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Biases in Simulation Video Games

Orsonwarcry writes "Kieron Gillen went to Prague to speak to Bohemia Interactive, known best for Operation Flashpoint. He goes on to discuss the effects of bias on simulation games. 'In other words, a simulation is never just a simulation. Equally, freedom is rarely actually free of designer- imposed desires. Even in games with the most self-expressed mandates of "choice" for the gamer, it doesn't mean that there isn't a message. In Deus Ex, the generally politically liberal Ion Storm Austin created a world where you could choose between violence and pacifistic approaches, but the charismatic characters urged you towards peace while the monsters suggested violence.'" Some interesting stuff in there.

74 of 484 comments (clear)

  1. World View by stoolpigeon · · Score: 5, Interesting

    It is impossible to do almost anything without betraying some part of ones world view. This is true in every day life, doubly so in things that people create.

    Novels, movies, music, painting.... They all reflect some of the creators presuppositions. In a simulation it is the same. A person or group of persons has complete control over what exists, what does not exist and how it interacts. How could it not reflect their view of reality?

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    1. Re:World View by kryptx · · Score: 2, Insightful

      Why is anyone surprised?

      Video games are simulations of some reality, either real or imagined. When a simulation is actually created by a person, it must be created by a person who is familiar with the experience (or the simulation will bear no resemblance thereto) and is therefore necessarily restricted to that person or people's perception of the experience.

      Why would we expect anything different?

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      Mods: Do you disagree with me? Go ahead and mod me down. Meta-mods will sort it out. Good luck!
    2. Re:World View by AKAImBatman · · Score: 4, Insightful

      It is impossible to do almost anything without betraying some part of ones world view. This is true in every day life, doubly so in things that people create.

      Arguably, the entire point of fine arts is to explore someone else's worldview. While Video Games may have a long way until they can be considered "fine arts", they are just as much about allowing you to explore the author's worldview as a book or movie. Perhaps even more-so, because the author must craft a universe that is entertaining to be in.

      To do this he may have to create a caricature universe that enhances certain aspects while de-enhancing others. For example, if I'm playing a Sci-Fi video game I expect everything to be Sci-Fi-ish. All doors slide, everything hovers, metal and plastics everywhere, etc. This is despite the fact that a more reasonable look at the future would conclude that swinging doors and wheels aren't likely to disappear at all.

      Creative works are creative works. If you want to complain about simulations, go complain about an F-22 Raptor sim allowing you to an impossible barrel roll. ;-)

    3. Re:World View by DNS-and-BIND · · Score: 4, Funny

      Because a simulation is supposed to be an objective replication of reality. Think "The Next Generation"'s Holodeck. It's much like how journalism is an objective view of events.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:World View by Iriel · · Score: 2, Insightful

      And the point of games is to get away from reality. In the article's point on war 'simulations' not being at all like military simulators (and they aren't, I've used both), it fails to mention that even a game that's based on reality doesn't have to be unbiased facts of reality. Otherwise, I'd be leaving my job to play someone else's. How would it look on the other side of the mirror?

      I can just see the new 'real simulation games' in the military. As some guys come back to their barracks from the field

      "Hey guys, Have you checked out the new previews for Cubicle Explorer? I can't wait for that game to come out."

      --
      Perfecting Discordia
      www.stevenvansickle.com
    5. Re:World View by Tackhead · · Score: 2, Funny
      > Because a simulation is supposed to be an objective replication of reality.

      In other news, Rearden, Inc said to be interested in working with engineers from Pontifex and Railroad Tycoon as part of next-generation simulator to be coded in Objective C!

    6. Re:World View by Conspiracy_Of_Doves · · Score: 4, Insightful

      Think "Deep Space 9" Holosuite, where Sisko didn't like to use the lounge program that was set in the 1940s because the racism that was so prevelent at the time was nowhere to be found. He thought that it was insulting because the creators of the program were trying to pretend that said racism never happened.

    7. Re:World View by bigjocker · · Score: 4, Funny

      It's much like how journalism is an objective view of events

      (Score:+5, Funny) or (Score:+5, Sad), I don't know which one is it ...

      --
      Life isn't like a box of chocolates. It's more like a jar of jalapenos. What you do today, might burn your ass tomorrow.
    8. Re:World View by kryptx · · Score: 2, Insightful

      But when you say "objective replication" you are expecting an unrealistic level of research into every element of reality. No person (or group of people) has a thorough enough understanding of every facet of reality to adequately simulate it.

      And even if we did, there are psychological factors like the base-rate theory that prevent us from always seeing things the way they are. The conclusion isn't that true, authentic simulations are impossible, it's that the human mind is incapable of creating them.

      --
      Mods: Do you disagree with me? Go ahead and mod me down. Meta-mods will sort it out. Good luck!
    9. Re:World View by Pentavirate · · Score: 3, Insightful

      It's much like how journalism is an objective view of events.

      In support of the parent's point, I'd submit to you that your sentence would be more accurate if you'd said "It's much like how journalism is supposed to be an objective view of events.

      Even a journalist with the best intentions implants his/her viewpoint into a story. Usually it's not blatant. It's in where the opposing view appears in the article. Is it near the title or only at the end or on the next page where most people don't read. It's in what information is put in as well as what information is deemed unimportant and left out. I submit that it is impossible to not interject your own values in any created work.

    10. Re:World View by AKAImBatman · · Score: 2, Interesting

      Even a journalist with the best intentions implants his/her viewpoint into a story. Usually it's not blatant. It's in where the opposing view appears in the article.

      As an example, my opinion was once carried in a local San Francisco newspaper. The journalist (who struck me as having no experience what-so-ever) was attempting to craft a story on Java vs. the recently released .NET. On one hand she had a guy who was singing the praises of .NET up and down, but only used PCs. On the other hand she had me, who tried to explain to her that the world was bigger than the PC sitting on her desk.

      Me: "We have 3 Sun E450 servers running our site."

      Her: "What are those?"

      Me: "They're like a more modern form of mainframe. They contain four CPUs each, gigabytes of memory, and can handles thousands of users each second."

      Her: "Huh?"

      In the final article, the .NET guy got his picture and 99% of the words. All I got one heavily mangled sentence saying something along the lines of "Java is the future." I don't talk to reporters any longer. :-/

    11. Re:World View by operagost · · Score: 5, Insightful

      The irony is that, in today's PC world, a holosuite designer who DID create an accurate portrayal of racism in 1940s America would be labeled as a racist who glorified prejudice.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    12. Re:World View by xnot · · Score: 3, Insightful

      That's pretty funny, that you think journalism (or any other human endevour for that matter) is objective.

      As an experiment, let me see if I can explain. Consider the statement "The cat ran out the door." A very simple statement. Should be basically objective, right? Now watch this. "Run" assumes a speed. Speed assumes a relationship to some other speed, either rest or whatever. It's very possible in my reality then that I think the cat is walking out the door. It's not all that fast. Somebody could measure the cat's speed compared against the ground, I guess. But then how fast is the cat moving in relationship to the Earth's speed? Moving on from that, "cat" should be pretty objective. But what if I'm used to calling cats "gerbils" from where I come from and the customs there? Or, what if I think something specific, and are not used to generalizing a "cat" as being similar to something else? Or one better, what if my brain is wired such that the air around the cat is more interesting to me then the cat itself, so I don't even see the cat as the thing moving, but rather the air?

      I know what you're saying at this point- that I'm making all this stuff up as a deperate ploy to prove my point. But think about it. If I don't know what to focus on, I can't determine what "cat" means.

      All words do is establish an agreed-upon meaning. Meaning = focused energy. One word is meaningless without other words surrounding it and giving it focus. Mearly by using words at all, you are actually creating reality, rather then observing it.

      The failure to understand that everything humans do is subjective is the major cause for most of the suffering in this world. People assume their way is the right way because they don't give other people the opportunity to explain their own perception of the same experience.

    13. Re:World View by Salgak1 · · Score: 4, Insightful

      IF he portrayed it as evil. . . it wouldn't be a true simulation. Back then, racism wasn't something to be fought, it was pretty much a fairly basic assumption of the culture in question. . . You want to accurately simulate a period, you're pretty much going to have to get your head LIVING in that period. The current predjudices and assumptions of early 21st Century America are likely to be questioned. . .and considered questionable. . . in the decades and centuries to follow. . .

    14. Re:World View by bigman2003 · · Score: 2, Interesting

      Journalism (and everything else we do) is based on stereotypes.

      Stereotypes are our brains way of being more efficient. Once we learn a few things about people, we can attempt to pigeonhole others who appear similar, to be the same as the stereotype.

      It is efficient because we don't need to do a complete analysis everytime we come across a different person.

      Gender roles are largely stereotypical. Women will be more 'caring, nurturing and (insert other stereotype here)'

      This allows us to make assumptions, and we can spend more time analyzing the differences.

      It's like JPEG compression for human psychology.

      Our brains just can't handle RAW mode all the time.

      --
      No reason to lie.
  2. Limitations of technology by mfloy · · Score: 5, Insightful

    I don't think we should expect games to be perfect simulations. The designers are dealing with fixed resources and obviously need to make limits in places. We shouldnt expect game simulations to be on par with academic or scientific ones. Games are for fun, not perfection.

  3. Bias in the player too? by Thunderstruck · · Score: 5, Funny

    Surely there must be bias in the player too for this to become an issue. The article example of "mosters" urging violence, for example, assumes that every player will assume monsters are bad. Clearly these folks did not watch enough Sesame Street.

    Now go turn on PBS while I fire up a MUD, no biased graphics to distract me from good and evil there!

    --
    Trying to use sarcasm in text-based forums does not work.
    1. Re:Bias in the player too? by eln · · Score: 4, Insightful

      Personally, I find it disturbing that they would suggest that preferring peace over violence is a "liberal" trait, suggesting that a conservative person will prefer a violent solution over a peaceful one.

    2. Re:Bias in the player too? by Rei · · Score: 5, Interesting

      You're shocked that one could interpret conservatives as being more pro-war? Would you also be surprised to learn that (in general) they're anti-abortion, anti-separation of church and state, pro-corporate, anti-stem cell research, against environmental regulations, anti-UN, anti-taxes, anti-euthanasia, etc?

      Few conservatives share *all* traits of the "general conservative"; however, if you don't share a good portion of them, are you actually conservative?

      --
      "It felt almost as good as stealing cars from grandma." -- Margaret Thatcher, probably.
    3. Re:Bias in the player too? by Kenja · · Score: 4, Funny
      "Clearly these folks did not watch enough Sesame Street."

      I agree, the Cookie Monster tells me to hurt people all the time and he seems like an ok sort for a monster.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    4. Re:Bias in the player too? by Rei · · Score: 4, Funny

      ... and when Big Bird told me to support the appointment of Ruth Bader Ginsburg, I knew things had gone too far...

      --
      "It felt almost as good as stealing cars from grandma." -- Margaret Thatcher, probably.
    5. Re:Bias in the player too? by pete-classic · · Score: 3, Insightful

      I disagree with your apparent assumption that war and violence are interchangeable. Clearly, violence doesn't disappear if one side of a conflict abandons it. To the contrary; the violence could become more devastating in that case.

      Furthermore, one can make a strong argument that abortion, harvesting stem cells, and euthanasia are violent acts.

      (For the record, I'm a libertarian. I do support the criminalization of abortion. I don't think that government should sponsor stem cell research. Euthanasia is a complex topic, but I don't have any sweeping objection.)

      -Peter

    6. Re:Bias in the player too? by Rei · · Score: 4, Funny

      So lets get this straight: Killing people with a gun often isn't violence because "some killing" would happen anyways, but killing a single fertilized egg cell is? I think I've got it now.

      --
      "It felt almost as good as stealing cars from grandma." -- Margaret Thatcher, probably.
    7. Re:Bias in the player too? by mOdQuArK! · · Score: 2, Funny
      (For the record, I'm a libertarian. I do support the criminalization of abortion. I don't think that government should sponsor stem cell research. Euthanasia is a complex topic, but I don't have any sweeping objection.)

      It doesn't sound like you're much of a libertarian.

    8. Re:Bias in the player too? by pete-classic · · Score: 2, Informative
      How so?

      From the Libertarian Party platform page:

      Recognizing that abortion is a very sensitive issue and that people, including libertarians, can hold good-faith views on both sides, we believe the government should be kept out of the question. We condemn state-funded and state-mandated abortions. It is particularly harsh to force someone who believes that abortion is murder to pay for another's abortion.


      I vary from this view only in that I think states should have the ability to criminalize abortion. Since the Supreme Court has stuck its snout in the issue that's a problem.

      For the record, I'm for the criminalization of wife-beating too. I don't think there's anything un-libertarian about supporting criminal penalties for people who victimize others.

      From the same page:

      We oppose any government restriction or funding of medical or scientific research. [my emphasis]


      So I'm lock-step on this issue.

      Finally, we can extrapolate from the abortion stance that they take a hands-off attitude to euthanasia. Again, I'm lock-step.

      So, if we say I'm 50% at variance with the party on abortion, I'm still 83% in line on these three issues.

      There are any number of additional issues (economic policy, the "war on drugs", environmental issues, world government) that I agree with them on 100%.

      -Peter
    9. Re:Bias in the player too? by radish · · Score: 5, Insightful

      It is particularly harsh to force someone who believes that abortion is murder to pay for another's abortion
      I believe that the invasion of Iraq was tantamount to mass murder, however I don't have any right to prevent my tax money paying for it. Will the LP help me? I believe that the death penalty IS murder, again my tax money pays for the process - where do they stand on that? I'll admit to not knowing a lot about the LP, but I hope they can at least be consistent.

      For the record, I'm for the criminalization of wife-beating too.
      I think you'll find assualt is already illegal.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    10. Re:Bias in the player too? by SyncNine · · Score: 5, Insightful

      Just because this needs to be said, and it's not specifically direct at you, per se, but all MALE Pro-Lifers out there.

      How can ANY Male *EVER* even begin to think for EVEN JUST A SECOND that he has any idea how hard the decision for a woman to have an abortion is?

      How can ANY MALE, who cannot/will not ever conceive a child and hold it in their womb EVER decide what a WOMAN can and cannot do with HER egg?

      I'm against Pro-life. Call me Pro-Death or Pro-Choice, I don't care.

      It's not up for me to decide whether a woman can or cannot kill her fetus. It is up to the woman. Until that baby has a brain and some semblance of 'person' in it (which iirc is the Third Trimester), it's not a person to me. But again, it's also NOT MY DECISION.

      It aggravates me that men will step up and decide for women everywhere without even thinking for a second that there is no possible way for them to ever understand what they are deciding.

      And before someone starts flaming and telling me 'KILLING IS KILLING YOU MURDERER'... Keep in mind that is YOUR OPINION. Just as this is MY OPINION. Unborn fetuses are NOT PEOPLE (in my mind) until the third trimester. Hence, Pro-Choice.

      The joy of my viewpoint is that it allows the WOMAN the choice to do what she feels is right. As she, ultimately, is the one who will be dealing with the ramifications of her choice, I believe it is she, ultimately, who should DECIDE.

      --
      To the darkened skies once more, and ever onward.
    11. Re:Bias in the player too? by damiam · · Score: 2, Informative

      When liberals say "Pro-corporate", we mean giving legal benefits to corporations (copyright extensions, etc.) when such benefits aren't for the common good. By "anti-taxes", we mean in favor of cutting taxes even before you've cut spending, thus running up huge deficits (which is not traditionally a conservative trait, but seems to be popular with current Republicans). You seem to have misinterpreted the parent. And I have no idea what you're trying to say about environmental regulations and euthanasia. Those responses are barely coherent.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    12. Re:Bias in the player too? by SatanicPuppy · · Score: 4, Interesting

      You clearly don't know much about WWII if you think the Poles didn't fight. Thye fought with everything they had, on three fronts, against the Germans and the Soviets. There are (possibly apocryphal) stories of Polish cavalry...horse cavalry charging tanks when they had nothing left to fight with. If the Czechs had had one third of the stubborn courage the Poles showed, there wouldn't have even been a world war II.

      I find it very typical of the Republican viewpoint you claim not to espouse that you can wave away war deaths like they're nothing, and then start denouncing people for a moral choice you don't agree with.

      One of the foundations of Libertariansim is small government, the very opposite of the sort of large paternal government that would ban abaortion/stem cell research.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    13. Re:Bias in the player too? by mwvdlee · · Score: 2, Insightful
      If the Czechs had had one third of the stubborn courage the Poles showed, there wouldn't have even been a world war II.


      Polish forces did indeed fight with everything they had. Fact of the matter is; they didn't have much. Horse cavalry was indeed used, because that was about the best the polish armies had fighting against tanks and airplanes.

      The Polish army were in a tremendous technological disadvantage and the same was true for the Czech army at the time, even combined they wouldn't have been any match at all for the massive metal warmachines invading them.

      So whilst it is true the Polish fought hard to defend themselves, making the claims that you do about the Czechs is just plain ridiculous.
      --
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  4. Female characters by tezza · · Score: 4, Funny

    Games are biased towards female characters with very strong spines.

    --
    [% slash_sig_val.text %]
  5. Gold Coins by Rei · · Score: 3, Funny

    Games are just simulators, virtually identical to the ones we use to train our soldiers. No one's saying anything through them.

    Hmm.

    Let's put aside the question, exactly in which imminent conflict the armed forces expect to utilize their finely-honed gold-coin-collecting skills.


    I look forward to watching the conflict in which the military takes a ball of junk and starts rolling people up in it, or carries ridiculous-sized swords and rides around on giant chickens (Wark!).

    --
    "It felt almost as good as stealing cars from grandma." -- Margaret Thatcher, probably.
    1. Re:Gold Coins by Rei · · Score: 2, Funny

      It is written in the book of Yahweh:

      After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Petroleum, and hid it in the dark cavities of Gehennom, the middle east, where he now lurks, and bides his time.

      Your god Yahweh seeks to possess the Petroleum, and with it to gain deserved ascendance over the other gods.

      You, a newly trained Neocon, have been heralded from birth as an insturment of Yahweh. You are destined to recover the Petroleum for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Yahweh!

      -----

      Hello Bush, welcome to Iraq! You are a chaotic male human Neocon.
      You displaced your small dog.
      You see here a potion of oil.
      n - a potion of oil
      You see here a potion of booze.
      m - an iron ring
      What do you want to put on [m]? m
      You put on the iron ring.
      What do you want to remove [m]? m
      You can't. It seems to be cursed.
      What do you want to read? [f]? f
      You read a scroll of identify. What do you want to identify [*]? m
      A cursed ring of aggravate locals.
      You see here a river.
      What do you want to dip [n*]? m
      You unleash an insurgency!
      The insurgency hits!
      The insurgency hits!
      The insurgency hits!
      You die...
      Do you want your posessions identified [ynq]?

      --
      "It felt almost as good as stealing cars from grandma." -- Margaret Thatcher, probably.
  6. Bias in choices? by AtariAmarok · · Score: 2, Funny

    I prefer having to make the moral choice between the rocket launcher and the land-shark gun.

    --
    Don't blame Durga. I voted for Centauri.
  7. Re:Female characters, augmented! by shadowcode · · Score: 3, Funny

    If I recall correct, Deus Ex was about breast augmentations.

  8. Good Call by stoolpigeon · · Score: 4, Insightful

    Everybody is 'biased'. In fact a better word might be that everyone has a perspective. (A little less pejorative) The creator and the player both bring things to the game, conciously or uncounciously. This is why interaction with others is so valuable. It allows you to gain access to other perspectives.

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
  9. There is bias in almost everything by ReformedExCon · · Score: 5, Insightful

    However, with exception of when we deliberately seek out bias, it is pretty much irrelevant. We play games because they are fun. Whether the game designer has some ulterior motive or not is only important as far as it affects the playability of the game. Good games succeed, bad games fail.

    To argue that bias somehow affects the player subliminally, influencing the player towards the bias of the game designer, is to say that people are influenced significantly by what they play or see. However, I have to reject this, from my own experience. I have known many people who play violent video games such as Grand Theft Auto and its ilk who have no inclination to go out and commit those crimes shown in the game.

    Bias is inherent in any human action. To make it a central pillar of a video game is foolish because it is uninteresting to anyone not interested in it. Game makers, for the most part, sublimate their biases and focus on gameplay. Whether they succeed or not is debatable, of course.

    --
    Jesus saved me from my past. He can save you as well.
    1. Re:There is bias in almost everything by sparty · · Score: 5, Insightful
      To argue that bias somehow affects the player subliminally, influencing the player towards the bias of the game designer, is to say that people are influenced significantly by what they play or see. However, I have to reject this, from my own experience. I have known many people who play violent video games such as Grand Theft Auto and its ilk who have no inclination to go out and commit those crimes shown in the game.
      Bias is inherent in any human action. To make it a central pillar of a video game is foolish because it is uninteresting to anyone not interested in it. Game makers, for the most part, sublimate their biases and focus on gameplay. Whether they succeed or not is debatable, of course.

      Actually, it does matter. Claiming that games perpetuate subtle biases is extremely different from claiming that games cause people to dramatically change their outlooks with regard to morality and violence, and the argument that most people who played the original GTA didn't go around trying to set monks on fire is irrelevant to the question of more subtle biases.

      Continuing with the GTA line of though, let's suppose that a game very similar to GTA exists but has real cars (IIRC, the original GTA used fake names to avoid trade name issues, and I assume that's still the case). Let's further consider that it has both Volkswagen Jettas and Ford Focuses as in-game options. In the game, the Jetta provides more gokart-like handling (i.e. more nimbler and quicker) while the Focus is more "solid" and better at handling damage (e.g. pedestrians have less of a tendency to knock you off course). As someone who plays GTA frequently, you are quite likely to internalize the preconceptions that the Jetta is more nimble while the Focus rides more solidly and handles damage better, because that's the way the game is programmed. On the other hand, the real-world incarnations of the Focus and the Jetta (for the 2005 model year) are the reverse--the Focus is a lighter car and arguably better-handling, while the Jetta is heavier and has a better crash rating.

      Now, consider the same issue with regard to sexual orientation as treated in the Sims 2, according to the article--the game treats gender identification and sexual orientation as freely made choices, and it allows them to be made without the full barrage of results that occur in the real world. Play that game enough, and it would be quite natural to internalize the idea that those elements of identity are conscious choices (which is contrary to most opinions in the real world--even those who reject genetics as an influence on sexual orientation tend to support extended "treatment" programs to encourage those whose sexual orientation upsets their agendas, implying an agreement that it is not a conscious choice).

      In summary, I think it is not the central themes of a game that present a danger but the details; just as non-politically-correct jokes can create a hostile environment, those details can add up to an internalization of biases that may not even be conscious in the developers' minds. And those unconscious biases can be among the most difficult biases to confront in a society--a courageous DA can, with the support of good cops and a crime lab, track down a jackass burning crosses all over town. But it's going to be a lot harder to erase the perception amongst the citizens that a certain ethnic group is shiftless or prone to stealing.

  10. Conflict is interesting by xMilkmanDanx · · Score: 3, Insightful

    Bias introduces conflict and can be a source of tension and involvement with the game. A perfectly unbiased game would be perfectly boring. A game needs a challenge and motivation, which means a biased view.

  11. interesting by MuNansen · · Score: 5, Interesting

    I'm not that sure Deus Ex is that great of an example. I thought all sides of the spectrum in that game made compelling arguments. Even the ones considered by the article to be "monsters." They weren't monsters, though, but real people. Far more real than the pure-evil supervillians of most games. It would be interesting, though, to have them portrayed a bit more realistically, though. Usually, it is those pushing for violence that are the most charismatic, and the easiest to follow. Finding the peaceful route is always the hardest, and usually least popular. Think of all the charismatic leaders that have inspired violence: hundreds, thousands. Now how many can you think of that have inspired people towards true peace? Can probably count them on your fingers; Ghandi, MLK Jr., Jesus Christ, Laozi, Buddha, etc. Would really like to see a game where it was harder to find, not just harder to follow, the peaceful path (where as in Deus Ex you just had to not kill people, though it was much harder, gameplay-wise).

    1. Re:interesting by wgaryhas · · Score: 2, Insightful

      And how many years after Christ's death did this start occurring? (hint: long enough for His teachings to be perverted)

      --
      "For every complex problem, there is a solution that is simple, neat, and wrong." - H.L. Mencken
    2. Re:interesting by sporkums · · Score: 2, Insightful

      If you've read the Bible you should know that only a portion of it is actually the teachings of Jesus, and that his message differs radically from the message that precedes it in the Bible. The Jewish laws and the stories of God's people are not always peaceful, but Jesus' message is consistently about peace, compassion... In fact, in one story Jesus prevents a mob from stoning an adulteress, but instructs her to "sin no more." For those who make an honest attempt to interpret the Bible accurately, Jesus inspires peace.

      If you're interested or curious, after reading the Bible, check out John Howard Yoder's "The Politics of Jesus."

  12. hunh? by Cyryathorn · · Score: 2, Funny

    So conservatives are pro-violence?

  13. Llamas by bornyesterday · · Score: 5, Funny

    I was always deeply offended by the SimCity series' bias towards Llamas. There are few animals more evil and mean-spirited than a llama, and Maxis' emphasis on this animal is suggestive of their cold-hearted capitalist aims!

    1. Re:Llamas by toddestan · · Score: 4, Funny

      I was always deeply offended by the SimCity series' bias towards Llamas. There are few animals more evil and mean-spirited than a llama, and Maxis' emphasis on this animal is suggestive of their cold-hearted capitalist aims!

      Well then, the obvious solution would be to uninstall SimCity and install Winamp, right?

  14. Part of the problem by Iriel · · Score: 4, Insightful

    If you would call it a problem at all is that you can't really have people write a script for just about anything that is truly unbiased. Most everybody is incapable of completely detaching themselves from something to the point of having no bias when creating it.

    Besides, the example of a video game having bias despite free choice is sort of a backwards one. Without some slant to it, there wouldn't be any real esacape element to playing the game. Do players want to be presented with a mulitude of choices from different characters who seem completely abivalent as to the outcome? Bias (while being unhealthy in gargantuan quantities) is what provides flavor in a lot of these simulation games. Otherwise, with no bias, you would have an online chatroom because the majority of people wouldn't know what do to with the simulation in question.

    It really depends on what you're trying to simulate.

    --
    Perfecting Discordia
    www.stevenvansickle.com
  15. PC in PC games stands for... ? by moz25 · · Score: 4, Insightful

    I don't see why the PC has to stand for "politically correct". That is: it is unreasonable to demand that games are free of any bias with regard to strategy. Most comparisons for games that have been going around are the convergence of games and movies... that is: you are "in" a movie. It can hardly be argued that movies lack any bias in terms of the strategy to handle trouble.

    The only situation in which bias is obviously a bad thing is when bias is labeled as fact.

  16. Chicken or the Egg? by Valdrax · · Score: 2, Insightful

    The article alleges that violent approaches are suggested by characters meant to be seen as "monsters" while pacifistic approaches are suggested by characters meant to be seen as "charismatic," but is this a case of character actions coloring your perception of the character?

    Would the "monsters" be seen as monsters if they did not encourage violence, and would the "charismatic" ones be thought of so well if they did not work towards non-violence? If the characters switched goals, then wouldn't they also switch descriptions applied to them?

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  17. Biases even in Civilization by naoursla · · Score: 3, Insightful

    It is much easier to win a game of Civilization using diplomacy or doing the space race than it is to conquer the world. Does this mean that Sid has been pushing his pacifist ideals on us for the past decade? The game also has pretty severe penalties for using nuclear weapons. I suppose that is part of a liberal agenda too. And don't get me started on how you absolutely have to put resources into science research to have a remote chance to win the game.

    1. Re:Biases even in Civilization by Stonehand · · Score: 2, Interesting

      *shrug*

      On the other hand, I always thought that

      (1) Go Monarchy, then Republic ASAP.
      (2) Grow, kick neighbor ass as need be.
      (3) Develop science base through sheer numbers.
      (4) Turn Fundamentalist + Hi-Tech Military Aggressor.

      seemed to be a much more viable strategy than it should have been. It kept the citizens in line (no unhappiness) and reduced support costs, but you could be a *pragmatic* fundamentalist militarist who invaded when useful rather than immediately declaring a religious war against all empires on the planet if you weren't ready. You could wage genocidal warfare all you liked, and your own people weren't bothered at all.

      SMAC, on the other hand, might have been a gift to the Green movement with the difficulty of managing pollution if you actually made use of the high-end industrial production bonuses.

      --
      Only the dead have seen the end of war.
    2. Re:Biases even in Civilization by XxtraLarGe · · Score: 3, Interesting
      It is much easier to win a game of Civilization using diplomacy or doing the space race than it is to conquer the world.

      Actually, a friend of mine and I figured out a pretty serious flaw in Civilization II that makes it easy to conquer the world. Make discovering Democracy your primary goal. Don't worry about building any Wonders except for the Great Library and Great Wall. After you discover Democracy, build the Statue of Liberty, then revolt and switch over to Fundamentalism. You get zero corruption, zero support costs for units and all citizens are content, so you don't have to worry about cities revolting! Your research is slowed down to nothing, but that's why you built the Great Library. You still get the advances! Now that you're a Funadamentalist regime, just have your cities crank out diplomats and buy your opponents cities by inciting revolt! You can roll over a continent in a few hundred years if you've got decent enough roads.

      Does this mean that Sid has been pushing his pacifist ideals on us for the past decade?

      No. If anything, he's pushing his secret Fundamentalist agenda!

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
  18. Corrolary by aiken_d · · Score: 4, Interesting

    Gillen seems to be suggesting that linking pacifism with good guys and violence with monsters is somehow "liberal." The corrollary, I suppose, is that in a game shop that could be characterized as "conservative," the monsters would be suggesting peace and the good ol' boys would be advocating random and terrible acts of violence.

    On the one hand, I'm not convinced that a world view with "violent monsters" is inherently "liberal," and on the other hand I'm a little dismayed that anyone (whichever meaningless dogmatic label they choose) would argue that "conservatives" would make nice cheerful, peaceful monsters.

    I think we have a case here of a valid point (developers' opinions and world views inevitably appearing in their work) being stretched to a rather ridiculous degree.

    Cheers
    -b

    --
    If I wanted a sig I would have filled in that stupid box.
  19. No bias by Tony · · Score: 2, Insightful

    Even if a game were unbiased, the author (or almost anyone else) would see bias, based on their own biases.

    "Bias" is a word often used in place of, "thinks differently than me."

    --
    Microsoft is to software what Budweiser is to beer.
  20. Bias in games by RogueyWon · · Score: 4, Interesting

    Ok, before I begin writing a comment about bias in games, I should put my own cards on the table. I'm a conservative; pro-Iraq war, anti-abortion, deeply suspicious of the UN and even though I'm British, I like George Bush.

    However, that said, I actually found a lot to like about Deus Ex, contrary to what the article seems to imply. First of all, it was a great game. That's the most important thing, regardless of any political messages. However, the political messages in Deus Ex could certainly be seen has having a conservative slant. The United Nations were very much the bad-guys. One of the three possible endings, the Illuminati ending, essentially let you choose to embrace 20th-century capitalism. The guys who led you down the path were shady at times, but their heart seemed to be in the right place. Now, the sequel (Invisible War) on the other hand, seemed a bit more didactic in its approach. Then again, the writing in the sequel, much like the gameplay, seemed vastly less intelligent overall.

    Looking elsewhere in games, political messages seem to be fairly broadly spread. There are plenty of games out there, such as the original Command & Conquer and Red Alert, which aren't afraid to paint the West as the good guys and terrorists/the Soviets as the baddies. Similarly, you get games like KOTOR and Jade Empire, which tend to present the pacifist, left-wing choices as "good". Of course, I enjoyed KOTOR and Jade Empire immensely, despite their politics, because they're both good games. (KOTOR 2, on the other hand, I can live without, because it was just too enmeshed in the hack-author love-fest that is the Star Wars expanded universe to have a coherent or interesting plot).

    More interesting than the issue of political bias, I think, is the issue of cultural assumptions in games. Full Spectrum Warrior is a good example of this. As is pretty widely known, this game is essentially an adapted version of a tactical training simulator used by the US military. What surprised me about the game was how casualty-averse it is. If a single member of your squad dies, you fail a mission. Moreover, the missions essentially resembled a puzzle game. The bad guys could be counted on to react predictably in any given situation, with surprises coming only if they had been specifically included by the people designing the mission. Now, I guess in the context of a story-based game, with continuity of characters, this makes sense. However, it did make me wonder about the assumptions this would impart if the actual military simulator uses the same parameters. Is it only preparing soldiers for success? Would it result in panic or a loss of momentum in a situation where members of a squad were killed by something unexpected? If the AI in the game isn't programmed to make a banzai charge if cornered, is this going to lead to a blind spot in the field if a real, unpredictable, human opponent tries this? To what extent do we pick up assumptions from games (or films, books etc) that influence how we react in real life?

    1. Re:Bias in games by RogueyWon · · Score: 3, Insightful

      In fact, now that I think about it, you can go even further than this. All three of the endings to Deus Ex are essentially "small government" endings.

      *SPOILERS*

      Option 1 is that you restore the Illuminati to power. They reshape the world's social structures to how they were in the mid/late 20th century. National governments are re-established, but the international bodies have their wings clipped. The Illuminati watch over this, but avoid direct involvement. This is, roughly speaking, the ending most favourable for a free-market capitalist. This is the ending I chose.

      Option 2 is that you destroy the world's centralised computer network and usher in a new dark age. National and international governments collapse. This is essentially an anarchist ending.

      Option 3 is that you hand over control of the world to the Helios AI. The AI assumes the role of an international government, managing security and distribution of resources. Other than that, humanity is left to its own devices. This ending is essentially techno-utopian. A lot of my fairly apolitical nerd friends went for this ending.

      The biggest groups left "disenfranchised" here are probably social-democrats and Communists. There's no option to usher in any kind of human-run world-government. No option to push the world onto the path of socialism. You could argue that the Helios route might bring this about through other channels, but you'd be going beyond what's said in the game there.

  21. Bias is nothing new, but comes in many forms... by MixmastaKooz · · Score: 2, Interesting

    I havent' RTFA yet and I will after my meeting, but I had to comment:

    When I wrote my master's thesis, "Virtual Historiography: How History Is Presented in Games Designed for Entertainment," one of the problems I had was that many history "simulations" were written by non-historians. Which isn't necessarily a bad thing because they were, of course, designed for entertainment! Playing a game is a two way street: you'll get as much history out of it as you want in order to be entertained, and it's limited by how much history the game designer puts into it. "History" in this context is an elastic quantity, but a quantity nonetheless because of there sheer logical/compuational limitations of digital technology. The "bias" found in most games sometimes do reflect ideological biases (for example, Wil Wright's emphasis on public transportation in the SimCity series), but more often than not, it's an editorial process that's bound by the limits of the machine and development time. Bias is unavoidable. You leave certain things in because it adds to the verisimilitude of reality yet at the same time, you leave things out that take away from the entertainment factor of the game (most aspects of reality are BORING!). When it comes down to it, in terms of my research, historical bias is unavoidable, and for games designed for entertainment, the bias goes towards entertainment/gameplay first, verisimilitude of reality second, and then education. Bottomline: It's plain commonsense: you can't learn history from a computer game that sucks.

  22. lame by mnemonic_ · · Score: 2, Insightful
    Here's a summary of the article:
    • Humans are biased
    • Humans make video games
    • Games are unrealistic, biased and immersive
    Honestly, who knew?

    It's interesting that he only mentions one real sim in his entire article (Operation Flashpoint).
  23. Perfect analogy by GunFodder · · Score: 2, Insightful

    Journalism is an excellent analogy to simulations. The goal of both is to deliver a perfect copy of the actual event or situation. It is impossible to achieve this goal since both simulations and journalistic endeavors (such as newspaper articles and TV segments) must contain less info than the original event or situation. Reporters bias their output by deciding which facts are most important to their audience. Simulators bias their output similarly, by weighting factors that seem most relevant to their audience. Objectivity is only important if its appearance is a factor to the audience.

  24. for example by kwoff · · Score: 2, Funny

    In the easter egg in GTA3, they show a clear bias toward badly filmed porn flicks and old-school arcade game graphics.

  25. Re:Was Jesus a liberal? by Txiasaeia · · Score: 4, Insightful
    "He was so passive that he let himself be killed."

    This isn't exactly true. He wasn't so passive that he refused to admit that he was, in fact, God. This was ultimately what led him to be crucified, the charge of blasphemy.

    And I wouldn't exactly call him a passive liberal; if anything, he was a social activist that refused to resort to violence. He worked on the Sabbath (big no-no), taught his followers to turn the other cheek/cloak/walk further with a Roman soldier (actively rebelling against authority by willingly giving up goods & temporary liberty), befriended prostitutes and tax collectors (like befriending lepers today), and inspired a schism in the dominant religion.

    He was "liberal" in the sense that he fought against the status quo, but I can't see anything in his actions that could be defined as "passive."

    --
    Condemnant quod non intellegunt.
  26. Don't corral Deus Ex. by fict0n · · Score: 2, Informative
    In Deus Ex, the generally politically liberal Ion Storm Austin created a world where you could choose between violence and pacifistic approaches, but the charismatic characters urged you towards peace while the monsters suggested violence.
    Say what? As a fond lover of Deus Ex and a player on both fences of the spectrum, I have to say that the Deus Ex series is one of the most realistic good-evil games ever. The "good" side is far from being a beautiful one. The people in trouble in Deus Ex aren't damsles, they're disease-ridden and homeless, oppressed, lonely, mentally ill, and very often terribly ugly. The Evil side is usually a corporate or a money-based one, which is much closer to the truth than an "everyone is grey, you're no knight in shining armor" option that games like Knights of the Old Republic use. The evil, corporate side in Deus Ex is usually one of violence, corruption, and injustice (throw a grenade into the opposition's store, hack a computer to bring down an employee)- and although a bit exaggerated for the sake of not boring the player (shred these papers, bull-doze these huts so we can lay down an oil line), it gets the point across with awesome results.
  27. "This is SimCopter One reporting heavy traffic." by letdinosaursdie · · Score: 2, Interesting

    One of my favorite examples of this is SimCity, where you are supposedly free to create a city after your own vision. But somehow, all the cities end up looking like Los Angeles, because the game adopts the modern view of urban design that attractive cities can be built by laying out swaths of color and massive collector roads. Is it any wonder it was so hard to get mass transit to work effectively?

  28. Pigeonholes by SeanDuggan · · Score: 4, Insightful
    How about abandoning all the terms and simply identifying yourself by your views? The whole "Ah, you oppose abortion, so you must be pro-death-penalty and a warmongerer" line drives me batty. I don't identify myself as a conservative. I don't identify myself as a liberal. I identify myself as a human. With issues. Big issues sometimes, but that's a long story and a lot of therapy...

    Seriously though, if it weren't bad enough that people will try to pigeonhole others with these terms, so many people pigeonhole themselves too! "Well, I'm against the war in Iraq. That would make me a liberal. Does that really mean that I have to consider "Piss Christ" to be a work of art?" Great googly-moogly, people! Find where you stand. Stand there. Don't call names, whether it's at yourself or others.

    --
    This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
  29. Simulated economies by Brandybuck · · Score: 2, Interesting

    Having studied economics a wee bit, the portrayal of economics in simulations games has always bugged me. Whether it's SimCity or Civilization, the economics are grossly wrong.

    To be fair, modelling a somewhat accurate economic system in a game would take way too much processing power for the purposes of a game. You need to simplify stuff. But in most cases the simplification is towards a single actor model. Which is so completely wrong it's ludicrous.

    The prime effect of this is the assumption that a autocratic government (e.i. the player) can completely and successfully control all aspects of an economy. Hah! In real life government is always a hindrance and impediment to the economy, because the government interfers in the most basic economic units: the voluntary and spontaneous transactions between individuals. These games can't even distribute resources without the autocrat's (your) help!

    To be fair (again), a military game with a reasonable economic model would be bloody boring. All the player would be able to do would be to issue policies and hope that people paid attention.

    What I think would be an interesting game would be to have the economy happen "underneath" the player's control. The actual economics happens despite the player, with national prosperity (and government revenues) dependent upon how well you manage to keep your hands out of the works. You don't get to set up trade rates or dictate production or any other hands-on economic activities that most games give you. Instead all you can do is tax/borrow to fund your expansionist military, and hope to heck production doesn't plummet because of it.

    --
    Don't blame me, I didn't vote for either of them!
  30. What about bias about religion? by emarkp · · Score: 2, Insightful
    Why is it that religion (when present at all) is always presented as evil? The most egregious example I've seen was Homeworld: Cataclysm. I avoided that game because when I was reading up on the story it seemed that the enemy was entirely motivated by religious zealotry. (Indeed, one of the enemies in Homeworld was attacking because of the "desecration" of the system by the ship's mere presence.)

    From what little I've seen of Halo 2 (not much), it also looks like religion plays a driving role for the enemy.

    Religion is a factor for good in many people's lives. Yet I can't think of any time it's presented that way in games. It's either absent or evil.

    Interestingly, part of my wife's Masters project at library school was to analyze the presentation of religion in fiction, and it's often the same: either religion isn't mentioned or it's bad. Granted, there seem to be improvements recently (last 10 years), so maybe there's hope for video games as well.

    1. Re:What about bias about religion? by HobNob · · Score: 2, Interesting

      Um, what? The big baddie in Homeworld: Cataclysm is "The Beast", a Borg-like bio-mechanical entity that exists only to assimilate everything. If it even had a religion, it was solipsism. The goodies are a clan of what was originally a priest-caste, turned interplanetary miners.

      Now in the original game, Homeworld, there was one (minor) enemy that matches your description. But if anything, the goodies are the religous ones, compared to the big baddies which are the corrupt empire you're fighting against.

      Though it's not that common to find a game that presents religion in a positive light. Perhaps Morrowind fits? You end up playing what is essentially a messiah-figure who defeats an evil god/demon and removes the corruption from the land.

    2. Re:What about bias about religion? by Confessed+Geek · · Score: 2, Insightful

      While I rather agree with the reply before mine, let me try this one on.

      Happy, calm, non-violent, introspctive, non-zelous religion is relativly boring. It doesn't move plots or provide an explanation for non-rational behavior on the part of "bad-guys." Thus it is of very little use to someone trying to produce an exciting, tension filled story.

      A dangerous, brain washing, intolerant, violent, faith based, religion however makes a perfect foil for a protaganist. It covers a multitude of sins as the author/designer can attribute any outrageous action the "bad-guys" need to make to some obscure quirk of their faith.

      Finally I think the authors are just being responsible. Religion is a very very powerful force, and must be handled with care. Being a self sustaining and propgating meme cluster, it has defenders and advocates of its own. It has it's own literature/novles/stories that portrays it in a positive light (Bible, Quran, Gita, Torah, Analects, Tao-te-jin etc) which are over all read far more than any other literature. I think those who are not carriers of a particular religious meme intuit that their needs to be a counter balance if if their own memes are to survive. History has shown again and again exactly how BAD a single dominant religion is for both a culture and its populous. So to help keep themselves and other safe they produce the other side of the story to help innoculate others.

      Good people don't need religion as a reason to be good. They may find a version of religion that suits their temperment and morals, but their religious choice is a symptom of their nature, not the reverse.

      However, a morally weak person could go either way. If they are lost and looking for guidance and they find a "good" religion then it might help them act morally and in accordance with their cultures norms. However if they are "weak" the faith that will probably apeal to them most is a "strong" religion - non compromising, demanding, faith based, assertive, popular, controlling and comprehensive. Once they bond with this meme they can have authorative answers, and be strong in the justification for their acts. As they are weak, and were drawn to the religion for its strength they will need to be reassured of its strength / expunged of their weakness by proving its strengh by proselytising / running inquisitions/ handing out literature/ burning heretics/ enacting legislation etc.

  31. Who's biased? by BaudKarma · · Score: 2, Insightful

    In Deus Ex, the generally politically liberal Ion Storm Austin created a world where you could choose between violence and pacifistic approaches, but the charismatic characters urged you towards peace while the monsters suggested violence.

    Okay, why did the author of the article find some characters "charismatic", while others struck him as "monsters"? Doesn't that reaction say as much about his bias as it does about the game itself?

    --
    It's the land of the brave, and the home of the free
    Where the less you know, the better off you'll be.
  32. Re:Was Jesus a liberal? by NoData · · Score: 2, Funny

    How many lepers have you avoided this week?

    All of 'em.

  33. Re:Was Jesus a liberal? by GileadGreene · · Score: 2, Informative
    Hmmmm... upon further research:

    Matthew

    26:63 But Jesus held his peace, And the high priest answered and said unto him, I adjure thee by the living God, that thou tell us whether thou be the Christ, the Son of God.

    26:64 Jesus saith unto him, Thou hast said: nevertheless I say unto you, Hereafter shall ye see the Son of man sitting on the right hand of power, and coming in the clouds of heaven.

    Mark

    14:61 But he held his peace, and answered nothing. Again the high priest asked him, and said unto him, Art thou the Christ, the Son of the Blessed?

    14:62 And Jesus said, I am: and ye shall see the Son of man sitting on the right hand of power, and coming in the clouds of heaven.

    ...

    15:2 And Pilate asked him, Art thou the King of the Jews? And he answering said unto them, Thou sayest it.

    Luke

    22:70 Then said they all, Art thou then the Son of God? And he said unto them, Ye say that I am.

    John

    18:37 Pilate therefore said unto him, Art thou a king then? Jesus answered, Thou sayest that I am a king.

    Aside from that one passage in Mark most of his answers seem pretty cryptic, and amount to "that's what you said". Granted, the fact that are so many contradictory accounts makes it hard to discern the truth (assuming of course that these events actually occurred at all).

  34. That would be because. . . by Fantastic+Lad · · Score: 2, Insightful
    the geeks who make games have reason to dislike religion.

    Those who argue 'the good side' of religion are ALWAYS thinking through severe myopia. Look around you; World War III is currently igniting on a global scale entirely because of religion. Geek game designers, despite their own over-reactionary limiting biases, (against spirituality), are smart enough to recognize the tom-fool sham that religion is.

    So YES, it's going to appear in the media they create.

    I find it interesting that fiction writers, (that is, people who have learned how to think effectively enough to be able to write a book), are also generally aware that religion is for chumps.

    I hope that doesn't sound too harsh, but honestly, religion takes a few good points from spiritual philosophy and warps them into mind-numbing brain poison designed to enslave and limit.


    -FL

  35. "Bias" in The Sims by SveltGastropod · · Score: 2, Insightful

    I find it funny that people have such issues with the way sexual orientation is handled in the Sims, but no one questions that in the game sleeping on a more expensive bed cuts the time you need to sleep in half, that eating more expensive food fills you up quicker, or that bathing in a more expensive tub keeps you clean for longer. Or for that matter, that the only real purpose of friends (at least in the Sims 1) was to further your career. I'm not going to use the term "bias", as it has become a pejorative (like someone else pointed out), but there is definately an implicit ideology: Happiness is a function of the things you own.

  36. Re:Piss Christ by Darren+Winsper · · Score: 2

    Biology is a science. In science assignments you are expected to provide scientific evidence to support your assertions. I'd bet money neither of you provided any reasonable scientific evidence to support your "theories". That would be why you got bad grades.

  37. Re:Piss Christ by Maserati · · Score: 2, Insightful

    So because I chose not to write about what the teacher wanted, I got a lesser grade. Should I have just given in to the teacher to get a good grade?

    Yes.

    An awful lot of our (probably any) educationalal system is teaching conformity. That was the real lesson. If you don't like it, go with hippies (worked for me) or homeschooling. And yes, it does suck mighty hard, cope.

    In this case, taxpayer dollars were paid to denigrate my friend's religion, and he took action.

    What action ?

    Prior to the assignment, however, all topics of research and lecture were about evolution.

    Which means your friend went outside of the material covered. This almost always results in low grade and an 'F' is easy to justify. You missed that point entirely. It's not necessarily a question or religion since academic discipline is involved. Frankly, your friend added to the teacher's workload and cost the school a significant amount in legal and administrative expenses. I'll bet you can see 10 things the school needs more money for from your desk in any class. Because your friend didn't want to do the assignment given and made up his own topic (the material covered kid, remember that) your school was disrupted.

    A well thought out paper within the guidelines of the assignment. I recieved a 'C', which I could not argue.

    I'll take your word for "well thought out". However, I'd suggest posting it as a journal entry. I'll read it.

    So because I chose not to write about what the teacher wanted, I got a lesser grade. Should I have just given in to the teacher to get a good grade?

    No.

    If you'd realized it [1] ahead of time, you'd have committed an act of civil disobedience.

    The class act would have been to also do a paper on the actual topic and hand that to your teacher when you get the one on Creationism back. If you can do that and maintain both your and your teacher's dignity, then you get a win and some respect.

    [1] I'm a Buddhist. Intent matters. A lot.

    --
    Veteran, Bermuda Triangle Expeditionary Force, 1992-1951