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Game Developers Unionize?

Gamasutra.com has a look at the reasons, both pro and con, for unionization of the folks behind the entertainment software industry. From the article: "Many industry observers see close parallels between the gripes of today's game developers and those of workers in the movie industry in the 1930s and '40s, particularly in the animation segment. The difference is that Hollywood unionized, and the game industry is still only talking about it."

173 comments

  1. Unionize... benefits?? by Elranzer · · Score: 2, Funny

    The sound of Electronic Arts fat-cats screaming "NOOOOOOOOOO!" echoes through the night...

  2. Outsourcing. by AtariAmarok · · Score: 5, Interesting

    The difference is outsourcing. The game industry can pretty much outsource everyone. Hollywood can't: if they outsourced everything, it would become Bollywood, and there is already a Bollywood.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Outsourcing. by Sparr0 · · Score: 2, Interesting

      Outsourcing doesnt have to be to India. There are plenty of people right here in the good ole USA that would do spoiled EA employees' jobs at half their salary for 80 hour weeks.

    2. Re:Outsourcing. by alphaseven · · Score: 2, Interesting

      "The Grudge" was essentially outsourced, the studio spent $9 million on the cast, flew them to Japan, and a Japanese director and crew shot the film for $1 million (a big budget by Japanese standards). I'm surprised that hasn't happened more often.

    3. Re:Outsourcing. by squiggleslash · · Score: 4, Insightful
      They certainly can! I mean, games are a prime example of the type of stuff that can be outsourced to a group of generic coders, as opposed to developed by a hand picked team of people with specific skills in specific areas. Games, by and large:
      • Are written in collaborative languages like COBOL, C#, and Java
      • Require little or optimization
      • Require no imagination or development of new ideas. Games are usually simple black boxes, easily spec'd, with no unusual programming techniques required
      • Require no specialized art beyond simple UI icons and existing corporate logos
      • Whoever heard of a game with audio? Only programmers need to be involved in the development of new games
      • Require similar skillsets amongst all developers. A programmer working on one aspect of a game's design is almost certainly suited to developing every other part. So different programmers can be swapped in and out of development as needed, and to increase development speed, all you have to do is throw in more programmers
      I've used a wide variety of games in my time. Most, of course, were bespoke, developed for specific giant corporations, to manage their payrolls for example, or online ordering systems. Just because greedy people like John Carmack have made their millions through automated bank statement printers (thanks Carmack's "Quake 3 Arena" for our outrageous banking fees!) and supermarket inventory control systems, doesn't mean we need people like them developing the next generation

      So don't tell me that you can't out-source games development! It's just a matter of firing everyone and sending the specs of any new games you need developed to an outside agency.

      (Yes, it's sarcasm)

      (Yes, I'm aware there's probably a lot of talented people all over the world. But that's not what outsourcing is. Outsourcing is about making use of shared pools of programmers operating according to specs that have travelled half way around the world, who can program more cheaply than the people they're replacing. If a job requires talent, that's not possible. You can, obviously, open an EA office in India and headhunt the best hardware hackers, artists, etc, but that's not exactly something you can do overnight.)

      --
      You are not alone. This is not normal. None of this is normal.
    4. Re:Outsourcing. by darkmayo · · Score: 3, Interesting

      You do realize, that "The Grudge" aka Ju-On was orginally Japanese to begin with, the director was the same director of the orginal as well alot of cast members from the Japanese movie where in the american version. Just thought I would throw that little bit of food for thought at ya. I applaud Sam Raimi for his choice to keep the story in Japan.

      --
      "I am a kernel in the linux army"
    5. Re:Outsourcing. by PreviouslySeen · · Score: 1

      and do you think that is a good thing?

      --
      Meet the new sig, same as the old sig
    6. Re:Outsourcing. by AtariAmarok · · Score: 1
      " and do you think that is a good thing?"

      I have to admit, this one had me scratching my head too. I bet if he can find workers to do half the pay at 80 hours a week, it won't take him long to find the worker that works for 1/4 the pay at 160 hours a week.

      --
      Don't blame Durga. I voted for Centauri.
    7. Re:Outsourcing. by PreviouslySeen · · Score: 1

      Ive had personal experience with outsourcing, and the cost savings are there to be seen on the spreadsheet.

      However, things like the hourly cost of highly paid functional experts clustered around a phone during a conference call with a developer all staring at each other saying "Can you understand what he just said?" "What was that?"; "Can you say that again?" isn't one of the cost items.

      Hmm, didn't like him/her? ok, the labor is cheap, clueless management says let's get another one. Oh, guess we'll have to wait while they figure out what is going on. (yep, true story, I wish it wasn't)

      --
      Meet the new sig, same as the old sig
  3. The future by Mike+Hawk · · Score: 3, Funny

    I wonder if video game developers will be infiltrated by communist sympathizers. Maybe we will see a new publisher open up that denounces the bourgeois trappings of saving "princesses" that represent oppression of the proletariat. The People's Games will feature themes of hard work and equality, while still somehow making the members of the Party (the developers) more equal than the game players themselves. Anyone pointing out that the act of selling the games is counter to the Party's teachings will be sent to the gulag for reeducation.

  4. A couple cons by Max_Abernethy · · Score: 5, Insightful

    Don't want to totally diss this idea, but I wanted to point out a couple of problems I see with it: Unions have the potential to stifle creativity. If union rules require that everything gets made with union workers, suddenly it becomes a lot harder for low-budget, independent studios to operate. There's also the fact that unions tend to enforce seniority a little too much. I realize it might seem silly to talk about at a time when people are quitting before they get old enough to be fired for being paid too much, but if that were to change, you suddenly have the issue of age being weighted over merit in company hierarchies.

    1. Re:A couple cons by TheWatchfulBabbler · · Score: 2, Insightful
      If union rules require that everything gets made with union workers, suddenly it becomes a lot harder for low-budget, independent studios to operate.

      Err -- as opposed to the veritable explosion of low-budget, independent gaming that we see today?

    2. Re:A couple cons by Torgo's+Pizza · · Score: 1

      For the time being at least, seniority would be a good thing. So many people leave the industry because of burn out, there's little mentoring or experience to draw from. The industry is heavily relying on new recruits from college who are cheap, but make mistakes and have little experience in any field.

    3. Re:A couple cons by That's+Unpossible! · · Score: 2, Insightful

      So because it is hard today, you support something that would make it even harder?

      Sound logic...

      --
      Ironically, the word ironically is often used incorrectly.
    4. Re:A couple cons by nacturation · · Score: 1

      I share your sentiments. One difference between movies and games is that, in a movie, you can generally tell when somebody's being productive. For example, either the lights get setup correctly and on time or they don't. You can tell when someone's slacking. There are more creative aspects to it, such as makeup or costumes. You might get your makeup and costumes done on time, but they could suck. So you might end up spending a bit more to get the makeup/costumes done the way you really want.

      The reason why this works for the movie industry is that you're not required to employ the same costume maker for your next film. Correct me if I'm wrong, but as I understand it each film's crew is allocated at the beginning and disbanded at the end. The good people on a crew keep getting invited back to do more and more work, and the bad ones just don't get invited back. So it's somewhat self-regulating.

      For this to work for games, perhaps game development would have to go this route. The current structure where you have companies with permanent employees might suffer from the "I have seniority, you can't fire me" syndrome that plagues some unions. So if EA (the studio) wants to develop a "FooBar III: Hot Pants" game they provide funding to start a "FooBar III Productions Inc." corporation. That corporation then pulls the talent it needs from the local unions, they make the game, and then the company disbands afterwards. Another game comes along, just setup another company. It's a close-knit community so the slackers can't slack for long before they're essentially blacklisted as nobody wants to hire them.

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    5. Re:A couple cons by Anonymous Coward · · Score: 1, Informative

      1) Working 90+ hours a week tends to stifle the ol' creativity too.

      2) You don't _have_ to join the union. SAG doesn't come after me for making home movies with your mom, and the UGW (United Game Workers) wouldn't care that you and your buddies w@nt t0 h@xx05 t3h l33test m0d 3v3rrrr, as long as you don't hire any union guys to work on your non-union set (read: parent's basement)

    6. Re:A couple cons by Sigma+7 · · Score: 1
      So because it is hard today, you support something that would make it even harder?


      Building a game isn't that hard. The 7-day Roguelike contest proves that it is possible, and that it is possible to rapidly develop a game. In this contest, there are games that have met the requirements and are playable - others have failed because the author was not satisified with the work or because of last minute bugs.

      The best way to write a game is to plan out the details ahead of time - including the development environment. (You don't want to get nailed because the miniature Linux distribution you chose included GCC, but omitted GDB.)
  5. Good idea by Red+Moose · · Score: 4, Interesting
    It would probably be a good idea but this seems a pervasive element to modern America's future. The pressure is on to cut custs as it's a quick-n-dirty way to boost profits so looks good on portfolios for investors.

    But the backlash is that although outsourcing can stem rising wage costs, you need to keep that group in jobs to buy the shit your company churns out. As a whole, the greed is simply going to voerpower the likes of EA, etc., .

    Now, I'm not even in America so my knowledge of US workers is based solely on Slashdot and The Onion, but even I can see that perhaps nationally agreed minimum contracts negotitated by unions for various professions like games programmers, etc., would help.

    They can outsource some of the people some of the time, but they can't outsource *all* the people *all* the time. WOuld they simply be prepared to shut up shop and move base to Mumbai? I don't think the corporate big wigs would appreciate that one bit.

    --

    Acting stupid isn't much fun when there's someone around who knows better

    1. Re:Good idea by servognome · · Score: 4, Insightful

      Now, I'm not even in America so my knowledge of US workers is based solely on Slashdot and The Onion, but even I can see that perhaps nationally agreed minimum contracts negotitated by unions for various professions like games programmers, etc., would help.
      The problem is unions, like almost any other body, looks after itself first. Extra clauses get included in the contract negotiations, things like:
      * Artificial Requirements - a union programmer must have a degree from a 4 year university with a 2 year apprenticeship, to limit the available workforce to artificially increase wages.
      * Artificial job titles - Only a person with 15 years of experience can be a senior programmer, to keep older union guys employed
      * Artificial Work Requirements - Any released product (no matter if it is an expansion pack, port, or an entirely new game) must have at least - 1 Sr. Level editor, 1 Sr. Artist, 1 Artist, 1 Sr. Game Designers, 1 Sr. Engine Developer, 2 Sr. Programmers, etc. to ensure continued employment of the union workers.
      Unions work to the benifit of their members, sometimes at the expense of the industry itself.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    2. Re:Good idea by Red+Moose · · Score: 1
      That's an interesting response. I know what you mean but surely it's better than what's happening now with people working 80hrs/week and getting screwed?

      Seems like a fine balance is very hard to find.

      --

      Acting stupid isn't much fun when there's someone around who knows better

    3. Re:Good idea by Anonymous Coward · · Score: 0

      I'm not even in America so my knowledge of US workers is based solely on Slashdot and The Onion,

      but even I can see that perhaps nationally agreed minimum contracts negotitated by unions for various professions like games programmers, etc., would help.

      Translation: I know jack, but I really want to appear intelligent anyway.

      WTH, I modded you Interesting out of sheer sympathy.

    4. Re:Good idea by SA+Stevens · · Score: 1

      Unions work to the benifit of their members, sometimes at the expense of the industry itself.

      Not always. Often enough, Unions work to the benefit of the International Organization. I.e. here in smalltown flyover, a muffler plant closed last year. Net result- 800 jobs eliminated locally. Apparently it didn't matter enough to the Intenational in Detroit.

      Unions are rife with corruption and cronyism. There needs to be vigorous reform before they can be taken seriously again by the workers.

    5. Re:Good idea by servognome · · Score: 1

      I know what you mean but surely it's better than what's happening now with people working 80hrs/week and getting screwed?
      It depends on how you define better. What unions tend to do is enforce mediocrity. Some people love game programming so much they will put in 70-80 hours just out of passion. Imagine putting in those kinds of hours and not being recognized or promoted because you don't have the requisite number of years. Would you accept security at the expense of meritocracy.
      The reason game programmers can be exploited is because there is a line of people who would do anything to get into the industry. There are many jobs you can go into if you are a programmer however, kids dream of making games, not databases.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    6. Re:Good idea by Sigma+7 · · Score: 1

      The problem is unions, like almost any other body, looks after itself first. Extra clauses get included in the contract negotiations, things like:

      * Artificial Requirements - a union programmer must have a degree from a 4 year university with a 2 year apprenticeship, to limit the available workforce to artificially increase wages.
      * Artificial job titles - Only a person with 15 years of experience can be a senior programmer, to keep older union guys employed
      * Artificial Work Requirements - Any released product (no matter if it is an expansion pack, port, or an entirely new game) must have at least - 1 Sr. Level editor, 1 Sr. Artist, 1 Artist, 1 Sr. Game Designers, 1 Sr. Engine Developer, 2 Sr. Programmers, etc. to ensure continued employment of the union workers.


      That's a sure fireway to kill any union - with only Seniour developers working on a project, there will be *no* new workers entering the field because of a lack of entry points. Even when I was in college, I couldn't get hold of any co-op position involved in the IT field - the best was in the office environment.

      A top-heavy union isn't a union at all - it's an inverted pyramid that will topple over, resulting in no benefit whatsoever.

    7. Re:Good idea by Anonymous Coward · · Score: 0

      Some people love game programming so much they will put in 70-80 hours just out of passion. Imagine putting in those kinds of hours and not being recognized or promoted because you don't have the requisite number of years.

      As opposed to the current situation of putting in 80 hours to keep your job then completing the project and being told that the bigwigs have decided to retroactively cancel your comp time and since they have no projects for you to do and you have no paid vacation or comp time coming, you're laid off.

  6. Whatever happened to Independents? by Anonymous Coward · · Score: 0


    It used to be 4 guys working on a game in Texas...Working in the little spare time they could find after their day jobs

    Before that it was 2 guys hunched over an Amiga in a basement, working after high school got out.

    And before that it was one guy working out of his apartment.

    Maybe Sharewhare needs a comeback

    1. Re:Whatever happened to Independents? by Goosey · · Score: 1

      Indepent games are alive and well. Just look at the IGF and you will see some of the most creative and original games to come out each year are independents. The only problem is no one, apparently (as you have anonymously shown) including those pining for indepents to return, will take notice of this.

      --
      --- "End Of Line" - MCP
  7. Actually by AtariAmarok · · Score: 4, Funny

    Actually, I think the end result will be new developments in RPG-style fantasy games. You will go into a dungeon and find Teamsters-member goblins lounging against the walls, refusing to lift a finger to fight you. Entire levels of games will be replaced with big red "UNFAIR! ON STRIKE" messages blocking entry. Fighting the boss of a level will become even more fun: no more swords and shark guns. Now, you will fight the boss through mass demonstration and labor action.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Actually by Dante333 · · Score: 1

      That sounds like a game called "Union Tychoon"

    2. Re:Actually by superpulpsicle · · Score: 1

      I'd love to see EA outsource Madden football development to India. A country that doesn't even play American football.

      I can picture the software director waste time trying to explain 1st Down, and why this is different with Cricket. Come to think of it, I don't think ANY country in the world really plays American football.

      I guess EA will just have to reuse last year's engine and just update the roster with their NFL player ownership. Oh wait don't they do that every year.

    3. Re:Actually by AtariAmarok · · Score: 1
      "I'd love to see EA outsource Madden football development to India. A country that doesn't even play American football."

      It would be quite easy. They could study manuals, videotapes, and even consult with John Madden. Just because they do not do it does not mean they cannot make a game of it. If this were true, Nintendo would have never built their huge company starting with a game about an Italian plumber jumping over burning barrels. Or Atari: "How do you expect us to make an Asteroids game? I've never even SEEN one of the things!"

      --
      Don't blame Durga. I voted for Centauri.
    4. Re:Actually by nacturation · · Score: 1

      I'd love to see EA outsource Madden football development to India. A country that doesn't even play American football.

      Why couldn't they? Or would you suggest also that American programmers are incapable of developing a cricket or rugby game if they've never played it before?

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    5. Re:Actually by Zerth · · Score: 3, Informative

      actually, nintendo started out making playing cards.

    6. Re:Actually by Anonymous Coward · · Score: 0

      You people must not understand the EA timeline. Which is so tight, they have no time to learn the sport itself.

  8. Actually by Anonymous Coward · · Score: 2, Insightful

    They're probably more likely screaming "OOOOUUUTSOURCING!!!".

    As an artist in the industry, this is both scary and sad.

  9. Yet, they lose political rights. by AtariAmarok · · Score: 0
    "Now, I'm not even in America so my knowledge of US workers is based solely on Slashdot and The Onion"

    Here is an important fact about union membership in the United States. Most members are forced to join (that is, they will lose their job if they refuse to pay union dues). After they are forced to join, they are forced to give money to political candidates and lobbyists. I strongly feel that donating to political candidates that go against your interest should NOT be a condition of employment. The ideal situation is to reform the labor laws so no worker is threatened with firing for refusing to join OR for joining a union. Barring that, forced political donations should be eliminated in order to protect the unwilling members. I have nothing against organizations getting politically active, unless membership in the organization is coerced.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Yet, they lose political rights. by Anonymous Coward · · Score: 1, Insightful

      Unions are an anachronism. The bloated contracts that most unions have send companies into a vicious downward spiral. Look at the auto industry.

      The industry I work in sees people who by contract cannot be laid-off, virtually cannot be fired, cannot have benefits or pay reduced, must be relocated, and cannot be retrained if the company decides to close a facility. I personally know 3 people who work in this industry, do absolutely nothing and collect 40 hour paychecks and full benefits. This is insane. As a non-union employee, it is MY responsibility to take care of myself.

      If you don't like the company you are working for, here is a clue, LEAVE. Nothing is stopping you. It's not like we force 12 year-olds to work 90 hours a week in the US anymore. Unionization does nothing but stifle industries and raise prices for everyone involved.

    2. Re:Yet, they lose political rights. by squiggleslash · · Score: 4, Insightful
      The other side of the coin is: if you're an employer, and you don't like unions, don't give your employees any reason to join one.

      BTW, the laziness you cite is common throughout the industry, it's just anti-union kooks notice it more with unionized companies. One of the most absurdly anti-union companies in the US at the moment is Wal*Mart.

      Tell us what you think about the average Wal*Mart employee's attitude to work.

      --
      You are not alone. This is not normal. None of this is normal.
    3. Re:Yet, they lose political rights. by Anonymous Coward · · Score: 0

      I agree laziness is common throughout many industries. Human nature unfortunately. However, only unions have the luxury of codifying laziness into their employment agreements en-mass. The problem is that the unions have little interest in making concessions that non-unionized employees are faced with all the time.

      This is how the US auto industry finds itself in the position it is in today. Just this week, the UAW made a change to healthcare coverage due to Chrysler pulling out a secret provision of the last contract. Best move both the UAW and Chrysler could have made given the state of the US auto industry. Know what the "rank and file" think? That this is a terrible idea because their costs will go up and it sets a "dangerous precedent". There is no consideration for economics whatsoever. All this information you hear about a union/management partnership is total BS.

      The solution remains the same, if you don't like your job, find another one. Not all companies are the same. All it takes is a little initiative on your part to find somewhere your skills apply that meshes with your own personal culture.

    4. Re:Yet, they lose political rights. by AtariAmarok · · Score: 0, Troll
      "One of the most absurdly anti-union companies in the US at the moment is Wal*Mart."

      Anti-union meaning: unlike Costco, Wal-Mart does not force its workers to give money to unions? Wal-Mart workers are free to give or not give money to the unions.

      --
      Don't blame Durga. I voted for Centauri.
    5. Re:Yet, they lose political rights. by squiggleslash · · Score: 1
      As in Wal*Mart has closed stores whose employees have voted to unionize.

      Yeah, Wal*Mart workers are free to give money to unions. They just better not join them, or if they do, take part in any union activity.

      --
      You are not alone. This is not normal. None of this is normal.
    6. Re:Yet, they lose political rights. by AtariAmarok · · Score: 1
      "As in Wal*Mart has closed stores whose employees have voted to unionize"

      Unless the state is "right to work" (which protects workers' rights regardless of whether they join political organizations), such a store is a lost cause. To keep it open, Wal-Mart would have to force the workers into the union whether it was in their interest or not. If I ran that company, I would not be proud to have such a store in the chain. Do you what states these stores were in?

      "Thanks to bad labor law, the union vote at this store means that Wal-Mart workers here will all be forced to join a political organization against their will."

      "Yeah, Wal*Mart workers are free to give money to unions. They just better not join them, or if they do, take part in any union activity."

      How is this any worse than Costco firing workers for refusing to take part in any union activity? Thanks for the dead/locked Salon link, by the way.

      --
      Don't blame Durga. I voted for Centauri.
    7. Re:Yet, they lose political rights. by Anonymous Coward · · Score: 0

      Anti-union meaning: unlike Costco, Wal-Mart does not force its workers to give money to unions? Wal-Mart workers are free to give or not give money to the unions.

      Way to totally dodge the issue here. So do you or do you not think the average non-union (since all WalMart employees are non-union, as you rightly point out in your other post, any unionized stores get closed) WalMart employee is lazy?

      Yes, some aspects of the union structure amplify laziness. Other aspects expel it. Compare it to a tenure system, where after 15 years you have senority (aka, tenure) and your job is more or less contractually safe. But for the first 15 years of your job you better work your ass off, because nobody wants to be picking up your slack, especially not the Senior positions who have nothing to lose if something doesn't get done.

  10. About time by KDR_11k · · Score: 4, Insightful

    People have come to this comclusion many times before, it's time somebody actually starts acting.

    Don't fear outsourcing. Saying "we can't demand better work conditions because they'd outsource us" makes you a slave at the mercy of your master. Fact is that your work conditions are so bad they almost violate international right, if you believe you'll lose your job if you try to improve them you'll work at those inhuman conditions until you die or get outsourced anyway. The whole fear thing is exploited by companies which is a reason I demand anyone who wants to abolish job security is considered a public enemy. Job security is the only thing stopping corporations from blackmailing their employees into working inhuman hours in order to keep their jobs (or even falsify timesheets!). Unions provide job security since they counteract the idea that you can replace anyone demanding humane treatment with a new drone that won't complain for a few years.

    As long as someone is willing to do the job there will be work. Even if all dev houses outsource to India or Russia you'll see new devs using local devs pop up. Since the big studios would no longer be siphoning up the best workers and the smaller companies will more likely attemp to fight with innovative ideas and fresh games instead of trying to make graphics that can compete with some 200MUSD game we might even see the rebirth of the industry. But seriously, it won't come that far.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:About time by Anonymous Coward · · Score: 0

      Job security is not a human right and not a requirement for "humane treatment". Talk to the millions of white-collar workers who have no job security to speak of and are perfectly content with their positions.

      Bottom line: If you don't like your job, find another one.

    2. Re:About time by NanoGator · · Score: 1

      "Don't fear outsourcing. Saying "we can't demand better work conditions because they'd outsource us" makes you a slave at the mercy of your master."

      Not only that, but outsourcing in this particular field isn't all that practical. If it were, why wouldn't EA just do that instead of over-demanding from their employees?

      There's value in having an employee in the building. There's value in natively speaking the same language. There's value in not having a 12 hour time difference. There's value in having your employees on the local network instead of going over the net. There's value in you personally as an artist. There's value in all of your employees sharing the same space. (I refer to Pixar's decision to have a central bathroom...)

      Frankly, I'm not afraid of outsourcing in this field.

      --
      "Derp de derp."
  11. Wrong solution. by Chemisor · · Score: 1, Insightful

    Unions are formed to bludgeon your employer into doing business the way you want him to do business. It is incomprehensible to me why people consider this a good thing. If you don't like how your company is treating you, leave and form your own. Talk to your coworkers and you'll find that if your employer is so evil they will love the idea. So get together and write a game. You all already know how to do it; it's the same thing you are doing now! Except that instead of paying slavedriver managers and the CEO, you get to keep all that money for yourselves. And nobody will be forcing you to work 200 hours a week either.

    1. Re:Wrong solution. by Mongoose+Disciple · · Score: 2, Insightful

      It's not necessarily that simple unless you're independently wealthy. What'll happen is you'll talk to your coworkers, they'll love the idea, but you'll find they love being able to feed their wives and children more.

      It's not an easy thing, as a relatively unknown quantity, to get financial support to run your own game studio and produce a quality game. If you can do it, likely you'll be beholden to a game publisher, and the deadlines and restrictions they're going to impose put you back in a boat pretty close to the one you left.

    2. Re:Wrong solution. by dpilot · · Score: 3, Insightful

      If you're a programmer, no matter how good a programmer, and don't have the business acumen to start your own business, it's YOUR moral failing.

      If you haven't already saved enough money to feed your family while you endure the hardships of startup, or don't have some property with a lot of equity that you can mortgage, it's YOUR moral failing.

      Oh, don't forget that something like 9 of 10 businesses fail within 5 years, but I guess that's due to moral failing, especially if through their previous moral failings they haven't saved enough to survive several business startup attempts.

      So wealth has nothing to do with it, it's a moral issue. After all, one-in-a-million in the US has been able to move from pretty much nothing to be a billionaire, so that establishes an existence theorem. Therefore we ALL can do it, it's our moral failing when we don't, and we deserve to be wage slaves.

      --
      The living have better things to do than to continue hating the dead.
    3. Re:Wrong solution. by KDR_11k · · Score: 1

      You need 4-5 million USD to start a game development studio unless you're going for an indy studio with lower standards than normal studios*. I don't know many people with that sort of cash at hand.

      *= Let aside that not everybody can be a one man dev team and even if we'd see the market flooded with crap games since technical skills do not gurantee game design skills.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Wrong solution. by Chemisor · · Score: 1

      > you'll find they love being able to feed their wives and children more

      Well, let's see how much a married couple with a kid really needs. I'll assume you are living in a cheap area, where you have your own house. You'd need about $2000/year for food (all meals made at home, no eating out), $1000 for the property taxes on the house (which you should own by now; we're not talking about a kid fresh out of college), $1000 on the electric bill (with heating), $600 for water and garbage. You should be able to do without buying anything else. From personal experience, I know that this is possible; you just need to abandon the idea of a luxury lifestyle for a while.

      This comes to $4600/year, a pathetically low existence price. Now consider how long it would take to write the game. Aim for simplicity, good plot, and great gameplay; discard flashy cutscenes, 3D engines, and costly animations. Look at Fallout to see what I'm talking about. You should be able to finish the game in 2-3 years; so you'll need savings of somewhere in $9200-13800. An experienced programmer making $60K/year needs less than a year to accumulate this sum. Just stop spending money on all those things you don't really need (that's pretty much all of them), and you'll have that amount in no time at all. There's your financial support.

      I'm also making an unwarranted assumption that your spouse is not working. You may also be eligible for welfare and/or unemployment support. You might take a part-time job. The point is that this is a temporary situation, and the result is well worth any inconveniences you may experience.

      > If you can do it, likely you'll be beholden to a game publisher

      Lesson number ONE in being poor: AVOID ALL DEBT! Repeat after me: avoid all debt, avoid all debt, avoid all debt! NEVER borrow money for ANY reason. Go to a charity soup kitchen if you are starving, but AVOID ALL DEBT! That's how you stay your own man. As long as you owe people, you'll always be a slave, no matter what you are doing. So don't talk to the publisher until you have the game finished. This way you keep the advantage on your side.

      These days it is also possible to release the game entirely over the internet, removing any need for a publisher in the early stages. If the game is successful, the publisher will beg and grovel to let him publish it. You know you want that.

    5. Re:Wrong solution. by Chemisor · · Score: 1

      > You need 4-5 million USD to start a game development studio

      You are thinking in terms of capital, which obviously makes it sound expensive. You have to realize that this figure is how much you'd need to hire all the people who'll write your game, lease office space, purchase computers and video equipment, hire lawyers to write the EULA, and furnish a pretty CEO office.

      The picture changes dramatically if all you are trying to do is write the game. You already have the computer; you already have the programming skills. Your effort is valuable, but you are not required to pay yourself more than you need to survive, which is far below the minimum wage. You would not need to pay any artists you hire if you pay them with the share of your profits. You don't need to lease office space - work at home. You can distribute the game over the net and not need a publisher at all.

      Most importantly, you do not, and should not be making a "movie game" with stunning visual effects, raytraced animations, and what-have-you. All game players turn those things off after fifteen minutes of gameplay. I usually turn them off immediately. If all you are selling is flashy graphics, your game SUCKS! The story, the gameplay, replayability, all matter FAR more than fancy graphics. Just make them usable and unobtrusive. Don't do 3D, it's hard and adds little to any game except for all those unimaginative, worthless FPS that the market is flooded with.

    6. Re:Wrong solution. by Anonymous Coward · · Score: 0

      Your figures are a joke. Where do you live that you have property taxes of 1k/year? Own the house you live in... so youre minimum 55? Which are the height of your creative years? With your reasoning, people at the poverty level should be living comfortably. I would say this might be possible on the plains of oklahoma, but you are not including a car, and even feeding your horse is going to cost something. You are not including insurance of any sort, internet access, phone, retirement savings, I guess your kid doesn't need clothes of any sort, or to play any sports, or do anything else a kid does (like have toys).

      Good luck selling your wife on this lifestyle.

      It seems to me that most innovative games (you can actually expand that to applications) are written by youngish, highly focused people.

      Publishers exist for a reason and are good at what they do. Carmack greatly regretted publishing Quake himself. I believe this was discussed a great deal in his .plan if those are still published someplace.

      This is the most ridiculous post I have read in a long time.

    7. Re:Wrong solution. by MatthewNewberg · · Score: 1

      Unions are interested in keeping the company in businesss just as much as the company. If there was no company, there would be no Union. Unions are interested in paying people a living wage and working on getting benefits that allow the employee to focus on work. A Happy employee is a productive(with High Quality) employee, and Unions provide a means for employees to discuss what will make the employees happy. Unions in the past few years have been really mismanged, and the concept of what Unions are have been destoryed. Now what you said about making games on your own is just not going to happen. It can take a team of 50 people more then a few years just to make one game. Do you have enough money to spend a few years without pay and can you find a large group of people willing to do same thing. This doesn't even include the cost of Tools (Maya, PS dev kits, computers, etc).

    8. Re:Wrong solution. by Chemisor · · Score: 1

      > Do you have enough money to spend a few years
      > without pay and can you find a large group of
      > people willing to do same thing.

      You are talking about Open Source software, right? After all, nobody would ever want to spend years developing something and not get paid for it... Surely, this OSS thing doesn't really exist, does it?

    9. Re:Wrong solution. by Anonymous Coward · · Score: 0

      You'd need about $2000/year for food (all meals made at home, no eating out), $1000 for the property taxes on the house (which you should own by now; we're not talking about a kid fresh out of college), $1000 on the electric bill (with heating), $600 for water and garbage. You should be able to do without buying anything else. From personal experience, I know that this is possible; you just need to abandon the idea of a luxury lifestyle for a while.

      Holy shit. I don't know where you think you're going to live doing that, but you're not talking "abandon luxury lifestyle" here, you're talking shit straight out of the wrong end of your body.

      Where's your health insurance? Eh? You're going to raise a kid who never gets sick? Never gets hurt? Where's your car(+insurance+gas)? Living without a car requires living in a city, requires instant boost to your property value. $1000/yr on utilities? You better live in the North and use a couple of blankets for those cold months, down here in Texas I pay $200 month in the winter for electricity+gas, and I don't even run the heater. AC in the summer has driven electricity prices up THAT HIGH. Deregulation? Great idea! Immediately the prices went up that much more! Where's your income taxes? Uncle Sam's going to want his share of that $4600 as well, don't forget as a self-employed person you'll be responsible for both halves of the FICA taxes (just like a contract employee).

      Savings? Retirement? Putting your kid through college? All clearly overrated, especially since without health insurance your kid probably won't live to college. But if your kid doesn't survive, who is going to change your bedpan when your wife has left you and you're 90, bedridden, and broke? Social Security payments are based on your salary when you were employable, you probably couldn't even buy suckers to entice little kids into your house and get them to give you a sponge bath on the pittance you'll get for retiring after half a life of $5k/yr.

      The ONLY realistic number in the whole mess is the $2000/yr for food, which is actually well over the top if you live in a place where you can plant a vegetable garden or raise chickens. As a child (eldest of 3) our family made it through a tough year when my father's company closed up, living on about $100/month in food costs largely offset by fresh vegetables from a garden roughly 20x50 feet and a 10x10 chicken coop with bantam chickens we used for eggs. Beans and rice for dinner days in a row. Watching my mother cry after I spilled the last of the powdered milk, and we wouldn't have money for more until the end of the month. The look in her eyes when we ran out of bread and I just ate cheap bolonga rolled into a tube with mustard in the middle. Look at your kid and ask yourself if you're really going to put them through that, because these are things I certainly haven't forgotten 20 years later.

      welfare and/or unemployment support

      Only if you want to be arrested, at least around here. You do NOT qualify for unemployment if you have a job, and yes that includes being self-employed. Welfare rules vary from state to state, so check with your state. Of course, if the law where you live is not conducive to your plans you're just fucked, since you're where your house is.

      If the game is successful, the publisher will beg and grovel to let him publish it.

      And if its not, guns and ammo are cheap and plentiful, just put your spouse and child out of misery first, and remember, shoot through the roof of your mouth, not through your temple, there's more vital bits back there than in the front of your head. You'll have to pay cash since at this point you'll have no credit at all, and getting even a high-rate credit card to buy the gun with would take a little bit of work.

      Remember, 9 out of 10 startup businesses are gone in 5 years. This was true before the dotbomb era, its still true now. Are you feeling lucky?

    10. Re:Wrong solution. by Profound · · Score: 1

      If you don't like how your company is treating you, leave and form your own. Talk to your coworkers and you'll find that if your employer is so evil they will love the idea. So get together and write a game.

      Except that before being hired for almost any games job, you are required to sign a contract that explicitly prohibits you from convincing coworkers from leaving the company.

  12. You are right. by AtariAmarok · · Score: 1

    You have a good point. So much TV production is now done in Canada, because the unions in California have encouraged production outfits to stay out of Hollywood. "X Files" is a famous example.

    --
    Don't blame Durga. I voted for Centauri.
  13. How about a game PLAYERS union? by Dr.+Bent · · Score: 4, Funny
    I propose we form a union for gamers. Here are our demands:
    1. A standard 8 hour gaming day
    2. 15 minute breaks every three hours for Red Bull and Doritos.
    3. Workman's comp for carpal tunnel syndrome
    4. Dental plan.

    I say we all go on strike until these demands are met. Gamers of the world, UNITE!
    1. Re:How about a game PLAYERS union? by AtariAmarok · · Score: 1

      For the British game players here, let's say we scrap #4, ok?

      --
      Don't blame Durga. I voted for Centauri.
    2. Re:How about a game PLAYERS union? by WindFish · · Score: 1
      They're offering free beer at council meetings if we give up our dental plan.

      So long, dental plan!

      ("Dental plan!" ... "Lisa needs braces." .... "Dental plan!" ... "Lisa needs braces." ...)

  14. Stigma attached to the word "Union" by darkmayo · · Score: 1

    Personally I think it is a good idea, but so many just hear the word union and think of long running unions that do more bad than good. What will be going on here (hopefully) is a completely new union run by people who actually want to make the work conditions better for the employee, much like the orignal trade unions before they become bloated fatcats themselves. People shouldnt be too quick to make the UNION=BAD association.

    --
    "I am a kernel in the linux army"
    1. Re:Stigma attached to the word "Union" by AtariAmarok · · Score: 1
      "much like the orignal trade unions before they become bloated fatcats themselves"

      You mean the ones from 100 or so years ago that were not above actually murdering people for the "crime" of crossing picket lines in order to work for a living?

      --
      Don't blame Durga. I voted for Centauri.
    2. Re:Stigma attached to the word "Union" by darkmayo · · Score: 0, Flamebait

      hey a scab deserves what he gets :P

      --
      "I am a kernel in the linux army"
  15. Why? by Deliveranc3 · · Score: 2, Insightful

    I'm a huge fan of unionizing in many areas but this doesn't seem like one of them.

    The young artists releasing their first game from their basement and moving on to become their own boss seems much more plausible.

    Trying to start a game company becomes much more difficult when you have to hire unionized labour instead of going directly online and searching for people with common interest.

    Once you get artists moving from title to title non-stop with no care about the product yea you'll need unions and publishers but I'd rather not see the "industry" go that direction.

    1. Re:Why? by KDR_11k · · Score: 2, Insightful

      Bull. The basement development doesn't happen outside of indy games and indy games aren't exactly a major force these days. The young artist gets hired out of college by EA to reinforce their team working 80 hour weeks to finish the next James Bond game. The people who can work on jobs that feed their family will usually do so and forego indy development.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Why? by startled · · Score: 1

      The young artists releasing their first game from their basement and moving on to become their own boss seems much more plausible.

      Trying to start a game company becomes much more difficult when you have to hire unionized labour instead of going directly online and searching for people with common interest.


      I have a few friends who got together and made a few high quality short films. They've occasionally had to pay a good chunk of money for a key position here and there, but generally, they've been able to do it on the cheap, without any obstacles placed in their way by unions. If they make it big they'll need to get a lot more union peeps, but by then they'll have plenty of other funding concerns as well.

    3. Re:Why? by Torgo's+Pizza · · Score: 1

      Last time I checked, you *do* see artists moving from title to title. Add to the list, programmers and designers. The game industry is one of the most unstable work environments you can be in.

    4. Re:Why? by Anonymous Coward · · Score: 0
      Once you get artists moving from title to title non-stop with no care about the product yea you'll need unions and publishers but I'd rather not see the "industry" go that direction.

      Uh, That is the the state of things already. Sorry.

  16. Stay Away... by lbmouse · · Score: 4, Insightful

    Sure, lets have the unions do for software industry what they did for the American auto, steel, & textile industries.

    Aren't we outsourcing enough jobs?

    1. Re:Stay Away... by startled · · Score: 1

      Sure, lets have the unions do for software industry what they did for the American auto, steel, & textile industries.

      Aren't we outsourcing enough jobs?


      They're already outsourcing software jobs.
      Besides, I haven't seen any convincing evidence of a causal relationship between unions and outsourcing. If you have some, I'd certainly be interested in reading it.

    2. Re:Stay Away... by AtariAmarok · · Score: 1
      "Besides, I haven't seen any convincing evidence of a causal relationship between unions and outsourcing. If you have some, I'd certainly be interested in reading it."

      Consider car companies tending to close union plants, and tending to open new plants or move operations to countries or states where workers are not forced to join unions.

      --
      Don't blame Durga. I voted for Centauri.
    3. Re:Stay Away... by Anonymous Coward · · Score: 0

      Aren't we outsourcing enough jobs?

      No.

    4. Re:Stay Away... by Anonymous Coward · · Score: 0
      They'd do that anyway. Why wouldn't they? No American can compete with Mexican wages.

      Unions are not the problem. They're a symptom.

    5. Re:Stay Away... by AtariAmarok · · Score: 1
      "They'd do that anyway. Why wouldn't they? No American can compete with Mexican wages."

      It is a lot closer than you think. The Mexican auto workers are not near as productive as the American ones.

      "Unions are not the problem. They're a symptom"

      They are a big part of the problem.

      --
      Don't blame Durga. I voted for Centauri.
    6. Re:Stay Away... by startled · · Score: 1

      Consider car companies tending to close union plants, and tending to open new plants or move operations to countries or states where workers are not forced to join unions.

      Actually, they generally relocate to the country they believe will give them the highest production per dollar spent (well, that's not 100% accurate, but close enough for current purposes). There are many considerations, including worker wages, worker productivity, costs to import/export raw materials/products, tax breaks, overhead per worker (including costs to meet safety standards), and more.

      Unionization does play into that equation, sure-- they negotiate higher wages. As a country, though, we don't want to be in a race to the bottom of the pay scale. It simply won't support our quality of life. There are many benefits to doing business in the United States; we need to continue to push those, rather than try to shave another couple grand a year off an employee's salary.

  17. Earning the stigma. by AtariAmarok · · Score: 1
    "hey a scab deserves what he gets :P"

    It is the unions that assault, harass, and insult those who dare to work at the jobs the union members quit and gave away (by going on strike) that also draw negative stereotypes.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Earning the stigma. by darkmayo · · Score: 1

      yup, sadly .. so hopefully with a union made up of cheetos eating, Mt Dew drinking nerds there will be less testosertone induced bullshit.

      --
      "I am a kernel in the linux army"
  18. Unions go against job security by AtariAmarok · · Score: 5, Interesting
    "Unions provide job security since they counteract the..."

    In real practice, however, unions reduce job security. When the company has to pay everyone more, they have to get rid of workers to make up for it (the money has to come from somewhere), and the company's workforce undergoes reduction.

    A good example of this is the famous Teamster's strike at UPS just a few years ago. The Teamsters won their wage demands, and the size of the UPS workforce was reduced in order to pay it.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Unions go against job security by BalkanBoy · · Score: 1

      You cant have your cake and eat it too. But which is better - more jobs and shitty conditions for those workers or less jobs and better conditions for those who have them? It's not like it takes a PhD for one to be employed as a UPS trucker... so he or she might as well find another job for the qualifications they possess.

      Or - option 2 - reduce the CEO's and top executives' incomes enough so that they can cover for more employees. They can treat that as investing back into the company. Somehow, I can't see that fly in the corporate world...but it was a thought :).

      --
      'A lie if repeated often enough, becomes the truth.' - Goebbels
    2. Re:Unions go against job security by KDR_11k · · Score: 1

      The dev teams already barely manage to meet the deadlines, do you think reducing the workforce will make the games develop themselves? Just removing the overtime demands the firing a week before bonuses are paid out (if you're not going to pay them just don't promise them) would probably make the devs happy already. Since a worker at 40 hours is more productive than one at 80 hours EA will suddently find their games getting completed much faster (read: cheaper) and with less bugs.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Unions go against job security by Anonymous Coward · · Score: 0

      oops,
      Just removing the overtime demands the firing a week before bonuses are paid out
      should read
      Just removing the overtime demands and the firing a week before bonuses are paid out

      Should have previewed...

  19. You know what's scary? by aftk2 · · Score: 1

    It took me well into your fourth paragraph before I was certain that you weren't absolutely, completely, doggedly serious.

    --
    concrete5: a cms made for marketing, but strong enough for geeks.
    1. Re:You know what's scary? by dpilot · · Score: 1

      Oh, but I am serious, about all of it, including the 4th paragraph. I suspect you are a bit younger than me, reaching incredulity on the 4th paragraph. I believe/fear that there really are people who believe the whole thing I wrote.

      I guess, except for the phrase about "wage slaves," because that's an oxymoron. After NOBODY is forced by economic or any other conditions to work under such poor conditions for such poor wages.

      Brief tirade: So the CEOs of Worldcom or Enron DIDN'T KNOW that such financial shenanigans were happening, taking their companies down? Then they're guilty of either MALFEASANCE or MISFEASANCE! Either they were part of the bad stuff that was happening and they're criminals, or they were at the helm of a corporation and didn't know what the heck was going on there, in which case they were incompetent and shareholders should demand that they give back their salaries and bonuses for their employment terms. But I guess they're moral and we're not, and that's what really matters, and I should just shut up.

      --
      The living have better things to do than to continue hating the dead.
    2. Re:You know what's scary? by Anonymous Coward · · Score: 0

      shareholders should demand that they give back their salaries and bonuses for their employment terms. But I guess they're moral and we're not, and that's what really matters, and I should just shut up.

      Hear hear!

      Of course, it will never happen. The REAL shareholders (the ones with the voting shares, not the poor losers who bought some general shares through a broker) are all major corporations pulling the same shennanigans, or the CxOs and Board of Directors of the same company! They'd NEVER turn against one of their own kind, because they know that as soon as the cronyism falls apart, every company has a few skeletons someone else knows about, and the whole stock market charade will collapse and take both their company and their portfolio with it.

  20. This can't work by Anonymous Coward · · Score: 0

    The reason there are so many 'problems' with game programming work life is there are far too many people willing to do it. Programmers who work for game companies either a)own the company or have a vested interest in it and are willing to put crazy hours into it to make it succede or b)wage slaves who are willing to put up with lots of long hours just for the chance to make a video game. Unionization won't make the pool of people wanting to make games go down.

    If you want good hours, pay, benefits, etc... work for non-gaming company... financial, aerospace, whatever.

    1. Re:This can't work by MatthewNewberg · · Score: 1

      Your missing the point, currently the Game Industry is not working and something needs to change. You can't have people work 80 hours a week for extend periods of time and expect them to produce a good product(time after time). It just wont work. One of the suggestions is to Unionize, with out Unionization what motivations does the Industry have to prevent this horrible situation. (clearly poor product hasn't prevented them in the past).

      I Clearly dont see how people can be happy with the fact the games they played required people to destory there lifes. We are talking about GAMES here, they are not required for life. 50 Million dollars and destoring a few developers lives just to be able to waste 3 hours of your life in some virtual world. Think of the things you can do with 50 Million dollars. I bet that money could feed a lot of hungry people in Africa. You might say it is the developers fault for making games that cost 50 Million dollars. I dont blame them one bit, why?, becuase I dont think most of them want to be dealing with numbers so big. I think it is the Market that is pushing them into that.

      Think about that next time you play a game or watch a movie.

    2. Re:This can't work by Anonymous Coward · · Score: 0

      the games they played required people to destory there lifes

      "destroy their lives".

  21. Wage slave is an oxymoron by AtariAmarok · · Score: 1
    "Therefore we ALL can do it, it's our moral failing when we don't, and we deserve to be wage slaves."

    "Wage slave" is an oxymoron. There is no slavery in freely trading, including the free trade of work for compensation equal to the value of the work.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Wage slave is an oxymoron by Anonymous Coward · · Score: 0

      There is no slavery in freely trading

      Care to list the job titles that EA pays 80 hours/wk worth of salary to? There is no "freely trading" when the companies choose not to trade, and people don't have a choice since the companies can sit things out for years, which even some of the richer humans would be hard pressed to pull off.

    2. Re:Wage slave is an oxymoron by NidStyles · · Score: 0

      LOL More like work or starve slave. Slavery is just that slavery, no matter what word you put in front of it.

      --
      Yes, I said it.
  22. Jumping the Gun by Metsys · · Score: 2, Interesting

    Unionizing might be jumping the gun. The video game industry is very young. It'll be better for management to be a little wiser than to have employees unionize. Bad working conditions and un-wise managment are the result of a industry that hasn't grown up yet and is expected to make titles that cost 25 million.

    The level of graphical detail that is expected out of development studios has progressed far faster than the video game industry has matured. We can partially thank ATI and nVidia's competition for that (releasing significantly more advanced cards less than a year apart). All it takes is one studio to spend 10mil on a project and now that's what is expected out of everyone else. Yeah, people say graphics isn't everything but if your game doesn't look as good as the best, you've just lost sales.

    It was said at GDC that the industry really needs to learn from other industries when it comes to management. This is a really good idea. Although all this talk about working conditions and unionizing is good and healthy, I don't think unionizing is going to happen any time soon. And if that does happen, labor costs for games will go up. Period. With all this talk about the increased cost for next-generation games, just think about who that is scaring.

    Quite honestly, I think the managers will do a better job. Making video games is never going to be a comfortable job even if they do unionize. Better planning and organized production will go a long way in a large scale project, and a union won't help there.

  23. Mixed feelings by RogueyWon · · Score: 2, Interesting

    I've spent a significant part of my career working in HR Policy, albeit outside the IT sector and in the UK. This has given me a lot of exposure to Trade Unions, from the "management" side. I must say I've got very mixed feelings about them.

    There are undoubtedly some positives. Unions can be pretty tenacious in defending individuals who have been genuinely wronged by their employer or their immediate manager. In cases of disputes between individual employees (eg. grievance proceedings), the Union can provide a decent independent arbiter. Where Unions have good relationships with management, they can genuinely help improve an organisations effectiveness, by identifying and helping to resolve issues that are having a significant negative impact on morale.

    However, these are matched by, and perhaps even outweighed by, a significant number of negatives. The biggest problem is that a lot of Unions tend to get hijacked very quickly by radical left-wingers of often uncertain sanity, whose goal often seems to be nothing more than to ruin generally benevolent employers. There are some Unions which understand the give and take of negotiations with management and there are others which see strike action as the first and only resort whenever management try to stake out some principles of their own. When this happens, it's not just management who lose out. Employees often suffer the most serious privitations. Business partners of the employer are also affected, as are their employees. Customers likewise suffer and if the employer is providing an essential service, the consequences can be very serious indeed. We've seen where this leads fairly recently in the UK, when the Fire Brigade union walked out on Strike. The general public support for the employees evaporated overnight once the strike started and the employees ended up significantly worse off then they would have been with sane representatives, who were more interested in employee wellbeing than advancing a political agenda.

    Unions can also highly divisive and discriminatory among the workforce. Fortunately, the worst excesses of the Unions in this area were curbed during the 80s, so the situation is a lot better than it once was, but the most insular unions can really make life hell for their non-union co-workers.

    Finally, there is the risk of out-sourcing. This isn't necessarily an inevitable consequence of Unionisation. However, it IS an inevitable consequence of combatative, militant, confrontational Unionisation in fields like IT. Most employers are actually more reasonable that slashdot readers are generally willing to give them credit for. I've only ever met one or two employers (out of dozens), who were not willing to entertain talks with Trade Union representatives and make reasonable adjustments to working practices where a business case could be demonstrated. However, if the Union plays it wrong and takes an overly aggressive line, Management are likely to panic and reach for the big Outsourcing Stick.

    In short, Unionisation isn't necessarily the wrong decision here, but games developers need to be damned careful over who they let run their union if they decide to go for it.

  24. You missed this by AtariAmarok · · Score: 1
    You listed "Unions can be pretty tenacious in defending individuals who have been genuinely wronged by their employer or their immediate manager" without mentioning the downside of this. I know of many instances were very bad people were fired, but the union had them reinstated

    Northwest Airline baggage handlers intentionally smashing fragile packages against the walls and floors as a part of a "game". This one was in the news.

    School bus driver caught abusing handicappped children on the bus. Was fired. Union brought her back.

    Keebler cookie factory. Worker liked to beat up on other workers. You guessed it: the union kept him from being fired.

    What use is there for a union that protects and encourages the worst behavior?

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:You missed this by RogueyWon · · Score: 1

      Yeah, this is true, although not all Unions are like this. I've certainly been on the management side of disputes over an individual, where a constructive Union has said "yeah, we see why you got rid of this guy, we'll just send through the paperwork and then let it drop". It all boils down to knowing how to pick Union officials who have the sense to know how to pick their battles. If you don't have confidence in the collective ability of yourself and your peers to do this, don't unionise.

    2. Re:You missed this by AtariAmarok · · Score: 1

      Did this union have entirely voluntary membership? If not, did it force members to give to political causes and candidates? Only if the answer is yes to the first and no to the second can we talk about it being legitimate.

      --
      Don't blame Durga. I voted for Centauri.
    3. Re:You missed this by RogueyWon · · Score: 1

      Yes to the first and no to the second. In fact, although I don't want to to get into naming specific Unions here, there are pretty strong reasons why it couldn't do the second.

      Not every Union is bad. The problem is that it's the bad unions (who are probably the majority) who tend to attract the press. I've noticed time and time again that the quality of the outputs from a Trade Union are directly linked the quality of the candidates chosen to act as officers. Unions with a lot of full-time officers are almost inevitably bad - full-time Union officers tend to be out-of-touch with the work-place and feel the need to make noise to justify their existance. The noise they make is often harmful to the members of the union and doubly harmful to employees who aren't in the Union. Part-time Union Reps, who also have a "real" job to do are less likely to run away with their own causes.

      If you're even in a position where you can influence the choice of officers for a Trade Union, it's worth bearing in mind the following. First, strike out anybody who has political motives. Generally, this means not taking anybody who has links to political organisations or parties that would normally be considered "far left". A reasonable definition of "far left" in this case would be any group generally seen as being to the left of the Democrats in the US or to the left of "New" Labour in the UK. Seriously... it's ok to question candidates about their political backgrounds. Trade Union posts are always going to have political overtones, so you need to be upfront about this.

      Next, try to see what the individual is in it for. As I've said, if they're trying to impose a political view, eliminate them immediately. If they themselves have an ongoing personal dispute with management, or one particular manager, be wary. There's a good chance they'll either have a non-constructive chip on the shoulder, or else they'll resolve their own issue and then lose interest. A good Trade Union officer will be somebody from the centre (or centre-left or centre-right) of the political spectrum who believes that employees deserve to get a fair deal. Nothing more than that and nothing less. The ultimate concern of a Union should *always* be its members and the Union should always remember that the job security and wellbeing of its members is directly linked to the wellbeing of the employer. Advancing a political cause, supporting a candidate or campaigning for any issues beyond what has an immediate impact on the working environment should be completely taboo.

    4. Re:You missed this by AtariAmarok · · Score: 1
      "Yes to the first and no to the second..... Not every Union is bad"

      Well, you answered that membership IS voluntary, which makes the union a fine and legitimate organization "in my book"!

      "Advancing a political cause, supporting a candidate or campaigning for any issues beyond what has an immediate impact on the working environment should be completely taboo"

      I have no problem with this if the members want it: provided that membership is (as it is in this example) voluntary.

      --
      Don't blame Durga. I voted for Centauri.
  25. Apples and Oranges by Mongoose+Disciple · · Score: 3, Insightful

    With all due respect, you're talking about the shift to create a one-person indy computer game, which is a world of difference from what is produced by a full game dev team making a console game (which is more the kind of thing the article is talking about, and the kind of workers it muses about unionizing.)

    The start of the discussion you proposed was about talking to your fellow game dev team and convincing them to jump ship to do it independently. That's not really what you're crunching the financials of.

    Putting aside that, if you're in that industry, you almost certainly don't live in a low cost area, despite there being a couple exceptions to that rule...

    A game as put out by a solo effort isn't really the same kind of thing that is put out by a team of mixed team of thirty or so game designers, creative designers, programmers, and so on. Telling someone they should give up the latter in favor of the former is like telling a guy who isn't happy working as an architect building houses that he should give it up and build doghouses in his backyard. It's just a totally different scale.

    The one-man effort also requires that one person be able to wear ALL hats in the game development process. They need to be able to dream up a great idea for the game. They need to be able to do all involved artwork. They need to be able to do all of the programming. If they're not great at all of these things and more, they're probably not going to put out something people will want to play. They're definitely not going to be able to put out a console game that will get past Sony/Nintendo/Microsoft's approval process.

    A game of this scope isn't made in a year and it's not made by one person. It generally requires an investment of piles of money and years of time before ANY profit is seen. These things aren't practical to do without financial backing.

    I don't deny one person can go off and make a game and possibly make it good, but it's not the same kind of product as a professional console game is these days. That's not to say that it couldn't possibly be more fun or draw more players, but it's not the same kind of product. It's just not. There is always going to be the demand for the polish and depth of the professional version despite some indy game successes, and while that's true, there are going to be people doing it for a living.

    1. Re:Apples and Oranges by Psychochild · · Score: 1

      There's a lot of room between the 30 person console dev team and the lone wolf working in his bedroom. My own company, developers of the game Meridian 59, is staffed by 3 people, for example. Yeah, I have to wear a lot of hats to develop the game, but I don't have to be a master programmer, artist, administrator, CSR, marketer, etc, just to survive; there are other people able to help out with the workload.

      This is what the industry really needs; it needs something between the 30 person/2 year development team and the single person/2 month puzzle game developer. There needs to be some middle ground so that we can have reasonable interesting games that don't necessarily have to have multi-million dollar budgets. Unfortunately, this is no man's land currently; it's too small for the publishers to deal with, and too large for true indie development houses (those not dependent on publisher money to develop games) to be able to reasonably handle. On top of that, publishers control the most effective means of distribution, so you can't just drop a million dollars on developing a game then hope to make money back without having access to distribution to game stores, where the vast majority of game purchases are made. (Direct download is an option, but many people are still hesitant to give out credit card information to just anyone on the internet.)

      Until we start seeing these middle-sized houses start to flourish, we won't see real change in the industry. And while I think unionization would be a good thing for the industry as a whole, I think independent development, similar to the indie movie side of Hollywood, is best for long-term improvement of the industry.

      My thoughts as an indie developer,

      --
      Brian "Psychochild" Green
      MMO developer's blog
  26. LOL OMG by UES · · Score: 4, Insightful

    I'm laughing my ass off at all the posters who claim Unionization would destroy the creative industries.

    There are few industries as unionized as the Motion Picture Business. Yet, it seems to be responsive to market demands and changing technology, profitable, and a world leader in its field. And it remains headquartered in California.

    Any by Unionized, I mean UNIONIZED. Pick any major Hollywood release at random. I would wager that:

    - The writer is a union member (Writers Guild of America).

    - The director is a union worker (Director's Guild of America).

    - The stars and most of the actors are union members (Screen Actors Guild).

    - The cinematographer is a union member (American Society of Cinematographers).

    - All the electricians, carpenters, truckers, and other construction and transportation personnel are unionized.

    - Stunt personnel are unionized.

    Are there non-union productions? Yes, sometimes. But the understanding in the industry is that the majority of work goes to union members. The major players all deal with the unions.

    BTW, guess which country has the strongest Auto Worker union. Yeah, Japan. Perhaps American auto companies are less competitive for other reasons.

    1. Re:LOL OMG by Rew190 · · Score: 1

      Movies cannot easily be outsourced on that level.

    2. Re:LOL OMG by bobstevens_took_my_n · · Score: 1
      I'm quoting from the ASC Webpage when I say that...

      The ASC is not a labor union or guild, but is an educational, cultural and professional organization. Membership is possible by invitation and is extended only to directors of photography with distinguished credits in the industry.

      Are those poor cinematographers working without a union? OH NO!!!

    3. Re:LOL OMG by Garthnak · · Score: 1

      The unions in Hollywood suck. As someone who knows people on both sides of the situation - union members and film producers - I have heard little good about them. They are just a way to lock some people out of the industry, particularly the people who would help the industry the most - new talent. On both sides of the equation; try producing an indie film in Hollywood, you pretty much have to get non-union actors and a non-union crew, which enormously complicates things.

      Unions inevitably lead to inefficiency everywhere they rise up, particularly in the creative industries. Hollywood still does well because people still want entertainment - it works DESPITE the unions, not because of them. I don't like exclusivity schemes of any kind, just for the sake of making a buck. That is the way the lives and dreams of many are crushed. If anyone in the software industry here wants to unionize, they can count me out - and you can be damn sure I'll be moving to a Right To Work state.

      I wonder how the software industry climate in New Hampshire is this time of year...

      --
      Liberty in Our Lifetime - http://www.freeme.org/
  27. Should be interesting... by Pig+Hogger · · Score: 1

    ... given that Ubisoft is based in Québec, where labour laws are progressive enough to have allowed the unionization of several Wall-Marde stores...

  28. I don't know about Quebec by AtariAmarok · · Score: 1

    I don't know much about Quebec in this regard. Does the labor law force workers to join unions as a condition of employment? Or is this decision left to each individual worker?

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:I don't know about Quebec by Pig+Hogger · · Score: 2, Informative
      Like everywhere in North America, you have to join the union whenever there is one. The work contract is passed between the employer and the union, not you.

      However, in Québec, it's much easier to implement an union than elsewhere in North-America (that's because we're mostly french, and have been thoroughly screwed in the past by english companies so we eventually started to elect governments that would listen to the people rather than rich fuckers).

    2. Re:I don't know about Quebec by AtariAmarok · · Score: 1
      "Like everywhere in North America, you have to join the union whenever there is one"

      That does not sound very progressive: being forced to join political organizations that have nothing to do with whether or not you can do the job. Anyway, much of the United States is "right to work" where you can work without joining. I do not know about Mexico and Central America (for the rest of North America).

      --
      Don't blame Durga. I voted for Centauri.
    3. Re:I don't know about Quebec by Pig+Hogger · · Score: 1
      It is extremely progressive. This way, the companies cannot divide the workers to rule.

      Companies have no problem about uniting their capital in order to squish the workers, so it's only fair that the workers be able to do the same.

  29. Ending Exempt status. by infonography · · Score: 1
    With shrinking wages and long long hours isn't it time to start getting overtime? If you not a manager managing people your a worker. Has long as your bosses can work you like a dog for 60 hours weeks then they won't hire anyone else to take the load. The threat of Overtime for tech workers will help put more of your colleagues to work.

    And yes this is a replay of one of my comment in another thread. I was in a tangent there, this is more relevant here.

    --
    Sorry about the writing. Robot fingers, you know? Cliff Steele in DOOM PATROL #23
  30. Terrible Idea by BadmanX · · Score: 1

    All that will happen is we programmers will have yet another huge, unresponsive monolithic agency taking more money out of our paycheck. Unions are the antithesis of free markets, especially when they start doing things like using member money to influence Congress.

    The real solution is for game developers to not put up with this any more.

    1. Re:Terrible Idea by AtariAmarok · · Score: 1
      "Unions are the antithesis of free markets, especially when they start doing things like using member money to influence Congress"

      Provided that the union membership is entirely voluntary, what is wrong with this? It would seem to be part of the free market, not the antithesis. It is only when workers are forced to pay for this that the free market goes away. Sadly, this applies to the AFL-CIO, which does weild huge $$$ with Congress. Most of its members did not even choose to join it (they are forced). However, not every union has to rely on illegitimate coercion for membership.

      --
      Don't blame Durga. I voted for Centauri.
    2. Re:Terrible Idea by bladesjester · · Score: 2

      Using member money to influence congress? You mean like most large corporations, including ones dealing in software?

      I've got news for you. Most larger companies either have their own lobbying group or band together to have enough clout to afford one. That, and less legal things, is their way to influence congressmen, governors, etc in order to get laws that are beneficial to the company.

      Please tell me that you didn't think the legislators made those laws because they were bored.

      It's about bloody well time that the workers were able to do much the same. Otherwise, they're just going to continue getting shafted with even longer hours, worse wages, and various other forms of "fun".

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    3. Re:Terrible Idea by NeMon'ess · · Score: 1

      Unions are an entity that can abuse corporations. Corporations are an entity that can abuse employees. Turnabout is fair play. Free markets aren't total saints you know.

    4. Re:Terrible Idea by AtariAmarok · · Score: 1
      "Unions are an entity that can abuse corporations. Corporations are an entity that can abuse employees. Turnabout is fair play. Free markets aren't total saints you know."

      What about when both turn on the employees? Forced unionization (closed shop) abuses the employees (very roughly half) who are in the union but don't like what it is doing and are not represented by it. So now you have the unions beating up on employees too. Sometimes, the union literally beats up on workers (as in those who dare to cross picket lines to work for a living).

      --
      Don't blame Durga. I voted for Centauri.
    5. Re:Terrible Idea by focitrixilous+P · · Score: 1
      The real solution is for game developers to not put up with this any more.

      How would you propose they do that, if not through a union? The company doesn't care if one worker says he won't work for more than 45 hours a week, he can be replaced easily enough. If EVERY programmer walks out the front door to demand better hours, then things will get done. The only way to accomplish such a feat is to have a union of workers who agree to work together. Not every union has to send money to lobby groups, it can just be a couple guys who work their and are willing to work a little extra to represnt the employees.

      Unions are the response to the free market deciding to try and pay a horrible wage. If anyone you know doesn't work an 80 hour week to pay the rent and feed themselves, you probably have a union to thank that they needn't do that to themselves.

      --
      SAILING MISHAP
  31. No Apples and Oranges by Chemisor · · Score: 1

    > if you're in that industry, you almost certainly don't live in a low cost area

    So move! There are many nice places to live outside of Silicon Valley. If you are self-employed, you don't have to worry about having no jobs in the area, so pretty much any place is game.

    > A game as put out by a solo effort

    I said nothing about the game being developed just by one person. You can easily apply the same financial arguments to thirty people; programmers, artists, whatever, and have them collaborate over the net. The difference is that you would all be self-employed, and be working not for a paycheck but for a share of future profits.

    > is like telling a guy who isn't happy working as an architect
    > building houses that he should give it up and build doghouses

    Why is that everyone is so brainwashed today that they think you need a movie-quality flashy 3D game to be sellable? Of all my favorite games, not a SINGLE ONE fits that profile. As I keep saying: flashy expensive graphics don't matter. The game matters. It matters what the story is about. It matters if gameplay is exciting. It matters if you can play the game more than once. None of these things depend on expensive presentation. Hell, people still play nethack, which has no graphics at all!

    So if something looks expensive, consider whether the game actually needs it. Chances are it does not. What a good artist can design on his own free time is perfectly adequate, if not better than the expensive design team EA would hire. Look at the fan-made Sims objects: you can actually play the game that pretty much everything you see on the screen is not made by EA, and looking better than the stuff that is. When you are thinking of bad graphics, what you are really thinking about is atrocious stuff like freeciv graphics, which are truly horrid. Or Lincity; yuck! Both of these, IMO were made by the developers, who never learned to draw or match colors.

    > it's not the same kind of product as a professional console game is these days.

    And that's another thing: why would anyone want to play console games? You have this great high-resolution monitor, and you would rather use a grainy old TV?!? Are you people crazy? Then there are those flimsy controllers; how can you possibly play, say Civilization, with only a joystick and a few buttons?

    Why would you want to develop console games? When you do, you have to have a publisher to manufacture them. You need to get shelf placements in some store. You'd have actual manufacturing costs eating your profits. With a PC game all you need is a website from which the game could be bought and downloaded. No fuss, no bother.

    > There is always going to be the demand for the
    > polish and depth of the professional version

    I wasn't saying that there should be no big game companies. Who do you take me for, a deluded GPL fanatic? Of course there will be large game companies. The point is that people will still buy a good game even if it doesn't look like a billion dollar movie. Hell, I never even consider buying any of those; they are boring and they are all alike.

    > but it's not the same kind of product. It's just not.

    Damn right. It's the kind of product smart people want to play.

    1. Re:No Apples and Oranges by NeMon'ess · · Score: 1

      Have you looked at the reviews PC Gamer has of small, independant games? Half of them are bad enough that almost nobody will buy them. Half of the better half are very specialized and if they bring in enough money to pay the bills I'll be surprised. That leaves at most 25% that might allow the producers to save for retirement. Of course if one's game is part of the 75%, one either gets financially hurt, or is treading water while growing older. Sounds like great odds, and I thingk I'm being generous with the odds of having a good game.

      Why is that everyone is so brainwashed today that they think you need a movie-quality flashy 3D game to be sellable? Of all my favorite games, not a SINGLE ONE fits that profile. As I keep saying: flashy expensive graphics don't matter. The game matters. It matters what the story is about. It matters if gameplay is exciting.

      Why should I care about your favorite games? Shouldn't I care about how many copies different kinds of games are selling? To sell a lot of copies today, looking good is almost a requirement. It's hard to sell a game if the advertising looks lousy. It's hard to sell a game with great word-of-mouth if retailers won't stock it because of how it looks.

    2. Re:No Apples and Oranges by Chemisor · · Score: 1

      > Half of them are bad enough that almost nobody will buy them.

      Now this really is apples and oranges. I consider most games made today bad enough to not buy them. I was making an assumption that you can make a good game (which is a different criteria from "a game with great graphics"). If you start a company and make a bad game, then you'll fail. Bad games don't do much good for big companies either. It's just a fact of life.

      > I thingk I'm being generous with the odds of having a good game.

      Making a good game is not a random process. You don't have "odds" for it. You either make it or you don't, it's up to you. Yes, it takes talent, and the fate of talentless people is beyond the scope of this argument.

      > Why should I care about your favorite games?

      Because I could be your customer. If you write a game I like, I'll buy it. So yes, I think you should give at least a passing thought to what my favorite games are.

      > Shouldn't I care about how many copies different kinds of games are selling?

      In choosing your genre, perhaps. But you would realize that your budget may limit your choices. You would then realize that ALL types games sell some copies, and that if you write a good game, you'll inevitably have customers regardless of the genre.

      > It's hard to sell a game if the advertising looks lousy.

      There is a big difference between "lousy" and "not expensive". Look at Fallout, for instance (yes, it is one of my favorite games), where all the graphics are well within range of a small independent company. In fact you might do better. And yet, they look very good to me, even though they are not some ray-traced 3D fancy-shmancy million dollar productions. They don't detract from the gameplay and contribute to the atmosphere.

      > It's hard to sell a game with great word-of-mouth
      > if retailers won't stock it because of how it looks.

      How game packaging looks has nothing to do with how the game looks. As you should know, if you bought any of those expensive titles.

    3. Re:No Apples and Oranges by SA+Stevens · · Score: 1

      >Why is that everyone is so brainwashed today
      >that they think you need a movie-quality flashy
      >3D game to be sellable? Of all my favorite games,
      >not a SINGLE ONE fits that profile.

      Seconded. I play Diablo II these days for fun and a release. But the game play, and complexity of the objects points system, etc. is inferior to Castle Of the Winds, a primative old 'fighting icons' move-based game that ran in Windows 3.1.

      (all the various monsters were actually Windows icons built into the binary, which could be 'farmed' out for your desktop, etc. Fun days those were.)

    4. Re:No Apples and Oranges by Mongoose+Disciple · · Score: 1

      So move! There are many nice places to live outside of Silicon Valley. If you are self-employed, you don't have to worry about having no jobs in the area, so pretty much any place is game.

      And you're going to get a team of thirty people and their families to do that with you. Right. Let's not be completely insane here.

      And that's another thing: why would anyone want to play console games?

      Why is that everyone is so brainwashed today that they think you need a movie-quality flashy 3D game to be sellable?

      I certainly didn't say that.

      There's a lot more that goes into making a professional-grade game than you seem to think. Movie-quality 3D flashiness isn't generally a huge part of why.

      And that's another thing: why would anyone want to play console games? You have this great high-resolution monitor, and you would rather use a grainy old TV?!? Are you people crazy? Then there are those flimsy controllers; how can you possibly play, say Civilization, with only a joystick and a few buttons?

      Why would you want to develop console games? When you do, you have to have a publisher to manufacture them. You need to get shelf placements in some store. You'd have actual manufacturing costs eating your profits. With a PC game all you need is a website from which the game could be bought and downloaded. No fuss, no bother.

      I don't see much point in arguing the whys of it. It should suffice to say that this is a billions-dollar industry and, whether or not you choose to recognize it, it's not because all of the people buying or making them are dumber than you.

    5. Re:No Apples and Oranges by Chemisor · · Score: 1

      > And you're going to get a team of thirty people
      > and their families to do that with you?

      Why not? If you hate your job, surely you'd try to do something to improve the situation. Besides, there are advantages to living in a small town. The cost of living is lower, the air is cleaner, the people are friendlier, the criminals are fewer, the schools are better, etc. I wouldn't want to live in a crowded area without a good reason, and chances are there are quite a few people who feel the same way.

      > it's not because all of the people buying or making them are dumber than you.

      Then why? Yes, it seems to be a billion dollar industry, but if you actually want to get in there and write your own game, shouldn't you have some idea why people would want it?

    6. Re:No Apples and Oranges by Mongoose+Disciple · · Score: 1

      Why not? If you hate your job, surely you'd try to do something to improve the situation.

      Surely you would. The trick is getting a whole team of people with different priorities and visions to agree on the same something. Moving to a small town to live on savings and develop a game together isn't likely to be it.

      People have different degrees of hating their job, and different ideas of what the best thing to do to change it is. Some would rather tough it out and try to get into management to make changes. Some would rather work in another industry than take the chance on the entreprenurial solution. Some people would rather work within the system in other ways. None of these choices are wrong, and none of these people are stupid. They just place value on different things than you do.

      Ultimately, the idea of forming a game developers union is a something people could do to improve their situation. It's just not one you like.

      Besides, there are advantages to living in a small town. The cost of living is lower, the air is cleaner, the people are friendlier, the criminals are fewer, the schools are better, etc. I wouldn't want to live in a crowded area without a good reason, and chances are there are quite a few people who feel the same way. Your list of advantages is debatable, but I won't deny there are some. What there aren't are a majority of people currently working in the game industry who feel that way. The reality of how things are at the moment is that a majority of those people are living in or around cities, and they're not miserable doing it. No amount of wishing will change the facts of that.

      As for the reasons to play consoles vs. do everything on a computer... a few reasons off the top of my head, and by no means a definitive list:

      1) Price. A console costs $100-$200. A gaming PC is much more expensive. Thus, the former is accessable to people the latter isn't.

      2) Non-online multiplayer. If you're going to have a handful of friends over to play games, people would generally rather do it in their living room in front of their TV than crowd them around a monitor. For some things, a bigger screen even with a lower graphics quality is better.

      3) Different kinds of games. This is pretty much an inertia thing and not something set in stone, but at the moment it's reality. While there's some overlap, different kinds of games are made for computers and consoles. You won't, for example, be playing the latest fighting game on your computer. Thus, people who want to play the kinds of games only available on consoles tend to buy consoles, and because of that, those kinds of games continue to be made for consoles. It's a self-perpetuating cycle. (The converse, of course, is true -- you absolutely wouldn't want to play a game like Civilization or Alpha Centauri on your GameCube.)

      4) Ease of set-up/play. If you want to play a Playstation game, you just put it in the PS2 and start playing. If you want to play a computer game, there's installation involved, and possibly drivers or other upgrades to worry about. You don't have to worry about system requirements; if you have the right console, you're good to go. This stuff is easy for people like us; it's not easy for everyone. Some people would rather just play than know how to wrangle a computer. Playing a game is interesting to them and computers in a more general sense might not be. (I can understand this -- the inner workings of my car have zero interest for me. That doesn't mean I'm not interested in driving it.)

      The net effect of all of this is that someone who likes to make and play games like, say, Soul Calibur or Mario Kart can't just up and decide to go to the computer game world without making a real shift in what they do.

    7. Re:No Apples and Oranges by Qzukk · · Score: 1

      The cost of living is lower, the air is cleaner, the people are friendlier, the criminals are fewer, the schools are better, etc

      Ok, I'll buy "cost of living is lower" but for any town small enough for COLA to be seriously low, the rest isn't going to hold true (except maybe clean air, if you end up in a farming town as opposed to a factory town). I don't know how large of a city you live in now, but I grew up in a town of about 1000 people (after moving to Houston, I ended up in a highschool with a graduating class of 1500, think on that). The schools there sucked. They had no money, the students there were just there to be babysat while they were too young to run the tractor. While I was there, I was in a class of about 60 in middle school. After graduating from HS here, I got in touch with one of my friends from my hometown, who actually managed to graduate from HS, 4th in a class of 9.

      I can tell you a large part of the reason we moved is because it most certainly wasn't friendly. My dad worked out of town and would be gone from early in the morning to late at night. Neighbors would openly talk about what they thought my dad was doing out late with the "loose city girls" in front of my little sister and I, before I was even 10 years old. We weren't welcome in church, mostly because of that, and because we weren't in church, we were "heathens" in that tiny little town's tiny little minds.

      Oh and crime? According to my friend I missed all the fun. Most of the difference between those 60 students in my middle school classes and the 9 who made it through highschool wasn't in the number of people who went back to the farm after middle school. Most of them were arrested, died of drug overdoses, or killed themselves or each other. Not a lot to do when you're growing up in a boring little town.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
  32. Frugal living 101 by Chemisor · · Score: 0

    > Where do you live that you have property taxes of 1k/year?

    I have a four bedroom house in Norfolk VA and I pay $840/year in taxes.

    > Own the house you live in... so youre minimum 55?

    I'm 28 and paid it off three years ago. Not everyone is as bad at money management as you are. But you're in luck; I'm an expert at living on next to nothing, (since I've put all my money into the mortgage) so read on!

    > With your reasoning, people at the poverty level should be living comfortably.

    Damn right they should. Even if they only quit drinking they'd save thousands every year.

    > you are not including a car

    If you are living in a small town, which is what I had in mind, you don't need one. Walk. Ride a bike. It's good for you. I've been able to buy pretty much anything I wanted by walking from every place I ever lived, including Seattle. It may sound strange to you, but walking six miles is not all that bad, and food can always be found closer than that. I walked to the store every weekend.

    > You are not including insurance of any sort

    That's right. I don't have any. You didn't think that insurance actually saves you any money, did you? Whenever you get reimbursement for disaster, they raise their rates and make it up later. Don't burn your house, and you won't need to insure it. Teach your kids not to play with matches. Until you're 40 or so you don't need health insurance; just don't do anything dangerous. It's not hard; you probably aren't doing anything dangerous now. Car insurance? No car, no insurance. Anything else?

    > internet access

    Buy a limited calling plan for $10 (did you know the phone company has cheap calling plans?) and a cheap dialup for $9. That's another $228/year. Negligible, but yes, I should have included it.

    > retirement savings

    While you are in this situation you won't have any. Your work is your retirement savings. When you sell the game, you can, and should, put some away into savings and investments.

    > I guess your kid doesn't need clothes

    I guess you've never been to a thrift shop where you can buy her an entire wardrobe for $30. Learn to sew so you can make alterations as she grows. A sewing machine will cost you $50 in a thrift shop. In fact, your mother probably has one already, so borrow it.

    > or to play any sports

    You don't need any money to play sports. You need money only if you want to buy fancy uniforms and such, in which case see the previous paragraph. A decent baseball bat can be made from a 2x4. A basketball costs $5. A hoop can be made from scrap metal from your basement (every old house has lots of junk in the basement) and a couple of 2x4s. Etc, etc, etc.

    > do anything else a kid does (like have toys).

    (begin old man voice) You know, when I was a kid, we didn't have no toys. (end old man voice) The right answer is that you teach your kids to make their own toys. Yes, it will mean that they will have to constantly look at all those "other kids whose daddies always buy stuff". It also means they will turn to more wholesome entertainments like reading books (which is one of the great reasons, IMHO, to not have a TV), playing outside and learning about nature (you know, that green stuff you learned about in high school), playing board games (I still have a Monopoly that I made all by myself at the age of eight), playing sports with their friends, and generally having a great time in spite of not having the latest Barbie.

    > Good luck selling your wife on this lifestyle.

    If your wife is a high society spoiled child, then probably not. For everyone else, it should work. You have to keep in mind that the lifestyle I'm describing is temporary. When you sell the game, you'll be rich again. You might also consider having your wife work while you write the game. Even a minimum wage job will have you living well if you don't expect to live like a lord.

    > Publishers exist for a reason

  33. That is the problem: overhigh wages. by AtariAmarok · · Score: 2, Insightful
    "Unions are interested in paying people a living wage"

    That is a big part of the problem. The wage should be for the real value of the work. Not for some arbitrary amount that someone has defined as a "living wage" which has nothing to do with the value of the work. If the unions want to keep the company in business, they would not encourage wasting money on paying "living wages" for those jobs that are worth less than the arbitrary value.

    Besides, it is not generally true that "Unions are interested in keeping the company in businesses just as much as the company". Union greed has brought many companies to ruin, or near ruin. This is the obvious result when labor costs spiral out of control and have nothing to do with value of the work being done.

    This happens because unions are too powerful. Many of them, such as the AFL-CIO and UAW, operate with stolen money. Most members are forced to join. Workers are forced to join and pay against their will. If union membership was the choice of each worker, only then would unions be any sort of legitimate representative.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:That is the problem: overhigh wages. by MatthewNewberg · · Score: 1

      It is not stolen money, they are paying for the services associated with the Union. Is it fair for them to gain extra wages and benifits with out being in the Union. In certain cases there can't be a choice to be part of the Union becuase you do end up gaining so much for being part of the Union. (If you want a choice, move to Florida, they have "Right to work" laws that prevent you from being forced to join Unions). I had a friend that was forced to be in a Union for a part-time summer temp job. The real crime wasn't that fact he had to pay in most of wages to the Union, but the fact the Union didn't do anything to help him with issues related to his boss and how he was being paid. I agree there should be limitations on who is forced into the Union, but then again you should have to pay for the services of being represented by the Union.

    2. Re:That is the problem: overhigh wages. by AtariAmarok · · Score: 1
      "It is not stolen money, they are paying for the services associated with the Union."

      It is stolen money for those who do not want these services, or especially those who do not want the factory closings and layoffs that forced unionization encourages. Also, you are forgetting that much of this stolen money is spent on political candidates and causes that go against the interest of the workers.

      "Is it fair for them to gain extra wages and benifits with out being in the Union."

      "Fair" is a subjective concept. Besides, why can't the union contract limit these wages and benefits to those who are in the union? Nothing wrong with that.

      "I agree there should be limitations on who is forced into the Union,"

      Why force anyone at all into an organization that has nothing to do with your ability to do the job or not? It makes just as much sense to force workers to join the Southern Baptist Church or the ACLU.

      --
      Don't blame Durga. I voted for Centauri.
    3. Re:That is the problem: overhigh wages. by MatthewNewberg · · Score: 1

      It is stolen money for those who do not want these services

      If they dont want the services they can find a job somewhere else. The Union and the Employer are in Contract. If they do want the job then they need to pay for the services of Union.

      Why force anyone at all into an organization that has nothing to do with your ability to do the job or not? It makes just as much sense to force workers to join the Southern Baptist Church or the ACLU.

      The Southern Baptist Church or ACLU doesn't bargain for you wage, benefits, work hours.

    4. Re:That is the problem: overhigh wages. by Anonymous Coward · · Score: 0

      The wage should be for the real value of the work.

      The question then, is why do companies not hire employees for tasks where the value of the task is at least the value of survival of the employee? Economic witch doctors are quick to throw out numberless equations like yours, but they all seem to just kind of look down, shuffle their feet and mumble when they are unable to explain why reality doesn't dance to their magic and companies export high-value jobs to countries which are best suited to the low value jobs that the labor market here cannot afford.

  34. It is extremely regressive by AtariAmarok · · Score: 1
    "It is extremely progressive. This way, the companies cannot divide the workers to rule."

    You are forgetting that it overrides the workers own desires and needs....and often runs against them. It is progressive in the way that fascism is progressive: not at all.

    "so it's only fair that the workers be able to do the same.

    Yet, if workers are being forced to do it, it is not something they are choosing to do. You are squishing between 30% and 50% of the workers along the way (those who do not like the union but were forced to join in order to work).

    "Companies have no problem about uniting their capital in order to squish the workers"

    That rings of invalid Marxian social science fiction, that has nothing to do with how the world works.

    What is so horrible about letting the workers decide?

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:It is extremely regressive by Pig+Hogger · · Score: 1
      Oh, I hit a Ayn-Rand thumping libertarian.

      Never mind. When you'll grow up, you'll understand.

    2. Re:It is extremely regressive by AtariAmarok · · Score: 1
      "Oh, I hit a Ayn-Rand thumping libertarian. Never mind. When you'll grow up, you'll understand.

      Nah. I was too smart to grow into Ayn Rand in the first place, so I never grew out of her. I've been known to thump her and the Randists many a time, as well. Besides, it is not just the Randroids who know that Marxism has nothing to do with real economics or the way the world works. You might try the 93% of us smart enough to see past both Marx and Rand. This includes myths of "capitol" and "squishing workers" (the doctrine of "class warfare", good for nothing except giving Stalin and Lenin excuses to massacre people)

      Besides, I am arguing for the rights of the workers here, not the corporations. Such decisions as discussed here should not be taken from the proletariat.

      Marxism, does, however, come across as worse than Randism. At worst, a Randist is selfish with their own stuff. The greed of Marxism knows no bounds: most of the worst genocidal dictators on history were Marxists. Myths of capital and class warfare have so little to do with the real world, that when you attempt to apply them, you end up with killing fields. This is not a defense of Randism. I am just saying that a selfish jerk is a little less obnoxious than an intolerant megalomaniac.

      Again, what is so horrible about letting the workers decide? If they end up divided, it is because different groups of workers have different interests and different goals. Recognize that diversity, and don't go down the fascist path of forcing them to submit against their interest "for their own good". I suspect that you have no problem at all forcing people to serve your cause even if it goes against their interest. It does not matter what they think: only the authorities are right. Is that it?

      I respect each and every worker's decision whether or not to belong to such organizations. It is not up to the capitalist or the union boss.

      --
      Don't blame Durga. I voted for Centauri.
    3. Re:It is extremely regressive by Trepalium · · Score: 2, Funny

      Given that well over 1/4 of the posts are by him (27 out of 107), perhaps he should get a job rather than post on Slashdot all day?

      --
      I used up all my sick days, so I'm calling in dead.
    4. Re:It is extremely regressive by Anonymous Coward · · Score: 0

      The hilarious part of this whole exchange is that its based on a fallacy.

      When I worked at Kroger's here in Texas, I had a choice: join the union or don't join the union. I didn't see much point in the whole thing, though the (technically illegal, but it remained verbal so I ignored it) peer pressure to sign up (oh, and pay dues, of course) was somewhat constant. It was a temporary college job, so I didn't care much at all.

      From my understanding, more than half the states here similarly do not allow "union shops".

  35. Great Idea. by hsoft · · Score: 1

    Hey! Corporations! Here! Here! Exploit *us*, not them! Pretty please...

    --
    perception is reality
  36. Castle Of The Wind rocks! by Chemisor · · Score: 1

    > But the game play, and complexity of the objects
    > points system, is inferior to Castle Of the Winds,

    Oh yes, I love that game!

    It does, however, make a point about developer-made graphics. While I personally didn't care, there is little excuse these days for 16-color pictures that look like a ten year old child drew them (like the dreaded "gelatin blob" :). You see the same sort of bad art in Lincity and freeciv (both of which have the additional problem of really bad gameplay experience).

    I would like to emphasize that while movie-quality graphics are worthless, putting at least some artistic effort into your game is a good idea. Castle of The Winds graphics are something one should be ashamed to put on the game box. Really; if you can't draw a good picture, find someone who can. There are plenty of unemployed graphic artists out there. In fact, chances are that there are more of them then there are programmers.

  37. Let the workers decide. by AtariAmarok · · Score: 1
    "If they dont want the services they can find a job somewhere else"

    That's fine. Why not let them work there and they can work out their benefits on their own? Without the union? I think it is silly to mandate union "benefits" to non-union members anyway.

    "The Southern Baptist Church or ACLU doesn't bargain for you wage, benefits, work hours."

    If you do not like the organization and what it does, it is exactly the same thing: forcing someone to join something that has nothing to do with actual job qualifications. The analogy is even more relevant considering that all of the organizations blow millions on politics. This includes the union. Your last line would better read: "The Southern Baptist Church or ACLU don't bargain for your wage, benefits, work hours. The union does. However, like the Baptists and ACLU, the union also spends a huge amount of money on political causes that you might not agree with."

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Let the workers decide. by MatthewNewberg · · Score: 1

      That's fine. Why not let them work there and they can work out their benefits on their own? Without the union? I think it is silly to mandate union "benefits" to non-union members anyway.

      They are in contract with the employer. Why would the Union let people work in positions under its contract without being paid for its services (or having them be apart of the Union).

      It has nothing to do with the job, but there are a lot of things you deal with that have nothing to do with the qualifications of the job. Such as getting a pay check, or getting vacation time.

      union also spends a huge amount of money on political causes that you might not agree with.

      If the union didn't provide large amounts of money to political causes would unions be ok? Businesses provide large amount of money to political causes all the time and you dont seem to mention that.

    2. Re:Let the workers decide. by AtariAmarok · · Score: 1
      "They are in contract with the employer. Why would the Union let people work in positions under its contract without being paid for its services (or having them be apart of the Union)."

      Why should the union let them? Because there are people who want to work at those positions. It seems like a bad contract if it prevents qualified workers from working jobs.

      "If the union didn't provide large amounts of money to political causes would unions be ok? "

      They'd be a lot better. My biggest peeve is the ones that force you to join and then force you to waste your wages on politics. If you got rid of the latter, forced membership would be a lot less unfair to the workers. A lot less.

      "Businesses provide large amount of money to political causes all the time and you dont seem to mention that."

      Why is it worth mentioning? It does not compare at all. The business people involve choose to give this money: it is their own money they are doing this with. I have no problem with anyone choosing to give to political (or other) causes. I also have no problem with unions spending political money as long as it the payments are not forced from workers.

      Similarly, I have no problem with forced political payments if union membership is left to worker choice. The union can easily avoid the politics without losing their job by quitting the union.

      --
      Don't blame Durga. I voted for Centauri.
    3. Re:Let the workers decide. by MatthewNewberg · · Score: 1

      It seems like a bad contract if it prevents qualified workers from working jobs.

      If the Union did let them it would destory the value/power of the Union. States that have laws preventing Unions from "forcing" people into Unions have really Weak Unions and hence no benefits from Unions. Also, I will remind you that Unions dont force people to join. People always have the choice to not work the position. You dont have to have a job.

      It is a vaild suggestion to prevent Unions from giving to politcal causes, but wouldn't this single out Unions from a lot of other groups. Why should Unions be special in this way.

    4. Re:Let the workers decide. by MatthewNewberg · · Score: 1

      The Union only has power with its Positions. If they let people take those positions then they would have no more power over bargaining for those positions.

      Take for example Beer.

      I am Qualified to buy Beer. The brewery would like me to have beer(They like selling beer). The bar has a contract with the brewery and have so many beers. If the Bar decided to give me the choice to pay for the beer then it would have no money, becuase no one will pay for something they can get for free. The brewery and Myself still want me to have the beer, though the bar that is under contract with selling the beer will not.

      The Unions are under contract with the Businesses for various positions, if they gave them away they wouldn't have any positions to bargain for. Hence the problem. As I said before you are not FORCED into being in a Union. No one is going to kill you for not being in the Union.

    5. Re:Let the workers decide. by AtariAmarok · · Score: 1
      "As I said before you are not FORCED into being in a Union. No one is going to kill you for not being in the Union."

      Just like the secretary is not forced to have sex with the boss.

      --
      Don't blame Durga. I voted for Centauri.
    6. Re:Let the workers decide. by Specter · · Score: 1

      "People always have the choice to not work the position."

      Isn't this the same argument that's already been given for NOT unionizing? (i.e. they don't have to work under these conditions , they could choose to work somewhere else.")

      "Why should Unions be special in this way."

      Because unions can legally force their members to pay dues and then some of those dues (in some cases the vast majority) are spent on non-collective bargaining political causes. The members don't practically have a choice to prevent their union from supporting a political cause they disagree with; they HAVE to pay.

      The really sad part is that the situation I described above is actually illegal now in the US. While unions can still compel payment of dues they can't compel their members to pay dues for political activities they don't agree with. The problem is the Department of Labor refuses to enforce the rules and so it goes on anyway. (See the 1988 Supreme Court "Beck" decision.)

    7. Re:Let the workers decide. by Specter · · Score: 1
      Forgot the Findlaw link:


      1988 Beck Decision

    8. Re:Let the workers decide. by Anonymous Coward · · Score: 0

      Isn't this the same argument that's already been given for NOT unionizing?

      And its suddenly not valid when used in this way? This is the #1 sign of hypocrisy in any argument: "It's not the same when the other side does the same thing"

      Because unions can legally force their members to pay dues and then some of those dues (in some cases the vast majority) are spent on non-collective bargaining political causes.

      Once it leaves your hands, its not your money anymore. Going back to #1 above, do you have any complaint about who Kroger's gives "your" money to after you've exchanged it with a head of lettuce? No? Then why should you have a complaint with who your union gives "your" money to after you've exchanged it for bargaining power?

      While unions can still compel payment of dues they can't compel their members to pay dues for political activities they don't agree with.

      Personally I think that's good. Now if only my company would quit giving out bribes as well. If the CEO likes Bush so much, he can bribe him out of his own pocket, instead of forcing the company (representing me as well as thousands of other people who all have their own ideas on who, if anyone, should be bribed) to pay for his little foibles.

  38. Get rid of Lucasarts. Now! by AtariAmarok · · Score: 1
    "Why couldn't they? Or would you suggest also that American programmers are incapable of developing a cricket or rugby game if they've never played it before?"

    I think we should get rid of all of the Lucasarts staff. They are so badly unqualified to design "Star Wars" games. There is not a single programmer among them who has actually piloted an X-Wing, or seen a Gungan in the flesh. Grossly unqualified, all of them.

    Put em out on the streets. Let them go to the soup kitchen along with the Zelda designer laid off because he had never fired a real hookshot, and those worthless would-be Doom programmers who have no idea what it is like to fight for your life against a real Revenant.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Get rid of Lucasarts. Now! by Anonymous Coward · · Score: 0

      You weren't being sarcastic until you got to the zelda part, right? Because really, what is the last good game developed by lucasarts? Keep in mind that the Rogue Squadron series(Factor 5), KOTOR (Bioware) and Jedi Academy (Raven) don't count.

    2. Re:Get rid of Lucasarts. Now! by ikkonoishi · · Score: 1

      Old ID programmers never go hungry. They just IDKFA and sell the weapons.

  39. follow up by AtariAmarok · · Score: 1
    "If the union didn't provide large amounts of money to political causes would unions be ok?"

    I should mention that I don't consider such organizations to be legitimate if people are forced to join them. Let them play by the same rules as the ACLU, NRA, Sierra Club....and those Southern Baptists.

    Unlike closed-shop unions, these organizations are forced to be accountable to their members. If they are not, the members leave. The union gets members and money even if half the people don't like the union and what it is doing. Closed-shop unions have much less incentive to serve their members.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:follow up by MatthewNewberg · · Score: 1

      You do have a choice you can leave the job.

    2. Re:follow up by AtariAmarok · · Score: 1
      "You do have a choice you can leave the job."

      Because you refuse to join and give money to a political organization that has nothing to do with whether or not you can do your job? That makes as much sense as firing the secretary who won't sleep with her boss.

      No, you do not have a choice. "Join this club or you are fired" is coercion, not choice.

      Using your logic, we should make the United States an officially Christian nation. Don't like it? Go to Mexico. It's free choice, right?

      --
      Don't blame Durga. I voted for Centauri.
    3. Re:follow up by AtariAmarok · · Score: 1
      "You do have a choice you can leave the job"

      keep thinking of these too late. The difference is that I think worker rights are something to defend. There's not much worker rights involved in a situation of "join this non-job-related club or we will fire you". Why not let each worker decide?

      The only good thing with the situation is that unions have managed to win the hearts of only 8% of the workers in the U.S. It is no surprise, with such "join or we will get you fired" bullying tactics. Perhaps if the unions trusted workers, and went out of their way to encourage individuals to want to belong, union membership might soar.

      That's #29, for those who are counting.

      --
      Don't blame Durga. I voted for Centauri.
    4. Re:follow up by MatthewNewberg · · Score: 1

      Unions let the works decide they would have no power becuase they couldn't setup a contract for any positions. It isn't that you are fired, it is you are let go becuase you dont meet the requirements of a predefined contract.

    5. Re:follow up by Wesley+Everest · · Score: 1
      Oh come on! If your boss takes a big chunk of the money that you earned for him and gives it to political causes, you have no right to stop him, complain, or even *know* that he is doing it.

      And the fact is that all businesses have one thing in common -- they are all employers who have an interest in fighting against the rights of workers. So quitting and working for another company isn't much of a possibility.

      On the other hand, for a company to be unionized, the workers have to vote for representation. Legally, they need over 50% of the workers to vote for the union representation, but in practice, employers use all sorts of illegal tricks - firing union supporters, hiring anti-union workers, promoting pro-union workers (so that they aren't elegible to vote), threats, bribes, lies, intimidation, etc. And the laws are rarely enforced, and when they are, the punishment is always years later and just a slap on the wrist.

      Ask any union organizer how many workers you need to win an election, and they will tell you that you absolutely need 70% support or there is no point in moving forward because you will lose.

      And after the workers vote for union recognition, the employer can and will build a committee of anti-union workers to fight for a decertification election. Again, they will do everything in the book to try to get 51% of the votes against the union, and then there will be no union.

      So if most of the workers don't want the union, but it is still around, you can bet that the reason is because it is a "company union", basically a fake union set up by the boss as a way to further screw their employees. Company unions are of course illegal, and, of course, the government does little to enforce the law. If most of the workers don't want a union, and the employer doesn't want a union, it is trivial to hold and win a decertification election.

  40. Let the workers decide. by AtariAmarok · · Score: 1
    "If the Union did let them it would destory the value/power of the Union" I guess this would mean that it would destroy the ACLU if people were not forced to join it? Of course it does not. The same applies to unions. Also, if the union's power comes only from having people in the union who do not want to be in it, this is ill-gained power. If the union only has value if people are forced to follow it, does it really have any value?

    "States that have laws preventing Unions from "forcing" people into Unions have really Weak Unions and hence no benefits from Unions"

    The unions are weaker since they aren't stealing money from people being forced to join them. As for "hence no benefits", that is the union doing a lousy job at serving workers.

    "People always have the choice to not work the position"

    If they are qualified, why keep them from this job? Isn't it kind of screwed up to keep people from jobs they are good at because of some political dispute that has nothing to do with how they can do the job?

    "It is a vaild suggestion to prevent Unions from giving to politcal causes, but wouldn't this single out Unions from a lot of other groups"

    The unions are unique in that most of the members are forced to join. This special situation warrants special circumstances so the unions become like legitimate organizations where no one is forced to give to political causes. Again, if the particular union has voluntary membership (and many many do!), it should be able to do whatever it wants to with political funds. Then there is no question of abuse of rights.

    --
    Don't blame Durga. I voted for Centauri.
  41. To hell with that by mcgroarty · · Score: 1
    I'm a game programmer, and I'll gladly fight against any unionization attempts. Unions are for alleviating sweatshop conditions, dangerous working environment, dishonest employee-employer relationships and the likes. Unions aren't for wage extortion.

    Right now, a lot of people work crazy long hours in game development, true. But we also get paid several times over what people doing similar kinds of work outside of game development earn. There's no sweatshop atmosphere, and there's certainly no shortage of similar jobs outside the industry so it's not like any of us are locked in.

    The net result of unionizing game development would be a mass exodus of jobs, higher costs making things impossible for small startup developers, more government interference in my daily work as we're expected to align with whatever hellhole PACs the union bosses decide to align with, and higher development costs making for pricier games. To hell with all that.

  42. They don't have a union to thank by AtariAmarok · · Score: 1
    "If anyone you know doesn't work an 80 hour week to pay the rent and feed themselves, you probably have a union to thank that they needn't do that to themselves."

    They have themselves to thank, for their own hard work, not the dwindling unions that control 10% of the workforce.

    --
    Don't blame Durga. I voted for Centauri.
  43. Entertainment unions... by nunchux · · Score: 2

    It may sound ridiculous for those in entertainment to form unions-- actors, writers, directors and animators should be happy just to be working, right? Unfortunately many artists are more than happy to sign on the dotted line to get some exposure and a quick check, without realizing how much value (present and future) they're signing away.

    One only has to look at the music industry (in which the acts aren't unionized) to see how badly artists can be screwed. SAG, WGA and the Director's guild do more than guarantee a minimum paycheck-- they ensure that rights are protected and residuals are paid. Without unions, a studio could (and would, and have in the past) steal a script or idea and put an in-house writer's name on it, for example, or re-run an actor's appearance in a show or on a commercial for years without paying them a dime. And then there are the technicians who often work 60-80 hours a week to meet tight production demands... And their unions make sure they're justly paid for their overtime.

    Of course, no one NEEDS entertainment (not like society needs plumbers and steel workers, at least) so I understand anyone who'd say "let 'em rot." But this is a multi-billion-dollar industry and you can bet the studio heads would do their best to screw every little guy they could to keep the money for themselves.

    So, yes, the game industry should be unionized... Because it's another business where there's no shortage of young, naiive developers who would be more than happy to sell out their futures just to be involved-- without realizing how much value their hard work is actually worth.

  44. Thank you! by AtariAmarok · · Score: 1
    "Take for example Beer.

    Thank you. Don't mind if I do. That's the best thing you've said all evening. Cheers!

    --
    Don't blame Durga. I voted for Centauri.
  45. Unions are a waste. by TrebleJunkie · · Score: 1

    I pretty much came to realize that unions were a complete and total waste the day I saw, on strike, a gaggle of employees of Budget Rent-A-Car.

    Budget. FUCKING. Rent-A-Car.

    Or maybe it was the time I was working at a TV station and saw 4 union guys drilling *one* hole in the wall. And when the clock struck 4:30 pm, they left the drill, bit only *halfway* through the wall, stuck in the wall, took their ladder down, and quit for the day.

    Yes, Hollywood unionized. And how much more time and money does it now take to get anything done in Hollywood? TONS. Unions fucked Hollywood. Unions fuck any and every industry they touch. Unions are detrimental to production.

    You want to end up costing and taking longer to get games to market? Unionize the gaming industry. You want to end up paying $100 for a decent game? Unionize the gaming industry.

    You wanna see people filing grievances because god forbid somebody wanted a coder to patch something, when that's a patcher's job! Unionize the gaming industry.

    Budget. FUCKING. Rent-A-Car.

    --

    Ed R.Zahurak

    You know, oblivion keeps looking better every day.

  46. No sir, I don't like it by Qrlx · · Score: 1

    One of the best aspects of the computer field is how anarchic it is. You don't need a college degree, and you sure as hell don't have to put up with some Medieval Guild mentality just to get your foot in the door.

    There's a theory which states that complex systems eventually end up working against the very purpose they were created to serve. I don't know if the big American unions have quite reached this point yet, but they sure don't have the teeth they once did.

    The only memorable Union action I can recall in my lifetime, the only one with real teeth, was the UPS strike back in 97.

    Look at the shitty deal teachers get in this country. The NEA and its state affiliates are a union that does more harm than good.

    I support self-determination, though. What Wal-Mart does, closing down stores rather than let the workers vote on unionizing, is some bullshit. But on the flip side, why does the guy bagging my groceries at Safeway have to give a part of his paycheck to a union? Does he really get his money's worth out of that? To be fair I don't know, maybe he does.

  47. Unionise? by Ninewattbulb · · Score: 1

    Http://gamewatch.org/ - up by June Surely they'll have their arse sued off?

  48. So... tell me, tell me... by the_skywise · · Score: 1

    -Why is Australia, New Zealand and Canada becoming THE places to shoot a film?

    Because they're not unionized there.

    -Which famous director is generally FORBIDDEN from directing a TV show because he's not part of (and refuses to be part of) the DGA?

    Quentin Tarantino

    1. Re:So... tell me, tell me... by haruchai · · Score: 1

      Can't speak for Australia or New Zealand but Canada's appeal for a long time was its proximity, its similarity of culture and language ( up to a point) and, most importantly, the relatively weak Canadian dollar.
      I've lived in Toronto for going on 10 years and the movie industry here was doing just dandy until SARS came along - and then, when the US dollar started to nosedive, it just went into a tailspin.
      I don't think that unionization is/was as big a factor as you might think.

      --
      Pain is merely failure leaving the body
  49. Increased "Labor Costs" by Wesley+Everest · · Score: 1
    Levin cautions that unionization frequently means increased labor costs, which does no one any good.
    Wait a minute! What he means when he says "increased labor costs" is that game developers will get paid more and/or work less hours. How exactly does that not do anyone any good? It sounds to me like it's good for you if you're the one on the receiving end and bad for you if you happen to be one of Levin's management clients.

    Sure, one can argue that it might result in layoffs or outsourcing. But layoffs aren't bad for the people that remain if they have more pay for fewer hours. And even outsourcing is good if you happen to be a programmer in India. Hell, outsourcing would likely only be used for the low-risk, less creative grunt-work -- which means it's not that bad for you if you are highly skilled.

    And anyway, the highly skilled ones are the ones that tend to burn out and leave the industry after a few years. Which is better? Having highly skilled people quit the industry in disgust, leaving shitty jobs with long hours and low pay for people who can't get a job in another industry -- or outsource the shitty jobs, layoff the people without talent and have better pay and shorter hours for the more talented ones, so that they stay in the industry? Sounds to me like the anti-union guy is arguing that unions will result in better games and better jobs for talented developers. Where do I sign up?

    "So everyone needs to be aware that, with increased labor costs, which are inevitable when you have a union, there are going to be consequences."
    Now this is a hoot. The anti-union lawyer is actually promising us that if we unionize, we'll get more money for less hours. The fact is that it isn't actually inevitable. Most workers want more respect and better conditions. That doesn't necessarily mean more pay, though we're free to push for that if we want. And long hours are not some well-thought-out plan for greater productivity. Long hours are a result of incompetent planning and scheduling - and result in less productivity in the long run. If game developers unionize and force management to learn how to manage competently, that would result in less labor costs in the long term, not to mention less risk and better games.
  50. Why not? by AtariAmarok · · Score: 1
    "As a country, though, we don't want to be in a race to the bottom of the pay scale. It simply won't support our quality of life. "

    Why not? It certainly would support our quality of life, as prices would go down due to lower labor costs.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Why not? by Anonymous Coward · · Score: 0

      HAHAH keep pushing this idea:

      as prices would go down due to lower labor costs.

      Maybe someday in a few centuries it will actually be true, as opposed to the current practice of the CEO drawing a $2mil bonus for saving the company $1mil on labor costs.

      Until executive officer salaries come in line with what they actually do for the company (not much anymore, since it seems most of them do nothing but sit around all day and flick their boogers at the wall, at least if you believe what the Enron and Worldcom CEO's have to say about their jobs), nobody is going to believe in your voodoo "trickle down" economics. It doesn't work when you give money to rich people to hire a second live-in illegal immigrant maid/sextoy, and it doesn't work when you hand money straight to the CEOs of the major corporations.

  51. Republic: The Revolution by Orne · · Score: 1

    Sounds like its time to rise against the bourgeois proletariat... So here's a rather interesting simulation...

  52. Max Weber by Randym · · Score: 1
    There's a theory which states that complex systems eventually end up working against the very purpose they were created to serve.

    That is from the work of the late-19th Century sociologist Max Weber, who pointed out that bureaucracies tend to end up *becoming* the problem that they were originally created to solve. He was also the first to point out that the average bureaucracy grows at a rate of about 5% per year.

    The classic reference is to the US Dept of Agriculture. When it was first created, there were a million farmers and only a few bureaucrats. Now, the numbers are exactly reversed.

    --
    DNA is a Turing machine. You, however, being dynamic and emergent, are not.
    1. Re:Max Weber by Qrlx · · Score: 1

      thank you , i wil have to check that out

      also its only been 9 sec since i hit reply so you get this extra line for no real reason.