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World of Warcraft - Then and Now

MMORPG.com has an excellent feature up discussing the trajectory of World of Warcraft as it's progressed since its launch day. They touch on the recent honor system features, the added dungeons, and call Blizzard out on their inability to keep to a consistent update schedule. From the article: "So you may ask, 'How well has Blizzard delivered on their monthly content updates?' The simple answer is: they haven't. In fact, a couple months post launch some players challenged Blizzard as to their promise on scheduled updates. Official Blizzard posters denied making such claims but were quickly pointed to their own website where, in plain text, monthly content updates were promised. After some backtracking Blizzard announced that they would not be able to keep to a definitive content update schedule."

83 comments

  1. Article by Anonymous Coward · · Score: 5, Informative

    World of WarCraft exploded into the gaming world among copious amounts of expectations and accolades. Whether by article or word-of-mouth it's hard to ignore the blockbuster hit that carries Blizzard's signature style of game play. Now, five months into live retail play, we took a look at some of the aspects and how they've progressed since this MMO giant hit the shelves back in November of last year.

    Updates! Updates?
    Many gamers have been floored by the myriad elements that make up WoW, whether it's the stunning graphics, visceral sounds or fast-paced combat. Another thing that excited many gamers at launch was the promise of monthly content updates. Those who have played other MMOs know well the anticipation that can slowly turn into annoyance as long awaited updates and patches drag on for months at a time. The ambiguity of "It's coming soon," seems to have worn a permanent numbness into the gamer psyche.

    So you may ask, "How well has Blizzard delivered on their monthly content updates?" The simple answer is: they haven't. In fact, a couple months post launch some players challenged Blizzard as to their promise on scheduled updates. Official Blizzard posters denied making such claims but were quickly pointed to their own website where, in plain text, monthly content updates were promised. After some backtracking Blizzard announced that they would not be able to keep to a definitive content update schedule.

    What the WoW community has seen in updates since launch has been intermittent at best. Snippets of patches are shown as teasers with only the promise of delivery as soon as they are thoroughly tested. Having seen only two major updates in the five months since launch, many in the community have found their hopes for timely updates fading.

    Nevertheless, Blizzard has recently gone on the record as stating that their timetable of patch rollouts up to this point has been unacceptable. Though they have committed to a more expeditious schedule for patch release Blizzard has stated that it will likely not reach the aforementioned monthly update pledge it made early on.

    Even with a somewhat lackluster turnout speed for WoW's patches Blizzard has delivered rather well on the content. Each patch has seen many positive changes to the game world, including numerous bug fixes, additional quests and dungeon instances, new trade skill recipes and much more. Perhaps the most hotly debated part of any game patch is those changes that affect character classes...

    A Game With Character...
    One of the most compelling aspects of WoW when held up to other MMOs is it's truly enjoyable selection of character classes. From the staple warriors, rogues and priests intrinsic to fantasy to the more unique shamans and hunters WoW offers a plethora of flexibility and enjoyment to its players. Many players identify with certain character classes, playing certain archetypes over the years, from one game to the next. WoW delivers both the classic feel of fantasy with a very personalized twist. Priests that can lay waste with the power of shadow walk beside warriors who are nearly as deadly as any rogue in combat. Mages master the powers of fire, cold and arcane energies...but which one a mage specializes in is a point of personal preference, and every path offers its advantages and disadvantages.

    There are as many different viewpoints on the strengths and weaknesses of a character class as there are players playing the game. The viewpoint that holds the greatest sway, however, is that of the developers at Blizzard. While players eagerly anticipate patches for improvements and variety to be added to their preferred classes there is also the sense of dread that many hold at the thought of nerfs to their class.

    Overall since the launch of the game most of the class balancing has empowered the character classes. Many classes have seen new abilities and spells, most of which add true use to the class as opposed to fluff offered to assuage the player community. Some examples include new

  2. Don't worry about the content... by Ransak · · Score: 4, Informative
    Content isn't even the biggest concern at the moment. Server/Network stability is. Since the last patch implemented PvP lag times are up across every server. Mysterious server and client crashes still happen consistantly, large scale battles are unplayable in PvP, and the raid lockout bug still isn't fixed.

    They need to get a stable, playable environment up before they put in more content.

    --
    "Powers. I have them."
    1. Re:Don't worry about the content... by Moby+Cock · · Score: 2, Insightful

      ,i>They need to get a stable, playable environment up before they put in more content. I disagree. Not everyone is affected by those bugs. Many people do not give a toss about PvP and are demanding more areas to explore. The rais timers, as I understand, really only affect some of the very high end instances. This bug affects only a fraction of the total player base. More content must be delivered, preferably in a steady schedule.

    2. Re:Don't worry about the content... by jasonmicron · · Score: 1

      They need to get a stable, playable environment up before they put in more content.

      Yes, because as we all know, game programmers and developers are also network support engineers, desktop support, server support AND to top it off they also answer the phone at the helpdesk.

      So, from what you state, the developers shouldn't do any work until servers and datacenters are tweaked by a completely different team.

    3. Re:Don't worry about the content... by Anonymous Coward · · Score: 0

      The programmers are responsible for the netcode. I haven't experienced the problems myself, but by their description it sounds like the code, not the network itself.

    4. Re:Don't worry about the content... by superpulpsicle · · Score: 1

      Personally I know about 4 people now who claimed to have lost levels.

      Somehow they made progress in the game, then disconnection. By the time they rejoined, they lost a level or two.

    5. Re:Don't worry about the content... by Blakey+Rat · · Score: 1

      And fix the broken quests. (Enough said there.)

    6. Re:Don't worry about the content... by Anonymous Coward · · Score: 0

      wow. I've lost a few minutes of experience and loot here and there, but never whole levels. I wonder if the lost levels coincidentally occured during one of those 5 minute rollbacks? Or were these one or more entire levels lost, and not just a level threshhold?

    7. Re:Don't worry about the content... by Alcilbiades · · Score: 1
      I am not sure what type of system you are running but I have only been dropped from the game 3 times in the last 30 days. After I have loaded into a city I have no other lag problems. On the last patch day the servers were packed with people...more than usual which increased the lag but it was still playable. I disagree about the need content every month. They need good solid content and it needs to work if that is every 2 months fine just don't give messed up quests that dont work.

      The people that think that the honor system is messed up because if you aren't a hardcore PvP gamer you can't get to the top are rediculous. I must say if you are only rewarding the top 2.5% of players with the highest rank then those players should have to play their asses off to get there. The only thing wrong with PvP is that some of the classes are underpowered for it. Such as Palidin which has no way of keeping a enemy near them if they decide to run. Or Rogues that can stunlock annyone which is slightly rediculous. No PvP is balanced when someone can from a completely invisible state stun someone and keep them stuned until they are killed. Other than that WoW is awesome.

    8. Re:Don't worry about the content... by Anonymous Coward · · Score: 0

      stable?!?!?!?!
      Your kidding me!

      Then it would be the same as windows! and we would all be getting value for money!

    9. Re:Don't worry about the content... by MotherInferior · · Score: 1

      I am not sure what type of system you are running but I have only been dropped from the game 3 times in the last 30 days.

      GeForce 5200 256M
      CPU AMD|2500/333 ATHLON XP BARTON R
      DDRAM 1GB|64X64 PC-2100
      MB ASUS A7V8X-X/LAN KT400 RTL
      HD 80GB|WD 7200RPM 8MB

      And I get dropped at least once a session. Usually more, if I'm PvPing or moving around alot. It's gotten to the point now that a boat trip is a 50/50 chance of getting dumped en route. Very annoying.

    10. Re:Don't worry about the content... by Alcilbiades · · Score: 1
      Hmmm not sure what you could do...I run:

      Radeon 9800pro
      CPU AMD 2800+ ATHLON XP
      DDRAM 2GB PC3200
      cant remember my mb while at work
      HD 80GB WD 7200RPM 8MB

      and I only get dropped when my power goes out or the server goes down. I play on Hellscream maybe your world is more crowded.
    11. Re:Don't worry about the content... by imdrfreak · · Score: 1

      It's funny how I keep hearing from some people "I don't have server problems" blah blah. I can tell you that there is nothing at all wrong with my system setup, and the astonishing instability of the servers (if the login servers weren't down, the game server was) is what caused me to cancel my account. It's a shame too, cause I was having a lot of fun with it. I play City of Heroes and Guild Wars with no issues, and I used to play Star Wars Galaxies with no network issues all on the same connection. Something to remember is that some servers have worse problems than others (I was on Killrog) but after getting characters to level 30+, I'm not about to start over on another server. They need to fix the existing ones. period. That said, server issues have little to do with new content, but.. meh.

  3. Typical Marketing Department Booshwah by the+eric+conspiracy · · Score: 4, Insightful

    Some guy in marketing thought it would be nice to promise monthly updates without realizing that the developers didn't have the resources to deliver anything like this.

    Happens in every company, and the marketing guys should be held accountable for making such stupid promises.

    1. Re:Typical Marketing Department Booshwah by Anonymous Coward · · Score: 0

      Probably saw what Turbine does for Asheron's Call and thought it wouldn't be any problem to do the same..

      Not too many games have actually come out and promised a regular monthly update system though.

    2. Re:Typical Marketing Department Booshwah by Anonymous Coward · · Score: 1, Insightful

      Yup...folks don't seem to recognize that providing a monthly update - WITH new content - is very, very hard. You'd compressing the proper duration of a development cycle into 4 weeks. And it requires that you actually fund a full-fledged live team, not one or two coders in a back room and a single QA guy to verify individual fixes.

    3. Re:Typical Marketing Department Booshwah by Swanktastic · · Score: 0, Flamebait

      Combine marketing's runaway imagination with the fact that devs always:

      - underestimate the time required to complete each component of a project
      - don't factor unexpected problems into the timeline
      - never allocate enough time for QA

      Now we've got a problem...

    4. Re:Typical Marketing Department Booshwah by Lord_Dweomer · · Score: 4, Insightful
      You know, as someone who's worked in marketing, I just want to say that most major businesses out there have at least one developer-type person who interacts with the marketing department to tell them "yes, we WILL be able to deliver on this promise".

      Marketers are NOT as stupid as /.ers think. We know damn well that to make promises you can't keep with a product is a BAD THING. It gives negative buzz, and in highly competitive industries where customer retention absolutely relies on such a major thing, you can be damn sure they don't want to screw that up.

      I'd say the blame lies on whichever tech person told them the monthly updates would be feasible.

      --
      Buy Steampunk Clothing Online!
    5. Re:Typical Marketing Department Booshwah by the+eric+conspiracy · · Score: 0, Flamebait

      I just want to say that most major businesses out there have at least one developer-type person who interacts with the marketing department to tell them "yes, we WILL be able to deliver on this promise".

      Yes, and that developer-type person is usually a project manager looking for a promotion into marketing, rather than a real developer.

    6. Re:Typical Marketing Department Booshwah by MBraynard · · Score: 1
      Bonus points here for Turbine for actually doing this. Patch Day every month was always a huge event as folks hunted down the new stuff, checked new quests, listened to the new messages. It was always a race to find all the information. You could even run a little hack to see what landblocks had changed.

      AC was in many ways screwed up but in many ways really good.

    7. Re:Typical Marketing Department Booshwah by SiliconJesus · · Score: 1

      Overall, the game is in pretty good shape. That's not to say it doesn't have its shortcomings (by a longshot).

      1) The new honor system has encouraged camping of foreign cities, killing of quest givers. This has the effect of causing the newbies headaches while trying to get those first 20 or so levels.

      2) Most of the servers are heavily biased in favor of the Alliance. Its a constant headache on my server (Cenarius) but most of the non-pvp servers suffer from it as well.

      3) Most of the classes don't have their uber-high end content in yet, even though there were lvl 60's by the end of the first week of the game (mostly due to the extremely long development / beta phase - everyone knew where to level before the game came out).

      4) Most of the "End Game" requires large groups of capped players to co-operate for very little in reward. Most of the levels getting to that point are for the most part ignored aside from the quests to get there.

      5) Every class has severe issues ranging from the Paladain's class uninterruptable shield that lets it flee or do a full heal during battle (a PITA during PvP), to Hunters having no real role in the game, to Warriors being nurfed at the end of Beta to the point where they have problems holding Aggro (their intended purpose).

      All of that aside - its a blast to play. I love getting on and defending Ogrimar from the Alliance. Even though I'm not level capped, my Warlock's curses can actually be somewhat useful (assuming I live long enough to use them) in large "Epic" battles (aka Zergs).

      --
      Clinton made me a Republican. Bush made me a Libertarian. Trump is making me question reality.
    8. Re:Typical Marketing Department Booshwah by nexex · · Score: 1

      Booshwah? Do you mean bourgeois?

      --
      Winter 2010: With Glowing Hearts
    9. Re:Typical Marketing Department Booshwah by Anonymous Coward · · Score: 1, Interesting

      And I've been on the developer end of this situation. I don't know whether it's stupidity, ego, or what, but this situation didn't become a stereotype without a reason.

      I've seen more than one instance where the marketing person says, "That? Oh yeah, of course we can do that! Would you like it to toast bread and bring it to you on a silver platter, too?"

      Ask the developers? What for? They have the magic to do anything! That's what we pay them for, isn't it? Sleep? Vacation? Overtime? A developer doesn't need those things!

      Can you say EA Games? I knew you could. Or not.

    10. Re:Typical Marketing Department Booshwah by patio11 · · Score: 1

      "Marketing not always at fault for R&D being overconfident": This would probably be moderated higher on an Internet discussion forum not named after a command line artifact.

    11. Re:Typical Marketing Department Booshwah by Anonymous Coward · · Score: 0

      Monthly updates would be feasible, if they were small updates.

      They tend to roll their patches together into huge 50+mb patches that include lots of content.

      If they added something like 10 items, 5 tradeskill recipes, and a major raidboss every month, instances every 2-3, and character class changes along the way, things would be much better. They should have 2-3 teams of patch techs. Each one responsible for a limited patch with no feature creep. As soon as one patch goes live, the next one in line goes on the test server. It gets a month of testing. Then when it goes live, the next patch goes into the test server. This would give teams 2 months to develop a relatively trivial ammount of new content, and one month to test them.

    12. Re:Typical Marketing Department Booshwah by Anonymous Coward · · Score: 0

      I always loved the seasonal changes and the holiday stuff.. still got pumpkins and masks from the first Halloween tucked away somewhere.

  4. In Europe FB!!! by Anonymous Coward · · Score: 0

    we get monthly updates every day!

    FB!!!

  5. Server Outages by mrbaggs · · Score: 2, Interesting

    Speaking as a former WoW player, the server outages were a far bigger issue than content updates. Constant lag and queues made me quit playing WoW. I think that the servers are the issue that they are currently focusing on more than content updates.

    1. Re:Server Outages by cassidyc · · Score: 2, Insightful

      Speaking as a current WoW player, I have experienced none of the problems that you speak of. And as yet haven`t explored the whole world of azeroth and therefor am in no state to complain about the lack of content.

      Sorry. But this proves why people who don`t have any problems do not say anything, it is otherwise incredibly boring reading such comments.

    2. Re:Server Outages by Anonymous Coward · · Score: 0

      The person saying "I am glad you left" is an example of the rude hostile and immature player community wow has, which is the reason I left.

    3. Re:Server Outages by Anonymous Coward · · Score: 0

      Cry more.

      Whiney players is the reason I'm probably going to leave. If I read one more "wha, warlocks are gimp, and rogues are too powerful" I probably really will quit.

    4. Re:Server Outages by mrbaggs · · Score: 1

      Word of advice on that- No matter what game you play online, there will always be whiners.

    5. Re:Server Outages by Slime-dogg · · Score: 2, Insightful

      Speaking as a WoW "veteran"... I can say that it is extremely easy to change servers and roll a new character. I have never had to wait in a queue, and the only time where I experienced prolong downtime was on that one patch day, for which I was reimbursed. One day out of five months is not bad at all.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  6. ouch by Anonymous Coward · · Score: 0

    the bandwagon just isn't is comfortable as it used to be.

  7. Re:ouch FB! by Anonymous Coward · · Score: 0

    Well it is in Old Europe FB!

  8. Try Battle.Net by Anonymous Coward · · Score: 0

    There's plenty of spare bandwidth due to the cancellation of Starcraft Ghost for XBox 370 FB!

  9. Re:What? by Anonymous Coward · · Score: 0

    But you car deeply about Starcraft-Brood War? FB!!!

  10. Re:What? FB!!! by Anonymous Coward · · Score: 0

    Starcraft is infinitely superior to Warcraft.

    Make it so !!!
    FB!

  11. CTRL+C, CTRL+V FB!!! by Anonymous Coward · · Score: 0

    erm easy.

    Waste of bytes.

    I thank you.

    FB!!!

  12. The More Serious Problem by blunte · · Score: 1

    Lack of content updates is secondary. The real serious problem is the continued instability of the servers and network.

    The WoW service frequently has unplanned outages, slow performance, server crashes, rollbacks (where you lose X minutes/hours of play development), and occasionally actual bugs.

    Anyone who denies this or defends Blizzard's track record here simply doesn't play often, or plays on one of the rare low-population servers.

    And despite seeming like an obviously useful option, Blizzard has been extremely reluctant to allow character transfers. At this point I believe that's because their game is very poorly designed, at least with respect to how they manage character data.

    There is no valid excuse or defense against the claims I make. My experiences are mirrored by thousands of other players. Anyone who isn't experiencing these issues simply isn't playing often, isn't playing on a moderate/high pop server, or isn't willing to concede that a previously high quality game company has slipped.

    --
    .sigs are for post^Hers.
    1. Re:The More Serious Problem by Anonymous Coward · · Score: 0

      Speaking as a player on Icecrown, one of the infamous medium population servers that kept on going down for no apparent reason, I have to say that I haven't had any server issues like that for over a month.

      Minus the part about all the Icecrown instance servers going down last night.

      And the massive lag from the Honor System.

      So, ignoring the Eastern Kingdoms and the instance servers, and pretty much anything near the Crossroads, there have been no problems on Icecrown. ...ah, damn.

    2. Re:The More Serious Problem by blunte · · Score: 1

      Heh heh, you're right. Ignoring the occasional crashes, the servers never go down.

      Actually, the "honor" (such an incredibly poor choice for the name) system probably increased the stress on their server/network by 10x.

      I PvP a lot in large battles now (since you can't really quest anymore - thanks Blizzard), and it is a fairly common occurrence for everyone to get dumped from the game unexpectedly.

      And I know it's not just us being disconnected, because I can quickly log back in and play. Normally if you get disconnected, when you try to login you get "A character with that name already exists" message. Not getting that message strongly suggests that the server, or some part of it, reset.

      Yes my standards are high, but having seen and worked at companies that live financially by their ability to deliver data/answers accurately, in real time, and in high volume, I know it's perfectly reasonable to believe that WoW's service could be much much better.

      --
      .sigs are for post^Hers.
    3. Re:The More Serious Problem by kaellinn18 · · Score: 2, Insightful

      Let me preface this by saying that I play a couple of hours a day (more on weekends) on the Earthen Ring server, which is hardly low pop.

      The WoW service frequently has unplanned outages, slow performance, server crashes, rollbacks (where you lose X minutes/hours of play development), and occasionally actual bugs.

      I have never had the service go out on me or the server crash. Ever. They've had extended downtimes with their routine maintenance at times, yes, but other than that nothing unplanned. There are the occasional bugs, yes, and they are usually of the broken quest variety or a talent not working correctly in a certain instance. Hardly anything show-stopping.

      Anyone who denies this or defends Blizzard's track record here simply doesn't play often, or plays on one of the rare low-population servers.

      As I stated above, I play regularly almost every day and heavily on weekends (when the servers are most stressed) on a fairly high population server, and I have experienced none of the major issues you reference.

      And despite seeming like an obviously useful option, Blizzard has been extremely reluctant to allow character transfers. At this point I believe that's because their game is very poorly designed, at least with respect to how they manage character data.

      You have a point here. It looks like they are starting to get better about the transfers, but as of yet, it still looks like it's only for VERY high pop servers. At some point, I think it would be nice if they allowed you to transfer to any server you like. They would have to limit the number of transfers you can make, of course.

      There is no valid excuse or defense against the claims I make.

      Yes, there are. Blizzard can not anticipate every end user's situation. Many crashes, network stability problems, etc occur because of problems on the CLIENT SIDE. Whether someone has a crappy internet connection, a slow computer, or is infested with spyware are surprisingly never mentioned in any of these articles. For some reason it seems it can't ever possibly be the fault of the consumer, and yet I bet you that a LOT of the problems that come up are because of those things that I mentioned.

      My experiences are mirrored by thousands of other players.

      Quite possible, given the sheer number of WoW players. However, 15,000 of over 1,000,000 copies sold is a very small number.

      Anyone who isn't experiencing these issues simply isn't playing often, isn't playing on a moderate/high pop server, or isn't willing to concede that a previously high quality game company has slipped.

      Again, pure rubbish. Re-read my post to see why. I'm not saying you aren't experiencing these problems; I'm sure you are. But to make it out like EVERYONE is in your situation is just naive.

      --

      --------
      This isn't the sig you're looking for. Move along.
    4. Re:The More Serious Problem by Anonymous Coward · · Score: 1, Insightful

      Anyone who denies this or defends Blizzard's track record here simply doesn't play often, or plays on one of the rare low-population servers.


      You have no idea what you're talking about. I play everyday 4+ hours a day, more on weekends, on Sargeras a High Pop server, and I have NONE of the problems you speak of.

      I mean we all had problems at launch and through February... but for the most part in March and April I have had ZERO downtime other than the scheduled ones... of course there are exceptions here and there, but you sir have no idea what you're talking about. Blizzard has finally got their act together, and they deserve to be praised and not bashed by all the whiny people like yourself.

    5. Re:The More Serious Problem by Anonymous Coward · · Score: 0

      While low population may solve the problems you discuss, they do have at least one problem: The player based economy is really poor.

      This is a big problem for the player who likes that aspect of the game, encouraging them to choose a high population server and encounter the aforementioned issues.

    6. Re:The More Serious Problem by jtpalinmajere · · Score: 1

      I wouldn't say the economy is poor so to speak... just slower, a little less stable, and altogether a different economy... but then that doesn't exactly stop me from consistently selling items at non-inflated/non-delfated prices time and time again. I have a fairly high track record of selling things that I put up if I set it to a 24hr auction. On the buying end you may have to wait an extra day if you don't immediately see the right item for the right prices, but its nothing to complain about... there's always questing, raiding, and now mass PvPing to do as a short distraction from sitting in IF all day long day-trading on the AH.

      Eredar server, in case you were wondering. While it has generously grown of late the only time it reaches "Moderate" population is during many peak hours. The 'inconveniences' of such servers are usually depicted by people with so little patience that they need their caffeine fix yesterday. I'd say on average it takes me an extra hour or so to sell something on the AH as opposed to the HP servers I have chars on, and an average of 5 minutes longer to get a party organized for whatever instance/quest. The definite UPSIDES to this is that there are less people to compete with when trying to farm for tradeskill items, experience, or bodycounts for quests... not to mention a lower liklihood of being ganked in STV when you're trying to gather more troll ears or gorilla hairs (ie. you're not exactly in an 'I want to PvP' mindset)

      The economy issue aside, lag does and will continue to persist even on the lower pop servers (just not nearly as bad as the high pops). Its the nature of it and just about every other MMORPG I've ever laid eyes upon. To expect a lagless experience (especially when massive amounts of people are on the same screen at the same time) or meaningful montly updates (regardless of what some marketing schmuck said once upon a time in la la land) is absurd. People want perfection in a game where the very nature of the platform it's build upon is imperfect. I just say its a whole bunch of whiney, naive people that couldn't care less what an extremely complex and inevitably delicate system it is they're complaining about.

    7. Re:The More Serious Problem by jtpalinmajere · · Score: 1

      wtf... aparently the preview was working fine, but not the submission? I dont *think* i messed with the italics tag.

      grrr.

    8. Re:The More Serious Problem by Anonymous Coward · · Score: 0

      I don't have any lag/connection problems except in hillsbrad foothills, and even that is intermittent and due to the large-scale PvP that goes on there. And usually then it's not even that big of a problem once I get all the texturs and models loaded. No crashes, no disconnects. Usually a 1-second lag from button pressed to action, though, which makes combat difficult and STV a much more viable questing zone.

      And I play on the highest population RP server (Silver Hand).

      I play at least 25 hours a week. I have a combined 150 levels on my characters.

    9. Re:The More Serious Problem by Swift(void) · · Score: 1
      Anyone who isn't experiencing these issues simply isn't playing often, isn't playing on a moderate/high pop server, or isn't willing to concede that a previously high quality game company has slipped.
      I think you need to get your head out of your ass, and stop trying to speak for a community bigger than you can probably count up to.

      I have logged around...hmmm...120-130 hours in the first 20 days ive ownd the game on Argent Dawn, possibly the most heavily populated RP server on the US realms, and apart from lag when i go into an org city from the sheer number of people, i have not experienced any of the issues you have mentioned.

      Sure, Blizzard have made mistakes, every game company does. Are the slipping? I doubt it, lets wait and see what whack story they come up with to continue the diablo universe first.
    10. Re:The More Serious Problem by stlhawkeye · · Score: 1
      The WoW service frequently has unplanned outages, slow performance, server crashes, rollbacks (where you lose X minutes/hours of play development), and occasionally actual bugs.

      I haven't seen much of this lately. There was a 2-week period where our server was unplayable for several hours every night, but it's been cleared up. The biggest issue right now is that if you land at Tarren Mill, you are going to die 15-20 times. The entire area is under constant attack, with rogues camping the graveyards and patrols watching the outer edges of the rez range.

      Anyone who denies this or defends Blizzard's track record here simply doesn't play often, or plays on one of the rare low-population servers.

      I play on Azgalor, a medium-to-high population PvP server. We got the queue for awhile until they upgraded our hardware, and the server was an unstable mess for several weeks, but it's been fine for probably 97-98% of the time. I don't LIVE on there all day, but I play a few hours a day and will usually spend most of Saturday on high-level raids. So I agree, I don't think this is nearly as big of a problem as it used to be. Maybe we're just lucky that Azgalor has been "fixed". There's still problems with population lag. I run around a corner into 15 alliance and my graphics lock up long enough for me to be dead. And ain't my machine.

      And despite seeming like an obviously useful option, Blizzard has been extremely reluctant to allow character transfers.

      Yet, they have. On Whisperwind we all had the option to relocate our guild to another server, since Ironforge and Dun Morough were lagged beyond playability.

      At this point I believe that's because their game is very poorly designed, at least with respect to how they manage character data.

      Knowing nothing about the technical organization of their data, I don't feel qualified to respond to that.

      There is no valid excuse or defense against the claims I make. My experiences are mirrored by thousands of other players.

      The opposite experience is mirrored by thousands, too.

      Anyone who isn't experiencing these issues simply isn't playing often,

      Every day since launch, was one of the first 60's on my server. I play too much, really.

      isn't playing on a moderate/high pop server

      Whisperwind was at one point one of the top 5 most populated servers in the game. Azgalor isn't nearly as big but it's at least moderate.

      or isn't willing to concede that a previously high quality game company has slipped.

      Slipped? I'd say they underestimated the interest in their product and built an infrastructure that isn't capable of handling the workload.

      Building an application like WoW is non-trivial and I think they've done an admirable job of trying to satisfy everybody. They're trying to fix the lag issues, upgrade hardware, fix the login server on the WoW boards, maintain a web site, add content, find/fix bugs, test new features, balance classes, design new game elements, read player feedback, add new recipes, tweak quests, improve architecture, manage 100 server farms, the amount of raw WORK that goes into the game and still needs to be done is staggering. The fact that they manage to do ALL of this simultaneously is impressive.

      The lag isn't completely FIXED, but it's better.

      The classes aren't totally balanced, but they're close.

      Everything about the game improves in incremental steps, and frankly I'd much prefer that than to log in after a patch and have to start learning the game all over again because they've ripped apart huge chunks of the game's content or mechanics and rebuilt it, and my class is no longer recognizable as the same one I spent a month levelling to 60.

      --
      "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
  13. I'm ... by Anonymous Coward · · Score: 0

    still playing Brood War on Battle.Net you insensitive clod! FB!!!

  14. A few things by Godai · · Score: 2, Insightful

    First, the article is wrong about Battlgrounds. Blizzard has recently stated that they WILL be in the next patch, not the patch after next. My guess is that means ~3 weeks; figure a week or two before we see the test servers back up sporting Battlgrounds, and a week or so after that for the patch to go live.

    Second, while stability is still an issue where large scale PVP is ocurring, overall stability has been pretty good in my experience. I'm on Arthas -- one of the most populated servers -- and it's been at least a month I think since I wasn't able to log on immediately. I had a server reboot in the middle of an instance run about a week ago, but that's been it in the last few weeks.

    Frankly, I think the ungodly lag in places like Tarren Mills will slowly decrease as people piece together how little honour they get from large scale, one-sided town-raiding. It's far more efficient to form small posses and find a decently populated area to 'farm'. It's tricky though, since killing anyone a second time is worth next to nothing. Once people realize that too I think we'll see people sweeping the globe rather than haunting a particular quest area (unless it's a throughfare that promises a steady stream of new victims).

    I haven't seen a serve queue in even longer, though I hear queues were cropping up on the new servers they just opened yesterday. Apparently that's typical on new servers for a day or so though.

    Anyways, YMMV, but that's how I've had it lately.

    --
    Wood Shavings!
    - Godai
  15. Thoughts about Instancing by vjmurphy · · Score: 3, Insightful

    First, let me say right off, I haven't played WoW nor do I plan to (too many games competing for my time as it is). But I have been playing City of Heroes and Guild Wars.

    City of Heroes has instanced missions, but there are other zones that are free-for-alls. Works relatively well, I guess.

    Guild Wars has instances for everything other than city zones and PVP areas (I guess, I've only been playing a little while).

    I guess I don't get why people would want to play a MMORPG, but also want instances to make it into more of a Not-So-Massively-Multiplayer ORPG. I always thought that Everquest was kinda cool in that everyone was competing/cooperating with one another (and yes, I know the inherent problems that come with that: camping rare spawns, etc).

    Guild Wars seems to go even further, basically making a game that has a bunch of different lobby areas (Cities) that allow you to join up for adventures (with up to 8 people). Is Guild Wars really a MMORPG, then (discounting the fact that no MMORPG is actually a RPG, really)? Now, I haven't done any PVP, so maybe that's where the MM part comes in, but it seems a little odd to me.

    Not that I'm not enjoying the game: it's nice, simple, and cheap.

    --
    Vincent J. Murphy
    Spandex Justice
    1. Re:Thoughts about Instancing by Anonymous Coward · · Score: 0

      Instancing has always seemed to me to be a scheme created to take the adventure out of MMORPGs. The idea of being given content generated for your level takes the fun out of exploring. The absurd convenience of always being able to find a dungeon (or the local equivalent) just right for you never seemed right to me. That's not to say that the game should be made inaccessible to casual players but that game designers should not lose sight of the goals of creating a coherent game world and creating situations in which players can interact rather than isolating them in private dungeons.

    2. Re:Thoughts about Instancing by chamblah · · Score: 2, Informative
      Instances are a good thing.

      They are only used in the highest or most unique dungeons in-game.

      The reason instances are great and why the newer MMO's are adding them is because it makes the game fun.

      One thing that was annoying when playing an MMO before they came about with instances was taking a nice group and heading to a dungoen for some quests or just to farm and finding everyone else already there.

      Instead of running through the dungeon and exploring and enjoying the story/quest and having fun. You would have to sit and wait for the group(s) that came in before you to kill the one mob you needed to that you can complete the quest.

      No one likes to pay to wait. They want to pay to play. When I played DAoC it was really bad. But with their latest expansion they now have instances as well for some dungeons.

      But for most people they just want to play the game and instances help them do that.

    3. Re:Thoughts about Instancing by snuf23 · · Score: 1

      I played City of Heroes through to the level cap and have been playing World of Warcraft for about 3 weeks. I also played a couple of the Guild Wars beta events.
      In City of Heroes all of the missions are instanced which works fairly well but at the cost of those mission areas not really feeling like "real" places. You can't revisit them, they are just a doorway that opens while you have the mission. Once the mission is over the instance is gone.
      While World of Warcraft has instanced dungeons, most of the quests are not instances. The nice thing about this is that the quest locations are part of the overall zone map and they are always present. The downside is that you may run into other groups looting the same area as you. This isn't really a big deal as the respawn time on the big baddies you need to kill is pretty quick.
      For bigger more complicated dungeons I think instances work well.
      The biggest complaint I have with Guild Wars is that the large open instanced areas feel so empty compared to either CoH or WoW. You won't see anyone else, which just makes it feel less, well massive. It's cool to see other players running around doing there own thing. This has lead to interaction and meeting new friends for me in other MMOs.

      --
      Sometimes my arms bend back.
  16. Why should they by Kirsha · · Score: 1

    ...give people lots of free content when they can sell them expansions. I'm not trying to troll or anything, I just thought thats how the market is these days...

    1. Re:Why should they by Winterblink · · Score: 3, Informative

      I would assume some might point out the content's being paid for by the gajillions of monthly payments being deposited into Blizzard's account.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:Why should they by Anonymous Coward · · Score: 0

      In fact, with Asheron's Call, this is the reaction. The monthly update schedule was halted for the last few months due to the need to devote work toward the expansion pack, and players became upset. Never mind that merging code from a monthly update to an expansion pack would introduce all sorts of problems and further delay the shipping of the product.

    3. Re:Why should they by phi2one · · Score: 1

      Well much of the content that they are releasing with the patches is content that was intended to be included at release. Descriptions of the honor system and battlegrounds are in the game manual.

  17. compared to other mmo's... by j-joshers · · Score: 5, Insightful

    World of Warcraft is doing alright. Ive played SWG, EverQuest, and Ultima Online in the past, and honestly the biggest response people would get from those games is a big TS. Blizzard has been pretty damn generous with giving people extra days when the servers are having problems, and server stability *has* improved. And the amount of content so far delivered is nothing to sneeze at, its a lot more than Ive seen in the other MMOs Ive played in a six month time (SWG has basically been in beta since the game launched ~2 years ago, so I dont really count it, WOW was in much better shape). I really think Battlegrounds are gonna change the dynamic of the game, and almost give it a Planetside-style capture/control gameplay element. I really cant wait for it to happen.

    1. Re:compared to other mmo's... by Anonymous Coward · · Score: 0

      extra days? everquest has been known to give free months..not just days. blizzard will pro-rate down to the minute, Sony (or Verant when they had it)..would give a free month if there was as much downtime as there was with WoW in the beginning.

      WoW's horrendous handling of that first 2 weeks totally drove me away from ever wanting to touch that game again. I've never seen such a bad release before.

    2. Re:compared to other mmo's... by jayhawk88 · · Score: 1

      Yeah it always amazes me when people bitch about Blizzard support. This is the company that almost totally retooled Diablo LOD with a patch 2 years after the games initial release. Starcraft patches have gone on even longer. I've said it before, but I challenge anyone to find me a major game company that supports their titles better than Blizzard.

      And you hit the nail on the head: the game just had it's 6 month birthday. Let's give them a little time people, Blizzard has never disappointed up so far, they are not likely to again.

    3. Re:compared to other mmo's... by Hayte · · Score: 1
      I really think Battlegrounds are gonna change the dynamic of the game, and almost give it a Planetside-style capture/control gameplay element. I really cant wait for it to happen.

      Do you think with the 3 to 1 Allience vs Horde numbers, the battlegrounds will be balanced? Certainly the neutral territories right now are not.

    4. Re:compared to other mmo's... by Babbster · · Score: 3, Informative
      Here's the fundamental difference between Diablo 2 and World of Warcraft: Each person who has been playing WoW since day one has paid over a hundred bucks for the privilege through the six-month mark. Each person who played Diablo 2 from the beginning paid $80 (D2+LoD) to the 1.10 two-year mark. Anyone playing WoW from launch to its two-year anniversary will have paid - barring expansions and/or monthly rate increases - almost $400.

      I don't play WoW (I'm playing City of Heroes and am not one to go in for multiple MMOGs), but your comparison in terms of support is invalid.

    5. Re:compared to other mmo's... by j-joshers · · Score: 1

      Ahh... I dunno, really. Considering Battlegrounds are Instanced, Bliz might be able to tweak the numbers that way. I really dont know how theyre gonna do, but Im holding onto hope, dammit.

    6. Re:compared to other mmo's... by Swift(void) · · Score: 1

      They will just cap the Battlegrounds like they do the instances. No more than 30 per side, no fights if the difference in numbers is greater than 5.

      Wouldnt be hard for them to keep some semblence of fairness in battlegrounds.

  18. Stability seems to be good lately. by Anonymous Coward · · Score: 0

    I play on a west coast trainwreck server (Cenarius) and it has been very stable for at least a month. Yes Blizzard had very serious, major issues with stability, but servers has been very stable lately. I haven't seen a queue in at least a month or so.

    My main two gripes with WoW are that content update is excruciatingly slow and there is no content for 20-25 people raids. All the content is aimed at 40 people or 5 man groups.

    Oh and Honor System is a colossal failure that encourages zerging, griefing.

  19. Slower content updates does not Hurt casual player by aka_big_wurm · · Score: 3, Informative

    I dont play 24/7 so the highest player I have is a lvl 30. So the lack of monthly content is not hurting me. I am sure there are many more like me.

    Now for the servers, they do seem to be down alot, keep them up and lag down and I will be happy. I am 90% happy now.

    And manybe work on the honor thing somemore, Its not honorable to gank low lvl players doing there quests.

  20. Wow Churn... by BrookHarty · · Score: 4, Interesting

    I've been a WoW player since it came out, even an officer in the 4th largest guild on the Bloodhoof server. I play a Rogue with a warlock alt and a new druid.

    Being a horde player you have a smaller population, so less people to instance with. And the change of getting ninja looters, who will steal on bosses, hench the change to master loot on all bosses.

    PvP is lagtastic, and offsides. Alliance normally has a 2:1 ratio, but with guards, help kinda helps. And when a true zerg 5:1 sometimes, they just storm tarren mill and take the city and camp the graveyard. So, at times, it really is crap.

    Highend instances are not Rogue oriented, so after spending 5 months getting my guy to 60, I find out that I should of rolled a Priest or Warrior is rather depressing. But time will tell, but blizzard doesnt answer questions much, other than making people change names. They actually made a guy named "Hellcow" change his name, and disbanded a group called Euthanasia. Rather nazi like behavior of the GM's lately.

    There is no player growth other than reach level 60, farm your armor/weapon, reach 300 on your 2 selected professions. The include cooking, firstaid and fishing for everyone. Boring......

    No trophies, everyone looks the same, they are trying with new weapon graphics, which is helping some. But it would of been nice if at least some of the taruens the size of houses where not all the same size.

    So, it has major issues, balance between horde vs alliance is a big problem. Also not being able for you to see friends on other servers is a big problem. Since it seems everyone I know is on a different server. Really its 2005, the technology exists to have people across servers play together. And before someone says they cant, I work at a telco, ive use and seen technology that can do this. Its possible, some MMO's already do this.

    What I like, good graphics, good movement and fighting combat. Even if the lag sucks, its good. Not total FPS style, you dont aim as much.

    But, I'm gonna try guild wars, and got a free EQ2 account in the mail from fileplanet.

    BTW, other than patches breaking cosmo's a UI addon, they have added most of its functions, other than a CLOCK (With localtime), and a RAID addon, you almost dont need them anymore.

    They are trying I give them that, I just wish they would of explored more than the really boxed in RPG feeling you get. Great graphics wont keep people around when every new game has great graphics.

    Who know, time will tell how many people churn. (I like using a telco term for MMO's, YEA)

    1. Re:Wow Churn... by Anonymous Coward · · Score: 0
      I've been a WoW player since it came out, even an officer in the 4th largest guild on the Bloodhoof server. I play a Rogue with a warlock alt and a new druid.

      Wow!! Impressive resume. I am sure whatever you have to say is very informative and insightful based on your game playing experience.

      Being a horde player you have a smaller population, so less people to instance with. And the change of getting ninja looters, who will steal on bosses, hench the change to master loot on all bosses.
      According to WoW Census, the imbalance is not as great as you would like us to believe. Even if it is, you are not forced to choose Horde - you choose to play the more difficult faction.
      There is no player growth other than reach level 60, farm your armor/weapon, reach 300 on your 2 selected professions. The include cooking, firstaid and fishing for everyone. Boring......
      And your extensive MMORPG experience didn't allow you to already know that this game was nothing but more of the same with prettier graphics??
    2. Re:Wow Churn... by Anonymous Coward · · Score: 0

      Wowcensus shows 1.7:1 total, but active players are 3.2:1. Not good.

    3. Re:Wow Churn... by Anonymous Coward · · Score: 0

      Blizzard has repeatedly said that those census sites are completely inaccurate. The two sides are balanced. Try again.

    4. Re:Wow Churn... by kiddygrinder · · Score: 1

      Why do you believe what blizzard says?
      get any census mod, go to a server and use it to measure the players for each faction.

      I've done this several times on 3-4 different servers (admittedly not a large sample size but that was enough proof of the rumors for me) and every time i've seen the population is heavily in favour of alliance.

      I have hear reports that there are a couple of servers that swing the other way though, but apparently they are in the extreme minority, and census sites back this up, for example this one: http://www.warcraftrealms.com/census.php which have more reason to try to be truthful than blizzard does

      --
      This is a joke. I am joking. Joke joke joke.
    5. Re:Wow Churn... by Anonymous Coward · · Score: 0

      Talk about "delayed reaction" there.

      Blizzard has direct access to all the accounts on a server. If they say they're balanced, they would know. They've repeatedly said that the census sites are inaccurate and that they've compared them with the exact numbers.

      Blizzard can't release the exact numbers for obvious reasons, but there's no reason to doubt them.

      Face it, the two sides are balanced.

  21. You Shouldn't Be Surprised by SillyHatsOnly · · Score: 1
    Personally this makes complete sense.

    Problem: Lack of new content
    Solution: Slow players down with server instability

    Seriously though, why would you think that Blizzard's solid history of long time periods between releases would magically shorten...some PR person said we're going to instantly change our habits because it's an MMO?

    I've always liked Blizzard, but the fact is they take their time releasing content/patches/expansion packs because that's the timeframe required to fine tune it.

    As much fun as WoW is, understand that this was designed to be a casual MMO. It's likely you won't get significant updates all that often (I'd be happy to be wrong about this). Besides, Blizzard has other projects that need attention. What was that...something Ghost...for some platform...out when?

  22. Erm by TupperTrenine · · Score: 1

    The comment on only one Battleground being released first is incorrect, Caydiem (Blizzard Dev) has been quoted as saying that at least 2 will be available at launch. We've also been promised that BG will be available in the next patch, but if not, definitely the second. However, considering Bliz's past on these promises, I dunno. I fully respect Bliz for everything they've done, and I don't whine at them when they don't fulfill their promises. As long as the game servers stay up (which they do now, amazing uptime since last major patch), I don't complain. Even when they are, I don't really complain. People just need to learn to cope with the company. Bliz has been good with giving us time credit based on downtime, so saying that you're losing money isn't really all that good of an argument...

  23. meh by theworldsucks · · Score: 1

    wow isn't really that great. dunno the deal with it. they lie cheat and steal just like any other mmorpg company. they hire incompetant people, and they make outrageous design choices. (giving lvl 60 players HONOR for killing lvl 45's who have zero chance of defendign themselves amongst many things).

    yup just another ignorant group of designers.

  24. More content alternative by way2trivial · · Score: 1

    make enough compelling NON-pvp content,
    and the load on the PVP will go down.

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  25. Re:Slower content updates does not Hurt casual pla by Anonymous Coward · · Score: 0

    " Its not honorable to gank low lvl players doing there quests."

    So play on a PvE server with your flag down, or cry more noob.

  26. medievia.com by drac0n1z · · Score: 1

    Look into medievia.com, way too many zones, something differant to do everyday, many aspects to the game, players can reclass and retain most of the previous classes' skills. There are clans, now clan-ships that will get very interesting. I saw WOW but it seems boring. med is text only, but its like the matrix, you don't see text after a few hours.

    --
    This is my sig.