World of Warcraft Battlegrounds, Chinese Launch
World of Warcraft continues its roll across the globe, with a successful Chinese launch of the MMORPG. More than 500,000 players participated in the beta test, and the launch statistics are expected to be impressive. Meanwhile, those of us who've been playing for a while have much to look forward to as the Battlegrounds of Alterac Valley and Warsong Gulch move into production. From the press release: "World of Warcraft's Battlegrounds are PvP-enabled zones where players compete against each other to achieve victory, Honor points, and valuable in-game rewards. Each Battleground has different goals and gameplay styles, providing an addictively engaging experience for participants. The two initial Battlegrounds now available to the public are Alterac Valley, a high-end zone designed for large groups of experienced players, and Warsong Gulch, a more casual zone designed for all players level 21 and up."
I wonder how long it will be until games like WOW are required by control-crazy governments like the PRC to alter content. Something that commands the attention of youth for multiple hours per day is likely to come under attack eventually, just like books, music and film have in the past. But in the case of a movie, the officially released version can simply have some edits. It will be harder to "edit" WOW content, I think.
The honor system is actually a system now. You lose honor for dishonorable kills, instead of only gaining for honorable kills. It didn't make sense to me that this wasn't part of the system to begin with, since the honor system was touted as a means to punish people who slaughter players 20 levels below them.
FYI, my next update on my web site will have WoW at 2 million subscribers according to inside sources.
Bruce
http://www.mmogchart.com/
will all gold collected be evenly distributed among
the players for the greater glory of Chinese WoW players?
Here's to wishful thinking!
Dec 2004 or earlier
http://www.msnbc.msn.com/id/6667257/
Having played on the test server for a bit, I can tell you that the battlegrounds are a BLAST.
The 10v10 CTF are a blast (especially as a rogue) and the 40vs40 maps are seriously epic, with quests that can turn the tides of battle.
They allow you to upgrade the levels of npc defenders, summon epic mobs (around MC trash difficulty) etc. Reminds me of the ToB, DoTA maps I loved on battle.net. Good stuff!
Interestingly, most players up through now have been playing the Alliance side - Humans and Night Elves being the most popular with Dwarfs and Gnomes coming in later. On my server, the ratio is at least 3:1 Alliance versus Horde. This is going to be a problem on the WoW Battlegrounds. For every Horde player who wants to get on the battleground, there will be three Alliance players waiting to play. Since these areas are balanced (you only enter when both sides have equal numbers), Alliance players are going to find it harder to get into the battlegrounds - there just won't be enough horde players to fight against them.
I expect that you're going to see many players re-rolling Horde alts so they can PvP.
LEEEEEEEEEEEEEEEROY JENKINS!
To confirm you're not a script, please piss in my ear.
WoW for me is one of the biggest dissapointments. Not because it's bad, but because it's very well done if you're willing to play hardcore.
Actually I found the opposite to be true. I recently quit my account because Blizzard has been glacial *cough* about improving single-player advancement for 'hardcore' gamers. EQ used to expand the level range from 55-60, and 60-65 every few months to keep the hardcore folks satisfied.
If you're concerned about surviving pvp, it's much more important to have a good group of players working with you, using voicechat, and exercising pre-determined strategies etc.
A few more stamina points on your boots isn't going to mean a whole lot when a party of 5 orcs flanks you in a well executed pincer move.
The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
Hey, Ausgamers are great for stuff like this. Get it here
Good work, you broke Ausgamers :(
This is a joke. I am joking. Joke joke joke.
"A few more stamina points on your boots isn't going to mean a whole lot when a party of 5 orcs flanks you in a well executed pincer move."
It's not "a few". If you do not do instances and just survive on the greens, you will be around 100 attribute points behind (or resistance, or special ability). Just compare set items from the instances to "of the bear" or "of the monkey" stuff that you can find.
Actually, I'll grab a couple real quick:
green - http://www.thottbot.com/?i=5355
blue - http://www.thottbot.com/?i=20124
Your green is (at best) +17 str & stm. That's 34 attr.
Your blue is 48 atr (19 & 20 stm, 9 spi) and +10 frost resist. It's also 617 armor vs 570.
Now, do this for every piece of equipment on a person. Head, kneck, shoulders, chest, legs, hands, feet, belt, bracer, ring, ring, trinket, trinket, weapon, off-hand. If someone plays religiously, they will build up an enormous advantage in not only attribute points, but minor special powers and resistances as well.
Finally, note I only used a blue vs green. The reality will be purple or better (or blue set items, which is roughly purple anyways), vs green and random blue sellable drops.
-Jeff
P.S. I grant that tactics can and do make a difference, but equipment is vastly more important than you indicated.
Please learn the difference between a dissenting opinion and a troll before you moderate.