Desktop Linux Summit Highlights
mo writes "The Desktop Linux Summit has just concluded in San Diego. There were a number of exhibitors, including Novell, AMD, and Mozilla. I've put together a summary of some of the more interesting announcements and booths at the conference. Highlights include a Linux-only 3D game, DRM-free music services, and a new Asterisk GUI."
Beyond doubt, we need better and more 3D games to attract a normal Joe towards using GNU/Linux. Even I reboot to winblows for the games. First step would be to port the existing games to Linux, but this cannot be done by the community. We need help from the gaming companies and I am are more than willing to pay for some nice games like Counter Stike, Half Life and NFS Underground.
OK, Switchvox has got the nicest GUI for an Asterisk-based system I've yet seen. Too bad it only comes on their PBX systems (starting at $995). I'd love to have GUI-based software like that to go along with my home asterisk setup.
How am I supposed to fit a pithy, relevant quote into 120 characters?
The big firms will embrace Linux on the desktop when they can see network deployability and end-user configuration lockdown in an easy-to-buy solution. It's a pretty major acceptance criterion. Anybody focusing on that?
Do not mock my vision of impractical footwear
Where are the tubby bearded Unix gurus? The skinny, pasty-skinned, ponytailed technopolitical geeks with the long leather dusters? The thought of any "summit" where friendly user interfaces were highlighted probably scared 'em off.
The first half-day of the conference was an OpenOffice.org RegiCon (Regional conference), and yet there was no mention of them in the article? That's a HORRIBLE summary of the DLS, coming from someone who was there every second of the thing.
Jay | http://oldos.org
>network deployability
Ummm, people have been installing Linux over a network for over a decade. The old NFS installs worked just fine. You didn't even need a boot floppy if you had a boot ROM on the network card. Now I just do everything with a business-card CD of Debian, and download all of the packages, including our custom ones, from a central company server.
> end-user configuration lockdown
UNIX has had this for over 30 years, and Linux for over 13 years. When you don't give the end-users the root password, the configuration is locked-down.
I was there as well and Rob Lanphier, Real's open source guru, unveiled the next feature set of the Helix Player (https://player.helixcommunity.org) and the Linux RealPlayer. The three features I wrote down were: - Subscription radio - Commercial Free - YES!!! - Reduced start up delay - whatever that was - Automatic bandwidth detection - for better roaming I think. Later...
Skype is an implementation of VOIP. Asterisk (and Switchvox) is a sort of drop-in replacement for some very expensive telephone switch and voicemail hardware (PBX) like the Avaya systems.
And I love that screenshot with the taskbar that has room for about 1.5 open window buttons at 1024x768 resolution.
DCMonkey
And that's just a poor substitute for piloting actual battlemechs.
Where are you getting that? GURPS? How 'bout no. Mechwarrior is based off of FASA's classic "Battletech" boardgame. The RPG version that was released later (which did have a GURPS version) was called MechWarrior. The two games were meant to be played in tandem - using Battletech material for vehicular combat. The Mechwarrior games have always actually been far more tied to Battletech (the vehicle technology game) than any of the Mechwarrior (man-level RPG game) material.
Unreal Doom3 HalfLife2 Enemy Territory Cube Savage Stratagus Freeciv Wesnoth NeverwinterNights Tribes2 Vendetta YohohoPuzzlePirates Civilization AlphaCentauri FrozenBubble Pydance Teg DeusEx BZFlag XPlane Flightgear Torcs Scorched3d Pingus Lincity Tuxcart Torcs Quake 123 VegaStrike Railz LBreakout Armagetron PPRacer Vendetta and there more impressive titles under development.
Here's my opinion. What "we" need are fewer people saying we need more games, and more people recognizing some of the excellent offerings we have right now. If we support these games (even with nothing more than just a little recognition), the companies WILL notice, see us as a market, and want to cater to us.
For #3 check the Freekdesktop specification.
Basically, different toolkits and DE will still exist but they aim to standarize stuff to increase interoperabiltt between DEs; from stuff like common configuration files, proper metadata support, menu files, and trash can management to more complex like drag-and-drop between tookits, control embeeding and (finally) proper clipboard functioning.
This has the potential to end a lot of nightmares for program instalation and interoperability, no matter for which desktop you write them.
Most major desktop enviroments are embracing the Freedesktop specifications: KDE and Gnome among them. XFCE 4 deserves a nod too for being one of the most FD-compliant desktops available.
(This isn't a troll, I just want to see some clear arguments.)
I'm a fairly heavy Windows user. For about 90-120 minutes a day, I check email through Thunderbird, browse some sites with Firefox, chat on Gaim and XChat, and download my daily dose of Mercury Theatre[1] with Azureus. I use Sygate Firewall and AVG Anti-virus, and I rarely have a problem.
Why should _I_ switch to Linux?
[1] Mercury Theatre is in the public domain, so this isn't a warez-related post.
If you call mplayer (a media player with the most comprehensive format support you'll find anywhere) half-baked then you are sadly deluded.
Admittedly gmplayer isn't the most brilliant interface, but as a gecko plugin it works flawlessly and not only runs happily in-browser but also offers fullscreen playback for stuff you view in-browser. That is a damn useful feature that (IIRC) you won't find in realplayer or MS media player browser plugins.
With regards to your sarcastic take on KDE and Gnome, they are totally different DEs with different approaches, architecture, and language choice. Do you honestly think we'd make faster progress if we pigeon-holed people into one or the other? Half of the development impetus comes from the passion of the developers. Remove the choice for them to work on what they feel is [potentially] the best platform and you remove much of the emotion involved and hence the desire and motivation.
This is not the corporate world when focusing on one thing is best because that's how you make money. The freedom and choice that you deride is not only what makes Free Software so attractive but what provides the reason that most people develop for it; I don't think many people would volunteer their services to Microsoft.
There is more than logistics at work here. You, and others who scorn at Free Software diversity, would do well to appreciate that.
Free Gamer - Free games list and commentary
I would suggest staying with Windows for the time being. Why becuase it works for you, why fix something that isn't broken.
Now from your description I would suggest to moving to Linux in the future. This is how I would do it.
First Thing I would suggest you to do is read up on how to use Linux, and get used to it. Try out one of the bootable distro and use that for awhile, make sure you can use everything. If everything works(hardware and software), and you have the time go ahead and (Backup)install Linux.
Otherwise I would wait for when you are ready to replace your computer, and plan my purchases around Linux. Linux is really good about Hardware support, but I would be careful and double check everything you buy and make sure it would work, and isn't too hard to setup.
Once you have everything working, then transfer all your work related things to the new computer and then put that Windows Box to rest.
mnewberg.com
I'm working on a cross platform(Linux | Mac | Win) driving simulator. I'm confident it's going to be a success is due to our use of 3rd party libraries to aid in development but how long it takes depends on how much help we recieve. A lot of aspiring OSS developers aren't aware that high quality libraries exist to aid in development of increasingly complicated games. We get to focus on the driving dynamics and not arcane shader technology because our graphics engine simplifies it.
Check out our image gallery for a look at the shadowing capabilities we're taking advantage of. If you or anybody you know are C++ gurus and have a love for driving and/or Open Source Software please consider lending a hand. Say hi on irc... irc.boomtown.net #motorsport
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