World of Warcraft - Then and Now
MMORPG.com has an excellent feature up discussing the trajectory of World of Warcraft as it's progressed since its launch day. They touch on the recent honor system features, the added dungeons, and call Blizzard out on their inability to keep to a consistent update schedule. From the article: "So you may ask, 'How well has Blizzard delivered on their monthly content updates?' The simple answer is: they haven't. In fact, a couple months post launch some players challenged Blizzard as to their promise on scheduled updates. Official Blizzard posters denied making such claims but were quickly pointed to their own website where, in plain text, monthly content updates were promised. After some backtracking Blizzard announced that they would not be able to keep to a definitive content update schedule."
World of WarCraft exploded into the gaming world among copious amounts of expectations and accolades. Whether by article or word-of-mouth it's hard to ignore the blockbuster hit that carries Blizzard's signature style of game play. Now, five months into live retail play, we took a look at some of the aspects and how they've progressed since this MMO giant hit the shelves back in November of last year.
Updates! Updates?
Many gamers have been floored by the myriad elements that make up WoW, whether it's the stunning graphics, visceral sounds or fast-paced combat. Another thing that excited many gamers at launch was the promise of monthly content updates. Those who have played other MMOs know well the anticipation that can slowly turn into annoyance as long awaited updates and patches drag on for months at a time. The ambiguity of "It's coming soon," seems to have worn a permanent numbness into the gamer psyche.
So you may ask, "How well has Blizzard delivered on their monthly content updates?" The simple answer is: they haven't. In fact, a couple months post launch some players challenged Blizzard as to their promise on scheduled updates. Official Blizzard posters denied making such claims but were quickly pointed to their own website where, in plain text, monthly content updates were promised. After some backtracking Blizzard announced that they would not be able to keep to a definitive content update schedule.
What the WoW community has seen in updates since launch has been intermittent at best. Snippets of patches are shown as teasers with only the promise of delivery as soon as they are thoroughly tested. Having seen only two major updates in the five months since launch, many in the community have found their hopes for timely updates fading.
Nevertheless, Blizzard has recently gone on the record as stating that their timetable of patch rollouts up to this point has been unacceptable. Though they have committed to a more expeditious schedule for patch release Blizzard has stated that it will likely not reach the aforementioned monthly update pledge it made early on.
Even with a somewhat lackluster turnout speed for WoW's patches Blizzard has delivered rather well on the content. Each patch has seen many positive changes to the game world, including numerous bug fixes, additional quests and dungeon instances, new trade skill recipes and much more. Perhaps the most hotly debated part of any game patch is those changes that affect character classes...
A Game With Character...
One of the most compelling aspects of WoW when held up to other MMOs is it's truly enjoyable selection of character classes. From the staple warriors, rogues and priests intrinsic to fantasy to the more unique shamans and hunters WoW offers a plethora of flexibility and enjoyment to its players. Many players identify with certain character classes, playing certain archetypes over the years, from one game to the next. WoW delivers both the classic feel of fantasy with a very personalized twist. Priests that can lay waste with the power of shadow walk beside warriors who are nearly as deadly as any rogue in combat. Mages master the powers of fire, cold and arcane energies...but which one a mage specializes in is a point of personal preference, and every path offers its advantages and disadvantages.
There are as many different viewpoints on the strengths and weaknesses of a character class as there are players playing the game. The viewpoint that holds the greatest sway, however, is that of the developers at Blizzard. While players eagerly anticipate patches for improvements and variety to be added to their preferred classes there is also the sense of dread that many hold at the thought of nerfs to their class.
Overall since the launch of the game most of the class balancing has empowered the character classes. Many classes have seen new abilities and spells, most of which add true use to the class as opposed to fluff offered to assuage the player community. Some examples include new
They need to get a stable, playable environment up before they put in more content.
"Powers. I have them."
Some guy in marketing thought it would be nice to promise monthly updates without realizing that the developers didn't have the resources to deliver anything like this.
Happens in every company, and the marketing guys should be held accountable for making such stupid promises.
we get monthly updates every day!
FB!!!
Speaking as a former WoW player, the server outages were a far bigger issue than content updates. Constant lag and queues made me quit playing WoW. I think that the servers are the issue that they are currently focusing on more than content updates.
the bandwagon just isn't is comfortable as it used to be.
Well it is in Old Europe FB!
There's plenty of spare bandwidth due to the cancellation of Starcraft Ghost for XBox 370 FB!
But you car deeply about Starcraft-Brood War? FB!!!
Starcraft is infinitely superior to Warcraft.
Make it so !!!
FB!
erm easy.
Waste of bytes.
I thank you.
FB!!!
Lack of content updates is secondary. The real serious problem is the continued instability of the servers and network.
The WoW service frequently has unplanned outages, slow performance, server crashes, rollbacks (where you lose X minutes/hours of play development), and occasionally actual bugs.
Anyone who denies this or defends Blizzard's track record here simply doesn't play often, or plays on one of the rare low-population servers.
And despite seeming like an obviously useful option, Blizzard has been extremely reluctant to allow character transfers. At this point I believe that's because their game is very poorly designed, at least with respect to how they manage character data.
There is no valid excuse or defense against the claims I make. My experiences are mirrored by thousands of other players. Anyone who isn't experiencing these issues simply isn't playing often, isn't playing on a moderate/high pop server, or isn't willing to concede that a previously high quality game company has slipped.
.sigs are for post^Hers.
still playing Brood War on Battle.Net you insensitive clod! FB!!!
First, the article is wrong about Battlgrounds. Blizzard has recently stated that they WILL be in the next patch, not the patch after next. My guess is that means ~3 weeks; figure a week or two before we see the test servers back up sporting Battlgrounds, and a week or so after that for the patch to go live.
Second, while stability is still an issue where large scale PVP is ocurring, overall stability has been pretty good in my experience. I'm on Arthas -- one of the most populated servers -- and it's been at least a month I think since I wasn't able to log on immediately. I had a server reboot in the middle of an instance run about a week ago, but that's been it in the last few weeks.
Frankly, I think the ungodly lag in places like Tarren Mills will slowly decrease as people piece together how little honour they get from large scale, one-sided town-raiding. It's far more efficient to form small posses and find a decently populated area to 'farm'. It's tricky though, since killing anyone a second time is worth next to nothing. Once people realize that too I think we'll see people sweeping the globe rather than haunting a particular quest area (unless it's a throughfare that promises a steady stream of new victims).
I haven't seen a serve queue in even longer, though I hear queues were cropping up on the new servers they just opened yesterday. Apparently that's typical on new servers for a day or so though.
Anyways, YMMV, but that's how I've had it lately.
Wood Shavings!
- Godai
First, let me say right off, I haven't played WoW nor do I plan to (too many games competing for my time as it is). But I have been playing City of Heroes and Guild Wars.
City of Heroes has instanced missions, but there are other zones that are free-for-alls. Works relatively well, I guess.
Guild Wars has instances for everything other than city zones and PVP areas (I guess, I've only been playing a little while).
I guess I don't get why people would want to play a MMORPG, but also want instances to make it into more of a Not-So-Massively-Multiplayer ORPG. I always thought that Everquest was kinda cool in that everyone was competing/cooperating with one another (and yes, I know the inherent problems that come with that: camping rare spawns, etc).
Guild Wars seems to go even further, basically making a game that has a bunch of different lobby areas (Cities) that allow you to join up for adventures (with up to 8 people). Is Guild Wars really a MMORPG, then (discounting the fact that no MMORPG is actually a RPG, really)? Now, I haven't done any PVP, so maybe that's where the MM part comes in, but it seems a little odd to me.
Not that I'm not enjoying the game: it's nice, simple, and cheap.
Vincent J. Murphy
Spandex Justice
...give people lots of free content when they can sell them expansions. I'm not trying to troll or anything, I just thought thats how the market is these days...
World of Warcraft is doing alright. Ive played SWG, EverQuest, and Ultima Online in the past, and honestly the biggest response people would get from those games is a big TS. Blizzard has been pretty damn generous with giving people extra days when the servers are having problems, and server stability *has* improved. And the amount of content so far delivered is nothing to sneeze at, its a lot more than Ive seen in the other MMOs Ive played in a six month time (SWG has basically been in beta since the game launched ~2 years ago, so I dont really count it, WOW was in much better shape). I really think Battlegrounds are gonna change the dynamic of the game, and almost give it a Planetside-style capture/control gameplay element. I really cant wait for it to happen.
I play on a west coast trainwreck server (Cenarius) and it has been very stable for at least a month. Yes Blizzard had very serious, major issues with stability, but servers has been very stable lately. I haven't seen a queue in at least a month or so.
My main two gripes with WoW are that content update is excruciatingly slow and there is no content for 20-25 people raids. All the content is aimed at 40 people or 5 man groups.
Oh and Honor System is a colossal failure that encourages zerging, griefing.
I dont play 24/7 so the highest player I have is a lvl 30. So the lack of monthly content is not hurting me. I am sure there are many more like me.
Now for the servers, they do seem to be down alot, keep them up and lag down and I will be happy. I am 90% happy now.
And manybe work on the honor thing somemore, Its not honorable to gank low lvl players doing there quests.
I've been a WoW player since it came out, even an officer in the 4th largest guild on the Bloodhoof server. I play a Rogue with a warlock alt and a new druid.
Being a horde player you have a smaller population, so less people to instance with. And the change of getting ninja looters, who will steal on bosses, hench the change to master loot on all bosses.
PvP is lagtastic, and offsides. Alliance normally has a 2:1 ratio, but with guards, help kinda helps. And when a true zerg 5:1 sometimes, they just storm tarren mill and take the city and camp the graveyard. So, at times, it really is crap.
Highend instances are not Rogue oriented, so after spending 5 months getting my guy to 60, I find out that I should of rolled a Priest or Warrior is rather depressing. But time will tell, but blizzard doesnt answer questions much, other than making people change names. They actually made a guy named "Hellcow" change his name, and disbanded a group called Euthanasia. Rather nazi like behavior of the GM's lately.
There is no player growth other than reach level 60, farm your armor/weapon, reach 300 on your 2 selected professions. The include cooking, firstaid and fishing for everyone. Boring......
No trophies, everyone looks the same, they are trying with new weapon graphics, which is helping some. But it would of been nice if at least some of the taruens the size of houses where not all the same size.
So, it has major issues, balance between horde vs alliance is a big problem. Also not being able for you to see friends on other servers is a big problem. Since it seems everyone I know is on a different server. Really its 2005, the technology exists to have people across servers play together. And before someone says they cant, I work at a telco, ive use and seen technology that can do this. Its possible, some MMO's already do this.
What I like, good graphics, good movement and fighting combat. Even if the lag sucks, its good. Not total FPS style, you dont aim as much.
But, I'm gonna try guild wars, and got a free EQ2 account in the mail from fileplanet.
BTW, other than patches breaking cosmo's a UI addon, they have added most of its functions, other than a CLOCK (With localtime), and a RAID addon, you almost dont need them anymore.
They are trying I give them that, I just wish they would of explored more than the really boxed in RPG feeling you get. Great graphics wont keep people around when every new game has great graphics.
Who know, time will tell how many people churn. (I like using a telco term for MMO's, YEA)
Problem: Lack of new content
Solution: Slow players down with server instability
Seriously though, why would you think that Blizzard's solid history of long time periods between releases would magically shorten...some PR person said we're going to instantly change our habits because it's an MMO?
I've always liked Blizzard, but the fact is they take their time releasing content/patches/expansion packs because that's the timeframe required to fine tune it.
As much fun as WoW is, understand that this was designed to be a casual MMO. It's likely you won't get significant updates all that often (I'd be happy to be wrong about this). Besides, Blizzard has other projects that need attention. What was that...something Ghost...for some platform...out when?
The comment on only one Battleground being released first is incorrect, Caydiem (Blizzard Dev) has been quoted as saying that at least 2 will be available at launch. We've also been promised that BG will be available in the next patch, but if not, definitely the second. However, considering Bliz's past on these promises, I dunno. I fully respect Bliz for everything they've done, and I don't whine at them when they don't fulfill their promises. As long as the game servers stay up (which they do now, amazing uptime since last major patch), I don't complain. Even when they are, I don't really complain. People just need to learn to cope with the company. Bliz has been good with giving us time credit based on downtime, so saying that you're losing money isn't really all that good of an argument...
wow isn't really that great. dunno the deal with it. they lie cheat and steal just like any other mmorpg company. they hire incompetant people, and they make outrageous design choices. (giving lvl 60 players HONOR for killing lvl 45's who have zero chance of defendign themselves amongst many things).
yup just another ignorant group of designers.
make enough compelling NON-pvp content,
and the load on the PVP will go down.
every day http://en.wikipedia.org/wiki/Special:Random
" Its not honorable to gank low lvl players doing there quests."
So play on a PvE server with your flag down, or cry more noob.
Look into medievia.com, way too many zones, something differant to do everyday, many aspects to the game, players can reclass and retain most of the previous classes' skills. There are clans, now clan-ships that will get very interesting. I saw WOW but it seems boring. med is text only, but its like the matrix, you don't see text after a few hours.
This is my sig.