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Stardock Developing MMORTS Game

John Callaham writes "Computer Games Magazine has learned that Stardock, developer of Galactic Civilizations and The Political Machine, is now working on an unnamed massively multiplayer real time strategy title that will be free to play." From the article: "...the development team is trying to solve the problems that have kept other similar games from being as popular as other MMO titles. When asked to describe the gameplay Wardell said, 'I like to call it The Sims meets Total Annihilation.'"

61 comments

  1. Total annihilation by Xavier+CMU · · Score: 2, Informative

    For many players, the sims has already met total annihilation.

  2. Hasnt this already happened? by kizzbizz · · Score: 2, Interesting

    Basically any DnD Computer RPG acts like "The Sims meets Total Anniliation". Creating your character, tweaking stats, strategic placement in battles, it basically seems like a neat way to say something that has been done 30 million times before.

    1. Re:Hasnt this already happened? by Ayaress · · Score: 1

      Yes, Shattered Galaxy. In fact, reading this article, it sounds much less like an RTS than SG is.

  3. Don't play this with your GF by Anonymous Coward · · Score: 0

    'I like to call it The Sims meets Total Annihilation.'

    Heh.

    So half the players can spend all their time building and decorating nice houses, accessorizing their Sims' outfits, and ensuring they have healthy relationships.

    While the other half runs over the occupied house with a Missile Tank.

    I can see this being a fun way to end a relationship. :)

    1. Re:Don't play this with your GF by Anonymous Coward · · Score: 0

      'I like to call it The Sims meets Total Annihilation.'

      Hey, you got turd in my offal!

      You got offal in my turd!

      Two sucky games which suck hard together.

      So they combine world-building with RTS tactical combat huh? Great idea! I especially enjoyed playing the early betas of this game, when they were called Warcraft.

    2. Re:Don't play this with your GF by KDR_11k · · Score: 1

      Where's the world building in Warcraft? 1602 A.D. or perhaps the Caesar series (not sure about the combat involved) are closer to that.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. FREE!?! As in beer??? by RootsLINUX · · Score: 2, Insightful

    Stardock, developer of Galactic Civilizations and The Political Machine, is now working on an unnamed massively multiplayer real time strategy title that will be free to play.

    Free? Wait a minute, I'm confused here. Why would they make this game free? Not that I'm complaining or anything, I just haven't ever heard of a for-profit company working to develop a game more complex than Frogger and giving it out for free. What's the catch here?

    --
    Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
    1. Re:FREE!?! As in beer??? by Zeussy · · Score: 0, Flamebait

      well, seeing that most of Stardocks games are pretty poor. The only way it will sell is if its for free. And most prob have adverts spattered across the place.

    2. Re:FREE!?! As in beer??? by Anonymous Coward · · Score: 0

      Maybe they mean the game is for purchase, but that there is no standard monthly fee (as there are in most MMO games)?

    3. Re:FREE!?! As in beer??? by mrluisp · · Score: 3, Informative

      Two comments. First, there several other examples of "free" MMO games. Second, it's probably not really free, as in you will have to buy things in game to improve your user experience (like in Project Entropia).

      For other examples, check out:
      - Project Entropia http://www.project-entropia.com/
      - Guild Wars http://www.guildwars.com/
      - Roma Victor http://www.roma-victor.com/

    4. Re:FREE!?! As in beer??? by mindlar · · Score: 1

      I suspect that it will be free to play after purchasing the game. So no monthly charges, just a flat fee to buy the game initially.

    5. Re:FREE!?! As in beer??? by Dachannien · · Score: 1

      Anarchy Online is free for the next almost a year. However, they are embedding advertising in the game world to recoup their costs.

      http://games.slashdot.org/article.pl?sid=05/02/25/ 0448233

    6. Re:FREE!?! As in beer??? by Rhys · · Score: 1

      Probably in-game advertising.

      There's already free graphical MMOs out there, supported by ads and "premium" paid subscribers (ala runescape).

      --
      Slashdot Patriotism: We Support our Dupes!
    7. Re:FREE!?! As in beer??? by 17028 · · Score: 2, Informative

      Free to play, the same way Diablo is free to play online, I would guess. You buy the game and the online service is free.

    8. Re:FREE!?! As in beer??? by Anonymous Coward · · Score: 0

      What's the catch here?

      Duh. It'll be free to play, but there will be a disconnection charge in addition to the fee for saving your character. And somewhere in the fine print I'm sure it mentions a daily reboot (and mandatory disconnect).

    9. Re:FREE!?! As in beer??? by zoomba · · Score: 4, Informative

      Have you actually played any of their games in the past few years?

      -GalCiv beat the pants off of MoO3... one of the best 4x games out in quite a while
      -Political Machine was a fun budget title that got a TON of press coverage during the election
      -GalCiv 2 just entered beta and it looks EXTREMELY promising.

      I heard Brad hint at how they could possibly pass this off for free. It went something like this title, because it's free and being offered by a stable company (one that isn't dependent on the one title) that the media and general attention it will create will draw more and more people to their sites. Those new eyes will see the other products (Object Desktop, TotalGaming.Net, GalCiv 2 etc...) and then if they like the free game, pick up other products.

      The large amount of press generated by The Political Machine last summer did exactly this. People came to Stardock that had never heard of them before. Since then sales of other products have increased and stayed higher than projections.

      Stardock is one of the companies to keep an eye on in the next few years. They've got some cool stuff up their sleeves.

    10. Re:FREE!?! As in beer??? by snuf23 · · Score: 1

      My personal favorite is the Corporate Machine. I fun strategy that's quick to pick up and simple enough to play after drinking a six pack.
      I nice little game, I still have installed on my hard drive years after it came out.

      --
      Sometimes my arms bend back.
    11. Re:FREE!?! As in beer??? by SWGuy · · Score: 1

      Apparently yes, free as in beer, here's some additional comments from Brad... www.mmorts.com

  5. Free? by Kirsha · · Score: 0, Redundant

    They are developing a game for free? Why? That doesnt make sense to me...

  6. Free With Ads? by GweiLeong · · Score: 3, Funny

    So... we'll take our +4 Holy Sword of Pepsi into Chryslertown and go on a killing spree inside the IPod store?

    1. Re:Free With Ads? by DA_MAN_DA_MYTH · · Score: 2, Funny

      ...on a killing spree inside the IPod store?

      That's some Creative advertising.

      Thank you, thank you, I'll be here all week.

      --
      "It takes many nails to build a crib, but one screw to fill it."
    2. Re:Free With Ads? by PoPRawkZ · · Score: 1

      Mod parent up! That went beyond the realm of funny and entered the realm of metaphysics. If you'll excuse me, I need to go and refill my coffee that I emptied on my flatscreen.

      --
      peace,
      -Grokent
  7. presuming Brad reads this by XO · · Score: 1

    Hey, Brad! Long time no hear!

    Going to develop this for OS/2, also?
    You DID say that as long as OS/2 was around, Stardock would produce their products for it...

    *nudge nudge wink wink*

    --
    "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    1. Re:presuming Brad reads this by ebrandsberg · · Score: 1

      Way back when, I was one of those guys that bought their OS/2 software, and it was great. I loved Galactic Civ, and the Object Desktop. OS/2 was a LONG way ahead of Windows at the time. I wonder how fast it would run on current systems now. :)

    2. Re:presuming Brad reads this by XO · · Score: 1

      Well, I've toyed with the idea of picking up eComStation, but I can't really see any particularly good reason why -- it's desktop is still way ahead of anything that's on the market today, free, gnu, or otherwise.. but there's still the fact that there's virtually no software.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    3. Re:presuming Brad reads this by ebrandsberg · · Score: 1

      I wonder why IBM with it's facination in Linux now doesn't open source the workplace shell code for OS/2 and port it to Linux. It would make an awsome desktop, or at least a baseline for further work.

    4. Re:presuming Brad reads this by XO · · Score: 1

      yeah.. sigh.. i've been advocating this for years and years and years.. but.. everyone i knew at ibm is long gone.. i was pretty involved with the Os/2 V4 beta test people.. but I think they are all elsewhere now.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
  8. Stardock - Mediocrity by MBraynard · · Score: 1
    I think they sucked enough money out of me. I did enjoy playing the original Entrepreneur game - that was their one hit.

    They made a sequel to this game that got rid of the open ended technology advancement and replaced it with an overly complicated tech tree.

    They tried a download style system (Dragoon net or something) and that did not work well at all. THeir Windows Blinds program seemed nifty but slowed your machine down to a crawl.

    Still, good luck in getting into the MMORPG realm. My experience is the free ones are teh sux. (There, Second Life, A Tale in the Desert).

    1. Re:Stardock - Mediocrity by Anonymous Coward · · Score: 0

      ATITD is free?

      Man, you should check back at their site. $15/mon for that piece of shit. It seems that their profit model is to price-gouge the apparent fanatical cult following of the game. Pathetic, really.

    2. Re:Stardock - Mediocrity by 88NoSoup4U88 · · Score: 1
      My experience is the free ones are teh sux. (There, Second Life, A Tale in the Desert).

      You might want to try the one year free trial of Anarchy Online, or wait for Guildwars.

    3. Re:Stardock - Mediocrity by MBraynard · · Score: 1

      I'm paying 15 a month for Eve. It suits me quiet well but I will keep the Anarchy Online thing in mind. Thanks.

    4. Re:Stardock - Mediocrity by MBraynard · · Score: 1
      Sorry - my bad. I was thinking of their beta.

      The game really seems to stink though, so I did get it half right.

  9. I think its free... by FinchWorld · · Score: 1

    ...as in www.Planetarion.com free, fist year or so is free (admittly PA was free for quite sometime) with lots of Ad banners, then when you're all hooked start charging.

    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    1. Re:I think its free... by DisKurzion · · Score: 1

      www.planetia.net - free Planetarion clone.

      There's lots of them around, many of them working to be how PA used to be...

  10. Total Annihilation... by pudding7 · · Score: 5, Interesting

    ...being the best RTS game ever, of course. Never understood this fascination people have with Starcraft and C&C. To me, those games were like junior high. Dumbed down interfaces, limited units and command options, etc. TA was grad school. Insane unites, complex commands and unit construction...

    1. Re:Total Annihilation... by kiddygrinder · · Score: 1, Insightful

      I preferred the starcraft, the TA units just seemed pretty uninspired, also both sides were pretty much the same. Also i like being a squishy alien.

      --
      This is a joke. I am joking. Joke joke joke.
    2. Re:Total Annihilation... by petsounds · · Score: 1

      Here, here. I've been waiting years for Chris Taylor to stop f'ing around with Dungeon Siege (better than Diablo yes, but still Diablo) and get back to doing a TA sequel. Total Annihilation was a groundbreaking game, from storyline, UI (*especially* UI), graphical style, personality (which is hard to do, given a bunch of robots), and gameplay. No one has still really been able to successfully copy TA's intuitive context-sensitive UI yet. R.I.P. Cavedog. I'm not quite sure how they plan to be like TA, but Stardock doesn't really have a history of visually-impacting games, so I wonder if they can pull something like that off. I like them as a company, and they have a successful business model for an indie game studio, so I wish them all the best in this.

    3. Re:Total Annihilation... by kaellinn18 · · Score: 1

      The reason Chris Taylor and Gas Powered Games have not created a sequel to TA is because they don't own the rights. I don't quite remember who has them, but I believe it is the publisher of the original game.

      --

      --------
      This isn't the sig you're looking for. Move along.
    4. Re:Total Annihilation... by Snowmit · · Score: 2, Interesting

      Insane unites, complex commands and unit construction...

      When I was a kid, we invented a variation on chess. There were, like, twice as many units, some of them moved using dice, some units could come back to life I think at one point we raided a stratego box for playing peices. We might have even used the Stratego board.

      This game was much more complex than chess but it was not a better game.

      --
      I have a lot of opinions about Cyborgs and Architects
    5. Re:Total Annihilation... by Anonymous Coward · · Score: 0

      OK, but your example doesn't work because TA is a better game.

    6. Re:Total Annihilation... by Pxtl · · Score: 4, Insightful

      Wrong. TA was not more complex - it was simpler. That was why it was good. No spells to limit how much you can control at a time. No weapon energy to distract you from handling large groups. No worrying about whether units are moving or attacking (they do both). No need to "attack to position" - they do that automatically. No relocating your base to handlde depleting resources. Harvesting resources was just building a building. No artificial unit caps.

      The improved commands were just consolidating things - unlimited queues for units, starting orders, construction buildigns, construction workers. Simple things like the "guard" command made the gameplay so much easier to manage.

      Many games increase complexity by adding more spells, more complex units, things like formations, bizarre terrain, etc. TA did the opposite - everything in the game is simple, and the emerging gameplay is so much more mindblowing than StarCraft.

      Just spread your army like the plague, and try not to panic when shit happens.

      Again, careful simplicity brings emerging complexity - compare Lisp to C++, Go to Chess,etc. Where in "complex" systems like C++, you learn a long list of specific rules, strategies, combinations, etc. simple but well-designed systems allow you do do just as much in a more elegant fashion.

      TA is such a simple system. Yes, the list of units is nauseatingly long compared to StarCraft - but each unit is simple and pure in function, and generally knows how to do its job whether or not you babysit it.

    7. Re:Total Annihilation... by Pxtl · · Score: 1

      Well, he's always spoke of a "spiritual successor" to TA, rather than a direct sequel. You can't copyright gameplay anyways, so you could make the same damn game if you did it from scratch with new models and names for stuff.

  11. alternative acronym by kn0tw0rk · · Score: 2, Funny

    Why not World Accessable Real Time Strategy?

    --
    See my art -> http://herbevore.deviantart.com
  12. Too complex = Not mainstream by MMaestro · · Score: 1
    Simple as that. You can make the world's greatest FPS/RTS game/Turn-based strategy game/Puzzle/Flight sim/RPG in the world, but if its too complicated to figure out or handle or manage, the mass majority of gamers simply won't like it.

    Doom 3's flashlight turned the scaryness factor up threefold with the darkness yet people bitched (No run and gun?! Flame on!.) Warcraft 3 has on average three or four new spells to manage per tier (sentinal, defend, canniblize, pillage are all abilities for tier 1 units so yes there is a system in place to encourage their use late in the game), not counting heroes which results in a stagnation of mixed units in multiplayer (no hero has more than 2 passive abilities). Total Annihilation? Too many units, insanely huge battles makes it hard to see whats going on/whos winning and advanced systems such as waypoints and artillery which can shoot across the map made things VERY confusing from the traditional "mass tanks up, throw at enemy base" system.

  13. I thought the title would be... by therealfitzman · · Score: 0

    Vaporware Online.

  14. problems to overcome? by roberto0 · · Score: 2, Informative

    I think the real hornets' nest here is how to combine a RTS with an MMO. Whether you're playing TA or WC3 or C&C, the overall gameplay is similar: 1) collect resources
    2) produce units/tech
    3) battle

    Each game takes a finite amount of time, there are limited resources, and once the game is "won", it doesn't matter how many units/resources you have left.

    Other games like CIVIII may make players weigh greater the costs of battle, but there is still an attainable goal or "end" to the game.

    In most MMORPGs (or the good ones, anyway like WoW, CoH, EQ, etc), the gameworld is persistent. How will resource gathering/teching strategy matter in a persistent gameworld? I imagine you must fight to gain control of limited resources, but without the ability to accumulate resources "offline", the game will heavily favor plaers logged in for the most amount of time.

    I remember an old BBS game called "Trade Wars" back in the day. It was turn-based, and resource accumulation was handled "offline". If you managed to own any planets, the resources were gathered for you while you were logged out, and ready for your use when you log back in. Granted this could be possible in a new MMO, where players control vast galactic and intergalactic territories.

    Anyways, it seems like the RTS world and the MMO world are at cross-purposes.

    --
    Those who can, do. Those who can't, simulate.
    1. Re:problems to overcome? by MayonakaHa · · Score: 1
      Sounds a bit like Time of Defiance

      The battles last from about a week to four weeks IIRC. Your units continue to gather resources and build queued objects while you're logged off. You can even setup email notification and automated responses to keep your empire running while you're dealing with real life. Been around a couple years at least. Tried it myself for awhile and found it to be pretty fun.

    2. Re:problems to overcome? by faloi · · Score: 1

      What if it takes resource handling out of the picture? For example, each player gets number of points to spend churning out units. As you (or members of your allied forces) capture towers, or enemy tower, or what have you, all the players on one side get more points to spend. You can work it similar to the way Planet Side handles capturing things, i.e. you can capture a technology building and equip your units with better weapons. Or capture an airport and suddenly you get longer range, better air-based weaponry. Get everybody to sign on as one team or another, plus the option to have guilds below that, and now you've got people working in unison to control a game map. Everybody can build their own units, and throw them around at will. Heck, even have them choose a unit type, so player A only builds infantry for example. Force interaction between the players. Say you can't take over a tower or building without infantry, and there's specialty infantry that's good against tanks. Again, essentially Planet Side moved from FPS to RTS. Can't be more laggy than Planet Side (or at least than Planet Side used to be, haven't played in a while).

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
  15. One way a MMORTS works by CrazyJim1 · · Score: 1

    Highlander mode. One big freaking free for all, where people are located around a globe with all sorts of resources to be had. Everyone builds up, but when people get eliminated they need to wait for a new game to start up. Being eliminated and respawning would be hard to do in something like this.

  16. Done Before by Raverrn · · Score: 1

    Am I the only guy here who remembers C&C: Sole Survivor?
    T'was a fun game, if you could get a lan of 15+ people playing. Nowadays all those retards play is CS: Source.

    1. Re:Done Before by Anonymous Coward · · Score: 0

      wait a second, you just said "T'was" and YOU'RE calling someone a retard?

    2. Re:Done Before by knight37 · · Score: 1

      Yeah, I remember Sole Survivor, and it was an action game, not an RTS. It just used the C&C units.

      --
      Knight37 - Once a Gamer, Always a Gamer
    3. Re:Done Before by Raverrn · · Score: 1

      Sounds about right. If I was a retard then I wouldn't be able to use fancy words like that. That should be pretty obvious, quineg?

  17. Re:FREE!?! As in beer??? NOT FREE AS IN BEER! by Anonymous Coward · · Score: 0

    Free as in beer is an overused expression.

    Who is going to PAY or EXCEPT payment in beer after developing a game.

    So no not free as in beer. Free as in free.

  18. Sims meets Total Annihilation?? by AcidLacedPenguiN · · Score: 1

    great! Now I get to watch my soldiers sleep in and miss the APC, then wet themselves in the living room then proceed to light on fire when they try to cook a meal in the food processor. . . Thats just how I want my RTS games!!!

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    1. Re:Sims meets Total Annihilation?? by Anonymous Coward · · Score: 0

      What about Korgoth making diner with his death ray and chopping the neigbour in half. Then going out on the town only to have his home invaded and his stove blown to bits.

      Now thats how I want my sims

  19. Brad responds by FrogBoy! · · Score: 2, Informative

    Why make it free?

    Go and look at the Alexa.com ranking of WorldOfWarcraft.com (646).

    The cost in these kinds of games is due to the massive network, IT, bandwidth and database resources. But we already have massive resources in those areas that are barely tapped for our non-games software.

    BTW, by free we mean freeware. That means not adware or something.

    Secondly, as someone pointed out, games like The Political Machine helped increase our overall revenue by a significant percentage because of all the new people that came in.

    Since we can afford to make the game and we have the infrastructure to support it, then the game helps pave the way for exposing millions of people to TotalGaming.net and our non-game software.

    As for an OS/2 version, who knows. It wouldn't be made by us though. We do plan Linux, MacOS, handheld, net-connected consoles and other platforms. However, what versions are supported will largely be based on who makes the client (so if a team of OS/2 developers volunteer to make an OS/2 client then sure).

    There will be more info around E3.

    1. Re:Brad responds by XO · · Score: 1

      Hey Brad!

      Really, I was kidding about the whole OS/2 thing, I understand that business wise, it no longer makes sense to support OS/2, and that the promise of continuing OS/2 development kind of came to a natural death when IBM dumped us all :(

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
  20. TA was great at first... by MarcoAtWork · · Score: 1

    but it did lose some focus with all the downloadable 'official' units released post core contingency, IMHO a few of them were not as balanced as the original game and created more problems than they solved.

    For example in a tournament game years ago (can't believe I still remember this!) on one of the islands map I was Core and had total control of the seas and air and was building up for a final strike against the Arm player: however he invested all the little he had left in building the downloadable Arm amphibious units (can't quite remember the name right now) and he totally cleared me up with them: even the biggest Core ships, laser batteries and dragon teeth were no match for them.

    Now, it's not that I'm saying it was unbalanced b/c I lost, heck, I lost many other games to excellent players, it's just that that particular match showed that there was just no point anymore in using the Navy on water maps, since those amph units were way more powerful (and cheap to build).

    I really don't think that if Chris Taylor had still been at Cavedog such a unit would've been made available (and for ARM only!) since the 'original' game (and to a certain extent CC) was so extremely well balanced.

    I still think that if licensing issues were solved and he had complete control TA2 would be great! Despite it being quite old it's still IMHO the best RTS around... if you don't agree, which recent games are in your book better than TA?

    --
    -- the cake is a lie
  21. Boneyards by Supurcell · · Score: 2, Interesting

    Total Annihilation had the best multiplayer system of any RTS game. The Boneyards. You had a galactic map with the Arm and Core controlling half of the systems. Player registered as either Arm and Core and they fought it out on the contested worlds. At the end of the day, whichever side had the most wins would get control of the planet. This would go on until one side controlled the entire map and then there would be a new map. This system really gave me a feeling of accomplishment when I contributed in winning the war for my side. I wonder how this new game will be different from the Boneyards. I would be happy if another RTS used this system for multiplayer.

  22. My kids and I still play TA after all these years. by cmilkosky · · Score: 3, Informative

    My kids and I are gamers. We've seen games come and go with a few that remain fun for a decent amount of time. But TA? I bought the game in 1997 by recommendation from a friend, and it is still played to this day.

    The original with the Core Contingency and Battle Tactics was great. Loved it. I don't know about you TA games out there, but I think my favorite unit was the Brawler (or bee as I liked to call it). The AI was terrific, the units looked great, the multiplayer gameplay was a lot of fun. In 2001 or so, I introduced it to my kids (6 and 7 at the time) who immediately were hooked. No killing people or anything. Units. My kids would play head to head with me all of the time. Now they can kick my ass in it (which really sucks!).

    Later - some mods were independently released. New units, some cheats & stuff, etc. etc.. Then more - huge units bigger than the Krogoths.. some for the Arm (man am I a TA geek or what). It just kept getting better. Mods and TA sites are still in action today:

    http://www.planetannihilation.com
    http://www.tauniverse.com
    http://www.tafansite.com
    http://www.tadesigners.com
    http://www.fileuniverse.com (for some files)

    Examples of great mods (my son asked me to list these!!):

    UTASP
    Absolute Annihilation
    Uberhack
    a Starwars mod
    etc. etc...

    There's even a program called TA: Mutation which allows you to switch between the many mods, change AI's, change units, etc. etc..

    If you have TA still - you must check out the mods. They completely renew the game, which you may be able to still buy in bargain bins for $5 - $10.

    So - my point is - which has nothing really to do with Stardock with a Sims + TA game - is that TA was probably one of the best games that came along in a LONG time. A computer game that people still play after 8 years?!?!? Name me another one that is that good.

    And now - my kids have both taken to modifying the units themselves - messing with the build times, unit speed, etc. etc...

    Check it out again!!!