The Perfect Halo 3
Via Joystiq, How Stuff Works has a look at what they'd like to see in the Perfect Halo 3. From the article: "I have mixed feelings about that. Right now, I'm playing through the Halo 2 campaign again on Legendary, and I have to tell you, it's as fresh as the first day. It even still has that new game smell. All this Halo 3 talk does have me thinking, though: If I ruled the universe, what would I cram into Halo 3? So I took the time to compose this little wish list for your consideration."
You just need to add ONE thing to that list. Needs to include a letter that is a HUGE apology from Bungie for the Halo 2 single player campaign.
Bite me. Seriously, I enjoy it.
An Ending.
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broken into little two paragraph chunks that require you to click "NEXT" every 50 or so words.
Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
Changing the oil is the job for the AI. [red vs blue sarge voice] LOPEZ, Service the puma..errr...warthog [/red vs blue sarge voice]
Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
The bots is a wonderful idea. One of the best things about 007 Nightfire is you can program a bunch of bots, put them on maximum, and then have you and a few freinds go into a battle to the death against the game. Sure you have multiplayer, but what about for those large maps that need atleast 8 people to play but you have only 4 freinds? I am suprised with all of the AI work Bungie has put in they dont expand it just a little bit more so the bots can play on their own. Look at NightFire, the bots dont even need to be that great or play like realistic humans. They just need to be good enough to pose a chalange and have enough of them going around to overwhelm your freinds. Oh and do one thing, remove the sword and rocket launchers from games that dont require them. If its a sword fight then its ok to have the sword. if there are vehicles then its ok to have a rocket launcher. But the entire point of online should not be a race to the sword or big rocket launcher. Its a gun fight and not a panzy slicing, freindly killing match of losers.
Coming to the public for ideas eh?
Don't bother! We'll still say its crap
It just sounds like a bunch of "omg it wold be so cool if we could do [this] and [this] and [this] omg lol and fly on air" (almost sounds like it, too) that any 11 year old does. Only they front page it on their website which has nothing to do with things like that (it is their website, but it's kind of lame how they use their semi-popularity to go and flaunt their poorly written fanboyism opinions). Then gets front paged on here as news. :)
Personally, the only "cramming" that would be going on is cramming an enormous ending into Halo 3. Half the game would be an ending. The reason? To make up for the first two games' endings. I think it would sell very well.
If I ruled the universe, what would I cram into Halo 3?
For pete's sake how about a PC version? I have a really fast PC and video card and a *mouse* that puts those X box controllers to total shame!
Not having a PC version really ticks me off. I bought an X box just for Halo 2 and I never use it anymore but regularly play Halo 1 multiplayer on my PC.
I must admit, I do enjoy Halo2 Multiplayer at friends with beers (hmmm Drinking Halo), BUT the thing that pisses me off is the auto-tracking rocket launcher. Y? For the Banshee fair enough, but makes warthogging and such almost useless on coagulation. With the handy rocketlauncher in the centre. Seeing that I dont have an Xbox, I don't play the singleplayer, so I dont care for that. Oh and allow plays to make mods. Then you won't have to complain about stuff being missing, the community will make what they want.
Automation - The Car Company Tycoon Game
when you got such fanboys it doesn't matter at all what you're going to put into halo 3. you can even clip the plot right in the middle and they'll still shell out 60$ for the rewarmed piece of crap.
halo2 didn't have a 'fresh game smell' even on day 1. well, maybe it did if you're missed out on every other fps for the past.. hmm. 10 years.
and the "article" is pathetic! it's just features like 'prone', couple of new weapons and couple of new vehicles - none of which would REALLY affect what the game itself would be like (weapons and vehicles are just props in a game - gameplay is where it's at).
world was created 5 seconds before this post as it is.
I saw this on the 14th and discussed this on a gaming site I belong too so /. is a little behind.
My wish list:
Flamethrower big hell yeah.
Live co-op would be great but I think it will be that never fullfilled wish due to network lag.
ATV is cool. Bigger maps wouln't be as bad w/ atv w/ a SMG built in. Allow someone to stand on back and fire one weapon.
I like the ability to move turrets and use jackal shields.
Battery drain on sword during Live play - hopefully fixed in H2.
AI bots in matches.
Lean MC lean around that rock to fire.
Lose the super jumping and no damage drops.
----
This is my favorite game and the replay value on it is than any others I have combined. The music, voice acting & story is interesting enough. The animation and play balance works for me. If you don't like it, it doesn't bother me. If you don't like the controllers don't use them get a SmartJoyFrag and do that realistic mouse-click, space bar or arrow keys finger shuffle. I use my pc/laptops for work and all my consoles for play.
Playing H2 online w/ friends by far is the best expereice I had w/ online gaming. After we get bored w/ matchmaking then we play custom games to amuse us.
....... Thus ends my attempt at wit or whatever
er... like double welding and having each trigger shoot each weapon? which is now being copied by every shooter game and their cousin? or like the idea of only carrying two weapons at a time so you actually have to strategize which weapons to use? which has also been copied by several games?
Halo is not over rated, is the best fps for consoles, simplified to extremes yet fun and "movielike", dont compare it to tribes, ut2004, or battlefield is something very different.
Go ahead MOD my day!
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You mean like Rise of the Triad did about 10 years ago?
Now I'm sure there were games before it that I just can't recall, but what about Counterstrike?
Halo is nothing original. That does not mean it's a bad game, but it doesn't make it revolutionary by any means. It is severely overrated, but that is probably because for most console-only players, who never played games like Quake and Half Life, it seems original.
I dunno who it is
but it prolly is fhqwhgads.
This Bungie whiteboard clearly shows they've got some work to do before Halo 2 is finished.
Take every feature from Tribes 2 (not that Tribes 2 did everything right, but the featureset was awesome).
Add the Halo engine.
Make a good campaign around it.
Provide a satisfying ending.
er... like double welding and having each trigger shoot each weapon?
Aw c'mon, that's hardly original. What's the difference between a separate trigger for each weapon and two mouse buttons controlling the regular and ALT-Mode firing? Even Dark Forces did that.
Wielding two weapons at the same time? Wasn't that already done by Serious Sam and Bloodrayne? Hell, even the original Hitman could fire two separate pistols at once.
Not to mention the "Dual Pistols" weapon that many, many FPS have as their 3rd weapon (after "pistol" but before "shotgun").
That's not to say that Halo 2 hasn't implemented these ideas well. As far as I can tell, it is a very polished product. But that doesn't mean it is original.
Serious Sam only has a "dual pistols" weapon. There's a difference between having one weapon dual and two different weapons that work independant of each other.
Akimbo Quake (dunno which Quake version that started with) predates Halo by far, allowed you to wield two different weapons and fire them independently. Another example is Terracide, which had three weapon slots you could mount any gun into and fire individually. The Quad Damage mod for Quake 3 allowed for quadruple weapons(!). I'm going to ignore Descent here because the primary and secondary slot loaded different weapon types and you couldn't mount e.g. the laser and the fusion cannon at once.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Flamebait???
HALO SUX!! ---Thats flamebait.
Saying Halo is a good game but overated is the truth. Well I guess the truth does hurt.
Now I've seen Everything
Non-repetitive levels.
Go here for teh [sic] funny.
precisely. Those are some of the few "big things" about it too. There are plenty of smaller attributes to Halo that people don't consider, like how they've slowed down the action considerably compared to other fps games. Or that the energy shield element makes the learning curve so incredibly flexible. There are too many things that set this game apart from other fps games, that to dissect it according to the rest of the genre is ridiculous.
"No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
Yeah, I'm pretty sure there's already a game very similar to the features you want... its called Splinter Cell.
something should be here besides this dumb message
Halo 2 was Halo 2 with..
This might be the first recursive review of a game I've ever seen. Sounds like an infinite loop of awesomeness.
double welding
I really wish you could weld in Halo. It would take some of the sting out of the new destructible vehicles system...
I submit rechargable jetpacks in the style of the old DOS action platforming classic, Jetpack. Recharge pads or mats around the levels would create a nice gameplay dynamic, don't you think? Falling in holes sucks too. Also, has anyone had trouble picking up the weapon they wanted out of a pile? I've adjusted after a while, but I still think a HUD "weapon radar" with X button pickup would be nice. A radius display would appear, your crosshair representing Player from above, icons appearing for weapons around you as the lay on the ground. It would then be a short tap of the left stick to step over and grab it. Of course, these would only appear when you wanted to pick something up. And stuff.
Personally, I'd rather have that done right, with a bit of variety -- snipe a little, sword a little, bash, tank, pistol-whip -- so many possibilities, so many areas where you play so differently...
Yes, the levels are repetitive, and that's often a good thing -- the levels are good, and there's enough variety that some levels actually feel like an entirely different game than other levels -- a definite plus for a game without a modding community.
I'd rather have that slightly-repetitive levels and tons of varied alien-killing than a bunch of different "missions" which really amount to "sneak through here, kill people there, press the right key everywhere to use some magic gizmo... Honestly, how is that different?
Let's take a look at the best FPS ever, Half-Life (not 2). You didn't have keys bound to wierd gizmos, as you did in some mods (Opposing Force, anyone?) -- instead, you had some decent mapping and the same exact set of weapons and such...
The "mission" part comes from the way the maps actually interact with the player. Tripwire traps to sneak under and jump over, explosives to shoot at, lots of good one-time things like upward-facing fans to slow your fall and allow you to skip an entire area...
You make the interface simple and monotonous, but you make the actual gameplay and world complex, fresh, and surprising, in exactly the same way that most of Half-Life 2 isn't. Too many simple boring-traps-for-the-enemies and solve-the-simple-newtonian-physics-problem.... I already stacked the bricks on the lever to get me up and out of the place in the canal, I shouldn't have to solve the exact same problem by dropping floatable barrels under a ramp to get me out of the area...
And other, older games, and plenty of new ones, too often make the mistake of adding gameplay-ish content to the interface and not the world, and then cutting much of that content because it clutters the interface.
Don't thank God, thank a doctor!
Seriously, sounds like you don't have a game that does what you want. Or maybe you just suck at pistol-whipping me before I powerslide over you -- or maybe the rest of us don't pistol-whip vehicles, we rocket them.
And honestly, it doesn't exactly take a stuck-up conneseur to tell the difference between Halo 2, HL 2, and Doom 3. There's a lot more to the gameplay than just the fact that Doom 3 has no sniper or that HL2 has a gravity gun.
Don't thank God, thank a doctor!
Serious Sam only has a "dual pistols" weapon. There's a difference between having one weapon dual and two different weapons that work independant of each other.
:-)
My mistake, must be misremembering things. And I bow to your knowledge of all things Quake
You bring up a good point about Descent. Having seperate fire buttons for guns and missiles is a staple of most flight-sims, (random example : Wing Commander 3), is that any different from dual-wielding? Does it only count if you can see the weapons on-screen at the time?