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Japanese Devs Talk 360 Development

Japanese developers have had the chance to work with the Xbox 360, and as Gamespot reports, there are mixed feelings over there. From the article: "...but even with Microsoft's development tools and strong technical support (another aspect for which the developers had kind words), there are still a number of issues game makers face. Many developers consider the system's graphic capabilities 'double-edged.' The Xbox 360 can handle much better looking graphics than previous consoles, but it also requires a lot more effort in development."

65 comments

  1. Just a thought... by Spandau87 · · Score: 1

    Is it so surprising that Microsoft really has an interesting providing developers with good tools and support?

    --
    This Space for Rent.
  2. To be fair... by samdu · · Score: 4, Insightful

    I'm no fan of Microsoft, but to be fair, the complaint about the 360 having better graphics but being more difficult to develop for is going to apply to ALL of the next-gen consoles.

    1. Re:To be fair... by AcheronHades · · Score: 2, Insightful
      I'm no fan of Microsoft, but to be fair, the complaint about the 360 having better graphics but being more difficult to develop for is going to apply to ALL of the next-gen consoles.
      I agree, deveopers complain about this sort of thing every generation.

      To be fair to the 360, the summary does not do the article justice. For the most part it talks about how easy the 360 is to develop for.
    2. Re:To be fair... by FadedTimes · · Score: 5, Informative

      I've read that the Nintendo Revolution dev kit is very similar to thre previous generations, so the learning curve for existing developers won't be as much. The revolution is just basically a more advanced gamecube when it comes to processor and graphics. from Ninendo's Press release
      Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game "masterpieces" as well as indie games conceived by individual developers equipped with only a big idea.

    3. Re:To be fair... by Anonymous Coward · · Score: 0

      Thats great!

      So the people who had an easy time of not designing games for the Gamecube can have a relatively easy time not designing games for the Revolution.

      I can soooo look forward to that. Shakes fist at old gamecube..

    4. Re:To be fair... by AscendantOat · · Score: 3, Informative

      What'll make cross-platform work hard is they're difficult in different ways.

      The 360 has three PPU cores, so without multithreading you can only use a fraction of the available power. With the PS3 you instead have to do low-level SPE unit programming, and any code that can't be adapted has to run on the single PPU.

      Those are the big CPU difficulties, but thethe PPU's used in both systems have weak/nonexistant branching predictors, which lowers production costs. Poor branching performance doesn't hurt streaming media (they're excellent for graphics), but 360 and PS3 won't be much better at AI than current systems.

      Hardly any information out about Revolution's CPU, but it's the last chance for easy development or truly next-gen AI. Keep in mind though, that Nintendo's the most budget-concious of the three.

    5. Re:To be fair... by HunterZ · · Score: 2, Insightful

      This brings up an interesting point: Perhaps by a quirk of fate, this next-generation console hardware innovation may be incentive that the entertainment software industry needs to crawl out of the enormous rut it's now in.

      Cross-platform games and ports of engines from current-generation consoles will look/perform poorly compared to console-specific titles as a result of using only the lowest-common-denominator of hardware. Attempts to optimize ports for individual platforms will also be less likely to occur due to higher development costs. This could give more original games a more even playing field.

      Another likely side-effect is polarization of fan and developer support for the invidual console platforms, as the more unique selections of games for each will attract different people.

      Personally I'm not much of a console gamer (yet), but it will be interesting to see the effect of the next-generation consoles on the currently abysmal software market.

      It also sounds like Nintendo's presence in the console market may continue to slide further into a niche with the Revolution. Chances are that this will continue to drive the innovation in gameplay that is keeping many gamers interested in the Gamecube and DS. Still, I think it's quite arguable that Nintendo has lost its console market dominance and may soon have an uphill battle to fight in order to keep itself from going the way of Sega.

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    6. Re:To be fair... by AscendantOat · · Score: 1

      It also sounds like Nintendo's presence in the console market may continue to slide further into a niche with the Revolution

      Quite possibly, but Nintendo's goal with the Revolution is to appeal to the casual gamer. So, while their target audience may indeed be a niche from the perspective of the current market, they see the current market itself as a niche in a much broader potential market.

    7. Re:To be fair... by Rayonic · · Score: 2, Informative
      I've read that the Nintendo Revolution dev kit is very similar to thre previous generations, so the learning curve for existing developers won't be as much.

      Same for the Xbox 360, according to the article. Its the 10x increase in rendering capacity that they're complaining about.
    8. Re:To be fair... by steveo777 · · Score: 1

      Nintendo may be losing the console battle right now. But, just like you said, inovation and gameplay are the things that keep it alive. It's too, at least right now, to be considered a niche thing. I've loved the company for a long time and I'd hate to see that happen.
      However, innovation and such aside, I believe that Nintendo has one very strong advantage in the next set of console wars. Price.
      I've been reading some horribly high prices for development alone. When a game costs upwards of 50 million to develop these days (for the best games, I believe, please correct me if I'm wrong) imagine what it will be like for the next gen. Games will take longer to develop, more money, and more people. That's why they're going up in price for us.
      Another thing to consider is that even very-successful (albeit, over zelous sometimes) studios have been closing their doors all over the place. Remember Ion Storm, fine makers of Deus Ex? They're gone, most of the team are scattered. Similar story with Looking Glass.
      What I'm saying is that if Nintendo can keep consumer costs as low as they are, and development costs low as well, then they've got a definate advantage. They'll make money, and studios will be more eager to develop for them.
      This, of course, is all largely dependent upon which system the consumer chooses. And since we don't know what the price-point of the PS3 will be... I'm thinking that Nintendo and Sony are going to be our main contenders... unless more people than expected purchase the crippled, $300 X-box 360's.

      --
      This sig isn't original enough, it's time to come up with something witty...
  3. Programming Complexity by HRbnjR · · Score: 4, Interesting

    Increasing programming complexity is becoming an issue developers must tackle regardless of platform. With the move to dual core chips, software is going to have to move to be pervasively multithreaded in the future. I know it took me some time to learn how to program (and think/design) in a threaded fashion - and to quit making stupid synchornization mistakes, race conditions, etc. If anything, as a programmer I welcome these new requirements, as it helps me differentiate myself from less skilled programmers. Like everyone else, these game developers are going to have to learn to cope.

    1. Re:Programming Complexity by HRbnjR · · Score: 1
      stupid synchornization mistakes


      Heh, which apparently my fingers still do :P
  4. "even with"? by cahiha · · Score: 0, Flamebait

    ..but even with Microsoft's development tools and strong technical support (another aspect for which the developers had kind words)

    I find Visual Studio to be one of the worst development environments in existence, and I have never gotten useful technical support from Microsoft. On Windows, one can at least work around that with third party tools, but for something like Xbox 360, the need to use Microsoft tools and to rely on Microsoft support is a big strike against the platform.

    1. Re:"even with"? by RealityMogul · · Score: 1

      Whoa, that flamebait mod must have come from somebody that hasn't had to deal with a MS development tools. Parent post is informative and/or insightful.

    2. Re:"even with"? by Anonymous Coward · · Score: 0

      Flaimbait?

      I don't think so.

      I've worked on every major console since the Genesis, with the exception of the Dreamcast of course, and have worked with just about every console dev system, both commercial and custom/internal, made over the past decade+ of professional work.

      I can say without hesitation that the MS devtools are among the worst.

      This is one are where MS has actually managed to get one of their xbox PR mantras to stick. They have been relentless in trying to portray their devtools as something special. It seems this bit of marketing bullshit has managed to stick mostly for the fact that there are thousands and thousands of 'dude with a copy Visual Studio who knows how to cut and paste DirectX code' out on the Net who try to pass themselves off as experts in console development and want to believe the stuff they use at home is somehow special.

      Annoying. Yes. But it is sad when you nail one of these clowns down as to what basis they are making such a claim and you find that 1) they've never touched a console dev system or even seen one in real life and 2) they think Visual Studio is 'teh most powerful' because of inane crap like code completion - 'so you don't have to, like, remember variable names and stuff...

    3. Re:"even with"? by Anonymous Coward · · Score: 0

      #ifdef __PORTABLE__ && __XBOX_360__
      #warning "Microsoft have other ideas"
      #endif

    4. Re:"even with"? by MBCook · · Score: 2, Insightful
      Whether you are right or wrong (I'm not a fan of VS either), you have to remember your place. All developers are not equal.

      You were developing for Windows. You were a small peanut. You didn't matter. So you got customer service that was appropriate to your place. The fact is is you were Macromedia, Adobe, or EA or some other big publisher, my guess is you would get much better support.

      But this is the XBox 360. So not only are they helpful to the big publishers (because consoles don't succeed without great games), but they will help small publishers too (at least at first). They NEED good games at the start of the console's life. It is in their best interest to give every developer every little bit of help they can (especially in Japan where the XBox had so much trouble).

      This is all what I can deduce (I'm not a professional game programmer or anything, I'm still in school). But the point is they can't (and shouldn't) give the same respect to a little Windows developer (which has already succeeded wildly) that a big publisher/group like Team Ninja or some such would get on their new multi-billion dollar Console launch.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    5. Re:"even with"? by cahiha · · Score: 0, Flamebait

      Whether you are right or wrong (I'm not a fan of VS either)

      How can I be wrong? I said "I find Visual Studio to be one of the worst development environments in existence". There is no "right or wrong" when it comes to choice of development tools, only personal preferences.

      Of course, there are people who think that VS is the best thing since sliced bread, but the appeal of Microsoft's use of Microsoft tools for Xbox 360 is limited to that group. People who don't already love VS will find Microsoft's choice of tools at best irrelevant and more likely a nuisance.

      The thing we can debate is how large and how significant the group of people is who think VS is a net plus for Xbox 360 development. Personally, I suspect that the class of people who loves VS is largely disjunct from the group of people who develop great games.

    6. Re:"even with"? by Anonymous Coward · · Score: 0

      One thing to keep in mind when talking about the xbox and visual studio is that what people are really talking about is visual studio + directx.

      There are a huge number of people out there that that is their entire realm of development knowledge. The thought of using anything else is terrifying to them. So they desperately badmouth any other dev tools and hype up vs+dx to no end.

      Most of these people have their library of directx code from leaked game sources and the nvidia site and so on. As long as they can stay on MS hardware with ms dev tools they can cut and paste all that code. These guys are always excited to use directx because they 'have some really cool shadow code' that they got from 'somewhere'

      Take away visual studio and directx and there a masses of people out there with no ability to function in a game dev environment. This also explains why the xbox has such a huge number of absolute crap games that all seem to have greate shadows...

    7. Re:"even with"? by 0kComputer · · Score: 1

      You obviously arent a developer, or don't know a good tool when you see it. Visual Studio is an awesome product. If you are going to slam something, fine, but at least explain what your beef with it is. i.e. what exactly is wrong with Visual Studio.

      --
      Top 10 Reasons To Procrastinate
      10.
    8. Re:"even with"? by Anonymous Coward · · Score: 0

      There are a huge number of people out there that that is their entire realm of development knowledge.

      Yup. And I just think those people are not the ones who will develop great games for Xbox 360...

    9. Re:"even with"? by Anonymous Coward · · Score: 0

      Fuck off you MS clown.

      I and others have spent a decade of dealing with and cleaning up the mess Visual Studio has done to the body of C++ code in the world.

      I hope you personally rot in hell just for the FUCKING for loop bullshit MS is responisble for littering the world with.

      "Visual Studio is an awesome product."

      Die fucker.

    10. Re:"even with"? by Anonymous Coward · · Score: 0

      Spoken like a true Linux fanboy who has never used any newer Visual Studio. Sure Visual C++ had standard issues but the development GUI is not beaten by anything else. Get a hold of the .NET 2005 beta and try out the new interface.

    11. Re:"even with"? by snuf23 · · Score: 1

      Ok. So you seem to be implying that all Direct X developers are shitty coders who make shitty games. I'm not a huge console fan, but I do enjoy plenty of Windows based games which are made with Direct X. In fact, seeing as things like game balance and design probably have more an impact into making a good game than whether the shadows look cool, exactly how does using Direct X impede a good design? You know stuff like, Rise of Nations, Unreal Tourament, Call of Duty, Rome: Total War, City of Heroes, World of Warcraft etc.
      Or are these all crap because of Direct X? And Windows players there for can't tell shit from good game design?
      I just don't see how you can possibly make the argument that using Direct X causes bad games because the development environment sucks and only appeals to code weinies.
      (btw my PS2 sits gathering dust)

      --
      Sometimes my arms bend back.
    12. Re:"even with"? by 0kComputer · · Score: 1

      Fuck off you MS clown. I and others have spent a decade of dealing with and cleaning up the mess Visual Studio has done to the body of C++ code in the world. I hope you personally rot in hell just for the FUCKING for loop bullshit MS is responisble for littering the world with. "Visual Studio is an awesome product." Die fucker.


      Ok troll, its late, im drunk. Now what exactly is the problem w/ VC++? Is it the compiler, linker, intellisense? Last time I checked the for loop was a valid (and very commonly used) C/C++/C# expression. If you were trying to say for each i may agree (that you are actually who you say you are), but even that is a usefull expression (courtesy of VB). I think you lack an understanding of what an IDE is. And if you have to clean up shitty code then welcome to the club, sorry, but its not the IDE's fault. Blame the developer who wrote the shit.

      --
      Top 10 Reasons To Procrastinate
      10.
    13. Re:"even with"? by cahiha · · Score: 0, Flamebait

      You're absolutely right: I'm not a "developer" (a term that mostly seems to refer to people like you), I write software professionally. And I have done so since long before the rip-off called "Visual Studio" hit the market. Yes, it undoubtedly surprises you, but we did not hammer code into stone tablets before Visual Studio. Imagine that.

    14. Re:"even with"? by Anonymous Coward · · Score: 0

      "but the development GUI is not beaten by anything else"

      Eclipse has more features, a better GUI, more plugins, is better documented, and is more extensible. The fact that it's free and open source is an added bonus.

    15. Re:"even with"? by buffer-overflowed · · Score: 1

      Oh... I dunno... Maybe because Visual Studio is a pretty damn good Windows development IDE and every real programmer knows it?

      MFC is a load of shit, but VS isn't to blame for that.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  5. And so it begins. by cornface · · Score: 1, Interesting

    There have been a lot of posts in the 360 threads about how the choice to use DVDs for storage (compared to Sony's Blu-Ray discs or HD-DVD) didn't matter. Nobody will fill up a dual layer DVD! Impossible! Doom 3 is only 1.5 gigs!

    From the article:

    "The volume of data in Enchant Arms won't fit into a single DVD. It's an RPG, so we're thinking it would be inevitable that we release it on two discs," says Takeuchi. "But to be honest, that's even looking grim."

    Whoops!

    1. Re:And so it begins. by briankoenig · · Score: 4, Insightful

      Yes, and we all know that multi-disc games are doomed to failure, and that the developer and producer will fail as well, like what happened with Final Fantasy VII, VIII, IX; Arc the Lad Collection; Legend of Dragoon; Gran Turismo 2; Star Ocean Till the End of Time; I could go on but you get the point.

      Pressing a second disc is incredibly cheap compared to the rest of the development process.

    2. Re:And so it begins. by Gogo0 · · Score: 1

      I dont really see why people care so much about multiple disc games. They cost the same as any single-disc game.
      Is switching discs after Xhrs of play really a problem?

    3. Re:And so it begins. by Anonymous Coward · · Score: 0

      Imagine if the PS2 had stuck with CDROMs instead of moving on to DVD. Every single game would be multiple discs and longer, more cutscene intensive ones like Star Ocean would be unbearable.

    4. Re:And so it begins. by cornface · · Score: 1

      It's a little disheartening to see it already starting with the first generation of games. Games tend to get bigger, not smaller, as time goes on.

      The last generation of games went from CD size media (original PS2 games, Dreamcast) and ended up filling DVDs.

      If the 360 starts out filling multiple DVDs...where is it going to go?

    5. Re:And so it begins. by Lukey+Boy · · Score: 1

      Star Ocean 3 was unbearable regardless of the media it used.

    6. Re:And so it begins. by badasscat · · Score: 2, Interesting

      es, and we all know that multi-disc games are doomed to failure, and that the developer and producer will fail as well, like what happened with Final Fantasy VII, VIII, IX; Arc the Lad Collection; Legend of Dragoon; Gran Turismo 2; Star Ocean Till the End of Time; I could go on but you get the point.

      All of those with the exception of FF7 came out very late in the PS1's lifespan. The PS1 was also designed at a time when there was no other choice for what optical format to use. If you wanted to go optical, it was CD or nothing. (The competition was also similarly limited, so that if a game took up more than one disc on the PS1, it took up more than one disc on the Saturn too, and likely couldn't even be done on the N64 or Jaguar.)

      The Xbox 360 designers could have easily gone with a higher-capacity format. They chose not to, even knowing that the competition was going to do otherwise. If developers are talking about games coming out at launch or soon after using two or more discs, what does that say about the system two or three years down the road? It says to me that either a large number of games are going to require disc swapping on the Xbox 360 when they won't on other systems, or that textures are going to end up being so low-resolution on the Xbox 360 (in order to fit the game on one or two discs) that games look significantly worse than they do on other systems.

      Some games can't even realistically use more than one disc because of their persistent world. Look at a game like Grand Theft Auto: San Andreas. This is a game that uses 4.7GB as it is, and only then because the PS2 doesn't stream from dual-layer discs all that well (the Xbox version is ported from the PS2, although the texture quality is in some cases bumped up a bit). I can guarantee you the designers at Rockstar would love to have as much storage space for textures as they could get. They would use it all. They'd have to use fewer repeating textures, and the textures they used could be higher-resolution. The more space, the better.

      A game like GTA:SA is going to have more polygons on the Xbox 360 and it's going to run smoother, but it's not going to look a hell of a lot better overall than it does on the original Xbox. It will look significantly better on the PS3, because there will be about five times more texture storage space available.

      This is the big, big weak link of the Xbox 360, if you ask me. MS can talk all they want about how close the two systems are in polygon performance or whatever, but the fact is in any large game with a persistent world you are just not going to have anywhere close to photo-realistic textures, and you are going to have a lot of noticeably repeating textures. Certain types of games won't suffer that much, but any 3D game where the idea is to create a believable world for you to explore are going to have major problems. It's a big bottleneck.

      It's similar to having a massively fast 3.6ghz processor and then giving it only 64K of RAM to work with. I mean, it doesn't even matter how fast the system is, you just can't do anything with that power in that case. The DVD drive in the Xbox 360 isn't quite that limiting, but when you're talking about 1920x1080 HD resolutions and trying to texture convincing worlds, DVD's just do not provide for enough storage space. It's a real Achilles' heel.

    7. Re:And so it begins. by RzUpAnmsCwrds · · Score: 1

      My only question is this: What the fuck is the developer doing with that space?

      A dual-layer DVD is 8GB! What could you be doing that takes up more than 16GB of data?

      WMV-HD (which the 360 can decode) can fit at least 2 hours of HD video in 8GB.

      So, where is all the space going? 16GB is more than 6 times larger than KOTOR II.

    8. Re:And so it begins. by KrisW · · Score: 1

      Hey, no need to be so harsh. I love that game.

      --


      "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
    9. Re:And so it begins. by KDR_11k · · Score: 1

      It's a nice game except you buy it wih the intention of getting a SciFi RPG and spend the first half of the game on some backwater world where everybody uses swords and magic. And in the second half, when you meet up with the characters from the begnning again, when you're level 40 or something, they're level 1. Another great idea. I mean, it's not like Anachronox has already shown us how that should be handled, right?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:And so it begins. by KDR_11k · · Score: 1

      I's a RPG. X360 games have to run at HD resolutions. Japanese RPGs often have way more than 2 hours of video.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:And so it begins. by Suddenly_Dead · · Score: 1

      It's an RPG. They always have an insane amount of annoying FMVs, which need to be put into HD resolution now. There's your space right there. Many Xbox games, when included demos and videos are stripped out, could fit on a single CD or single layer DVD.

      With the power of the next generation consoles, I don't know why anyone is still using the prerendered videos anyways.

  6. DVD slam by gabebear · · Score: 0
    The article was pretty pro-microsoft until the last quote:
    "The volume of data in Enchant Arms won't fit into a single DVD. It's an RPG, so we're thinking it would be inevitable that we release it on two discs," says Takeuchi. "But to be honest, that's even looking grim."
    Multiple disks are one sure fire way to ruin a player's immersion in a game world.
    1. Re:DVD slam by SlongNY · · Score: 1

      Why? Caint get off the couch to change it?

    2. Re:DVD slam by Rod+Beauvex · · Score: 1

      Final Fantasy 9 spanded four disks. If one gets scratched, you're fucked.

    3. Re:DVD slam by Prophet+of+Nixon · · Score: 1

      Most games span one disk. If one gets scratched, you're fucked.

      The difference?

    4. Re:DVD slam by blincoln · · Score: 1

      I would question what it is they're doing that's using so much space. My guess is high-res FMVs, which they should be doing as in-engine realtime animations IMO. I don't like switching to FMV because it breaks the immersion for me.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    5. Re:DVD slam by Anonymous Coward · · Score: 0

      High res FMV will probably be there, yes. But also consider all textures will need to be much higher resolution than before. Games for xbox were more or less 480p. Now they will be 720p or 1080i. Even if you kept everything the same you'd have two to four times the space requirements for every graphic. Now consider the Xbox 360 will also push more polygons with more unique textures per model. You're looking at a several fold increase in space requirements.

      For something like an RPG that will probably have very high detail models with a high texture count and little movement that's a lot to deal with.

      Granted, I'm sure there will be more than one HD quality (maybe 720p) video in there. But do not underestimate the increase in space requirements that comes with a higher resolution.

    6. Re:DVD slam by RedFive99 · · Score: 1
      "Multiple disks are one sure fire way to ruin a player's immersion in a game world."
      Are you arguing that Shenmue or Final Fantasy VII/VIII/IX were not immersive game experiences?
    7. Re:DVD slam by gabebear · · Score: 1

      um....

      8 disks

    8. Re:DVD slam by Attrition_cp · · Score: 0

      I got to the final disc of FF VII before realizing it was scratched in just a spot to scrap the entire game (this is many hours playtime).. Maybe if it was one CD I would've known sooner heh.. But yeah, other than that a killer scratch is going to end your game and it doesn't matter on what CD it occurs on.

      --
      Touched By His Noodley Appendage.
  7. Not news by Red+Flayer · · Score: 1

    Many developers consider the system's graphic capabilities 'double-edged.' The Xbox 360 can handle much better looking graphics than previous consoles, but it also requires a lot more effort in development."

    This is why the capabilities of new consoles aren't fully explored until the 2nd or 3rd generation of games for that console.

    I think that press releases like this (I don't really think it's anything but a press release) are intended to keep us from being underwhelmed when the 360 hits the market.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    1. Re:Not news by Anonymous Coward · · Score: 0

      If by "full capabilities" you mean doom but prettier.

  8. Extra Extra, /. Hates the 360 by TechnoPope · · Score: 1, Troll

    Wow, another day, another article being used to try and bring down the Xbox 360. Is this seriously going to be happening every day till the PS 3 launches? Every 24 hours there's another article griping about something related to the Xbox 360. I mean, I know we're all supposed to just hate MS and anything they release, but come on. This is ludicrous. From reading today's thread, everyone is pissed about not going to either Blu-Ray or HD-DVD. Wow, Microsoft is being punished for not trying to force an unproven standard down everyone's throat. And can we stop the comparisons to when the PS2 chose DVD. The situations are very different. When the PS2 came out, DVD's were a standard backed by all of the major consumer electronics companies. Everyone was for it. It's not like they were taking some risk. By not picking either Blu-Ray or HD-DVD, MS isn't going to get stuck forcing people to use what could ultimately become a dead standard. And no, multiple disks aren't going to kill anyone. Some of the most popular games for the PS and PS2 were multiple disks. It's not less immersive, and is it really so hard to get up and change once as you play through? (You don't boot off the first disk when you load a game from the second disks save point) Why don't we stop trying to nitpick every little thing about the console. Wait, here's a better idea, let's actually wait till the console releases? Seeing as how very few people have even touched a 360, it seems a bit premature to talk about it like we're experts. And while we're at it, why don't we treat all three systems fairly. I don't see daily articles about the PS3 or the Revolution. Oh that's right, not much is being said because they aren't even close to being released.(Which means that the 360 is the new DC because releasing early = teh l0ssz0rs) But since they aren't MS, everyone knows they are clearly superior. Bah.

    --
    Slashdot...it's like Fox news, but without the biased sl...or maybe not.
    1. Re:Extra Extra, /. Hates the 360 by Red+Flayer · · Score: 2, Insightful

      Nice rant.

      You're missing the points of the "article":

      1. It will take some time for developers to make games that wow us.

      2. Some 360 games will have so much content that they won't fit on two discs!!11!one!

      This "article" is a marketing tool, a disguised press release, and is not really denigrating the 360 at all. They are reminding us that 1st generation games never utilize anything close to the full potential of a system, and that there will be games with a massive amount of content.

      Sure, a lot of people on Slashdot do not like Microsoft, many of them for good reasons.

      When you read a blurb like this from Gamespot or anyone else, you have to read between the lines -- there is probably an ulterior motive to what is published.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  9. Middleware To The Rescue by blueZhift · · Score: 1

    I think things are going to rough until good middleware emerges maybe 6 to 12 months after the 360 launches. The PS2 was difficult to get a handle on at first too, but eventually developers got it as their knowledge and tools improved. It's really a big open question though as to whether the 360 and the PS3 could have been designed to be easier to develop for and have greater performance potential. It will be interesting to see how hard or easy the Revolution will be to develop for, but I think from here on out, most developers will be more dependent than ever on smart and capable middleware. Oh, that middleware is really going to be expensive too!

    Hopefully, a year after launch we'll all be complaining about all of the sequels and ports on the 360 rather than glitches and buggy games!

  10. Yes, and it's called UE3. by Satorian · · Score: 1
    I think Unreal Engine 3 is already on its way to become the de-facto standard as next-gen game engine. A lot of projects announced their use of UE3, and from what I could gather it's very competitvely priced, mainly based on share of the sales, and comes with surprisingly good support from Epic allowing even developers just a bit above the absolute indie level to utilize it.

    While indeed the increased performance and data processing capabilities of the next-gen consoles demands more and better art and content judging by expectations, leveraging middleware like UE3 or Renderware takes a lot of stress of the devs, allowing them to be very near to the cutting edge technology-wise allowing more ressources to be spent on design and content.

    Additionally, to make use of the increased processing power without increasing costs and needed time too much I expect procedural content to experience a quite significant rise in popularity. UE3 even supposedly contains tools for static and dynamic procedural content creation, which while leveling the content quality a bit allows for more content which benefits teams without all the manpower they'd need. And procedural content tools have a lot of research and development yet to be done to improve their quality, but it will happen. I think game development will be more about giving all the content a context and designing an experience again.

    Oh, well, whatever happens, I think it's going to be interesting.

  11. Isn't this always that case? by Anonymous Coward · · Score: 0

    If MS is providing decent tools, the real problem is developer laziness...Learning a new toolset may be a daunting task, but without that kind of advancement we would all still be programming in assembly. The only way for us to advance technology is to build on our predecessors achievements.
    (This is assuming that the tools provided are powerful and useful)

  12. Re:HAHA, told ya so! by lion2 · · Score: 1

    Well the article is contradicting what you are saying. Japanese developers ARE saying that the Xbox 360 is developer friendly. The revolution
    I hope nintendo does make a comeback, but it's way too premature to say they will.

    Despite whatever problems the multicore architecture brings up, the Japanese developers interviewed in the magazine all seem to agree that the Xbox 360 is developer-friendly, with one of the main reasons being that the development environment is based on Direct X. The developers also spoke highly of the Xbox 360's development kit for its array of tools, including Visual C++ programming support and flexibility in recycling the programs that they've created. "For example, if we had two projects going on, [the Xbox 360's development environment] would allow us to take different program components created from the two teams and merge them into a single software [application]. That wasn't possible up until now," explained Cavia chief producer Takuya Iwasaki, who is currently studying the console's hardware for an upcoming project. "Also, once we create a game, we can take parts of it and build it into a new game. So if we make a program to display an ocean wave, we can use it again and again."

  13. Re:HAHA, told ya so! by rAiNsT0rm · · Score: 0

    Well it actually is not contradictory to my statements. You are missing the fact that DirectX and the tools made available HAVE NO built-in access to the multiple cores and do none of the work here for the developer. So basically the quote you selected states how happy they are that they can reuse code... something that has been available to programmers for many many years. That's just silly.

    The cores are what developers are laughing at, they are fairly useless for most anything useful.

    Most of the developers I am personal friends with and close to work for smaller developers and they are all balking at the costs associated with the 360 and PS3, a few are working on some projects for these systems but are eagerly awaiting Nintendo's release of more information so that they can quickly transition if it indeed meets the assumed criteria.

    This is no small isolated case, after speaking with a fair number of developers they are totally not on board with Sony or Ms in this round. Except for the developers that Sony and MS have courted (mainly very large companies who receive special treatment) Most developers are not seeing this round as profitable and are waiting to make a quick move to the Revolution hardware as it is a much more known and stable base to develop for. Similarly a few console projects I know of have changed to PC-only releases due to these same factors.

    I'm not claiming Nintendo is going to do anything they have said, just that most dev's I've spoken with are watching it very closely to match with their needs and looking to move very fast.

    --
    http://teasphere.wordpress.com - A little spot of tea
  14. Re:HAHA, told ya so! by lion2 · · Score: 2, Insightful

    But what makes you think that the Revolution will be any more easier to develop for. The Revolution is going to have multiple cores and it is going to be more powerful than the Gamecube. So developers WILL have to create better graphics and learn to work with a multicore chip (all complaints given about the PS3 and Xbox 360).
        Multicore development for games is a new concept for most developers and it's something they HAVE to face. Right now, multicore chips seem to be the only way to get more performance from CPU's and developers will have to adapt to this to remain competitive.
        It's no surprise that first-gen games will not be able to take advantage of all features of a console. It happens every generation. However, as developers get familiar with the milticore concept and development tools mature, things will definitely improve. Microsoft is at least offering a way of easily transitioning, but Im betting Sony and Nintendo are going to offer the same thing. Difficulty of programming never stopped the PS2 from dominating.
        How about when the first console with a Quantum CPU appears. I bet game developers will really complain about that because, as I understand, quantum programming is A LOT different than the traditional programming we use today. Developers should stop complaining a start programming.

  15. Re:HAHA, told ya so! by rAiNsT0rm · · Score: 1

    Your reply shows that you have never done console development or worked in this industry. Every console release is generally met with some grumbling about some feature or other. This is normal and expected. The amount of grumbling this round is to a magnitude never before seen. And the thing is that it is not the programmers complaining the loudest. Everyone is affected by these new systems. Budgets, Time constraints, debugging, art, optimization, and programmers. These are all massive concerns and are not similar to anything ever before.

    This jump in costs is exponential, and pushes most dev's out of contention to even begin to develop for these systems. They are turning away and not playing along. What is happening is that developers are having to pick ONE console and only develop for it. Factor 5 was one of the first to make this move. Multiple cores is one thing, 7 non-standard semi-cores that are specialized and not optimized for any particular use is another. Again you just don't understand what the reality is of these systems.

    The Revolution is different, again, no matter which company you like you cannot deny the differences. The system is built on almost identical hardware to the GC, just faster. The GC dev tools were fantastic! ask any developer, they were phenominal. Sony's were and are again not so hot overall. MS is right in the middle. This is not opinion it is fact, again, irregardless of where your loyalties lie.

    Nintendo has made a specific point to aim for smaller developers (even indie/individuals) because they know that the other players have painted themselves into a corner costwise and have pushed a lot of small-mid sized devel's away. They will regain a large number of third-party devels. Personally I know of three who had produced for PS2 and are not renewing licensing agreements in favor of the Revolution NO MATTER what their final licensing looks like. These are big money companies with a good bit of clout, to make a unknown comitment like that in any business is a pretty bold statement. And one Nintendo is well aware of at this point and will do everything in their power to gain.

    The Nintendo development tools, costs, and licensing will indeed be much lower than the others. How much so, no one knows yet. But they are commited to this new angle, and to think they won't nail it is absurd. Nintendo has undergone a massive restructuring successfully and are pretty well positioned for this battle. They are very sleek, focused, and determined. They are the hungry dog, and will come out of this with quite a growth spurt. You can discount my claims, but my understanding and interaction with this industry afford me information most won't be seeing for some time. I have no crystal ball for Nintendo, but I do have insight to the 360 and PS3 and I have seen enough to easily see the trends and current happenings.

    --
    http://teasphere.wordpress.com - A little spot of tea
  16. Re:HAHA, told ya so! by lion2 · · Score: 1

    You're right I've never done any console development, but you can't deny the fact that ALL consoles are taking the same direction as far as multicore computing, so the Revolution is going to suffer from the same difficulties as the other consoles. Even if thier development tools are familiar (live the Xbox and Xbox360 dev tools are familiar) they still have to worry about multicore programming and creating higher detailed games.

        All complaints regarding cost of development have been been regarding spending more time creating higher detailed games and the multicore programming. But developers do not have to create better graphics and they do not have to use all the core's on a console which will save them money. A good game does not need to have the best graphics. The downside to this is that consumers DO get influenced when a game looks "photorealistic," and all those "simple" looking games might not get the attention they deserve so the devolpers feel like they have to go the extra mile to compete.

        So far it seems that the Revolution is going to be the least powerful system. If it only offers a minor leap to what the Xbox can offer (let's hope it does not) then its going to be hard for Nintendo to compete. Who's knows if thier "revolutionary" controller will help them out or not, but since I know nothing about it I can't take it into account.

        Nintendo is not the only one going after smaller developers, through the Xbox live market place you will be able to purchase games from much smaller developers so smaller developers do not need a huge investment to get into gaming.

        Factor 5 has developed for one console for years so it's not surprising that they just chose to develop for PS3. I bet that decision had to do more with Sony paying for an exclusive deal than Factor 5 not wanting to go multiplatform. Im hoping the Nintendo will reveal more about the Revolution at TGS, I dont think all this mystery is helping them on the consumer side.

  17. Re:HAHA, told ya so! by rAiNsT0rm · · Score: 1

    I really wish I understood where you seem to thing the Revolution will be multi-core. By all accounts so far it will not be.

    Also your asumptions about art and difficulties outside of programming are false. Take a look at the mandate from MS. Where all games have to be created in HD, 4xAA, and run at no less than 60fps AT ALL TIMES. This is a requirement to even produce for the 360. I'm not sure if you are aware but barely any games produced to date meet these standards, let alone an entirely new architecture, and the rest of the concerns such as debugging and tweaking. These all may not seem like much to you, but to developers this is unneeded added cost and time not to mention pretty much screwing ports and multi-console releases.

    The Revolution claims to be twice as powerful as current gen consoles. The 360 and PS3 have turned out to be... about twice as powerful as current gen systems. So your assumption that it will be so slow are completely unfounded.

    Similarly your idea that small developers are going to take to Xbox Live is way off base. The costs associated with this type of development are far outside the scope that Nintendo is talking about. It's apples and oranges.

    Factor 5 and about 5 or 6 other developers have also came out and publicly made similar claims. Developers goals are to get their game on as many systems as possible, hell handhelds, PDAs and cell phones are even desired. The fact that they are having to choose a side because of development costs and difficulties IS A BAD THING. It's bad for gamers, it's bad for the industry, and it's bad for the developer. No one wins here, not even Sony or MS in the long run because gamers will buy their console based on a few exclusives instead of the overall leader.

    I could go on and on, you simply don't see things from a realistic standpoint. I would simply like to end this debate by saying, keep an eye on how things actually turn out and remember how right you thought you were. I guess, myself, Gabe Newell (of valve), Factor 5 (who also did rogue squadron if you forgot conveiniently), and numerous others must all be crazy to think as we do... but maybe not.

    --
    http://teasphere.wordpress.com - A little spot of tea
  18. Re:HAHA, told ya so! by lion2 · · Score: 1

    There are plenty of PC games that run at higher resolutions than 1280x720 and run way above 60fps. And 60fps is not a requirement, only 720p and 4xAA. A bump in resolution and flipping a switch to turn on AA will not increase your costs. All next gen systems should handle 720p with ease, but AA is another story. However, the Xbox 360 GPU has the embedded DRAM needed for 4xAA with virtually no performance drop.

        Developers for Xbox 360 and PS3 are running devkits that do not have all the features of the final hardware and even with that developers are saying that those systems are more than twice as powerful. All the Nintendo revolution specs are as of right now rumors, but I'd be very surprised if Nintendo did not go multicore.

        I know Factor 5 (they been Nintendo exclusive since the first Rogue Squadron and the PC doesnt count) made Rogue Squadron and they did an amazing job with it which is my reasoning why their decision to go PS3 only is more based on Sony wanting exclusivity then on development costs. If they were really worried about development costs then they would've stuck with Nintendo. Gabe Newell can complain all he wants about the difficulties but if his company doesnt exploit the hardware then other companies will. He does have a point regarding the HD on the Xbox 360.

        Ultimate the consumers will decide what developers have to do. PS2 was the most difficult, but it sold the most units and got the best developer support. If the Revolution comes out after the 360 and PS3 and those systems sell well then Nintendo is going to have a harder battle.

  19. Re:HAHA, told ya so! by Psiven · · Score: 0

    Top add to your point, adding AA as a requirment to 360 games isn't a very big deal. ASFAIK because if it's unified memory arcitecture, the 360 can render 4xAA without much trouble.

    Nintendo has been making a profit since n64. They're just sick of being 3rd. They've alreaday proved with the DS that with a lower price point and great software they can be a leader in the marketplace. Currently there has been a million more DS' sold in Japan than PSPs.

    Factor 5 went with PS3 because they need a ton of horsepower for Thornado and the next Rouge Squadron. Silicon Knights went with 360 for Too Human because they're emphasizing content and storyline over gameplay. Nintendo's philosophy of simplicity and game design contridicted these developers vision.

    I think that Nintendo is only company who is truly expanding the market. MS claims to be doing so, but that appears to only be true in as much as they're taking it away from Sony. Show me all the Nintendo gamers who are "quiting" for someone else. Elecktroplankton and Nintendogs are perfect examples of their expansion.