Archon to be Revived
Phoenix-IT writes "How many of you remember the classic strategy game Archon? Curve Software is remaking the original game for DirectX with support for network play. Distribution details are undetermined. There are long term plans to port to Macintosh and UNIX environments, but no details at the moment. The game is not open source because it contains some of the original 8-bit code, which was donated to the project, but a public beta might be on the way!"
How about Archon II (for the c64 at least)? I liked that game a lot more. Fun stuff.
And the knowledge that they fear is a weapon to be used against them...
Where'd they get the Templar Archives? As far as I know, humanity has not yet made contact with the Protoss.
-mkb
I remember this and Rogue as the first two games I ever played on the Amiga, right when it first came out.
"Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
The game is not open source because it contains some of the original 8-bit code
So, let me get this straight, they want to develop a new archon, but gosh darn it, we can't because we've got this legacy 8 bit code?!
Gentlemen, this game is mind-numbingly straightforward to code. We're talking IJKL controls moving sprites around the screen. Throw out the 20 year old code. Then open it up. Do or do not, there is no try!
Brings a tear to the eye... brings back memories of my youth, playing it on my trusty. Back when in the age of proper computer games...
"When I were a lad we only had 48K to play with on my spectrum"
"48K! luxury! My ZX81 had 1K and a 16K RAM pack that crashed as soon as you breathed on it"
Memes don't exist. Spread the Word.
http://www.lucasarts.com/products/wrath/
"How many of you remember the classic strategy game Archon?"
Not me. Nope. Not a clue.
What I DO remember is "MacFoxex". When is THAT going to be revived? Now there's old school quality...
"He uses statistics as a drunken man uses lampposts...for support rather than illumination." - Andrew Lang
Check out this Quake 3 Archon mod. Pretty cool! http://www.planetquake.com/brazen/arq/images.shtml
The best archon-like I've played so far was Dark Legions by Silicon Knights.
Archon Ultra, also distributed by SSI, was good but not quite great, and my floppies died so fast that I never got to really play.
Both came out in 1994, but I guess my CD version of Dark Legion lasted longer than the floppy version of Ultra. Must have something to do with a 400 watts bass amp sitting next to my PC at the time.
I still have my archon.exe on more than one hard disk at home.
Nouvelles de jeux et technologies en français. TC
What awesome news! I've been into old games lately (such as Star Control II/Ur Quan Masters). I wonder if Paul Reiche III had anything to do with this (since he had quite a bit to do with the free release of SC2/Ur Quan Masters) and was on the design team for each of these games. Man, Archon was a sweet game. I can't wait until they release it...with network support, noless!
-Turkey
This is a legit question, because, frankly, I wonder. Why can't this particular program use OpenGL rather than DirectX? OpenGL would most likely make the porting efforts less time-consuming, as Linux, most *nix and Mac OS X all support OpenGL, but DirectX is Windows only. OpenGL also works on Windows does it not? Is DirectX so much easier that it's worth the porting time? If you start from the get-go with porting in mind, why use DirectX? Someone please educate me.
Do not touch -Willie
hasn't evolved much considering it's still using original 8bit code... in all seriousness, Archon was one of my favorites, can't wait to hear the screaming banshee lol...
Archon was one of the best games I had for my Atari 800. The idea was fairly simple (as is usually the case with good games): take a chess-style game, but require that the pieces fight when trying to take another piece. Different pieces had different weapons, abilities, and movement. Pieces had different power based on what color of square they were on (and some squares changed colors). You won by killing all of the oponents pieces or by taking five particular squares.
Its called "wrath unleashed" for xbox and ps2, if you like archon you will dig this.
- ftp://arnold.c64.org/pub/games/a/
- http://www.freedownloadscenter.com/Games/Gaming
_ Utilities/Frodo.html
Add network play:.... Danielle Bunten.
Then why was this posted to the front page of apple.slashdot.org?
--
"Open source is good." - Steve Jobs
"Open source is evil." - Microsoft
Does anybody out there have the source code available for Avalon Hill's Galaxy? My friends and I spent hours playing this on our Atari 400/800's and have always talked about how cool it would be to rewrite it in Java or something so we could play it again. The source was written in Basic.
I know that this isn't about Archon but I figure that if anybody reading this even knows what Archon was they might have an old Galaxy disk laying somewhere.
Is anyone ever going to remake Autoduel? Update graphics and everything but keep the gameplay the same. That game was the best! I actually have a copy on my computer that runs in XP, but a remake would be nice.
Also, while Archon is great, somebody needs to do a faithful rendition of MULE.
Lasers Controlled Games!
So they're going to use Direct X, and probably Direct Play for the networking (horribly unportable, despite openplay), and then have plans of Linux and Mac ports?
Yeah, right, I'll just type that up on my invisible typewriter.
Check out ioquake3.org for a great, free, First-Person Shooter engine!
Archon is one of the main reasons why I still have my old Atari 800XL hooked up and working.
If that doesn't qualify me to carry a geek license, nothing does....
I just hope they don't over-engineer it. It was the simplicity which made the game addictive. Ah, how I loved that unicorn...
Insert witty comment *here*. I'm fresh out of wit...
These games were published by EA and originally developed by Jon Freeman and Anne Westfall. Although, doesn't Electronic Arts own Archon as intellectual property? I never figured out if it was a separate studio that made Archon or if it was internally developed by Electronic Arts.
COMPUTER! Whatever happened to Blueberry Muffin?
another classic video game has died.
http://www.the-underdogs.org/game.php?id=275
I found the link to Dark Legions
--Welcome to the Realm of the Hawke--
I played Archon on my Mac just yesterday, using the Power64 C-64 emulator and my old Epyx 500 XJ joystick (via Stelladaptor).
:-)
The golden age of classic gaming is today, my friends! Sure, I could dig out my old 64 and the original Archon disk, but why bother when emulation lets me cram all of my best C-64, Atari 2600, and arcade games into a 12" laptop and play during my lunch hour? Hell, I've got a ZX81 emulator as well, though admittedly I don't have much use for it.
-Cybrex
Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
Not me...
Uh... Little help?
There is a Commodore 64 version of that game in BASIC. LOOK HERE
READY.
PRINT ""+-0
To bad its not OS'd, it would be fun to see those old 8 bit Code surrounded by direct x wrappers :) i'm not sure i would use those code i a newly coded software.
XArchon
At least I now know why my site has been receiving more hits than usual! I'm the lead (read: only) developer of Archon Evolution and I'd like to make it clear that A:E *is* going multi-platform. I'm currently porting the rendering layer to OpenGL (collisions are giving me problems at the moment) and, once finished, Windows users will be able to play against MAX and Linux users. The DirectX version is being scrapped, although the first public beta will probably be a DirectX build (as it's reached a stable state). Thanks for your interest.
The game is written in Blitz Basic. Blitz Basic makes it easy to program 2D and 3D games, but it only supports DirectX.
They might port it to OpenGL eventually by porting it to BlitzMAX, a new version of Blitz Basic which is geared more toward professionals (but without a professional price point) and designed for cross platform development.
With BlitzMAX, you can compile the same code to run on PC, Mac, or Linux.
I love this comment. Back in 1993 they are talking about sequels to video games as being unusual, and cringing at the thought. Don't you just love the sweet irony?
I love milking franchises as much as the next guy, don't get me wrong, from Impossible Mission to Final Fantasy
Read Heinlein's 1953 Revolt in 2100, now more than ever.
This is one of the best video games ever made
Akimow
http://bastedo.urbanup.com/808834