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The Moral Responsibility of Game Creators

Gamasutra.com has reactions from another provocative question of the week. The topic this time was "Do game creators have any moral responsibilities in teaching values to their audience?" There were many responses on both sides of the issue. From the article: "A resounding NO. Do writers have that same responsibility? Actors? What other limitations would we put on them and our freedom of expression, in order to accomplish that lofty goal? Just ask Jerry Falwell, or the embittered ghost of Senator McCarthy for your answer... NO. Leave the morality lessons to the parents and the priests. They are quite good at their jobs. -Anonymous"

161 comments

  1. Rediculous question by gothzilla · · Score: 4, Insightful

    Do artists have a moral responsibility?
    Do authors have a moral responsibility?
    Do writers have a moral responsibility?
    They do if they choose to have one. Period. End of story.

    1. Re:Rediculous question by BoomerSooner · · Score: 4, Insightful

      Submitter forgot this jackass.

      What the fuck is wrong with people today? It's hard to believe but the US is getting farther and farther from being the bastion of freedom and becoming just like those countries we ridicule.

    2. Re:Rediculous question by kgbkgb · · Score: 1

      They do if they choose to have one. Period. End of story.

      I'm sorry but I don't think this answer makes much sense. A responsibility is something that one has whether they like it or not. One can choose whether or not to take up a responsibility (by choosing to not become an artist/author/writer/etc, assuming those positions actually carry a responsibility), but the person has the responsibility regardless.

      What you're talking about is typically called a "decision", not a "responsibility".

    3. Re:Rediculous question by Anonymous Coward · · Score: 0

      Be that as it may, I feel that the creator of a fictional work has no responsibility if an audience member decides to use it as a moral compass. It's art, it's fiction, it's not reality. It's not supposed to be. People with mental illnesses that prevent them from being able to separate reality from video games are not the reponsibilty of the game maker, no matter what choices they make.

    4. Re:Rediculous question by MindStalker · · Score: 1

      There is a difference between holding and author "responsible" for his work. And saying that everyone should have a moral responsibility to their community to try and improve it. Obviously some people will choose neither and that is their right, but the argument can definatly be made that someone SHOULD try to be as responsible civic wise as they can.

    5. Re:Rediculous question by gothzilla · · Score: 3, Insightful

      One can choose to take responsibility or abandon it. You can give someone responsibility but that doesn't mean they have to take it. There is no such thing as inherent responsibility that is out of ones control. This is the essence of free will, the ability to choose what you do, what you create, and what you give a crap about. I'm not saying that there aren't any consequences for their actions, nor am I saying that there shouldn't be any, but the initial choice rests with the individual alone. If a game maker is forced to "take responsibility" through consequences, then all artists, musicians, and creators will have to be as well.

    6. Re:Rediculous question by gothzilla · · Score: 0, Troll

      Just as the Founding Fathers of the USA should have been more responsible, civic minded people and followed the rules of England, right? Dumping all that tea into the Boston Harbor was an act of terrorism, wasn't it?

    7. Re:Rediculous question by Anonymous Coward · · Score: 0

      What a ridiculous response! You're generalizing to a black and white world and forgot that there are shades of gray in between.

    8. Re:Rediculous question by Siniset · · Score: 1

      what? this is the counter-example? civic responsibility does not mean "support the status quo". It means, a responsipility to improve society. I think most people would agree that means changing the status quo, much like the civic minded american revolutionaries.

    9. Re:Rediculous question by Anonymous Coward · · Score: 0
      As has been pointed out this is the "new political correctness", things will probably swing back the other way with a vengeance in about 3-5 years. I really expect the religious right to earn themselves so many enemies while they hold the whip hand that "unthinkable things" like taxation of churches become thinkable once that happens.

      So look out shitheads, your moment in the sun will be over before you know it.

    10. Re:Rediculous question by gothzilla · · Score: 1

      What one chooses is not black and white, but all shades of grey. I believe you are the one reducing one's choices to black and white, where an individual may take all, some, or no responsibility for their creations.

    11. Re:Rediculous question by Anonymous Coward · · Score: 1, Insightful
      Attacks on videogames have not come soley from the "religious right". It might be convenient for you to blame everything you don't like on those evil Bible-thumpers, but don't expect anyone to take you seriously.

      Fallacies of composition are bad, mmmmmm'kay?

    12. Re:Rediculous question by Anonymous Coward · · Score: 0
      The dems have always had their fair share of "think of the children" bleating, but the religious right has a harder edge and more offensive tone in their demands for "decency". American Protestant values are practically part of the party platform of the pubs at this point and are supported at a much higher level than amongst the dems.

      I don't expect to be taken seriously, but I do expect to have a big shit eating grin on my face when the backlash starts.

    13. Re:Rediculous question by Golias · · Score: 2, Funny

      Black and white are two perfectly good shades of gray. I think some people are too quick to discard them.

      --

      Information wants to be anthropomorphized.

    14. Re:Rediculous question by Anonymous Coward · · Score: 0

      to try and improve it

      "to try to improve it".

    15. Re:Rediculous question by MindStalker · · Score: 1

      Come on, I horribly mangled the grammer in the entire post. Why are you picking on just one part?

    16. Re:Rediculous question by theghost · · Score: 1

      Do artists have a moral responsibility?
      Do authors have a moral responsibility?
      Do writers have a moral responsibility?
      They do if they choose to have one. Period. End of story.


      Not the end of story, not even correct.

      Yes, they all have a moral responsibility, as do game creators. Everyone has moral responsibility. You can't choose to have a moral responsibility or not have it - whether you want it or not, it's yours. You can only choose to act according to it or to ignore it.

      However, neither game developers nor any of those others should be held accountable for presenting anyone's morality but their own, nor should they be held to a higher moral standard than accountants, factory workers, Presidents, or garbage collectors.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    17. Re:Rediculous question by gothzilla · · Score: 1

      Sorry but that just doesn't make sense. Morals are self imposed. Each person decides what their own personal morals are. When they leave the realm of the individual and start applying to more than one person they become ethics. We used to have ethics classes in public schools, but never had morals classes because you can teach a group of people ethics but you cannot teach morals. You can try, as many do, but in the end morals are strictly a personal thing. If you can tell someone that their morals are wrong, then others can tell you that yours are wrong. If you don't think that others can dictate your morals for you then you cannot attempt to dictate them for others. To do so is called bigotry.

      Since each person has their own unique set of morals, there can be no moral responsibility outside of the individual, and even then the individual decides if there will even be responsibility.

      One person may feel that cheating on a spouse is perfectly moral while another feels it's immoral. The person who feels it's moral may choose to not cheat and the person who feels it's immoral may choose to cheat. What your morals are and whether you take responsibility for them is strictly an individuals choice and cannot be dictated. There is no such thing as moral responsibility until it's created by the individual.

      What most people are talking about here are ethics, not morals. It can be argued that making violent video games is unethical but it is impossible to argue that it is immoral and to do so only shows that one does not understand the difference between morals and ethics.

    18. Re:Rediculous question by rpillala · · Score: 1

      When was the last time you saw art with inappropriate content marketed to children?

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    19. Re:Rediculous question by Culture · · Score: 1

      Are you suggesting that these people (artists, authors, and writer) should not be held liable for anything that they do in relation to their craft? Why do they get a free pass? Should I, as a structural engineer, be allowed to design buildings that fall down and kill people? Keep in mind, all of my work product exist as drawings (artist) and documentation (author). It is just plain silly to suggest they have no moral responsibility to society. Everyone who wants to participate in society has a responsibility to it. The only questions is where we, as society, want to draw that line. Personally, I draw the line pretty far to the left (i.e. relatively large freedoms for expression of ideas). However, this does not mean I want some idiot to publish the launch codes for and ICBM, or publish a list of all FBI informants. As the judge said, the first amendments is not a sucide part.

      --
      ----- There are two kinds of people in this world, my friend; those with loaded guns, and those who dig.
    20. Re:Rediculous question by theghost · · Score: 1

      I think you are the one that is confused about ethics and morality. Ethics and laws are really more about keeping a society running smoothly. Morals are about one's relationship with the divine - right and wrong, sacrament and sin and all that.

      Morals are not all self-imposed and they are not purely individual. We do not have morals classes in public schools because morality is traditionally the province of religion and spirituality. Religions are all about providing a consistent moral framework for groups of people. Every individual within a religion interprets that framework differently, but for the most part they all accept a core set of moral beliefs - that's what makes them a religion.

      Moral responsibility is entirely about individual responsibility to oneself and to the divine. Something is not immoral because it hurts someone else - it is immoral because it is wrong in some universal sense.

      It is quite possible for me to argue that making violent video games is immoral, but that does not make it a moral responsibility for all game designers to only make non-violent games. If the game designer's moral system tells him that glorifying violence is immoral then he can choose for himself how to follow that moral responsibility. It would be unethical for anyone else to try and impose their own morals upon him.

      The biggest problems arise when one individual or group decides that it is their moral responsibility to impose their morals on an individual or group that does not share the same beliefs. The thing about morals is that everybody has them but it's tough to get people to agree about which ones are the right ones.

      What you and most of the other people here are talking about is ethics and social responsibility. A moral responsibility is not something that can be imposed from the outside, nor is it something you can choose not to have. Whether or not you behave in accordance with those morals is where free will comes into play.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    21. Re:Rediculous question by arkanes · · Score: 1

      The last time I turned on my TV. Come on, that wasn't so hard.

    22. Re:Rediculous question by LWATCDR · · Score: 1

      If they are human they have moral responsibility.
      Do they have the responsibility to teach morals? No.
      Do the have the responsibility to act morally? Yes.

      I hate the idea that authors have a responsibility too teach morals. However I will admit that I often find myself shocked at how totally amoral they act. Perhaps it a better question is do they have a responsibility to not teach immorality?

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    23. Re:Rediculous question by gothzilla · · Score: 1

      No, I'm not saying that at all. I was talking about individual morals, not culpability. You brought up a completely different subject.

      What you're talking about is actual physical harm. A building falling down and killing people because of poor design is very different than a percieved non-physical harm caused by a video game. Whether you design a building to stand or fall has nothing to do with morals, it has to do with competance. A competant architect can build a building that stands, an incompetant one's buildings fall. And yes, you are allowed to build buildings that fall. It is impossible to prevent that. It is possible to punish it after the fact though. You're stuck in a universe where bad things are actually preventable and that is just not reality. You can lower the chances of bad things happening but you cannot prevent them. Trying to do so is what leads to nonsense laws like this.

      If you want to discuss how society should hold people accountable then we can, but please don't change the subject just so you can accuse me of being an insensitive clod. :)

    24. Re:Rediculous question by gothzilla · · Score: 1

      Sorry but morality has nothing to do with ones relationship to the divine and absolutely nothing to do with religion. Some people use religion as source material for their morals but there are many different places to get morals from, religion being only one of them. Children develop morals by watching their parents and by being disciplined by their parents way before they can even begin to understand religion.

      www.dictionary.com
      Morals:
      1 Of or concerned with the judgment of the goodness or badness of human action and character: moral scrutiny; a moral quandary.
      2 Teaching or exhibiting goodness or correctness of character and behavior: a moral lesson.
      3 Conforming to standards of what is right or just in behavior; virtuous: a moral life.
      4 Arising from conscience or the sense of right and wrong: a moral obligation.

      Not a single mention of religion. Religion is not required to have morals, though it can be a good source for them.

    25. Re:Rediculous question by Culture · · Score: 1

      Actually, despite your very polite post, I am forced, however relutantly, to disagree with you. You are making a very artificial distinction when you say "physcial harm." You are at a minimum insinuating that artist, writers and the like cannot "harm" society. In fact, these parties are capable of great harm, and should be culpable for the harm that they create. Now, I agree 100% that it is very difficult to define and measure these harms. But, just as it is difficult to measure the location of an electron, I have no doubt it has one. Should it be illegal to stand on the public sidewalk in front of your house and have sex with a chicken? There is no physical harm here (at least to any people). If you object that a chicken cannot consent, can I have sex with my 65 year old mother on the sidewalk instead, as long as she consents? How about my 18 year old daughter? We ban many things on the basis of morals. Most are so ingrained in our morays and folkways that we do not even see them. While this is definitely a slipperly slope, we have not choice but to deal with it. BTW, you are not currently allowed, in any of the 50 states, to design or build a buildign that will fall down. It is explicitly illegal.

      --
      ----- There are two kinds of people in this world, my friend; those with loaded guns, and those who dig.
    26. Re:Rediculous question by gothzilla · · Score: 1

      Very good response. It's not often I can have intelligent convos here. :) I like how you put "harm" and yes it is slippery slope. There is still a huge difference though. If you screw a chicken in front of your house, you directly are doing something "immoral", and you directly are breaking a law. When a video game designer creates a game, then a child plays the game and kills someone then blames the game, the designer is not directly involved with the breaking of any law.

      To disagree on one point, when something is illegal that does not mean you cannot do it. It means there is a possible punishment after you do it. Murder is illegal yet people get murdered every day. Speeding is illegal, yet just today I sped. I happened to get away with speeding today as well. Nothing prevented me from speeding, but if I had been caught then there would be a punishment. So yes, you are allowed to build a building that will fall, screw a chicken, or murder someone, but that does not mean there are no consequences for doing so.

    27. Re:Rediculous question by theghost · · Score: 1

      Some people use religion as source material for their morals but there are many different places to get morals from, religion being only one of them. Children develop morals by watching their parents and by being disciplined by their parents way before they can even begin to understand religion.

      I agree that religion is only one source for morality, but the nature of the morality does not change because the source changes. When i talk about a connection to the divine i'm not necessarily talking about a traditional god-based religion, though i admit that the phrasing of it certainly does cause confusion in that direction. Such a connection can be to one's own most deeply internalized beliefs, whatever the source of those beliefs may be. "The divine" can be an external godhead or your own most idealized sense of self.

      (BTW: children do not have morals - they learn behavior that approximates the morals of their parents. The development of a real moral sense is part of the transition to adulthood.)

      "goodness or badness of human action and character" "conscience...the sense of right and wrong" It's interesting that i read your definition and see support for my statements about morality in it - a sign of the muddled way in which ethics and morality are generally confused in our culture, i think.

      At any rate, when an argument has devolved into the quoting of dictionary defnitions it's usually all but over. What about my argument do you disagree with? If it's entirely based on my definition of morality then we are at an impasse and should go our separate ways. If you want to get back on topic and discuss why artists don't have moral (or ethical, or whatever word/definition you want to use) obligations, then please do so.

      I believe that everyone has a duty to act with moral and ethical responsibility in all things. I do not believe that this responsibility is to anyone but oneself and that to try to impose one's own ethics and morals on someone else without very good cause is itself both immoral (in my sense of the word) and unethical.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    28. Re:Rediculous question by kgbkgb · · Score: 1

      I know this is extremely late, but I was out of town :)

      You are talking about "taking responsibility", I am talking about "having responsibility". Now let me start off by saying that the concept that anyone has a responsibility to do anything is completely subjective. That said, almost all people believe that certain people have certain responsibilities in certain situations.

      For example, most people believe that a man *has* a responsibility to support his children. They can choose to "take responsibility" or not, but most people would say that he *has* the responsibility, whether he "takes it" or not. A man who didn't "take responsibility" for supporting his children would be said to be "neglecting his responsibilities", and therefore would be forced to pay child support.

      Free will has everything to do taking responsibility, but it has nothing to do with having responsibility. The choices a man makes only tell whether a man has lived up to his responsibilities, not whether he ever had them.

      Now I don't happen to believe that an artist, author, or writer has a moral responsibility to his patrons, but some people do. Either way, it is definitely not the artist/author/writer's choice whether to have a moral responsibility. Certainly he has a belief about whether he has one or not, as does every observer, but that's not a choice.

      In short, a game developer can't choose whether or not to have a responsibility. The very fact that he's a game developer means he either has or doesn't have (depending on your beliefs) that responsibility. (Obviously he can choose not to be a game developer, but then it's no longer a game developer making that choice).

      See what I'm saying?

    29. Re:Rediculous question by gothzilla · · Score: 1

      Very well put. Thanks for the response.

      I'd submit that there is a big difference between a man having the responsibility of taking care of his kids and a game designer having the responsibility of the content of the game. When you have kids, you are creating humans which must be cared for if they are to live. There is no choice on the part of the kids as to whether they exist or not. The man has a responsibility simply because they exist.
      A game designer may or may not sell any games. Anyone who buys the game is doing so voluntarily. They don't have to play the game, they have that choice, but a child being born doesn't have the choice on whether to be born or not.

      This is why I do not feel that game designers have any responsibility at all. They can still choose to take it, but there is no inherent responsibility.

      There is still another point. If you create a game that is horribly violent and disgusting, the only people who will play it are those who are already attracted to that level of violence. People who are not already interested in violence will avoid the game. Nobody is being forced to play them. If a child commits violence after playing a game, it's not *because* they played the game, it's because they are already the type of person who will commit violence.

      Game designers should be able to make any type of game they want to with any type of content they see fit. If it's too disgusting and violent, people simply won't play it. If they do, it's because they're already into that type of thing.

  2. No thanks. by Godeke · · Score: 4, Insightful

    The game creators have the same moral responsibility as any other media, which is nearly none except to the "market". That means whatever moral code (or lack thereof) will be reflected in the product they product. It is up to the market to the determine the worth of the product in the greater context. If the game has moral value *and* provides a worthwhile experience it will do well with specific market segments. A game with no moral compass but a good game experience will do well, albeit in a different market segment. If the game provides no value as a game, it should fail. Why do people expect this to be any different from book, film, music or the more traditional arts? From what I have seen there are quite a few successful games that I won't bring into my home. As there are with books, films and music. (Both from a "too harsh" to "too preachy" standpoint). If people go to such extremes that they cater to an incredibly narrow market segment they will still potentially be successful in the niche they choose.

    What I think this question is really trying to say: "Do we (for some hypothetical 'we') have the power to cause game developers to bend to our moral values and force them to teach what we believe." I hope the answer is a resounding no to that, no matter who is chosen for 'we'.

    --
    Sig under construction since 1998.
    1. Re:No thanks. by chris_mahan · · Score: 1

      > The game creators have the same moral responsibility as any other media, which is nearly none except to the "market".

      Not even. Tolkien wrote LOTR for himself. That others also happened to enjoy it was a side effect.

      --

      "Piter, too, is dead."

    2. Re:No thanks. by Godeke · · Score: 1

      That is true for many of the pure arts as well (creating works more for the self than for others). However, the *impact* of that work on the culture is still determined by those other than the creator. The impact of LOTR has much to do with the authors moral story (a clear battle between good and evil, with little room from shades between). Commercial intent or not, that resonating was the "side effect" that caused LOTR to be what it is today instead of some scribblings of a mad linguist that no one ever read.

      --
      Sig under construction since 1998.
    3. Re:No thanks. by node+3 · · Score: 1

      First you say they have the "morals" forced upon them by the group (the market).

      Then you say that the group has no right to force upon them any morals.

      This highlights the internal contradiction of the free market (there is no such thing, it's a model we use to describe the actual market and it's important to know the limitations of the model if you are to avoid conclusions which contradict reality).

      We do have the "power" (I think you meant "right") to impose our morals on others. That's never been the debate. The debate is to what extent we use that power, and what set of morals are imposed. Even the most libertarian of free marketers seeks to impose his morals on others. When you make the claim that the issue is over imposing morals or not, someone will call you on your contradiction, then use that to say, "you pushing your morals (of equality, justice, the like) is the same as me pushing my morals (of discrimination, forced religion, torture, etc)."

      The question of what moral responsibility game programmers (or publishers) have is a valid one. They do bear responsibility for their actions, and the foreseeable effects, just like anyone. If you write a game that you could reasonably believe will cause people to die, you are morally complicant in the deaths your game causes in that regard. You can mitigate responsibility by including disclaimers (prominently--if people aren't likely to read them, they really can't count as disclaimers, think about it), or any other reasonable action.

      It's really hard to legislate morality, because it's easy to go overboard, and there is no shortage of people who want just that. But if we can't legislate any morality, then murder, for example, can't be made illegal. The problem is there are also people who want no moral responsibility for their actions. Just like it's important to understand when legislated morality goes overboard, it's important to understand when its inadequate. It's often difficult (or impossible) to tell which is which, but if you hold moral absolutes (whether the religious right set of absolutes, or the neo-con capitalist set, among others), you increase the odds of being wrong one way or the other.

    4. Re:No thanks. by DerWulf · · Score: 1

      I like LOTR a lot. But honestly, I don't think that the morals of the story really where its selling point. People just like nice special effects and see the underdog (Frodo) 'win'. The political statements (i.e. advocacy of anarchie through the restating 'power corrupts ...' in a powerful way) where probably lost on all but a few.

      --

      ___
      No power in the 'verse can stop me
    5. Re:No thanks. by Anonymous Coward · · Score: 0
      People just like nice special effects

      Um, we're talking about a book, here. The "special effects" consist of some non-English characters on some of the pages.

    6. Re:No thanks. by DerWulf · · Score: 1

      LOTR the Book hardly was mainstream popular. When discussing LOTR with a reference to its popularity I just assume its about the film. Sorry if thats wrong.

      --

      ___
      No power in the 'verse can stop me
    7. Re:No thanks. by LWATCDR · · Score: 1

      " The game creators have the same moral responsibility as any other media, which is nearly none except to the "market"."
      So why should entertainment companies have any less responsibility than any other companies? So no company should have any other other responsibly than to make money? If so Nike, WalMart, Microsoft, the oil companies, the member of the RIAA, and the MPAA are all just fine and dandy?
      Just asking?

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    8. Re:No thanks. by Anonymous Coward · · Score: 0

      Actually, all of those companies also only have moral responsibility to their markets, which does include the culture in which they operate. If the culture accepts sweatshops, unlivable wages, monopolies, exploitation of foreign country's resources and harassment, then that is what they will do. If the culture demands a higher standard, then they will get that.

      It is an excercise to the reader which of those things our culture has decided to accept and which to reject.

  3. Debt to Society by blahlemon · · Score: 2, Insightful

    I think everyone who contributes something to the general society/culture needs to consider the effect that contribution might have. I think parents and priests work on a smaller but more intimate scale then artists, sports stars, etc.

    --
    It take more faith to believe in evolution than it takes to believe in God
    1. Re:Debt to Society by Bozzio · · Score: 5, Insightful

      But keep in mind that these contributions aren't forced on to the society.

      I think that when it comes to video games, a balance is required. I think that Mortal Kombat, for example, was not a GREAT contribution to society. In fact, it was pretty gratuitous in many respects, but it wasn't forced on you. Since it wasn't exactly wholesome, it was the guardians'/parents' responsibility to see whether or not their children should play/see it.
      It's just like with R rated movies: It's up to the guardian to decide if the children can see them.

      --
      I just pooped your party.
    2. Re:Debt to Society by BorgHunter · · Score: 1

      What effect a contribution may have is irrelevant. Game designers are after one thing: money. Sometimes fame, but usually money. If 90% of people love a game because it's a good game and 10% of people think it's atrocious because, say, the majority of the things you do involve killing Haitians...oh well. As a sibling post said, no one is forcing it on you. You are free to not buy a game you don't like. You are free to not look at art that offends you. And you are free to not watch the antics of sports stars. It's all about your personal choice. That's why America's such a great country (usually).

      --
      "Excuse me, did you say 'Trekker'? The word is 'Trekkie.' I should know; I created them." -- Gene Roddenberry
    3. Re:Debt to Society by blahlemon · · Score: 1
      While I agree with the heart of what you are saying, in the context of what you are saying, I think you are ignoring the subject. It's not a question of "Do most people like/agree with it" but rather is there a *moral* obligation on the part of the developers. Moral obligation and societal acceptance, while not mutually exclusive are not the same thing. Just because a society agrees that killing your first born in the name of religion is acceptable, that doesn't make it moral. Having said that, of course, the reverse argument is that morals are in fact built off of societal rules and not the other way around.

      Which comes first, the morals or the society, the chicken or the egg.

      --
      It take more faith to believe in evolution than it takes to believe in God
    4. Re:Debt to Society by Alkaiser · · Score: 1

      In my opinion, you really don't get a more of a moral obligation for being famous than you do as a regular Joe.

      If you're a tool in real life, and then you're a tool in the movies, a la Jay Mohr, I don't care to support you. If you think that people need to have some sort of decency and you neglect to display that in your published work, then you're basically a hypocrite.

      That's the way I feel on this whole bit.

      --
      Netjak.com independent reviews of domestic & import video ga
    5. Re:Debt to Society by Lisandro · · Score: 1

      Well, for a lot of people Mortal Kombat was fun. I think entertainment is a very, very valuable contribution. Yet, for other people, it was a senseless gorefest. Should you care for them, or for the former?

      In a nutshell, IMHO, no, game designers should not have a moral responsability to their consumers, because morals vary wildly among them. You can't please everyone at once.

      They might choose to, but that's a whole different issue.

    6. Re:Debt to Society by Mitijea · · Score: 1

      Everyone keeps throwing around the term "morality" like we all agree on what it is. But what exactly is it? For me, I don't know... but I guess it's just one of those things that "I can't explain, but I know it when I see it" explanations seems to suffice. Now saying that, should we be dictating how others produce there art on such a premise? Well I guess we already judge art that way anyway, so what's one more indistinct distinction.

    7. Re:Debt to Society by Anonymous Coward · · Score: 0

      Faith means believing something, regardless of any facts, or lack thereof.

      How can accepting scientific ideas that has not been disproved by any evidence take more faith than believing in something for which there is no testable evidence at all?

    8. Re:Debt to Society by mausmalone · · Score: 1

      The game industry in general does consider the effect that the contributions might have. This manifests itself in the ESRB ratings system.

      I heartily agree with the respondent from the article that said (I'm paraphrasing) that game makers have no responsiblility to make their content "moral," but they do have to make clear the contents of their creation so that consumers can make an informed decision.

      My answer to the question is that parents hold the ultimate responsibility for ensuring that their children are exposed to the correct morals, and byt that logic, it is their responsibility to check the ESRB rating and knowing what their child is playing. I'm tired of hearing stories about violent 16 year olds playing GTA games ... if their parents were doing their jobs then he should've never gotten his hands on the game.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    9. Re:Debt to Society by ggwood · · Score: 1

      I think the word is "influence". Every action has moral influence - most of it very minor, or beyond the scope of the view of a child (we buy from amazon.com -> it is okay to buy from amazon -> amazon's business practices are, tacitly, acceptable).

      Responsibility is: "Something for which one is responsible; a duty, obligation, or burden." So says a dictionary.

      Everyone seems to be discussing the influence on children although influence on adults could also be discussed, let us consider children.

      If we claim (movies, TV, books, games) are even somewhat responsible we are taking responsibility away from parents and passing some small part of the obligation to actually raise children on to the authors. (The total ammount of responsibility cannot be increased - it can only be partitioned).

      Certainly the authors have influence - but that does not make them responsible.

      In our society, we take steps to make it easier for parents to know what is in the author's content - historically it was less of a problem as there was just less content available and it was easier to access portions at random (think a novel versus an involved video game). So we pretty much have to have some kind of content guide (at least for child-targeted media). Yet this is a guide not a surrogate - we're responsible for making sure the guide is accurate.

      Yet this can so easily be abused: how many films were *almost* rated X before they changed content? Further, we have labels for violence or nudity but we just (in the USA) had a de facto label for gay lifestyle (not sexuality, just the existance of gays). What if every flim/TV show/video game had to disclose if any gay lifestyle was portraied? What about Jewish lifestyle? What about progressive political ideals? What about inaccurate science?

      Just the act of rating influences media - thus it is our responsibility to use rating power sensibly. Even this attempt to make parental responsibility a bit easier is, itself, the responsibility of all society to monitor.

      --
      a war on terrorism? How can we end a war on a method?
  4. parents? by wibs · · Score: 3, Insightful

    Leave the morality lessons to the parents because they do a good job? I'd say that really depends on the parent, and a fair number don't do a good job. That doesn't give the government a free pass to define morality, though.

    --
    If you get nervous, just remember that there are a few billion other people who don't really give a damn.
    1. Re:parents? by Otter · · Score: 2, Insightful
      That doesn't give the government a free pass to define morality, though.

      What I'm not getting is why every one here seems convinced that saying that "X has a moral responsibility to..." and "If X doesn't ..., the government oughta put him in jail." are interchangeable ideas.

    2. Re:parents? by nomadic · · Score: 1

      Well said.

    3. Re:parents? by wibs · · Score: 3, Insightful

      What I'm not getting is why every one here seems convinced that saying that "X has a moral responsibility to..." and "If X doesn't ..., the government oughta put him in jail." are interchangeable ideas.

      The two are just a step away from each other. If someone says Mr X has a responsibility to do Y, but Mr X says screw it, "responsibility" becomes a meaningless word without some method of enforcement. Where that comes from varies (could be a business association, etc), but provided that there's a strong enough push for "morality" it always comes down to one thing - a watchdog committee of some sort saying what is and is not kosher. I was overly glib in my first comment (trying to beat the rush), but this is what I meant by the term government.

      --
      If you get nervous, just remember that there are a few billion other people who don't really give a damn.
    4. Re:parents? by DerWulf · · Score: 1

      then tell me, whats the point of starting such a debate? Of course pundits won't initially say 'hey, lets legislate morality'. It's subtle brainwashing. First establish that someone is obligated to do X. When everyone agrees (or ignores you) push for laws.

      --

      ___
      No power in the 'verse can stop me
  5. forced morality by OmniVector · · Score: 4, Insightful

    forced morality has always driven me nuts. some people, particularly those in high power, think they have the right to tell me and others what is and isn't wrong. quite frankly it makes me sick, because the people who force morality upon others are slimy hypocrites. what if i became president and deemed that christianity was morally wrong, then enlisted the pocket senators to enact laws banning the practice of that religion.

    look, fuckers, we fled england for a reason. we wanted freedom, and force morality is just another form of shackles regardless of the end. the means are simply not just.

    --
    - tristan
    1. Re:forced morality by torinth · · Score: 1

      look, fuckers, we fled england for a reason. we wanted freedom, and force morality is just another form of shackles regardless of the end. the means are simply not just.

      Uh... Maybe you could say that some 20th century immigrants came here for freedom "from forces morality", but holy crap you need to go back to civics class if you think that's why settlers came here in and before the 18th century. Most of the original European settlers of the US were Puritan and Calvinist sects that specifically desired the "freedom" to force strict morality within their settlements! The Dutch and English weren't really down with their fire-and-brimstone cultishness and wouldn't let them practice or preach it in Europe, so they went and tried to be pure in their own little corner of the world. Meanwhile, they strictly enforced their moral codes and had little tolerance for dissent or emmigration within settlements.

      The history (and future) of morality is much, much more complicated than you suppose, and you really oughtn't slough it off so flippantly.

    2. Re:forced morality by Master_T · · Score: 1

      Yeah morality is crap anyway. I mean who wants to teach people to do the right things and respect eachother. a world like that would suck /sarcasm

    3. Re:forced morality by Anonymous Coward · · Score: 0

      > look, fuckers, we fled england for a reason.

      Actually we were kicked out. Of England. For being too uptight.

    4. Re:forced morality by BorgHunter · · Score: 1

      I think the parent referred specifically to certain morals that are being forced upon us, like the prohibition of gay marriage in some states, and some people's wanting to ban games like GTA. Besides which, "the right things" are very subjective. We can all pretty much agree that respecting other people and not stealing are Good Things, but what of the guy who works his way from the gutter, makes millions, and chooses to enjoy it rather than giving it to charity? Is he evil because he's keeping what he earned rather than sharing it with others? Is the file-sharer evil because he's stealing money from music artists? People have lots of different views on what is right or not. And it gets really sticky when deciding what to codify into law or not. That is how I interpreted the parent post.

      --
      "Excuse me, did you say 'Trekker'? The word is 'Trekkie.' I should know; I created them." -- Gene Roddenberry
    5. Re:forced morality by Master_T · · Score: 1

      Well borg hunter. I think it was the methodology not the message I took issure with. His statement seemed to me to be coming from some sort of righteous indignation which I simply did not identify with or feel was justified. my sarcasm what merely an attempt at noting that. I did not mean to offend your sensibilities

    6. Re:forced morality by DerWulf · · Score: 1

      You are not the one to teach adults or kids of other adults! Got it?

      --

      ___
      No power in the 'verse can stop me
    7. Re:forced morality by ikkonoishi · · Score: 1

      Of course some could argue that you preventing people from forcing their morality on you is in fact forcing your morality on them.

      Hypocrisy is the act of doing one thing and saying another. A person who wants to pass laws banning alchohol and still drinks himself is a hypocrite. Someone who wants to pass laws banning alcohol and smokes marijuana is not. While a drinker might say, "You have your drug. It is hypocritical of you to refuse me mine." That would not make the teetotaler a hypocrite because he agree follows the same doctrine that he preaches.

      Thus people who preach against forcing your views on others are hypocrites because they are forcing their views on others. Of course they can solve this by simply admitting that they are in fact wrong in doing this. (Its really very complicated and catch-22ish.)

    8. Re:forced morality by Culture · · Score: 1

      Actually, I would like to park my naked, 450 pound obese body on the public sidewalk in front of your house and beat off in front of your wife and kids. Could you send me your address? Oh crap, I forgot, this is slashdot, you don't have a wife or kids. So what am I doing here?

      --
      ----- There are two kinds of people in this world, my friend; those with loaded guns, and those who dig.
  6. Content labels cover that responsibility by miu · · Score: 2, Insightful

    A label that lets a concerned parent make a choice pretty much covers the moral responsibility. Even if we were to hold games to the same standards that movies and television are held to we can't expect any more than that.

    --

    [Set Cain on fire and steal his lute.]
    1. Re:Content labels cover that responsibility by Anonymous Coward · · Score: 0

      Should game developers wipe their hands clean knowing that a label is going to be slapped on the title? What should a developer do knowing that many parents are not responsible enough to look at the labels and know what they actually mean? As a developer I want the right to develop what ever I want. As a parent, I want what's right for my kids. As a member of society I accept that many kids out there have parents who either don't know any better or are simply careless. Weather we want it or not, the responsibility to nurture the members in our village is there. We are all reasonable, to some degree, for the positive and negative growth of the people whom we directly or indirectly affect.

  7. Quote from one of the replies. by MindStalker · · Score: 1

    I, personally, have obtained nearly all of my morals from video games, especially playing RPGs

    Wow.. Just Wow..

    1. Re:Quote from one of the replies. by An+Onerous+Coward · · Score: 4, Funny

      Morals I've learned from video games:

      1) Killing people is bad.
      2) Killing people is good.
      3) Killing zombies is great.
      4) Killing zombies is bad if they've gone through substantial character development.
      5) Sacrificing yourself so that the team can make it over the lava flow to fight the Bad Guy is good.
      6) Something about not sucking the energy out of the Earth to power your city.
      7) Stealing is good, unless the chest is booby-trapped.
      8) Feed your pets well, or they will abandon you forever.

      That should be enough to get anyone through life, no?

      --

      You want the truthiness? You can't handle the truthiness!

    2. Re:Quote from one of the replies. by Anonymous Coward · · Score: 1, Funny

      No, not just Wow..

      SW:Kotor and Morrowind too.

    3. Re:Quote from one of the replies. by nomadic · · Score: 2, Funny

      I, personally, have obtained nearly all of my morals from video games, especially playing RPGs

      Me too! From Ultima I learned the virtues of honesty, compassion, valor, justice, sacrifice, honor, spirituality, and humility. That's why I no longer steal crops or torches.

    4. Re:Quote from one of the replies. by snorklewacker · · Score: 1

      Me too! From Ultima I learned the virtues of honesty, compassion, valor, justice, sacrifice, honor, spirituality, and humility. That's why I no longer steal crops or torches.

      Yes, but you can always confess and make some small penance, all is forgiven, and you get to keep your loot. Hey, it really does work like the real thing.

      --
      I am no longer wasting my time with slashdot
    5. Re:Quote from one of the replies. by ogonek · · Score: 1

      Attacking shopkeepers is bad, unless you are high-level.

      Killing people is bad, unless they belong to a gang opposing another gang who don't like you very much.

      Killing people is bad, unless they are walking in a line wearing orange clothes and you are driving in a car.

      I'm sure there are many other valuable lessons games can teach us.

    6. Re:Quote from one of the replies. by fondue · · Score: 1

      I don't understand the parent comment. Are there still people left who are culturally literate enough to enter higher education and yet have had such limited contact with games that they are actually surprised at the idea that games (of many kinds, not just CRPGs) can explore complex issues such as morality?

      Ultima IV would be a good starting point.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    7. Re:Quote from one of the replies. by Anonymous Coward · · Score: 0

      Morrowind - Stealing things is bad, unless no one is looking.

    8. Re:Quote from one of the replies. by Penguin · · Score: 4, Funny

      And remember: If you find pills lying around in streets or hidden passages, just eat'em. They are definitely good for you.

      --
      - Peter Brodersen; professional nerd
    9. Re:Quote from one of the replies. by Anonymous Coward · · Score: 0

      Dont forget the chanting, and its only good if you get all of them on the first pass.

    10. Re:Quote from one of the replies. by arose · · Score: 1
      • Don't pray too often.
      • Only you can save the world.
      • Killing enough rats will make you the best fighter in the world.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    11. Re:Quote from one of the replies. by MindStalker · · Score: 1

      No, I'm not surprised that games can explore complex issues. I'm shocked at the notion that someone out there has learned most all of their morals for RPGs. One must wonder why the examples of others in their younger years didn't contribute to their moral fiber. Generally most morals are learned by seeing others who set good examples. I read good examples of morals in books and rarly do they effect my moral structure. And I have never seen a moral issue played out in a game, that effected my moral structure. But maybe its possible.

    12. Re:Quote from one of the replies. by likewowandstuff · · Score: 1

      Ah, but what about the meta-lessons of gaming? 1. Eyestrain is a burden well-rewarded. 2. Some things in life can't be paused. 3. Junk food can improve reasoning and coordination, food pyramid be damned.

    13. Re:Quote from one of the replies. by RabidLobster · · Score: 1

      Look, this is all bullcrap. If any of the statements about video games inflicting peoples personalities were true, my generation (who played pac man all day) would be running around in narrow corridors and stuff their mouths with pills while listening to repetitive music.

      Oh wai...

    14. Re:Quote from one of the replies. by klack · · Score: 1

      Wow like in World of Warcraft?

  8. no morals by Arctic+Dragon · · Score: 4, Funny

    I don't have any morals, you insensitive clod!

    Now excuse me, I'm busy playing GTA, drinking tequila, calling a 1-900 number while a hardcore porn movie is playing in the background.

    1. Re:no morals by eboot · · Score: 1

      Call that a lack of morals... Hold on... Ill get back to you after I've finished punching this cat in the head.

      --
      Two tears in a bucket. Motherfuck it.
    2. Re:no morals by DerWulf · · Score: 1

      your post prompted this thought: GTA players are genrally those that actually have morals, thats why they are only hurting pixels instead of pulling this crap in real life. Noone is going to convince me that the car-jacking, pedestrian over-running, 10$ whore banging thug is going to 'waste' his time playing the PS/2.

      --

      ___
      No power in the 'verse can stop me
  9. Wrong question. by Chemisor · · Score: 2, Insightful

    It is improper to ask if game designers should be conveying moral values through their games, because they can not avoid doing so. Every game, be it Duke Nukem or Myst, orginates from the morality of its designers. They can not avoid it because they must make choices about the plot and player's possible decisions that can not be made in any other way.

    You can ask if which moral values are appropriate to include in games, and the answer would be that it is not possible to make any restrictions in this area without total censorship of all games produced. It is already being done in part through the ratings system. Whether it would be possible to impose further restrictions is somewhat doubtful. (though becoming less so every year)

  10. Smaller and intimate by AtariAmarok · · Score: 0, Troll
    "...priests work on a smaller but more intimate scale..."

    This is hardly news

    --
    Don't blame Durga. I voted for Centauri.
  11. Not any more than... by Pig+Hogger · · Score: 3, Insightful
    Do game creators have any moral responsibilities in teaching values to their audience?
    Not any more than writers or moviemakers or songwriters.
    1. Re:Not any more than... by mobby_6kl · · Score: 1

      ROFL, did you even read the summary? Or were you just karma whoring, cause that's almost exactly what the summary says:

      Do writers have that same responsibility? Actors? ... NO.

  12. Society cannot survive without absolutes by Ridgelift · · Score: 5, Insightful

    Do they have a MORAL responsibility? Oh man there's a can of worms! The problem is whose moral standard are we talking about?

    I like what Francis Schaeffer had to say "Art reflects culture". Art is a better reflector of culture more than history books, marketing campaigns or clever political speeches.

    So that begs the question: does art LEAD culture? I think most people here would like to say no because it would imply moral responsibiliy. But it's like trying to nail Jello to a tree, once you say someone is morally reponsible, if they don't want the responsibility they can slip away without a whole lot of effort.

    Okay moderators, mod me down :-)

    1. Re:Society cannot survive without absolutes by cgenman · · Score: 1

      Art has morals. Art is at it's greatest when it has morals. That is not to say that art should be bound by morals. "Crucifix in Urine" wouldn't exist in a moral vaccuum, but instead exists as a statement about a moral system by stepping outside of the traditional boundaries. Most corporate art exists in a moral vaccuum, in that it says nothing one way or another. A painting of Mickey Mouse nailed to a cross exists in a moral universe, in that what it is working with is definitions of morality.

      Art has to be free, in this respects, because it is not upstanding or leading but showing. It casts light onto the curves and undulations of the morality that we've deveoped. In that way, it shows us our underbellies. But to know where the boundary is, some of this has to fall on the light side, and some of this has to fall on the dark side.

      Who would have known that sleeping with hookers in GTA would be more immoral than killing them? Or that choosing to raise Satan in Tecmo's Deception would seem equally if not more immoral than betraying all of your compatriots at the end, thwarting everything everyone had worked for? That the group and the goal became as important as the world?

      Art doesn't lead. It illuminates. How you react to the parts of yourself that it shows you is your responsibility.

  13. uh WHATTHEFRUIT? by Nathonix · · Score: 1

    Who is to define Morality for the masses? The last time someone tried to put a hold on how people lived, and should live, ended up shooting himself with a luger during a board meeting. but calling them nazi's is kinda trolling, so in all fairness, while they dont have any real responsibility for teaching children to do things that they should know/have been told they shouldnt do, they should consider what could happen.

    --
    Soap box, Ballot box, Jury box, Ammo box. Use in that order.
  14. Only for the little ones. by FuturePastNow · · Score: 1

    Games that are explicitly targeted at the education market/for young children should teach good values. Of course, the flipside of this is that parents have a responsibility to only buy those types of games.

    Myself, I'll take Grand Theft Auto, where the only thing I've learned is that flamethrowers are joyful.

    --
    Give a man fire, and you warm him for the night. Set a man on fire, and you warm him for the rest of his life.
  15. Good question. by jericho4.0 · · Score: 4, Interesting
    Yes, to the point that anyone has obligations to society. I would have been proud to have worked on GTA, but not if I knew it was going to be marketed to kids. I know kids will play it, but that shouldn't stop it from being made for adults. Parents have that role.

    --
    "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    1. Re:Good question. by NanoGator · · Score: 1

      " but not if I knew it was going to be marketed to kids."

      I wonder how many kids now wanna play San Andreas because of the hubub about it.

      --
      "Derp de derp."
    2. Re:Good question. by H4d0k3n · · Score: 1

      "I wonder how many kids now wanna play San Andreas because of the hubub about it." I wonder how many parents now don't let their kids play San Andreas because of the hubub about it?

    3. Re:Good question. by DerWulf · · Score: 1

      When I was 18 (a time where video games started being controversial) my mom came to me asking 'do you play those shooter games too?'. I asked her what she thought what else I did on my computer since I was 15. Pretty funny because understanding that I was in the demographic that 'researchers' have made out as potential serial killers ( inspired by the games, of course), she realized how absurd the whole debate is. PS: NOT a serial killer.

      --

      ___
      No power in the 'verse can stop me
  16. No more or less than anyone does, I think. by Canthros · · Score: 2, Insightful

    Ideally, we all have a moral obligation to uphold and to further positive moral values. Obviously, people disagree widely about these values, especially in the particulars. Furthermore, it ought be understood as a moral obligation, and not a legal one. Not because you can't legislate morality (in fact, we can, do, should, and must if law is to be meaningful), but because not all morality ought be legislated.

    --
    Canthros
  17. Yes, they do, but government does not enforce it by jgardn · · Score: 4, Insightful

    Yes, everyone has a moral responsibility to themselves and those around them. But it's not government's duty to enforce the responsibility we all have.

    Let's allow society to figure it out. I am very picky about what games and movies and TV shows I watch. I only choose entertainment from those who understand their moral responsibilities. Everyone else is kept out of my home and out of my head.

    I'm going to advocate that people should be morally responsible, but it is morally IRRESPONSIBLE for me to enforce my viewpoints at the point of a gun. That's not the way Jesus worked.

    So let's keep government out of this, because we can all handle it on our own.

    --
    The radical sect of Islam would either see you dead or "reverted" to Islam.
  18. why would it by turbopunk · · Score: 2, Interesting

    depends on the target audience. does rockstar ahve to worry about that when they work on gta4? no

    does a company working with a seasme street license have to worry about that? very much so

    1. Re:why would it by Madmonky1 · · Score: 1

      So adults don't have morals but children do?

  19. responsibility by Master_T · · Score: 4, Insightful
    Interesting that the story description compares suggesting that anyone other than parents and pastors having a moral responsibility to McCarthyism. People in this world are always demanding privelleges without responsibility.

    -I want freedom of speech... but I don't want to be responsible for the effect my words and deeds have on others-.

    lets be realistic with rights come responsibilities. If you want to reach a mass public audience, you could at least have the decency to consider the impact your ideas and products would have. Do you have some sort of incredible obligation to only make your games or art or whatever a certain way so as to satisfy some traditional moral standard? of course not.... But let's try consider the good of the world when we do things (not that video games necessarily should be designed to be good for the world). I don't think manhunt or BMXXX really did the world any good (more than that, they are frightening examples of what bad things human beings are capable of doing or making when they set there mind to it). They certainly have "the right" to make games like that, but wouldn't some moral considerations be nice? I get just as angry about the bible-toting, video-game-banning, harry-potter-is-of-the-devil-shouting mobs of people as anyone does. They turn questions of intent and desire into dogma. Into right and wrong. and that is stupid. however, People, lets at least realize what we do affects others and consider it when making art or music or games. You have the privellege of free speech, maybe you could balance that out with some healthy responsibility. Moral lessons? probably not, but.... RESPONSIBILITY.

    p.s. please don't accuse me of thinking doom or quake caused school shootings etc. that is not what I am getting at. we could benefit from a further ingrained, accurate sense of right and wrong in our society.

    1. Re:responsibility by Anonymous Coward · · Score: 0

      I don't think manhunt or BMXXX really did the world any good

      Nor did it do the publisher any good as the sales for these titles were abysmal. I understand the point you are trying to make, but it is off base.

      The only responsibility that game developers have it to abide by the law. Period. Morals are different for each and every person. Period. The fact is, these works are not "free" in the sense that they are being broadcast over a public utility that carries the social obligation of serving the "common good" but, rather, are works for purchase. If you don't want it, don't buy it!

      It's not as if Rockstar is developing these games with the intent of cramming them down your throat without your consent and against your will. You have a damn choice. They have considered the impact of their products and determined that they still want to make adult games for ADULTS. What drives me crazy is when I see a parent in a game store actually purchasing GTA for a clearly underage child. "Oh, but I didn't know it would be so bad!" MORON! IT'S CALLED GRAND THEFT AUTO! WTH?

      There was a news story here recently that talked about the impact that GTA has on children. They interviewed the stupid moron who boasted that she let's her 9 year old play GTA:SA. Her reason? "Well, he's a good kid who does his homework and get's good grades. He just wants to play it to relax and so I let him. But he can't shoot the cops and I have to be in the room with him when he plays." And so, good /.ers, as the saying goes "You can't legislate stupidy."

      Why dosen't someone ranting about moral responsibility go and knock some parents upside the head instead instead of always pointing the finger at someone else? How about when an incident occurrs and a game s blamed, if said game is found in the home and the child is under age, the parent is slapped with fines and held accountable. Oh, but I didn't know they had this game in our home. Open your eyes damnit and take an interest in what your child is doing.

      So back on topic, no, game companies do not have a moral obligation to teach your children. You do.

    2. Re:responsibility by Master_T · · Score: 1

      I said responsibility was good. I didn't say rockstar was irresponsible and I pointed no fingers. I said that we often ask for rights while trying to ignore the responsibilities that should come witht them in this society. I stand by that point.

  20. I'll tell you who has moral responsibility by DaveJay · · Score: 1

    Do the creators of these games have it? No.

    But here's who SHOULD: editors.

    Let the creators create wonderful (and awful) things. Then, we can choose to either consumer those wonderful (and awful) things by making those judgements ourselves, or by enlisting the services of an editorial staff to do the majority of filtering.

    You don't like violent games? There should be someone out there maintaining a list of games that are not violent, that you can choose to refer to if desired.

    But that's just my take.

  21. Government did by AtariAmarok · · Score: 2, Insightful
    "Who is to define Morality for the masses?"

    The government, that is who. All legislation ends up legislating morality.

    "The last time someone tried to put a hold on how people lived, and should live, ended up shooting himself with a luger during a board meeting."

    Sorry, that is what EVERY government does when you think about it. Not just that german with the silly 1/4-comb mustache you are thinking of. Go to your local law library and you will find shelves full of record of how government puts a hold on how people live. That is what government is all about. Is all government "Hitlers"? No. Does government legislate action limit how people live and legislate morality? Just about always.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Government did by Nathonix · · Score: 1

      Sorry, i was in a sarcastic mood that day. It just really tee's me off when i see stuff like this, i dont know what came over me, it was stupid. pardon my mention of nazi's.

      --
      Soap box, Ballot box, Jury box, Ammo box. Use in that order.
  22. What sells dictates by Ridgelift · · Score: 1

    Perhaps it doesn't matter if game writers are moral, but whether or not the games are bought by a moral consumer.

  23. Certainly! Hard Rock & caffeine by redelm · · Score: 1
    Game creators certainly have a moral responsibility ... to teach those values they hold and wish to teach! Doh! They have zero responsibility to teach any values they do not hold, and really ought to refrain from doing so because they won't be very good at it.

    So I expect hard rock & caffeine. If the Bible Belt want to teach their morals, more power to them if anyone plays the games they program. But compelling people to accept and teach morals that are not theirs is utterly unAmerican and degrading of universal human rights

  24. Don't take absence as prohibition... by wowbagger · · Score: 2, Insightful

    Don't take the absence of any moral obligation as prohibition.

    In other words, just because a game designer/movie director/author/actor/... is not obligated to place any moral values into their story does not mean they should be prohibited from doing so if they so choose.

    For example - I like the Myth series by Robert Lynn Asprin, precisely because RLA does put good "life lessions" into the stories.

    Too many slashbots will jump on this story saying "Yeah, those bastards ought not be allowed to put their morality into their work!"

    When the real point is "They ought not be REQUIRED to put SOMEBODY ELSE'S morality into their work."

  25. unintentional humor? by edward.virtually@pob · · Score: 1

    Leave the morality lessons to the parents and the priests. They are quite good at their jobs.

    well, some of them are. some of them are not.

    censorship imposed by the law is wrong. but that does not mean self-censorship imposed by moral concerns is wrong. some children have proper guidance, others do not. the question is, which is more important: catering to/reveling in the lowest common denominator, or not contributing to the negative inputs morally disadvantaged children receive. a pointless question in this society, where money is the deciding factor in all things, but.

    1. Re:unintentional humor? by DerWulf · · Score: 1

      kids lacking the right guidance (PARENTS!) sure won't get turned around by any media they consume for entertainment. Also, no one is going to put up with anything that tries to teach morals that they don't share (out side of intellectual experiments, of course).

      --

      ___
      No power in the 'verse can stop me
    2. Re:unintentional humor? by edward.virtually@pob · · Score: 1

      i didn't say they would. but that does not mean their entertainment media cannot make things worse. i have to disagree with your second point, since most parents probably don't really approve of the morals being taught by, say, gta3, and only buy it because their kids whine them into it. you are welcome to your opinion, but i think video games have not been improved by titles such as Manhunt and society would be better off if companies resisted the urge to make such garbage based solely on the fact it sells.

    3. Re:unintentional humor? by DerWulf · · Score: 1

      Maybe those parents are different from the way overused stereotype. Maybe they are so assured by how they brought their kids up that they just know that at a certain time nothing can happen that would turn their child 'bad'. Certainly nothing that happens exclusivly on a screen. To get to this point is the 'moral responsibility' of parents. I wonder how it is that the main factor in child development always gets of light. Yeah, sure companies and indivuals should suspend their right to free expression because some nut claimed that their product turned him into a beast meanwhile parents can just excuse themselves with 'well, my kid whined for so long, I just couldn't not let him play'.

      --

      ___
      No power in the 'verse can stop me
    4. Re:unintentional humor? by edward.virtually@pob · · Score: 1

      children raised in the best environments are indeed probably immune to any ill effects from being exposed to harmful media influences. but repeated studies have shown and most child psychologists will agree that exposure to such influences does impact the behavior of most children. and for those children who happen to suffer from neglectful parents, that impact can be significant. but not to worry, as a glance at modern television will confirm, there is little chance of anyone "suspending their right of free expression" in the interests of the overall social good. and before you accuse me of endorsing censorship laws, let me remind you i said from the start i was talking about voluntary self-censorship. imposed from without censorship is bad. though i do admit i think the move to legally enforce the recommendation of the game age ratings (M and AO) makes sense, and poses no threat to the freedom of *adult* purchasers while providing some protection for children from the worst games (like Manhunt). as this discussion can serve no useful purpose, this will be my final reply.

    5. Re:unintentional humor? by DerWulf · · Score: 1

      Sorry, I really don't see your point. So a kid has parents that appearantly don't give a damn (and probably not only when media is concerned) and you still think the biggest threat to their development comes from the tube? How very convinient. Neglectful parents are the number one cause of ill-raised childs is all I'm saying and you seem to agree. Had the parents not been neglectful, the TV program wouldn't be an issue. Those are the implictions of your post. Why address misc causes before addressing the main one? Also, a glance at the TV set reveals something different entirely. It shows how once decency standards are legislated ("won't anyone think of the kids?" is a powerful argument, appearantly) the whole affair degenerates into a 'me too' fine-fest. Yeah, I'll let you censor nudity if I can censor swearwords etc. and at the end of this you are suddenly stuck in the political correct hell hole that society is today. Not because the mayority deems this necesary but because a tiny but very vocal minority had its way. I know you are not advocating legislation but once it is established that supposedly the good of society is better served if some people kept their mouth shut, it won't be long befor congress passes the bill. Finally I would like to say this: In germany, where I live, legaly binding ratings for movies coupled with an index list of 'banned' games serf the purpose of withholding adult content from adults quite well. Mature games can't be advertised or displayed in stores because, guess what, 'think of the kids!'. Reasoning being: If kids see something they can't have they want it even more and get it then through other channels. The consequences are those: Games with mature ratings (OV) do not get released in the original but in a toned down 'kids' friendly way only. I can't buy my gore-enabled HL and the kids will just get it off of edonkey anyways. So why bother? Why not just let everyone do what they are supposed to do. Content producers should express whatever they like and parents should regulate their kids access to everything they deem dangerous. Looking at an example shows how illusionary your self censorship call really is: Manhunt Design Lead: Ah I guess I'd like to make a game glorifying senseless violence but I can't because I have this morality thing going where I want to make sure that kids can't get their hands on harmful stuff, to the extend that said harmful stuff shouldn't exist at all. Kid on the edge: Damn that super brutal video game got canceled because the producer is a pussy. I guess nothing to do today. Lets see, what do we have here: The Illiad. Hmm, I guess I'll see what the fancy pants greek child molester Homer was up to. Whats this about really kicking some Trojan ass and being a hero? Oh, lets just try this on the nerds at my school, I'll be a hero too.

      --

      ___
      No power in the 'verse can stop me
    6. Re:unintentional humor? by DerWulf · · Score: 1

      Should have used preview. Here it is with formating:

      Sorry, I really don't see your point. So a kid has parents that appearantly don't give a damn (and probably not only when media is concerned) and you still think the biggest threat to their development comes from the tube? How very convinient. Neglectful parents are the number one cause of ill-raised childs is all I'm saying and you seem to agree. Had the parents not been neglectful, the TV program wouldn't be an issue. Those are the implictions of your post. Why address misc causes before addressing the main one?

      Also, a glance at the TV set reveals something different entirely. It shows how once decency standards are legislated ("won't anyone think of the kids?" is a powerful argument, appearantly) the whole affair degenerates into a 'me too' fine-fest. Yeah, I'll let you censor nudity if I can censor swearwords etc. and at the end of this you are suddenly stuck in the political correct hell hole that society is today. Not because the mayority deems this necesary but because a tiny but very vocal minority had its way.

      I know you are not advocating legislation but once it is established that supposedly the good of society is better served if some people kept their mouth shut, it won't be long befor congress passes the bill.

      Finally I would like to say this: In germany, where I live, legaly binding ratings for movies coupled with an index list of 'banned' games serf the purpose of withholding adult content from adults quite well. Mature games can't be advertised or displayed in stores because, guess what, 'think of the kids!'. Reasoning being: If kids see something they can't have they want it even more and get it then through other channels. The consequences are those: Games with mature ratings (OV) do not get released in the original but in a toned down 'kids' friendly way only. I can't buy my gore-enabled HL and the kids will just get it off of edonkey anyways. So why bother?
      Why not just let everyone do what they are supposed to do. Content producers should express whatever they like and parents should regulate their kids access to everything they deem dangerous.

      Looking at an example shows how illusionary your self censorship call really is:

      Manhunt Design Lead: Ah I guess I'd like to make a game glorifying senseless violence but I can't because I have this morality thing going where I want to make sure that kids can't get their hands on harmful stuff, to the extend that said harmful stuff shouldn't exist at all.

      Kid on the edge: Damn that super brutal video game got canceled because the producer is a pussy. I guess nothing to do today. Lets see, what do we have here: The Illiad. Hmm, I guess I'll see what the fancy pants greek child molester Homer was up to. Whats this about really kicking some Trojan ass and being a hero? Oh, lets just try this on the nerds at my school, I'll be a hero too.

      --

      ___
      No power in the 'verse can stop me
  26. Everyone Is Responsible by SSonnentag · · Score: 2, Insightful

    Ultimately, everyone is responsible for their influence on every single individual they come into contact with. That is why every individual should do their best to live up to a high moral code. After all, we're all created in the image of God and were created to live up to His example of righteous living and sinless nature. We just failed in the process, but it need not always be thus. :) We can overcome. In the meantime there is grace, and always room for improvement, but never room to shirk our duty or responsibility to be a good example to others.

    OK, how's that for an answer? You asked for my opinion. :)

  27. Plato's Republic by eluusive · · Score: 1

    Plato would agrue yes, as well as writers, actors, and poets.

    Not that I agree with him, but he does make a good point as to why.

  28. Games Are Culture by thasmudyan · · Score: 3, Insightful

    Games are a part of culture and as such reflect all kinds of aspects of that culture. That includes the representation of concepts of morality, renderings that run contrary to the accepted value system, as well as work that exists outside of any recognizable morality system. Games reflect the interests and desires of our culture.

    Because games are both the "output" of our creative people, as well as a kind of cultural "input" for all people, they should effectively considered to be in the same category as literature or art.

    Does an artist or writer have a moral obligation to reinforce the value system of her society? Does she have an obligation to teach people about critical thoughts of that system? No, there are not, and must not, be any moral or ($entity forbid) legal obligations for a content creator to take a specific stance toward accepted social values.

    Seriously, who comes up with stuff like this? If you don't like the content that's out there, create your own and see how many fans you get. This is a frigging free society, or is it - ?

  29. Lmao... by Morpeth · · Score: 5, Insightful
    "Leave the morality lessons to the... priests". ?!?!?!

    Buwahahah! Scuse me while I wipe the coffee off my keyboard and monitor... Did the person saying that bother reading the paper, current events, or oh - follow history, even a little bit? You know, pesky things like the Crusades, the Inquisition, Salem, ad naseum... Sure there's priests with good intentions, but to leave morality in hands of people who ignore science, the fossil record, the laws of physics, and believe in magic (virgin births, coming back from the dead, walking on water?), and are highly vested in their own organization's power, is folly.

    As for people who think morality only stems from religion, esp Christianity -- you need to go back and read the pre-Socratics for starters.

    This is not flamebait, I'm being completely serious. I am utterly annoyed with the notion that morality is somehow owned by priests and organized religion, or that it didn't exist before the Abrahamic religions (Judaism, Christianity & Islam)

    --

    'The unexamined life is not worth living' - Socrates
    1. Re:Lmao... by Anonymous Coward · · Score: 0

      You do realize Judaism is older than Greek Civilization by a significant margin, don't you?

    2. Re:Lmao... by Anonymous Coward · · Score: 0

      And Hindus claim their religion is even older then all others.

  30. Re:Yes, they do, but government does not enforce i by HMarieY · · Score: 1

    At one time morality was both predicted by the media, and upheld by the media. The masses would not tolerate it otherwise. This has naturally declined as with all things. Both the media and the masses have been sliding down the moral slope over the years. This has happened both in the secularly and religiously, not to mention within public education.

    Media has given up moral responsibility in the name of "art" and "freedom of speech", forgeting that "freedom of speech" holds responsibility for that speech, i.e. my right to punch you in the nose stops at your nose.

    Government does not have the right to dictate morality, other than where it preserves the basic rights of a people, say the right not to be murdered, the right not to have your things stolen, the right to speak freely, the right to religious freedom.

    The problem is that gradually U.S. (and other) government has begun dictating morality, using legislation to falsly create a moral structure within our culture, often a moral standing very different than the one of the people.

    If more people, including game developers, writers, and major media, would take a moral stand, not with an agenda but rather a basic morality as shown in our constitution, we would find that our culture would move the line of morality gradually up to a more tolerable level, without the need of more laws and legislation.

  31. That is what government does by AtariAmarok · · Score: 1
    "forced morality has always driven me nuts. some people, particularly those in high power, think they have the right to tell me and others what is and isn't wrong"

    That is what ALL government legislators do when they pass laws. Laws are nothing more than government telling you what is and what is not wrong.

    "we fled england for a reason. we wanted freedom, and force morality "

    Are you an anarchist? I don't think the pilgrims were.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:That is what government does by theghost · · Score: 1

      That is what ALL government legislators do when they pass laws. Laws are nothing more than government telling you what is and what is not wrong.

      Not exactly. Legal and moral are two different things. Laws may be immoral, moral obligations may be illegal.

      The theoretical purpose of laws is to provide guidelines for behavior (and punishments for transgression) in order to keep a society from breaking down into dysfunction.

      Take traffic laws for instance. There is no moral obligation to stop when you see a red light, but imagine if there were no traffic laws. People going as fast or slow as they want to. Driving in any direction they want to on any street or any lane of the highway. No slowing down for intersections or crosswalks.

      Traffic laws exist to promote safety and to enable maximum efficiency for all drivers. Most laws are written with the same goals in mind. Murder is not illegal because it's a sin to kill someone. Murder is illegal because allowing people to kill whomever they want whenever they feel like it is not beneficial to the majority of people and it results in a lot of wasted time and effort.

      Laws exist not to tell you what is wrong, but rather to prevent a small group of people from disrupting the lives of a larger group. You could argue of course that all of this is based upon a moral value, or that in practice many laws do exist to regulate morality, but your initial statement is still incorrect. Not that i agree with the original poster either, but that's a different argument.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
  32. Scary FTA by Anonymous Coward · · Score: 0

    Absolutely, game creators do. I, personally, have obtained nearly all of my morals from video games, especially playing RPGs.

    WTF?

  33. shhh..... by AtariAmarok · · Score: 1

    Shhh. He thinks the Puritans were revolutionary libertarians who shocked old England with their loose ways. Don't bother him with reality.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:shhh..... by Anonymous Coward · · Score: 0

      Of course, all of our founding fathers were puritans, not fairly liberal quakers and other protestants....right....

      Its pretty fucking funny, actually, that people can spew such shit about america. We really need to reform the public education system so moronic statements can cross my ears a little less frequently.

  34. He may be evil by AtariAmarok · · Score: 0, Redundant
    "Is the file-sharer evil because he's stealing money from music artists? "

    The file sharer may be evil for other reasons, but not because he is stealing. It is technically, legally, and morally imposssible to steal by duplicating files.

    --
    Don't blame Durga. I voted for Centauri.
  35. Yep. by An+Onerous+Coward · · Score: 1

    Too many people here are failing to distinguish between, "Is it moral to create games that teach bad values?" and "Should the government make it illegal to teach bad values?" I would answer that it is immoral, but that the government shouldn't be the enforcer of my particular view of morality.

    Basically, the immorality of an act is often much less than the immorality of stopping people from doing it. Jaywalking might be immoral, as the jaywalker recklessly disregards the safety of himself and those around him. But no sane person would say it was moral to punish the jaywalker with ten years imprisonment. Similarly, copying an album off the Internet might be immoral, but no sane person would say that the action warrants a $150,000/song fine. Okay, bad example.

    There might be a few limited cases where it would be appropriate for the government to enforce "morality" in video games, but they would be patterned after the lines already drawn by the Supreme Court. For example, a game that is basically child porn should be illegal, and a game that seems to incite real-life violence against real people might be subject to review as well. But when the benefits to society don't outweigh the limitation on free speech (and they very seldom do), the government should stand aside and let people make up their own minds.

    --

    You want the truthiness? You can't handle the truthiness!

  36. Falwell and McCarthy by Geoffreyerffoeg · · Score: 1

    Wait a second..aren't you making a moral judgement upon Falwell and McCarthy?

    I think that even the author of that comment would have a hard time claiming that the results of McCarthy's actions (if not the man himself) werre morally wrong.

    The answer to the question depends on your own sense of morality. Game developers have no more of a moral requirement than we all do when living our daily lives.

  37. Re:Yes, they do, but government does not enforce i by Anonymous Coward · · Score: 1, Funny

    So let's keep Jesus out of this, because we can all handle it on our own.

  38. Oh yeah? by Anonymous Coward · · Score: 0

    Well if it wasn't for Johnathan Swift I never would have skinned and eaten my first baby. I think it used to be called personal responsability. But maybe we should forget about that, have a nice little theocracy and go build some pyramids (I call Foreman!).

  39. Takes me back by qengho · · Score: 2, Insightful

    Long ago, in an Internet far, far away (Compuserve), a game company that sold an air combat simulator floated the idea of allowing all human figures to be "strafe-able" (e.g., noncombatant civilian vacationers on a beach). The overwhelming response from the players was "That's sick! Don't you dare!" These days I hear that capping innocents is one of the hilarious features of programs like GTA. How times change...

  40. Game designers have no responsibility... by agraupe · · Score: 1, Interesting

    to anyone except the game buyer, and possibly their bosses. If you have the brain of a fruitfly, it is hardly their business to guide you in the right direction. The role of games isn't to be good role models. Games generally sell well because they allow you to do something you can't do in real life, and more often than not it's because they let you do something bad (by society's standards). It is the job of the parents to, basically, shape a kid's sense of morality. Not even the church's, I find it despicable that religion is forced upon children. My mom let me buy GTA3 + VC when I could prove that I was mature enough to handle it. Was I 18? No. Am I more mature than someone who is 18? In many ways, yes. I've seen some drunk adults, and lemme tell you, I'm not sure that all of them can tell the difference between a video game and reality.

  41. games are entertainment by vehakki · · Score: 1

    how come making people to play gta or mercenaries is not teaching some form of morality or some form of value system? i think we should ban all kinds of games, whatever is designed or created will be pushing for one or the other. then why not push for the good instead of bad? games, hollywood, best sellers, popular culture etc are opiums of masses. It is such a bad idea to let parents to decide best opium for their kids

  42. Doesn't everyone? by Chuckstar · · Score: 2, Insightful

    Doesn't everyone have a moral responsibility for everything they do?

    I believe game developers (and anyone else for that matter) have a moral responsibility to not teach children (or anyone else) "bad" values. Having said that, I find it unlikely that any games I've seen, even violent ones, teach "bad" values. I think people are pretty good about separating fantasy from reality.

    I could, however, imagine a game that, especially if targeted at young children, would at least confuse the understanding of right and wrong. I believe it would be immoral to release such a game.

    On the other hand, I do not believe that game developers have a moral obligation to teach/promote "good" values, although its great if they do so. Parents, other relatives, teachers, civic leaders, etc. do have that obligation, though.

    BTW, I believe that there are universal goods and universal bads. I also believe that there is plenty that falls in a gray area in between.

    1. Re:Doesn't everyone? by Chuckstar · · Score: 1

      I just thought of an additional way to think of this:

      There is a difference between a game teaching bad values and a game containing/showing bad values.

      Game developers have a moral obligation not to teach bad values. There is no moral obligation not to contain/show bad values.

      The problem we face is that there is disagreement about the degree to which a game containing/showing bad values ends up teaching those values.

  43. Forced immorality by TheLink · · Score: 1

    Telling != Force.

    Various parties are out to brainwash you whether you like it or not. Hollywood, MTV, RIAA, MPAA, McD, The Corporates, NeoCons, Governments etc. They've all got their agendas.

    Example: Hollywood regular snips violent/mature movies enough so that they can sell them to kids and "that's OK". And then they pretend to wonder why it doesn't sell as well, blame pirates etc.

    Doh it's like watering down whisky enough so you can sell it to kids. The whiskey drinkers sure won't like it.

    Sure shows me they have some sort of agenda. The other film industries (Hong Kong, Bollywood) are more market oriented in comparison - their agenda is profit.

    Face it, you're going to be shackled/brainwashed anyway. Pick your shackles whilst/if you can.

    At least Christianity has a significant amount of positive stuff in it. Especially when compared to the others trying to brainwash you to their version of what is right and what is wrong.

    --
  44. What I've been told directly by Video Games by eamonman · · Score: 1

    1. Use the force, Luke!
    2. Don't shoot food!
    3: Run! Run!
    4: Pizza Time!
    5: Finish Him!

    --
    0- Eamonman Proud member of DNRC
    1. Re:What I've been told directly by Video Games by arkanes · · Score: 1

      We need to look into this further! Forget subliminal music in rock music, I bet teen suicide is actually caused by video games! "Elf is about to die!". And obesity! "Wizard needs food, badly!".

    2. Re:What I've been told directly by Video Games by arkanes · · Score: 1

      er, yes. Subliminal music in rock music. I knew they had that preview button for a reason.

  45. The eternal generation gap by SmallFurryCreature · · Score: 2, Insightful
    Kids of today got no ....... We all know this line. We grow up hearing it and grow old saying it. It is how we work. Oh and those who claim they never say it because they are so in tune. Grow up.

    Each new generation will try to find their own way in life. This is nothing new. What is new that each new generation in the last two centuries has some amazing new toys to do it with. Before the technology of the father was the same as of the son and for that matter the same as that of the grandfather.

    Nowadays there are huge differences. My parents age had computers but they were like power stations. Used somewhere to do very important work but not something you ever expected to be working with. The idea that a major part of your freetime would be spend with it is alien to them. Same as say being glued to the tv was to their grandparents. Then again we can't see why our grandparents went to the movies to watch the news.

    Different generations. Different technologies. Different ways of spending our free time.

    The problem is that apart from not being able to see the value in the others generation toy is that each of the toys also has different morals.

    A feature film can do with just 1 murder and last 1.5 hours. TV you then already got 2 programs so 2 murders. A session of half-life or whatever and 1.5 hours will get you a body count that would shock a WW2 veteran.

    There are problems in the world but the world has always had problems. Youth gangs are nothing new but that doesn't make for gripping headlines. The media has for more influence in making us scared of loss of morals then in installing any morals.

    So do I think game creators should apply morals to their games?

    Well yes. I would dearly love to play RPG's were your moral choices really affected the game. An evil character will find progress easier and faster but pay the price of being hunted by the goverment and generally not being trusted by either lawfull and unlawfull people. But also were being a good character is HARD. Real hard. Of course this requires rpg's to get a decent economy first but lets make being good be something more then giving a few credits to some random npc when you are swimming in cash (my playstyle means I never spend on med packs and sell the med packs I find).

    But as a final note I do remember on recent racing game that was set in cities in wich civilians could be run over. Not for points or anything just that they were impossible to avoid. That I found totally ammoral. It also just ruined any fun. Sure it was a console port but wouldn't the game have been more fun if you had to swerve to avoid hitting people. Maybe that level of driving is to hard with a gamepad.

    But no. Games can't teach people morals. At a fundamental level I don't think morals can be thought unless at a very young age. Either you have learned that hurting other people is bad as a small child or you haven't.

    Then again we are all immoral anyway. We are here wasting resources on meaningless drivel about games while childeren are starving. How moral is that.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  46. Responsibility by PhotoBoy · · Score: 2, Insightful

    When will this generation of lazy parents start actually teaching morals to their kids? It's rather poor of them to expect games developers to do it for them. And even if developers started adding morals to games, I'm sure parents would still sue them when their kids go on killing sprees by saying they didn't teach the "right" morals.

  47. Ultima IV by Flyboy+Connor · · Score: 2, Interesting
    I read in a book (which I don't have near me now) about Richard Garriott designing the Ultima games. After he did Ultima III, he discovered that some people spent dozens or even hundreds of hours in his games. Then he thought, that in that time, basically, he had an opportunity to shape people's thoughts. By that, he did not mean that he could brainwash people into becoming his slaves, but that he should carefully consider what he would put in the game. He then designed Ultima IV, which is, as the slightly older gaming-generation knows, a game that centers around the concept of virtues.

    An interesting story about that in the same book was about one of the rooms in a dungeon. Due to the engine, all creatures in a dungeon were enemies: you couldn't converse with them. Garriot had 256 special rooms, each taking op one screen. While filling these rooms, he was looking for interesting sprites to use. He had already filled two-hundred rooms with demons, zombies, dragons, and other critters, when he noticed a sprite he used in the villages, of a child. So he created a dungeon room consisting of cells, with a child in each cell. The player could simply walk through the room, not being bothered by the cells, but he had the ability to pull a lever and open the cell doors. The thing is, that after the player did that, the children were released and would attack the player -- they were monsters, because the game could only have monsters in dungeons.

    When the game was betatested, one beta-tester found this room, and was outraged. He sent angry letters that Garriott's new game required the killing of children. He even approached Garriott's parents, asking them if they could talk to their son, which they did. Garriott argued that the game didn't require killing children at all: you didn't need to go through this room, you didn't need to open the cells, and even if you did, you didn't need to kill the children -- you could put them to sleep, or just ignore them. His parents argued that it was just one room, and it wasn't important, so why wouldn't he take it out. But that only convinced Garriott more that the room should stay in. He knew many players wouldn't care, and would happily kill the children, but a few might be facing a moral dilemma, where they were hindered by the children, but didn't want to kill them. And that was exactly what Garriott wanted to achieve with Ultima IV, that players would THINK about their actions.

    All in the 1980s...

    1. Re:Ultima IV by Tuirn · · Score: 1

      I remember playing U4 as a young teenager. At the time I found it very thought provoking, not to mention revolutionary in so many ways. I don't think I've found a game since then that has had as much of an impact on me as it did at that time. U5 was also quite amazing, but not as much so. His work was astonishing in the late 80's and early 90's.

      --
      Klein bottle for rent - inquire within.
  48. Game Goals by robbway · · Score: 1

    My opinion is that the a game designer shouldn't consider morality, because there are as many moral codes as there are people. It is a loaded question which means different things to different people. Instead, they need to make the game content match the game goals. If nothing is gratuitous in the game, based on the designed content, the game is properly labeled "game."

    So, if the game is meant to be an over-the-top pseudo-realistic gang warfare simulation aimed to allow the player to vicariously experience things that real life disallows, the inclusion of "Winners Don't Use Drugs" (WDUD) messages is gratuitous. If there's a mission to destroy all of the WDUD billboards, the message isn't gratuitous.

    If a game is meant to teach a certain set of moral values, then it should stay true to those values. If a Christian-themed game has you shooting anything at people, even if it's spitwads or Exorcising Energy (TM), it's clearly gratuitous.

    Finally, if a game isn't meant to consider morals at all, then the moment the designers start pushing towards specific ethical values, they need to consider if that's the direction the game should go or if it's a gratuitous waste of code.

  49. Evolution is not Science (Please mod down) by blahlemon · · Score: 1
    This is massively off topic so please mod down, but Evolution is NOT science. In science things are observable, testable and repeatable. Evolution has never been observed, it has only been INFERRED, evolution has not been tested and as a result is not repeatable. There are no "links" in the fossil record. Evolution is a philosophy, and like any other philosophy is based on faith or belief at some level.

    A quick google search on "evolution is not science" will provide you with hours of reading material from both sides of the arguement.

    --
    It take more faith to believe in evolution than it takes to believe in God
    1. Re:Evolution is not Science (Please mod down) by ikkonoishi · · Score: 1

      Large things can be inferred based on small observations.

      Evolution on a small scale can be observed to be a fundamental attribute of the universe. Namely whatever pattern is most capable of reproducing itself will become the most numerous. That is all that science can infer.

      Whether the underlying logic of the universe was created by an intelligent force or originated through random chance is however beyond the limits of science because it is impossible to observe the beginning of the universe directly.

      That is where science stops and philosophy begins.

  50. No concept of morality... by CashCarSTAR · · Score: 2, Insightful

    About 110 comments in and not one person really has a good concept of what morality really is. I'm currently writing a book about the subject, so I have a good idea what I'm talking about.

    Real morality, is how what you do affects other people. Simple as that. (And that is modified by your intentions.)

    Game design, like all art, is a VERY amoral activity. Amoral isn't necessarly a bad thing. It just means that it's fairly neutral. Because what you do on screen doesn't really affect other people, it's not intended to. The intention of GTA isn't for you to go out and kill people, for example. It simply is.

    There is pieces of art that ARE intended to have such an affect on people. Usually this takes the form of overtly racist propaganda. This is the sort of thing you can judge on a moral basis, but to say that game designers have a moral responsibility?

    No, they don't. It's nice when games have a good moral message, of course. But to be frank, in today's day and age, being morally neutral puts you ahead of the pack.

    1. Re:No concept of morality... by Anonymous Coward · · Score: 0

      You might know what you are talking about, but the rest of us do not. Your writing is confusing.

      Real morality, is how what you do affects other people.

      There should not be a comma after "Real morality".

      Simple as that. (And that is modified by your intentions.)

      The use of "that" in the parenthetical sentence is confusing because the reader cannot know the antecedent for the word "that".

      There is pieces of art ... .

      The subject and the verb in this part of the sentence do not agree. "There" refers to "pieces" and thus the verb should be "are," i.e., the second person plural of the verb "is".

      ... but to say that game designers have a moral responsibility?

      This portion of the sentence is a fragment. It lacks a subject.

      In addition to the glaring errors that I have listed, you misuse indefinite articles, such as "this," throughout your post. I would think that if you wanted people to take you seriously when you say that you are an expert on the topic at hand and that you are currently writing a book on that same topic, then you would make sure that your writing would be flawless. I hope you have a good editor for your book.

    2. Re:No concept of morality... by vehakki · · Score: 1

      "Game design, like all art, is a VERY amoral activity" Game design is not art, neither games. At least current implementations. Games are even worse than hollywood chick movies. Concepting for a game (all those genre games) is same as concepting for club design in san francisco.

  51. Just ask Chuck D by briancnorton · · Score: 1
    Legislating morality is a dangerous game that leads down the path the theocracy, but that doesn't mean that ALL PEOPLE don't have a moral responsibility. Athletes, musicians, and game developers are not exceptions to that rule. Each of us has an inherent moral and biological obligation to be a good person, do right, obey the law, respect others, and serve as an example.

    The question should therefore not be "do they *HAVE* a moral responsibility" but rather "How should that moral responsibility influence their actions?" Violence and sex have become a crutch upon which developers have leaned when they are too lazy or uncreative to come up with a compelling story. Perhaps redirecting efforts away from realistic blood spatters towards strong narrative is one way that a moral responsibility can influence a developer. I would suggest that the game rating system used by the ESRB is a good start. Parents are ultimately the ones responsible for the moral development of their children, and need a concise way to know what they are getting.

    The consequences of shrugging off this moral responsibility are severe. Chuck D would argue that the Black Community in America is in the position that it is in because of the lack of moral responsibility of those in the media spotlight. The individuals that -visibly- got ahead financially did so by being sleazy. This has been glamorized by popular culture and compunded by the fact that you CAN in fact make a lot of money if you are a bad person.

    --

    People who think they know everything really piss off those of us that actually do.

  52. Ultima IV versus FALLOUT by Anonymous Coward · · Score: 0

    He knew many players wouldn't care, and would happily kill the children, but a few might be facing a moral dilemma, where they were hindered by the children, but didn't want to kill them. And that was exactly what Garriott wanted to achieve with Ultima IV, that players would THINK about their actions.

    That reminds me of Fallout. The game in North America featured a lot of towns that had kids running around. If you wanted to, you could just start wasting them. This of course, would cause Bad Things to happen, like the whole town trying to kill you. But it was possible. But someone in the UK must have thought this was bad to give gamers a moral CHOICE and they required that Interplay remove all the children from the game. This of course led to some bugs where a child was involved in a quest... but hey, anything to prevent someone from making moral choices in a game, right?

  53. Rediculous responses by Anonymous Coward · · Score: 0

    What a bunch of knee-jerk reactions!

    First point: Moral responsibility is not the same thing as moral requirement. To ask if someone has a moral responsibility has nothing to do with "enforced morality," unless one is such a sorry sack that one must be "forced" to behave ethically. If you are such a sorry sack, I'd suggest resolving any issues you have with your parents before the next time you vote.

    Second point: Everyone who draws breath has an ethical responsibility. Amazingly, this includes *everyone*, even writers, lawyers, and doctors. To deny this in the name of "freedom of expression" is absurd. Look at it this way: let's say I'm a writer. I have two things:

    1) The freedom to write what I want to write.
    2) An ethical responsibility to my fellow humans.

    How I balance these things defines me as a human. To take away my freedom of expression takes away my very ability to make ethical distinctions, and is thus demeaning and degrading to the human spirit. To deny ethics is just plain strange: remember, Freedom of expression *came* from an ethical responsibility that was met some several hundred years ago in the US and in most countries (Australia excepted).

    Third point: [In general], "enforced morality" (which doesn't work) is attempted when the majority feel that people aren't living up to their responsibilities. The surest route to such a failed attempt is to do what most posters are doing here: denying any responsibility at all.

  54. while game designers do not even have morals by vehakki · · Score: 1

    how come they can teach morals to others? maybe they can teach murals, but not morals obviously here is a wonderful game about american morals http://www.kumawar.com/

  55. Re:Yes, they do, but government does not enforce i by Anonymous Coward · · Score: 0

    Two ways to end the war: (1) Kill all the Southerners. (2) Allow slavery to exist. Unfortunately, diplomacy is not a part of either.

  56. Re:Ultima IV versus Ultima VII by ggwood · · Score: 1

    Nice post on Ultima IV. Great game. I've never heard that story before.

    Ultima IV had solid morals in addition to great gameplay. The eight virtues of the game are: Compassion, Justice, Humility, Honesty, Sacrifice, Valor, Honor and Spirituality. I was about twelve when I started to play and the game made me think about these issues.

    One great example was at the beginning of the game, you were asked questions in which one virtue was pitted against another: do you honestly claim your reward (for a good deed) or compassionatly allow another (more needy) person to claim it (what if they really think they did it first?) etc. (Note: I know this is not bulletproof - nor are the ones in the game - it is the actual thinking required which makes it noteworthey).

    The values are pretty solid and general. Contrast with Ultima VII in which every little detail is examined for some kind of "moral" element: I recall one character specifically mentioning the statues of females in the city didn't have enough clothes on them. It became rather preachy in a "politically correct" sort of direction and was just annoying.

    If there are game programmers out there interested in introducing some kind of morality within their games, the contract between how these two Ultimas handeled the issue may be of interest.

    --
    a war on terrorism? How can we end a war on a method?
  57. Morals Are Relative by pbaer · · Score: 1
    Everyone's morals are relative. I may believe that euthansia is a moral choice a person can make under certain cirsumstances while, you may believe it is immoral and/or a sin.

    So since morals are relative game developers do not have an obligation to teach values. Their only obligation if any is to accurately describe the contents of said game so people who would be offended by its contents can avoid it.

    --
    There are 11 types of people, those who know unary and those who don't.
  58. Re:Yes, they do, but government does not enforce i by Anonymous Coward · · Score: 0
    it is morally IRRESPONSIBLE for me to enforce my viewpoints at the point of a gun.

    That statement sure makes your sig seem pretty hypocritical.

  59. Re:Ultima IV versus Ultima VII by Anonymous Coward · · Score: 0

    The values are pretty solid and general. Contrast with Ultima VII in which every little detail is examined for some kind of "moral" element: I recall one character specifically mentioning the statues of females in the city didn't have enough clothes on them. It became rather preachy in a "politically correct" sort of direction and was just annoying.

    IMHO, that was more cultural and political satire than anything else. Also, the three games after Ultima IV show the evolution of Brittanian society after the establishment of the eight virtues. For example, in the game world's timeline VII takes place centuries after IV. Also recall that the "Fellowship" was intended to be a charactiture of the worst aspects of evangelicalism and puratanism.

  60. Philosophical Rambling by realityfighter · · Score: 1

    Creating games with very well-developed moral messages is a challenge. More to the point - it is an extra challenge over the challenges of putting together a good game in the first place. It involves working the philosophy into the engine and the gameplay - a task far beyond the kind of "morality infusion" that movies get. In a film, all you have to do is have a character say, "Killing is wrong." In a game if, for example, you tell the player "killing is wrong" and then reward him for being a generally nasty guy (as is the case in Fable and every single other game that has tried to implement a "morality system" for figuring out if the player's character is good or bad), well gee, the morality there kind of seems like lip service, doesn't it?

    What Richard Gariott described is a real instance of morality in a game - your actions determine what happens. No one is going to punish you for being bad or reward you for being good, it's just you and your actions. You can claim that the game "forced" you to do it, but if you play the game over you'll find that you actually can take a moral high ground. The problem with interactive morality is though, it's very hard to see if you're not actually playing the game.

    Video games are very high concept, complex, and abstract works of art. But, at present they are more like architecture than poetry or painting. Their first priority is to build an interesting structure for interaction. (See, for instance, the wonderful Katamari Damacy, which uses a real-ish context as icing on the interactive cake.) Morality is often meaningless in these situations simply because the game is so much girders and drywall - that is, so much code and interaction - that the engine itself is the game. You could make the game "about" anything - just like you can make a version of Tetris that is "about" Monty Python or the Parting of the Red Sea, but it's still Tetris. Real-world morality finds itself wandering into the picture when someone sees an engine-based game like the original DOOM and thinks that it somehow means shooting people. In most cases they will never realize that the meaning of the game is in reality the interface itself.

    Of course, I would love to see some more deep philosophy in games, as well as better writing in games in general. I myself am a fan of storytelling games (i.e. Grim Fandango, Shadow of Destiny), which are much heavier on the morals because they are nearly identical to film. But I also want to see more games like Katamari Damacy that know they're pure interaction and ignore the morality issue completely in favor of interesting gameplay. I think there's room in the market for both.

    --
    A strain of paranoid prevention can be worse than the disease, whate'er the intention.