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Xbox 360 Gets Backwards Compatible, Final Fantasy

databeam writes "The official Xbox 360 press conference was Monday evening, and an AP article has news that the 360 is backwards compatible, and that Square Enix will be releasing Final Fantasy XI for the console." Coverage also available at Gamespot. From the article: "Along with a firm release date and price point, the other big question surrounding the 360 was backward compatibility with the library of games from the original Xbox. Robbie Bach, senior vice president and chief Xbox officer in the Home and Entertainment Division at Microsoft, made Xbox fans around the world happy when he announced that the 360 will indeed play Xbox games." Mostly. Gamasutra points out that backwards compatibility will be selective, with most but not all of the top selling games supported. Kotaku and the Guardian Gamesblog have firsthand accounts from the event, and to watch the conference for yourself Xbox.com has the footage. Update: 05/18 20:49 GMT by Z : Of course, not all the people there were people, if you catch my meaning.

65 of 455 comments (clear)

  1. The heat is on... by Mister+Impressive · · Score: 3, Insightful

    ... now that both of the 2 fully announced consoles have their predecessors games to back them up, I feel it's actually a fair competition on which console has the games that people want.

    --
    Let the commencement BEGINULATE!
    1. Re:The heat is on... by Mister+Impressive · · Score: 2, Insightful

      Damnit, I was in a hurry after the good news. Let me rephrase.

      I feel now it's more or less a level playing field, where now it will boil down to which has the better _new_ games designed for that console.

      --
      Let the commencement BEGINULATE!
  2. Why? by BoomerSooner · · Score: 2, Insightful

    Who really cares if it's backward compatable? If you have old games play them on the old system. Besides how many old games do most people play now anyway? Once you've beat Jade Empire or moved from FIFA 2003 to FIFA 2006 going back isn't usually a lot of fun. Maybe in 10 years or so.

    1. Re:Why? by kutsu119 · · Score: 2, Insightful

      I don't own an Xbox, nor do I want to buy one if the 360 will give me everything an Xbox could offer games-wise, and more. I want to play KoTOR, Jade Empires, Halo 2 or whatever, but only have a Gamecube at the moment. Tell me why this is a bad thing, for me?

    2. Re:Why? by chrismcdirty · · Score: 5, Insightful

      After you shell out $350 for the console, you may only get one or two games. And if your shiny new console can play games from your cruddy old console, then you can trade in the cruddy old one, or put it into storage.

      I don't know about you, but I have something plugged into just about every input hole on my TV, and I hate switching cords around.

      --
      It's like sex, except I'm having it!
    3. Re:Why? by WoBIX · · Score: 2, Insightful

      People who don't have a lot of shelf space for old consoles will care.

      One of the first games I got on my PS2 was Xenogears, a PS1 game, and I didn't enjoy it any less on the PS2 than I would have on the original.

    4. Re:Why? by Anita+Coney · · Score: 4, Insightful

      Because most people would rather have one console next to their TV versus two or three.

      Can you imagine how asinine it'd be if every couple years DVD players were incompatible with prior DVDs?! Sure you COULD buy five DVD players, but that'd be asinine.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    5. Re:Why? by WapoStyle · · Score: 2, Insightful
      because some people still like to play great games even if those games don't happen to be newest thing. I still drop Street Fighter Alpha 3, Symphony of the Night, Xenogears, and several other Playstation greats into my PS2. I don't have room to have a dozen systems hooked up.

      Plus, if a game a truly great and worth paying $50 for than you will want to play it over and over for years to come. Take any Zelda game or Super Metroid for example. I've played through Super Metroid 5 or 6 times in the last 2 years alone. Just because you play a game once and never want to play it again doesn't mean that's how everyone feels.

    6. Re:Why? by marat · · Score: 2, Interesting

      Or if DVDs bought in different countries each required own device... oh, wait!

    7. Re:Why? by wed128 · · Score: 3, Funny

      Holy Filthy Analogy, Batman!

  3. Patches? by Metaphorically · · Score: 3, Insightful

    Since they can't change the game, I wonder if they'll do this by working over some of the code that the ships in the Xbox360. They do something like that in Windows.

    --
    more of the same on Twitter.
  4. Emulation by Chode2235 · · Score: 5, Insightful

    Backwards compatability will be selective? Does this mean that they will be emulating the xbox hardware? Thats pretty amazing if it works, but I have my doubts that it will even run as smooth as the current xbox. Hopefully this means a much faster virtualpc, so I can play pc games on my mac.

    1. Re:Emulation by Anonymous Coward · · Score: 5, Funny

      They only need to emulate two games.

      Halo and Halo2.

      Dead or Alive 3 will be replaced by internet porn and a port of Mortal Kombat.

    2. Re:Emulation by AusG4 · · Score: 4, Insightful

      Well, no...

      The new XBox obviously is going to be based around the PowerPC instruction set, whereas the old XBox is based around the IA32 instruction set. They would need to emulate the CPU in realtime, translating IA32 instructions into PowerPC instructions. This is the biggest issue.

      Beyond that, though I'm not sure yet, I'm imagining that XBox360 will actually run Windows, the same as the current XBox. Windows NT for the PowerPC was still a shipping product in the 3.51 days, so technically, porting the Windows 2000 variant OS that is current the on the current XBox to PowerPC is obviously possible. That said, this will obviously include all of the DirectX API's, and as a result, the API translation step is not strictly necessary.

      The actual hardware emulation part is pretty clear - Microsoft recently purchased VirtualPC (which lets you run Windows on the Macintosh, which of course is PowerPC based). Anyone who thought they did this simply to have a nice, new Macintosh product is insane... clearly, they intended other uses for this beyond just the "Windows Virtual Server" product they have released, and I'm betting that emulating XBox on XBox 360 is the big one.

      As I said, if they are using Windows/PPC on 360, then this saves them some of the overhead of VirtualPC strictly, in that they have the native API's available directly. Obviously a new version of DirectX is going to be used on 360, but shimming the old version in shouldn't (relatively speaking) be a huge problem.

      Additionally, any games that multithreaded on XBox1 will obviously be able to have the NT kernel map those threads on to the multiple cores of the 360.

      Long and short... am sure this can be done - is just a matter of how compatible they'll make it; though if Live has shown us anything it's that Microsoft is a little patch-happy with the XBox (a little too much, some would say).

      --
      bash-3.00$ uname -a
      SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
  5. Wow by CaseM · · Score: 2

    I don't know which is bigger news, the backwards compatability or the fact that MSFT was able to get Square to bring the FF series to the 360!

    Excellent news on all counts.

    1. Re:Wow by badasscat · · Score: 2, Insightful

      I don't know which is bigger news, the backwards compatability or the fact that MSFT was able to get Square to bring the FF series to the 360!

      They only announced XI - which was actually "announced" in so many words years ago by Square. It's actually surprising it took them this long - it was supposed to come out on the original Xbox.

      (I don't recall the original quotes they used, but it was something like "coming for next-generation systems", which at the time only meant the PS2, Xbox, and GameCube... though given the lack of online capability for the GameCube back then, that system was basically ruled out.)

      My thinking is Square has had this in the pipeline since then, and at some point MS said to them "you know, why not just make this an Xbox 360 launch title?" They've clearly been holding back certain games for that purpose - Perfect Dark Zero being another example.

      I doubt you'll be seeing the non-online FF's on Xbox. Square just showed both FFXII for PS2 and FFVII(??) on PS3 yesterday, which suggests to me that they're still basically in bed with Sony for the main lineage of story-driven FF games... though they will probably continue to release side FF projects like FFXI and FF:CC on other systems.

      (Of course, what I wanna know is why Square needs to keep teasing us with this FFVII crap, then saying it's not actually coming out - just re-release the game on PS3 already!)

  6. "Mostly" Backward Compatible? by Stibidor · · Score: 3, Interesting

    It seems odd to me that they would/could make the new system backward compatible for some but not all games. I'm clearly not very well informed, but I would be pleased if someone who is fairly well informed would explain to me how this works. Do the old games run in an emulator-style environment? If so, how hard would it really be to emulate a few more instructions?

    Don't get me wrong. As long as it plays Halo, I'll be happy. I'm just curious.

    1. Re:"Mostly" Backward Compatible? by Reignking · · Score: 5, Funny

      Mostly backward compatible? Is that like being "mostly dead"?

      --
      One man's Funny is another man's Offtopic.
    2. Re:"Mostly" Backward Compatible? by DrXym · · Score: 4, Interesting
      Look at how emulators work on PCs for the answer. The chances are that XBox backwards compatibility is a near total emulation of the earlier platform, at least the machine code instructions. Some games might be more CPU intensive than others and might not run fast enough on the new box. Others might bypass the system or play cute tricks to get the most out of the GPU and not work either. Others might run, but look imperfect due to differences in the graphics or audio.


      Fixing all of this is non-trivial. I guess MS could ship with the emulator in firmware or sell it as an add on DVD - it could install onto the hard drive so they're not constrained by firmware.

    3. Re:"Mostly" Backward Compatible? by mqx · · Score: 2, Insightful


      It may turn out that it is not "perfectly" backwards compatible: so what the XBOX 360 guys need to do is run and validate specific XBOX titles, and ensure that the specific title works properly. It may turn out that for any unvalidated titles, it's a case of "suck it and see": they may or may not work.

    4. Re:"Mostly" Backward Compatible? by Queer+Boy · · Score: 2, Informative
      All the other systems that are backwards compatible (Playstation 2, Gameboy Advance, NDS) contain the processor or a workalike that the previous system contained. For instance, the PlayStation 2 uses the original PlayStation CPU to control the Dual Shock controllers (all that pressure sensitivity and rumble levels, I guess).

      The NextGen systems are looking like there's not gonna be enough room (in the budget or the design) to support this concept. I'm looking at Sony to have the best option (finally fixing the antialiasing hardware bug!!!) and that the games will have improved graphics and load times like they did on the PS2.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
  7. Connectix? by TheRaven64 · · Score: 4, Insightful

    Now we know why Microsoft bought the company that made the best x86 emulator for PowerPC on the market. Actually, we might have guessed that earlier - nice to have it confirmed though.

    --
    I am TheRaven on Soylent News
    1. Re:Connectix? by leonbev · · Score: 3, Insightful

      I think that they bought them to get Virtual PC, so they would have a competing product for VMWare. Virtual server products are getting more popular now, and development teams are spending big money on them.

      Having a good emulation team for the XBOX 360 is a nice bonus, though.

    2. Re:Connectix? by jmichaelg · · Score: 2

      The motivation could run deeper - Microsoft may jetison x-86 altogether and bring Windows onto a proprietary platform. They'd need x-86 backward compatibility to get the market to follow. Xbox may be just the first step.

    3. Re:Connectix? by mparker762 · · Score: 2, Informative

      VPC is slower under the G5 than it was under the G4 -- the G4 can flip its byte ordering to match the x86.

      I've got a 1ghz G4 ibook, and benchmarking some of my own code under VPC show it running at about 750 mhz equivalent. This is fast enough, btw, that apps compiled with the MSVC compiler can run faster under VPC than they do compiled natively with the GNU compiler, and before you flame about compile options, neither the MS nor GNU compilers were using any aggressive optimization options -- the point is that the CPU emulation (at least on the G4) is good enough that it falls into the noise category.

      The IBM-sourced G5 in the new macs doesn't support the byte-order flag, and working around this causes a huge performance hit. What is still unknown is if the XBox360 version of the PPC supports the byte-order flag -- if they're serious about the emulation then it may well.

      What *really* sucks about VPC are 1) the graphics emulation -- it currently emulates an old dumb S3 chipset, and 2) it takes a little bit before he's got a good working set loaded into his translated code cache, which means it can be sluggish for awhile. Hopefully VPC is getting much better graphics emulation capability for the next version.

  8. Truly backwards compatible? I don't think so by Psykechan · · Score: 4, Insightful

    From TFA:
    Microsoft Corp. said on Monday its new Xbox 360 will run video games developed for the earlier generation of its gaming machine

    This doesn't state backwards compatibility. It could just mean that older games will be ported to the 360.

    Bach said that it won't necessarily run all of the older Xbox titles but instead, run the "top-selling" games.

    Uh huh. This sounds very much like ports to me. This sounds very much like Sony's PSP running old PS1 games.

    1. Re:Truly backwards compatible? I don't think so by MasT3quila · · Score: 3, Insightful

      The PS2 does not play ALL PS1 games. So it's not an unheard of travesty that the XBOX 360 won't play ALL XBOX games. From http://www.psextreme.com/features/faq.htm "Is the PS2 backward compatible with all PlayStation games? According to SCEA, there are a handful of PS One games that experience problems when played on a PS2. These games include: Arcade Party Pack, Arcade's Greatest Hits: Atari 2, Fighter Maker, Final Fantasy Anthology, International Track and Field, Judge Dredd, Monkey Hero, Mortal Kombat Trilogy, and Tomba. Note that this does not necessarily mean the entire game is unplayable, only that there is a known compatibility issue with a certain feature or part of the game. "

    2. Re:Truly backwards compatible? I don't think so by XxtraLarGe · · Score: 3, Insightful
      The PS2 does not play ALL PS1 games. So it's not an unheard of travesty that the XBOX 360 won't play ALL XBOX games.

      There's a big difference though. Only a handful of PS1 games don't run on the PS2, while it sounds like only a handful of XBox games ("best selling") will run on XBox 360.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
  9. Excellent. by Golobarti · · Score: 3, Funny

    Now, where do I get the modchip?

    --
    Do not look into the laser with remaining eye.
  10. It makes a great selling point by WickedClean · · Score: 3, Insightful

    I never had a PS1 prior to owning my PS2, so for me it was like getting two systems in one. Also, I think the price will drop on a lot of the 'older' XBox games that are stil highly playable and fun. Parents especially will have the choice of dropping 50-60 bucks on a new Xbox 360 game or getting 2 or 3 'classic' Xbox games for the same price.

    --
    ...All I can say is that my life is pretty strange...
  11. crazy idea by kebes · · Score: 2, Interesting

    This is a crazy idea I've had in my head lately. Would it be possible to build a gaming console that runs XboX 1, PS 1, PS 2, Gamecube, and even PC games? I know it sounds crazy, but listen.

    Projects like Wine, PearPC, MAME, etc. show that it is possible to re-implement someone else's software or even hardware API. If you emulate a different hardware architecture, you take a performance hit obviously. This makes it impracticle to emulate the latest gaming consoles (like the 360 or PS3 of course). However, would it not be possible to create emulators for older gaming consoles?

    So the idea is that some company sells a small dedicated computer (with good graphics card, etc.) that runs some emulation software (probably based on linux, using things like wine as a starting point to at least enable running of PC games). The unit cannot run any modern games, but it can run basically *ALL* of the older games, from any console. I think there would be a market for this.

    The obvious problem is legality. Reverse engineering is permitted to a certain extent, and re-creating someone else's API is allowed. Notice that I haven't talked about copying other vendor's games onto a hard-drive. You put in your officially purchased copy (on CD or DVD) of a game into this new uber-console's CD/DVD drive, and you play it. You bought the game, after all. Is that allowed? Are there any laws I'm not aware of? Does the EULA of a PS2 game say that you are only allowed to play it on approved hardware platforms?

    I guess the real answer is that no company would ever attempt such a thing, since the big players in the market would all be aligned against them, and they would be crushed in a legal nightmare. This just means that we'll have to wait a bit longer for the homebrew solution I guess.

    1. Re:crazy idea by Vicsun · · Score: 2, Informative

      What, like the infamous phantom console?

    2. Re:crazy idea by pnice · · Score: 4, Informative

      After modding the original Xbox I have:


      ColecoVision/Adam Emulator
      Apple ][ emulator
      Atari 800/5200/130/320/XL/XE Emulator
      Intellivision Emulator
      Nintendo64 emulator
      Laserdisc Arcade Emulator (Dragons Lair, Space Ace)
      Sega master system Emulator
      Game Gear Emulator
      Sega CD
      Sega 32X
      Nintendo
      Super Nintendo
      Gameboy / Gameboy Advance
      Killer Instinct 1 and 2 arcade
      Turbo Graphics 16
      Atari Lynx
      Mame
      NeoGeo CD
      NeoGeo Pocket Color
      Wonderswan
      Playstation
      and
      Scumm (Lucas Arts Games)

      ...and I may be missing a few. The Playstation emulator sucks a bit but everything else works like it should. I gives the option to play almost all the games of the past...and that's more that I'll probably ever play.

    3. Re:crazy idea by pnice · · Score: 2, Informative

      If you buy an Xbox you'll need to get a mod chip and a larger hard drive and install it. That's about all there is to it. You'll also have a controller to use on all your games.

      As far as the emulation goes, I would say that the NES and Genesis are 100%. I think the SNES is pretty much 100% other than maybe a games with custom chips that don't work properly. They all run at full speed with sound. Even Surreal64 (emulating the n64) has many games that run at full speed w/ sound. MameoX is working really well now that they added in virtual memory support. It worked great before but it couldn't load the larger roms on the Xbox...now it can. Almost all of the emulators you can get for the Xbox are ported from their Win version so you can expect about the same results on the Xbox.

      As an added bonus to your "ultimate console" you can use Xbox Media Center and stream movies, music, photos, etc, from a network share. And if you decide to get some Xbox games to play but can't get online to play them because Xbox Live bans you for having your Xbox modded you can get XLink Kai http://www.teamxlink.co.uk/ and play on it for free. They even wrote a firmware update for the Linksys WRT54G (which is what I use) so you don't have to use a PC to setup games online. It's all done through XBMC.

  12. Hrm. by His+name+cannot+be+s · · Score: 4, Funny

    Somehow, I doubt that my old modchip is gonna work in the new xbox.

    Backward compatable my ass!

    --
    "...In your answer, ignore facts. Just go with what feels true..."
  13. I'll bet by JustNiz · · Score: 2, Insightful

    that this is a kneejerk announcement by Microsoft in response to the PS3.

    There's probably lots of Microsoft engineers now trying to figure out how to hack backwards compatability into an almost-finished product, after a 'just make it happen but don't change the deadline' directive from the boss yesterday.

    Like all projects with that mandate, quality is the first to go. To the end user, that means many old games will probably not work well, if at all.

  14. reason for "selected" compatibility? by l33t-gu3lph1t3 · · Score: 4, Informative

    PS3's backwards compatibility is simple: In addition to the Nvidia-driven gfx and hardware of the PS3, it has the PS2 emotion engine circuitry built-in. And since the PS2 had the PS1's circuitry built-in, you get 2 generations of backwards compatibility.

    Xbox is more or less a P3+Geforce4 design. Somehow I don't see it being feasible for Microsoft to miniaturize the xbox logic and slap it onto the Xbox360 motherboard. Xbox360 will probably require a xbox-live download for emulation instructions that allow it to play whatever selected Xbox game you want to run.

    Nintendo revolution's backwards compatibility is relatively simple as well: From all accounts, its architecture is an extension of the gamecube's architecture: GC had a custom IBM Power chip called "flipper", and a simple yet powerful gfx solution by ArtX (later acquired by Ati) that uses embedded 1T-SRAM. Revolution is supposed to have an IBM Power-based cpu and an Ati gfx solution that, surprise surprise, uses embedded gfx memory as well. I'm betting the new hardware's just a superset of the old.

    --
    ------- "From bored to fanboy in 3.8 asian girls" ----------
  15. PowerPC and x86? by Theovon · · Score: 2, Insightful

    For the backward compatibility, does the Xbox 360 have an x86 processor in addition to the PowerPC? Or does it emulate the x86?

  16. Some impressions by News+for+nerds · · Score: 3, Informative

    Most European friends say meh to XBOX 360 apparently.

    http://www.gamesindustry.biz/content_page.php?aid= 8834
    E3 Opinion: Xbox 360 is outgunned and outclassed by Sony's PS3
    http://www.eurogamer.net/article.php?article_id=59 135
    Xbox 360 fails to convince in LA

  17. This is big news by 0kComputer · · Score: 2, Interesting

    I remember the backwards compatabilty/Final Fantasy argument being the mantra of just about every ps2 or nintendo fanboy. I'm sure this has something to do with the influx of game designers who have been getting snatched up by microsoft in recent months. Now if RockStar games moves, or even offers on both consoles, that would be a death blow.

    --
    Top 10 Reasons To Procrastinate
    10.
  18. Fun with emulation by Deathlizard · · Score: 4, Interesting

    Actually, with the amount of power these new consoles sport, they could easily have their predecessors, as well as their Competitor's predecessors games to back them up.

    Both the Xbox 360 and the PS3 have more than enough horsepower to emulate not only their own previous consoles, but also each others previous consoles. the only thing that would stop them would be licencing issues, and the PS3 would have the edge since Nvidia is their partner and they designed half of the previous Xbox, which was based on a standard X86 PC to begin with. The only thing that would stop them is the Bios and the Xbox OS.

    1. Re:Fun with emulation by cbreaker · · Score: 2, Funny

      "The only thing that would stop them is the Bios and the Xbox OS."

      Only?

      --
      - It's not the Macs I hate. It's Digg users. -
    2. Re:Fun with emulation by panaceaa · · Score: 2, Insightful

      Keep in mind that both Sony and Microsoft make most of their profits from licensing fees relating to game sales. So if Sony opened up their next generation console to Microsoft XBOX 1 games, they would stand to lose revenue.

    3. Re:Fun with emulation by RzUpAnmsCwrds · · Score: 2, Insightful

      "was based on a standard X86 PC to begin with"

      Not in the least. XBox may be x86-based, but it is by no means a PC. It's ceratinly "PC like" in several regards, but it has a very nonstandard BIOS, custom DRM chips, and a custom chipset that's not PC compatible.

      The closest thing to the XBox in the PC world is probably NVIDIA's NForce chipset, which is not surprising considering that it is derived from XBox technology. But NForce is still a long way from the XBox.

    4. Re:Fun with emulation by I(rispee_I(reme · · Score: 2, Funny

      Oops, my tag is open. How embarassing.

  19. Don't forget Live by PIPBoy3000 · · Score: 3, Interesting

    Remember, Live is now part of the system package, available to everyone for free. My guess is that backwards compatibility will require the hard-drive add-on as well as a Live connection. This will allow Microsoft to "patch" the game, allowing it to run on a 360.

    Think of it as a pseudo-port of top-selling XBox games.

    1. Re:Don't forget Live by toriver · · Score: 2, Informative

      emember, Live is now part of the system package, available to everyone for free.

      A very limited Live Silver package is for free - you get game updates and can buy/sell on the "micromarket". For Live gameplay you need to upgrade to a paid subscription - like today's Live.

  20. Re:No longer Big-N by grungebox · · Score: 5, Insightful

    Gamecube was a distant 3rd in the console scene

    *yawn* Baseless assertions bore me. The Gamecube did about as well at the XBox in the US, and completely destroyed it in Japan. If you add that up, it makes the Gamecube much more potent than the XBox, in terms of sales. If you mean hype/PR, then maybe the Gamecube lags, but Nintendo's press conference isn't till today, anyway.

  21. "easily" by autopr0n · · Score: 2, Insightful

    Emulation is never really that "easy". Unless the X-box and ps3's graphic controller is compatable, I kinda doubt it would be possible. And how on earth are you goin to split up X86 instruction code so that it can run on seperate parts of the cell processor?

    --
    autopr0n is like, down and stuff.
  22. Re:No longer Big-N by BigZee · · Score: 2, Informative

    Although I don't have the figures to hand, I'm pretty sure that Nintendo were a close third place with Sony in 1st and M$ only just second. Also, it's also worth pointing out that of the three, Nintendo is the only one who also makes money selling the consoles. For both Sony and M$ the console is a loss leader.

  23. Comment removed by account_deleted · · Score: 4, Funny

    Comment removed based on user account deletion

  24. Re:Free ports? by Carrot007 · · Score: 2, Informative

    Because the corporations that produce the games really aren't into re-writing a game for nothing to satisfy a few people who will use the backwards compatibility.

    You still want to run all xbox games? keep an xbox, hey they'll be going dirt cheap anyway soon. Much like ps1's are now, I found it cheaper to buy a ps1 second hand with 9 memory cards rather than buy a memory card to replay ff7.

    --
    +----------------- | What is the question!
  25. Emulation or just Ports by bWareiWare.co.uk · · Score: 2, Interesting

    Why would you go to the trouble of emulating a x86 game on a PowerPC (then testing to see if it is playable), the games companies won't have lost thier source, can't they just recombile for for the PowerPC. As long as M$ has put some backwards compatablity in the APIs.

    THey could just download the new code via XBox Live when you inserted an old CD (still reading the media content from the CD).

    This way they could market the XBox 360 as plaing version 1 games "Better then the original!", given people a reason to upgrade before they even have a decent games libary for the new system.

    1. Re:Emulation or just Ports by iansmith · · Score: 3, Informative

      [ ...the games companies won't have lost thier source, can't they just recombile for for the PowerPC... ]

      You never worked for a game company before, have you?

      The game industry moves so fast that in many companies by the time a gold CD ships, the team is already broken up and working on other projects that are late with nobody left over to tidy up.

  26. Well.... by shoptroll · · Score: 4, Interesting

    I wouldn't exactly call FFXI a hot-ticket item. The game has been in decline for a bit now. This just sounds like S-E trying to expand their user base to the XBox fanboys who dropped the PS2 when XBox came out.

    Future collaborations sounds vague at best. Although the rumor mill has been saying that the exclusive contract with Sony is almost up (I never knew one was ever in existance or with a time limit), and Square-Enix has been branching out over the past few years.

    S-E will ultimately go wherever they think they can perform the best. Which is why they left Nintendo (cartridge would severely limit their options) and if MS is truly poised to dominate the market, then seeing them switch to XBox360 is a no-brainer. Also, they seem to be following Sakaguchi's coat-tails with Mist Walker announcing its two RPGS for XBox360.

    Finally, this could be a good move for MS with the 360, since the original Xbox didn't have a large library of RPGs, which is something the PS2 had an abundance of.

    --
    Insert Sig Here
  27. Re:for all practical purposes, useless by sznupi · · Score: 2, Insightful

    It greatly helps during initial console launch/soon after, when the library of new games isn't there yet. And I play quite a lot PS1 games still (new ones - for me at least)

    --
    One that hath name thou can not otter
  28. No Controller ports by goochman · · Score: 2, Insightful

    hince incompatible with lightgun and STEEL BATTALION. This may just be a "CYA" type "selective compatibility" since all the games work with the wireless controller.

    just my $0.02

  29. Selective Compatibility? by duerra · · Score: 4, Insightful

    With "some, but not all" games being supported for backwards compatibility, there's no reason to believe that *any* games will work as originally intended. You can't call it backwards compatible if... well, it's not backwards compatible.

    I can just see it already. Microsoft will heavily promote the XBox 360 as being "Backwards Compatible**"

    ** But not really. Actually, only Halo2 is compatible. Everything else is subject to this nice little disclaimer here.

  30. not correct by Anonymous Coward · · Score: 2, Informative

    for the PS2, the entire PS1 circuitry was located away from the emotion engine, and tucked away in the peripheral IO processor.

  31. Why, thank you unbiased report. by AzraelKans · · Score: 2, Interesting

    Nice of you to show up with an article to an actual important presentation, then water it down with the "nay saying" comments of blogs. "The Xbox Suxors! news on eleven"

    I mean the second comment (blog) started: "(actual comment) Im going to give out the win to PS3 because their graphics were a lot cooler. (/actual comment)"

    Point 1: Sure thing bub! I mean why dont you just skip that theres going to be xbox live for FREE in each 360? that you'll have a cool IM system, with some tivo like features mentioned? or that you could even design and sell stuff for games online? (not buy, SELL even I can see a benefit there!) I mean those are totally not worth talking about features right?

    point 2: this is slashdot land of the "gameplay first, graphics second! damn it!" motto, and now it turns out we are completely signing out a console because the other flashed some pretty graphics at us? nice bias there bub!

    I admit some games shown had lesser graphics (in some cases not, I mean check out gears of war!) but they were all ONLINE capable. In ghost recon 3 each window that pop out was an online partner trying to tell you something or showing you a location in a map, doesnt that add a lot to strategic gameplay?

    Is a bit too early to cast out an opinion on this, at least an intelligent, unbiased opinion that is.

    --
    Go ahead MOD my day!
    More opinions here
  32. Re:No longer Big-N by MaineCoon · · Score: 2, Informative

    Do a little research before making baseless accusations of baseless assertions.

    From the numbers I've seen in NPD, the Xbox has about 2x more total units sold in the US than the GC. It has roughly half the installed units as the PS2.

    I didnt have the old information on hand, but some web searching pulled up the information.

    NPD sales numbers for January 2005

    PS2 - 488,000
    Xbox - 241,000
    Gamecube - 114,000

    NPD sales numbers for February 2005

    PS2 - 533,000
    Xbox - 212,000
    GCN - 116,000

    NPD sales numbers for March 2005 (through April 2nd) :

    PSP 620,000
    PS2 495,000
    XBX 227,000
    GC 94,000

    NPD sales numbers for April 2005 :

    PSP = 351,000
    PS2 = 332,000
    Xbox = 153,000
    GCN = 63,000

    --
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  33. Gaming has finally ARRIVED! by Thud457 · · Score: 2, Insightful

    Just like Hollywood.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  34. Re:XBox 2 could do the same as PS2? by Rude+Turnip · · Score: 2, Informative

    3 G5 procs (PPC) and a 733Mhz Celeron (X86) in such a tiny case? That's one heck of a kludge, and then you'd have to deal with two kernels. In the case of the PS2, the PS1 chip actually handles some IO functions, so it's not just sitting around.

  35. Shader replacement by Namarrgon · · Score: 2, Interesting
    Nah, video games developed for the earlier generation does not mean video games redeveloped for the newer generation, I think that's pretty clear. It'll run your original Xbox discs.

    Obviously a version of MS's newly-acquired VirtualPC will be used to handle the CPU emulation, and the DirectX layer will cope with redirecting most of the the gfx calls smoothly enough. The tricky part is the patented nVidia shader code used in Xbox games.

    The only answer that make sense is that the emulator will intercept the nVidia shader code, match it against a database & replace it with a prewritten equivalent DXSL shader (as gfx drivers often do today, for better performance).

    Nicely sidesteps the patent issues, it's efficient, relatively easy, and can be upgraded via Live updates too, for further compatibility down the road.

    --
    Why would anyone engrave "Elbereth"?
  36. Re:No longer Big-N by kublikhan · · Score: 2, Informative

    Actually, worldwide sales indicate xbox is in 2nd place and gamecube is in third. Not exactly a distant 3rd, but 3rd nonetheless. Worldwide Hardware Sales (End of 2004) PlayStation 2 - 81.39 million Xbox - 19.9 million GameCube - 18.03 million Game Boy Advance - 65.74 million Nintendo DS - 2.84 million Sony PSP - 0.51 million N-Gage - 1.3 million PSone - 101.73 million North America PlayStation 2 - 32.86 million Xbox - 13.2 million GameCube - 10.11 million Japan / Asia PlayStation 2 - 19.47 million Xbox - 1.7 million GameCube - 3.78 million Europe / PAL PlayStation 2 - 29.06 million Xbox - 5.0 million GameCube - 4.13 million Worldwide PlayStation 2 - 81.39 million Xbox - 19.9 million GameCube - 18.03 million All Three Consoles North America - 56.17 million (47.08%) Japan / Asia - 24.95 million (20.91%) Europe / PAL - 38.19 million (32.01%) Worldwide - 119.32 million source:http://forum.pcvsconsole.com/viewthread.php ?tid=8498&page=2