FFXII News Coming At Square Enix Event
Gamespot is reporting on the upcoming Square Enix Summer gaming event at the end of July. From the article: "As expected, the most anticipated stage presentations at the event will be the two planned for Square Enix's upcoming role-playing game, Final Fantasy XII. On day one, series' music composer Nobuo Uematsu will discuss the game while showing off some new footage. The company will also be making a major announcement about FFXII."
i never played FF games before FFXI (MMORPG), and as a hardcore ffxi player i'm wondering if anyone knows if S-E is planning another MMORPG?
ffxi is 3+ years old now and any new MMORPG they announce could be seen as the beginning of the end for FFXI.
Final Fantasy 11 is and was the only game that is online. Every other from 1 - 10b and now 12 are all single player rpgs This isn't compition just another sequal While final fantasy is a good game series i wish they would start another one as they are sort of plowing final fantasy into the ground i mean come on ff12 is realtime action not turn based. The begining of the end i say for the series. -Jayson
You've got a slight point about FFXII being a .hack ripoff (although Kingdom Hearts would perhaps be a fairer comparison, as it's both older and also by Square), but personally, I'm going to wait and see.
Almost every installment of the Final Fantasy series has changed something about the game-world or play-mechanics from the previous installments. Every-time, we see the more short-sighted of the fanboys wailing about how this is the ruination of the series and how it's removed everything that ever made it worth playing. Personally, I take the longer view. Every time Square have changed the play mechanics, they've managed to create an interesting and enjoyable game, rather than "just another sequel". The only recent title in which they *didn't* significantly change things, but rather went for a deliberate nostalgia trip, was FFIX. This seems to be to be a title that's largely forgotten when people talk about the series these days.
I was thinking pretty much the same thing until I played Star Ocean: Till The End Of Time. There's still a part of me that wishes it was a traditional turn based affair but, given their past performance, I've got a bit of faith in SquareEnix.
"Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
Actually IX had it's own system as a whole, it wasn't just nostalgic. (It had the AP system where you could equip a certain number of special abilities depending on your level).
It was good.
In any case, WTF? FFXII being a KH rip off? I just don't see it. If anything, FFXII looks to me to be a Guild Wars rip-off, at least combat wise. Mind you, I'm sure the production work on FFXII started long before GW, so the label "rip-off" is too strong, but I'm expecting the same feel from FFXII's combat as I get from doing a mission in Guild Wars. Running through a beautiful environment, fighting groups of monsters in in real-time. That's what I'm expecting.
Every game in the Final Fantasy series is different in some signifigant way (I agree that FFIX was probably the least different-- though it did have some novel elements of its own). Honestly, the games wouldn't be "Final Fantasy" if it wasn't for said variation; in fact, it's what keeps the series consistently interesting.
I disagree entirely - I think that FFIX was a deliberate and attempt to bring the series back to the "wacky japanese fantasy" feeling of the SNES entries, after the overly serious tone of VII and VIII.
I have to admit it and come clear right now. I don't know roman numerals. I just don't. So please Final Fantasy, I realize they make you look cool and it's essential to your brand image, but for my sake USE REGUALR GOD DAMN NUMBERS. Thank you.
there will be two versions of FFXII, one for PS2 (the version they have been working on) and one for PS3 (a quick port with highly improved graphics and the same gameplay)...SE was irked when Sony announced the release date for the PS3 around the same time that SE was going to release FFXII for PS2. This is just a way to make the best of a less than ideal situation...
http://chrono.posterous.com/
FFIX's problem was not that it was supposedly nostalgic (it did nothing for me on that count). It was a rather ill-advised merger of a quirky, claymation-esque design sense with a deeply unintuitive combat system. While the main characters were appealing, the secondaries were boring and the villains were quite annoying. It just wasn't a game worth playing for long; there was on the fancy CG to separate it from your run-of-the-mill Japanese CRPG. It wasn't a bad game, just... not at all a remarkable one.
They're actually quite easy.
So, if you have III, it's 1+1+1=3. If you have LXVI, it's 50+10+5+1=66.
Where it gets mildly confusing is when you have a lower-value numeral preceding a higher-value one, as in the case of IV or XL. In these cases, you read it literally as "1 before 5 (4)" and "10 before 50 (40)".
For practice figuring these things out, all television shows have a production date at the end (usually following the credit rolls). Present shows are easy (MMV -- 1000+1000+5=2005), but try those from the 80s or 90s. For example, MCMXCVII = 1000 + 100-before-1000 (900) + 10-before-100 (90) + 5 + 1 + 1 = 1997.
Hope I haven't confused you further.
But Maaa! Everyone else has a
I paid $70 and drove ~300 miles.
But it has been downhill for all of us that loved the turn based non-linear gameplay. I couldn't even play FFX-2. I like to take my time during big battles to decide which tactics to use and I like to make my own decisions about where to go and what to do. The latest FF installments are moving away from this.
Perhaps they are trying to cater to a younger, less patient, crowd that wants instant action. Personally, I miss the days of just wandering around a huge map, battling random encounters to level up, and just trying to discover things about the game that are not obvious.
How have they been moving so far away from turn-based gameplay?
Final Fantasy X and Final Fantasy Tactics Advance were a turn-based RPG fan's wet dream, and they're both on the current generation of consoles.
Final Fantasy X-2 could be slowed down. Battles were still in active time, but they weren't the lightning-fast affairs you make them out to be.
Final Fantasy XI was their first foray into the realm of MMOs. As soon as you show me a good turn-based MMO, I'll go play it, but as the field seems to stand right now, an MMO has to be real-time to be viable in the market.
e2 | LJ
I don't know about FFTA (I don't have a GBA), but FFX was an excellent turn based game. But (and this is a really big but) it was completely linear. You went where they took you when they wanted to take you and that was it.
I made FFX-2 out to be not turn based... and it isn't turn based so I don't see your point. I don't want my ememys hitting me while I'm thinking or getting a beer. Period.
IMO, FFXI is not a real FF title in the same series as the others. It is a MMORPG and belongs in its own category. It should of been called Final Fantasy Online, not FFXI.
I just want to wander around, explore the world, kill things, spend an hour fighting a boss, do side quests when I want, talk to NPCs, and figure things out for myself. The old FF games were like that. The new ones are not. This isn't rocket science.
If you insist on both turn-based and non-linear to have a good time, might I reccommend Disgaea: Hour of Darkness? And to a lesser extent, La Pucelle: Tactics and Phantom Brave?
All three titles are from Nippon Ichi, and they're all SRPGs, but they're turn-based, deep, and non-linear. You can replay stages and you only advance the story when you want to. If you're willing to give on the non-linearity, Gladius from LucasArts (another SRPG) has a great battle system, and you can replay fights whenever you want (until you leave your current zone for a new one).
Also, I'm sorry. I responded a bit too quickly, but it seems you might do better to branch out as you seem to enjoy games that meet pretty strict cirteria.
e2 | LJ