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Top 8 Reasons HCI is in its Stone Age

UltimaGuy writes "This Editorial describes 8 reasons why HCI (Human Computer Interaction) is in its stone age. It laments about screen corners, filesystem, GUI Design and also 'spatialness'. "

79 of 547 comments (clear)

  1. computers: still not for lay people by yagu · · Score: 4, Insightful

    Some pretty good long-standing beefs listed on that blog -- beefs I've never seen addressed. (Kind of like a recent article I saw talking about cell-phones, and that consumers would much prefer seeing the cell-phone issues and problems addressed before the crap like cameras, mp3 players, video recorders, etc. get incorporated into the "phones".)

    Off the top of my head I can add three that drive me crazy:

    1. In Windows I always define my task bar to autohide. Typically I have it to the side of the screen, wide enough so when I mouse over it pops out wide enough for meaningful text to show what tasks really are. But it drives me freaking crazy when events trigger auto-popout of the task bar, often right under my keyboard, or mouse and I end up typing something, hitting enter and triggering something I didn't want, or just plain obscuring something I'm trying to see. (It's so annoying when the network gets flaky and apps that disconnect and re-connect (gaim, "hello (Picasa)", et. al.) proudly interrupt what you're doing to announce they've reconnected for you. Fuck you. I get it! (I had lunch with a best buddy and complained about that task bar behavior, and asked how to disable it -- figured he'd be the one to ask. He rubbed his chin for a second and said, "Hmmm, that's a good idea, I don't have a clue how to disable that!)
    2. Meaningless jargon in messages. (this was addressed in the blog.) I got a worried e-mail from my Mom -- she was trying to start "gaim", and it kept giving her a dialog message, "An instance of gaim is already running". What the fuck? Why do we give computerese like "instance" to lay people? I can think of a few more meaningful messages than that off the top of my head that would let her proceed with confidence.
    3. Cutesy tooltips. It's no end annoying when I have new apps installed, and the "START" menu in XP puts up the "new programs installed" tooltip, obscuring the "logoff" or "turn off computer" button I'm really trying to get to.

    Yes, we're a LONG way off from interfaces that are easy to use and that make sense to the average user.

    1. Re:computers: still not for lay people by Mike+Keester · · Score: 3, Interesting

      I really fucking hate how every program you install nowadays has some kind of agent running in the background on startup. What's worse is that a lot of new programs make it impossible to disable them.

      You know what? I'll decide when I want a certain program running on my computer, thank you very much!

    2. Re:computers: still not for lay people by cerelib · · Score: 3, Informative

      Install Microsoft's Antispyware program. It is a good app that I did not use until I put it on the computer I was giving my dad. I had installed it and then went to install another app that wanted to load something at startup. Microsoft Antispyware popped up a dialog informing me that the app was trying to register a new startup program and asked me to confirm. This impressed me and prompted me to put it on my own computer.

    3. Re:computers: still not for lay people by pg133 · · Score: 3, Informative
    4. Re:computers: still not for lay people by pla · · Score: 5, Insightful

      Meaningless jargon in messages.

      Although a lot of programs may lay it on a tad thick, computer users NEED to learn a bit of jargon if they hope to have any shot of dealing with modern technology.

      You can't use a car without understanding what the brake and accellerator (and sometimes a clutch) do. When you take it in for repairs, even if you don't know how to fix it yourself, you want to know if you need a spark plug or a timing belt (not just "it broke, please pay $xxxx for the next 20,000 miles...").

      The same goes with computers. Your example, of an "instance", I consider not that bad... How do you phrase that better? "GAIM is already running"? Since such errors usually happen when you have a ghost process, I suspect most users would find that even more frustrating (I know how my grandfather would react - "God damn it, if I already had it running I wouldn't have tried to start it, you worthless pile of (stream of obscenties ommitted)").

      Cutesy tooltips.

      I agree 100%... You can actually turn those off, at least the ones that come from Windows itself, but XP has a rather obnoxious bug wherein you will eventually get them back, and can't turn them off again (because you already have them off).



      Oh, and your peeve about the task bar - Drives me absolutely batty. To re-quote the grandfather, "God damn it, if I wanted to switch to that window, I'd click on it, you worthless pile of (stream of obscenties ommitted)!". :)

    5. Re:computers: still not for lay people by Txiasaeia · · Score: 3, Informative

      Start -> Run -> msconfig -> Startup tab. You're welcome.

      --
      Condemnant quod non intellegunt.
    6. Re:computers: still not for lay people by kisrael · · Score: 2

      Maybe turn off autohide, and then manually shove it out of the way? I find alt-tab faster for most things anyway.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    7. Re:computers: still not for lay people by Thyamine · · Score: 3, Insightful

      I agree. It drives me nuts when people use the car analogy for a 'good interface' and a keyboard as a bad one. I clearly remember learning to drive and thinking 'there's way too much to focus on, I'll never be able to do this for fun' and yet, after practice, studying, and more practice I learned how to do it and enjoy it.

      No one is able to just sit down in a car and drive down the turnpike, you need to spend some time upfront with it. People need to realize that with computers as well.

      So I appreciate the additional car references you make.

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    8. Re:computers: still not for lay people by drgonzo59 · · Score: 3, Interesting
      I agree, the computer and the OS is so complicated one does need to learn a little bit of computer-talk to use it.

      I also agree with the blog, too many preferences and too many flashing notification everywhere are very distracting. GNOME I think is on the right track with this, especially in the Ubuntu distro version. Applications are simple and streamlined.

      Today most computer users are all tainted by MS Windowz interface, that is what they know and they won't learn anything different even if it means improved usability and efficiency in the future. Therefore there are two philosophies for designing new interfaces:

      1) Design what is familiar to the users even if it considered "bad design" according to standards and HCI research
      2) Design what is believed to be correct according to HCI research, even at the expense of confusing the Windowz crowd.

      It seems that KDE has mostly addopted the first approach and GNOME the second.

      An interesting point, in one of the HCI classes I took, we read a paper that compared the command line to the graphical point-n-click interface. It turns out users are slower to learn the commands but once they do they remember them longer. For example it might take a while for my grandpa to learn that 'ls' means 'list the files in the directory' as opposed to just double-clicking the folder. But once he will learn it he will know it for a longer time, as opposed to asking him to open a folder in windowz a week later -- he might try to click on it once, click with a wrong button or try a mouse gesture.

    9. Re:computers: still not for lay people by cbiffle · · Score: 4, Insightful
      The same goes with computers. Your example, of an "instance", I consider not that bad... How do you phrase that better? "GAIM is already running"?


      No.

      Instead, you pop up the existing GAIM instance.

      If the user clicked on the GAIM icon, s/he wanted GAIM. Give them GAIM. The problem in the dialog is a red herring; the problem is in the implementation.
    10. Re:computers: still not for lay people by DeathFlame · · Score: 2, Interesting

      My pet peeve is programs that open dialogue boxes or windows at the very TOP of the screen.

      For a large percentage of people, that's fine. But for me, I have my task bar at the top. (used macs years ago, switched and that's where I put it. Your program menu bar is up there, why shouldn't the task bar be?)

      Anyways since some programs open up windows at the TOP they get covered by the task bar, and I cannot see the top so that I can move, close or mimize them. I am forced to change the size of the task bar to nothing, then make it a single line big again, and then the pesky new window automatically gets moved down!

      Why doesnt' that happen in the first place!

    11. Re:computers: still not for lay people by sconeu · · Score: 2, Interesting

      I'm still waiting for a document viewer that just shows a piece of paper (the document) on the desktop with no application visible at all - that's document centric

      What you want is the Canon Cat, designed by Jef Raskin.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    12. Re:computers: still not for lay people by ScottyUK · · Score: 2, Informative

      Designate the laptop as the primary screen, unlock the task bar and simply drag it across to the secondary screen. Then Alt+Tab should appear on the Laptop (now primary) screen and you still get rid of the annoying taskbar.

      --
      Nice weather for penguins...
    13. Re:computers: still not for lay people by JourneymanMereel · · Score: 2, Insightful

      Highly useful, but not very intuitive...

      Which is kinda the point of this story ;)

      --
      Life has many choices. Eternity has two. What's yours?
    14. Re:computers: still not for lay people by Mike+Keester · · Score: 2, Interesting

      My point is that I should'nt have to go through that kind of hassle because properly developed applications shouldn't be using agents in the first place.

      Try telling Granny what tfswctrl.exe is and what happens if it's disabled.

    15. Re:computers: still not for lay people by blincoln · · Score: 2, Insightful

      Instead, you pop up the existing GAIM instance.

      No. Seriously.

      I like to run multiple instances of applications. If I tell my OS I want another copy of something open, I don't want it to switch to the one that's already running.

      It would be even worse to make some applications behave the current way, and others switch to the instance that's already running. This is what a lot of MS apps do now, and it's really annoying.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    16. Re:computers: still not for lay people by Jekler · · Score: 2, Insightful

      That's exactly my point though, it's not a matter of needing multiple instances it's a matter of needing more functionality in the program.

      We were discussing a hypothetical situation in which applications should work intelligently, such as if you try to run a program that's already running, it brings to the foreground the already existing one.

      Continuing along the same hypothetical, you don't need two instances, you need one instance with more features. Just like the grandparent said about the warning dialog being a red herring, the need to open two instances is also a red herring. We don't need two instances, we need a single instance that does what we want. In this way, we should view the need to open two instances of a media player in the same way we view the need to play another file format. It's another function the application should provide. Allowing two instances doesn't fix the problem, it masks the problem.

    17. Re:computers: still not for lay people by shadow_slicer · · Score: 2, Interesting

      Uh.. I happen to think about it the other way around.
      Its adding another function to the application that masks the problem and allowing multiple instances that fixes the problem.

      If I want to do two separate tasks which, while similar enough to be accomplished by the same program, are otherwise completely different: What sense would it make for me to have to use the same application? The tasks are completely different. Arguably the settings I set for one might not be optimal for the other (and if you have one for each instance, then you might as well have a separate application running). Why should they be forced to share threads and stack and heap space? Why should the crashing of one take down the other?
      Modern operating systems already share (readonly) memory between separate processes, so there are no resource savings in creating such a monstrosity.

    18. Re:computers: still not for lay people by antic · · Score: 2, Interesting


      The original article is yet another whinge without any realistic solutions. There's a great series of demonstrations by 37 Signals where they put their balls on the line by showing how they would make real improvements to an existing scenario. e.g.:

      http://37signals.com/better_fedex.php

      They took the Fedex shipping manager screen/process, and redesigned it to make more sense and increase usability.

      Be sure to note their lack of weak jokes about aliens or Russians being able to design better GUIs, or the absence of Stevie Wonder mentions.

      The parent post at least adds some realistic suggestions or obvious problems. My pet peeve is another window stealing focus when I'm typing elsewhere -- very, very annoying. Google is a bitch like this; if the page is still loading while you're entering a modified/new search, it will overwrite what you've entered with the old query when the page load completes. Ridiculous! How about having some JavaScript that detects existing focus on the field and cancels the other script if a user has already started typing?

      --
      'Thats they exact same thing a banana wrench monkey.'
    19. Re:computers: still not for lay people by RidiculousPie · · Score: 2, Informative

      http://www.sysinternals.com/utilities/autoruns.htm l

      Shows you everything that loads on startup, and all internet explorer extensions (BHO, etc.)

      Invaluable when dealing with spyware.

      HTH. HAND.

      --
      ah, mod points ... now where is my crack?
  2. And here's the answer of an amarok developer by Knome_fan · · Score: 3, Interesting
    1. Re:And here's the answer of an amarok developer by litghost · · Score: 2, Informative

      Actually, I just tested it, and throwing the mouse to the lower-left and clicking does infact bring up the Start menu.

  3. Not so great? But what about focus-stealing. by Kosmatos · · Score: 4, Interesting

    "After more than 20 years of research, development and competition in the field of HCI, not one single leading operating system developing company has come up with an OS that utilizes the four corners of the screen."
     
      "Browse the internet by hitting the screen corner? Check mail in the screen corner? Get Info in the screen corner? System preferences in the screen corner? Switching applications in the screen corner?"
     
    The first and most obvious problem with this concept is that the user must know what each corner does. You should not expect the user to remember this by heart. Therefore, you have to either allocate screen real-estate to show it (doh!), or pop up the information about what happens when you move or click here (doh!). If you allocate screen real-estate, then that should be clickable as well. Doesn't sound like such a great idea anymore, does it? If you pop up information, then you just made your interface more annoying because the mouse sometimes tends to end up in the corners by mistake.
     
      "Ray Charles figured that out. Stevie Wonder figured that out. And they would probably make a better design team than any money-driven market thugs."
     
    Gee, which market thug are you thinking of? :)
     
    I wish Microsoft would fix their most fundamental user interface problem: Never, ever, ever, ever, ever steal my input directed to one window and start providing it to another. I don't care if the applications are not playing ball properly. Don't allow it. How many times have I hit "enter" while typing, say, in a word processor, but just before I hit "enter" a message box pops up and my enter key is swallowed by it, taking the default action, and I don't even know what happened because I never got the chance to see the question. Or my password being entered into one window's field but ending up in another. Bad.

    --
    I'm your huckleberry
    1. Re:Not so great? But what about focus-stealing. by Prophet+of+Nixon · · Score: 2, Insightful

      Yea, I don't see why I should want an OS that performs arbitrary actions just because I moved a cursor to a screen corner. That would drive me mad. Also, how would it work for people who have their cursor wrap around the screen?

    2. Re:Not so great? But what about focus-stealing. by kisrael · · Score: 2, Insightful

      Good point about the corners.

      I think people who do HCI with a stopwatch are missing an important point, that A. initial friendliness to newbies, ideally to let them ramp up and B. "mental load" for experienced users, how much they have to keep in their head, are both as or more important than an extra millisecond.

      One random addition to this discussion:

      "If people were going to use computers all day, everyday, the design of such machines was not solely a technical problem-- it was also an aesthetic one. *A lousy interface would mean a lousy life.*"
      --Myron Krueger

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    3. Re:Not so great? But what about focus-stealing. by Lehk228 · · Score: 2, Interesting

      i actually have GAIM set with text replacement to star out any of my important passwords, my credit card number in it's entirety, or any of the 4 digit clusters in my credit card number.

      --
      Snowden and Manning are heroes.
  4. computers: still not for the disabled by CDMA_Demo · · Score: 3, Insightful


    From the article: Every single little tiny-weeny little interaction-shraction requires your visual attention."

    We are a long way from HCI obviously, as the article does not seem to consider blind computer users as Human. If we focus on the hard problems (one of which is improving the interaction with disabled users) the easy ones will simply fall into place.

  5. I need to read more carefully by Anonymous Coward · · Score: 3, Funny

    for a second there I was wondering how an acid could have an age. ;)

  6. Ultimate HCI format by DigiShaman · · Score: 4, Funny

    1. Find a computer geek

    2. Yell and beat the computer geek into submission to do your computer work.

    3. The geek does the interfacing with the PC and not you.

    4...profit?

    --
    Life is not for the lazy.
    1. Re:Ultimate HCI format by Aumaden · · Score: 2, Funny
      No, no, it's:
      1. Find a computer geek
      2. Yell and beat the computer geek into submission to do your computer work.
      3. The geek does the interfacing with the PC and not you.
      4. Outsource the geek's job!
      5. ...profit!!!
  7. The four corners of Mac OS X... by shawnce · · Score: 5, Informative

    Just to clarify what is built into Mac OS X by default...

    In Mac OS X, built into Mac OS X 10.4, you can trigger any of the following from any of the four corners of the main screen.

    1) Expose - All Windows
    2) Expose - Application Windows
    3) Expose - Desktop
    4) Dashboard
    5) Start Screen Saver
    6) Disable Screen Saver

    Also on the main display (the one with the menu bar) you can slam the mouse into either of the upper two corners and click. On Mac OS X 10.4 the upper left corner brings up the "Apple" menu and the upper right corner brings up "Spotlight". The later allows typing for spotlight search without having to click to gain focus.

    1. Re:The four corners of Mac OS X... by sootman · · Score: 2, Insightful

      Ah yes, the top left and right corners: a mere 10 pixels away (yes, I measured) from two buttons you may want to use: apple menu in the top left, and clock, username, or whatever you put up there in the top right. I laugh every time I see a PowerBook user go for the Apple menu with their trackpad and VWOOP! all their windows slide around. So they go up there, then back so things were as they were, then back again slowly. Real timesaver, that.

      Oh well, the Apple menu has been mostly worthless for four years now anyway. And who ever clicks on the time, anyway? Oh, that's right: EVERYONE, since you can't (without a hack) show the DATE up there. (Dear Apple: I generally know what day of the week it since, since job and school both operate on a standard M-F week. What freaking DATE is it?!?!? How hard would it be to add one more checkbox to the list in the date/time prefs?)

      I hear 10.4 makes the corners clickable for the Apple menu and Sporlight. It's also worth nothing that XP (finally!) lets you activate the Start menu with the bottom-left-corner pixel, and Windows since '95 has let you close a maximized window with a click in the absolute top-right corner.

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
  8. The ideas were ok... by RandomCoil · · Score: 4, Funny
    But I don't trust documents on "usability" that employ
    "<<" and ">>"
    in non-standard ways. Anyway, the first reply to the post was, perhaps, the most appropriate:

    This blog is awesome! If you get a chance you may want to visit this discount cat furniture site, it's pretty awesome too!
  9. Great by gowen · · Score: 2, Insightful

    ... more unfounded opinion masquerading as insight and research. And about HCI again.

    Great.

    --
    Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
  10. 'useless' screen corners by cataclyst · · Score: 3, Insightful

    From TFA:

    Have you ever seen a system which lets you, out-of-the-box, hit a corner in order to do anything at all even remotely related to anything having anything at all to do with a document or application?

    Hmmm... yea... yea, I have... In the lower left corner of the screen for 99% of out-of-the-box systems when they are on there's that little start button, which does have something remotely to do with apps & docs... Also: what about the menu bar at the top? Upper right-hand corner: close window..
    Honestly, I don't know WTF half the articles are on here for... other than us flaming the crap outta 'em..

    --
    E = m * c^(Hammer)
    1. Re:'useless' screen corners by doxology · · Score: 2, Funny

      I was going to respond to this, but I tried clicking in the upper right hand corner and the window closed.

      --
      sigfault. core dumped.
    2. Re:'useless' screen corners by ivan256 · · Score: 2, Informative

      Actually, most machines run Windows 95, 98, ME, 2000, or XP with the "classic" theme. In all of these cases the start menu is offset from the corner by a few pixels, making a quick movement to the corner useless. Even if you have XP with the ugly ass default theme, the bottom corner opens the Start menu, which has nothing to do with the application that currently has focus.

      Not that clicking anywhere else on the screen in Windows is guaranteed to do what you expect should a modal dialog pop up right before you click...

      Also, unlike systems like MacOS and many Linux systems, the menus are hooked to the window, and even when maximized, the upper left and right corners of the screen don't do anything at all.

  11. HCI by Anonymous Coward · · Score: 3, Funny

    It's a sign of the End Times when a front-page story on /. actually explains what an acronym stands for.

  12. 1. Screen Corners by oliverthered · · Score: 2, Insightful

    Chock of shit, well almost.

    I actually wrote an application that timed how long it took to click on a small red box with the word click me written on it (distance / time)

    After doing the math you could nicely fit a straight line to the points, I even tried splitting out the results based on the direction of movement and their was very little difference and setup a test to explicitly test the 'corner of the screen' theory.

    In the end it was no quicker to reach the corners of the screen than a small box anywhere else on the screen. That it probably why no one utilizes the corners of the screen in the way suggested.

    I wrote a few more tests and was going to put together a Java applet so that world + dog could help out.
    Things like giving your menu entries sensible names and keeping things consistant were far more important for novice and experienced users. I was also looking at things like colour coding, 'vanishing' and growing buttons and other UI elements depending on how often they were used etc...

    The main reason for the lack of good user interfaces is that no one ever seems to o solid scientific testing on them, the kind of testing that proves innovations in UI outclass current designs instead of relying on a designers hunch.

    --
    thank God the internet isn't a human right.
    1. Re:1. Screen Corners by oliverthered · · Score: 2, Interesting

      Well, I'll hopefully release the test software as soon as I get some spare time.

      My intent was to produce some stats on the very basics of user interfaces so that they could be used to evaluate more complex interfaces. The first test was designed to look at how long it took people to click on something.

      I started out fairly basic, just a box with that appeared randomly on the screen, and then moved up to having boxes that appeared in ordered patterns and at given locations on the screen (including points in the corners), the given location tests where mixed up with random locations to make it a little more realistic.

      I was looking to measure a learning curve as the user 'learnt' the location of the fixed boxes but didn't get enough data for proper analysis.

      For all tests I recorded the time of the mouse click and the location of the mouse click.

      I looked at things like the change in time over time, and looked to any patterns that related to the ordering of the boxes etc...

      In the end, after a little practice all the results were showing a straight line (least squares fit) with reasonable t test results for the correlation between the line and the data. Removing points that had exceptionally large times (where the operator had paused) gave an even better fit.

      More detailed analysis of the corners of the screen showed that they were no better than anywhere else (for a small box)

      So, unless your UI is only made up of points (I never got around to looking at critical sizes of elements) the corners will probably be faster, but if it's made up of anything else then there's no difference.

      The tests could have been a bit more scientific, but I was running the project at home with the help of a few friends before looking to take it to a wider audience and expand it further.

      --
      thank God the internet isn't a human right.
    2. Re:1. Screen Corners by teridon · · Score: 2, Insightful

      just a box with that appeared randomly [...] at given locations on the screen (including points in the corners)

      Did you also track the eye movements of the users? Did they look at the box in the corner before clicking it?

      I would posit that moving the mouse to a screen corner *without looking at it* is faster than clicking a box which appears in the corner. The users in your test may have gotten used to boxes appearing at random screen locations, and having to look where it is so they could click on it. When the box appeared in the corner, they still looked at it, to verify it was all the way in the corner. (What if it were a few pixels away from the corner?)

      --
      I hold it, that a little rebellion, now and then, is a good thing. -- Thomas Jefferson
  13. Sorry...I'm not seeing it. by TripMaster+Monkey · · Score: 3, Insightful

    The author of this article has some valid points here...it's unfortunate that he chooses to embed those few valid points in a sticky matrix of hyperbole, hysteria, and inaccuracies.

    Just a few things:
    From TFA:
    So is it possible to design a system that's suits both beginners and professionals? (No t33n-N30, the answer isn't Pr3f3r3nc3Zz!!!!!!!! 1337-H4XX0R5!!!.)
    That's funny....I was under the impression that preferences were exactly the answer to this issue.

    Also from TFA
    We wish to rotate an image, shrink it 50%, attach it to an e-mail and send it to a deaf musician.

    A. Utilizing a modern interface: The procedure would involve several clicks, mouse drags and keystrokes, and also require expert skills in order to complete the task in less time than one minute. Moreover, in order to complete the task at all, a number of subtasks (which are actually unrelated to the task at hand) need tending to. We need for instance worry about choosing a file name and a location in the process of storing the image, and then, from the e-mail application, locating the image we just stored in order to attach it.

    B. Say Tip a quarter to the right, crop by half and e-mail to Stevie Wonder.

    By the way, did you know that one-knob faucets were originally designed for disabled persons?
    By the way, did you know that a) Stevie Wonder is blind, not deaf, and b) 'shrink' is not synonymous with 'crop'?
    --
    ____

    ~ |rip/\/\aster /\/\onkey

    1. Re:Sorry...I'm not seeing it. by grumbel · · Score: 2, Insightful

      ### That's funny....I was under the impression that preferences were exactly the answer to this issue.

      The problem with preferences is that they are quite often not used to configure important stuff, but more in a terms of "We don't know how to do it correctly, so lets the user figure it out himself via Prefs". This than leads to inconsistency and throuble, since you can't predict how stuff will work on the users computer (MacOSX style menu at top is not much fun with focus-follows-mouse, etc.).

      But I agree that configurabilty is absolutly important especially for the UI of tomorrow. Tomorrows UI must be able to adopt to whatever problem I throw at it, but at its core it has to be consistent, so that even which changed preferences there is stuff one can depend upon when developing applications.

    2. Re:Sorry...I'm not seeing it. by JWW · · Score: 3, Funny

      And besides, why send an image to Stevie Wonder anyway????

    3. Re:Sorry...I'm not seeing it. by Haeleth · · Score: 3, Funny

      Say Tip a quarter to the right,

      And your computer promptly donates 25 cents to the Republican party.

      All together now: natural language is NOT a good interface.

  14. Clear as mud by miketo · · Score: 2, Insightful

    I really tried to get more than halfway through the article. But after phrases like " a belly-barn shackle in the reunion of unjustified friends", I couldn't continue. He bemoans the lack of clarity in HCI, yet his writing is a stream-of-consciousness mess.

    If he can't communicate his ideas better, maybe he's not the best person to describe what's wrong with HCI. I'm not the brightest bulb on the billboard, but come on -- this guy needs an editor.

  15. Pet peeves... by It+doesn't+come+easy · · Score: 4, Insightful

    Menus that change. Whoever thought up the idea of menus that hide unused items or change the displayed order based on frequency of use should be one of the first ones up against the wall when the revolution comes. Changing menus are one of the worst productivity enhancements of the last millennium. Forget that you can turn it off. It should never have been invented in the first place (no doubt it's patented, too).

    Unsolicited offers from the system to remove unused shortcuts on my desktop. I don't need help removing my unused shortcuts. They are there for a reason and just because I haven't clicked on them in a month doesn't mean they're not useful.

    Special buttons to page forward/page back in the web browser. I don't know how many times I've accidentally erased my latest diatribe by inadvertently paging backward on Slashdot. Good grief, at least put the function behind a modifier key.

    Caps Lock. Who named this key anyway? In Windows, it's not a caps lock key, it's a caps reverse key. And who the hell needs a caps reverse key? hAS aNYONE eVER rEALLY nEEDED tHIS fUNCTIONALITY bEFORE? I wonder where some people's brains are sometimes.

    I could go on...and on, and on, and on...

    --
    The NSA: The only part of the US government that actually listens.
    1. Re:Pet peeves... by hal2814 · · Score: 2, Interesting

      On some legacy data entry systems I've used before, we have needed to enter information on older records in all caps, but needed to mark some newer fields on old records with a lowercase x. That doesn't really mean caps "reverse" is a very useful key. I just thought it was interesting that there is at least one situation where a caps reverse can be useful.

      My biggest complaint about caps lock is that it's very rarely used but is layed out on most keyboards opposite the enter key. Shouldn't we be able to shove caps lock into a deep dark hole on the keyboard and use that space for a key that's used a bit more often (like control)?

    2. Re:Pet peeves... by TheRaven64 · · Score: 3, Informative
      I don't know how many times I've accidentally erased my latest diatribe by inadvertently paging backward on Slashdot. Good grief, at least put the function behind a modifier key.

      This is not a problem with the existence of forward and backwards buttons, it's an issue with their implementation. With Safari, I can hit back, then hit forward and still have the text I entered in this text box remain here when I get back. Remember Raskin's first law:

      A computer shall not harm your work or, through inaction, allow your work to come to harm.

      --
      I am TheRaven on Soylent News
    3. Re:Pet peeves... by Haeleth · · Score: 2, Informative

      This is not a problem with the existence of forward and backwards buttons, it's an issue with their implementation. With Safari, I can hit back, then hit forward and still have the text I entered in this text box remain here when I get back.

      Yep, same in Firefox. In fact, Internet Explorer is the only browser I know of where this is not the case. And after all these years, I have to say that anyone still using Internet Explorer, when they don't absolutely have to, frankly deserves all the pain they get from it.

  16. The largest key by Se7enLC · · Score: 5, Insightful

    ...what the LARGEST KEY ON THE KEYBOARD does. Well... this key? Right over here? Ah, the chubby one! It.. spaces... kind of... leaps.. a tiny bit. In the text... See...? Nothingness! Hey, I know how this must sound... Hey! Wait!! No!!

    Hey, how about maybe it's the largest key on the keyboard because it's the MOST FREQUENTLY USED? Wow, imagine that, making something that you use often larger and thus easier to find. Doesn't seem stone age to me, seems more like tried-and-true.

    1. Re:The largest key by angrist · · Score: 2, Funny

      imagine that, making something that you use often larger and thus easier to find

      Funny, I seem to get a lot of emails about supplements for that kind of thing.

  17. Why does /. even link to this? by ABaumann · · Score: 5, Insightful

    It's a rant on a stupid blog. Slashdot refers to it as an "Editorial"

    The guy's simply a moron. At least half of his "points" are opinions. Others are just not really points at all. "4. Multiple representation of the file system. ... See point six." And what's with 8 having no title? Point 8 isn't a point. It's a use case.

    Finally...

    We wish to rotate an image, shrink it 50%, attach it to an e-mail and send it to a deaf musician. Say Tip a quarter to the right, crop by half and e-mail to Stevie Wonder.

    You sir, have failed. You just sent it to a blind musician, not a deaf one.

    1. Re:Why does /. even link to this? by Otter · · Score: 4, Funny
      You sir, have failed. You just sent it to a blind musician, not a deaf one.

      I think the assumption is that Stevie Wonder will then forward it to Beethoven.

    2. Re:Why does /. even link to this? by RackinFrackin · · Score: 2, Funny

      Ray Charles could deliver it quicker.

  18. Editorial? by jdog1016 · · Score: 4, Insightful

    I'm sorry, but I don't think "editorial" is the terminology I would use here. The correct phrase is "random blog post." Who is this person? Nowhere on the page are the credentials of the author, and nowhere in the post does he/she address anything directly related to HCI. Interfaces of popular OS's and windowing systems represent a very, very small subset of HCI, and attacking these with 8 poorly researched, poorly thought out, hardly substantiated claims is a laughable way to go about showing that HCI is in its "stone age." Human Computer Interaction is a very new thing, much newer even than computer science, which is also in its infancy, and mostly everyone that knows anything about HCI knows this. I realize that sensationaliziing common knowledge with irrelevant bullshit is amusing to some people, but Slashdot is supposed to be about news.

  19. Console. by isaf · · Score: 2

    This is why we always go back to that little thing we call console. If you use a console instead of a "traditional" desktop, pretty much none of the points made in the article hold true.

    Let's see...

    1. Four corners..
      I bet i can type out a simple command faster than most people can move their mouse to the corner of the screen.

    2. OS GUIs..
    Any application can include their own console for an experienced user to do things in a faster, more aggressive manner. (yeah, im talking about autocad ;)

    5. *ash... so similar, yet so different.

    6. Spatialness loses all meaning when you can get to any point in your filesystem with a simple command

    8. It's called scripts, and it's a matter of writing scripts that can do things like what the author describes... This is pretty much the sole reason why the console can be the most powerful tool in the world, given time and good interpretation of spoken english. A voice-recognition console for your grandma, so she can say things like Tip a quarter to the right, crop by half and e-mail to Stevie Wonder and have it done in an instant.

    Long live the console!

    1. Re:Console. by Minna+Kirai · · Score: 2, Funny


          I bet i can type out a simple command faster than most people can move their mouse to the corner of the screen.


      Really? You seriously would prefer to play a game like Half-Life 2 by repeatedly typing "/shoot shotgun @ headcrab;/shoot shotgun @ zombie;/shoot laser @ cyborg-alien-police-thing;" ?

      Let's see how well you last in deathmatch with that technique! Even if we give you tab-completion, the odds will be against you.

  20. About Those Screen Corners... by falcon203e · · Score: 3, Insightful

    Here's my problem with the screen corners. Because they're the easiest to get to, they're also the easiest to land on by mistake. To simply have a corner activate a process is annoying, so there must be some sort of confirmation. A click, perhaps. Well guess what, Apple already has you covered, as the top two corners, when clicked, activate the Apple menu and the Spotlight menu. If you put something in the corner, it requires some sort of input to activate, and some other sort of input to perform its task. I'm not sure what you'd want to put in the corners, but for the sake of example let's say you want your application switcher there. Are you sure about that? Would you really rather mouse to the corner, activate the switcher, mouse to the app you want to switch to, and click again? Or would you rather find your app in the Dock/Taskbar and click it?

    --
    ----- "All right. It was a miracle. Can we go now?"
  21. Screaming for a joke by saddino · · Score: 4, Funny

    I bet you my bunny the former Soviet union could have designed a better operating system GUI than any of the software vendors of today.

    Yes, but then the User Interface would be controlling us.

    1. Re:Screaming for a joke by Zombie · · Score: 2, Funny

      Well, isn't that what User Interface means? The computer Interfacing with the User to make him do things?

  22. Alternatives? by gbr · · Score: 2, Insightful

    A Rant without viable alternatives is a waste of space.

  23. Disabled users aren't normal users by Mr+Guy · · Score: 2, Insightful

    If we focus on the hard problems (one of which is improving the interaction with disabled users) the easy ones will simply fall into place.


    Bull. Disabled users aren't the same as normal users and designing for them isn't the same. I'm willing to bet blind users would prefer a text only computer, with the information organized in table form so it's easy to follow the hierarchy of information. The CLI, I'd think, would be ideal for blind users.

    The real problem right now is that people who are technophobes don't like to admit how good of a tool the computer really is, and how well suited for it's purpose it is. Nearly every solution I've ever seen isn't practical for how computers are actually used. Voice activation in cubicles? 3D immersion just to check your mail?

    HCI isn't going to improve vhastly until there's a good system for direct mental interaction, and even then it'll take a long time for people to trust it.

    1. Re:Disabled users aren't normal users by CDMA_Demo · · Score: 2, Interesting

      I didn't mean to say that if we design for disabled users, we are automatically designing for normal people.

      What I was trying to stress on, was that if we think really hard about the needs of the disabled, we find that other problems are relatively easy to solve. We don't seriously design a UI based on what can be good for users, and instead we simply do what we assume will work for everyone.

      Like you said, blind users might prefer text only. You are obviously not blind (or you'd have said that already), and you are making assumptions about what blind users will prefer.

  24. Nice Rant by wayne606 · · Score: 4, Insightful

    I can't wait to see *his* UI design that addresses all these concerns.

  25. Um, this guy is off... by Godeke · · Score: 4, Interesting

    So I read the article, and all I find is a diatribe by an apparent madman. Why are we taking user interface design from a person who tries to send "rotated and cropped" pictures to blind musicians? I thought at first it was an attempt at irony, but apparently it is just part of the stream of consciousness that produced misused angle quotes, improper grammatical constructs and just plain odd statements.

    Examine his (central) point about corners, for example. Yes, corners *can* be hit easily with the mouse. Isn't that a long way to travel to achieve ones goals? His point about scrolling with the spacebar press is on target (and a feature I appreciated), but then he goes on a tangent about the biggest key on the keyboard producing "nothingness". Considering that each and every word must be separated from each and every other word with "nothingness", I fail to see where its place of honor is diminished by the lack of pixels being illuminated by its use.

    Crying shame too: usability *is* important and should be a central consideration. Sadly, I don't think this guy is the one to much of that consideration. Maybe once he grasps the utilization of natural language a bit more, I would consider his ideas on more natural interfaces.

    --
    Sig under construction since 1998.
  26. Core problem: non-centralization by Minna+Kirai · · Score: 2, Insightful

    The prime reason why HCI (aka "GUIs") is in such a poor shape is that each application still controls its own GUI.

    New OSes have little opportunity for HCI improvements because too many of the details are left down for the application programmers to decide upon. At best, the OS vendor provides a shared GUI library (buttons + widgets), and a guidebook teaching app authors the "right" way to do it.

    But, depending on each individual author to carry out the instructions is fundamentally limited and slow. Not every programmer will be aware of the guidelines, choose to obey them, or be capable of following it exactly even if he tries.

    And even if all coders were magically obedient to the published standard, it's still non-optimal. New ideas to improve the HCI guidelines cannot be uniformly implemented without waiting years for all programs to be updated. Computers are supposed to REDUCE redundant labor- instead of each app's GUI being written separately, all trying to implement the same guidelines, one piece of code should handle all that functionality in one place. Code reuse is a fundamental rule of software design that has taken far too long to penetrate the HCI world.

    What we need are applications written to a high level GUI description service, so that the OS can implement a UI consistent with other programs and exactly tailored to the limitations of this user (Colorblind? Blind? No keyboard? No mouse? No muscular control besides blinking?)

  27. Because utility sends the wrong message by hey! · · Score: 2, Insightful

    Design is communication. What's easier to use, an interface that communicates "This is how you do such and so," or an interface that communicates "Hey, you! I'm easy to use!"?

    Now, suppose you are marketing a product. Which message gets you the most sales?

    Software user interfaces pretty much respond to the same pressures as any other kind of interface. Most interfaces are designed to communicate messages of desirability, not anything as pedestrian as function. Most car dashboards are a mess for that reason. You can get custom color face plates for your cell phone so you have one to match every outfit in your closet, but it's still a piece of shit to use.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  28. Hey, give this guy a chance! by Vorondil28 · · Score: 3, Funny
    I have to say, this man's logic is undeniable. He develops several concise, poignant ideas that are far from just being his own opinion and very much apply to all of us! I just can't wait to see the masterful GUI this fine man is developing!
    </sarcasm>

    What's that?
    He's just ignorantly bitching?
    Oh...
    --
    This sig rocks the casbah.
  29. Re:GUI's suck at iteration by dragonman97 · · Score: 2, Informative

    Actually, you can do that in Windows. If you do search for files, you can select the files in the results page, and do any sort of action you would do to typical files. I use this to remove entries from lists of e-mail addresses when they change - I do a search on a given location (recursively) for a certain pattern, and when the results appear, I select the search results, and drag it onto the vim icon. I then do a little bit of editing magic in vim, and it's all done. If I was doing it on my own workstation, I'd probably just do it with perl/awk/sed via cygwin, but the machine I'm working on doesn't have very many goodies on it. :-/

    There's no doubt in my mind that a shell is the fastest way to get most things done, but unfortunately, the majority of people refuse to learn how to do things efficiently, and want a dumbed down interface for everything. The trick is to learn the best way to use the available tools, and hope to get somewhere near the efficiency of a CLI.

    *sigh* Only ~>2 hours before I can return to my *nix boxen at home. :D

  30. Skip the article, here's the lowdown. by GMFTatsujin · · Score: 2, Funny

    "Interfaces suck because they don't read my mind."

    That's what a college education will buy you.

  31. Hypocritical and Amateur by Jekler · · Score: 2, Insightful

    I RTFA, and it comes off as a written by someone who isn't very well studied on the concepts of User Interfaces. To be truthful, it sounds like the author just finished reading The Humane Interface: New Directions for Designing Interactive Systems by Jef Raskin.

    The editorialist makes a few good points, but it's a bit one-sided. He presents a very simplified view of what it takes to build a powerful user interface. There are thousands of scientists with PhDs studying the field of HCI, coming up with answers all the time, but there's a huge leap between what sounds good in theory and what actually works. One persons idea of a brilliant user interface is another person's nightmare that turns their operating system into something that resembles M.C. Ecsher's work.

    Games are the breeding ground for examples of where conceptually-superior user interfaces often fail. Take a game like Black and White or Temple of Elemental Evil. Controlling a character or environment is no longer as simple as pushing some arrow keys, it's an exercise in digital dexterity. Even though conceptually it allows you to present more options in a smaller space, it's still foreign to everyone who has ever played another game.

    Everytime you try a new user interface, it requires everyone who is comfortable to give up that comfort for the sake of eventually having an easier experience. The effect can be observed when people try using a Devorak keyboard. Technically speaking, Devorak might be a superior idea, but it also represents 4 weeks worth of practice.

    The idea that we "should" find a better way to use computers has been around for a long time. Implementing those ideas in a way that the majority of users can accept is an enormous task. If the author really thinks his ideas about user interfaces is a trivial task, he should build a prototype.

    Every couple years, someone comes up with a brilliant idea for a new way to interact with computers that involves some sort of surrealistic work of art like a Pyramid Keyboard you stick your fingers in like you're piloting an alien shuttle.

    The article is hypocritical. There's no table of contents for each numbered point. For all the talk of making things difficult, why do I need to scroll repeatedly up and down the page to locate information? And why use >> << as some sort of quotation mark replacement? He talks about how intuitive using corners is but he can't use the same symbol to quote a person that almost every English document for the last 3 centuries has. Glass house meet stones.

  32. Use the 4 corners!? by gg3po · · Score: 3, Informative

    From TFA:

    "After more than 20 years of research, development and competition in the field of HCI, not one single leading operating system developing company has come up with an OS that utilizes the four corners of the screen."

    This guy's obviously never used Symphony OS.

    --
    ---
  33. People, get a grip! by RAMMS+EIN · · Score: 2, Interesting

    Argh! I agree that many current graphical user interfaces aren't ideal, and I'm writing my own rant about it (plus a design that makes it better, which is why it takes so long). This guy, and also amaroK's Fitt's Corners are just painfully wrong in places.

    From the Stone Age blog post:

    ``After more than 20 years of research, development and competition in the field of HCI, not one single leading operating system developing company has come up with an OS that utilizes the four corners of the screen.''

    That doesn't mean that HCI is in the stone age. It just means the leading OSes have it wrong. The GNOME version I am running uses all 4 corners. I don't use any of the functions from the corners on a regular basis, but that's a different story; they are used, and it's obviously because the GNOME team realized their power.

    The Fitt's Corners article writes about this:

    ``why don't any major Desktop Environments exploit the screen corners?

    I have a good reason: it's because they are the easiest spots to hit with the mouse.

    Setup your OSX box to trigger Expose when you move the mouse to a corner. Now count how many times during the day you nudge the mouse into the corner and trigger Expose by accident.''

    This has nothing to do with screen corners, and everything with mouse gestures. It's the fact that just moving the mouse (without any indication that some action is intended) triggers actions that causes these accidents. This is why I always disable mouse gestures in apps that support them.

    From the Stone Age:

    ``2. OS GUI's are Designed for Beginners.
    Ooooh. there's nothing wrong with that, as long as you can grow with your user interface.''

    Yes, GUIs are designed to make computers easy for beginners to use. For those who want flexibility, there is the command line, or, if you don't want to leave the GUI world, scripting (think DCOP, AppleScript), augmented with macro recording (think Automator).

    What's _really_ wrong with respect to GUIs being for beginners, is that many aren't actually easy for beginners to use. What idiot came up with double-click? Do you have any idea how much trouble this is causing?!

    From the Stone Age:

    ``You have to actually drop focus on what you're looking at and move your eyesight in order to find that tiny little resize button of the window.''

    What would you rather have, genius? A 1x1 inch resize widget cluttering up the screen? At least with people I know, resizing isnt a very common operation. If you want to temporary get the current window out of the way and look at another one, just throw the mouse to the dock or taskbar (yep, they're at the edge of the screen in all current GUIs) and click the widget for the window you want to look at.

    Perhaps it would be useful to be able to resize a window by holding some key and dragging a corner of it (where the "corner" could be up to 1/4 of the total window size - after all, you need to hold the magic key to activate this mode), but then, holding a key and dragging is something very advanced for many users I know.

    Or you could do like a number of advanced GUI users I know, and just partition the screen into non-overlapping frames, put your windows inside these frames, and never have the problem of overlapping windows in the first place!

    More insights from the Stone Age:

    ``Situations like these make me feel sorry for the spacebar. So big and strong... He totally rules over the other keys, and yet all he produces is... nothingness.''

    Maybe, just maybe, it's because inserting a space is a very common operation? How usable do you think a keyboard would be if the space bar were as difficult to hit as the 'Q' on a Dvorak keyboard (it's where the 'X' is on QWERTY)? For the same reason, the return key and the backspace are (hopefully) larger than regular keys, but smaller than the space bar.

    The Stone Age guy also complains about modern GUIs offer

    --
    Please correct me if I got my facts wrong.
  34. Computer Interfaces are Broken by fossa · · Score: 2, Insightful

    The commandline is broken. So many people hate it. Why? Lack of visual feedback? The need to memorize many commands and their options?

    The GUI is broken. Popup windows constantly getting in the way; windows obscuring where I'm looking. Why is "ls *.bmp | xargs convert $i $i.jpg" so difficult in a GUI?

    A complete rethinking of computer interfaces is needed. I think a lot of HCI research is of little use because it's starting from such flawed premises. You can only keep patching holes for so long. Projects like the late Jef Raskin's Archy are interesting and what I consider cutting edge HCI.

    Of course, we're so entrenched at this point that any out of the box HCI research is also of little use... For shame.

  35. hesrightonhisthoughtsrethespacebar by kencurry · · Score: 2, Funny

    thatthingisuselessImgoingtoquitusingitfromnowon

    --
    sigs are for losers (except to point out that sigs are for losers)
  36. Soviet Russia GUI? by The_Honkey · · Score: 2, Funny

    The article seems to think that the USSR would design a better GUI than the ones we have now. At least it didn't say: "In Soviet Russia, GUIs design YOU!"

    --
    I am what I am and thats what I am -Popeye
  37. Stop telling people how they should work by MORB · · Score: 3, Interesting

    I hate people who have the pretense to know what's better for everyone out there.

    People should stop assuming that real life metaphors are a better solution for everyone.

    His arguments in favor of the spatial model are fine as long as you assume that everyone is more used to manipulate real life objects in closets, drawers and boxes than they are to manipulate stuff on a computer.

    Because of my job (and centers of interest), I spend most of my time manipulating stuff on a computer. As such, I'd rather have my closet present its contents in a list tree than have my computer files presented as a real life metaphor.

    Of course, I don't pretend to know what's best for everyone. That's why suggesting that preferences are unnecessary is idiotic.

    The only solution that would be acceptable as far as I'm concerned would be "reasonable defaults" that people more familiar with physical objects than stuff on a computer would be able to deal with more easily, preferences out of the way by default, but existing, and let people switch back to the current way of working if they want to do so.

    Also, his article is very critical of the way things are done currently, but don't provide much practical solutions, except get rid of preferences, put stuff in the corner, and a couple random specific use cases, so it's essentially pointless.

  38. He's done the easy part by 0-9a-f · · Score: 2, Insightful
    1. Spotting flaws in any technology - easy.
      Example: QWERTY keyboards sux0rs!
    2. Recommending a solution is - good.
      Example: Dvorak keyboard r0x0rs!
    3. To fix the problem before everyone gets used to the broken implementation - divine.
      Example: I've never met anyone who uses a Dvorak keyboard.
    Just like this guy's rant against Windows, it seems everyone now knew that New Orleans was doomed. Problem was, everyone got used to it the way it was, and felt the money could be better used elsewhere.

    Wake me when there's some real news.

    --
    With each breath in, a flower somewhere opens; with each breath out, a flower withers away. In between lies beauty.