Moody Non-Photo-Realistic Driving
An anonymous reader points out a project called Drivey, which he describes as "a dark and fascinating example of 2.xD [not quite 3d] graphical rendering. This tiny, free [as in beer] demo gives you an amazingly compelling driving experience. To quote the author, 'It was conceived as a driving simulator for old farts like myself, who are kind of nostalgic for the "old days" [ca. 1985] but are not so thick as to believe that the games from the 80s were actually in any way superior to the games we play today.' Even works fine under WINE!"
That looks really amazing...All it needs now is for the Queens of the Stone Age song "Go with the Flow" to repeat in the background. Like alot of (OSS included) projects of this type though, it stands the risk of just being abandoned for one reason or the other (probably because it's just a hobby project in this case), which would be a shame, since this is a nice case study for simplicity and would be nice to make a game of some sort with. Burnout in the dark maybe?
Will wank off Linus Torvalds for fame.
.exe? Is this an attempt to takeover the entire slashdot community? or... none of them for that matter? :S
This is my sig. There are thousands more, but this one is mine.
Hold on while I just go ahead and download an executable called Drivey through a link that was submitted by an anonymous author. What could possibly go wrong?
Some clever hack needs to add a sountrack to this thing.
"God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
here is a quick pic.
Simple cell-shading done with style. This is what's missing from most games. Real style.
If I wanted photo-realism, I'd get up from my PC and head out the front door. Games such as WoW, Rez, Killer 7 and Ico have shown that a little creativity in the design can go a long way. It can also be easy on the gpu.
Unfortunately, I am not Wil Wheaton
After reading the web page and seeing there's not much in the way of collision detection built in just yet, I was expecting crashes.
Problem is I get crashes before it even starts.
It appears Drivey does not like my Dual Screens.
It flashes some kind of grahics test across both monitors and then exits.
Durn.
wut?
The "action" goes smooth under wine, just had problems to find a way out of the demo again (used a root shell to kill wine, read manual before running the demo might help). Just to add a bit of light effects from the lightposts will make it really great.
Nice project, now lets back to Gran Turismo and see what still needs to be done (-:
My wife's sketchblog Blob[p]: Gastrono-me
Rename the ".exe" to ".scr", right click on the file and select "Intall". You now have a Drivey screensaver;)
"God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
I just tried the game and it looks pretty amazing considering the lo-fi approach.
Most games overdo stuff with graphics when they could focus on content.
Now all we need is some cows, logs, perhaps some water, dual player, 2x tac2 and rear view of a mockup car with lotus logo.
There are no atheists when recovering from tape backup.
Towards the bottom of the page, the author says this about a screenshot:
Interesting thing here is the big black blob in the top left, which is the bottom end of a light pole. Why is it floating in the air? Because extruded objects can't currently be drawn correctly unless one end is visible to the observer. The reason for this is remarkably interesting, specific to the weird 2-and-a-half-D rendering system, and pretty much impossible to explain to anyone without a strong background in both 2D and 3D graphics. *sigh* oh well, I find it interesting anyway.
It sounds interesting to me... but I don't have a background in both 2D and 3D graphics. Would someone care to explain it?
it has real style and is smooth. I'm píssed off with photo realism and píssed off at games that have great graphics but suck to play. I end up playing simpler games with crapper graphics to enjoy their better gameplay (Sensible soccer, pacman) spring to mind. Even though it's only a demo, ideas like this show what's missing in modern games too often... style.
Dude's driving on the wrong side of the road.
This is supposed to be the last software professionally written by Bill Gates.
Even though probably no one much ever played this primitive bit of DOS/BASIC demo software [purportedly the last piece of professional software ever written by Bill Gates!]
Good to see he ended on such a high note.
Confirmed, it does not work with crossover office :(
This is my sig. There are thousands more, but this one is mine.
It's not really a game. Minimally interactive demo really...
Arrow/WASD keys control steering and accel/brake, but the car drives itself to stay on the road so you really can't steer. 1-4 selects a road/scene, C adds 8 cars, K toggles palette rotation.
With palette rotation this would almost make a good screensaver...
=Smidge=
hey, I'm at work and that never stopped me so far!
10 ?"Hello World" life was simple then
Fatal Error: Driving on the wrong side of the damn road.
Frivolties aside, if realism isn't the goal, why stick to our boring terran transportation? I think the game would be really cool if some ideas were stolen^W^W^W inspiration was taken from Wipeout, letting some big air jumps enter the game. Why not take a little from Tribes aswell and add the jet boost-thing?
Mix well and the result is a toe curling orgasm^W^W^W hit for sure.
All rites reversed 2010
So when will the hot coffee mod come out?
It reminds me of that old driving game Stunts. I can remember playing that during many HS study halls. Any other fans?
http://intepid.com/2005-05-08/13.49/
It is really good!
This sentence contradicts itself - no actually it doesn't.
For anyone else reading this and that is not clicking through, the parent is not referring to the demo in question, but rather a game written by Bill Gates and Neil Konzen to show off the capabilities of Basic and the IBM PC. Wikipedia entry (pops).
Try running a virus on Wine ..
.. this is indeed an excellent demo - I wonder if I can run it using libaa :)
You'll realize that all the "standard" offsets most viruses use for exploiting buffer overflows are almost always not valid in Wine.
Also this has been featured on tucows.com
Quidquid latine dictum sit, altum videtur
I mean, come on. Pedestrian crossings on such a major road? I think not!
If you read help (F1), F5 toggles auto drive.
For added bonus, hold CTRL to make things really fast and SHIFT to slow to a crawl.
Rediculous is ridiculous!
Try hitting different keys and numbers... lots of different variations built into his demo...
They don't need to exploit a buffer overflow to execute their code if you execute it for them.
Here's a link to the creator's blog where he performs a screencast of him playing Drivey.
My other sig is a Porsche.
Coral cache: http://drivey.com.nyud.net:8090/
Send email from the afterlife! Write your e-will at Dead Man's Switch.
Looks like a pretty crappy game. Who wants to play a game who's only screenshot is a white background with:
/drivey/ on this server."
"Forbidden
You don't have permission to access
written on it. Sheesh.
!hoD
theres a
mirror in mirrordot
i'm trying to download the link the exe and extract the binary data from the mirror dot link (mirrordot as archived it as html and added banners to the top).
drivers approach down each other's right-hand side, which makes a lot of sense considering how much of the population is right-handed.
This page gives an interesting description on driving traditions.
Basically, driving on the left comes from the need to protect yourself with your sword arm from oncoming attackers, and driving on the right comes from needing to whip a train of horses with your right hand while riding on the left-rear horse (this was before seats, and if you're on the left hand horse, it's easier to pass people on the right). So both systems are rooted in the notion that most people are right handed, it's just that the use of the right hand for either reigns or swords determined the protocol chosen.
Mother, do you think they'll like this sig?
Just what I've always wanted, a New Jersey simulator.
Then you, my friend, are missing the point.
Not all games/demos have to be at the burning edge of graphics.
15 years on, and loads of people still play lemmings. The emulator scene for old 16 bit machines, and even old arcade machines is bigger than ever. All these people can't be wrong.
All modern games have, is their graphics. Most of them don't even have enjoyable game-play. Graphics are not everything, calling a game with low-spec graphics, rubbish, is like saying Impressionists couldn't paint.
-Jar.
Together, We Can Make Slashdot Better. I Do NOT Mod ACs. - Check Me Out
here's a cool trick, add the other cars using the "c" key, and then drive into their oncoming lane with arrow keys. You actually can crash the cars!
I'm not missing the point. The game has nothing going for it, compared to other racers, except stylised graphics, and you said yourself graphics don't make the game.
You are missing the point, it's not even a racer yet, it's a demo of a bezier graphics engine at the moment.
It barely even has rudimentary collision detection yet...
I drove Drivey after an hour long commute in my BMW.
Know what?
I prefer the BMW! #1 reason: Predictable body roll physics. I turn the wheel left, and the car follows. Not so in Drivey, where I turn the car right, and the horizon tips over to the opposite side. Does Drivey think it's a boat?
Drivey has fine acceleration however, and I dig the everlasting twilight/dawn.
It reminds me a lot of the Ford Simulator that existed in the oldenne days (1987). Not as much instrumentation, but who really needs a tach or speedo anyway?
It seems there a few undocumented keys in Drivey:
T - toggle title
Space - manual brake (no oversteer though!)
V,B - adjust brightness
I haven't seen such a neat demo for a long time. Can't wait for the next release.
Rediculous is ridiculous!
- Left, Right, Up, Down: Steer & Accelerate/Brake
- A, D, W, S: Same as above, respectively
- T: Toggle Info
- G: Grey Scale
- H: display random palette
- K: palette cycle (Pretty cool)
- C: adds Other Cars (8 at a time)
- N/M: Zoom in/out
- F1: Shows all key functions on Screen
- F2: Toggle WireFrame
- F3: Toggle Dashboard
- F4: Show Rear View
- F5: Toggle Manual Control
- F6: Toggle Sound
- F7: Change Sky Gradient
- F11: Toggle Full Screen
Play around with it!Note: you can seriously slow down the game by hitting C a whole bunch of times.
"All programmers are playwrights and all computers are lousy actors."
Actually...you know, yes, i just did that :)
/. team prior to its approval for display on the /. website.
.exe after the article was published but ... nah ... I prefer blaming /. for linking a virus if it happens :p
I assumed that the link & post was verified by the
Of course, the anonymous author could just as well have changed the
If you look like your passport photo, you're too ill to travel. - Will Kommen
15 years on, and loads of people still play lemmings. The emulator scene for old 16 bit machines, and even old arcade machines is bigger than ever. All these people can't be wrong.
It's weird how "All these people can't be wrong" is an excuse for lousy graphics.
Yet if I said, "87 million PC users run Windows; All these people can't be wrong," there would be a bitchfest the likes of which humankind has never seen. Funny how this works...