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Chinese Government to Put a Time Limit on Gaming

Flyph writes "The Chinese Government unveiled a new online gaming timer mechanism that will try to prevent gamers from playing online games for more than three hours at a time. From the article: '"This timing mechanism can prevent young people from becoming addicted to online games," Kou Xiaowei, Deputy Director of the Audiovisual and Internet Publication Department of the General Administration of Press and Publication (GAPP), said during a press conference.' Maybe this is a way to prevent the goldfarming that goes on in MMORPGs." Of course, China may just want to avoid a tragedy similar to the recent South Korean man's death covered on Slashdot.

117 comments

  1. Altruism? I have my suspicions... by TripMaster+Monkey · · Score: 3, Informative

    From TFA:
    The new system, developed under the guidance of the GAPP, stops individuals from playing online games for more than three hours by cutting the abilities of game characters. The new system cuts the ability level of a player's online game character by half after he or she has played for more than three consecutive hours. Once a player has played for more than five consecutive hours, the system cuts the ability level of that player's character to the lowest level allowed by the game.

    Furthermore, the system keeps track of hours of play. Individuals who immediately log back onto a game after three hours of consecutive play will continue to have the ability of their game character lowered by the system. Players must be logged off for a minimum of five hours before the system resets.
    Mabye I'm missing something here, but it seems to me that your average gaming young person will simply switch to another chracter in the same game, or failing that, another character in a different game.

    Again from the TFA:
    In addition, seven of China's largest online gaming firms pledged Tuesday to "sacrifice short-term revenues" to create a "healthy" environment for young internet users. Companies signing onto the "Beijing Accord" were Shanda, NetEase, The9, Optisp, Kingsoft, SINA, and Sohu. These seven companies also pledged to deploy the system when development is completed.
    Seems to me that the members of this "Beijing Accord" aren't as concerned with the welfare of young people as they are with insuring that the average gamer must have accounts on two or three different games to keep playing as much as they'd like.
    --
    ____

    ~ |rip/\/\aster /\/\onkey

  2. Avoiding deaths? by Profane+MuthaFucka · · Score: 4, Insightful

    I am astonished that it was suggested that China is doing this to prevent a death from game addiction. Was this serious? When I think of a government protecting the health, safety, and rights of their citizens I don't really think of the Chinese government.

    --
    Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    1. Re:Avoiding deaths? by MindStalker · · Score: 1, Insightful

      Your not trying to imply that a communist system is trying to activly encourage their people to become productive are you?

    2. Re:Avoiding deaths? by Profane+MuthaFucka · · Score: 2, Funny

      Can we just skip the political flame war and get right to the ultimate and ugly use of an Adolf Hitler analogy? That might save some time for everybody I think.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    3. Re:Avoiding deaths? by FlopEJoe · · Score: 2, Funny

      Will someone please think of the farmers??!? Don't they have a right to make 50 cents an hour collecting Lineage II thorns or thistles or whatever the fscle they collect and sell for real money?

    4. Re:Avoiding deaths? by Arcane_Rhino · · Score: 1

      I am astonished that it was suggested that China is doing this to prevent a death from game addiction

      I agree. Even though, communist governments are always being accused of being nanny states, I have to question the rationale behind whether the loss of one person in 48,422,644 (population of S. Korea per cia.gov) justifies any governmental action. Seriously, do they really want to expend any effort ($$$$) on what has got to be a rather rare occurrence?

      They have to see it as a palatable justification to exert new controls over their computer using population. Otherwise, it just doesn't make any sense.

    5. Re:Avoiding deaths? by Nafai7 · · Score: 1
      imply that a communist system is trying to activly encourage their people to become productive


      Daylight savings could be viewed having a similar goal...maybe we all have planks in our eyes?
    6. Re:Avoiding deaths? by Harbinjer · · Score: 1

      Not only that, but that 1 in 48 million person is going to find a way to kill himself. If a person is so obsessive as to die of exhaustion from playing a game online, I'm sure he could do the same with a boardgame, or heck, twiddling his thumbs. You can't protect a person from themselves.

      Doesn't WoW have something similar, to a lesser scale, built in with character exhaustion after playing many hours at once?

      Despite how unfair I think this is, I would welcome it as a chance to see some of my friends that got sucked into their computers via MMORPG and never came back out.

    7. Re:Avoiding deaths? by Bob+of+Dole · · Score: 1

      Well, for every person who dies after spending 48 hours playing EverQuest, there are 100 others still alive (and getting no work done) who only play it for 44 hours straight...

  3. Not a tragedy by psavo · · Score: 4, Insightful

    Of course, China may just want to avoid a tragedy similar to the recent South Korean man's death covered on Slashdot.

    That's not a tragedy, it's natural selection at work.

    --
    fucktard is a tenderhearted description
    1. Re:Not a tragedy by KillShill · · Score: 1

      i guess any death can also be considered natural selection.

      darwin, coming to a death near you.

      --
      Science : Proprietary , Knowledge : Open Source
    2. Re:Not a tragedy by oliverthered · · Score: 1

      only if that death occurs before they have children.

      --
      thank God the internet isn't a human right.
    3. Re:Not a tragedy by Anonymous Coward · · Score: 0

      9/11 = natural selection. Those stock brokers should have known that their greedy task of propping up the neo-liberal financial regime, in such a high profile building, that had been bombed before would likely end in their being selected for what is natural.

  4. China's priorities.... by tktk · · Score: 5, Insightful
    Human rights? We'll pass.

    Polution laws? Maybe next year.

    Internet-gaming-related death? We'll get on that right away.

    1. Re:China's priorities.... by Profane+MuthaFucka · · Score: 5, Funny

      The explanation: Are you having fun yet? Well, we'll see what we can do about that. You can't have too much fun, is what I've always said.

      No, really. You CANNOT have too much fun. It's forbidden.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    2. Re:China's priorities.... by karnal · · Score: 1

      That made me laugh.

      Thanks for that!

      --
      Karnal
    3. Re:China's priorities.... by Bios_Hakr · · Score: 4, Interesting

      Human rights and environmental concerns slow the economic growth of any country.

      It is extremely hypocritical of Europeans and Americans to point a finger at China. Much of the European growth came from the fact that they raped Central America of gold. The US railway system was built on Chinese slave labor.

      If you are living in the US or EU, you are reaping the benifits of hundreds of years of human and environmental plunder.

      I'm not saying it isn't wrong. I just think that China will see it for what it is and tell us to get stuffed.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    4. Re:China's priorities.... by superpulpsicle · · Score: 1

      More people die from other entertainment like sking, swimming, amusement park rides, playing with firearms.

      I don't know why there is such a huge emphasis on video game deaths around the world.

    5. Re:China's priorities.... by Irish_Samurai · · Score: 2, Insightful

      Don't leave out my Irish brothers working on that railway. We get jipped on all the oppression stuff.

    6. Re:China's priorities.... by Stargoat · · Score: 2, Informative
      1. Human rights do not slow the economic growth of countries. Unstable political governments slow economic growth. There are a number of highly successful 1st and 2nd world countries that did not abuse human rights. Although limited exceptions can be found, countries like Canada, Greenland, Italy, and Switzerland did not need to resort to the systematic violation of human rights.

      Furthermore, calling the Chinese slaves is a bald faced lie. It merely demonstrates Bios Hakr's complete lack of knowledge of the issue. The Chinese building the SP were for the most part well cared for by the railroad. You can start here.

      2. The United States fought a war for human rights. It took another century for the aims of that war to be truly achieved, but make no mistake, states' rights had nothing to do with it. Members nations of the EU spent millions of dollars defeating the slave trade.

      3. China has signed the Declaration of Human Rights. They have a permanent seat on the Security Council. As such, China has responsibilities both to the world community at large, and to it's own citizens in particular. By going to war against South Korea, Vietnam, India, Tibet, Taiwan, funding a war against the Soviet Union and Nepal, giving nuclear weapons to Pakistan and fully expecting said weapons to travel to powers like Iran, it has proved that it has been a lousy member of the world community. China is the greatest threat to world peace today.

      It is not acceptable that China has the worst human rights record on the planet.

      --
      Hoist Number One and Number Six.
    7. Re:China's priorities.... by thesandtiger · · Score: 1

      Human rights? We'll pass.

      Polution laws? Maybe next year.

      Internet-gaming-related death? We'll get on that right away.


      More like:

      Human rights? Tricky subject: How much freedom/human decency can you have in a ostensibly Communist nation and still maintain solid control?

      Pollution laws? Tricky subject: How much can we look at cutting pollution while still developing our industrial capacity and supporting growth?

      Internet-gaming-related death? Easy subject: Put fairly strict rules in place to reduce the time people can spend on "non-productive" tasks, and anyone complaining about the solution clearly needs to report for re-education.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    8. Re:China's priorities.... by PuckRembrant · · Score: 1

      Well, its the Man Bites Dog effect. "Man Dies from Gunshot Wound" isn't news, it happens all the time. "Man Dies From Playing Games" is more rare, and therefore, more newsworthy.

    9. Re:China's priorities.... by BTWR · · Score: 1
      The United States fought a war for human rights.

      Watch out. It's become very En Vogue to say that the Civil War had NOTHING to do with slavery. Am I going to propose that it was 100% for blacks'/slaves' rights? Of course not. There were many economical and political reasons. But slavery was a KEY issue, despite many neo-revisionists.

    10. Re:China's priorities.... by Clover_Kicker · · Score: 2, Interesting

      Heh.

      Canada was built by grabbing land from the indians. They're still whining about it, I'm sure they consider it a human rights abuse.

      Oh, and our railways were also built with Chinese labour, but I don't know how well/poorly they were treated.

    11. Re:China's priorities.... by Stargoat · · Score: 1
      Most histographers would call the States Rights / Economic Conflict argument the Consense Argument, and the Free the Slaves Argument Revisionist.

      The cool historians are saying again that the Civil War was about slavery. It's one of those things. Texas buys it's history books enmasse. Guess which argument they want to buy.

      --
      Hoist Number One and Number Six.
    12. Re:China's priorities.... by Bios_Hakr · · Score: 1

      Italy took part in the raping of the "New World". They are also boosted by the Catholic Church; known as one of the most evil orginizations to ever be allowed to propigate. Even today, the their stance on African AIDS is helping the disease to spread and potentially kill millions.

      Would that be the same Switzerland that took Nazi gold? No human rights violations there...

      As for the "coolies", they weren't technically slave labor. They were, however, subjected to the most difficult jobs and as soon as their job was done, the US tried like hell to make them leave.

      The US did not fight a war for civil rights. If you are thinking of the Civil War, you are so off base. Many of the heroes of the Civil War went out West to exterminate Indians once the Civil War ended. It was less about rights and more about economics.

      I don't disagree that China is a threat. I only stated that they are doing much of what the US did. We gave nukes to Isreal, chemical weapons to Iraq, we trained the Taliban and Osama to fight the Russians.

      Hipocracy...

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    13. Re:China's priorities.... by mwvdlee · · Score: 1

      Sounds like some other super-power nation I've heard of.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    14. Re:China's priorities.... by Anonymous Coward · · Score: 0

      2. The United States fought a war for human rights. It took another century for the aims of that war to be truly achieved, but make no mistake, states' rights had nothing to do with it. Members nations of the EU spent millions of dollars defeating the slave trade.

      I believe that was after the genocide of the Native Americans.

      China is the greatest threat to world peace today.

      Well that depends who you ask, but the leaders of many countries seem to think that Bush and America is their greatest threat I'm not sure who to believe you or the head of countries that are obviously lying to the world just for the crack.

      Let's think about this, the US has funded how many wars? It has dropped how many atomic bombs and it has seriously threatend world security how many times?

    15. Re:China's priorities.... by XxtraLarGe · · Score: 1
      Most histographers would call the States Rights / Economic Conflict argument the Consense Argument, and the Free the Slaves Argument Revisionist.

      "My paramount object in this struggle is to save the Union, and is not either to save or to destroy slavery. If I could save the Union without freeing any slave I would do it, and if I could save it by freeing all the slaves I would do it; and if I could save it by freeing some and leaving others alone I would also do that." - Abraham Lincoln, 1862

      I think that pretty much says it all. Yes, we've had a bad record on human rights in the past, but we are much better today than the Chinese are, and that is the standard by which we should judge. I highly doubt that this game crippling measure is for the good of its citizens, but probably more likely their idea is to stop their citizens from becoming more westernized and democracy-friendly.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    16. Re:China's priorities.... by Drooling+Iguana · · Score: 1

      It was about grammar. Specifically, whether it was correct to say "The United States is..." or "The United States are..."

      --
      ... I'm addicted to placebos
    17. Re:China's priorities.... by Anonymous Coward · · Score: 0

      According to what I remember of social studies, the CPR was built with mostly Chinese immigrants. Working conditions were poor and unsafe, people lived in cramped quarters, and at the end of it all they were stiffed on wages which were already low. I think it may have been the typical dishonesty of charging them for rent and food during production. But, it was better than China I suppose. However, I slacked off in social studies so don't trust me much.

    18. Re:China's priorities.... by Anonymous Coward · · Score: 0

      You think wealth comes from gold? hahahahahahaaha. Wealth is the value that your economy puts out; all that gold did was distort the total wealth of Europe to Spain. It did nothing to increases or decrees the total wealth.

      The western part of our RR was built by Chinese labor and the eastern by Scot and Irish labor. People where treated like shit, but they where not slaves. It could have been built by American farm boys just as easy with a bit of a higher cost. The fact is there people came to build it because they made jack shit where they came from.

      Human rights speeds the development of any nation. People work and live better when they know their rights are guaranteed. It's not surprising the industrial revolution started in a nation where the common people had the greatest amounts of rights.

      That environmental regulation slow economic growth is true. But people die if you don't have it and not just people in country causing the pollution.

    19. Re:China's priorities.... by Anonymous Coward · · Score: 0

      They also had to pay a headtax, which they were paying off for years. Despite calls for reparations, successive Canadian goverments have ignored this issue. It can't be the amount of money, since there aren't that many survivors. They simply do not want to acknowledge their guilt.

    20. Re:China's priorities.... by Anonymous Coward · · Score: 0

      Yeah, those whiners. What's a little genocide, especially when committed by white folks?

    21. Re:China's priorities.... by Clover_Kicker · · Score: 1

      Please cite any and all genocidal events in Canada.

    22. Re:China's priorities.... by Anonymous Coward · · Score: 0

      My job is not to educate you, and I have no desire to get into the typical legalistic debate that occurs whenever we're discussing "our" crimes (while "their" crimes are perfectly obvious, with no need for further debate). I'm sure you know how to use Google.

    23. Re:China's priorities.... by Clover_Kicker · · Score: 1

      Waaah.

      We stole their land and tried to supress their culture. That's not nice, but it's still not fucking genocide.

    24. Re:China's priorities.... by Anonymous Coward · · Score: 0

      The links are there. Just the first page of results from that Google search has plenty of interesting reading, which you obviously didn't bother with, given the speed of your reply.

      Look, it isn't gonna be something that you learn in 10th grade history. And it isn't gonna be something that the establishment historians will proclaim from the rooftops, especially if they have a vested interest in their own jobs.

      As I already said, I'm not gonna play the game of legalistic semantics with you. I have grave reservations about discussing this issue with someone who mocks natives by accusing them of whining about their plight.

    25. Re:China's priorities.... by StormKrow · · Score: 1
      Quote: "Please cite any and all genocidal events in Canada."

      Let's see. Mohawks, Iroquois, Algonquin, Huron, this list goes on.

      --
      Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!
    26. Re:China's priorities.... by Minna+Kirai · · Score: 1

      I think that pretty much says it all.

      Whatever personal "paramount object" Lincoln had, doesn't change the fact that the war was about slavery.

      If the Civil War was really about state's rights, then it's equally logical to say that a burglar killing a homeowner was acting in self-defense.

  5. They better be prepared... by imstanny · · Score: 1

    And stock pile on Kleenex.

    1. Re:They better be prepared... by Seumas · · Score: 2, Funny

      I don't get it.

      Are you saying they're all going to catch a cold?

    2. Re:They better be prepared... by SnoopJeDi · · Score: 1

      I don't know if you're extremely witty or extremely lost.

    3. Re:They better be prepared... by imstanny · · Score: 1

      Sorry. I thought it was implicit that the consequence of a less video games is an increase in masterbation.

    4. Re:They better be prepared... by Anonymous Coward · · Score: 0

      That might be true nubs, I guess What distinguishes a noobie from a pro is how well they can do in counter strike playing one handed for a few rounds, if you catch my drift.

  6. Wow, that's evil.. by EvilMagnus · · Score: 4, Insightful
    Development of the system is scheduled for completion at the end of September 2005. Internal testing is scheduled to begin in October of 2005. After internal testing, trial operations of the system will be held using the games "The Legend of Mir II" and "The World of Legend" operated by Shanda, "Westward Journey Online" and "Fantasy Westward Journey Online" operated by NetEase, "World of Warcraft" and "MU" operated by The9, "JX Online" and "First Myth Online" operated by Kingsoft, "The Legend of Mir 3G" operated by Optisp, "Lineage II" operated by SINA, and "Blade Online" operated by Sohu.

    Compulsory deployment of the new system is expected to begin for all massive multiplayer online role-playing games and casual games in China in late 2005 or early 2006.
    So they're forcing Blizzard et al, to add code to their games to a) tell if someone's playing in China b) de-level their character if they play for more then 3 hours straight. Sure, Blizzard runs China-only servers, but this kind of code monkeying (esp. if China wants to make it universe-aware, so you can't just skip between games once your 3 hours on WoW is up) could have a significant impact on game stability.

    Example: in WoW, you de-level from 40 to 20. What happens to all your kit that requires level 30 to equip? Conditions like that could make the China WoW code quite a pain in the ass to maintain.

    --
    -EvilMagnus
    1. Re:Wow, that's evil.. by justforaday · · Score: 1

      They should just have microsoft roll back a few of their stability patches. That way no one program will ever run for longer than three hours... : p

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    2. Re:Wow, that's evil.. by DAldredge · · Score: 2, Insightful

      This is way down of the list of evil things that china does...

    3. Re:Wow, that's evil.. by Anonymous Coward · · Score: 0

      They could pick penalties which are more suited to each game, for example, in WoW they could just debuff you with rez sickness (severe penaly to all stats) until the five hours is up.

    4. Re:Wow, that's evil.. by chl · · Score: 1
      Quoting: in WoW, you de-level from 40 to 20. What happens to all your kit that requires level 30 to equip?

      I hear the Abuse Department has some ideas. Customer Abuse, that is.

      chl

    5. Re:Wow, that's evil.. by snuf23 · · Score: 1

      What about the actual impact on how the games are played? Say you login to WoW at 10am, your buddy logs in at 11am and your other friend logs in at 12pm. Guess you three can't get together to run through an instance.
      Most of the high end content for games like WoW would be impossible to accomplish with this type of restriction. Hell, a lot of it is almost impossible without this restriction!

      --
      Sometimes my arms bend back.
    6. Re:Wow, that's evil.. by vga_init · · Score: 1
      I'm a programmer. The kinds of modifications you are suggesting are actually quite trivial and could probably be stably implemented in minutes. Yes, it depends on how exactly they've written their code, but if they've done their jobs right it should accommodate such conditions very naturally and flawlessly. For example, items that require a certain level are merely unequipped, or skills could be unlearned. Simple, really.

      Is your real concern the game, or is it politics?

    7. Re:Wow, that's evil.. by DerWulf · · Score: 1

      as most of these games opperate on some sort of statistics, you could just half/quarter/set to zero those values. Much like ressuraction sickness in World of Warcraft. I wouldn't be suprised though if game companies would make these solution trivial to 'hack' just to spite the evil tyrannts.

      --

      ___
      No power in the 'verse can stop me
    8. Re:Wow, that's evil.. by EvilMagnus · · Score: 1

      but if they've done their jobs right it should accommodate such conditions very naturally and flawlessly.

      Yes. It would also be the first time it's ever happened in an Enterprise-level network application. :)

      For example, items that require a certain level are merely unequipped, or skills could be unlearned. Simple, really.

      But what if the character's bags are full? Send them to a special 'de-leveled' Vault account? Or trash them? And that's just one example. So you may well be a programmer, but I don't think it's quite as simple as you think it is. Especially not when we're talking about MMORPG code which is *never* neat and easy to manipulate.

      --
      -EvilMagnus
    9. Re:Wow, that's evil.. by vga_init · · Score: 1
      Yeah, a lot of it is open to interpretation, and I've never written an MMORPG, but there are some ways to guess at what my happen. But what if the character's bags are full? Send them to a special 'de-leveled' Vault account? Or trash them? And that's just one example.

      If the game has some method of outside storage that is player-specific, then it would be feasable to store the items there. Another technique that would seem easy to implement would be to simply make an exception for the unquiped items; let them exceed the carry limit. The player can't pick up any new items until he's fallen below the maximum again.

      A particularly dirty method would be to simply leave the items equiped. It would give them an edge that most players their level don't have, but, if you think about it, they've already done the work to get them, so it's not *that* unfair.

      Those are just ideas! What do you think?

    10. Re:Wow, that's evil.. by EvilMagnus · · Score: 1

      Those are just ideas! What do you think?

      I think it'd be a pain to code. :-) And that's just the items. Many abilities are chosen at various levels, and they'd need to be rolled back to their (pre-high-level) choices. So if the game doesn't track level picks, they'd have to add that functionality.

      Anyway, I'd categorise it as a 'non-trivial' fix. Blizzard runs localized servers already so they could apply this patch to just the China servers, but it forks the code even more, which places an additional burden on the core dev and QA teams.

      --
      -EvilMagnus
  7. I mean, really... by 8086ed · · Score: 1

    If the guy was really worth something to society, he wouldn't be wasting his life playing video games. End of story. I agree, Psavo.

  8. Do the same thing with books by Nice2Cats · · Score: 4, Funny
    You know, with all the noise about how evil online gaming is, I must say that books are actually a lot worse. Online, you can meet people, talk to them, socialize, make friends -- but the next time you are in some public place like a train station, take a look at somebody who is reading a book. All they do is sit there, blank-faced, dead to the world, completely anti-social, not willing to even acknowledge that there are other people around them. Reading at home turns you into a zombie whose only thought is the plot and only action is to turn the next page. People like that just have to develop strange tendencies. And history shows us what can happen to people who read: mass suicides, for one.

    Note, too, that evil people write books, not computer games. Hitler or Mao, a piece of them will always live on in a book. The people who blow themselves up in the name of Islam in Iraq, Israel and lately London do it because of what they read in a book, not because their character on WoW does it.

    China has got it all wrong, again. If they really wanted to do themselves (and us) a favor, they would make sure their population can't read.

    1. Re:Do the same thing with books by RogueyWon · · Score: 2, Insightful

      Actually, I'm pretty sure the Chinese government already does this with a lot of books.

  9. In related news by DeadMilkman · · Score: 1

    Of course, China may just want to avoid a tragedy similar to the recent South Korean man's death covered on Slashdot.

    Hawaii has decided to cut down all coconut trees to prevent people dying from a coconut blow to the head. (there are more deaths per year by coconut then by sharks and gaming together)

    1. Re:In related news by voxel · · Score: 0

      Simple solution, stop laying underneath a coconut tree!

      Man, sheesh, as stupid as Turkey's opening their beaks to the sky when it rains and thus drowning.

      Stupid Stupid Monkey: http://www.compfused.com/directlink/707/

      --
      Modesty is one of life's greatest attributes
  10. Re:Altruism? I have my suspicions... by oringo · · Score: 0, Redundant

    Maybe when they say the character is crippled, they actually mean all characters under the same account name. Although the real hardcore players can easily have multiple accounts at the same time, probably 99% of the MMORPG players play with a single account, thus the discouraging effect should work on them. But on the other hand, those 99% of the players don't kill themselves by playing 40 hours straight to start with.

  11. I don't know about you guys by xutopia · · Score: 1

    The Chinese government scares the hell out of me and I'm hoping for a revolution of some sort. I think that pissing off a generation of people with such a crappy law will surely make a revolution come that much faster.

    1. Re:I don't know about you guys by d3kk · · Score: 1

      Yeah. Limitations on the amount of time you can legally play a MMORPG is going to cause the general populous to topple the government.

    2. Re:I don't know about you guys by jonadab · · Score: 1

      > The Chinese government scares the hell out of me and I'm hoping
      > for a revolution of some sort

      They already had that. This is what they ended up with.

      --
      Cut that out, or I will ship you to Norilsk in a box.
  12. Multiple publishers by tepples · · Score: 3, Interesting

    probably 99% of the MMORPG players play with a single account, thus the discouraging effect should work on them.

    So do you claim that fewer than 1 percent of MMORPG customers play more than one publisher's game? Three hours on EverCrack, three hours on World of WarCrack, three hours on Guild Wars, and you can still feed your addiction. Or are you counting on some government-backed federated identity system to enforce a cumulative limit of three hours per day across all games?

    1. Re:Multiple publishers by oringo · · Score: 2, Insightful

      That's true. Without a centralized system you cannot effectively discourage the common players. But on the other hand, I don't think that majority of the casual MMORPG players subscribe to more than one game at a time. It's simply cost-prohibitive, well, except for games like diablo II and guildwars.

    2. Re:Multiple publishers by Myridon · · Score: 0, Informative

      Chinese players of most (all?) MMORPG's are already paying by the hour rather than by the month like US players.

  13. You're clueless by Toxygen · · Score: 0, Flamebait

    That bit you quoted doesn't say anything about characters being de-leveled. Second, if you could level from 20 to 40 that fast before they found whatever bug you were using, you're probably playing those games too much anyways. Finally, if you're level 40 but still wearing level 30 junk, you need an upgrade badly.

    1. Re:You're clueless by EvilMagnus · · Score: 1

      First, it was an example.

      Finally, if you're level 40 but still wearing level 30 junk, you need an upgrade badly.

      example. Not everyone plays WoW and knows it intimately. I simplified so that people with only a general idea of how WoW works would grasp the key concept. But that eluded you, apparently.

      Second, the original article, (which you clearly did not read)specifically said that was how the system was going to work. I just didn't think I needed to quote the entire article to make the point.

      So, in conclusion, you've admirably demonstrated your low socialisation and intellect. Perhaps you would benefit from the Chinese MMORPG time limiter?

      --
      -EvilMagnus
  14. Not as Ridiculous As it Sounds by globalar · · Score: 4, Insightful

    As much as a "westerner" would laugh at this, for the Chinese this is probably appreciable (to a degree). Some context:

    - China is host to a lot of conversative thinking. This includes suspicion of videogames, which are strongly associated with 1) Japan, 2)western excess, and 3)isolated youth. Korea and Japan have an obsession with games, which many Chinese find disconcerting.

    - Youth, despite being routinely used for hard work, are considered important to the degree that they should stick with the familiy. A cultural gap, as societies (there's more than one in China) modernize, has appeared that includes new elements like pop culture and urbanization. Chinese parents are concerned about this new future for their children. It might also be shameful for a youth to be idle, disassociated with the family, and over-enthusiastic about videogames.

    - The PRC has recently been pressed to provide more services and better responsiveness to popular worries. It started with lip service by Jintao and Jaibao, but the presence of strikes and media decentralization has forced the need for good press. This flimsy "service" is a gesture.

    - HCI (human computer interaction) is new to many Chinese and the government's help in softening the introduction (including addressing addiction) may be seen as a good-will gesture. We don't like Big-Brother, but it's common for a government to assist in the spread of "new" technology and allay worries of adoption. Control can be comforting.

    - Health is a very important concept in China. Often it is linked to a religious/philosophical notion of balance. Obviously, too much of anything like videogames will distort balance. Good familial relations also ties into this concept of balance. Until videogames become cross-generational and respected, they won't neatly harmonize with traditional views.

    1. Re:Not as Ridiculous As it Sounds by Datamonstar · · Score: 1

      Not to mention how stories like the marathon gamer death reflects back onto the whole country. At least that might be how China's viewing it.

      --
      The eternal struggle of good vs. evil begins within one's self.
    2. Re:Not as Ridiculous As it Sounds by Dachannien · · Score: 1

      Yes, there may be cultural mores (and certainly, Beijing cites those when creating policies such as this) surrounding computer and video games, but I think there's a more practical government objective at work here as well.

      One thing to consider is that China is going to suffer from a self-inflicted "top-heavy" population demographic in coming years (similar to the U.S. baby boom generation, or the rather elderly, on average, population of Japan) because of their baby boom in the 1960s and the subsequent one-child policy.

      It's in the best interests of China to ensure that as their baby boomers grow older, their upcoming youth population is taught a strong work ethic so that when the economy is overburdened with their elderly population, they at least have a strong working age population to support them. Marathon gaming sessions are contrary to such a work ethic, so it's not surprising that the Chinese government would try to prevent games from occupying more than a superficial place in the lives of their people.

    3. Re:Not as Ridiculous As it Sounds by DerWulf · · Score: 1

      right. Except when the young male population can't get laid, due to the abmysal male/female ration in china (thank you, one child only policy, totally backwards culture) and can't play what else is there to turn to? Thats right, rioting in the streets. They should be glad for any escape young chinese males take, it'd help them stay in power longer. Opium for the masses is the key.

      --

      ___
      No power in the 'verse can stop me
  15. Nazis vs. Commies by tepples · · Score: 1

    In fact, Adolf Hitler and his National Socialist German Labour Party opposed communism. Communist states became Teh Enemy only after the transition from World War II (the Allies vs. the Axis) to World War III (the West vs. the Soviet Bloc, fought in such places as Korea and Vietnam, often called the Cold War because it didn't go nuclear as expected, nor was there any armed conflict on USA or USSR soil).

    1. Re:Nazis vs. Commies by Wyatt+Earp · · Score: 1

      The Allies at the end of WW1 (US/UK/Canada/Japan) invaded Russia and held sections of Russia against the Communists into 1920. There were spirited armed conflicts between the Allies and the Red Government through this period.

      So it's kind of misleading to say that Communist states weren't the enemy until after WW2 when in fact there was fighting agains Communism at home and abroad throughout the interwar period.

    2. Re:Nazis vs. Commies by DerWulf · · Score: 1

      actually the nazis introduced the best working socialism in history. Granted, they could only archieve this be draining occupied countries of all their goods and ressources. Aside from that, Hitler could easily be every marxist/communists/socialists poster boy.

      --

      ___
      No power in the 'verse can stop me
    3. Re:Nazis vs. Commies by Anonymous Coward · · Score: 0

      yeah what about all the good things hitler did?

      lol

  16. Economy by BigZaphod · · Score: 1

    This is really going to mess up the gold farming economies...

    1. Re:Economy by Hachima · · Score: 2, Insightful

      Not really. Gold farmers use a US version of the game on US servers that do not have this issue.

  17. MMORPGs don't jive too much with socialism by Shivetya · · Score: 3, Insightful

    They are about individual accomplishment and usually materialistic gain. Even most non-MMORPGs are about individual accomplishment in the way of score.

    Plus, heaven forbid, you might meet someone who doesn't toe the party line.

    Addiction my ass. They are protecting their addiction to exploiting their own people under the guise of socialism. Some are more equal than others.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:MMORPGs don't jive too much with socialism by vga_init · · Score: 1
      They are protecting their addiction to exploiting their own people under the guise of socialism.

      If it's exploitation, how exactly does the state benefit from such measures?

    2. Re:MMORPGs don't jive too much with socialism by Shivetya · · Score: 1

      The state benefit is best described by my closing line in the original post, some are more equal than others.

      The state being defined as those who are in power.

      --
      * Winners compare their achievements to their goals, losers compare theirs to that of others.
  18. Re:Altruism? I have my suspicions... by tacarat · · Score: 2, Interesting

    In communist China...

    I think it's more likely that the companies are pledging their support because it's not a good idea to argue with the Chinese goverment. Greed is secondary to survival. On the flip side, corruption from either side will enable the existence of loopholes in the laws or implementation where multiple accounts may allow gamers to bypass the time limit with multiple accounts. Just as likely would be (for WoW,at least) where rewards for killing specific NPC's (i.e. The last boss of any major instance) would be unaffected as those battles are expected to take a long time to reach and complete. Well, that or they incorporate some kind of weekend/holiday filters.

    Too bad this won't affect the gold farmers on the US servers. Even if they made it so that chinese accounts on US servers were affected, there would just new hacks around it, if not just new accounts created. What will be interesting is how the farming on the Chinese servers.

    --
    "Common sense will be the death of us all"
  19. No more sweatshop gold/weapons farming? by JeffHunt · · Score: 2, Insightful

    This may also put a stop to the sweatshop-like use of outsourced labor in China, in regard to harvesting gold and weapons from multi-player online games.

    See this article, linked to from Slashdot a while ago: http://www.1up.com/do/feature?cId=3141815

    --

    "It was hell!" recalls former child.

    1. Re:No more sweatshop gold/weapons farming? by Dachannien · · Score: 1

      One big difference, however, is that people who are playing the game are just playing. People farming gold and items are working - and not just working, but also earning a wage paid from a foreign country. The Chinese government will probably turn a blind eye toward the gold farmers in their country, and I wouldn't be surprised if they actually encouraged it as well.

  20. Thus begins the Chinese Revolution by CrazyJim1 · · Score: 5, Funny

    The moment my government tries to prevent me from gaming more than three hours is the moment I start guerilla warfare.

    1. Re:Thus begins the Chinese Revolution by isorox · · Score: 1

      The moment my government tries to prevent me from gaming more than three hours is the moment I start guerilla warfare.

      Well, you wont be playing games and you'll need something else to do...

    2. Re:Thus begins the Chinese Revolution by Anonymous Coward · · Score: 0

      > [in the context of gaming] guerilla warfare

      Bzzt. Sorry, but rolling flaming barrels at the government isn't going to let you play your beloved video games (or let you keep the girl, for that matter).

    3. Re:Thus begins the Chinese Revolution by Anonymous Coward · · Score: 0

      Hello? Donkey Kong? Ape rolls barrels. Mario jumps over barrels (or smashes them with a nifty hammer) in order to rescue the girl. Ring any bells?

      Are the mods asleep or are they just too young to remember one of the true classics?

    4. Re:Thus begins the Chinese Revolution by KDR_11k · · Score: 1

      Mods? Um, your post is unmoderated, ACs just post at 0 (or whatever your preferences say) by default.

      Besides, gorilla != guerilla.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Thus begins the Chinese Revolution by rishistar · · Score: 1

      Are you playing Donkey Konga?

      --
      Professor Karmadillo Songs of Science
  21. Re:Altruism? I have my suspicions... by Anonymous Coward · · Score: 0

    So it makes it harder for your character to level up after you've been playing for a certain amount of time? Isn't that what World of Warcraft does normally?

  22. To prevent gold farming? by dtfinch · · Score: 1

    That's not gaming. That's business.

    1. Re:To prevent gold farming? by Anonymous Coward · · Score: 1, Insightful

      Parent wrote:
      > That's not gaming. That's business.

      If that's true, then it's probably illegal for kids under 16 to play WoW/EQ/UO/etc in the US without a special work permit. ;)

      Seriously though: Once the various world governments pick up on the fact that you can make money on a MMORPG, they'll pass laws saying kids can't do it, and they'll also limit the number of hours you can spend per day|week. Count on it. This will happen in our lifetime.

      On a much less serious note: Then suddenly it will become a violation of Federal Law (i.e. offenders go to Federal Pound Me in the A__ Prison) to play videogames more than 40 hrs/week. Well... WTF are college students supposed to do then? Study? Bah! ;^) (I'm only half joking here; I played games at least 60 hrs/week when I was in college, but then again, it took me 8.5 years to get an undergrad degree. hehe. :P).

  23. sweatshop? by Nafai7 · · Score: 1

    LMAO if we are on the same level, that means sitting AT A COMPUTER, killing VIRTUAL CREATURES is now a form of work.

    OK, slashdot geeks. Calculate this: what is the work expenditure per hour to move your mouse back and forth enough to camp a [high level mob] in [game of your choice] and what is the income relative to said work expenditure. Extra credit for pie charts calculating relative work/income ratios for varios MMORPGs.

    I have to say, FFXI is the most expensive one out there, but I still love it.

  24. Timer enforcement? by erica_ann · · Score: 3, Insightful

    How in the world will it be enforced? And what is to stop somone from leaving there (think of the monitary loss) and going to another place and playing 3 more hours? The determined will find ways around this.

    1. Re:Timer enforcement? by NewStarRising · · Score: 1

      "The determined will find ways around this."

      But most people are not that determined.

      In a similar manner to UK banning the sale of large numbers (20+) asprin tablets per day, people can still go around each chemist and buy 20 from each one. but they generally don't. The people who used to store 100+ asprins now are down to 40ish.

      The determined will ALWAYS find a way round things, but the casual players will just accept it.

      --
      b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
      MadDwarf
  25. I know about us guys. by Anonymous Coward · · Score: 0
    such a crappy law will surely make a revolution come that much fastew.

    To the streets, comrades! They have gone too far this time, with their laws of crap!

    Heaven forbid they piss off them young folks, what with the RIAA offices around the world burning to the ground and everything.

    Seriously, if video games are anywhere near the short list of things you woud fight and die for, then your revolution deserves to be put down. Sure, limiting personal freedom in any way is bad, but I can think of about 100 other issues in China that would be a tipping point anywhere else, and they haven't stormed the armory yet.

    In other news, anything that limits the actions of that one dude in the raid group who doesn't say anything and rolls on EVERYTHING, well, that can only be a good thing.

  26. Re:Altruism? I have my suspicions... by DerWulf · · Score: 1

    goddam idiot. The government wants this regulation! Not the firms, they just play nice so they don't loose all their business.

    --

    ___
    No power in the 'verse can stop me
  27. Re:Altruism? I have my suspicions... by Pofy · · Score: 1

    >probably 99% of the MMORPG players play with a
    >single account

    Probably because there is usually no need for more than one account. However, that can change with things like this.

  28. Just a Thought. by MrCopilot · · Score: 3, Interesting
    Wouldn't a better solution be to limit the amount of time per day everyone can play?

    Follow me here. Online Gaming is always reduced to the guys who spend 18hrs a day sniping at newbs. Pick any game, its always reduced the same, if you didn't buy it in the first 6mos, by the time you get in you are a serf to a hundred jobless LVL32 (insert Superior Class here). To give everyone a fair shot, maybe developers should limit online time to say 6 "in world" hours a day, Extend other (Under-utilized at present) areas of gaming for the interested. Character development and customization, Economic commerce decisions, etc.. all that stuff that drags us out of the immersive feel of the game. Instead of layering "windows" and text on-top of the 3d world, move it all out of the world. Library, Hospital, Commerce, School, Chat & Socializitation, Story & Quest Info. All these would benefit from being free of 3d paradigm (except Combat school).

    Seems like it would go a long way to extend the funlife of the game. The truly addicted will all be off by 6am. Take a lot of work to pull it off well.

    Any Takers?
    SourceForge is waiting....
    Think about it, we already have a captive chinese audience, what is that 1..2.. billion?.

    As a parent I wouldn't mind seeing a max hrs listed on the box. As a player, hmmm the extra stuff would have to be done very well, you know with Professional Writers and Artists. What? It could happen.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
    1. Re:Just a Thought. by hammeredpeon · · Score: 1

      or a turn-based MMORPG would be good. where you can do X amount of things in a day, and then you have to wait for say 12 or 24 hours to do your next turn.

      old BBS RPGs were like that, and they were fun, and you couldn't get addicted because it couldn't take that much time out of your day.

      of course, you'll probably want to make turns longer and where you can do more things.

      --
      best college pickem site ever: pickem.terrbear.org
    2. Re:Just a Thought. by Minna+Kirai · · Score: 1

      Wouldn't a better solution be to limit the amount of time per day everyone can play?

      And also, TV could only let you watch 8 hours / week.
      Cars that don't ever go above 65 m/h.
      And McDonalds should stop selling burgers once you've eaten 500 Calories.

      When a business decides to explicitly countermand customer requests in the name of "their best intrests", they rapidly cease to have customers at all.

      (Under-utilized at present) areas of gaming for the interested.

      So not only are they acting against the wishes of their customers, but also spending a huge amout of development time building crunchy replacements for the actually fun parts.

  29. Any chance... by Why's_This_Fish_So_B · · Score: 2, Interesting

    This might get the somewhat left-leaning /. audience to wake up a bit about the PRC?

    I know it's so very fashionable to b**** about corporate America or the religious right, but the religious right are libertarians compared to the atheist PRC.

    1. Re:Any chance... by Anonymous Coward · · Score: 0

      Huh? I fail to see what religion & atheism have to do with this issue. Unless you are trying to distinguish between the U.S. and China brands of conservatism. Which I bet is what you meant, and still doesn't have anything to do with religion & atheism.

      The main problem with a lot of these posts up above are that many show a lack of understanding about Asia in general, and that many of the posts above yours would be marked "troll" or "flamebait" or "racist" had they been in another discussion. I guess this one will be marked "flamebait" as well, but at least I'm in good company. Doesn't help that some people modded a few China-bashing comments as "Informative"

      Can't we discuss this issue without bashing China? Can't we bash a few Indians instead, or are they out of vogue with the /. community?

      I guess I'll be an anonymous coward, because from some of the posts, I doubt there will be more than a handful of responses to me that don't include a death threat from good moral readers, just because I pointed out the obvious. Maybe this will wake up the /. crowd?

  30. Best pro-gaming post ever !!!! by Anonymous Coward · · Score: 0

    Can I have permission to send this in to a newspaper the next time they pull that "gaming is evil, children can't read" crap?

  31. MUDS by Thunderstruck · · Score: 2, Interesting

    Is the great Chinese network able to identify both big budget MMORPGS like World of Warcraft and smaller ones like the classic MUD? These I think are more prone to causing addiction than any "here today gone tomorrow" packaged MMORPG...

    The first line of text I saw on my first mud was (roughly) "YES! 32 Hours nonstop and counting!!"

    --
    Trying to use sarcasm in text-based forums does not work.
    1. Re:MUDS by Thunderstruck · · Score: 1

      Come to think of it, I remember seeing a restraining order one of the local University computer labs had to take out to keep at least one MUD addict from stinking up the place 24/7.

      --
      Trying to use sarcasm in text-based forums does not work.
  32. In related news... by Anonymous Coward · · Score: 0

    The government of China announces a ban on the sale of tobacco products, citing their addictive nature and negative health consequences for users. "Protecting our citizens from new tech such as video games is important, but we must also keep them safe from long standing dangers like cigarettes. To ensure consistency in our policies, we today announce a ban on the sale and consumption of any and all tobacco related products within the People's Republic of China".

  33. Deeper Than You Think by Anonymous Coward · · Score: 0

    There's a lot more to this than people are talking about. There have been multiple deaths in China directly caused by online gaming addiction, the most recent in Beijing about a month and a half ago. A man had been logged onto an online game for about 50 hours (I forget the exact number, but it was close to that) without eating or taking bathroom breaks when he just fell over.

    More problematic is the indirect deaths that have been caused. There have been quite a few cases of internet cafe customers beating employees to death when they try and kick them out.

    Not as deadly, but related, is the fact that some high school students have been found selling thier school books to fund this addiction. In one case the students stole hundreds of books from thier schoolmates and sold those as well.

  34. Terrible idea by the_raptor · · Score: 1

    1) You would get bad press from the hardcore players who generate a lot of early word of mouth for your games. These will probably be a large portion of your beta testers. 2) MMO's are basically IRC with a pretty screen saver. Personally I am running the game most of the time just to chat with friends while doing other stuff. 3) Addiction is how they retain users. They don't really want you to have the spare time to try out another MMO and decide you like it better. They would rather users had no spare time then to be constantly competing with other MMO's.

    --

    ========
    CINC, 4th Penguin Legion
  35. cry cry cry by Clover_Kicker · · Score: 1

    My Scottish and Irish ancestors were knocked around, dispossesed and pissed on by the english.

    The Normans conquered and ruled my English forebearers.

    My Loyalist great-great-great-great-grandparents had their land stolen by the Americans, who then threw them right out of the country.

    I've managed to get over it and live my life.

  36. Irony by Kill_Mage · · Score: 1

    Why does everyone focus on video games so much? Seriously, there are a LOT worse things to worry about, and I'm not talking about wars and genocides here. In America, we have lawyers working punishing, stressful 70+ hour workweeks, but when someone plays video games for even half that amount everyone goes berserk over how bad they are. In Tokyo, rank and file bussiness workers called sararimen leave early, then get back VERY late at night, seeing their family only for a few hours each day. These people are dying fairly regularly from stress and other things, but no one lifts a finger to try and stop this from occuring. The one time someone does die "from" a video game, it's suddenly everywhere on the internet, and in some newspapers.

  37. slavery and all that by cahiha · · Score: 1

    There were many economical and political reasons. But slavery was a KEY issue, despite many neo-revisionists.

    Yes, it was a key issue, but it was a key economic and political issue. Oh, human rights had something to do with it, too, but even raising those issues had only become possible once it had become economically unnecessary and politically expedient for the north. If human labor were still as important for economic success today as it was back then, we'd still have slavery, human rights be damned.

    Unpleasant as it is, nations need time to work things out for themselves and to work through various developmental stages. The US itself was historically rather late compared to other nations when it came to human rights and equality, and it is still behind many other nations. The US can see lots of flaws in China, but a holier-than-thou attitude or a verbal lashing isn't going to help the Chinese people either.