DOOM: The Boardgame
Ant writes "And I thought I had seen it all from DOOM world. Nope, there is a boardgame! It is for 2 to 4 players, playable in 1 to 2 hours, based on the groundbreaking DOOM 3 computer game by id Software. Seen on Blue's News." There's also Frag, which IMHO isn't a very good boardgame. The Doom game looks like it might work, though.
66 Plastic Miniatures, including:
6 Archvile figures
6 Demon figures
6 Hell Knight figures
6 Mancubus figures
6 Custom Dice
Wow, they really took that to heart, didn't they?
i guess i won't have to worry about getting a new graphics card after all
Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
Read the EFF's Fair Use FAQ
Here's a look at the roll result matrix:
Roll a 1: You are unable to see shit; lost 5 HP
Roll a 2: You are unable to see shit; lose 5 HP
Roll a 3: You are unable to see shit; lose 5 HP
Roll a 4: You are unable to see shit; lose 5 HP
Roll a 5: You are unable to see shit; lose 5 HP
Roll a 6: You are unable to see shit; lose 5 HP
Roll a 7: You are unable to see shit; lose 5 HP
Roll a 8: You are unable to see shit; lose 5 HP
It would be cool if it didn't suck.
... i hope it comes with a roll of duct tape!
(PS: I loved D3!)
Somehow I just don't think that a board game is going to be able to capture either the immersive atmosphere of the game. The game was all about being alone, how can you play it with other people?
Besides, its hard to play a board game in the middle of the night with the lights off.
"Any man who says he can see through women is missing a lot" Groucho Marx
Now if it were Demonslayers of Catan they might be onto something...
A feeling of having made the same mistake before: Deja Foobar
Is there something I am not getting here?
Most board games have some sort of Role-Playing element to them, not just "You walk into a room with 3 Cyberdemons. You died." Doom is a GREAT video game as most hack and slash games like it. How does gameplay flow?
Are there character goals? Can you build up your marine to rule the underworld?
Then again, perhaps I just don't get it...
Coding my way to the next BSOD!
Does it come with a chainsaw or do we have to bring our own?
Seven puppies were harmed during the making of this post.
You just landed on Park Place, which has 2 Hell Knights, a Cyberdemon, 8 Imps, and a hotel. You owe me $1750 and a case of shotgun shells.
k.
"In spite of everything, I still believe that people are really good at heart." - Anne Frank
You will have to upgrade your table in order to play.
Gee, I always thought the point of Doom was that you didn't need to play boardgames anymore....
I remember a D&D board game. You had the little player figures, dice (Neo: LOTS OF DICE), and the fun part, a Dungeon Master :)
I don't know, but this sounds like your typical board-playable RPG.
As an off-topic side note, I also remember the Spy vs Spy board game, we had lots of fun with that one (not that it's related, just a thought)
Can someone tell me how I can roll "IDDQD"? These scary imps have surrounded my marine and about to give him 666 scratches of death!
Clearly this is a direct port of Doom 3 multiplayer to the boardgame platform.
-Supports 2-4 players
-Playable for 1-2 hours
I wonder if they also ported the "absolute shit gameplay" feature aswell?
See what real boardgame geeks think of it:
http://www.boardgamegeek.com/game/10640
Ranked 68th, that's very good!
The place to check this out is the BoardGameGeek Doom: The Boardgame page, which has reviews, scenarios, and other good stuff.
Jeff
Commence one hundred "HAR HAR DOOMZ REALLY DARK" jokes now.
You may see:
"Yeah, but you can only see 1 space ahead"
"WTF WE nEed duct taPe"
or "OMG DICE ATTACK YOU FORM KNOQWERE".
We get it. Doom's dark. Enough already.
Since when has this country used intellectual elite as a pejorative term?
yeah, that would be cool,
~me walks away from the keyboard for the night, not sure if I'm serious or joking....
every day http://en.wikipedia.org/wiki/Special:Random
The rules provided in the box aren't always clear, but the game does have a lot of replayability. In fact, playing a mission you haven't played before can be extremely difficult, as it's easy to waste too much time and too many respawns exploring.
Some people would argue that the ammo system is rather sucky, though. You collect ammo counters and lose them on the basis of the dice, not for every shot you make, so you may get no opportunity to use the bigger weapons with two dice that have chances to miss. This is especially crucial when you consider some monsters can't even be harmed by most weapons. Oh, and the losing armour on respawn really, really sucks, because there's so little of it in most missions, and without it, pretty much everything that attacks you will do damage.
If you play it much, you'll probably want to establish some tailored rules for your group.
Other stuff: the miniatures are decent and painting allows you to see the nice amount of detail they have on them; the playing pieces and cards are all heavy enough stock that should last a fair while.
Give it a try, though!
Ph-nglui mglw'nafh Gates M'dna wgah'nagl fhtagn.
Actually, the boardgame community has been anticipating this title for quite some time. You can find more details, discussions, and mods (yes, mods!) on Doom from the perspective of boardgamers here:
http://www.boardgamegeek.com/game/10640
Regards,
Spock_NPA
I remember being in the dorms and playing the new version of Risk (Risk 2210) for hours, usually twice a week. I think it would be cool to have a Doom version of Risk. The map could be of Mars with several bases on the map and posssibly even an orbiting station. I can see great potential for such a game.
-Sumdog
Then you've never played it around a table with 4 or 5 other people. Beats computer games any day.
A half life 2 board game will come out later leaving the old doom game in the dust.
Unfortunately, the Half-Life2 board game can't be played in the same building as a computer running Linux or MacOS, and requires all players to call the publisher to ask for permission before playing. Most slashdot geeks clamor for a boycott against the game, but secretly play it at their friend's houses.
0 1 - just my two bits
Cheat codes:
GOD MODE: "roll" dice by placing them down carefully on the number you want
KILL ALL MONSTERS: Place your hand firmly on your playing pice. With the other hand grasp the playing board with your other hand and shake vigorously.
UNLIMITED AMMO: Point behind the other players and say in a loud voice, "Hey, what the heck is THAT over there!?!?!" When other player look away to see what you are looking at, grab all unused game tokens.
CHANGE LEVELS: With a broad sweep of your arm, clean the board. Then set up again in the configuration of the level you want to play.
EASTER EGGS: IDDQD, many easter eggs will become hidden in your house. (This only works on Easter morning)
They've already come out with a see-through-walls hack too, in fact, it looks like it's pre-built into the game...
"Your superior intellect is no match for our puny weapons!"
PS. You can actually see something in this game!
You are (fortunately) incorrect.
In Doom (the board game), one player always plays the monsters. So with 2 players, the marine player is "alone".
Also, when played with 4 players (=3 marines), it really freaks you out when/if you are far away from your own team - for example your team decides to enter a room and when you step in the door suddenly closes cutting you off from your team.
> Anyone can make a High poly game that requires excessive processing power.
Pardon me for nitpicking, but how exactly is Doom 3 a high-poly game that requires "excessive" processing power? If you took Doom 3's graphics on its own and slapped it on an older engine, it would take much, much longer to draw at the same quality.
You're clearly underestimating the massive engineering effort put into making the game. If you think Doom 3's engine was just created by "anyone", think again. Setting aside who made that graphics engine (as there are already lots of Carmack fanboys in the world to emphasize that point), the algorithms used in the game are the product of years of research work by other guys who aren't even directly involved in Doom 3's making.
The shadows alone, though largely derided by most people for making the game "too dark", is only made possible due to Everitt, Kilgard and other people's groundbreaking research work on the area. I currently have their papers on my desk. Without those algorithms, Doom 3's shadows would approach *polynomial* time just to get it to render!
If you want to criticize the game itself, go ahead. (I personally liked the game's atmosphere more than Half-Life 2, but my subjective opinions rarely count for anything.) But don't discount the fact that it took real people with great minds to actually make these stuff. I could say with absolute certainty that Doom 3 is ground-breaking in the graphics arena.
Pet peeve: Profane people propagating perfunctory pedantry.
66 minatures including
2 striders
3 gunships
2 attack helicopters
10 resistance soldiers
10 combine soldiers
5 metrocops
5 elites
2 combine missile trucks
2 combine dropships
1 combine generators
2 combine energy barriers
4 civilians
1 barney
1 eli vance
1 vortigaunt
2 antlions
1 alex
1 dog
1 G-man
1 spin-the-crowbar decision wheel
"Okay, I slowly -- SLOWLY -- enter the room. What do I see?"
"It's dark. There's some blood on the ground."
"And that's it?"
"Yes. ROWR!"
"What? What? I spin around!"
"There's nothing there. Just a scary noise. Oh, but you see a box of shotgun shells."
"OK, motherfucker, I know what's going to happen. I sneak up, and JUST AS I GRAB THE SHELLS I spin around!"
"A closet opens up and an imp pops out!"
"I shoot the bastard! BLAM1 I rolled a 12! He's dead!"
"Good job, marine. So what now?"
"I walk toward the door..."
"And just as you do so, three Hell Knights teleport in behind you!!"
"What the..."
"GRROWR! ROAR! SLASH! BOOM! You're dead."
"Motherfucker... OK, I hit Alt-tab."
"What?"
"You heard me. I navigate to the DOOM directory and hit unistall.exe . You backstabbed me for the last time, bitch."
you are likely to be eaten by a grue
Conservatism: The fear that somewhere, somehow, someone you think is your inferior is being treated as your equal.
Looks just the same to me
Very good game though if you've got some free time and you're a games workshop fan
What?br>
Blood Bowl is superb. It's quick, fun, stupid and violent.
Chaos League whoud have been shot at birth (yeah - I bought it), but Blood Bowl is an absolute classic.
I humbly submit that you haven't got the faintest idea what you're talking about.
But you do need a friend.
I am NOT a man!
I am a free number!
Those have got to be the UGliest pieces I've seen in a game in a while. The actual sculpturing of the figures might be okay, but those colors...OMG!
I'd gladly pay a little more for figures that were painted to look a bit more like their digital counterparts.
GET FREE APPLE STUFF!
That said, is anyone else reminded of the Day of the Dead boardgame? (link can't be checked, at work and the filters don't allow anything with "game" in it. Alt link or use Google to find it yourself)
This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
After looking over the link and reading the comments here, it sounds a lot like the old game Space Crusade (link goes to first hit on Google).
:)
In both games, up to three players control marines searching through a map, with another player (controlling the nasties) able to drop new things in places the players can't see.
Space Crusade was fun, but fiendishly hard for the marines...which is where I think they got the idea
I played the Doom boardgame a couple of weekends ago and although I was a fan of the video game, I really didn't care for the board game version. We played a game with 3 Marines against the evil baddies, and here's a microreview of the game.
The first thing I noticed was the game had approximately a metric buttload of figurines, dice, cards, and widgets. Heck, I think there are even some out-of-state fireworks and dancing girls in the box. So, if you're into games with lotsa bits, Doom has some serious heft to it.
With those bits comes a lot of dice-rolling. Each weapon has an array of dice to be thrown, each with varying damages, ranges, and ammo-usage. We found ammo to be extremely scarce. Each player starts out with a small amount of ammo, and it tends to run out quickly -- at least one out of every three attacks. Due to some bad die rolls, our "sharpshooter" marine was constantly running out of ammo, and had to often resort to the classic "fist" attack. (Which, strangely enough, seems to be more effective than the pistol.)
The line-of-sight rules combined with Evil's spawning rules seemed a little out-of-line. Evil was able to use a constant supply of cards in his hand to spawn new bad guys (which is a departure from the video game). Evil could spawn anywhere he could put a critter out of our "line-of-sight". Unfortunately, even one or two little critters could block line of sight for a big critter. When we finally started working carefully to cover every corner, being careful of line-of-sight, Evil played a "Darkness" card which allowed new baddies to spawn. Twice. This was all great fun for the Evil player, but irritating and frustrating for the players. (In the original game, a player could "clear out" an area and use it as a safe zone. Nothing doing in the board game.)
The game allows 6 respawns of the players before the evil player wins. Which is a good thing -- us players had lost 3 lives before we got out of the first room. The game also took a long time to play. We played for nearly 3 hours before we gave up the ghost, but none of the players except for Evil seemed to have a good time.
Earlier the same day, we played the "Buffy the Vampire Slayer" game, which is along the same lines as Doom. A similar theme, a similar style of play (one player versus the rest), but Buffy seemed much better for some reason. Buffy kept things simple, which Doom bogged down with the details.
I'm not really looking forward to playing the Doom boardgame again, but I'll probably give it another shot to see if there was something that I missed. Although it had lovely pieces, I think the gameplay was a lot of dice-rolling for three hours, with the odds stacked frustratingly against the Marines to the point of being "not fun." Maybe the dice were just not with us. If you like the pretty bits, and like slapping a bunch of dice and figures around the table, then you might want to check this out.
Ceci n'est pas une pipe.
Yes I have a mod to this board game. It's the Doom3 boardgame mod. I will sell you a piece of ducttape to tape your flashlight to your gun for only $19.95!! Act now and I will throw in a piece for your friend too!! That's a $39.90 value for just $19.95!!!