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A Gaming God For Dollars A Day

Wired is reporting on the new "Gamepal" service, which offers up the chance to MMOG players of renting a character in an online world for only a few dollars a day. From the article: "GamePal customers pay a $300 deposit, $150 for the first month and $130 for each subsequent month for access to their choice of 50 accounts (available initially) for 14 popular MMOs, including EverQuest, Star Wars Galaxies, City of Heroes and Ultima Online. Newcomers to these games who aren't sure where they want to devote their time are in luck: GamePal allows them to try out what they want."

88 comments

  1. Odd... by MeanderingMind · · Score: 2, Insightful

    For incredible amounts of money, you can find out what characters you might be interested in!

    Might I suggest these money saving tips to avoid such wallet emptying options.

    A) Read the manual
    B) Check out a fansite
    C) Observe other players
    D) Just play the game

    It just doesn't make sense to me to pay what amounts to almost half a year's worth of MMORPG subscription fees just to see where you'd want to invest your time. Isn't half the fun in doing that yourself?

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:Odd... by chrish · · Score: 1

      City of Heroes has a downloadable 14-day trial, no credit card or anything required. Voila, the best way to check out this MMOG... a demo.

      It worked on me (Ex-calibur on Victory).

      --
      - chrish
  2. This is new? by Crimson+Dragon · · Score: 4, Insightful

    I always get a kick out of people being shocked over the financial gain in MMORPG commodities. The sale of in-game gold, powerleveling, and now character renting are more common then they ever were. This is a disaster for the MMORPG community.

    I am an MMORPG vet. I spent many good hours of my youth, and now my adulthood, on UO, DAOC, EQ, EQ2, WoW, and the like. While the gaming experiences were different, a common element arises in this form of gameplay. You can ALWAYS tell the difference between a player at the maximum level who earned it, and a player who just picked up the account the other day on Ebay or through other forms of sale. You can always tell the difference between the person who quested for their items long and hard at the expense potentially of his/her sanity and the person who doesn't. It is that simple.

    I could proceed to flame here. These players are less skilled, they decentralize the community attachment at the higher echelons of the game. They have no right to do this.

    But they do.

    Most of these account sales, sadly, come with the original product CDs. They are legal sales. Most of them carry the disclaimers the EULAs make them ("we own the account, not you. You are paying for the usage, not the ownership"). There is no law broken in the sales if done properly.

    Do they eviscerate a previously elite community where you knew that every person earned their keep? Oh yes. Do they have a right to? Oh yes. People who don't know how to play have a right to play alongside the most skilled of players. We don't give people an IQ test to vote in democratic governments, do we?

    If we can't apply it to the most basic of principles, we cannot apply it to an MMORPG.

    I don't like it, you don't like it, but they have a right.

    --
    The Crimson Dragon
    1. Re:This is new? by mwvdlee · · Score: 2, Insightful

      Then again, having to fork out the dough for WoW or whatever just to see if you'd like this type of game is a bit expensive too.

      I can see a market for this.

      It would be nicer if the developers of MMO's would allow sort of "look around" accounts for newbees, say an account with limited abilities as to not affect the paying players too much but will allow the newbee to see if this is what (s)he would want to spend money on. (i.e. starts at level X, ends at level X + 2)

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    2. Re:This is new? by Anonymous Coward · · Score: 0

      Buddy, take a break and step away from the computer. I think you take these games way too seriously.

    3. Re:This is new? by Anonymous Coward · · Score: 0
      Do they eviscerate a previously elite community where you knew that every person earned their keep?
      Ahem? Elite?
    4. Re:This is new? by Anonymous Coward · · Score: 0
      Ahem? Elite?
      You know, 7334...
    5. Re:This is new? by KDR_11k · · Score: 1

      Yes, a pretty well liked game that has still not found a complete equal in modern games. Only issue would be the difficult landing procedure.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:This is new? by Jaeph · · Score: 1

      "I don't like it, you don't like it, but they have a right."

      They have the right unless the gaming company says they don't. It's the gaming company's product, so they can attach pretty much whatever rules they want. If the company says you may not sell an account, then you may not sell an account.

      -Jeff

      P.S. The hard one to get around is having someone else play your account for your. There were services in DAoC that would power level a character to 50 over the course of a day or so (and then equip with spell-crafted armor and plop some platinum down for spare change).

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    7. Re:This is new? by Golias · · Score: 2, Interesting
      Ahem? Elite?

      You know, 7334...

      teea?

      In spite of delusions of grandeur, the post which kicked all this off had a point. Even at the relative lowbie levels that casual gamers like me play at (my highest WoW character is in the high 20s, and I never really got a CoH character past the mid 30s), it almost always becomes incredibly obvious when you team up with somebody who did not play their character up from the beginning.

      But teaked-out power-levellers tend to be just as bad. They got some uber friend of theirs to zip their character through about ten levels an hour without ever learning how to play it, and without ever developping whatever system of skill trees the came is built around. They end up with a character which is about as effective as a character half their level, and also need every damned thing explained to them.

      Then again, I see all the cheaters, gold-buyers, and twinks as part of the fun of these games, because they make you fully appreciate the people you meet who are actually fun to game with.
      --

      Information wants to be anthropomorphized.

    8. Re:This is new? by Dusabre · · Score: 1

      They are legal sales.

      They might in legal in the sense that no statutory laws are being broken but they're illegal in the sense that the license (a contract) is being broken - if it forbids it.

      Some would argue though that the license cannot prohibit sale of the account. Those are untested waters.

      Don't make the generalization that if the cd is transferred its legal.

      Most MOMs will terminate you if they find out you're selling or buying accounts or at least declare that they will. Good luck in court trying to get your Paladin back then.

    9. Re:This is new? by dusik · · Score: 1

      Good point. They can let you connect for free as a chicken or a lizard or something, so all you can really do is walk around and observe (and probably get killed by some normal player for 1 XP or something). That would make a lot of sense.

      I guess you won't have the ability to talk either.

    10. Re:This is new? by Anonymous Coward · · Score: 1, Funny
      Most MOMs will terminate you if they find out you're selling or buying accounts or at least declare that they will. Good luck in court trying to get your Paladin back then.
      Ouch. When my mom caught me all she did was ground me...
    11. Re:This is new? by Komarosu · · Score: 1

      For a equal game your looking at the likes of X2, but even them are far too complicated with plot. Why dont game devs just understand we want to do anything, and play a bit of plot if we want to!

      Anyway, im playing EVE online which is pritty much as close as Elite your gonna get, with the added kick its MMO

      --

      "What do you mean you have no ice? Do you expect me to drink this coffee hot?" - Random Customer, Clerks
    12. Re:This is new? by KDR_11k · · Score: 1

      You can ignore the plot in X2 and play a little plot when you feel like it.

      With "not matched" I was referring mostly to the number of planets and galaxies. I know that they're mostly redundant but you know those old game fanatics, they take every single possibly detrimental feature and complain that newer games lack it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:This is new? by KDR_11k · · Score: 1

      Actually an MMO is a client that accesses a service you pay for. The main difference is that there wasn't a single case that found a service contract unenforceable because it was presented electronically or something. You enter a contract that states you will be rendered certain services as long as you keep paying and stay within the rules of the contract. In theory they could even get you for breach of contract if you violate the ToS. Services fall under different laws than "licenses" and I'm pretty sure you can't sign over a contract you signed to someone else, especially when the contract partner doesn't know about that. IOW if you sell your account Blizzard/NCSoft/Sony hasn't signed its half of the contract with the buyer and is free to decline "signing" it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:This is new? by Anonymous Coward · · Score: 0

      You can always tell the difference between the person who quested for their items long and hard at the expense potentially of his/her sanity and the person who doesn't.
      Wait, you get the items AND you don't go insane?? Sign me up!

    15. Re:This is new? by Crimson+Dragon · · Score: 1

      "It's the gaming company's product, so they can attach pretty much whatever rules they want."

      No they can't..... it is not that simple. They bundle a copy of the license with the product. The CDs themselves, legally, are yours. You can wipe your butt or make deadly weapons out of them and throw them at the employees of the maker, the worst you would get is nasty cuts in the former and Assault with a Deadly Weapon for the latter. The EULAs and TOSes on the account itself are the things that become able to be legally restricted by the creator.

      --
      The Crimson Dragon
    16. Re:This is new? by Anonymous Coward · · Score: 0

      These new MMORPGs have made leveling meaningless anyway, since there's no way to lose your character or destroy other people's. These are basically social MUDs with some glitter on them, not hard core in the least. So don't worry about it so much.

    17. Re:This is new? by disntrstd · · Score: 0

      Skill and MMORPG shouldn't be used in the same sentence.

    18. Re:This is new? by thesandtiger · · Score: 1

      Some games do that partly - they give current players guest invitations they can give to their friends.

      Why only to current players? Abuse. When people can get in for free the number of people who come in and play and pretty much piss in the well is HUGE. Linking these freebies to someone else's account at least makes people need to be somewhat accountable for their actions - if they behave badly, their friend who gave them the invite gets in trouble.

      The forums for every major MMO require a person to have a current account to be able to post for this same reason. When it's opened to the public/non-account holding populace, everyone and everyone who's got some kind of psychotic axe to grind will jump right in and screw things up.

      Now, if they made a single server for all these people to be put on and let them test there (and, perhaps, transfer their characters to real servers if they buy the game) that might not be too bad. Then again, I bet such a server would be such a raging cesspool that if anything, it'd have a negative impact.

      Heck, even in games where you do pay, it's pretty clear that people who don't have any investment in the server/community they're in, even if they pay for an account - are douchebags. Look at any World of Warcraft Role-Play server on maintenance day - you've got hundreds of assholes who's regular servers are down who come in and just spam/rant/and otherwise piss about in the newbie zones purely because they know they can do it with near impunity - the GM's pretty much ignore complaints on maintenance days.

      There's no reasonable way to prevent this behavior, but making sure people have the potential for financial loss if they shit on others is a good way to limit it a bit.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    19. Re:This is new? by Elranzer · · Score: 1
      Then again, I see all the cheaters, gold-buyers, and twinks as part of the fun of these games...
      Ahem. Is it such a crime that young, hairless, gay men play MMORPG's?
    20. Re:This is new? by Stephen+H-B · · Score: 1
      I would also recomend EVE Online http://www.eve-online.com/.

      I've been playing about 6 months and it's awesome. The client software is a free download, you only pay monthly fees (US$15/m or so). There is no levelling grind as skills train whether you are online or not. Thus a player who can only commit for 1h/day will build up their stats (almost) as fast as a 15h/day power gamer.

      And the best part for you ... there is a free trial system. Any current subscriber can send you what's called a "buddy" invite. You get full access to the game for 2 weeks, no restrictions on what you can do (bar the fact that in 2 weeks you simply cannot gain enough skill for the high echelon gameplay). At the end of the trial, if you wish to continue, you just pay the fee (discounts for paying 3+ months in advance) and you can continue with your character (or characters, 3 per account) from the trial or start again. Also, anytime RL gets too busy, you can suspend your account and pick up again when you have the time/money.

      The game itself has a huge universe (5000 star systems iirc) and all players are hosted on one server (record is about 12000 online at once). No fighting over popular servers or artificial population controls here. A major content patch is coming up in the next month or so. EVE supports a wide range of professions, we have miners, manufacturers, NPC hunters and PvP combat in 1v1, small groups and full fleets (40 battleships pounding on each other is a sight to behold).

      Reply or PM/email me if you would like a trial invite.

      NOTE: I am not affiliated with CCP games/EVE Online in any way. Just a big fan.

      --
      Sick of WoW? Try the thinking man's MMORPG: EVE Online
  3. A deposit? by Anonymous Coward · · Score: 1, Interesting

    What exactly is the deposit for? Can you damage the character in such a way that there needs to be monetary compensation?

    1. Re:A deposit? by Anonymous Coward · · Score: 0

      you could run around and yell racial slurs at everyone, possibly getting the account banned :P

      well, i'm sure there are worse things, but, this is what immediately comes to mind...

    2. Re:A deposit? by TripMaster+Monkey · · Score: 1


      You could give away all the character's money and possessions...return him stark naked.

      --
      ____

      ~ |rip/\/\aster /\/\onkey

    3. Re:A deposit? by jasonmicron · · Score: 1

      You can actually. You can damage their reputation. So I would assume that the deposit is to deter any misuse of the character's already established reputation.

      With that said, I really fail to see this endeavour last past the critical first 6 months.

      Rented characters have no friends, no history, no appreciation for their equipment, no guilds and no ties to the player. This all adds up to painful grouping experiences and even more painful raiding experiences for anyone unlucky enough to group with a rented character.

      Besides, how does this make any sense to the common person on the street who knows nothing about the game but wants to learn? The best way to learn a character is to play through the 'baby-steps' and see if you like them. If you do, great and if not then pick something else. All of this is done for only the price of the game (since the first month on a lot of them is free).

      Seasoned vets of any MMORPG already know the basic role of the majority of characters across the board so I fail to see a market there either.

      Overall, this sounds like a bad idea.

    4. Re:A deposit? by Cecil · · Score: 3, Informative

      What exactly is the deposit for? Can you damage the character in such a way that there needs to be monetary compensation? ... *Hovers his mouse over the "Delete Character" button* ...

    5. Re:A deposit? by orkysoft · · Score: 1

      Well, if someone does that to all the characters, the $300 deposit isn't really going to cover the losses, is it? (Assuming they're expensive high-level characters that they'd have to re-buy at substantial costs.)

      Also, isn't this against the ToS of most of those games, which usually prohibit account sharing?

      --

      I suffer from attention surplus disorder.
    6. Re:A deposit? by Golias · · Score: 2, Funny

      Overall, this sounds like a bad idea.

      People thought pet rocks sounded like a bad idea, but the guy made like a million dollars!

      I would try something like this myself, if I wasn't busy with the design of my "Jump to Conclusions" mat.

      --

      Information wants to be anthropomorphized.

    7. Re:A deposit? by jasonmicron · · Score: 1

      You would seriously pay upwards of $500 just to test out a character? You can't even buy it.

      Besides, renting is sooooooo 80's. :)

    8. Re:A deposit? by Golias · · Score: 2, Insightful

      No no no!

      I didn't say paying that much is a good idea... I said charging that much is a good idea.

      Big difference there.

      --

      Information wants to be anthropomorphized.

    9. Re:A deposit? by Cecil · · Score: 1

      The question is not whether it's worth the losses. Deposits are rarely intended to cover losses. The idea is to provide a disincentive from losses in the first place. The question you need to be asking is "Is it worth someone's while to spend an extra $300 of their own money to delete all the characters when they will get no real benefit out of doing so?" The answer to this may well be "yes", but my point is that you need to make sure you're asking the right question first.

    10. Re:A deposit? by Echnin · · Score: 1

      No real benefit? Well, someone willing to exploit this could just hand over all the equipment from all the characters in each of the 50 accounts to characters they own in each of the games and sell all the equipment on eBay. Could be enough to turn a profit.

      --
      Lalala
    11. Re:A deposit? by zxnos · · Score: 1

      could that be considered theft? if they sued, would they have a chance of winning?

      --
      always mosh clockwise
    12. Re:A deposit? by Anonymous Coward · · Score: 0

      Could their personal information be send to a third party who would pay a visit to the offender and delete them?

  4. $450 to "try" out characters? by Xenopax · · Score: 2

    That price seems pretty pricey to be trying out high level characters to see what you want to play.

    1. Re:$450 to "try" out characters? by theantipop · · Score: 1

      It's not $450, it is however $150 and that still seems ridiculous. I went to their site to see how "godly" their character are: they don't have any for WoW. Well, good luck with that, Gamepal...

  5. Doesn't quite add up. by mwvdlee · · Score: 0

    150 + 130 = 300?

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    1. Re:Doesn't quite add up. by Anonymous Coward · · Score: 1, Insightful

      The $300 is a deposit.

      The 150 and 130 are separate.

  6. This is wrong on so many levels... by faloi · · Score: 1

    For approximately the cost of a good character, you can rent a character? So essentially, you're guaranteed to be losing money. I guess if you've got the $450 start up cash, plus $130... But wait... What about the game software? Surely there's another $50+ dollars there (for the game, plus whatever expansions have to be enabled to play it). You're looking at around $500 to try a game. Man, I wish I had that much spare cash...

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:This is wrong on so many levels... by ZiakII · · Score: 1

      For approximately the cost of a good character, you can rent a character? So essentially, you're guaranteed to be losing money. I guess if you've got the $450 start up cash, plus $130... But wait... What about the game software? Surely there's another $50+ dollars there (for the game, plus whatever expansions have to be enabled to play it). You're looking at around $500 to try a game. Man, I wish I had that much spare cash...

      Some things you are wrong about.
      The game and expansions are tied to the account by cd-key, and with everquest I no longer have any of my CDs, but they offer there patcher which scans for EQ files and then proceeds to download EVERYTHING that is missing or corrupt that's about 2 GBs of data, and this is actually not slow at all its takes me on cable about 2-3 hours to download everything required to play EQ on all the new expansions.

    2. Re:This is wrong on so many levels... by Golias · · Score: 1

      It gets worse... More than likely, the "good character" you will be renting will have been powerlevelled by poor asians in gil-seller sweatshops. They will have okay-ish gear, no skill development, and carelessly-chosen power sets. You will be renting a character which has an impressive-looking level, but will get routinely spanked by challenges which legitimate characters can handle easilly.

      --

      Information wants to be anthropomorphized.

    3. Re:This is wrong on so many levels... by KDR_11k · · Score: 1

      Not only that, the player is probably so inexperienced he'd lose even with the best skillset available.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:This is wrong on so many levels... by Staats · · Score: 1

      When you say "cost of a good character" you're thinking only of money - not the countless hours to get there. There are people out there that don't have the time, but do have the money to rent a good character. I can think of at least one executive who likes this type of game and would be willing to rent a character...

    5. Re:This is wrong on so many levels... by faloi · · Score: 1

      When you say "cost of a good character" you're thinking only of money - not the countless hours to get there.

      But the fact that the game isn't entertaining enough for everybody to play through the levels shows another problem with MMORPGs. Obviously, if the game were fun all through the leveling, and there weren't hours of tedious xp'ing required to level, everybody that wanted to play the game just would. It takes two...the people with more money than time, and the developers who spent more time putting in long timesinks to keep people hooked, instead of making for fun gameplay.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
  7. Can I exchange him... by rAiNsT0rm · · Score: 0

    this one is dead? ;)

    I think that the real life selling of virtual items is probably the lamest, lowest form of gaming ever. MMO's breed this and while there are the people that will always say "what does it hurt?" and "If you have a problem with it don't use it" it is a degenerative practice and should be stopped.

    Instead it is being embraced, Sony has set up their own ebay-like auction site and MS has stated the XBox 360 will enable and encourage real life sale of in game items. This needs to end, and soon... someone outside the industry needs to step in and squash this, and quick.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:Can I exchange him... by Incoherent07 · · Score: 1

      I just wanted to point this out as one of the least substantiated posts I've seen in awhile.

      Why are we squashing this, exactly? Certainly a closed economy might be more enjoyable, but is it the only way?

      --
      This is my sig. There are many others like it, but this one is mine.
    2. Re:Can I exchange him... by rAiNsT0rm · · Score: 0

      It is degenerative to any game. High lvl chars with people running them that haven't a clue get in your party of legitimate high level chars and the entire experience is ruined. It also takes a lot of the developers design and throws it right out the window. No developer designs a game thinking that players will start off at the top and have every weapon/item so it unbalances the game for regular players... not only that but it messes up the in-game economy to have gold flood in from people buying it as well as the farmers who are hoarding it and causing imbalances.

      I didn't substantiate my post because most people with a mind and basic reasoning skills can see why this is bad for a game.

      --
      http://teasphere.wordpress.com - A little spot of tea
    3. Re:Can I exchange him... by Severious · · Score: 1

      "... someone outside the industry needs to step in and squash this, and quick."

      What you want people to pass laws against it or soemthing? Thats really what we need more stupid laws they do not help anyone. Get a grip it is not that big of a deal people should be able to do what they want.

      --
      Tinfoil hat? Naa, I long since replaced it with a reinforced titanium alloy.
  8. What? by RyoShin · · Score: 2, Funny

    I don't play many MMO games, so I can't be certain of the monthly prices, but $450 upfront seems like a rather steep price, even if it has access to pre-made accounts for 14 games. It better come with a free hooker. And blow. In fact, forget the MMO games.

  9. There's a very easy fix to this by 7-Vodka · · Score: 0

    Make character death permanent. Give experienced players a good chance of survival, but make it so that if you're not experienced, you come in on your first day off ebay, do something stupid and uh-oh spaghetti-oh. Let characters be ABLE to do really stupid things like attack their own faction and become outlaws. Just exploit that difference between the experienced players and the bought ones.

    --

    Liberty.

    1. Re:There's a very easy fix to this by Derkec · · Score: 2, Interesting

      Ah, but these are subscription services. The last day I played Diablo II was when I died somewhere and couldn't retrieve my gear - it was wierd situation.

      I was moving towards being tired of that game and I sure wasn't going to put the kind of effort needed to recover in.

      You wouldn't want to see that happen to your revenue stream would you? Significant penalties to character stats could accompany death though and still keep the game attractive.

    2. Re:There's a very easy fix to this by Anonymous Coward · · Score: 1, Interesting

      Perma-death cannot work.

      The last time I died in WoW started when I heard something hit my character and then the game froze. One quick reboot later (and several failed login attempts because it hadn't closed my previous session) and I finally log in to a dead character.

      Until you remove crashes and lag and disconnects, you can't have perma-death in a game designed to take as long to build a character in like an MMORPG.

    3. Re:There's a very easy fix to this by KDR_11k · · Score: 1

      What, put on second set of equipment or encountered a bug?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:There's a very easy fix to this by FortKnox · · Score: 2, Insightful

      The game works on subscription. If you had permanent death, there would be a percentage (probably large) of people who simply quite after they lose a character that they worked over (at least) a month to get where they are.

      People quitting == less subscription money

      Less subscription money == angry EA execs

      And nobody wants an angry EA exec...

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    5. Re:There's a very easy fix to this by |/|/||| · · Score: 1
      Good point. I neglected to play KOL for a month or two, and when I came back my account was gone. I hadn't finished all of the adventures yet, but I'll be damned if I'm going to go back to square 1.

      I'm not complaining about my account being deleted - it's a free game and still under development to boot. However, it does serve as an example of how a lot of players would respond to permadeath - they'll probably start playing a new game.

      --
      [javac] 100 errors
    6. Re:There's a very easy fix to this by Elranzer · · Score: 1
      And nobody wants an angry EA exec...
      Yeah cuz then you wind up with The Urbz
  10. Oh no... by Anonymous Coward · · Score: 3, Interesting

    Oh please dear god don't let this include FFXI (at work, can't check TFA). Nothing fills me with more terror than the idea of complete newbies running around with high level jobs, even if only on a temporary basis.

    This isn't just an elitist thing; it's more of an "I don't like dying" thing. Levelling at any point beyond level 18 or so (and preferrably a long time before then) in FFXI requires that you join a party, usually of 6 people. Roles in these parties are pretty defined and a good party needs all of its members to be on the ball. Depending on his role in the party, a single incomptetent can do anything from dramatically reducing the rate you get xp at to causing the death of the entire party.

    Most jobs grow in complexity as you level up and gain new abilities. For example, as a Paladin, you can get away at first with just tanking by using provoke. As you get into the 25-30 level range, it becomes more and more importand to keep hate by using cure spells and abilities such as shield bash. Ideally, you should know how to use Cover (a notoriously fiddly and tricky, but incredibly useful ability) by the time you hit 40 and certainly by the time you are 50. In a level 60 party, a paladin who didn't know how to do any of this stuff would get his party killed... fast. By cutting out the learning curve on a job, you are putting yourself and others at risk of unnecessary deaths and xp loss.

    1. Re:Oh no... by Anonymous Coward · · Score: 0

      They only have seven, unfortunately, and none of them are at the max level.

      Rent Final Fantasy XI Game Characters

      It's Final Fantasy XI, though - a trained monkey could play that game. I wouldn't worry about it.

    2. Re:Oh no... by blackicye · · Score: 1

      You've obviously never played FFXI, Mr AC Troll.

      Its possibly the most challenging (worst xp death penalties etc) MMORPG as far as levelling and farming are involved that is currently on the market.

      I have yet to see a game with XP loss to deaths quite as brutal as FFXI, considering how slow xp gain is, not to mention you can't get the xp back except in a full group of the right composition of classes.

      And you get to level down if you die enough times in a level.

      A trained monkey could play it yes, he'd just be at level 1 for all eternity. What MMORPG then can't be played by a trained monkey by this rationale?

    3. Re:Oh no... by CaptMonkeyDLuffy · · Score: 1

      Death penalty, slow rate of XP gain relative to amount of XP needed to level, equipment being available only through farming for immense in game funds to purchase it or waiting long periods of time for rare/infrequent special mob spawns are NOT equal to challenge. All they mean is it takes longer to accomplish tasks, not that it is more difficult to accomplish the tasks.

      Difficulty is gameplay that forces you to make decisions between options where there are benefits and drawbacks to all choices, and you need to decide which provides the best benefit in this particular situation. Difficulty is having reflexes related gameplay aspects in regards to having to time things correctly. Difficulty is having to target things correctly(for instance many AoE effects in games). Difficulty is having different class/character skills overlap in such ways that people playing together need to comunicate, understand each others roles and make informed group decisions on the spur of the moment to work together effectively.

      Death penalties, I would argue, have no effect on true difficulty of the game. If you have to accomplish Task A, you need the same skills to succesfully accomplish it whether or not there's a penalty for failure.

      That said, there are arguments to be made for penalties... primarily that penalties keep people from playing recklessly, and encourage a more careful playing style. However, this doesn't so much change the difficulty of the game so much as attempt to modify the playstyle of the players, I'd argue.

      I've not played FFXI, so I can't comment on how difficult it is... but if you're trying to justify how 'difficult' a game it is, examples of actual 'requiring skill to defeat' challenges would probably serve you better than a list of reasons why it's very slow to progress in the game(which seems like a better description of what you listed, to me at any rate...)

    4. Re:Oh no... by Guppy06 · · Score: 1

      You're well beyond too late. People already buy FFXI characters off of eBay, hence a lv 27 red mage who couldn't grasp that I could only provoke every 30 seconds.

    5. Re:Oh no... by Anonymous Coward · · Score: 0

      Heh. The Dark Knight claims to be Hume, but they say he comes with a Forest Belt, which is Elvaan-only.

      Hooray, yet another goddamn Elvaan DRK... -_-

    6. Re:Oh no... by djdanlib · · Score: 1

      In MAngband, you lose 1/2 of your total EXP, thus de-leveling three levels. It's a fun one :)

    7. Re:Oh no... by RogueyWon · · Score: 1

      I understand your point here. However, FFXI *does* have areas that require skill-based gameplay. There is actually a fairly high measure of skill required to play certain jobs, although this varies a lot from job to job.

      The straight damage dealer jobs tend to be the easiest. Playing these well is basically a combination of having the patience to farm for ages to get the best equipment, knowing how to control the damage you inflict to manage hate properly and knowing how to skillchain effectively. Dark Knight is perhaps slightly harder than the other straight DDs, as it requires a bit of magic use (at least, it does for the better players).

      Mages and healers are a good bit harder. Playing as White Mage can sometimes feel like a game of whack-a-mole, particularly if you don't have an especially skilled tank, as you need to be reactive as your party members hp gets low. At higher levels, you've also got to be extremely active with status cures and be able to counter special attacks that might cripple your tank within seconds. Red Mages and Bards have to mix the requirements of keeping party members buffed appropriately (which as Bard can require a lot of careful positioning and running around), with the need to keep the enemy debuffed.

      The tanks (Paladin and Ninja) are probably the hardest job to play. A good Paladin needs to be able to time his cures so that his casting doesn't get interrupted and needs to be able to use the right defensive job ability at the drop of a hat. As the original comment says, Cover is a pain in the arse, but an incredibly important one. Ninjas need to balance the requirement to keep their shadows up with the ability to run around the "elemental wheel" to keep hate.

      And that's just for xp parties. The second FFXI expansion, Chains of Promathia, added a series of level-capped missions which are intensely skill based. As the fights are all level capped, some of them as low as level 30, everybody in the party needs to be damned good at their job in order to win these fights. You need to plan tactics carefully beforehand and make sure everybody knows them. You also need people who can react well to unexpected situations; I don't think I've ever done a CoP boss fight where something unexpected (or something we'd hoped to avoid) didn't happen at some point in the fight.

  11. ah.-ha. by FidelCatsro · · Score: 1

    patience is a virtue they say , A virtue many of us are not blessed with.
    Lucky for them the good people at GamePal are here to help by giving you a trial of a game with a high level character which would normally take ages to build up .
    So instead of throwing down your 10 Currency units on the table to play the game and see if you like it , you pay a few hundred to rip out a large amount of the fun of the game and generally defeat a lot of the fun in playing them, lets be honest a lot of these games rely on the anticipation of levelling up and occasionally finding some nice loot (or lute if its got instruments and your a bard) .
    So what you in a sense do is pretty much ruin the game for yourself , as well as spending an insane amount of money .

    A rival of P.T Barnum said once that" a sucker is born every minute ."
    What with the growth in population over the last hundred or so years , its obvious that far far more suckers are born far more frequently , and thus we have a higher number of folks out to take advantage of that .

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
  12. doesnt matter by K1DA · · Score: 1

    in my experiences newbies playing high level characters suck anyways, and die alot... doesnt that negate the intended "experience" of high level play?

    1. Re:doesnt matter by Anonymous Coward · · Score: 0

      Shhhhhhhhhhhh!
      You're gonna rooooooin it!

  13. Violation of TOS by lukeduff · · Score: 1

    I'm pretty sure this would be a violation of the terms of service for any online game.

    I don't know how this place could stay in business if all of their accounts get shut down.

  14. Actually... by CaptMonkeyDLuffy · · Score: 2, Informative

    Currently at least one of the MMORPG's has a 'test' system. Anarchy Online will let you play the basic game(no expansions), with no purchase, no monthly payment. If you want some of the features from the expansions, you have to purchase those and pay the monthly fee however.

    That said, it will give you a very good idea of the game before putting any money down, a lot more than wandering around as a chicken or lizard.

    1. Re:Actually... by dusik · · Score: 1

      Oh, thanks for the info! I might try Anarchy Online then.

      I would still consider the chicken option if the chickens have large talons, though.

    2. Re:Actually... by Cornflake917 · · Score: 1

      Boy, I don't understand a word you just said.

  15. Why not? by benjamin264 · · Score: 2, Funny

    I already buy my friends, so count me in!

  16. They're taking the fun out... by yazik · · Score: 1

    ... of MMORPGs. Those of us who actually enjoy the adventure and interaction have the game spoiled by powerlevellers and macromaniacs. Kudos to MMORPGs that serve up different environments/servers for those of us who want to just enjoy the game.

  17. Wouldn't matter for COH. by xC0000005 · · Score: 1

    If you have one high level player & multiple accounts, it's trivial to power level more high level players. In fact, it's possible to join Club Calamari (level 50, so named for the "squid" archtypes that open then) in day's worth of grind. Multiple players only slow this slightly, due to the way COH scales XP (and a second scrapper killing can speed up the process vastly). I don't know about the other MMOs, might not be as easy there.

    --
    www.voiceofthehive.com - Beekeeping and Honeybees for those who don't.
  18. Bad idea, inexperienced players by DavidYaw · · Score: 2, Interesting

    This is a really bad idea. Any new player who uses this service will have no idea how to play this high level character. All high level characters are quite specialized, and players who have taken the time to get them to a high level know all the subtleties needed to play that character effectively. Someone who just bought/rented a character will have no idea how to even play the game, much less be aware of the subtleties needed to play that character well.

    Example: I play Lineage II (http://www.lineage2.com/ ). A couple months ago, I was grouped with this one healer. I asked the healer which armor set she was wearing, since I didn't recognise it. She responded with the name of an armor that's meant to be worn by a damage dealing melee character. When I asked her why she was wearing that type of armor, that it wasn't good for her character, she switched to another type of armor... which was still the completely wrong choice for that character. I asked "You just ebayed that character, didn't you?", and she promptly left without saying another word.

    The point of that whole story is, most MMOs have a very strong focus on group play in the later levels and endgame. If there are inexperienced players in the group, then the group will go badly. If the group goes badly, then the player will get an unfavorable impression of the game, and the other, experienced players will not want to group with the inexperienced player again, further giving the the player an unfavorable impression of the game.

  19. Perma Death, and Why it pwns by Shihar · · Score: 3, Informative

    "Until you remove crashes and lag and disconnects, you can't have perma-death in a game designed to take as long to build a character in like an MMORPG."

    "Until you remove crashes and lag and disconnects, you can't have perma-death in a game designed to take as long to build a character in like an MMORPG."

    I think that is the entire point. You CAN have perma death. Armageddon MUD has no holds bar perma death and does it very well. Further, it is REAL perma death. No ressurecting, no gods, nothing. Get stabbed to death and you die. Period.

    The difference between a perma death game like Armageddon MUD and WoW is night and day. The two are built upon an entirely different style of game play.

    First, numbers generally trumps skill. Five complete n00bs can kill almost anyone. Even the best warriors when faced with five opponents will only be good enough to escape, but never win. It is a scaling system, so there is still advantage to getting good. So, a great warrior can take on one n00b and kill him within seconds. Two n00bs also present no problem. Three n00bs and he probably come out badly wounded but alive. Four complete n00bs vs a skilled warrior is an even match, and five tips the scales. These does a couple of things. It prevents players with way too much time on their hands from becoming immortal. It also makes even the most green newbie worth something. Just having an extra guy with a sword at your back, even if he only knows which end to hold it by, is worthwhile. This makes it so that newbies are valuable, sought after, and quickly integrated into in game organizations. This also prevents more powerful players from owning the game simply due to the amount of time they spend in game.

    Second, the skill system is a level less skill system. Skill is increased by failing. Further, the rate at which you can increase your skills is capped off. You could set up a macro to do a skill all day long, but you would find that you don't advance any faster then anyone else. Play time still is going to effect how powerful you get, but much less so. Your ability to survive plays a much more important role, because once you are dead, you are dead. So, a complete newbie that avoids death for a year will be more powerful then a veteran who has played for 10 years but has just died and had to start a new character.

    A side effect of such a skill system is that it encourages more sane behavior when it comes to improving upon yourself. If you decided you wanted to be a kick ass warrior, what would you do? Go out into the streets and pick fights or join the army? This skill system encourages the same sort of rational. You could wander out side of the protection of the city and go NPC farming, but you would get just as good if you join the local band of mercenaries and sparred for a few minutes every couple of hours.

    Third, the game is brutally harsh. There are no n00b zones. There are in fact no 'zones' at all in the traditional sense. Places are not separated by skill levels. The desert just outside of the main city in the game has things that anyone with a rock can kill, and it has things that take a small mercenary company to take down. There is no such thing as safe place to hunt. There is further compounded by the fact that the game is open PvP. Leave the city and you put yourself at risk. Some people get good at living in the danger, but most people just die. This has the neat effect of concentrating the population into cities. The cities themselves are fully developed. Some areas are tightly controlled and any sort of unlawful activity is met with deadly force, while other areas are slums and have no (official) police protection at all. It forces people to travel in convoys and groups between cities. It actually creates a real environment for trade because it is so difficult and expensive to move between cities due to the high danger. Some people get rich off trade, others die trying.

    I have rambled on long enough. The major poi

  20. Griefers Delight by Anonymous Coward · · Score: 0

    This service is perfect for griefers!

  21. mod parent up for clever futurama reference :-)

  22. Scam? by Dachannien · · Score: 1

    Renters get their deposit back if they don't do anything to "damage" an account -- getting demoted to lower levels, ditching in-game possessions or violating the games' terms of service, Smith said.

    Considering that the sheer act of transferring an account in this manner is a violation of most of these games' terms of service, does that make this operation one giant and very public scam?

    The guy also claims that people won't mind account renters more than they do account buyers. That's not true, because a rented account (especially at these prices) is likely to be rented to new people all the time, meaning that the rented account's characters will never get played by anyone who's actually halfway decent at playing. At least the owner of a purchased account might eventually figure out what the hell he's doing.

  23. How pointless by QuantumG · · Score: 1

    MMORPGs are about role playing with other players (a massive number of them, online). As such, you can't possibly learn what the game is "like" by playing it for a couple of hours, no matter how advanced the character is. If you really want to know what the game is like, go over to a friend's place and sit behind them as they play. Tell them to save all comments to after the game session. Then get them to debrief the session to you. We could do this online I suppose, by having players create videos of their experiences and provide commentary. Just one thing I wouldn't do: provide voiceovers. That would give a false impression of the game as almost all MMORPGs contain no form of voice chat support. Although, for some of them, they really should (e.g., MxO).

    --
    How we know is more important than what we know.
  24. I won't get tired (ever)... by Lisandro · · Score: 1

    ...of posting this extremely relevant link.

    Zing!

    So now you not only can buy items for a MMORPG, you can rent characters? For little as $300 deposit and $150 / month? Sheeze. Get a new hobby.

  25. Demo versions? by MagicDude · · Score: 1

    I always wished that you could get a demo of MMORPG's to play before comitting to buying a $50 game and then having to spend more on the monthly fees (though most games do come with a free month). I thought that a good demo would have been to allow full, unrestricted access to the one newbie zone, like Atlas Park in City of Heroes. You can't leave the zone for other higher enemy areas, but within that area you can do anything the regular players can. You can play until you level up a few times, but soon you won't get anywhere beating up on the low level enemies, and by then you can get an idea of whether you want to get the full version. Also, you could also limit the demo players to 1 or 2 classes or whatever. I think this kind of fear to pull the trigger on spending large amounts of money on a game you have to make a decision on by nothing but reviews or other people.

  26. I never understood.... by ameoba · · Score: 1

    I've never been able to understand how people are willing to pay money like this for MMORPGs. Why would you want to pay large sums of money to play, as a high level character, a game that you're unwilling to play as a low-level character? There's nothing significantly different about gameplay at high levels and, without the experience of actually leveling a character up through the levels, you're going to suck because you don't know what your skills are, ruin other people's gameplay & be left with an unenjoyable game and a bunch of people hating you for being a noob.

    I'd much rather play as a level 10 noob in a group with a bunch of other level 10 noobs who are going to forgive you for fucking up and doing level 10 quests than have a level 60 character that I don't understand and pissing everyone off because being off 2s in casting a spell got the whole group killed.

    --
    my sig's at the bottom of the page.
  27. Nearly everyone uses Team Speak or Ventrilo. by the_raptor · · Score: 1

    The use of voice chat like Team Speak or Ventrilo is pretty common in most MMO's, at least within serious groups.

    I play EVE-Online and voice chat is the key to success in PVP there. And EVE is a game that can be largely played with just a mouse.

    --

    ========
    CINC, 4th Penguin Legion
    1. Re:Nearly everyone uses Team Speak or Ventrilo. by QuantumG · · Score: 1

      Yeah, unfortunately it isn't integrated with the game, and is therefore not part of the culture. Unless you can talk in the world and hear things at different volumes depending on how far you are away from the person talking you are just using the telephone while you play a game.

      --
      How we know is more important than what we know.