E3 2005 First Person Shooters
John Callaham writes "Computer Games Magazine takes a quick look at the upcoming first person shooter games that are expected to be show at this May's Electronic Entertainment Expo." From the article: "Today we start to look at all the games that have been announced and are out in the open and are likely to be show at E3 this May. First up: first person shooters. 2004 was truly a banner year for this genre; how many years can we have that contain UT2004, Doom 3, Painkiller, and Half-Life 2? Will this year be any different?"
...how many years can we have that contain UT2004, Doom 3, Painkiller, and Half-Life 2?
One?
Or, to be even more pedantic, all of them after 2004?
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..is the one i'm really waiting for, seems like the one of the bunch with potential to have some real depth in it. you know, the kind of depth that makes you immersed in the world, the kind of depth that gives you some OPTIONS in how to advance rather than something tha makes you just scale the walls looking for the hole to the next room(or in the case of dull ww2 shooters.. something else than a shooting alley with invisible insta-death walls - it's fucking boring to play the same part over and over again to find the 'right' way out of the pothole).
(fuck the dots- you'd have to be braindead to not make the connection between stalker and s.t.a.l.k.e.r)
world was created 5 seconds before this post as it is.
That's all i have to say...
Well.. maybe a nice preview of Call of Duty 2 too!
They might understand why a magazine called [b]Computer Games[b] Magazine might not be mentioning Halo 2.
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I'm pretty tired of the standard FPS formula by now, those games don't seem to offer much in terms of new gameplay. The only one that even tries is Timeshift and even there you could argue that idea has been seen before and overdone.
Is there something about first person shooters that requires them all to play the same plus/minus squad tactics? Some break the mold by adding character development and multiple playstyles but those are few and rarely the ones that get all the hype. How many different takes on "run into room, kill everything that moves, repeat" do we need? Yes, economists would say a whole lot because that's profitable. Or even better, make the game stealthy so the player moves much slower and your content lasts longer. But hell, what if I don't want any more of that? Usually people tell you to go with indy games then but the singleplayer FPS is one of the hardest arenas for independant development and quite frankly I don't know of any indy FPSes.
Another point: What happened to the more freeform level designs of "back then"? Back when people played Doom or Descent levels weren't just one long path with obstacles strewn in, they were always areas with keys and switches, making you stay in a level much longer (and making them better for deathmatches) and sometimes run through familiar areas again. Especially with no clues about where to go these levels just felt much more non-linear than those found in HL2 or Doom 3. It worked back then with small dev houses and primitive graphics, why doesn't it work with today's huge dev houses and impressive graphics anymore?
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I would love to see more games like Morrowind come down the pipe. The first person perspective is one of my favorite devices in modern gaming, but it is, so far, still severly limited in how it is actually applied.
We are still playing Doom over and over again, but with prettier images, better effects, and (sometimes) smarter badguys.
Apart from Morrowind and Vampires:The Masquerade and perhaps the underwhelming Myst sequels; where else is the First Person perspective being used in new and interesting ways?
I think that we'll see some beautiful looking games with the introduction of the Xbox 2 this year and it's only going to get better from there. With the advances in the havok and unreal engines(and the other engines that exist), the next-gen games will become more story oriented and just more fun to play. Especially if you can play Xbox2-ers games against PC-ers , that will just open a whole new experience.
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What I would like to see is a multiplayer game that rewards cooperative play and good moral judgements, instead of rewarding a "shoot anything that moves" approach.
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"Will this year be any different?"
:( More than one "hit" FPS a year is too many IMO.
Probably not, we'll get numerous FPS that sell tons of copies, while the few innovative/original titles get overlooked
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By the end of the year, Fary Cry, Half Life 2, Doom 3, Pariah, and Halo 2 (some of which are already there, obviously) will all be on the Xbox. Pretty cool really. I only mention it to the Slashdot crwod because no stories about Half Life and Far Cry have been posted, and not to start some KB/M vs. controller war.
I'm sure this time, this is the year Duke Nukem Forever is released! You'll all see...
"Will this year be any different?"
Well, god I hope so. A year in which every major hit was a sequel? Originality would be a nice change of pace.
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Heck, have you played any of the Timesplitters series?
:P
It just gets better with each version and heck 3 (Future Perfect) tries all sorts of new things to make it more interesting.
All those crazy modes for multiplayer are great.
The challenges and level builder take things to a new level as well...
They finally added vehicles which was nice. The only thing that keeps it from being a perfect FPS would probably be a jump button.
Surely it would have to be included in the top pc fps releases of last year. At least it gave the illusion of being sightly non-linear at times, unlike the big name games. And it was much easier on the eye, without needing such top-end machine. I'd much rather see an expansion pack for Far Cry than one for Doom 3 or Half-Life 2.
The level editor in pariah looks very impressive.
The rest of the game looked pretty standard.. Looks a bit like UT2004... has a stripped down version of onslaught.. (only 4 vehicles). It does have upgradeable weapons though.
But the key thing that impressed me was the level editor. It allowed terrain editing similar to the Sim City game:
* Raise Terrain
* Lower Terrain
* Add Turret
* Add Building
* Add weapon spawn
it was only building DM and TDM levels, but still VERY impressive.
And the levels were (i was told) a very small file size - easily able to be downloaded over a network before a game.
After 25+ pages, it has all but been officially announced over at the 3DRealms forums.
We need true transitions between space and ground. We need space to planet surface bombardments and vice versa. I'd personally love to see a Battletech MMOFPS, or an exosquad one.
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Halo 2 wouldn't have been on my top 5 FPS games of the year, and I don't think it's going to be on theirs either. Being a PC gamer, I tend not to think about playing Halo 2 unless my friends at college (who don't own gaming rigs) are bored.
I'm f#$king magic!
My friends and I all own gaming rigs, Halo 2 is just an easy way for us to get the experience of LAN games without having to haul gaming rigs around. Couple that with the fact that it is easier to play while drunk and you can still play online with a bunch of people its a great game.
I predict that there will be one or maybe more FPSs located in WWII.
I also see...multiplayer...and rocket launchers. Snipers rifles are also coming. And grenades.
Oh my god, I'm a psychic!
Looks as if its going to be an annual occurrence.
Will any of these shooters have cooperative PvE multiplayer? Or do I need to wait for SvenCoop for HL2?
I think that one of the main reasons the mainstream, multiplayer FPS games haven't changed too much, business aspects aside, is the learning curve involved. Granted, there are some differences in your movement, aiming, and of course weapon-effects from game to game (e.g. compare Counterstrike to Unreal Tournament 2004 or Quake 3), but once you've played one, it is relatively easy to pick up others.
This shallow learning curve is also what prevents some of the more innovative FPS-style games from becoming more popular. Natural Selection (a free Half-Life mod, for those not in the know) is mentioned elsewhere in this thread, and makes an excellent example - the two sides (aliens and marines) play significantly differently, and there's a steeper learning curve just to familiarize yourself with the game on the whole. The more innovative games, such as Natural Selection, Splinter Cell, and the like, are generally a lot less accessible to the average 'mainstream' gamer, and many don't have the patience to get their asses kicked at a new game while they learn the ropes. This also goes a long way towards explaining the wild success and popularity of Halo 2, which is an otherwise mediocre FPS, IMO, though not without its charm.
When you've been playing games since the Doom 2 era, then of course Halo 2 is going to seem like nothing special. We seem to keep forgetting that we are no longer the mainstream, and, at the risk of sounding a bit elitist, I'll say that it will probably take a while for said mainstream to tire of the current state of FPS games as most of the posters here have. Fear not - once the mainstream catches on to the genre-mixing that seems to be going on with the more innovative FPS games, the business types will adapt and churn out loads of them, I'm sure.