WoW, EQ2, SWG Content Updates
Several of the larger commercial MMOGs are gearing up for updates in the next few weeks. The Everquest 2 Producer's Letter details more quests and PvP news, SWG's Patch 19 has smuggler updates and animation fixes, and World of Warcraft lead producer Shane Dabiri offers up a Battleplan for your perusal. (N3rfed has some leaked patch notes, if you're so inclined.) From the WoW Battleplan: "Some of our upcoming plans have already been mentioned on our community site. For example, in our next major update, we will be releasing Blackwing Lair, a 40-person raid dungeon, where you will be able to battle against the epic dragon Nefarian and his minions. We are also working on a 20-person dungeon called Zul'Gurub, and the mysterious lands of Ahn'Qiraj in Silithus. Outside of dungeons, we want to continue adding new world events, such as a carnival that will take place in Mulgore and Elwynn forest."
WoW expansion just confirmed...
http://ve3d.ign.com/articles/628/628010p1.html
Why can't MMORPGs have user-modifiable, organically-growing worlds? It's pretty inefficient for a small group of developers to have to create everything: you're obviously never going to get the same level of detail (could they create something as detailed as even a typical small town?).
By comparison, allowing players to construct buildings, create communities, etc., on randomly generated terrain would create a world with detail proportional to the number of players.
I'd nearly play that game.
((lambda x ((x))) (lambda x ((x))))
Suffice it to say that the World of Warcraft "battleplan" offers basically nothing that wasn't already known and fails to actually let anyone know what the actual battleplan is.
People have been clamoring for information - real, useful information - on what Blizzard is planning for months now. Everyone knew Battlegrounds was coming. Blackwing's Lair has been on the table for ages. The other stuff mentioned is interesting, but not very helpful.
Imagine if your mayor came in front of the citizens of his city and told them "we're working on adding a new road to alleviate traffic down town, and are thinking of adding a new traffic light onto Main Street, and we're pleased to announce a large festival that'll be coming soon". What would be the first thing you'd want to know? Probably some more details, like where this new road would be placed, where on Main Street this new traffic light would be placed, and what, exactly, this new festival would be for.
The battleplan gives absolutely no indication of what Blizzard is actually planning. It also totally ignores certain other issues, like, say, class imbalances, population issues (more Alliance than Horde), imbalanced content (Alterac Valley Battleground favoring Horde unless Alliance exploits the Horde base), bugged content (Ruins of Andorhal), bugged abilities, and more.
A lot of people would love to see new content, but most people would rather see the bugs fixed first.
Ultimately this battleplan failed to address any of the concerns of the community or really offer any "plan" beyond what was already known.
Although it's a really good game, World of Warcraft isn't what I'd call finished, there are still a lot of glaring problems and annoyances that can ruin the otherwise wonderful gaming experience a person has when playing. For Blizzard to even think about working on an expansion or devouting any staff to it is a waste of time and counterproductive.
Just like at how this has caused problems for Microsoft. They've started working on Longhorn thinking that they were done with Windows XP. However, nearly every month some design flaw or security hole is found which requires dozens of developers or coders to be reassigned to fix the problems in their current generation software. You could have two different teams, one for each project, but you still end up splitting your work force.
Like Longhorn, the next generation software will only be delayed because there are too many problems with the current generation software to devout the entire company towards building the next. The project can't be delayed for ever and eventually needs a target release date. It's likely that it won't be on schedule, features will need to get left out, and in the end a lot of shoddy coding will be done to get the software out the door. Then the problem repeats.
Software companies, Blizzard included, shouldn't be worrying about sequals or next generation software before they've got all the problems fixed. The article really doesn't give much information other than it's been announced (big surprise there), so it's difficult to say whether or not they're giving the project developement time. However, the temptation will most assuredly be there at some point.
Hopefully they'll learn a valuable lesson where so many have gone wrong before, otherwise things just tend to get worse and worse as time goes on and the cycle repeats.
I don't see anything on either the IGN site or their "source" to confirm this. I'm certain they will release an expansion (it is the Blizzard MO) but this wasn't anything close to confirmation.
You better watch out, there may be dogs about . .
Has a new update adding chocobo racing along with a bunch of new quests comming mid July, and confirmed that another expansion is comming out as well.
"Slashdot, where telling the truth is overrated but lying is insightful."
Guild Wars had a major update on the 15th. With new (free) content coming soon. Did I mention that there is no monthly fee, I think I did.
http://www.guildwars.com/news/gameupdates.html
Here are some screenshots I took recently, fun game.
http://www.kubuntu.org/
Personally, I am done with WoW. WoW was never terribly innovative in my opinion. It refined the drab MMORPG equation for sure, but it was not Half-Life to replace my Doom.
I had leveled up to level 40 at my leisurely pace on a PvP server and really couldn't stand the thought of killing more NPCs or doing more increasingly mindless 'quests'. My real hope had been with battle grounds. My hopes for BGs was quickly shattered when it became abundantly clear that being a level 40 in the BGs was pointless. I personally had hoped that the BGs would try and match up levels to offer a competitive atmosphere for all.
I am sick of MMORPGs. There was so much promise originally when people started connecting thousands of people together in online worlds. I was not surprised to see the original ones were just static NPC slaying games, but I really had hoped that after nearly a decade a spark of creativity would be injected into these MMORPGs. I am not saying I want a Tail in the Desert or a Second Life. I just want am MMORPG that offers a living and breathing world, not another friggin MMODC (Massive Mutliplayer Online Diablo Clone).
This is deja-vu from the year Doom came out and was immediately followed by roughly a thousand knock offs with absolutely no creatively or thought put behind them. The only difference is that the MMORPGs that have come out are even less creative then the Doom knock offs were, and the drought did last a frigging decade. It is sad and pathetic that the original pre-release Ultima Online remains to this day BY FAR the most innovative MMORPG to date. Wake me up when someone grows the balls to make a truly grand and inspiring MMORPG.
In related news...
AC:TD preview downloads are up on fileplanet, with keys to follow. You don't even need an account, you can try it for free (for the month it's up) which is always nice.
(but if you subscribed, you couldn't keep your characters -- course they're putting in "levelers" that will help you get to high levels quickly thru the course of the preview/test to help test high level content.)
Slashdot Patriotism: We Support our Dupes!
You should mod ME down, not him! ;)
Karma to burn.
You better watch out, there may be dogs about . .
Not to sound like a troll (although I'm sure I'll be modded as such by someone) but... I'm going to rant a bit:
:)
I mean, 40 person raids? It really does seem like Blizzard is running out of design ideas for epic raids where it's now "more people == more uber!"
Don't get me wrong, I loved WoW, levelled up to 60, explored everywhere (even the unopened zones like Hyjal and Caverns of Time), and finally got so sick of gathering up 15 people to do instance runs that I grew bored and quit.
Now they're upping it to 40 people for a raid? Yeah that'll make you REALLY feel you mattered in a fight. I can't think of 40-man raids as being anything other than a zerg-fest.
I really wish they'd try to come up with new design ideas for boss/epic encounters rather than just upping the mob's HP, DPS, etc. Take the Gnomeregan boss for example -- bombs are dropping from pipes and blowing up all over the place, and people would have to run around pressing buttons to shut off the bomb vents WHILE fighting the boss... and you can do this with 6 people!
I've heard all the counter-arguments (Join an uber guild! It's not JUST a zerg rush, you still have to... bla bla). Whatever, I don't care. 40 people is still too many. It's not really casual-friendly, which was what WoW was originally supposed to be.... wasn't it?
OK, there. End of rant
Gnomeregan is only a 5 person instance, and Blackwing Lair is to appease the hardcore gamers that have been complaining constantly since they conquered all of the content a month after launch. Blizzard can't satisfy everyone.
WoW is still very casual friendly, and I'm sure Blizzard will add more casual oriented content in the future. The reason why the casual people have been somewhat ignored up until this point, content wise, is because most of them have yet to even scratch the surface with all of the content the game has to offer.
Errr, actually, there are already two 40 people raids instances: Molten Core and Onyxia Lair.
Basically, even the non boss mobs are harder than other instances bosses, you get epic loot everywhere and you spend half the time waiting for various things. (like establishing strategies, distributing loot, etc.)
You can also find a few world bosses that require far more that 15 people to go down.
So, basically, that kind of things isn't new.
I miss Earth and Beyond. City of Heroes is fun to play, but not quite as enjoyable as good ol' EnB.
WoW launched with multiple 40 person raid instances, and regardless of if you think that was a mistake, at this point in time they have many customers who have already organized enough people to run through all of the raid content every week, and so want more.
The Dire Maul instance was released in an early WoW patch and is an endgame 5 man group dungeon. Pretty good loot in there to if you wear mail. NREF SHANAMS!
I've participated in three raids to kill Onyxia (we haven't gotten her yet, but she goes down this Friday, darn it -- the international Coalition of the Willing Aussies, Kiwis, and American expats in Japan will beat that overgrown lizard) and I'm hardly hard core -- recently I put in, oh, about 10 hours a week to WoW. I knew 20 of the 40 in the raid personally, the rest were from my extended social circle -- people who grouped with people I grouped with, basically. Each attempt on Onyxia, who isn't exactly the pinnacle of end-game content but is vastly harder than any non-raiding instance in the game, takes 30 minutes, and if you've got a 2 or 3 hour block to set aside on the weekend you can keep running until you get her. The level of tactics during the encounter aren't quite chess but you can definately sort out the people who are just hitting autoattack from the ones who are thinking it through -- we had one frost mage singlehandedly stop a wipe (total loss of raid group) by distracting some of the mini-dragons that spawn and try to eat your casters, and then fighting fifteen of them at once... and winning, without an ounce of support from anybody. Unfortunately, despite his heroic efforts the main tank bit it five minutes later, and then Big Momma Onyxia decided that frost mage had done enough damage for the day, and ate him.
Help poke pirates in the eyepatch, arr.
"I'm sure Blizzard will add more casual oriented content in the future"
I call bull shit.
If Blizzard wanted to appease casual gamers they would have made it so that BGs balanced levels. If a level 30 goes in, he gets put with similarly leveled characters, not a pile of 60's. Blizzard has done exactly zero for the casual gamer since they opened the game.
Blizzard is more then welcome to jerk off the level 60 guys all they want. Me personally? I just quit. Level 40 is as far as I could stomach mindless NPC killing. PvP is effectivly killed by the endless supply of near god like level 60's. At best, I can occasionally get my rocks off sneaking into lowbie alliance zones and killing n00bs until a level 60 gets bored and decides to hunt me down. Fun, but I need more then n00b killing to keep me happy.
The Diablo game play has gotten old and WoW has nothing original left to offer. Someone should dust off the original design document for Ultima Online, grow a pair of balls, and do it. Imagine a truly living and breathing interactive world... instead of the Massive Multiplayer Online Diablo Clones of today.
Someone wake me up when MMORPGs get out of their clone phase.
"If a level 30 goes in, he gets put with similarly leveled characters, not a pile of 60's. Blizzard has done exactly zero for the casual gamer since they opened the game."
They do! For fuck's sake, levels 1-10, 11-20, 21-30 are grouped together and so on.
Stop trolling when you don't know what you're talking about.
Now they're upping it to 40 people for a raid? Yeah that'll make you REALLY feel you mattered in a fight. I can't think of 40-man raids as being anything other than a zerg-fest.
If you do nothing but zerg, you literraly wouldn't make it past the first 2 giants in the zone.
Each pull takes all of your raid working well together. Every class has a specific job. All groups need to be well designed with the right mix of classes.
The bosses are absolutely insane. Each boss has a totally different tactic, and each boss makes use of a specific class in a unique way. If everyone just ran in, you would last about 10 seconds and then wipe. Even with the best strategy, you might wipe 10 times in a row.
If you couldn't get 15 people for a raid you must have been in a guild that was way too small. You can't knock the game if you didn't make enough friends to do high level things. The stuff is there. It's up to you to use it or not. Also, you can 5 man everything but UBRS, MC, and Onyxia, so you could have done any of the other instances.
/. ++
"I'm sure Blizzard will add more casual oriented content in the future"
I call bull shit.
You got no clue what you are talking abour right? Blizzard confirmed that Zul'Gurub is coming in the near future, a 20 man capped dungeon exclusively for casual players.
Stop trolling or get your facts straight.
Massive Multiplayer Online RPG. . .
While it may not fit the mold in some ways (no pay to play, everything but towns are instanced) the basic definition of an MMORPG is fulfilled. Many ppl logged into the same world playing an RPG.
You better watch out, there may be dogs about . .
You can 5 man large portions of UBRS.
I've never tried 5 manning all of it, but I imagine that it might be possible.
Maybe 7 man....
WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
The warsong BG is capped by level ranges.
21-30, 31-40, 41-50,51-60.
Rumor is that the new BG will be as well.
There are many 5 man instances (with bosses) for level ranges from 15-60. You can also quest for the entire game from 1-60.
I'm not exactly sure what other kind of content they could create; sure, the quests get generic after 30 or so, but until that point they are very viable, and you can instance the rest of your way to 60.
I did, anyways, and I'm not hardcore, and couldn't stomach EQ past level 4.
WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
Maybe up to General Drak, but I don't see any way you could kill him and his 2 body guards with only 5-7.
/. ++
I've heard of people 5 manning up to the Beast (although that'd be a hell of a fight). And one person claimed to have finished the whole thing by mind controlling half the captain pulls off the bridge, although I have a hard time believing they didn't get half of LBRS to come after them.
This is my sig. There are many others like it, but this one is mine.
This is how I'd try to do it with 5
1 main tank
2 warlocks
1 priest
1 druids
1 mage
2 warlocks keep the 2 bodyguards perma-feared. This is easy, especially if they are dark pact. Both warlocks place CoD on General Drak. 6400 damage per minute. Both warlocks keep corruption, siphon life running on Drak, as well as two succubus. That's another 200 dps.
Priest/Druid keep main tank alive. Priest drops SW: Pain on Drak, as well. Druid should utilize innerverate on the priest to keep mana ticking. Both soulstones should be utilized for the priest; if priest runs out of mana, allow them to die, insta-self-rez for 2200 health and 2800 mana.
Mage for DPS, as usual.
I'm not sure how much damage Drak takes; this might not be quick enough, and the Priest/Druid might run out of mana, I'm not sure.
Certainly not unimagenable.
With 2 more it should be easy; Either 2 more healers, to keep it up indefintely, or 2 more DPS, to bring him down faster.
Obviously, you'll need a really good main-tank.
WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
Who the hell is still playing that pile of steaming bantha doo-doo? Some people have a high patience-in-the-face-of-bullshit quotient. If you are one of the above please reply, I have a bridge I'd like to sell you as well as an opportunity to own a really neat time share in Spain.
This is how I'd try to do it with 5
1 main tank 2 warlocks 1 priest 1 druids 1 mage
That's 6, but I still don't think it's possible. The casters would be out of mana way before Drak was dead, let alone also be able to take out the bodyguards. Drak has about 80,000 HP IIRC. His DPS is more than 1 tank and 1 healer can deal with. Maybe the druid and priest can keep the main tank alive for a while, but since there isn't much DPS, they wouldn't be able to keep him alive long enough.
The warlocks can keep the guards feared for a while, but they would want either their VW out, or their imps for the STA buff. When the fear breaks, they need to take a couple of hits if the next one gets resisted. The VW can be tanking them to keep the aggro off the warlock.
I honestly don't think you can even get to Drak with 5-6 people though. The room before Draks would be about the last you could handle. With the captains and such even a 15 person raid can lose a guy or two. With your group you wouldn't be able to deal with all of the mobs in time, and there would either be too many on the main tank or some on the healers.
/. ++
Then don't go there. Nobody is holding a gun to your head and making you. Some of the best equipment comes from the Honor system. I play 2 days a week for a few hours and manage to maintain a medium rank with some decent gear. Play and do what's fun. No, you won't be quite as uber and people who DO get into this kind of stuff, but so what? I hate big dungeon raids and I wouldn't go on one of these even if I did have time. I've never done Onyxia or MC and I never plan to. Don't use the content that you dislike, but lots of people DO like it, so dont' get bent out of shape that BLizzard is adding it. And for those of you bitching that WoW doesn't innovate, well you gave up on the game too soon.
"I have never won a debate with an ignorant person." -Ali ibn Abi Talib
I meant without the mage, and solely relying on DoT's for damage.
Either way, I was out of my mind when I was thinking about that. Ran UBRS again last night. Yup, it'd be hopeless. While I was on fear duty one of those guards hit me for 3700. Plus, the groups of 3 dragonkin 4 orcs are really tough.
Especially the iron guards; those bastards have really high resistances.
WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell