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Symphony Orchestras and Video Games

robi2106 writes "The BBC is running an article regarding the cooperation between video game composers and top symphony orchestras, like the recent Los Angeles Philharmonic concert entitled Video Games Live. The VGL event contained orchestral productions of video game music, a live video game match between audience members on jumbo screens behind the orchestra, and pre-recorded game footage accompanied by the orchestra. Such productions are becoming more and more popular." From the BBC article: "With the emergence of machines like the PlayStation 2, Xbox and GameCube, anything became possible musically, and sound became a fundamental part of gaming experiences. When Mr Wall composed the score for Myst III, he used a full symphony orchestra and choir. "

45 comments

  1. Sweet. by mogrify · · Score: 1

    I'd give anything to hear a full orchestra performing the Super Mario Bros. theme song.

    --
    perl -e 'foreach(values %SIG){$_="IGNORE";}while(){}'
    1. Re:Sweet. by Anonymous Coward · · Score: 0

      http://www.google.com/search?q=smborchestra.mp3

      You said you'd give anything, right? *evil grin*

    2. Re:Sweet. by WWWWolf · · Score: 1

      CD called "Orchestral Game Concert #4" has it - no idea which orchestra did it. I think this is the file that has been wAr3d quite widely - if you start googling for orchestral SMB, you'll probably find it sooner or later. Or try ed2k. Good luck trying to find the actual CD, I think it's wayyy out of print.

      Other highlights of the CD include Super Metroid opening and end, and the entirety of Final Fantasy 3/6j's opera scene (lyrics in Japanese, though - I prefer the Grande Finale version, it's more comforting to hear opera lyrics in Italian, even though I don't know either language at all =).

  2. Xenosaga OST by Tojo-Mojo · · Score: 1

    The RPG Xenosaga featured orchestrated music, performed by the London Philaharmonic Orchestra, right in the game, and it was great. The choice for music use in the game was very different though, it was primarily used for cutscenes while the actual dungeon crawl moments were mostly sound effects and ambience.

    In the end I kind of liked it, especially after Xenosaga 2 brought back cheesy electronic bgm for the environments, it left me begging for silence.

    I've played Myst III too, and if anything deserves a mention for orchestrated soundtrack, I'd say it's Xenosaga.

  3. Halo by pyro17 · · Score: 2, Funny

    Has the best musical score for any video game I'v ever played.

    1. Re:Halo by Anonymous Coward · · Score: 0

      You must not have played many video games, then.

    2. Re:Halo by Gogo0 · · Score: 2, Funny

      "Halo... Has the best musical score for any video game I'v ever played."

      POSSIBLE CORRECTION BASED ON EVIDENCE GIVEN:
      "Halo... is the first video game I've ever played."

    3. Re:Halo by superpulpsicle · · Score: 0, Redundant

      LOL Roflmao omfg mod this dude +99 funny. That is way too harsh an insult for slashdot. Ouch!

    4. Re:Halo by rohlfinator · · Score: 0, Redundant

      I guess you could think so, as long as you liked the opening song. The rest of the game's soundtrack was just a bunch of remixes of the same melody, maybe with some electric guitars thrown in for spice.

    5. Re:Halo by xXBondsXx · · Score: 1

      I, for one, agree with you. I own the Halo soundtrack and have loved it ever since I got it. Don't judge me!!

      --
      The voice of the next generation. "In this tower, in my mind..." Babble - Tower
  4. Thanks by robi2106 · · Score: 1

    I should thank the editors for actually including the link to the BBC article since a brain fart left me forgetting to include the link.

    Any how. Crazy. First submission accepted for me!

    But abotu the article.... there have been a couple of games I remember that I actually wanted the soundtrack. Starsiege: Tribes had some fun techno tracks that could be assigned to a level based on the map designer's settings. Also, and even better, is the Evil Genius music, which is a symphonic score straight from Austin Powers / James Bond. Great game. Great musical score.

    jason

  5. Toolarico by TheGeek27 · · Score: 1

    I had some friends down in the SoCal area who were really excited for the Video Games Live concert. But unfortunately, they told me it was extremely disappointing, and didn't even hold a candle to the previous Final Fantasy concerts.

  6. Really Cool by 1967mustangman · · Score: 2, Interesting

    I got a chance to hear a little of the concert on NPR and it sounded great. I really enjoy classical music so I think this is great. It is funny people have been saying for decades that classical music is going to die, but if this kind of thing keeps up there will be many future generations of classical music listeners...................thanks to Microsoft,Sony, and Nintendo.

    --
    Madre de Dios! Es El Pollo Diablo! -- Captain Blondebeard
  7. Hitman 2: Silent Assassian... by Anonymous Coward · · Score: 2, Interesting

    ...had music by the Budapest Symphony Orchestra, composed by Jesper Kyd. While not up to the level of some of the other soundtracks mentioned here, it did fit the bullet opera mood of the game perfectly. The right combination of music, slow motion and visual effects can make a character's death by gunplay seem less like a whoops-annoyance-main menu-reload and more like the inevitable consequence of his chosen profession. Good show.

  8. Appeal's game "Outcast".... by tcopeland · · Score: 2, Informative

    ...had a sound track performed by the Moscow Symphony. Pretty impressive...

  9. Surprisingly... by Kumorigoe · · Score: 1

    ...this isn't the first time that an orchestra has performed VG music. Final Fantasy holds that honor. You can hear the entire event by purchasing, (or torrenting, if you are poor and/or evil) the 02202002 soundtrack.

    --
    "What I cary in this box is your utter subjugation."
    1. Re:Surprisingly... by Anonymous Coward · · Score: 0

      Unless there's an orchestral video game music album from 1987 or before, it appears that the somewhat more obscure 'Ys' is the series which holds that honour.

      The CD 'Symphony Ys' was originally released in 1988 (with reprintings in 1993 and 1999) - one year before the 'Final Fantasy Symphonic Suite' album (the '02202002' soundtrack) was released.

      Either way, though, the BBC article should really have mentioned that orchestral game music performances have been around since the late 1980s and early 1990s - and not just in Japan, either, as 1992's 'Walkuere Story FOR ORCHESTRA' (a performance of arranged music from Namco's 'Valkyrie no Densetsu'/'The Legend of Valkyrie'), performed by the Slovak Philharmonic Orchestra, demonstrates.

    2. Re:Surprisingly... by Doctor+Ian · · Score: 2, Informative

      No.

      More than a decade earlier, Orchestral Game Concert was a full orchestra event of video game music. The CD of that was released on November 18, 1991. There was four more OGCs afterwards.

      --
      Trust me, I'm a doctor.
    3. Re:Surprisingly... by Kumorigoe · · Score: 1

      Interesting. I stand corrected. Would you happen to know where one could find those?

      --
      "What I cary in this box is your utter subjugation."
  10. Philip Glass by Peter+Cooper · · Score: 1

    Imagine PacMan or Tetris set to Philip Glass's compositions. You'd be in a trance for days :)

  11. Not quite anything by Geoffreyerffoeg · · Score: 3, Interesting

    anything became possible musically, and sound became a fundamental part of gaming experiences

    There's still one thing music can't yet do in video games: change styles in synchronization with the player's actions. Sure, music comes at important points, but it starts or stops then. You still can't have a dynamic score.

    For example, Halo famous musical score is only present in the single-player game, when the game knows that certain events will happen sooner or later. The multiplayer game is devoid of any music, because the important events - a bomb being planted, a flag being stolen, a large battle in one spot, whatever - are impossible to schedule and cue ahead of time. The point is that recording high-quality orchestral scores is well and good, but the next crucial step is for the music to be generated on the fly (possibly from prerecorded snippets).

    1. Re:Not quite anything by rohlfinator · · Score: 1

      "There's still one thing music can't yet do in video games: change styles in synchronization with the player's actions. Sure, music comes at important points, but it starts or stops then. You still can't have a dynamic score."

      Maybe not to the extent you're thinking, but steps have been taken in this direction. Zelda: Wind Waker included orchestral riffs that sounded after every blow with the sword. In Burnout 2, the guitars in the background music became much more predominant when you were boosting. I hear that Donkey Kong Jungle Beat and Meteos also feature soundtracks that add and subtract layers of music as the gameplay changes.
      br Maybe next-gen games will delve into this kind of thing a little more, once graphics have reached a certain level of quality. Sound and music don't seem to be the top priorities for most game designers nowadays, but maybe that'll change in the near future.

    2. Re:Not quite anything by TheGeek27 · · Score: 1

      Metroid Prime also had music that would fade in and out when you happened to get near an enemy. It's often how I would know one of those damn invisible space pirates was lurking about. And oh god, the Chozo Ghosts. The music for the Chozo Ghosts still freaks me the hell out.

    3. Re:Not quite anything by Elias+Serge · · Score: 1

      IIRC, they were able to do this because the entire soundtrack was in MIDI (with really good samples, of course). This let them make dynamic changes to the music like tempo and pitch shifting (major to minor, etc.). cool stuff

    4. Re:Not quite anything by Shadeborn · · Score: 2, Informative
      There's still one thing music can't yet do in video games: change styles in synchronization with the player's actions. Sure, music comes at important points, but it starts or stops then. You still can't have a dynamic score.
      Lucasarts has been using iMuse for a long time in their games.
    5. Re:Not quite anything by Anonymous Coward · · Score: 1, Interesting

      X-Wing and TIE Fighter had a dynamic music system that did basically what you describe. Sure, it was only MIDI, but it was impressive by the standards of the time. Pretty quickly, though, you got to recognise which sorts of in-game events would produce which musical cues. So, for example, a squadron of TIE Fighters launching would give a few bars of the Imperial March, a Star Destroyer entering the battle would give a snippet of the emperor's theme and so on. You could actually pick up a lot about the flow of some of the larger battles just from listening to the music. TIE Fighter was particularly impressive in a way, because it actually managed to make the Imperial March sound more noble than menacing... the power of association, I guess.

      They abandoned this for X-Wing vs TIE-Fighter and just used CD audio instead. The result of this was you got music that sounded a lot better at first, but it got etched into your brain pretty quickly and didn't adapt to the flow of a battle as well as in the earlier games. I've a feeling that X-Wing Alliance moved back to the older dynamic system, albeit with higher quality samples, but I could be wrong on this. Will have to reinstall it when I get home and check, or else that's going to be bugging me all day.

    6. Re:Not quite anything by Dr.+Manhattan · · Score: 1
      There's still one thing music can't yet do in video games: change styles in synchronization with the player's actions. Sure, music comes at important points, but it starts or stops then. You still can't have a dynamic score.

      The Lithtech engine did this. It has a variety of musicial motifs which can be shifted depending on the current action. I understand it was used in NOLF & sequal; I know it was used to pretty good effect in Tron 2.0, 'cause I actually played that one. I'm sure other engines do that, too.

      I read an article in a game AI programming book where they had to tweak that when creating NOLF; at first, AI entities (enemies, NPCs, etc.) could request the music to change intensity based on their own 'perception' of the situation. The problem was, if you startled a rabbit the score suddenly shifted to crisis mode! They had to put in some scaling so that the 'importance to the player' was taken into account.

      Now, dynamically composing an original score is an AI-complete problem (imagine a virtual John Williams or Alan Silvestri :-> ), but mixing motifs to mirror the current game state has been done since MIDI days, as others have pointed out.

      --
      PHEM - party like it's 1997-2003!
    7. Re:Not quite anything by selfsealingstembolt · · Score: 1

      I have X-Wing Alliance installed, and it uses dynamic music. Partly it seems to be scripted (when certain ships arrive or mission goals are achieved) and partly it chooses music depending on your current state (fighting, loosing, winning, ...).

      Just my 0,02

      --
      Keep open minded - but not that open your brain falls out...
    8. Re:Not quite anything by Kedyn's+Crow · · Score: 1

      There's still one thing music can't yet do in video games: change styles in synchronization with the player's actions. Sure, music comes at important points, but it starts or stops then. You still can't have a dynamic score.

      While not quite as impressive as some of the other examples, the boss battle music in Skies of Arcadia switched between three variations depending on the condition of yor party. If your parties health got below a certain point the song would become darker and more urgent and if you were about to win the music would become lighter and more upbeat. I often found myself playing either better or worse just to hear the different variations.

      --
      "The moment "pride" is lost, "freedom" is also lost." - Ramza.
    9. Re:Not quite anything by robi2106 · · Score: 1

      Spiffy. That is just neat. I can see myself trying that out if only I would recognize the changes. Now I don't have SoA so I cannot tell, but after reading these comments I'll be paying more attention to the music in my current game, Deus Ex II.

      jason

    10. Re:Not quite anything by Gulthek · · Score: 1

      Isn't it awesome when the "losing" music turns around to the "winning" music?

      XW-A wasn't the first game to use though though, Wing Commander (I-V) did the same thing.

    11. Re:Not quite anything by brkello · · Score: 1

      I totally disagree, music can do that...even in your examples. Just change the music as the bomb apporaches the bomb site to something more tense. Once it is planted, change it again. If it is defused, happy music for the cts...if not, sad music. The reason why this isn't on multiplayer is so you can hear the footsteps of your enemies and the environment. You get more emersion because there isn't any music...like I'd really be fighting people with my IPod blaring Hollaback girl. I really don't think it is a crucial step but clearly, it has been done and thought of before.

      --
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    12. Re:Not quite anything by selfsealingstembolt · · Score: 1

      Indeed it is. I like it even more, when the silent music comes in after you have killed all hostiles. You are right, WC did the same thing. But X-Wing did it as well as Tie Fighter (my favorite of the whole series).

      --
      Keep open minded - but not that open your brain falls out...
  12. Nine Inch Nails by Hack+Jandy · · Score: 1

    Quake had friggen Nine Inch Nails. Please tell me you go to the Symphony enough to actually care if the music is in your video game or not? Nine inch fucking nails! C'mon!

    HJ

    1. Re:Nine Inch Nails by C0rinthian · · Score: 1

      I can't figure out what you're trying to say here. Did you leave out key words or something?

  13. I'll have to admit by Parham · · Score: 1

    Videogame music is one of my favourite genres of music. Well at least I think it's a genre. Nobuo Uematsu is just one of the people that come to mind when I think of videogame music. It's just that videogame music comes with a lot of emotion. You remember playing a part of the game, something important happening, and the music that was playing during. It's more interactive that normal music. I don't think I'm the only one that thinks that way either, check out VGMusic.

  14. Soundtrack by Ludwig Van by obzidian · · Score: 0

    Great stuff. Music often can be a wonderful enhancement, just think of how much it adds to movies. I won't miss MIDI sounding gameplay music at all. There are reasons why I usually play games with the music level at zero.

    --
    Our lives begin to end the day we become silent about things that matter. - Martin Luther King, Jr.
  15. TA...RA...SC... by 1eyedhive · · Score: 1

    Red Alert (hell, all of the C&C games) have really good scores, with C&C and RA standing out.
    Total Annihilation is another good qne, the game cues music based on action (a battle theme reves up when shots are fired, a "defeat" theme after you lost, a "victory" or "building" theme, etc...)

    Starcraft was also great, in its own little musical way.

    --
    Logistical Chaos Officer http://www.slagg.org - LAN Gaming in Sarasota FL,USA
    1. Re:TA...RA...SC... by Anonymous Coward · · Score: 0

      To add to that Total Annihilation's soundtrack was also performed by an orchestra.

  16. Whee. by WWWWolf · · Score: 1

    Warcraft musics getting the respect they deserve. Finally. Long live Glenn Stafford and Tracy W. Bush. =)

    The extra stuff they seem to have planned sounds very cool. Soundtracks are often great except they frequently need the picture to support them. Myself, I came to the conclusion that video from games would probably *not* work (too much distraction in my opinion); if I ran the concert, I'd probably do something more somber like still slides from the game. (Which is why I probably won't run these things. =) I wonder how this will work - probably well enough though...

  17. Games Convention Concert by MadMoses · · Score: 2, Interesting

    The 2000 tickets for the game music symphony concert of the FILMharmonic Orchestra of Prague at the Games Convention in Leipzig were sold out in under two hours, according to heise.de.

    --

    Do not be alarmed. This is only a test.
  18. Smashing Live by ReKleSS · · Score: 1

    There was a concert in Tokyo performed by the New Japan Philharmonic Orchestra, featuring themes from Super Smash Brothers, including Yoshi's Story, Kirby, Donkey Kong, and a couple of others. Mario themes appear in the medleys, I think. See http://www.classicgaming.com/tmk/mania/ssbmsl.shtm l and http://www.gametrax.net/albums/084846/. Unfortunately, it looks like the cd isn't for sale, but look around for it.

    Also of interest may be Mario and Zelda Big Band. The name should be all you need to know. http://www.classicgaming.com/tmk/mania/m&zbblcd.sh tml

    It would be nice if there were concerts like these out of japan...
    -ReK

    --
    md5sum -c reality.md5
    reality: FAILED
    md5sum: WARNING: 1 of 1 computed checksum did NOT match
  19. Those things are just cool by Wudbaer · · Score: 1

    I remember visiting Stockholm some years ago. I watched the changing of the guard at noon in front of the royal castle. Imagine the scene: Several dozens trained soldiers in ceremonial uniforms in rank and file, some even on horseback, a full-size military orchestra, the whole shebang. They started out playing the national anthem, several marches and for the grand finale - the Indiana Jones Theme Song ! It was just soooo bloody cool ! (and not even OT as the Indy Games also have that song in it ;-) ) .

  20. For Friends by Valen1260 · · Score: 1

    I've really wanted to go to one of the For Friends concerts, featuring Nobuo Uematsu's Final Fantasy scores. I'd really like to see The Black Mages and The Minibosses also.

  21. What's really needed: by Anonymous Coward · · Score: 0

    A true orchestral rendering of the excellent Eternal Arcadia OST.