If you meet the right person you might even get to try some "taunts" out in real life. Watch out though, chances are you'll going to here more than one h0ttie say "go frag yourself."

    3. Re:OMFG!! by EpsCylonB · · Score: 5, Insightful

      Serious point though, imagine buying a DVD and sitting down to watch it (saturday night or whenever) and not being able to because first it needs to connect to a authentification server which isn't working properly.

      No consumer should have to put up with this ridiculous treatment. The fact that gamers do is just one symptom of how strange the game industry is. Valve are definitely one of the best examples of this, still no one can exaplain to me the reason for the original false start september 2003 HL2 release date. Why is it that Gabe Newell, the team leader, didn't know that the game was no where near being finished when he annouced that date ?. Why did he go on to make a deal with ATI to include HL2 with their video cards when those cards would be a year out of date by the time of the games' eventual release ?.

      Any other industry and people wouldn't put up with such asshatery, why us gamers do I don't know.

    4. Re:OMFG!! by Aaden42 · · Score: 2, Informative

      [...] imagine buying a DVD and [...] not being able to [watch it] because first it needs to connect to a authentification server [...]

      What? Did someone say Divx? (No, not the hack of an MPEG4 codec...)

      I'm seriously hoping Steam meets the same end as the original Divx in short order. I'd really like to play HalfLife 2, but my money's staying firmly in my pocket as a direct result of the Steam BS. I only paid $10 for HalfLife 1 (a year after it came out), so I'm in no hurry. With any luck someone'll get a clue and kill off Steam before then...

    5. Re:OMFG!! by Da+VinMan · · Score: 2, Informative

      Actually, Gabe has apologized about the September 2003 fiasco. AFAIK, he originally put that date together in good faith with the information he had at the time. As things slipped more and more in the project, he just didn't want to face it. So, he ostrich'ed. According to what I've read, it's one of his big regrets and he has acknowledged that it was stupid.

      No, I don't know the guy, but that's what I know about the situation.

      I will agree that the gaming industry is weird. But it's not any weirder that any other entertainment industry. Eccentricity is bound to run rampant in an industry where entertainment is the key deliverable. Creativity has to be given a safe zone in which to flourish; which only occurs through failure and learning from mistakes.

      As far as DRM in general goes, I agree with that too. People in general won't put up with security related inconveniences where their entertainment is concerned. What's scary though is that we'll probably all just throw all of our rights away the very moment that DRM and other security initiatives becomes effectively transparent. Now THAT I care about.

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    6. Re:OMFG!! by SanityInAnarchy · · Score: 3, Interesting

      Actually, Valve doesn't care about its customers at all. There are all the evil business decisions, but the sheer amount of technical retartedness boggles the mind.

      Many, many games today (Halo 2, anyone?) load levels dynamically, so that the player has very, very few loading screens to sit through. Yet HL2 makes you wait for at least a minute for every level, with nothing but a "loading" screen -- not even a progress bar.

      Even an Xbox (a console!) does a better job of getting friends together to play a game than Steam. There's a running joke that several years ago, someone at Valve tripped over a cable to the Friends Network server, and it hasn't been working since. The few times I've ever seen it up, they've taken away most of the worthwile features, such as "join player" or whatever. What's the point of in-game IM if you can't even find the person? Is it any wonder that people use things like TeamSpeak instead? Why can't Valve, with its millions, beat TeamSpeak, with its $0?

      I have never seen FY maps work in Counter-Strike: Source. FY maps were the reason that I used to keep playing Counter-Strike when I got bored and would have gone to play Quake 3, because an FY map is small and fast. But last I checked, it's impossible to make an FY map (you cannot create guns on the floor with Source SDK), and difficult to play one (the guns usually disappear before freeze time runs out). How hard can it be, people? Almost every single multiplayer game I've ever played can have guns resting on the ground at the beginning of a map, but not Counter-Strike: Source.

      I have yet to find another game which can screw up map textures just by downloading custom maps from a poorly configured server. That is, if I connect to bad.server.ip, and I then connect to good.server.ip running the same map, my textures will still look wrong.

      And what about the lagging technology? The Doom 3 engine has a Linux port, does most of the cool graphical things that the HL2 engine does, loads levels in half the time or less, has a progress bar, and came out months before HL2. And is it just me, or are they really still using BSP trees? BSP was obsolete in glQuake! And don't even get me started on Steam -- one auth server? Embedding Internet Explorer instead of BitTorrent?

      If only we could have a company with id's technology and Valve's artists... But then, I may as well hope that Bungee developers leave Microsoft and finish the Linux Halo port they were planning.

      --
      Don't thank God, thank a doctor!
    7. Re:OMFG!! by LookSharp · · Score: 3, Interesting

      Coincidentally enough, I was at a LAN Party last night, and some of the group wanted to get their CounterStrike on. They kept knocking on our host's networking abilities, saying Steam couldn't connect 'cuz his network was misconfigured. I play mostly Quake 3 and Call of Duty, and if the game required me to authenticate on an unavailable system to play the game I paid $50 for in the store, I'd be pissed too. Steam is great for content delivery, but as an authentication system, it clearly has shortcomings.

      As for your commentary on my lifestyle, I'd like to point out that I have been married for 8 years, and have a son and a child on the way. My wife lets me have some time to play video games, and I let her go out to scrapbooking meetings with her friends. It's called a HOBBY. If the time I allocated to my hobby of choice was infringed upon by the poor technology of a third party, I'd say I have a right to be irritated. On the other hand, I'd find something else to do.

      FWIW, Microsoft Internet Hearts has never been down when I have tried to get on... ;)

    8. Re:OMFG!! by Space+El+Hombre · · Score: 2, Interesting
      Well, a week ago, I got into some serious pc troubles uninstalling a stupid tool of the first Half Life, named the 'Sierra Utilities'.
      It uninstalled about 40 GB of my data before I even noticed it was doing that.
      Here are some mails I wrote, with their replies.

      From: Sven Meeus
      Date: Friday, January 21, 2005 04:08 PM
      To: tsvu@vugames.com (tsvu@vugames.com)
      Subject: Un-install of Sierra Utilities cleaned my HDD

      Thanks very much for your really great BUG in your uninstall soft of the Sierra Utilities.

      I have lost about 40GB of data, game saves, patches, mods, applications, BACKUPS!!!, PERSONAL DOCUMENTS!!!, DEVELOPMENT SOLUTIONS!!!, and lots of other data due to the uninstall of the software!

      Now I have to pay for Data Recovery software to get, hopefully, my data back.

      The game Half-Life uninstalled perfectly, but your UTILDEL.EXE program was a little to busy, and when I noticed that it kept running in my task manager and choose to terminate it when I got a little suspicious.
      However, THE DAMAGE WAS ALREADY DONE!

      What are you going to do about it?

      I expect a very good compensation for this!

      And I will send you a status report in a couple of days whith all files deleted, and the ones that I hopefully manage to recover.

      Sven Meeus

      In their reply:

      From: VUGames [mailto:tsvu@vugames.com]
      Sent: woensdag 26 januari 2005 13:08
      To: Sven Meeus
      Subject: RE:'Vivendi=085-000'Un-install of Sierra Utilities cleaned my HDD

      Hello ,

      Thank you for contacting Vivendi Universal Games Technical Support.

      I am very sorry to hear about the damage that has been caused ,but HalfLife doesn't contain any bug which would create any harm to the system ,so i would suggest you to contact your system vendor to get the issue rectified.

      Please feel free to contact us if you need further assistance. You may access the technical support knowledge base at: http://support.vugames.com

      Regards,

      Shiraz
      Vivendi Universal Games Technical Support

      So I replied back:

      From: Sven Meeus
      Date: Wednesday, January 26, 2005 04:23 PM
      To: 'VUGames' (tsvu@vugames.com)
      Subject: RE: Un-install of Sierra Utilities cleaned my HDD

      Hi,

      It's not the uninstall of the game half life that caused the it. It was the uninstall of the Sierra Utilities, Found separatly in 'Add/Remove Programs' of XP.

      The Game and the utilities were installed under 'D:\Halflife'. I made a mistake and it should have been installed under 'D:\Games\Halflife'. This is the reason I uninstalled everything in the first place.

      Fact is, I was not able to recover my 'D:\Backup' containing all my daily backup files.
      'D:\Games' and all games installed under this folder, are lost almost completely, losing a lot of save games, and all other data relevant to games I had installed.
      Then, 'D:\My Documents' was also gone, and concentrated on this folder first to recover as much as possible.
      I managed to recover most off the files I had in here. This folder is also the 'My Documents' of my profile (Registry modification).
      Another VERY IMPORTANT folder was 'D:\Develop', under wich everything concerning my personal development projects is stored; VC++ projects, to databases, websites, sourcesafe, and all other things concerning development. Since 'D:\Develop\VSS' is the most important folder in here, it's my SourceSafe root folder, and everything I develop is stored in this sourcesafe database. I concentrated on this folder, even before the 'My Documents' to recover all data since my last backup (10+ GB data). Luckily, the files that were lost, were still available on my backup DVD's, on a few exceptions, giving problems now in my sourcesafe database integrety. Hopefully they can all be resolved in a quick and easy

  2. ofline games are fun by xOleanderx · · Score: 3, Funny

    I always thought that steam power was the worst type of combustion....

    1. Re:ofline games are fun by Canadian_Daemon · · Score: 4, Informative

      combustion? since when was boiling water a chemical reaction? But yah, other than the incredible lack of science, funny joke.

      --
      This sig is definitive. Reality is frequently inaccurate.
    2. Re:ofline games are fun by chinakow · · Score: 2

      Fsck, you're right, damn I wanted to be right. guess I should pay more attention next time.

    3. Re:ofline games are fun by arodland · · Score: 2, Funny

      Well, when you boil water, it certainly does get agitated, and it does have a tendency to move in little circular cells...

  3. The better have one HELL of an excuse! by Cyberglich · · Score: 2, Interesting

    I can't even play HL2 offline a game i payed for a reatil box for. I smell LAWSUIT!

    1. Re:The better have one HELL of an excuse! by Lehk228 · · Score: 2, Insightful

      If you want an old, reliable, never-failing game, pull pong out of the closet.

      funny, i can install and play my copy of half life 2 whenever i want to, I guess that Valve fucked up by making the pirate copy inherently superior to the legit copy.

      --
      Snowden and Manning are heroes.
    2. Re:The better have one HELL of an excuse! by oldwolf13 · · Score: 4, Interesting

      >> funny, i can install and play my copy of half life 2 whenever i want to, I guess that Valve fucked up by making the pirate copy inherently superior to the legit copy.

      This is generally true for most games, and applications (think NoCD patch).

      All that any form of copy protection has ever seemed to do is make it difficult for the legitimate user to use that which he has paid for. For those of us with less scruples... heh, we get to enjoy life without the hassles that companies force their clients to endure.

      I'm hoping this will wake up the majority of consumers out there and put their foot down to restrictive technologies like this. If things don't "just work" then people might stop turning a blind eye to this.. but I seriously doubt it will happen.

      Not that I'm a pirate.. hell I've never even fired a cannon.

      --
      If I can't smoke and swear I'm fucked.
    3. Re:The better have one HELL of an excuse! by _KiTA_ · · Score: 5, Funny

      By clicking accept on the EULA, which you had to do in order to install and create the account, you signed away any rights to actually play the game. The fact that you actually get to, usually, play it is a happy accident.

    4. Re:The better have one HELL of an excuse! by KDR_11k · · Score: 2, Interesting

      They have since a court decided that by now you can be reasonably expected to know what's in your average EULA. Of course that means that any uncommon terms are invalid since the "generic EULA" we know doesn't include them and we're genuinely surprised to find them in there. In other words, you aren't allowed to copy HL2, you are allowed to play it and you don't need to make an additional contract with Valve (hey, if they wanted you to do that they could have written it on the box) to use it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:The better have one HELL of an excuse! by Azrael+Newtype · · Score: 2, Interesting

      At least they didn't accuse you of credit card fraud. My account was shut down temporarily due to my bank reporting that the customer didn't recongize the purchase, resulting in a chargeback. That's all good and funny since it wasn't fraudlent and I called my bank who confirmed that the transaction is in my records, and had no chargebacks or disputes logged. I emailed valve through their channel dedicated for this sort of thing, but they never responded to me. Yesterday I decided to prove that I'm insane by perfoming the same actions and expecting a different response, and somehow it turned out to actually be different, they had restored my account. They still haven't said anything to me about their wildly inaccurate accusations that resulted in them stealing my money. Oh well, at least now the account is now usable for me to not be able to log in and play the game, instead of being able to log in but not having a working account to do it with. Oh valve....

      --
      I'm always right and I can prove it, because to the best of my knowledge, I've never been wrong.
  4. Well protected by orangeguru · · Score: 4, Funny

    It's good to know that companies protect customers from playing their games so well ...

  5. FYI by Associate · · Score: 5, Informative
    Fresh from the Steampowered forums:
    If your Steamid starts with 0:0 you should be able to login with no problems. If your steamid starts with 0:1 then it won't work. 0:1 Auth servers are down.
    --
    Someone hates these cans.
  6. duh by Atlantic+Wall · · Score: 2, Insightful

    Here is a good idea: Make the single player part of our game only usable if you can connect to the central servers.
    Man, such a great game, made by a bunch of idiots

    --
    To Hell with the Queen of England!
    1. Re:duh by Nasarius · · Score: 4, Insightful

      Indeed. Anyone with an illegal copy will just download a crack anyway. The only people they're annoying are their paying customers. Stupid, stupid, stupid.

      --
      LOAD "SIG",8,1
    2. Re:duh by binkzz · · Score: 3, Interesting
      I have a pirated copy with an emulated version of Steam. I bought the game too, but I won't install it. The pirated version is faster (no decrypting of the content necessary), nocd included and no dependency on the steam servers.

      Plus there's the added fear that installing a cd-crack with the properly bought half-life2 will disable all my other payed-for off-line games.

      I can genuinely say that the paying, clueless-to-piracy customers drew the short straw while people with a pirated copy are getting the most out of it.

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
  7. Well by ravenspear · · Score: 4, Funny

    At least all the smoking server comments will finally be on topic.

  8. You (don't) get what you (don't) pay for. by mythosaz · · Score: 5, Insightful

    I have a copy of HL2. I got it when I bought my Athlon 64, but I "paid" for it nonetheless. But, as we all been reminded, I don't "own" anything. I didn't even get a DVD. I have the license to play HL2 at the whimsey of Valve. If Valve feels like letting me play, I can play. If Valve feels like taking the weekend off when their servers go down, I can't play.

    If I hadn't gotten it for free with my CPU, I wouldn't have "bought" it at all; their license is simply idiotic.

    Mind you, I respect their rights to have such an idiotic license...

    1. Re:You (don't) get what you (don't) pay for. by asdfghjklqwertyuiop · · Score: 2, Interesting

      But, as we all been reminded, I don't "own" anything. I didn't even get a DVD. I have the license to play HL2 at the whimsey of Valve. If Valve feels like letting me play, I can play. If Valve feels like taking the weekend off when their servers go down, I can't play.


      That's what they'd like you to believe - that you don't really own a copy of a copyrighted work. Valve can sell copies of their game for $50 and then go and claim they didn't sell anything at all, but just because something is in a license paper doesn't make it real.
    2. Re:You (don't) get what you (don't) pay for. by Anonymous Coward · · Score: 2, Informative

      Actually, if you bought the game in a retail store you do own a copy of the copyrighted work. What you don't own is the steam account that's required to play it online, which is goverened by the license agreement.

    3. Re:You (don't) get what you (don't) pay for. by Dioxin+Dude · · Score: 5, Informative

      Try going Steamless

  9. and of course... by jxyama · · Score: 4, Funny

    /.-ing the forum will greatly help the cause... :P

  10. Re:Online authentication unavailable for one night by PedanticSpellingTrol · · Score: 2, Informative

    That's different. This a direct result of copy protection bullshit. You can't even play single player mode without authenticating against their central server

  11. Re:Online authentication unavailable for one night by Talez · · Score: 2, Insightful

    Anyone who plays MMORPGs knows what they're getting into before they buy the game.

    One doesn't go buy a boxed copy of a single player game expecting to find themselves unable to play it because some dodgy auth server down.

  12. Ugh... by Jeff+DeMaagd · · Score: 5, Insightful

    The other big problem is that while the Steam network is down even the offline games are unplayable.

    I hope this shows more people why they need to resist DRM schemes.

    1. Re:Ugh... by Datasage · · Score: 2, Insightful

      I wish that were the case, but i only see more of these types of systems being employed. Game developers are in a losing battle against piracy.

      I see two outcomes. Either the DRM systems either get even more invasive to a point were hopefully consumers stop bying the products. Or piracy goes down for whatever reason, and game developers stay with less intrusive mesures.

      I love the why should i pay $50 for a game that might be crap excuse. The question is why should you be pirating it if its crap?

      --
      In America we are imprisoned by our fear of them.
    2. Re:Ugh... by tftp · · Score: 5, Insightful
      The question is why should you be pirating it if its crap?

      It's a wrong argument in this debate because the cracked HL2 is better than the legitimate one.

    3. Re:Ugh... by Mycroft_VIII · · Score: 4, Interesting

      How is DRM nescessary? It doesn't even work. Right now there are at least TWO cracks that go right around steam. Most games and other software drm schemes have been beaten quickly, in some cases the cracked versions have come out first.
      Yet the game companies, music companies, and movie companies still make very large proffits.
      Reality strongly argues against your claims.
      The simple factors are convience and quality.
      Which is better: paying $6-$12 bucks to see a movie on the big screen, or searching for and downloading copy to watch on your 19" monitor, a copy that may be crappy quality?
      Which is better: Paying $16 for a proffesional cd you pop into almost device the right shape and hear music, or searching for a copy of lower quality that you then have to expend resources (admitted only about &.50-&.75 and a few minutes with nero et al) and time and effort on to make a simularly playable disc that lacks the cool art, liner notes, etc.
      See the pattern here?
      Games are still making lots of money even though they add drm schemes that reduce the convience factor, which in turn makes the 'pirated' versions MORE desirable simply from a convience standpoint even without the cost in dollars factor. FUD* is a factor against game 'piracy', without it DRM would likely drive a much larger segment towards the cracks than it already does. And as drm schemes get worse (and this is a LOT worse than most) it counters the fud even more.
      Sorry but as I see it DRM is counter to the best intrests of the game companies as it only adds costs and costs them in paying users.

      *=Not all fud is bogus, fear of being cought, uncertainty as whether or not the crack has built in malware,doubt as to whether it'll accidently screw up your system, etc. All have varying degrees of truth to them.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  13. Offline games require online reporting = BOGUS by tambo · · Score: 5, Insightful
    The other big problem is that while the Steam network is down even the offline games are unplayable.

    Absolutely. This is the most insane thing about Steam: When I can't reach Steam - either because it's down, or because I happen to be in a location with no network access (which, in fact, is a common scenario) - I can't play the offline games I purchased. Like Half-Life 2. And Counter-Strike: Condition Zero. Even Codename Gordon - a dinky freeware platformer, reminiscent of id software's classic game Abuse - is unplayable.

    So I paid $80 for package including many excellent single-player games, but I can't play any of them without getting express consent from Valve every time. When that consent is unavailable, I can't play the games I bought. This is bogus. This is outrageous.

    I cannot imagine how this possibly benefits Valve in any way. Surely the p1r@t3s who don't wanna pay (na na why don't you get a job?) are merrily playing their hacked-installer versions. All this mechanism accomplishes is giving the pointy-headed marketroids at Valve some academic (useless) data on who plays which games. Meanwhile, actual customers get surveilled, and sometimes denied access to their paid-for games.

    In sum, this scheme presents spurious value to Valve, and no value to customers, while also pissing customers off. Valve is too smart a company not to realize this. Why they persist is a fucking mystery.

    - David Stein

    --
    Computer over. Virus = very yes.
    1. Re:Offline games require online reporting = BOGUS by TomHandy · · Score: 4, Informative

      Abuse was a crackdotcom game.... I don't think id had anything to do with it.

    2. Re:Offline games require online reporting = BOGUS by Zakabog · · Score: 4, Insightful

      So I paid $80 for package including many excellent single-player games, but I can't play any of them without getting express consent from Valve every time. When that consent is unavailable, I can't play the games I bought. This is bogus. This is outrageous.

      I cannot imagine how this possibly benefits Valve in any way. Surely the p1r@t3s who don't wanna pay (na na why don't you get a job?) are merrily playing their hacked-installer versions.


      I hope you're not telling us pirates who don't want to pay that we should pay? Please look at what you've said and tell me, was the game worth giving $80 to a company that doesn't trust you enough to let your run the game without having it phone home? The only person that loses with their scheme is paying customers, the pirates are better off so I'm going to stick with being a pirate of Valve games till they start treating their customers better.

      I was a long time Valve/Half-Life fan. I bought Half-Life on pre-order years ago, and every single player expansion pack that came out for it. There were times where I questioned Valve's judgement, mostly after patches but I lived thru it. I kind of lost faith around the time CS hit store shelves. After using steam (with my friends login and password because apparently I already registered for steam with my CD key) I gave up completely and decided to never buy another thing from Valve ever again.

      ID software on the other hand... they released a game with amazing graphics, created a linux port and doesn't require you to go online and authenticate to play. I bought a copy of Doom 3 the day it came out and will be buying a copy of Quake 4 the day it comes out. The day Half-Life 3 comes out I'll be searching for it online just so I can play and see how the story goes. Unless Valve decides to do a complete turn around and trash the worthless pile of trash that is Steam, I don't think I'd ever give them another dime.

    3. Re:Offline games require online reporting = BOGUS by phriedom · · Score: 4, Informative

      Many people have already pointed out that you only have to connect to Steam once to check authorization, and after that you can play single-player in offline mode all you want.

      What I'd like to add is an explanation for why Valve created Steam at all. It wasn't just to get more "control" and defeat hackers and pirates. Steam could allow Valve to do without a publisher, as they could do all their distribution through Steam and skip the boxes on the shelves entirely. Think of not being beholden to Sierra or EA. IMHO, Valve chickened out and released HL2 both through stores and through Steam (which maybe makes sense IF enough customers are only on dial-up) which meant that people who bought the box have to have the disc AND all the Steam stuff, and it feels like a big hassle to them. If Valve had only distributed through Steam, the authentication would be transparent and everyone would think they were part of this great new paradigm and they were sticking it to "the man" at the evil publishing house and the crappy retail outfits. People would say: "Isn't it great how I don't have to keep track of a CD and I can go re-download all the old games I paid for 5 years ago to as many computers as I want to without any hassle. And they give me free content later as it becomes available without paying for an expansion pack."

      --
      Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    4. Re:Offline games require online reporting = BOGUS by Spyronoid · · Score: 2, Insightful
      I hope you're not telling us pirates who don't want to pay that we should pay? Please look at what you've said and tell me, was the game worth giving $80 to a company that doesn't trust you enough to let your run the game without having it phone home?

      If nobody pirated their games, there would be no need for the DRM. Pirates are at least as responsible for DRM as media companies. So if you don't like DRM, then stop pirating games, music, and movies. You're just making life difficult for paying customers.

    5. Re:Offline games require online reporting = BOGUS by wolf31o2 · · Score: 4, Insightful

      So I paid $80 for package including many excellent single-player games, but I can't play any of them without getting express consent from Valve every time. When that consent is unavailable, I can't play the games I bought. This is bogus. This is outrageous.

      Yet, you still purchased the game? Did you not know this was going to happen when every gaming site on the planet was screaming about Steam? Were you not warned countless times before you plunked down $80 for a worthless pile of Valve shit?

      In sum, this scheme presents spurious value to Valve, and no value to customers, while also pissing customers off. Valve is too smart a company not to realize this. Why they persist is a fucking mystery.

      Obviously, they are not, or they would have seen this coming a mile away like every other person on the planet did. The truth is that they simply don't give a damn. They have your $80 and really aren't concerned with you anymore until Half-Life 3 comes out, at which point they will hype it so much that everyone that was burned by Half-Life 2 will still line up waiting for the release. Even if they lose a few customers over this, they know that their marketing and hype will more than make up for it. These ex-Microsoft employees have learned very well from their old masters. You can sell anyone a pile of shit, so much as you hype the hell out of it, and smile while you're bending them over.

    6. Re:Offline games require online reporting = BOGUS by bungo · · Score: 3, Insightful

      If nobody pirated their games, there would be no need for the DRM. Pirates are at least as responsible for DRM as media companies. So if you don't like DRM, then stop pirating games, music, and movies. You're just making life difficult for paying customers.


      Oh my! This is one of the most silly things I've read here all day.

      Pirates are the only ones NOT affected by this DRM. And pirates don't care.

      The only people affected are the poor paying customers. The pirates have a far better playing experience than the legitmate customers.

      Do you think that if banks started charging people $5 every time they saw a teller to cover losses from robberies, that all bank robbers would think "Hmm... that $5 charge is too much....since I'm part of the problem, I'll become a Java programmer instead." ?

      --
      "The best part? I became an ordained minister while not wearing pants." -- CleverNickName
  14. ofline games are fun-Wrinkle free. by Anonymous Coward · · Score: 2, Funny

    "I always thought that steam power was the worst type of combustion...."

    It's great for pressing wrinkles out of clothes though.

  15. Just download the offline patch by jasonmicron · · Score: 2, Informative

    I bought the game and installed it. Yep, works great. Yet I hated that it took what seemed forever to connect to Steam just to play Half Life 2.

    Enter the offline patch. A hacked .exe of HL2 that will let you play without ever connecting to Steam.

    Sorry, but if I purchase a game for my personal machine and the game that I choose to play has no need for the Internet then that is the way it should be.

  16. Offline can still work by doofer · · Score: 5, Informative
    The other big problem is that while the Steam network is down even the offline games are unplayable.

    This is only half-true.
    Once Half-Life 2 is decrypted and fully running, it is possible to set it to be playable offline, hence not needing an internet connection to run it, and the original single player games can be played from their original applications, not through steam.
    1. Re:Offline can still work by PedanticSpellingTrol · · Score: 5, Insightful
      ....it is possible to set it to be playable offline...

      Why the fuck should anyone have to jump through hoops to play a fucking single-player game offline? That should be the default setting. How many people even know about this? I'm sure valve wouldn't publicize it, lest they have everyone going around using the software that they paid for without asking "oh please sir, may I have some more" and denying them valuable usage statistics!

    2. Re:Offline can still work by Fweeky · · Score: 2, Informative

      If a squillion Slashdotters can't work that out, how do you expect anyone not even remotely technical and who just likes to play games to work it out? I don't see a "Make available offline" button or option anywhere, and I administrate servers and write code for a living!

      IMO the Steam client sucks. It quadrupled the size of my natd command line for all the ports it wants forwarding and the Friends network *still* barely works, it has no conception for storing its GB's of data on another drive, or for using another disk for its temp files, it takes ages to shut down so restarting it usually involves at least one "you can't run more than one copy" error, its anti-cheating stuff is seemingly non-existant, and it doesn't even tell you what any updates actually *do*, nor does it give me any recourse if a patch breaks something. Oh, and in the course of starting it, it stole my focus twice despite Windows being set to disallow that.

      *How* many years have they been developing this thing? How many millions of dollars have they made out of it? And they can't even have it load my system-specified browser when I have it load a website!? Gah!

    3. Re:Offline can still work by David+Rolfe · · Score: 4, Interesting

      They don't publish it. On their support site in the "New copy, CD key already regged" They tell you to -- I'm not making this up -- mail your packaging, key and reciept, or photos thereof, to VIVENDI UNIVERSAL GAMES. They don't even take responsiblility. Further in this document, they tell you it will take a couple weeks for vugames to figure it out.

      They could tell you about the command line switch -steam, but they don't. They expect you to sit on your hands while you wait for them to get back to you with a new key, that may already have been genned by the time you get it. But get this ... My receipt is dated Nov., when I installed, I got to play online for a day or two before Steam came back and said my key was already on file. On Nov. 26 I mailed my crap to vugames and, wait for it, still haven't heard back from them with a new key.

      THAT'S RIGHT VALVE, I'VE BEEN WAITING TO PLAY YOUR GAME FOR OVER TWO MONTHS. The sad thing is ... I don't even think I can get a refund (in store return) at this point, so I just have to keep waiting.

      The moral of this story: Key checking schemes only hurt the customer. There is some asshole out there that genned my key and has been happily playing online ever since, because VALVE WON'T HANDLE IT. If you bought a hard-copy they refer it to the publisher. That's fucking gay.

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
  17. Re:Online authentication unavailable for one night by Saratoga+C++ · · Score: 3, Insightful

    Anyone who has played an MMORPG is more than familiar with these

    Yes, thats because mmorpg stans for Massave Multi ONLINE role playing game.

    last I herd, playing half life 2 a SINGLE PLAYER GAME sholdn't have the added problem of not being able to play the non online game because they can't maintain their servers.

  18. DRMed games by phizman · · Score: 2, Insightful

    Isn't it great fun having a DRM system built into a game? Any of you remember the good old days when you could just play a game when you wanted to?

  19. Re:Never been perfect anyway by bob65 · · Score: 4, Insightful

    Uhh what's wrong with that? Lots of network transfer speeds are measured using Kb/s (modems, etc) - it's a common unit of measure and just as good as KB/s - so as long as it says so, who's fooling anyone?

  20. forums down by priyajeet · · Score: 2, Funny

    The last thing steam servers needed right now was being slashdotted !!

    --
    Very funny, Scotty. Now beam down my clothes.
  21. Re:This is crap! by LighthouseJ · · Score: 2, Insightful

    It figures I'd get flamebait/troll moderation for showing a dissenting opinion... No, I'm not new here, just willing to step out of line and speak up.

  22. Re:That's what you get! by celeritas_2 · · Score: 2, Insightful

    I really think the steam DRM scheme gives users an easier time than non-DRM games. The idea of taking all of my games to any computer with only a username (and a hideous download time) seems much more convienient than discs and keys. The only problem is that users must authenticate so often causing too many problems when servers go down as they do. A 'logon once a week' scheme would probably ease these troubles, but otherwise I don't see how any of my rights are being squished.

    --
    -- Checking emails and kicking cheats `till the day I die.
  23. Re:Online authentication unavailable for one night by swimmar132 · · Score: 2, Informative

    What the hell. Put Steam into Offline mode. You can play Half-Life 2 in single player mode then.

    I've played HL2 many times without a working internet connection.

  24. Re:That's what you get! by Maestro4k · · Score: 5, Insightful
    • A 'logon once a week' scheme would probably ease these troubles, but otherwise I don't see how any of my rights are being squished.
    Simple, if Valve goes out of business tomorrow and the login servers go down, all your games you paid for stop working permanently. With discs and CD Keys, you can hunt them down and reinstall, even if the company's gone out of business and your CDs are in storage.
  25. Re:This is crap! by khellendros1984 · · Score: 2, Insightful

    I think you're confusing "fundamental" with "universal". Steam has a fundamental problem: Requiring, at least one time, authentication over the internet to play the game (in single-player only). It lacks a universal problem: Some people have no problems, while others have nearly constant problems. I guess I'm one of the lucky ones. But it is a SAD day when a company implements a protection scheme that punishes paying customers, and rewards hackers. Hacking things is fun for some; Valve is providing a thrill. And after one 1337 h4xx0r figures it out, no one else need do any work to get a free, unimpeded game!

    --
    It is pitch black. You are likely to be eaten by a grue.
  26. Re:It's a GAME by DoorFrame · · Score: 2, Insightful

    The fact that it's a game versus some mission critical software doesn't matter. The fact of the matter is you paid for a product that you can fairly expect to work when you need/want it to. If they can't keep their servers up and running, then they need to refund some fraction of the original price to make up for their failure.

  27. I haven't played this, but what I'm hearing is odd by mcc · · Score: 2, Insightful

    What I don't get is this:

    Why do they have to do EVERYTHING in one place? I mean, I can certainly imagine, Steam goes down, some features of the network become unavailable. But why does the AUTHENTICATION server need to ever go down, at all? You'd think that would be the least difficult thing Steam does, and the thing most easily separable into its own always-available server.

    But no, it appears when steam goes down, "Steam" goes down, all of it. You'd think that even if they couldn't fix their scaling problems, they'd be able to fix the availability of the authentication service.

    Meanwhile, why does it have to authenticate EVERY time you try to play singleplayer? There's the cheating aspect when you're doing mutliplayer, I get that, but for singleplayer it isn't like you're going to change from a nonpirated to a pirated copy in between plays. Why not just make it automatically switch to offline mode, thus obviating the authentication checks, when you're playing offline? Maybe loosening the online-mode authentication restrictions would make the game easier to pirate-- but, hey, the game's ALREADY BEING PIRATED DESPITE THE EXISTENCE OF STEAM, so that's not such a big deal.

    There's some interesting things to be said for the digital distribution concept but you'd think Valve would have realized by now that Steam is the showcase app for digital distribution. If they don't convince us they can successfully sell Half Life 2 online I don't expect many people will buy Half Life 3 online.

  28. Re:That's what you get! by Maestro4k · · Score: 2, Interesting
    • though every game that requires a cd check (every game iv played for quite some time) with a central server to play online (the only reason to even buy games) would suffer from the exact same problem should the company crumble along with said central server.
    That's essentially what the problem is with Steam and those affected by this now. We're talking about offline play though, while you may think online play is the only reason to buy games, there's a lot of people who prefer to never play online at all. Those games (the offline portion, or offline only games) certainly should not be affected by a company going out of business or an authentication server going down later on.

    Just one example, the Madden games on PS2 have online play but that play is only good for (at most) a year. After that you're stuck with an offline only copy, but it still plays just fine offline as it should.

  29. Re:Curse Steam by ashridah · · Score: 2, Informative

    Don't spin crap.

    "Then if you have to buy a new PC to handle the bloatware, you have to pay $10 to transfer your CD key"

    This isn't even REMOTELY true. all you need to do is remember your steam username and password, and reinstall the steam client. There is nothing. NOTHING! about a new pc that will force you to pay to release the cd key from the account.

    Whoever told you this is wrong, and clearly needs to reread the part about needing $10 to transfer cd keys to another account (which is what it sounds like you should be referring to, and is a perfectly good idea to protect people from assholes)

  30. Re:I warned you! by Lord+Kano · · Score: 3, Informative

    I've made plenty of LAN servers, simply press the "Create Server" button in the main menu of any game on Steam.

    If the Steam Auth servers are down, or you're not connected to a LAN with internet access you can't log in to steam to create a LAN server.

    When WON's auth servers went down, it didn't make any difference for LAN servers.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  31. Fun at a lan party by Anamanaman · · Score: 5, Insightful

    I'm at a lan party right now (400 people / www.lanpartynw.com). I was banging my head for the last 5 hours as to why I cant play counterstrike. I must have done a million firewall, system tweaks since I figured it HAD to be my computer since some people next to me have no problem logging in while I saw one person who has the same problem. The lan party is supposed to be steam enabled so they have a link up to the auth servers.

    And now I see the slashdot article. (Browsing the net using my cell phone as a modem trying to find a solution to this steam problem).

    Really, I'm pissed. Not only do they force this crap down our throat, but they cant keep it working right. I'm fine with authenticating for internet play, but making people authenticate for offline play is a plain old stupid idea.

    Check gamefix.com and theres cracks for all portions of Steam anyways, so people ARE pirating half-life 2 & all mods.

    So good job Valve. You've succeeded at pissing off your customers and failed at stopping people who are stealing your games.

    They definately arent getting my money again. Ever. I'll be one of the smart consumers who pirate their games from now on.

    1. Re:Fun at a lan party by TellarHK · · Score: 3, Interesting

      And you'll pirate Half-Life 3, and Half-Life 3's authentication system will be even worse for legitimate users? That makes a lot of sense, sure thing.

      Would you rather Valve spend tens of millions on developing Half-Life 2 and 3, sell it without DRM and barely sell a maybe a quarter of what they sold now due to rampant piracy? Let's see, estimates of cost on HL2 production range around... what, 30 million plus? They've sold 1.7 million units so far, so cut that back, say 250,000 units to be generous. That means they'd have made $12,500,000 -gross-. With an ungodly amount of that - more than half - going to the distribution channel.

      Sounds like a great way to lose money hand over fist... Oops, I think I just came up with the XBox Next marketing plan for Microsoft. Again.

    2. Re:Fun at a lan party by horza · · Score: 2, Interesting

      And you'll pirate Half-Life 3, and Half-Life 3's authentication system will be even worse for legitimate users? That makes a lot of sense, sure thing.

      Would you rather Valve spend tens of millions on developing Half-Life 2 and 3, sell it without DRM and barely sell a maybe a quarter of what they sold now due to rampant piracy? Let's see, estimates of cost on HL2 production range around... what, 30 million plus? They've sold 1.7 million units so far, so cut that back, say 250,000 units to be generous. That means they'd have made $12,500,000 -gross-. With an ungodly amount of that - more than half - going to the distribution channel.


      How did the RIAA/MPAA argument get modded +4? Same thing with music and films. Add large amounts of DRM, inconvenience the person that actually paid for it, and claim piracy is the reason the price is so high. Then do bogus calculations and claim every person that downloaded would have actually bought it full price, which is patently not true, and claim X billions in losses.

      How can a company that get it so right with Half Life (you can freely copy the CD and don't need it in the drive, the CD key lets you in the 1 player, 2 people on the Internet and 4 people on the LAN), and then get it so horribly wrong with Half Life 2. I'm gutted that I have to boycott it, I was so looking forwards to it :-(

      Phillip.

    3. Re:Fun at a lan party by I_redwolf · · Score: 2, Insightful

      Seriously, you aren't making a lot of sense. The people who pirate Half-Life 2 ARE ENJOYING the game they did not pay for.

      The people who PAID for Half-Life 2 CANNOT PLAY. As the original parent said he's just going to be a smart consumer. What, are you asking him to go buy another copy of the game to try and get it working? Maybe buy Half-Life 3 and pray it works?

      100% of the time people who pirate the software weren't going to buy it anyway. For the consumer who realizes it's easier to pirate than to buy a valid copy this is what will happen. Customers who want to buy copies of the game legally will turn to piracy. Why? Simply because it's easier and they won't have to put up with the bullshit.

      Before DRM how did Valve make money? Can you get a clue? Here are ways Valve can make money besides DRM, offer a trinket with the boxed copy. Offer gold disc editions. Put random freebies in boxed copies. Press a few of the CD's with graphically signed copies from the coders who sweated over the game; throw them into random boxes. Put posters in the boxes, put random easter eggs in the program that reward verified boxed copies. Throw in 500 copies of rebates into a box which would essentially make the game free for those respective parties. One could go on and on. All of it would make their current fan base more loyal and low and behold doesn't involve any DRM. Not only that but because of the loyal fan base and freebies/goodies to be had fans may buy more than one copy. It's simply good business all around. The "pirates" are still going to steal the game. So you end up with a fiercely loyal fan base, happy customers and you can concentrate on making your next game even better. All for a couple of trinkets which probably amount to 10 times less that was spent on the stupid DRM system. When you treat your customers with respect and like law abiding citizens. Guess what? They come back, not only do they come back but hell, they'll extend thesmelves for you when you need it. They'll buy that extra cookie, or come into the shop with a couple of friends. In some instances they'll only buy whatever product from you and you alone. When you treat them like criminals, they'll act like criminals.

      So will the parent pirate Half-Life 3? According to Valve; he is already a thief. However, as the consumer, Valve took his money, promised him service and that service is no where to be found. Someone here is the pirate and it's not the honest customer above who put down coin for the game.

      If you were stolen from, you'd be upset too. Right?

    4. Re:Fun at a lan party by David+Rolfe · · Score: 3, Interesting

      If it's principle, it's principle. If it's not, it's not. And that again is the point. If one is apt to shop lift because it's faster than check out, I guess that person will shoplift; Why? Because one is apt to shoplift, NOT BECAUSE of the 'time savings'.

      The argument that people pirate shit just because it's easy to do is fallacious. Period. If the law was important to them, they wouldn't do it in the first place. Right? Law-abiding citizens live by the rules even when it's not convenient. That's the way I live it, anyhow; That's what honesty is. Just because honesty is in short supply -- again -- has nothing to do with how short a download is.

      Now to address specifics: "How many people were doing this ? compare with how many people were buying games..." in the heady days of C64's and the like? Well I don't know how old you are, but back then, in the 'hobbiest' days I like to call them, EVERYONE was copying some games and software. When you spent 2000 1980-dollars on a computer and floppy drives, data casette readers, modems, and maybe the branded monitor too, you were really hurting to spend hunrdreds of dollars on software. You were more apt to copy it wholesale at the local user's group meeting, and maybe ocassionally get some 'free' software by typing out a listing from BYTE. If you were willing to wait 20 MINUTES for a program to load off TAPE you better believe you were willing to wait longer than that for a download. I mean we are talking 300 or 1200 bps here.

      Time progressed, modems and cpu's got faster, software got better, sizes increased, but until the mainstreaming of the software market, computer users groups and BBS's were a major source of infringing 'content'. Anyhow. We're talking around 1990 or so before people (average Joe) really started buying computer games. We're talking like Myst and Duke Nukem (pardon the loose dates). Then the Web came along, and once people starting finding out they could "Find anything on the Internet", porn, free software, free games ... that's when the real explosion happened. It didn't hurt that some of the most popular games Ever (to that point) came out, Wolfie, Doom (and the like) followed by Quake and the true mainstreaming of online multiplayer gaming.

      The point of this history lesson is to illustrate this: Downloading/Copying used to be the norm (whether it was infringement or legal) -- and has been DECREASING as the market has evolved, matured and grown. The proof of this is your opinion that mainstream users don't download games, that they all treat their computers like Atari 2600s: Buy a disc, stick it in, and tada it works.

      Unfortunately for Sony, and fortunately for Valve, console gaming and computer gaming started at opposite ends of the distribution spectrum and have converged. Computing moved from tiny sales, mostly copying and downloading to a wholesale industry with tight product controls and MUCH LESS copying and downloading; While console gaming moved from this tight control, hardly any casual infringement straight to dreamcastisos.com and modded xboxes. The major cause for this, again, is not the time involved in infringement, or really the ease of infringement per se, it's the changing attitudes of the [mostly] young people taking part in the 'warez scene' for both computers and consoles (are they different anymore?). How would I know? I terminated accounts for infringement while I worked in CAT at AOL. Maybe you know from personal experience, but have a lower tolerance than some of your more freebie oriented peers. The syndrome is even more pronounced with movie/dvd 'traders': four, eight, or more, gigabytes via DSL or Cable for a movie or a season of TV. It can't be as isolated at you think.

      Sorry for the long winded response. In conclusion "thats[sic] absurd eveyone[sic] has their limit," may be true but 'free' will push that limit way beyond what you claim. If the average high schooler is willing to download Playstation ISOs with an AOL dial-up connection that limit is way beyond just 'a few hours'.

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
  32. Re:Since When...? by Propagandhi · · Score: 3, Informative

    Steam is heavily bugged, easily overcome, and irritating.

    Heavily bugged: That's a bit of an overstatement. The friends list doesn't work, but that's pretty much the only bug I can think of off the top of my head. I'm sure someone will point me to some 3 page buglist somewhere, but I haven't noticed anything but the friend's list, so the other "bugs" seem pretty irrelevant to me.

    Easily overcome: What does this even mean? Steam is easy to hack? It's much harder than any previous system (WON, for instance)... I really don't understand what you're trying to say here.

    Irritating: This may be true, but you can always just stick it in offline mode and forget about it.

    As for why Valve continues to use it. Just look at the content updates of the last week or two for that answer. Official maps released, bugs fixed, SDK updated, community informed (through the new weekly updates), and users tracked. These are all things that Valve wants to do, and Steam does those things quite well.

    I have no idea how you're post was modded +4 insightful (especially with your second to last sentence being anything but on topic).

    Steam isn't perfect for all users, but it serves its purpose. If you don't like it go into offline mode and never come back, otherwise boycott Valve games...

  33. The Lesser of Many Evils by TellarHK · · Score: 5, Insightful

    Let's see, in order to publish a video game today you need DRM - shut up. I can hear you bitching already "But what about X, Y, and Z! They don't use DRM!" Shut the fuck up. We're not talking about Joe's Self-Published Title, we're talking about something being sold through a major distributor. DRM is a must - so what options are there?

    Lock to the physical CD? Easily cracked by many different groups out there. Major hassle to the game player, has the most potential for incompatibility issues.

    Serial key lock without serverside verification, or one-time verification? Again, not easily cracked, and will either have the same problem Steam will long down the road (no server to unlock) or will probably be backed up by a physical disc lock.

    License terms on all these options? One machine, occasionally one machine + laptop (though that's rare for games)

    And then there's Steam. Yes, Steam has flaws ranging from major to minor so let's look at those:

    Major flaws:
    Must authenticate to server or declare offline after authentication. Reliability of the server system is questionable. Will it be up tonight, next week, next year, a year after Steam 2 comes out? Twenty years down the road for retro-gaming?

    Minor flaws:
    Still can be cracked with some effort. Requires you to wait a few moments to launch the Steam.exe and load that before the game loads. However, in some cases this actually takes LESS time than some games that force you to watch six screens of technology trademark videos first.

    Now what does Steam give you after all this hassle? The ability to keep your game up to date without worrying about it. The ability to log onto and play your game from any computer with Steam installed. Any computer, just one at a time. This is great for people with multiple computers, or the ability to game after-hours at work or school. You no longer need to worry about the old hassle of installing your game at your college terminal and removing your CD-key before leaving so people don't sniff it out of the registry. ;)

    (Okay, the last probably just describes my school)

    Honestly, until Valve fucks it up seriously, I'm giving them the benefit of the doubt. They put enough time, energy and improvement into the first game that they earned a shot at changing the status quo. Publishers would NEVER let them distribute without some form of DRM, and I'd much rather have Steam and the benefits it does bring than anything like SecuROM and its ilk.

    A DRM-less world would be fucking incredible, yes. But guess what? Even if every person on Slashdot never bought another DRM-enabled program again, DRM will still be here. Idealism is fine, and breaking the rules is just fine too - but when people lash out like I see here it's just annoying. If you don't like it, fine. But acting like spoiled kids and calling the people at Valve all sorts of names is just pathetic.

    I don't see people bitching about the DRM built into the latest MMORPG, but they still shell forty or fifty bucks up front, then twelve bucks a month to keep on playing, but everyone complains about Steam as if they're stealing your soul. Many MMORPG's haven't given you the extra content Valve pulled into Half-Life since 1998. Team Fotress Classic, HL Deathmatch, acquiring DOD and Counter-Strike, that weird Ricochet thing, patch after patch after patch. Yet when HL2 comes out with something new, everyone goes off the deep end like they cloned Hitler.

  34. Brings up an entirely different issue by Fittysix · · Score: 2, Interesting

    Lets say 10 years down the road I decide to try that old HL2 game again, it was fun :)

    Now lets say valve doesn't really care about HL2 anymore, or perhaps valve is out of business

    Well HL2 is a single player game, steam doesn't matter right? Not quite, I still have to validate my game files, if the servers are no longer configured for it, or are possibly non-existant, how exactly do they expect me to play my HL2 that I bought?

    --
    *.sig
  35. Re:Online authentication unavailable for one night by mrchaotica · · Score: 4, Interesting

    To be fair:

    0.) Valve (or anyone else) should not be allowed to sell you something and then claim that you don't actually have any rights to use it. In other words, this copy protection bullshit should be illegal!

    The fact that the cracked versions working perfectly fine encourages copyright infringement is just poetic justice.

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  36. Re:I haven't played this, but what I'm hearing is by malakai · · Score: 4, Informative

    Well, in fact, it does not _all_ go down. You can leave the Steam tray app running and it will remain 'logged in' for an underterminate amount of time (at-least several days I believe).

    I have been exiting and closing Steam completely when I finish for the night. Requiring me to re-authenticate each day when I want to play CS:S or HL2 again. This obviously has bit me in the butt.

    Regardless, authentication is so lightweight and featureless that as a software engineer I find the fact the service isn't working unimaginable. I know we've all (those who've played MMOG) have experiecned this in the past, but come on. Surely by now the fault tolerent designs of corporate banking/trading software has finally seeped into game server authentication. Multiple masters, distributed, clustered, geographically dispersed, big-ip'd or hell even round-robin with 1s TTLs. Anything to provide some redundancy.

    This smells more like a data glitch then a software/hardware glitch. I heard they were going to be doing some account maint to disable some accounts that were being sold on e-bay and passed around pirate IRC channels.

    I'd bet heavily that this is the result of a very poorly formulated UPDATE sql statement. And piss-poor backup/recovery strategy.

  37. Valve Server Down Until Further Notice by Dark+Coder · · Score: 2, Funny

    SP LiveWire - Phoenix, AZ, USA.

    Responding to 10,000 gamers complaining of non-access to game servers, the Maricopa County Sheriff Department investigated a break-in at the Valve DataCentre near Phoenix, AZ. The grisly finding by the deputies prompted them to call in the FBI Anti-terrorist Strike Force.

    FBI ATSF raided the remaining part of SteamPowered computer control room and its server room. All the big fat system administrators were found passed out and lying about with excessive amount of twinkie wrappers strewed about.

    FBI ASF spokesman, J. Edgar Hoover, III, reported that 5 kiddie terrorists, claded in black bulletproof body armor, were videotaped as storming the Valve lobby. FBI Counter-Strike Computer Task Force (CSCT) sergeant reported that the DRM were disabled so that only hacked CS can play.

    It is not known how the SAs were force-fed the trademarked sugar snack or how they passed out in a "Half-Life" state without incurring any mortal injuries.

    No groups has step forward to claim responsibility.

  38. Disable NIC by malakai · · Score: 4, Informative
    If you disable your NIC or un-plug your connection, off-line mode will kick in. But it won't help in this issue. Once you get the message: "Steam is having trouble connecting to the Steam servers." Then it's too late. Your offline login info is gone or invalidated:

    Steam - Error
    Unable to connect to the Steam network. 'Offline mode' is unavailable because there is no Steam login information stored on this computer.
    You will not be able to use steam until you can connect to the Steam network again. To check the status of the Steam network please visit http://steampowered.com/status


  39. Re:It's a GAME by tftp · · Score: 3, Insightful
    Property and service are equally valuable, that's why I mentioned that in my original comment. If you take a day off to go to a dentist's appointment and then the dentist sends you away you have monetary loss and on top of that you are still in pain.

    In this case you paid for the service, and you expect the service to be provided when you need it, not when the company feels to it. When businesses buy services the contracts clearly say what happens when the service provider fails to provide. For example, many small businesses outsource paycheck management; imagine what would you do if such a company fails to pay you your salary?

    In this case we also talk about damaging someone's posessions, which are represented here with a Steam account. Many people said already that all you buy is the account, and once you lose it you have nothing. Well, a whole lot of accounts are lost - hopefully only temporarily, but nevertheless their property has been damaged already.

    And finally with regard to being unable to use the product, that's literally true here - people paid for something and they can't use it.

  40. Re:That's what you get! by TellarHK · · Score: 5, Interesting

    This is the biggest legitimate concern about Steam that most people voice - what happens if Valve goes under? I've been hoping someone in the gaming industry with enough pull could simply ASK Valve the question:

    ''If in the unlikely event that you were unable to continue providing authentication services within a reasonable amount of time, would you make certain people could activate the game?'' ... or some variation on that theme. Newell should have an answer for this, if he doesn't, he should be pushed hard enough to need one. I feel as though there's no reason to distrust any response he gives, so if he says they've got a plan, that's enough.

  41. Re:Since When...? by Kalan · · Score: 2, Informative

    Did you even realize you need to LOG IN before you can go to offline mode... siriously WTF is with that

  42. I hate to say it but... by jjn1056 · · Score: 5, Insightful

    ...you had to know this was going to happen.

    I mean, this company comes up with a digital restrictions management scheme that if Microsoft tried you'd all be screaming bloody murder, but just because it's from a game company, and you really want to play, you are willing to overlook the truly draconian measures they came up with to control distribution of their software.

    The way I see it, you all gave up your freedom to live in a fascist state because the government promised you something you valued more than freedom. Now you have to live with it. Good luck.

    Just remember, if we reward the companies who do this sort of thing by buying their games, they have no reason to stop. Just stop buying the game. It's a freedom thing. If we keep mindlessly buying stuff, sooner or later everything will be like this. I know you want to play, but sometimes standing up for your freedoms is hard.

    --
    Peace, or Not?
  43. Re:It's a GAME by lachlan76 · · Score: 2, Insightful

    Well a temporary outage of a game isn't enough to sue over IMO, and anyway, you probably said it doesn't matter when you agreed to the EULA.

    Now if the same happened with my Oracle DB, yes, heads should roll.

  44. Re:Offline can still work-Righteous Steam. by Tackhead · · Score: 2, Informative
    > > "This is only half-true. Once Half-Life 2 is decrypted and fully running, it is possible to set it to be playable offline, hence not needing an internet connection to run it, and the original single player games can be played from their original applications, not through steam."
    >
    >SHHHHSH! People around here are just building up a full head of steam, and you're going to ruin it.

    Incorrect. Once HL2 is up and running, and in offline mode, it only remains in offline mode so long as the "ticket" is valid. The tickets have expiry dates and times.

    Sorry bud. Offline mode is still pay-to-play. You currently pay $0.00 and a few TCP/IP packets per subscription period, but you're still on the subscription model.

  45. Encrypted installer package by tepples · · Score: 2, Informative

    if you bought the game in a retail store you do own a copy of the copyrighted work.

    No, you own a copy of an encrypted datafile, which is worthless without the decryption key, which is available only under contract with Valve through Steam.

  46. Re:We have to nip this thing now by mrchaotica · · Score: 2, Insightful
    I want a world where when I buy shit I own it, and where that ownership is not artificially tied to a single vendor's continued existence. It's just like the argument for open standards. When a vendor goes, so does your ability to use products which depend on closed file formats and protocols.
    Moreover, I want a world where I can port old games that I've bought to run on new hardware (e.g., make my DOS games run on my iBook), and modify them at will, and do everything else that I could do with a normal copyrighted work, like a book.

    I want a world where all software must be open-source, even if the code is locked away in the Library of Congress for release upon the expiration of copyright.
    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  47. Re:Online authentication unavailable for one night by nzkbuk · · Score: 2, Insightful

    HL2 is a single player offline game.
    It shouldn't have to phone home each time.

    Atleast on each MMORPG games I've played every time there is significant outages your account gets credited for the outage.
    Howm any people are going to see even a penny compensation from valve because of this?.

    The problem with this sort of error is that the problem is causing a bad login which invalidates your copy of HL2 (and any other games requiring steam) until valve gets steam working again.

    It's not a simple case of "Steam servers down, do you want to play in offline mode" it's a "Our servers believe you're not authorized to play this game any longer"

  48. Re:So the shit almost hit the fan by BobPaul · · Score: 2, Interesting

    Neither me nor, I suspect, you are lawyers, so probably we shouldn't debate the merits of a lawsuit here. One obvious fact is, though, that Valve can be sued regardless, and they would be insane to go to trial over such a thing.

    Maybe they could be sued over this (although I'd expect something in the EULA none of us read would take the wind out of any lawsuit) but I'll bet you a solid $10 that no law suit comes out of this.

    Valves gamers are mostly, what? 15-25? Even if the kids and young-adults banded together in a class action setup
    a) how many of the minor's parents are going to give them permission to participate in the lawsuit
    b) how many of the 18-25 players are going to bother, what with being
    +generally busy--with gaming and college.
    +lazy--this age bracket hardly even votes
    +broke--college is expensive. So are all of those games
    c) I have a feeling you'd have trouble finding a lawfirm willing to accept your case. Class action lawsuits often have trouble finding paper mills that poisened the water supply, killing infants and disabling the elderly. Fat chance sueing a gaming company because the held up their end of an EULA that you don't agree with, but obviously accepted since you're playing the game...

    I just don't see it happening.

  49. Re:It's a GAME by KDR_11k · · Score: 4, Insightful

    Considering the HL2 box doesn't mention the need of a service contract to work and you cannot be reasonably expected to know that beforehand (like you could be with the EULA, at least that's what the court claims but that only holds true for common EULA demands, you cannot be expected to know if an EULA introduces new rules) Valve is commiting fraud. No, telephones don't need that warning on the box because they would work if you could get a valid datastream from somewhere while circumventing Steam would likely get you a DMCA lawsuit. By omitting that warning they're either making Steam an illegal hidden cost (because it was not known at the time of sale) or invalidate it as a copy proterction mechanism (if they claim HL2 is just a receiver for data generated by services like Steam, omitting the like would make it an illegal cost).

    Note that even though Steam is "free" at the moment, personally identifiable information is considered a value. And besides, forcing you too enter an additional contract to make your purchase work the way it was advertised to work out of the box is fraud (since the good was advertised to work without the contract but doesn't).

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  50. Re:Leave the Jingoism to Bush, okay? by jjn1056 · · Score: 2, Insightful

    I appreciate your points. Maybe I did overhyperbolize a bit, I'm in a bad mood since my neighbors thought 7am sunday morning was a good time to start ripping apart their bathroom, which is right next to my bedroom :)

    However I think this is a battle worth fighting over. I am not too familair with secureROM, or why the current Steam system is supposed to be better. But for what it's worth here is why I don't like it.

    It appears to be a proprietary system. I don't see anyone opening their own steam servers, like people could open their own web servers back at the dawn of the internet. Without the ability to do this, we are granting our freedom to use software as with like it into the hands of one or a few companies whose interest often is at odds with our interest. Now, in the absence of monopoly this is manageable, but if Steam is the only way to play a game you paid for that it seems an intolerable restriction.

    Yeah, it's only a game, but next year this kind of thing could be built into all software. In a few years it could even be built into hardware devices, such as CD players. How would you like to have to log in just to play a CD? And what happens if you borrow a CD from a friend and it doesn't work in you CD player because that CD serial number is associated with your friend's player only.

    Seems unlikely to you? This is exactly the type of system that content and software people are looking to build. If we just let it happen it will be much harder to fight.

    Plus there is the principle of the matter. If you think this kind of thing is bad, than it is bad whether its for a game or for some software running life support systems at your local hospital. If you think Steam is okay, well then I guess that is you point of view, which I will respect but am forced to disagree with.

    --
    Peace, or Not?
  51. Re:Online authentication unavailable for one night by laughingcoyote · · Score: 2, Interesting

    Didn't buy it. Don't even have a cracked copy, I don't like that game. It cracked nicely for a couple friends, though. The cracked copies are working perfectly, even right now, unlike the legitimate copies, which both of them bought. The legit copies, on the other hand, only worked intermittently, even in "offline" mode.

    People -will- crack games. No matter what any software company does. The only question the software company needs to ask themselves is-how appealing do you want to make the cracks? The more you encumber your legitimate users with "authentication", the more of them you drive to cracked copies with that garbage removed.

    --
    To fight the war on terror, stop being afraid.
  52. Re:That's what you get! by Anonymous Coward · · Score: 2, Insightful

    Damm right. Next time you'll get the pirate versions and have alot better game experience. For free!

    Steam. Only the real customers get screwed!

  53. Re:It's a GAME by NanoGator · · Score: 5, Insightful

    "Um... Sure, I can see it'd be frustrating, but dude it's a *game*."

    Point of game: Entertainment.
    Game not in operation: Not entertainment.
    Cost of Game: $50

    Parent poster: Clueless.

    --
    "Derp de derp."
  54. Re:That's what you get! by shoptroll · · Score: 2, Informative

    Which you can also get around if you use something like All Seeing Eye... Provided the servers in question are hooking up with that server...

    The two UT2004 Master Servers are usually fairly reliable. I know the same can't be said for the U2XMP one (but I don't believe thats under Epic's control). UT2003 one is still up as well I think.

    --
    Insert Sig Here
  55. Re:Since When...? by SpecBear · · Score: 4, Informative

    Actually, you can't just forget about it in offline mode. I tried playing Half-Life 2 in offline mode since I'm paranoid and told ZoneAlarm to block it. After a few gaming sessions, the software kindly told me that it needed to connect to the Steam servers, and I wouldn't be able to play the game until it had a chance to update.

  56. Re:It's a GAME by _Sprocket_ · · Score: 2, Insightful

    Tell ya what - I'll sell you a glossy, empty box. I'll even fill it with a bogus CD. When you come to me and complain that it doesn't work, I'll just tell you it's just a game.

  57. Valve speaks about the issue with Steam by cobalt27x · · Score: 2, Informative
    It seems as though Valve is quite aware of the problem and is working on it as of the writing of this comment.

    General Forum: Yes, something is not right

    Paste of the link's contents in case the forum is too bogged down:

    Yes as is pretty clear from what you've read or from the fact you can't get Steam started, something isn't quite right at the moment. Some accounts are able to log in right now, and some aren't.

    Please be assured that if you are having problems, it is only temporary and your accounts have not been lost or damaged or otherwise compromised.

    I have received word that it's being worked on, and the Steam crew hope to have things back to normal for those with problems very soon.

    PS
    I turned off forum search to help with the load. We're being slashdotted right now plus obviously a lot of you are coming here to see what's up. We'll turn it back on soon.
  58. Re:Since When...? by mrchaotica · · Score: 4, Insightful
    *Sigh* Alright, here goes the explaining once again...
    I think you're hoping for an ideal that's a little "anti-American" (anti-capitalist, really) for the western world. Companies always want to protect their ip for as long as possible, so they can continue to sell games.
    First of all, "intellectual property" is a fiction. There is patent law, copyright law, and trademark law, but not of those things are property, nor are they similar enough to each other to be lumped together into the single term "intellectual property."

    Second, maybe my ideal is a little anti-capitalist. But anti-American? Certainly NOT! The Constitution's idea of copyright is not for the benefit of authors or publishers; it's for the benefit of the public. I'm tired of restating this argument myself; instead, please read about it here and here.

    Third, DRM systems are by NO means "inevitable." For one thing, is iD going out of business because Doom 3 doesn't have DRM? Also, "selling games" is not the only possible business model -- there are several MMORPGs where the game itself is free, or even Free, but the developers make money by selling subscriptions to the server. And I'm sure there's plenty of other possibilities out there too.

    And finally, if ensuring the public's rights results in fewer games, then so be it. If the US has to choose between freedom and economics, the choice must be freedom!
    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  59. Re:Since When...? by ciroknight · · Score: 4, Insightful

    This is the very reason I didn't buy in the first place. I was in the middle of Best Buy, game in hand, and asking myself "Hmm, I wonder how steam works", I went home and talked to some friends. My friend Colligan is like "Yeah, the game works fine if you don't connect to the internet", but I was still skeptical since it said that it was required on the box. I ask him if I can play it for a few hours, so we go around town, playing it until... all the sudden the game won't start up. I say to myself "ha, I knew that was going to happen," as we proceeded to the range of the nearest wireless access point in town, and I didn't buy the game.

    Story in short: When a company requires that you connect ONLINE for an OFFLINE game, something is INHEIRENTLY wrong. Either they should advertise the fact that you have to have an internet connection to use the game, or they should not require users to connect to the internet to download a new key so that they can continue to play the game. It's rediculous in so many ways, and the fact that I may not even have internet and might have to get the internet just to play the game alone should be grounds for a lawsuit. Especially since stores will NOT allow you to return a game once it's been opened. I don't think those guys at Best Buy would listen to me whine, "But I didn't know you had to connect to the internet to play this OFFLINE game, honestly!! "

    --
    "Victory means exit strategy, and it's important for the President to explain to us what the exit strategy is." G.W.Bush
  60. Copy protection/Auth = Shit by Anti_Climax · · Score: 4, Funny

    I bought the collectors edition of HL2. I'm not into counterstrike or any of the other games, I just wanted HL2. I installed it on my machine and tried to run it and ended up spending the better part of 2 weeks trying to get it working.

    I had the priviledge of participating in live chat, e-mail and phone support with several different reps working from scripts in India. None really knew what was going on, but their flow charts did point in the right direction: there was some problem with the DVD or the drive that was keeping the game from running.

    Upon launch the HL2.exe process would run, ramp up it's memory and processor usage and then quietly quit. no error, no feedback. After several reinstalls of both game and OS I exchanged my dvd for a new one, only to have the same problem. Rather than swap out my drive I pulled disc check crack off the internet and sure enough the game loaded without any issues.

    Not only is there issues with their remote auth for the game, but there are issues with the SecuROM protection they use on the actual discs, forcing me to crack my legit copy of HL2 just to get the damn thing to *run*.

    Fuck You Valve, If you release any more worthwhile games I'm just going to steal them to begin with... It's easier in the long run.

    --
    Even people that believe in pre-destiny look both ways before crossing the street.
  61. rtf post by Deternal · · Score: 2, Insightful

    Didn't you read? Both his friends bought the game, but couldn't use it due to steam problems, so he got them cracks which apparently works.

    This has always been my beef with copy-protection, anyone getting an illegal copy are much better off then are the ones who pay.

    They don't have to locate a manual, or check key-codes, or log-in to somé bogus webservice. They dont have a problem making a backup and they dont have a problem installing on a second machine so they can play with a friend (actually, blizzard handled this nicely in StarCraft - punch in your cd key once, and if you want to play with a friend you can install network play copies).

    Basically these people tried to do the right thing and it didn't work, and I'm guessing they can't get their money back.

  62. Re:Leave the Jingoism to Bush, okay? by L.Bob.Rife · · Score: 2, Insightful

    Everything's going to have DRM whether you or I like it or not. Spend some time trying to mold the future by encouraging things like Steam that at least offer something in return, rather than fighting the inevitable.

    You actually believe those marketing drones??

    DRM is not inevitable. How many years have copy protection schemes been implemented on games / other software? 20+ at least

    In the entire history of software, how many copy protection schemes have never been broken? How many have stood for more than a single year?

    Every piece of software I have EVER bought has been available through piracy, but nonetheless the software industry continues to grow.

    So why is an Orwellian world of DRM surviellance inevitable?

    For God's sakes, DOOM was released as shareware, and made ID millions of dollars. So don't start spouting about how the loss of freedom is something we need to accept to keep the game industry alive.

    And freedom is exactly the right word. When a company spies on you to determine whether you can use a product you have already paid for, what other term could possibly apply?

  63. Re:It's a GAME by tomstdenis · · Score: 2, Interesting

    Or.... pull the genius move of NOT BUY EVERYTHING MEDIA TELLS YOU TO!!!

    I disliked the idea of Steam from the get-go. Hence I didn't buy HL2.

    The problem with people like you is that you'll buy anything your told to, e.g. review posted on slashdot about upcoming HL2 engine, then IGN hosts a screenshot gallery, then you simply must own this game. It has l33t properties.

    Even if you think "I'm deciding to buy this" if you actually do buy it, it's totally the marketing wheels spinning.

    Not only that but as fun as HL2 is, it does get a bit tiring after a while. When I'm at my friends place playing the game I spend most of my time finding inventive ways to make the exploding red barrels explode all at once.

    I fell for Doom3 and what a ripoff that was. Generally I don't buy games first day but Doom3 was hyped and it looked very sweet. Then it turns out to be "YetAnotherStaticWorldWithShinyPolyRendering(tm)". The actual gameplay blows donkey balls and the engine is so resource intense that it's impossible to play at a "nice looking AND >20 FPS" rate on any modest graphics card. To me that's not progress that's just "something".

    Now I rent first [xbox/ps2] then buy. At least losing 5$ for a crappy game is better than losing 40$.

    Tom

    --
    Someday, I'll have a real sig.
  64. Two things by agraupe · · Score: 2, Insightful

    Firstly, I was able to log on last night. Everything was fine. If I hadn't been, I would have played some other game. Secondly, if Valve went tits-up, I would be sad, and then realize that for my $60 buck for HL2/CS:S, I had gotten more gameplay than $60 bucks had bought me since Final Fantasy VII. I have games right now that I don't play at all, just because they bore me. What if Valve died? The world will keep turning, folks.

  65. Wrong. by David+Rolfe · · Score: 3, Insightful

    If nobody pirated their games, there would be no need for the DRM. Pirates are at least as responsible for DRM as media companies. So if you don't like DRM, then stop pirating games, music, and movies. You're just making life difficult for paying customers.

    This is a spurious argument. "So if you don't like DRM, then stop..."? What will that accomplish? Nothing. They aren't making life difficult for paying customers. If every 'pirate' stopped infringing copyright today, it wouldn't matter. The DRM genie is already out of the bottle. Media companies (Valve included) will never go back. For these companies, the doctrines of Fair Use and First Sale are "quaint and obsolete" (to turn Gonzales' phrase).

    Regardless of the copyright protections outlined for us, the paying customers, the difficulty is not being caused by 'piracy' [copyright infringement], it's being caused by investors. Media wants to bleed a stone when it comes to music, movies, games, etc. because they are driven by one goal only to increase return on investment. Unfortunately, the real solution would be to turn back the coporate influence in Washington, reduce the reliance on capital markets, and trend back towards Constitutional government. You're a bright reader though, and know this will never come to pass.

    --
    Read Heinlein's 1953 Revolt in 2100, now more than ever.
  66. e-mail to Valve. by wangmaster · · Score: 2, Interesting

    While I'm positive people have voiced their opinions to Valve, I thought it was time I did so as well. I've been boycotting HL2 and Steam for a while now, and who knows, maybe my e-mail is the one that'll send them over to the light side :) Anyways, here it is if anyone cares: To whom it may concern, I thought it was time to voice my opinion regarding Steam. I have been a HUGE Half-Life fan. I've purchased multiple copies of half-life so that we can play multiplayers together at home (I didn't even have to do that since they were all LAN games and the CD keys don't appear to be enforced by LAN games, but still, I've paid money for multiple copies of HL because it's a good game and I buying software is a nice way to support the companies who put out decent software). I still play half-life, cs, tf, and dod on a regular basis. However, with regards to Half-life 2, I cannot justify giving you any money for the game (no matter how good it is), and I have voiced this opinion heavily to my friends and co-workers. Many of them are unaware of the reasons why they would not want to purchase half-life 2 until they heard from me and now they agree completely and refuse to buy Half-life 2. The main issue that has prompted my unwillingness to purchase half-life 2 is Steam. The DRM measures used in Steam are draconian. If I purchase single player game, I see absolutely no need to access an online system just to play the game. Apparently, on 1/29/2005 many users suffered from the exact problem that I had envisioned when I first heard about this. If something goes wrong, you can't play. Yes, I know about offline mode. However, offline mode doesn't really work well I only boot to Windows to play games. Each start of the steam client apparently "phones home". This is absolutely unacceptable to do for a single player game. The fact that if something goes wrong on your end could prevent me from playing a single player game I purchased is completely absurd. I understand the need to protect yourself from piracy, but based on the information I've been reading, pirates have already figured out how to circumvent Steam. At this point, you're hurting your paying customers more than pirates. Apparently, paying customers (once you have their money) rank lower than pirates. The second point I have with Steam is a minor one. Cheat banning. I understand why you do cheat banning. My problem with cheat banning is your methods of dealing with it: 1) If the cheats are removed and one BUYS a new cd-key then they can play on the secure servers. Keyword here is an individual has to BUY a new key after removing all the cheats. This is analogous to our legal system sentencing someone, then saying, if you bribe me, your sentence is commuted. This is absurd and doesn't reflect well in my eyes, as well as a significant chunk of the gaming community. I absolutely understand the need for cheat protection, but when the solution to it, after being caught, is to give you more money, well, you can see how that looks. 2) Directly from your FAQ: "Valve's Anti-Cheat system (VAC) automatically detects programs and other methods used to cheat in Valve's games and does not have any false positives in the system. We will not un-ban you regardless of the reason. It doesn't matter if someone else used your account, you didn't know what you were doing was wrong, your brother or sister downloaded a cheat you didn't know about, etc." How can you guarantee that there are no false positives? Any detection system is guaranteed to be exploitable. It just needs time to figure it out. What if someone figures out the exploit and were to release a W32.Steam.Cheat virus, how would you handle this? Based on your FAQ, VAC can do no wrong and you won't un-ban anyone. Will this statement stand? This second point regarding cheat banning is completely speculative not knowing what your VAC system actually does. However, the tone of the "We will not un-ban you regardless of the reason" once again solidifies in my mind that you care more about

  67. When did it become the #1 fasting selling game? by MMaestro · · Score: 2, Informative
    They've sold 1.7 million units so far,

    Um, Halo 2 sold over 1.4 million units since launch, on the larger audience console market, and with advertisement that rivaled movies. Where the HELL did you pull 1.7 million units for Half-Life 2 from? Final Fantasy 7 sold like over 4 million units TO DATE, and you're telling me a PC game is halfway to outdoing the most fan acclaimed RPG? Yeah, RIGHT.

  68. Dollars speak louder than complaints by JSmooth · · Score: 2, Insightful

    according to Vavle they have sold over 1.7 MILLION copies of HL2. Whine all you want as long as everyone buys the games they will keep adding more crap like steam.

    Speak with your dollars and stop buying this crap. Find another game or make one of your own.

  69. Re:Nice going, Valve! by hkmwbz · · Score: 2, Insightful

    Artists? Con-men who rip off their customers and make their lives miserable, more like. The pirated release is actually easier to install and faster to play.

    --
    Clever signature text goes here.