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A Review of the 128KB Macintosh

bfwebster writes "The physicist John Wheeler famously quipped that 'Time is nature's way to keep everything from happening at once.' The web flattens time by making more of the past accessible. Here, then, is a reprint of BYTE's official review of the original 128KB Macintosh from the August 1984 issue. The article highlights the radical break with other PCs that the Mac represented, while at the same time giving the first real warning of Steve Jobs's least-productive tendency: pre-emptive and often arbitrary constraint of end-user options (e.g., no memory expansion on the 128KB or announced 512KB Macs, even though the 68000 processor had a lovely, flat 16MB address space, as opposed to Intel's 808x segmented hell)."

104 of 476 comments (clear)

  1. Ha! by gowen · · Score: 5, Funny

    1984 called, it wants it article back. ... no, wait, that doesn't work.

    --
    Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
  2. Upper limit was actually 4 megs, not 16 by weave · · Score: 4, Informative
    Actually the upper limit on early models was 4 megs, not 16 megs. Bits 30 and 31 were mapped into ROM and hardware addresses (respectively, if i recall correctly).

    Still, a great machine. I bought one in April 1984 and was a Mac freak until System 7, at which point I switch to Windows. Back then the OS was just stagnating. Once boxes with OS X came out, I went out and got an iMac and fell back in love with Macs.

    1. Re:Upper limit was actually 4 megs, not 16 by squiggleslash · · Score: 5, Informative
      That'd be bits 22 and 23. (If the 68000 had had a 32 bit external address bus, it'd have been able to address 4 gigs, not 16 megs); but, in any case, I think the article was talking about the 68000's maximum address space, not the Mac's - the criticism, after all, was about how Apple was making poor use of the 68000.

      If you think that was bad BTW, the Sinclair QL had a 68008, which had an external 20 bit address bus (maximum of 1M, like the 8088); Sinclair decided in its infinite wisdom to put all the perpherals in the top 256k or so giving the machine the same 640k RAM limit (because RAM started at 128k) as the PC and ensuring that, if they ever came out with a better device, and it was to have some compatability with its predecessor, there'd be a hole right there in the memory map.

      --
      You are not alone. This is not normal. None of this is normal.
    2. Re:Upper limit was actually 4 megs, not 16 by gowen · · Score: 2, Funny
      If you think that was bad BTW, the Sinclair QL had a 68008...
      Yeah, but all us Sinclar junkies were too busy going "Wow, a proper keyboard", to notice technical stuff like that.
      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    3. Re:Upper limit was actually 4 megs, not 16 by Megane · · Score: 3, Interesting

      I got my first mac in 1985, 128K+external floppy. I later got a Levco MonsterMac upgrade installed. Two frickin' megabytes. For over a year I would boot from a floppy that set up a 1.5M ramdisk. That thing was FAST (relatively) running off a ramdisk. I had to give that up with System 7, because it was no longer possible to system-switch to another disk.

      --
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    4. Re:Upper limit was actually 4 megs, not 16 by stinerman · · Score: 3, Funny

      Correct!

      The engineers ran out of pins and accepted a 24-bit address bus as an acceptable limitation. I mean, who would ever need more than 16MB of RAM?

    5. Re:Upper limit was actually 4 megs, not 16 by jdb8167 · · Score: 3, Interesting

      Wow! I had forgotten the name of that upgrade. A total hack that worked flawlessly. The Monster board hooked up by clamping on some of the RAM decode logic chips. This was in the days before surface mount.

      I had 2 MB of RAM and a 8 MHz 68k in 1987 or so. Better than most $10,000 workstations at the time.

    6. Re:Upper limit was actually 4 megs, not 16 by shmlco · · Score: 2, Informative

      Actually, Apple started it. Each block of memory had associated with it flags such as locked, purgeable, resource, etc, and these were stored in the high 8 bits of each address in the master pointer table.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  3. Flattened time? by warkda+rrior · · Score: 5, Funny

    The web flattens time? What was the shape of time before? Was it fluffy? Did it have spikes or bumps?

    --
    You need to install an RTFM interface.
    1. Re:Flattened time? by julesh · · Score: 4, Funny

      It was all balled up, like string. And if you could jump from one piece to another...

      No, sorry, wrong thread.

    2. Re:Flattened time? by mfender9 · · Score: 2, Funny
      Oh come on... it was a perfect cube!

      I guess this makes it square...

  4. Um.... by Anonymous Coward · · Score: 3, Funny

    Any news happen *today*?

  5. Color, multitasking? by jdp816 · · Score: 5, Funny

    My Amiga 1000 laughs in superiority.

    1. Re:Color, multitasking? by grahamlee · · Score: 4, Informative

      ...but not until 1985. While I also used Amigas for years (earliest was an A500, latest an A1200, gave up using that in about 2001) as far as 68k-based fun goes the NeXT blew everything else out of the water. Of course, it cost more than anything that wasn't a Sun3 too...

    2. Re:Color, multitasking? by idontgno · · Score: 4, Interesting
      Sorry, not in 1984.

      I posted earlier (and therefore, below. Yeah that makes sense) about my lust for a Mac in 1984. The sequel is that when I could afford what I wanted (early 1986), I chose an Amiga 1000 and never looked back.

      You're right, even if you're laughing (or trolling). But in 1984, you needed about $20,000 to do anything like a 128K Mac.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    3. Re:Color, multitasking? by DeDmeTe · · Score: 3, Interesting

      The Amiga failed because of a horrible, wretched marketing department. It became synonymous with "video games", and then became Amiga vs. Atari. Nobody seemed to take it seriously as a business machine.

      --
      -Guns kill people like spoons made Rosie O'Donnell fat-
    4. Re:Color, multitasking? by LWATCDR · · Score: 5, Interesting

      "pity the Amiga didn't make it..
      they were quite impressive machines, dunno why they didn't make it though."
      The Amiga had a good life. By many standards it was a success. A lot of the old Amiga people are now in the OSS community.
      Why did it not become the "standard"?
      1. The BIG computer magazines where already running into the great PC wasteland. Why? that is where the ads where. I mean think about the Mac compared to a PC of the day. WHY would you buy a PC in 1984? They where not cheaper than a Mac. At no time did any magazine or pundit ever come put and say. Graphics, color, multitasking, and a GUI are the future of Computers! PC can not compete with the Amiga. Frankly PCs did not catch up with the Amiga or the Mac until 95 or 98! I remember articles discussing if there was any "real" value to multitasking?

      2. Commodore could not market it's way out of a wet paper sack. If Commodore bought KFC they would have changed the name to "Warn dead birds in a paper bucket".

      If you think about it current PCs are more like the Amiga than the PCs of 1985. Multitasking, Mouse, GUI, flat address space, stereo sound, 32 bit pointers and hardware acceleration for graphics operations.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    5. Re:Color, multitasking? by idontgno · · Score: 4, Funny
      2. Commodore could not market it's way out of a wet paper sack. If Commodore bought KFC they would have changed the name to "Warn dead birds in a paper bucket".

      I heard another version: "Commodore Sushi: Cold, dead, raw fish."

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    6. Re:Color, multitasking? by lordDallan · · Score: 2, Interesting

      Speaking of Amiga...

      Did anyone else realize that the author of the Byte article worked for FTL games? They made the awesome dungeon-crawler "Dungeon Master", which I played religiously on my Amiga 2000 HD back in the day.

      It was the first game that truly scared the crap outta me. I had the Amiga hooked up to the stereo (yeah for RCA outs), with my speakers on either side of the monitor for full stereo effect. Had the volume cranked up, and a mummy jumped out from around the corner and hissed at me. I literally fell out of my chair. My party bit the dust too! :)

      Any doubts I had that the Amiga was the coolest thing I'd ever owned in my life were totally eliminated in about one second of mummy attack. Awesome. Sorry for the OT post.

    7. Re:Color, multitasking? by laffer1 · · Score: 3, Interesting

      You can.. its called Ebay. I bought a sparcstation 2 for 30 dollars including shipping last year. (keyboard and mouse included) It has one of those early sun laser mice that required the special mouse pad. :)

      Now a next system on ebay runs at least 99 dollars and shipping is expensive. I did find a site (forgot uri) that sells refurb next machines.

      I've also got a chance to play with one at my university. Seems the bought a lab full and one of the professors had been saving one in the electrical engineering department. They wouldn't let him use it on the network anymore so he donated it to the visualization group. My wife is a member and I got a chance to play with it and actually i hacked into it. Seems he had forgotten the password. We didn't have the install media anymomre.

      A NeXT machine is amazing. Even though OS X is based on it, i'd rather have a next any day of the week. Now if only i could get the 99 dollars for ebay...

    8. Re:Color, multitasking? by TheAncientHacker · · Score: 2, Informative
      But in 1984, you needed about $20,000 to do anything like a 128K Mac.

      Um. Sorry. You could buy the far, far superior Lisa for a lot less than $20,000. And, if you planned on writing any software for either one, you had to.

    9. Re:Color, multitasking? by xhorder · · Score: 2, Informative

      Cool. And since I'm an Atari ST fanboy (still have a working Falcon), I'll point out that Dungeon Master was first deveolped for the ST, and then ported to all those other, "lesser" platforms...

    10. Re:Color, multitasking? by LWATCDR · · Score: 2, Interesting

      I really blame the trade magazines more than anyone.
      None of the Computer magazines of the time ever said. The Amiga is better than the PC.
      Everyone that ever used an Amiga knew it. But it was like an ugly secret.
      Part of the problem is Commodore went from a "serious" computer company with the Pet line. To a Home computer company with the Vic and 64. Then they went all over the place with the Amiga, the 128, the Plus/4... Why the spent a dime on the Plus/4 I will never know
      I just do not think they knew what they wanted to be.
      It is very sad the Amiga 2000 was a great office system. They did make some "technical" mistakes.
      1. 640x400 was interlaced. Great for video but sucked for a computer display.
      2. No on board Hard drive controller. They where rare then but the Mac 512k model got a SCSI port on the board.
      3. No networking. Apple really seemed to get the network thing early. Had the Amiga 1000/500/2000 all had built in networking even if it was just an serial port hack they might have really changed things. I can remember friends thinking how odd it was that I could write a paper for college while I was downloading a file.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    11. Re:Color, multitasking? by Eccles · · Score: 2, Informative

      I mean think about the Mac compared to a PC of the day. WHY would you buy a PC in 1984?

      PCs had color, Macs didn't until '87. PCs had hard drives, Macs didn't. From Wikipedia:

      "The limitations of the first Mac soon became clear. It had very little memory, even compared to other personal computers in 1984, and could not be expanded easily; it lacked a hard drive or any means to attach one easily. Although by 1985 the Mac's base memory had increased to 512 kb, and it was possible, albeit inconvenient, to expand the memory of a 128 kb Mac, Apple realized that the Mac needed to be improved."

      I was certainly using PCs with hard drives in the summer of '85, and remember doing the floppy shuffle on a Mac the summer afterwards.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    12. Re:Color, multitasking? by Waffle+Iron · · Score: 4, Insightful
      WHY would you buy a PC in 1984?

      The PC's success was driven largely by business usage. In 1984, you would have bought a PC because it had one of the best keyboards that has ever been made, and it had an outstanding monochrome text display (with a crisp font and specialized long-persistence phosphor).

      Basically, the PC was a standalone version of IBM's high-quality mainframe terminals. It was designed for people who needed comfortably to run business apps all day long. This is not something that you would want to do on the primitive color monitors of the day, and the Macintosh was a brand new architecture with a radically different UI and zero business software available at its introduction. The PC also had IBM's support and brand name; as they say, you'd never be fired for choosing an IBM.

      When the clones came along and offered PCs to the public at low prices, people bought a computer just like the ones at work that they were already familiar with. The rest is history.

    13. Re:Color, multitasking? by MojoRilla · · Score: 2, Informative

      as far as 68k-based fun goes the NeXT blew everything else out of the water.

      The NeXT had it's share of problems. Objective C has never caught on. The original version's magneto-optical drive was a total disaster (completely unreliable and dog slow), as was the lack of floppy disk (which was important way back in 1990 when it was released, at least in the University segment, where I encountered NeXTs).

      Perhaps the biggest problem was the price. At $9,999 it was just too expensive for the consumer. Give the cost, it really isn't comparible to the Mac or the Amiga.

    14. Re:Color, multitasking? by CheechWizz · · Score: 3, Interesting
      There is a third reason and that's commodore's business ethics. Commodore was notorious in the industry for paying their bills late. Very late.

      Standard practice at Commodore was to place large orders with small companies who would have to expand to meet the order. Commodore then withheld payments on the order which basically shut of the company's cash flow and they went belly up. Commodore then came in and bought the company for a song and a dance and forgave its own debt.

      This was Commodore founder Jack Tramiel's business strategy, he called it the religion. This guy makes all the a'holes in todays computer industry look like saints.

      There was also a big fraud scandal involving inside trading at commodore and numerous other reasons.
      Altough these things happend early on in Commodore's history these things have a tendency to come around and bite you in the butt when you least expect it.

    15. Re:Color, multitasking? by rho · · Score: 4, Informative
      This is why I didn't go Amiga in 199-mumble, even though I was interested in video. I would read magazines--Amiga magazines--and I couldn't for the life of me figure out what the hell the computer was all about. Chip RAM? Fast RAM? Frobnizes and gribblefrunks, and if you got an A500, you had to use left-handed Torx drivers to spaz your bortz, but an A1200 was totally different.

      It was totally indecipherable. And in order to make it Really Work, you had to take a soldering gun to it. That's fine I guess, but contrary to a lot of Slashdotters' beliefs, it's not that much fun to go after your $2000 toy with heavy machinery and end up with a paperweight because you're all thumbs.

      The ads in Amiga mags were hilarious, too. Columns of 4-pt Flyshit font listing hardware add-ons which required an advanced EE degree to install.

      --
      Potato chips are a by-yourself food.
    16. Re:Color, multitasking? by grahamlee · · Score: 2, Insightful
      Objective C has never caught on.

      http://developer.apple.com/ http://www.gnustep.org/ http://www.opengroupware.org/ for starters...but anyway, what you may have meant was Objective-C didn't catch on outside the NeXT community, which didn't really matter as NeXT were kindof most interested in its use inside the NeXT community.

      The original version's magneto-optical drive was a total disaster (completely unreliable and dog slow), as was the lack of floppy disk (which was important way back in 1990 when it was released, at least in the University segment, where I encountered NeXTs).

      And as you say, the original version - meaning there was a rev in which that was fixed (BTW you can fit a floppy drive on an original cube - I should know, I've got four). Actually the ultimate in cubey goodness was to install the OS on a MO disk and install a small hard drive for the swap directory - that way you still got to take your environment around with you in your pocket, but could use some nice fast swapspace. Or just buy dozens of the slabs and leave them all over the place.

      Perhaps the biggest problem was the price. At $9,999 it was just too expensive for the consumer

      Again, a problem with an early rev - the slabs were cheaper than that. The NeXT was superior in almost every respect to the equivalent from Sun, and the OS and development environments are still superior to many other offerings available today. Given a choice between developing a bespoke app for NeXTOpenCocoaYellowGNUBoxStep or Qt/.NET/Java/GTK+/wxWidgets, I know which side my bread's buttered.

    17. Re:Color, multitasking? by El+Cabri · · Score: 3, Funny

      I can indeed hear that laugh, albeit muffled by six feet of earth.

    18. Re:Color, multitasking? by Digital+Pizza · · Score: 2, Interesting
      Please, please, please let's not resurrect the ancient "Atari vs. Amiga" flamewar!

      Way, way back in the mid 80's, there was a big computer show in my town's mall (Mt. Shasta Mall in Redding, CA), where all of the local user groups participating had their computers on display.

      I stopped by the Atari display, a large square-shaped area enclosed by tables with various Atari equipment on them. Some guy was demoing a hardware/software device for the Atari ST call the "Magic Sac" (God, I love that name: "I've got a Magic Sac, baby!").

      The Magic Sac contained a Mac Plus ROM and allowed you to run System 6 (newest at the time) on your ST in 640x480 mode. I thought that was pretty cool, and asked the guy a lot of questions about it, which he was happy to answer. Then, at some point in the conversation, he asked me what kind of computer I had; when I answered "an Amiga 500", without another word, he turned his back on me and walked away.

      WTF? The thing is, I actually liked the Atari!

      --
      We apologize for the inconvenience.
  6. Hard to believe it caught on. by BandwidthHog · · Score: 5, Funny

    No wireless. Less space than a nomad. Lame.

    (sorry, couldn't resist.)

    --

    Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?
    1. Re:Hard to believe it caught on. by BandwidthHog · · Score: 2, Insightful

      Yeah, the Ph.D. is a great degree and allows you to get all sorts of prestigous, high paying jobs, but for less time and money you could get a Bachelor of Liberal Arts degree *and* an Associates Degree in a totally unrelated field.

      --

      Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?
  7. AC Presents: Article Text by Anonymous Coward · · Score: 5, Informative

    Reprinted from Byte, issue 8/1984, pp. 238-251.

    The many facets of a slightly flawed gem

    The Macintosh

    Photo 1: The Apple Macintosh computer
    Few computers - indeed, few consumer items of any kind - have generated such a wide range of opinions as the Macintosh. Criticized as an expensive gimmick and hailed as the liberator of the masses, the Mac is a potentially great system. Whether it lives up to that potential remains to be seen.

    Personally, I think the Macintosh is a wonderful machine. I use one daily at work, and then at night I play with the one I have at home. Or, at least, I try to play with it. You see, my wife - who for years resisted all my attempts to introduce her to computers - has fallen in love with the Mac (her words, not mine). She uses it to type up medical reports, notes on her clients, and personal letters. In fact, she's suggested that we get a second Macintosh so that we won't have to fight over the one we have.

    The Macintosh is not without its problems. Resources are tight - it needs more memory and disk space - and software has been slow in coming to market. Many have criticized its price ($2495). In fact, there are indications that Apple considered a lower price ($1995) and then rejected it. It doesn't seem to have hurt the Mac's market - people are still buying them faster than Apple can make them - but there's the potential for backlash if the machine doesn't deliver on all its promises.

    Whatever its problems and limitations, the Mac represents a breakthrough in adapting computers to work with people instead of vice versa. Time and again, I've seen individuals with little or no computer experience sit down in front of a Mac and accomplish useful tasks with it in a matter of minutes. Invariably, they use the same words to describe it: "amazing" and "fun." The question is whether "powerful" can be added to that list.

    Photo 2: The Macintosh dot-matrix printer
    In an industry rapidly filling up with IBM PC clones, the Macintosh represents a radical departure from the norm. It is a small, lightweight computer with a high-resolution screen, a detached keyboard, and a mouse (see photo 1). It comes with 128K bytes of RAM (random-access read/write memory), 64K bytes of ROM (read-only memory), and a 400K-byte 3½-inch disk drive. If you throw in an Imagewriter printer (see photo 2 and figure 1) the system costs $2990. The processor is a Motorola 68000, running a name-less operating system (see the text box, "A Second Opinion" on page 248 for a fit description). It has absolutely no IBM PC/MS-DOS compatibility, and it would appear Apple plans none.

    The Display

    The display is small (9-inch diagonal), but it has very high resolution (512 by 342 pixels). Every pixel is crisp. Several things make the display unusual. First, the Macintosh has no "text mode." Instead, the display is always bit-mapped graphics. Second, the display is black-on-white rather than amber-, green- or color-on-black, giving it an ink-on-paper effect. Third, the pixels are equally dense both horizontally and vertically, eliminating the "aspect ratio" problem that plagues other graphic systems. (In other words, a box 20 pixels wide and 20 pixels high will be a square.)

    Figure 1: A sample printout from the Macintosh using its printer and the MacWrite word-processing program. The printout was obtained using MacWrite's high-quality output mode, as opposed to the draft and ordinary quality modes. The output here is shown at 100 percent of actual size
    The effect is excellent. The display is clear, crisp, easy to read, and easy on the eyes. Because all text is graphically generated, the "what you see is what you get" word processing is available (with multiple fonts, sizes, and styles). Embedded drawings and proportional spacing are also possible. Some criticism has been made about the lack of a color-graphics capability. Frankly, I am unconvinced of its necessity. Most applications I have seen use color graphics as a substitute for detail, and the Mac

  8. Re:Seriously by hab136 · · Score: 4, Funny
    If you own a Ford, does your car drive better if you talk shit about imports whenever you're not driving your car?

    Only if you get the Calvin-peeing-on-Chevy sticker.

  9. Fascinating by taskforce · · Score: 4, Insightful
    (An interesting footnote: the QuickDraw graphics routines in the Mac's ROM do provide for color, although Apple has not announced any intentions for supporting such.)

    It's eriee how similar this statement is to the statements which we get every time Apple launches a new product even today... "a .wma icon was included with the iTunes app in Mac OS X Tiger" or a while back it was possible to unlock the "secret colour screen" on your iPod 3rd gen. (it made the screen turn blue.)

    Also similarly, the author says he actually wouldn't like colour, and he's glad Apple left this feature out. (Remind anyone of Steve Job's current stance on the video iPod?)

    --
    My 3D Texturing Skinning work (under construction)
    1. Re:Fascinating by cosmic_0x526179 · · Score: 2, Informative

      IRC, and thinking wayyy back... the original color implementation on the earliest Macs (128k/512k and likely the Plus) was 8 colors only. It was put in there to support color printing on the Imagewriter. The original Macs were black and white (no gray scale). The first Mac with Color QD was the Mac II.

      --
      This msg is brought to you by the letter 'W'.. for Worthless Wuss
  10. Ah...I miss Byte by sgant · · Score: 5, Insightful

    Byte was such a great magazine. It tried to cover a wide range of computer and technology related subjects. I really miss it.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:Ah...I miss Byte by jcr · · Score: 3, Insightful

      Byte was such a great magazine.

      Yes, it was.. Then, they hired Jerry Pournell, and began their long decline.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    2. Re:Ah...I miss Byte by sgant · · Score: 4, Insightful

      this is true...I never read him except for laughs every now and then. But one writer out of the many that wrote for it doesn't make or break a magazine.

      I remember reading about the "Thinking Machines Inc" and their computer with it's processors wired in a "Boolean N Cube" config...which was kinda new at the time. I also remember reading about Pixar and it's new Renderman specifications and RIB files and it's shader language. All pretty cool stuff at the time. This was in the days before the commercial Internet...when only the universities and government had it. You know...the good ol days.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    3. Re:Ah...I miss Byte by Skuld-Chan · · Score: 4, Interesting

      You talk like its long since gone > http://www.byte.com/

    4. Re:Ah...I miss Byte by rcjp · · Score: 2, Insightful

      I liked reading Jerry as a teenager, I thought of him like a great bumbling uncle who enjoyed fiddling with stuff until it broke; when any sane person would have left it alone. But mostly he was the only grown-up I knew that admitted to staying up all night playing games.

      I really miss the fat paper copy, I subscribe to the electronic version and there is some good stuff there, but it doesn't have the diagrams it used to. I think BYTE failed because it lost sight of its roots - technically minded hobbyists. It tried to become a business journal, as reflected by its changing subtitle over the years.

  11. Wow flashback by d'oh89 · · Score: 2, Interesting

    This is a prety cool article. It's amazing the costs of Macs back then. I wonder what $2500 in 1984 invested marginally would be worth nowadays? The really interesting piece of the article is the author's complaints about memory. While it's true that 128K was insufficient for a GUI based computer, it was more than sufficient for a Dos 3.x pc. It's also funny that the same complaint 20 years ago holds true today... computers always run better with more memory. I remember using this computer back in school in '86. At the time, apple just released a 20 meg HD that was almost the size of the computer itself. What a technological feat it was back then. I just wish I could have afforded one. Of course being a 10 year old with a paper route that wasn't going to happen.

    1. Re:Wow flashback by cosmic_0x526179 · · Score: 2, Interesting

      Keep in mind that the original Macs were single tasking. Other than Desk Accessories, you ran one application at time (and the Finder was one of those one at a time applications). To go from MacPaint to MacWrite, you first had to quit MacPaint. The operating system could carry something on the clipboard from one app to another (assuming it wasn't too large) but you could only run one at a time. This has a downward effect on memory requirements. 128K was really squeezing things tho. The 512k was the first Mac that had enough memory to do anything useful.

      A minor sidenote is that MS actually shipped a language for the Mac... Microsoft Basic. I used that, and a 512K Mac, to write an assembler/linker in basic. Basic also had a little known feature that allowed you to put object code in an array and run it (this may have been a leftover from the Apple // days). As I compiled the assembler, I started loading portions of into tables and executing them natively, eventually getting something that fully native.

      Ahhh.. the good ol days LOL :P

      --
      This msg is brought to you by the letter 'W'.. for Worthless Wuss
    2. Re:Wow flashback by Megane · · Score: 3, Informative
      If you think that's expensive, how about the costs of Macs later than that? I have a Mac Week from September '91 with a list of prices for the new lineup of Macs. And you wouldn't even be able to buy the 400M HD models for another three or four months.

      PB 100 2/20 no floppy. . . $2299
      PB 100 2/20 ext floppy . . $2499
      PB 140 2/40. . . . . . . . $3199
      PB 140 4/40. . . . . . . . $3499
      PB 170 4/40 2400 fax modem $4599
      ClasII 2/40. . . . . . . . $1899
      ClasII 4/80. . . . . . . . $2399
      Qdr700 4/floppy. . . . . . $5699 (with no HD!)
      Qdr700 4/80. . . . . . . . $6399
      Qdr700 4/160 . . . . . . . $6999
      Qdr700 4/400 . . . . . . . $7699 (these were the days of $1000+ HDs)
      Qdr900 4/floppy. . . . . . $7199 (with no HD!)
      Qdr900 4/160 . . . . . . . $8499
      Qdr900 4/400 . . . . . . . $9199

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    3. Re:Wow flashback by Pig+Hogger · · Score: 2, Interesting
      A minor sidenote is that MS actually shipped a language for the Mac... Microsoft Basic.
      That's nothing. Apple was preparing an basicish object-oriented programming language for the Macintosh, with complete GUI API.

      When Microsoft saw this, they said: "If you release this thing, we will not make any software for the Macintosh", right after the groundbreaking JAZZ spreadsheet was released for the Mac.

      Apple pulled the OO language...

  12. Nostalgia by daveschroeder · · Score: 5, Interesting

    I actually have the Mac 128K that my dad got at Dillard's department store in Dallas, TX on January 24, 1984. I was 9, and I'd been wanting a computer and was angling for an Apple //e. But my dad - who wasn't the computer type - thankfully said that he'd heard some rumblings about this new computer that he thought he should wait for.

    It was the Macintosh.

    I just snapped a couple pictures with my Treo 650:

    Here it is, alongside a NeXT cube and ann actual Motorola Viper CHRP box (capable, at the time, of running Mac OS, Windows NT, AIX, and the at-that-time-already-defunct Solaris and NetWare implementations for PowerPC):

    http://das.doit.wisc.edu/nostalgia/CHRP_128K_Cube. jpg

    And the model tag from the 128K, barely visible, "M0001":

    http://das.doit.wisc.edu/nostalgia/M0001.jpg

    A couple other things; a 20th Anniversary Macintosh and a PowerBook Duo 2300c, with DuoDock II+:

    http://das.doit.wisc.edu/nostalgia/20th_Duo.jpg

    And now, over 21 years later...

    http://das.doit.wisc.edu/nostalgia/Desk.jpg

    How time flies.

    1. Re:Nostalgia by SuperQ · · Score: 3, Interesting

      I think the amazing part is the number of Mac 128k machines you can emulate with the Treo 650..

      256x more memory
      40x faster clock speed (not counting 32bit vs 8bit)
      5000x more storage space (2gb SD card)

  13. compatibility by yardbird · · Score: 5, Interesting

    It has absolutely no IBM PC/MS-DOS compatibility, and it would appear Apple plans none.

    And 21 short years later, it turns out they planned it all along!

    --
    Free, legal music for iTunes users.
    1. Re:compatibility by sakusha · · Score: 2, Informative

      Actually, there were DOS compatibility options from early in the Mac product life. I remember MacCharlie, a full coprocessor system that ran MSDOS, I think it might have worked even with the original Mac128 but I don't recall. I do recall selling a few units of MacCharlie at my dealership.

    2. Re:compatibility by yardbird · · Score: 3, Interesting

      Neat -- I hadn't heard of this.

      Here's a link (top hit from Google):

      http://www.mandrake.demon.co.uk/Apple/charlie.html

      "What do you need to make MacCharlie work? Nothing more than a Macintosh personal computer. It doesn't matter whether your Macintosh has 128 KB or 512 KB of memory; either will work equally well."

      --
      Free, legal music for iTunes users.
  14. Mirror by SrmL · · Score: 4, Informative

    Mirrordot mirror of TFA.

  15. The coolest part by marshac · · Score: 5, Interesting

    The coolest part of the Mac 128k isn't the computer itself, but rather what's on the inside of the case.

  16. This is great by jayhawk88 · · Score: 4, Funny

    But what I really need from this issue of Byte is that article that had 5000 lines of BASIC you could type in verbatim to your computer and play a clone of Pitfall.

  17. Quotation by Skewray · · Score: 3, Interesting

    The quotation isn't John Wheeler. It is a Cambridge don whose name I forget. It went something like, "Time is nature's way of preventing everything from happening at once, and space is nature's way of preventing everything from happening at Cambridge." I've got it written down somewhere...

  18. Mac 128k vs. Spring Break by G4from128k · · Score: 5, Interesting

    I'd been using computers for about 8 years when I saw my first Macintosh in 1985. I'd always hated command lines because I a) can't type worth a darn and b) can't remember arcane commands either.

    When I saw a 128k at my university's computer store in March 1985 I immediately fell in love with its GUI - all the commands were right their in plain english and organized in convenient menus. I dragged my wife to see the thing and she fell in love with it too. We took our limited savings that we had intended for a spring-break vacation and bought a 128k, external floppy, and ImageWriter I for $1700 (an educational discount gave us about 40% off the list price of $2800). We even paid $34 for a box of ten 400k Apple floppies.

    That machine was our main computer until the Mac II came out in 1987 and our 128k remained in use until about 1995. I still boot the machine occasionally just for the nostalgic sounds of the start-up bong and the whirr of the floppy drive.

    --
    Two wrongs don't make a right, but three lefts do.
  19. One question about that 128K machine... by Foolomon · · Score: 5, Interesting

    One question about that 128K machine: can you boot Linux on it?

    1. Re:One question about that 128K machine... by ajs318 · · Score: 3, Informative

      A standard 68000 {in fact anything before an 030; and even then not the LC models, which actually had the MMU integrated but disabled by blowing a fuse} lacks a hardware Memory Management Unit. You probably could run Clinux on it, which manages to manage its memory in software without a dedicated hardware MMU.

      --
      Je fume. Tu fumes. Nous fûmes!
  20. ponderous by ChristTrekker · · Score: 4, Interesting

    Sometimes I wonder what the MacOS would have looked like if those engineers would have known where it was going to go in the future, and knew all the modern techniques of programming? Alternatively you could ask, how would we design the Mac today if we limited ourselves to hardware available in 1984?

    Would the filesystem have been designed differently? Would there have been more emphasis on preemptive multitasking? Would certain conventions from other systems have been adopted to ease interoperability when networking came on the scene? How would certain missteps admitted by Apple engineers been avoided?

    1. Re:ponderous by WinterSolstice · · Score: 2, Interesting

      Well, here's what I would do, though I will expand your scope a bit.

      First, hardware:
      1) Memory access hatch (like the battery one it had) and the ability to upgrade memory...
      2) Non-proprietary battery. Have you ever tried getting a replacement one? It's not easy. Wouldn't a 9 volt or something have sufficed?
      3) Attach the mouse to the keyboard.
      4) Sell a "ROM upgrade" service... Allow older machines to become "newer" machines for a reasonable fee.

      Second, software:
      1) FREE dev kits. Those Apple kits were really expensive if I recall correctly.
      2) I think the filesystem (if designed by me, now) would probably be optimized for tools like spotlight.
      3) The kernel would likely be an exo-kernel.
      4) I would support TCP-IP

      Those are the first ones that pop to mind. I might try doing some stuff with it as a hobby. Perhaps using an emulator or something.

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    2. Re:ponderous by AKAImBatman · · Score: 2, Insightful

      First, hardware:
      1) Memory access hatch (like the battery one it had) and the ability to upgrade memory...
      2) Non-proprietary battery. Have you ever tried getting a replacement one? It's not easy. Wouldn't a 9 volt or something have sufficed?
      3) Attach the mouse to the keyboard.
      4) Sell a "ROM upgrade" service... Allow older machines to become "newer" machines for a reasonable fee.


      You're OK so far.

      Second, software:
      1) FREE dev kits. Those Apple kits were really expensive if I recall correctly.
      2) I think the filesystem (if designed by me, now) would probably be optimized for tools like spotlight.
      3) The kernel would likely be an exo-kernel.
      4) I would support TCP-IP


      Holy Crap Batman! (Oh wait, that's me. Well, yes. As I was saying...)

      1) There was really no concept of APIs at the time of the first Mac. Anything special that was loaded into memory was a form of BIOS call or memory jump. For the Mac, the primary calls were for Disk I/O and QuickDraw. That was about it. As a result, no dev system really existed for the Mac. You coded in assembler or you didn't code at all. Building something like a C environment would have been a tremendous expense for Apple, and was completely out of the question. Note that the devkits they did plan never materialized.

      2) First of all, are you really willing to eat up a good chunk of your 400K floppies with meta-data and indexes? Secondly, what would you search for? Most people didn't bother with directories on floppies because the floppy *was* the directory. i.e. You had a floppy for Project A, a floppy for SpreadSheet B, and a floppy for Graphics C. For quick indexing and retrieval, you labelled them and placed them in a thumb-through disk holder.

      3) KERNEL?! You do understand that there really wasn't a concept of a kernel back in those early consumer computers, right? The DOS (Disk Operating System) consisted of standardized software calls to control the floppy drive. After that, they got the hell out of the way and let the user do whatever he wanted. The Mac was slightly more sophisticated in that it also controlled a graphics device, but not by much. Even the mere mention of the word "kernel" at the time would have had you laughed out of your job and told to go program for Big Iron where they could afford to waste 300K of RAM on complex hardware control and multitasking.

      4) TC... I... what? Have you been talking to those weirdos over at DARPA again? They've got some crazy idea about networking all computers together using the same protocol. Personally, I think they're nuts. I hear that the network stack uses up dozens of K of memory, and that the packets are each 512 bytes a piece. 512 bytes! You could fit an entire memo in that! Not to mention that expensive hardware they need to chain the computers together. Haven't these guys heard of a serial port or an acoustic coupler? I tell you, unless hardware gets a LOT cheaper in the next ten years, this ARPANET thing is going nowhere. Well, maybe academics will use it. ;-)

  21. Ironic by Sheepdot · · Score: 4, Funny

    The Macintosh has a standard, one-button, mechanical-tracking, optical-shaft-encoding mouse (again a departure from industry norms).

    21 years later...

    1. Re:Ironic by Kichigai+Mentat · · Score: 2, Interesting
      Ahh, but you forget there is reason to their madness! Apple has maintained the one-button mouse for simplicity. I have two friends who are far from adept with computers. One uses a Mac, the other a PC. While attempting to set up a three player StarCraft game, the Mac user had an easier time learning to Ctrl+Click on minerals to have his SVCs gather, than the PC user who was fumbling with left and right clicks.

      I personally come from a varied background. I've used the C64 and it's GUI program GEOS, I've used DOS 5, DOS 6.2 with 4DOS, Windows 3.1, 95, 98se, Me, and XP. I've used Mandrake and Debian, Gnome, Fluxbox and KDE. I've also had experience at school with Mac OS 7. And now I'm using OS X. One thing that peeves me is that people knock things before they try them. Everything I've mentioned above uad support for two button mice (except DOS, Mac OS 7, and GEOS which had support for two button joysticks). And, except for OS X, all of the machines that supported two button mice had two button mice. This means I've used a lot of mice. Adapting to a one-button system was not as hard as I thought it would be. Ctrl-Click isn't that hard (unless you're using X11, then it's Cmd-Click).

      Apple has kept the one-button mouse for simplicity. In fact, most of OS X is designed around simplicity. My dad, who works with computers but is mostly computer illiterate, has had no problem navigating web sites with my iBook. The biggest problem he's ever had with it was when a site opened a page in a new window and he couldn't go "back" any more. One button was no problem for him. One button is no problem for any of my friends, even in games like StarCraft, where the PC version uses two mouse buttons.

      --
      Rawr
  22. Re:hahah by hcdejong · · Score: 2, Insightful

    Slow news day it may be, but the introduction of the Mac *was* a historic event. The Byte article is a nice reminder of that.

  23. It was all about MacWrite/MacPaint. by aussersterne · · Score: 5, Insightful

    I had a Mac 128 w/2 drives. The thing that made the Mac immortal wasn't necessarily the user interface, though the user interface was indeed revolutionary.

    The thing that made the Mac immortal was the fact that anyone could "publish" documents from their desktop without needing complex typesetting systems or knowledge of traditional "publishing" and commercial printing processes.

    At the time, most people with home computers didn't even have printers, which were expensive, error-prone, often massive, and didn't produce pretty output. All non-industrial printers at the time were either dot matrix or daisy wheel (using letter blocks like a typewriter to pound letters through a ribbon) impact printers and had only one typeface at one size. On dot matrix printers the quality of these letters was horrible (think NINE dots of vertical resolution per letter for consumer-grade printers or FIFTEEN dots of vertical resolution for business class printers). Very expensive printers might have a second "high quality" typeface that you could select by pressing a button on the printer, but this typically wasn't much better.

    Basically, the process of creating a printed document with a computer had, until the Mac, been one of simply typing ASCII into a very basic editor program (Linux users: think pico or similar; Windows users, think Notepad), then sending it to the printer directly as a stream of characters, which it would output using its single available ugly, low-res typeface and size. No formatting, no fonts, no graphics, certainly (even the dot matrix printers generally didn't have any graphics capability whatsoever--it just wasn't included; only the ability to accept a stream of ASCII and dump it out to the page was in the ROM). What little formatting could be performed (left/right justification, line spacing, etc.) was often set in a word processor as a document property globally, and wouldn't be displayed on the screen as you typed.

    The Macintosh and relatively cheap ImageWriter printer changed all this radically; you could format text using multiple typefaces, set them to a range of sizes, boldface, italicize, even full justify (!), and not only would these things appear on the screen as you did them (beyond magical in an era in which most PCs also only had the ability to display ASCII on their screens, lacking graphics capability unless you had expensive hardware like a so-called Hercules card, IIRC, still mono), but they could be output to the printer and would appear on the page just as they did on the screen. And you could even mix text and graphics .

    This kind of capability was unheard of because it had never before been available to the consumer at any price, and certainly not in a system that required no specialized knowledge to use.

    You knew the Mac was an important computer historically from the moment it was released, because within a month or two, in any city or neighborhood, every newsletter, advertisement, flyer, poster, city council report, whatever that hadn't been commercially printed had obviously been done on a Mac. Everyone knew what a Mac was and knew that it was the computer that could be used to publish readable, visually pleasing, professional documents straight from your office or bedroom, for just a few thousand dollars.

    --
    STOP . AMERICA . NOW
    1. Re:It was all about MacWrite/MacPaint. by a1englishman · · Score: 4, Informative

      Yes, printer of yore were 9 or 15 pin. A lot of them did print truely horrible fonts, but a number were capabile of some nice output -- if you were willing to wait. The Apple Image Writer was no champion of high resolution output. It used the some 15 pin technology of those other printers, but the Mac used bitmap mode instead of text mode. The result was pretty equivilent. No unless you got the Laser Writer could you really start calling it desktop publishing.

      You are right thought: The Mac was the first personal computer to enable the avaerage Joe to produce documents with multiple fonts, and embedded graphics. But by saying the other computers had nothing more than Notepad is a falacy. There were a great number of word processors, from Scripsit, to WordStar. You couldn't embed graphics, and everything was displayed in text mode; however, you could choose fixed pitch, variable pitch, italics, bold, superscripts and subscripts. Everything you need to actually write a document.

      Apple Macintosh's two great advancements for the home computer were the GUI and desktop publishing.

    2. Re:It was all about MacWrite/MacPaint. by CaptDeuce · · Score: 4, Interesting

      The thing that made the Mac immortal wasn't necessarily the user interface ... The thing that made the Mac immortal was the fact that anyone could "publish" documents from their desktop without needing complex typesetting systems or knowledge of traditional "publishing" and commercial printing processes.

      And what made publishing documents so easy? Yes, the user interface.

      Reading various comments on this thread alone, never mind the word that is called slashdot, I'm forced to conclude that many people here don't understand what a user interface really is.

      Virtually everything involving computers back then required complex knowledge to perform anything but the simplest tasks. Macintosh brought its capabilities to a level understandable by a four year old. Ask three or four year olds how old they are and they'll hold up fingers and say "this many!"; take them to a buffet table and ask what they want to eat and they'll point at what they want -- even without saying a single word. Macintosh captured this simplicity with point and click ; the most notable difference is that users need to use a mouse instead of just pointing a finger, of course.

      Making complex knowledge of computers available to a user is fairly trivial. Adding text menus and function keys, the most common MS-DOS interface at the time, is also trivial; likewise adding a mouse. For many years publishers of DOS and Windows proclaimed their programs were "user friendly" presumably on the basis of their menu based interface in that it simply had one. Whether or not users can make the program do what they want had little or bearing on slapping the "user friendly" label on it. Indeed, the situation hasn't changed all that much.

      Until developers (and pundits) realize that not mouses and menus a user friendly interface make, the sooner computers won't be more difficult to use than they need be.

      Making a false distinction between interface and the power and functionality underneath is as misleading as making a distinction between the human brain and the mind: the mind is essentially a manifestation of the brain's function; mental illness is a manifestation of a sick or damaged brain. Likewise, the power and usefulness of a computer system (OS, application, etc.) from a user's perspective is inextricably tied to the interface.

      This explains a large part of why Windows sucks (again, from a user's perspective) and why Linux is so slow in displacing Windows. One can argue that even though the Mac platform represents the most refined user interface in computing to date, it is Windows' superficial resemblance to the Mac's interface that lulls the typical Windows user into complacency. The oversight -- or downright dismissal -- of the importance of user interfaces by many hardcore Linux geeks (though certainly not all!) is another topic in its own right but ultimately is caused by the perception that interfaces are a distinct entity that cannot possibly be the source of real power of an OS -- or application.

      Make glib dismissals of the importance of user interfaces at your own peril.

      It's the interface stupid.

      --
      "Where's my other sock?" - A. Einstein
  24. Mac 128k vs. a brick by garignak · · Score: 4, Funny

    For those that haven't seen it, there is a "review" comparing a Mac 128k vs. a brick. It's available here (Google cache).

    --
    "Sometimes a man's gotta do what a woman wouldn't consider." - Red Green
  25. Always with the Intel Bashing... by 3D+Monkey · · Score: 2, Funny

    as opposed to Intel's 808x segmented hell

    Hey! I owned an 8088 and besides having to use a hammer to add your expanded 640k of RAM it was a great little piece of shit!

  26. Re:It was 1984, I was a poor junior elisted slob, by rharris · · Score: 2, Funny

    I couldn't afford a Mac, of course.

    Haha. Macs used to be so pricey, funny how things cha.. er, never mind.

    --
    "It's like my pool is TEARIN' ASS 'round my backyard!" --Carl, From Aqua Teen Hunger Force.
  27. Re:Their web server... by Dr.+Manhattan · · Score: 2, Interesting

    Nah, they're probably using an SE/30 like me.

    --
    PHEM - party like it's 1997-2003!
  28. answer: no by ChristTrekker · · Score: 2, Interesting

    Linux can only boot on Macs with a paged memory management unit. This includes all the Macs with a 68030 or 68040, and the Mac II (one of the two Macs built with a 68020). The original 68000-based Macs cannot run Linux. The requirements are basically the same for running *BSD on old Macs. Until recently NetBSD required a FPU also (now there is a build with software support for those math functions); I don't know if 68k Linux has a similar requirement (NetBSD and A/UX are the only Unices I run on my 68k boxes because of the small install footprint).

  29. Eh? by afabbro · · Score: 4, Interesting
    The web flattens time by making more of the past accessible.

    What is this, pretentious posting day? You could say the same about a library, but you wouldn't score as many "whoa, he's a deep geek thinker" points on Slashdot.

    --
    Advice: on VPS providers
  30. Some principles still hold true... by Pollux · · Score: 2, Interesting

    I also have heard that the upgrade to 512K bytes will eliminate all such problems because there will be more than enough RAM for any application. Again, I disagree. You can never have enough RAM.

    Glad to see that some needs just never go away.

  31. An Alternate History for Apple by reporter · · Score: 2, Interesting
    The article ... [gives] the first real warning of Steve Jobs' least-productive tendency: pre-emptive and often arbitrary constraint of end-user options.

    Unfortunately for Apple, that trait is not Jobs' least-productive tendency. The worst trait of Jobs is that he does not understand technology trends.

    His forte is that he understands fashion trends. The multi-colored iMacs were a smashing success. So, too are the stylish iPods. Peak inside of a Mac store, and you will see excellent styling.

    As for technology trends, Jobs just stumbles. His single biggest mistake is not porting the MacOS to x86 back in 1984 so that IBM PC users could run the operating system.

    More than 20 years later, he admitted that he was wrong. Jobs recently announced that the Mac would use the x86 and would become little more than a glorified IBM PC clone. Of course, he will put some tweaks into the Mac so that x86-MacOS can run only on the Mac. However, clever hackers will figure out a way to run x86-MacOS on the IBM PC clones as well; "it" is merely a question of time.

    If Jobs had selected the 80286 for the Mac and loaded it with x86-MacOS back in 1984 and if he had sold an alternate version of x86-MacOS for the IBM PC clones, then Apple would have become what Microsoft actually became -- an immensely profitable company that is the object of scorn by Slashdotters. MacOS would have 90% of the OS market and would earn monopoly profits year after year. Better yet, Bill Gates would have become some dweeb hacker working at Seattle Computer Products since his startup, Microsoft, went bankrupt due to relentless competition from Apple.

    1. Re:An Alternate History for Apple by Junks+Jerzey · · Score: 2, Interesting

      As for technology trends, Jobs just stumbles. His single biggest mistake is not porting the MacOS to x86 back in 1984 so that IBM PC users could run the operating system.

      That's a ballsy statement. Most obviously, the Mac was intended to be an appliance with fixed and integrated hardware, right down to the floppy being ejected under software control. And then of course the PC was a fairly lame duck in 1984: segmented memory, mice were nonexistent, poor graphics support (and certainly without the square aspect ratio of the Mac display), only the built-in speaker for sound, etc.

    2. Re:An Alternate History for Apple by Durandal64 · · Score: 3, Insightful
      Unfortunately for Apple, that trait is not Jobs' least-productive tendency. The worst trait of Jobs is that he does not understand technology trends.
      The 10 million+ iPod owners would disagree. As would all the people buying music from the iTunes Music Store. As would all the reviewers giving OS X excellent reviews. Jobs views technology as it applies to the customer, not how it compares to something else. Where he has stepped into a fragmented market and offered a better way of doing things, he has succeeded. The biggest technology trend he missed was CD-R drives. Other than that, he's shown himself to have excellent judgment as to what the people want in their electronic devices.
      His forte is that he understands fashion trends. The multi-colored iMacs were a smashing success. So, too are the stylish iPods. Peak inside of a Mac store, and you will see excellent styling.
      Ah, so the iPod doesn't actually do anything? It just sits there and looks pretty? Give me a break. Jobs recognizes that people would prefer to use something they find aesthetically attractive and don't give a shit about what's under the hood so long as it works. Jobs gives people products that do what they want and nothing else. I'm sure there are tons of techies out there who wish the iPod came with FM tuning, recording, movie support and a personal death ray, but normal people really don't care.

      Like it or not, part of technology is making it accessible to common person. Geeks may look down on Apple's products for not being ugly black things straight out of a 1985 stereo room, but that's because geeks don't know the first thing about marketing technology.
    3. Re:An Alternate History for Apple by uiucmatse · · Score: 2, Informative

      ...No.

      Here's an excellent summary of why an Apple computer based on an IBM PC clone design wouldn't have been a Mac.
  32. 640K is more than anyone will ever need by computational+super · · Score: 2, Funny

    From TFA linked to by TFA: When 256K-bit memory chips become available the Macintosh will be upgraded to a 512K-byte machine, enough space for the most ambitious application programs.. Wow... obviously they weren't thinking about screen-savers back then...

    --
    Proud neuron in the Slashdot hivemind since 2002.
  33. What is ANSCII ? by Jaruzel · · Score: 2, Informative

    From TFA:

    The full printable ASCII American National Standard Code for Information Interchange) set is available

    It may be an old article (I remember the Mac debuting so it's not as old as me), but theres no excuse for mixing up ASCII and ANSI, two associated but different standards.

    Last time I checked there wasn't a standard called 'ANSCII'

    -Jar.

    --
    Together, We Can Make Slashdot Better. I Do NOT Mod ACs. - Check Me Out
  34. Clear writing by Cyburbia · · Score: 4, Interesting
    It's nice to see a clearly written, jargon-free review that can be easily understood.

    In today's magazines, even though they're read by folks that are as a whole far less tech-savvy than the Byte readers of old, reviews are filled with acronyms and buzzwords. I wonder what that review would look like if it was in PC World ...

    As with the rest of the hardware solution, the input device solution is significantly different from those found on other hardware solutions (see photo 3). It's smaller than most and has only 58 depressable character, line break and control function entry solutions.

  35. Apple was relatively forward looking by G4from128k · · Score: 3, Insightful

    Although the 128k had many a kludge with respect to memory management, multitasking, etc. I'd argue that Apple had the right approach when it came to telling developers what to expect. Direct interactions with hardware were frowned on. Apple's early design guidelines were very explicit about NOT assuming anything about the hardware, file system, display, etc. Developers that took this advice to heart could create applications that were future compatible.

    The result is that I still use some applications on a near daily basis that were introduced in 1987/1988. These apps could run on a Mac Plus (System 6, 8 MHz 68000, 2 MB RAM, 800k floppies) and now run on a dual-G5 (OS 10.3, 1.8 GHz G5, 1 GB RAM, 160 GB SATA HD).

    Apple may not have designed pre-emptive multitasking into their early systems, but they did create a development ethos that meant that early applications were not incompatible with the major changes in both hardware and OS that occured later.

    --
    Two wrongs don't make a right, but three lefts do.
  36. It was that review... by callipygian-showsyst · · Score: 2, Interesting
    ...that made me switch from Apple to PC back then!

    I wasn't interested in buying a box that I couldn't write softwar for, so I purchased an IBM-PC instead of a Macintosh, even though I was an Apple ][ user previously.

    Also, at the company I worked for back then (Grumman Aerospace in Bethpage), we looked at the Macintoshes and rejected them because the screens weren't wide enough for 80-column terminal emulation (at 512 pixels across). The IBM-PCs, however, had 80-columns, and 3270 terminal emulator software available.

    This made the IBM-PC a clearly superior choice, as the public as confirmed over time.

  37. Re:Seriously by bfwebster · · Score: 3, Interesting

    How hard is it to write a submission about a product without taking a cheap potshot at the competition? Was this really necessary?

    I think so. I did a lot of assembly language programming back in 1974-85, including Z80, 8080, 8086, 6502, and 680x0 (and some more bizarre ones, like the F8, Perkin Elmer 8/32, DG Nova, and some mainframes as well). I loved the 6502 for its compact simplicity (let's hear it for Page 0!). I loved the 680x0 for its orthogonality and clean address space. I swore at Intel on a regular basis. ..bruce..

    --
    Bruce F. Webster (brucefwebster.com)
  38. Square Pixels by ajs318 · · Score: 3, Informative

    Countries with 50 cycle mains have actually had square pixels since anyone thought to use a TV screen as a computer monitor. The TV screen has to refresh in sync with the power, since the electron gun beam is getting weaker and stronger due to the CRT heater getting warmer and cooler as the voltage rises and falls; but as long as the peaks and troughs are in the same part of the screen each time, you won't notice. The studio lights are also similarly affected. So in the UK, Europe and Australia, TV has 25 pictures of 625 lines a second. The greater number of lines allows for more-nearly-square pixels.

    This, incidentally, is why PAL Amigas have 256 or 512 line displays as opposed to 200 or 400. At least they do on most boots ..... there was some obscure glitch which could force them go to 200 lines, and I confidently predict that someone will respond with an explanation.

    --
    Je fume. Tu fumes. Nous fûmes!
  39. Re:Accurate criticisms -- good review by Blakey+Rat · · Score: 2, Insightful

    I think you're missing something.

    Apple was selling them at $2500 and couldn't keep up with demand. What makes you think they'd be able to keep up with the *increased* demand if they lowered the price? Not only would they have more unhappy customers who couldn't buy their computer, but they'd be making less money on each computer they sold.

  40. The lasso tool by macemoneta · · Score: 5, Interesting

    My wife and I (both computer scientists, which was a relatively new degree at the time), went to a computer store to check out the Macintosh in 1984. We were really impressed by MacPaint - being able to draw on screen at that time (as opposed to using something like a plotter) was a big deal. After filling the screen with various filled shapes and textures, I noticed the lasso selection tool, and wondered what it did. I selected an arbitrary region with it (even the concept of selection was new) and then noticed the little "dancing ants". I clicked in the middle of the selection and dragged... and the arbitary graphic region moved ! We bought one right then. The things we take for granted today were so astonishing when the Mac was introduced, that it's impossible for folks that have grown up with the technology to appreciate. In the intervening 21 years, few things have been as impressive as the Macintosh.

    --

    Can You Say Linux? I Knew That You Could.

  41. My family still uses this mac... by phallstrom · · Score: 2, Interesting

    My dad bought this mac when they first came out. I used it as a kid to write all my papers and play games (load runner in particular). Several years ago lightning hit near our house and took out our new computer (connected via a surge strip). The mac (plugged into the wall) survived just fine.

    I've had it in my garage for several years, just sitting, not being able to toss it.

    Good thing too, because now I have a 1.5 year old and he *loves* it. Wrote a little program to draw XOR'd circles on the screen any time he hits a key.

    He's figured out how to turn it on, turn it off, and occasionally when the screen goes blank, knows where to tap it on the side to bring it back.

    Good little machine!

  42. Laptops and nice computers by spaceyhackerlady · · Score: 3, Interesting
    Being a *nix fan and getting more annoyed by Windows every day, I would absolutely love a laptop with good UNIX support, but besides the price tag that have been keeping me away, is that dreaded one button touch pad.

    FWIW, I run Linux (Slackware 10) on a Compaq laptop and it works just fine. It came with Windows XP. Shudder. I fixed it quickly.

    Mac stuff: I first encountered Macintosh in the guise of a Mac Plus we had at work. It was cool, and quite unlike anything I had seen up until then. Then, as now, Macs and their applications had a quality of integration (for lack of a better term). Things fit together and work together in ways that Windows is still trying to get right. acs were designed that way, so they work.

    Last Saturday I was at Fry's and played with the Power Mac G5-something-or-other they had set up with a midi keyboard. I had heard of GarageBand, but never used it. Nevertheless, on my first try I had no difficulty laying down a couple of tracks (they sounded awful, but that's my fault, not GarageBand's!). They very notion that you could sit down with a program you had never used before and actually do something with it in a few minutes is very much due to the way Apple developed Macintosh, from the very beginning.

    Macs are nice computers. I've never owned one, but that will probably change this year.

    ...laura

  43. Old School Mac Upgrades - Soldering Required by Embedded+Geek · · Score: 4, Interesting
    least-productive tendency: pre-emptive and often arbitrary constraint of end-user options

    While that plan was folly for Apple, it worked out pretty well for third market folks. Back in 1986, I was working at an independent Mac repair shop in La Mirada called "Computer Quick" that could upgrade a 128K to 512K or even (gasp!) 2 Megabytes.

    I absolutely hated the 512K jobs. First, you would take a pair of cutters and cut the 16 64K x 1 bit RAM chips off the board, leaving the pins in place and usually making a mess of the thing. Next, you'd use a desoldering iron (we had an industrial grade one with a pump, thankfully. None of this squeeze bulb garbage, thank heavens) to remove the pins and clean out the holes. Inevitably, you'd wind up pulling up a trace or shorting something out here, so you had to inspect it very carefully. Finally, you'd solder the new chips (128K x 1 bit) in and solder in a thumb sized daughter board that would handle all the address line magic. Then power it up and keep your fingers crossed for "Happy Mac" to show his face.

    In comparison, the 2 Meg upgrades were a piece of cake. We used daughter boards called "Monster Macs" from a San Diego company named Levco. Since there was no expansion slot, you'd cut the 68000 out and add a socket. Then the daughter board (which had its own 68000) clipped right on top, neat as can be. Levco also had a controller board that could clip on top of that for SCSI hard drives - a "grandaughter" board.

    When we had accumlated a stack of clipped 68000 chips, we'd file off the edges and drill a couple of holes to make keychains. Very cool. I had mine for a decade before it got stolen. Only worked on the plastic cased chips, though. The ceramics would crack.

    Levco was known for a pretty cool sense of humor. When you powered the thing up, "Happy Mac" had fangs (since they'd had to hack the Mac ROMS to make it work anyways). Also, there were four PALs on the board labeled Harpo, Chico, Groucho, and Zeppo. My boss told me some of the Levco engineers had wanted to name "Zeppo" "Karl" but he'd warned their management about the fallout this might've caused. Remember, the Berlin Wall was still up and Reagan was in office.

    I know that these days a megabyte seems absolutely trivial, but back then it was an absolute phenomenon. You simply never heard the term "Megabyte" except with hard drives and even that was a pretty new thing. Kind of like gigabyte drives a few years back. And its utility was beyond question - Levco let slip that Apple's finance department in Cuppertino used Monster Macs for their accounting.

    Alas, all good things come to an end. Computer Quick's was surface mount technology in the Mac Plus. I was ecstatic the first time I saw SIM memory - no more soldering! Our chief tech tried to fix a trace on the logic board and it took him twelve hours once he got done repairing the damage he'd caused. He handed it over to our boss and told him, "That's it. We're out of business."

    I enrolled in a four year school and decided to go into software instead of continuing as a tech as I'd originally planned. Computer Quick was out of business by my sophmore year. The era of garage based computer businesses was over.

    --

    "Prepare for the worst - hope for the best."

    1. Re:Old School Mac Upgrades - Soldering Required by Embedded+Geek · · Score: 2, Interesting
      Sockets were an issue with us, too. IIRC we generally did not use them on the 512K upgrade because we were concerned about the RAM eventually working loose. Also, I think there were only enough address lines to handle the 128Kx1 chips - it wasn't like we could upgrade further. On the Monster Macs, I think the earliest versions were socketed but evnetually all of the DRAMs were soldered.

      Your mention of Dr. Dobbs & AMUG really made me stop and think: can you imagine making significant hardware mods on modern motherboards with simple instructions from magazine articles? For that matter, can you imagine starting an entire business based on DIY instructions from a user group? Man, those were the days.

      --

      "Prepare for the worst - hope for the best."

    2. Re:Old School Mac Upgrades - Soldering Required by rockola · · Score: 2, Interesting
      ... Mac Plus. I was ecstatic the first time I saw SIM memory - no more soldering!
      Oh yeah? I spent a big part of the summer of 1988 soldering together 1M Mac SIMMs. The real deal was so expensive back then that my boss (an EE) figured he could buy the chips, have PCBs made + have a monkey (me) put them together, sell them much cheaper than Apple & still make a profit.

      I don't remember what either the Apple SIMMs or the ones I put together cost, but I do remember that a 300MB external SCSI HD (Jasmine, not Apple) sold for 30000 FIM (all this happened in Finland) which was more than $7000 1988 dollars. Those were the days...
      --
      Those who don't know Lisp are doomed to reimplement it.
  44. upgraded my 128 to 512 by Simonetta · · Score: 4, Interesting

    Hello,
    I remember reading about this procedure in BYTE when the Mac came out. I was in tech school then and couldn't afford anything more than a Commodore 64. If I recall correctly, the article recommended cleaning out the circuit board holes with a toothpick. A Mac user could save several hundred dollars by buying the memory chips mail-order and doing the upgrade themselves.
    Then, there were several bugs found in the original ROM and they issued a recall. Mac buyers would bring the machines to the local Apple computer store and get the ROM swapped. Steven Jobs decided that any Mac mobo with a non-Apple memory upgrade would not be allowed to have the debugged ROM installed.
    I was stunned (easy to do to a student new to the personal computer industry). I realized then that Apple was a company that hid a fundamental sleazy and predatory nature under a blizard of 'New Age' advertizements. It's corporate image of being a working partner with the information age pioneers was a purchased sham.
    To this day, I've never trusted them or believed their image. I have marvelled at the design of some of their products. But at its heart, the personal computer industry is about ever-increasing performance vs. price issues, not design.
    It's amazing how some nasty little business decision can turn off potential customers for very long periods of time. When a former employer was doing the same thing, I expressed my reservations about the practice, citing the above example. I was then promptly fired. I've learned to just shut up, now at work, and express opinions on the web.

  45. Re:What's your problem with Pournelle? by jcr · · Score: 3, Insightful

    As for my problem with the guy, the entire premise of his column is that he is an ignorant prat. Once he came on board, Byte started degenerating into yet another PC rag.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  46. C64 vs. 128k Mac: You can guess who won by 5n3ak3rp1mp · · Score: 2, Interesting

    I was actually looking to get a Commodore 64 like everyone else in the neighborhood when my family and I walked into a random computer store in December of '84. It turned out to be an Apple store (thank God). I was 12, our family didn't have a computer yet (although I had taken some computer classes and shown strong interest), I hadn't heard too much about Macs at the time. So the young sales guy does the "completely blew me away" Mac demo, I was smitten. When we wondered what time it was and he pulled out the Alarm Clock desk accessory, I went from "smitten" to "sheer desperate hardware-lust mania". I have never before, or since (sadly), had an experience like that for a man-made object, and I feel bad for people who were not a part of that, it was so amazing. It was way more expensive than a C64, but my parents luckily didn't know any better (and luckily had the money) because when I said "Mom! Dad! WE HAVE TO GET THIS MACHINE", they bought the whole shebang, mac, imagewriter, even a 300 baud modem (the latter for $300!). I proceeded to kill most of the next summer (such a nerd...) learning Microsoft BASIC and playing various early Mac games, and dialing up various BBS'es. This is a kid who used to spend his summers on the beach...

    I think it's why I stuck with Apple through the dark years of the mid-90's, and use OS X to this day (although, alas, my job currently is coding on Windows, and has been for some time). I just had a high opinion of Apple's whole point, and I figured they'd eventually pull through. I suppose it must be some crazy sort of love, why else would you stick around "through thick and thin"? Why else would I wait for the Mac version of a game instead of just caving and buying a PC? Stubborn loyalty with lots of feeling behind it... which all started with that initial rush. Sounds strangely like a good relationship.

    The irony is, I am currently getting multiple emails from Microsoft requesting an interview for their AppDev group. I guess I've been doing development using Microsoft tools for long enough now that it's worth something to the Borg ;) Thing is, my heart is not in it (literally) and I'm at a point where I'd like to work with some non-Microsoft tech for a change, even at reduced pay. I frequent non-Microsoft sites (like this one) all the time, I'm always a closeted Apple (and to a slightly lesser extent, *nix) fanboy. I'd love an Apple dev job (or at least any job where I could use Macs for work) but the only opportunity I had so far (besides striking out on my own- thank you for your inspiring presentation PDF, Wil Shipley!) was working in the dungeon of some office building for Nikon, having no design input whatsoever. No thanks...

    Idealism is costly ;) Not to mention, I'm only achieving mediocre "performance" in my jobs, and I wonder if my "Apple affair" has anything to do with it!

  47. Sold! by netglen · · Score: 2, Funny

    Alright I'm sold. Where can I pick one up?

  48. Harken to the days of old! by polyp2000 · · Score: 2, Insightful

    "the Macintosh design team crammed an unbelievable amount of power into the 64K bytes of ROM in the form of tightly written, highly optimized machine code. In doing so, the team provided standard user interfaces, so that most application programs on the Mac will be used in similar forms."
    While certainly not just applying to the Mac's of yore. What happened to those days where the true art of bare metal programming was the pinnacle of geekdom? Just think how much faster and efficient todays software would be if we applied this philosophy to programming.
    Of course things are more complex and hardware considerably more variable in these days of Open Source , cross - platform development etc. Wouldnt it be nice if we at least tried a little harder to avoid the bloat - just because machines get more powerful it doesnt mean you should let your code slip ... does it ?

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  49. Re:Ah...I miss Byte Covers. by bjohnson · · Score: 3, Informative

    You can get Tee shirts with them at the artist's web site:

    http://www.tinney.net/>

    My all time favorite cover, Software Piracy, is there.

  50. Ziff Davis Hell by big-giant-head · · Score: 2, Interesting


    yeah they got bought by Ziff Davis just like PC Shopper, remember when thy were like an inch thick (Shopper)! Once that happened, they were toast. I never understood why those morons changed every mag they bought to look like PC Week and Target the 'Middle Manager'... Then bitch about declining sales.. Those (byte and shopper) were for enthusiasts, not middle managers, so by destroying them you in turn alienate the audience you intended to 'buy'... Besides it's well known most Middle managers are illiterates and there are only so many 'shiny' magazines with pretty pictures they can look at in one trip to toilet.

    --

    So Long and Thanks for all the Fish.
  51. Unix PC review (1986) by AJWM · · Score: 3, Interesting

    If anyone cares, the 1986 Byte review of the AT&T Unix PC is also available.

    Not quite the historic impact of the Mac, but interesting in its own right. It was certainly the first and may still be the only "Unix PC" ever offered (discounting various Linux offerings and the current MacOS X as "not really UNIX®").

    --
    -- Alastair
  52. A column, not a review by hudsucker · · Score: 3, Insightful
    This is a reprint of a column, with commentary about the mac. It isn't the official review.

    The introduction and review was in the February 1984 issue, with the Mac on the cover. This is the article for the geek; it includes block diagrams of the architecture and pictures of the motherboard.

    The Feb 1984 issue also included an interview with the designers.

    I was hoping TFA would be the February article, because it actually is very interesting. In it, they make a big deal about the justifcation for certain design decisions, most notably the lack of expansion slots. Instead, they included "virtual slots", in the form of "high speed" serial ports (RS-422).

    Remember that they were trying to solve the problems of the Apple ][, one of was how the expansion boards fitted into the memory map. By eliminating expansion slots, they hoped that it would improve stability, by ensuring that the developers would have a fixed machine environment to work with. They thought that by including all the ports a user would ever need, there would be no need for expansion slots.

    Then a couple of years later, Apple decided that expansion slots were good (with the Macintosh II).

    It is kind of funny that with the iMac, Apple came all the way around back to the same port-expansion ideas that were discussed in the Febuary 1984 article and interview.

    If anyone can find the Feb 1984 article and interview online, it is a good read.

    1. Re:A column, not a review by bfwebster · · Score: 2, Informative
      This is a reprint of a column, with commentary about the mac. It isn't the official review.

      No, actually, this is the official review. The February 1984 issue of BYTE (I have the issue in my files) contained the Macintosh product introduction and first look articles. Phil Lemmons, editor-in-chief of BYTE, knowing that I had purchased my own Macintosh, asked if I would like to do the official review, and I did; it was the first article I ever wrote for BYTE.

      I did later have a column in BYTE, but that didn't start for nearly a year (June 1985).

      --
      Bruce F. Webster (brucefwebster.com)
  53. why would you buy a PC in 1984? by jrboatright · · Score: 2, Insightful

    to run real accounting software, which didn't exist on the Mac.

    to run lotus spreadsheets with more than 128K of memory which you could not do on a mac.

    to run insurance comapny risk-analysis software.

    to run stock market tracking and modeling programs

    to run video store rental software.

    to attach them to a file server and run shared databases.

    and so on and so on and so on. To do the things that let you PAY for buying the computer. The things we spent thousands and thousands of dollars for CP/M Z80 computers for, and now, we could do the same thing, faster and with more ram, and cheaper hard disks.

    We were networking Z-80 systems with Zenith and Hazeltine terminals in '79 and '80. Once we got Corvus Omninet cards or Arcnet (!) cards and could network PC's at 1 Mhz and then at 2.5 Mhz, all bets were off. The money flowed like water for a while....

    Meanwhile, there were a few long-haird weirdos in the back playing with macs and mice, and making pretty pictures. Which was fun and all, but it didn't pay the bills. Of course, Tim Jensen kept playing with the Radio Shack color computer, and having a darned lot of fun, and he and a couple of other guys were sleeping in the back of their shop working on the early video toaster.... but meanwhile, we were making actual money networking PC's with early versions of Novell when we gave up MP/M and TurboDos and went to all '86 processors.

    And Tim _did_ hit it big, but in the meantime, those of us wearing suits and ties and selling pc's to lawyers to replace Wang dedicated word processors and to run conflict-of-interest databases (Many of those available for Macs yet?) or law-office-case-management software (another big mac vertical, right?) or large free-text indexing systems, with at the time (1984 remember?) huge 40 and 80 and _90_ meg hard disk drives managed to make decent money.

    The macs, and the Amiga had a problem. All that bit-mapped screen stuff was fun and all, but no court in the country would take dot-matrix printouts seriously. No Daisy wheel support in the mac. C. Itoh and Xerox and NEC were were the $$$ where. Now, _later_ after the lasers showed up, even then, remember that the people PAYING to have the contracts wanted COURIER not some weird Times Roman font they'ed never seen before. And mac lasers were expensive compared to early HP and Canon and Oki lasers.....

    You bought a PC in 1984 to do things that EARNED MONEY. You bought a mac to play with pictures.

    Even as late as 1997, we still were installing monochrome monitors and text-screens. Why? 'Cause if _all_ you do all day is word-processing, multi-tasking DOESN'T make you any money. Even now, the fancy graphics and fonts and colors do little to enchance the operations of accounts receivable software. The biggest advantage of windows for accounting software is that the big screens allow you to see more of the accounting information at once. It _is_ nice to have AR and AP and GL all open at once.... but uh, the mac had little to do with _that_.

  54. You miss the point by Saint+Fnordius · · Score: 2, Insightful

    I was in the same dilemma as the parent poster: I was mightily interested in the Amiga, but the lackluster sales drones in the local computer store and the confusing (for newbies) articles in the Amiga magazines suggested that you needed a mainboard. Terms were thrown around that suggested that it was a closed club with a secret handshake.

    Add to this a bunch of clueless advertisers who try to fit their entire catalog into the smallest possible ad block in the magazine, and the confusion was complete. I threw up my hands in despair and bought a Mac Plus instead.

    The Amiga was a great machine, but it was hampered by bad marketing (and, I suspect, a little FUD from the IBM-compatible crowd).