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Games Can Make Us Cry

A study by Bowen Research is getting some commentary in the gaming press, with their analysis being that "More than two thirds of all video gamers feel that video games already surpass, or will soon at least equal movies, music and books in delivering an emotional impact." The Guardian Gamesblog has a look at the research. From the article: "Of course it could be argued that RPGs simply attract more emotionally unstable gamers, and that if these same players were forced to try Microsoft Flight Simulator, they'd cry like babies when their Cessna crashed into a pylon during a failed runway approach. Sadly, Bowen does not appear to explore this possibility."

170 comments

  1. Emotions from games? duh! by grub · · Score: 5, Interesting

    Of course games can make us feel emotion.

    Thief: Deadly Shadows had a level in a place named The Shalebridge Cradle [PDF] which was scarier than anything I've ever played. A haunted, burnt out asylum/orphanage with creepy sounds and grueling atmosphere. It was a level that I was glad to be finished.

    Play it in the dark on a big screen and Dolby Digital sound. If there's a thunderstorm outside make sure you're wearing Depends.

    --
    Trolling is a art,
    1. Re:Emotions from games? duh! by Anonymous Coward · · Score: 0

      I started playing Resident Evil 4 this weekend and have dreamed of nothing but zombies and the undead for the past four nights.

      Creepy even with the lights on.

      As far as crying goes, I think the games are still far from having a script with enough character development to equal The English Patient or Schindler's List*. People want to control characters and kick ass, not watch FMVs in which their character gives a monologue on how much better a human being he could be (no pun intended).

      *Not that these movies make everyone cry - just a couple of schmaltzy movies.

    2. Re:Emotions from games? duh! by Lisandro · · Score: 2, Informative

      Personally, the only game that managed to scare me shitless was System Shock 2. That game was excellent in many levels, and one was its superb atmosphere.

          Never cried with a game though :)

    3. Re:Emotions from games? duh! by Golias · · Score: 1

      ...Schindler's List*.

      *Not that these movies make everyone cry - just a couple of schmaltzy movies.


      If Schindler's List didn't make you cry, it's time to run a VK scan on your retina, skin-job!

      Otherwise, good point. I certainly enjoyed doing motorcycle stunts and shooting people in GTA:VC far more then I ever will enjoy watching a Vin Diesel flick, but no game can match the emotional impact of Million Dollar Baby or House of Flying Daggers (to name a couple recent examples.)

      --

      Information wants to be anthropomorphized.

    4. Re:Emotions from games? duh! by grub · · Score: 1


      Yeah, I loved SS2 as well, played it twice (so far ;)) and worked on different skill sets both times. Military then engineer type. The psi-guy approach seems pretty hard.

      --
      Trolling is a art,
    5. Re:Emotions from games? duh! by XenoRyet · · Score: 5, Insightful
      As far as crying goes, I think the games are still far from having a script with enough character development to equal The English Patient or Schindler's List*. People want to control characters and kick ass, not watch FMVs in which their character gives a monologue on how much better a human being he could be (no pun intended).

      That is true of a certain subset of games. Perhaps the largest subset, but still only a subset. I don't belive it's possible for a movie to get you as emotionaly invested in a characher as one of the better written RPGs.

      With a movie character, you watch their world for 2 hours. With a game, you live in their world for 80+ hours. That can lead to some serious emotional attachment.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    6. Re:Emotions from games? duh! by Ford+Prefect · · Score: 1

      I am a voice in their choir ... the Many sings to us ...

      Argh! I really liked how the fear-factor in SS2 worked on numerous levels - there was the usual darkness-with-monsters, zombies and so on, but also the horrible sense that you were utterly alone, surrounded by the subverted, horribly repurposed shells of your former colleagues. Most disturbingly, they were obviously still conscious of what they were doing, but the Many had turned them completely... Ugh.

      As for a game making me cry - the closest any game has got so far is Darwinia. Yeah, its age rating is '7+', but learning about what had happened to the victims of the Soul Destroyers at the end really got to me. There's also a piece of text in one of the intros (a modified Conway's game of life with built-in, guaranteed extinction) which made me shiver. Something along the lines of 'it was agreed by all on the Darwinia Digital Life project that the Darwinians should be taught as soon as possible the meaning of their own mortality', with the writhing grid of green Darwinians in the background slowly fading away to nothing...

      --
      Tedious Bloggy Stuff - hooray?
    7. Re:Emotions from games? duh! by oZt · · Score: 0, Redundant

      I agree with parent. Following you characters life for 80+ hours leads to, sometimes a very close, attachment. (Though my bro rushed through FFVII in 14 hours) I for one, belong to those who wept when Aeris died in FFVII, but I was only 10-11.. I've never cried watching a movie though..

    8. Re:Emotions from games? duh! by MBraynard · · Score: 2, Funny

      Damnit - how about a spoiler warning!

    9. Re:Emotions from games? duh! by cowscows · · Score: 1

      Yeah, seriously, half way into Knights of the Old Republic, I was totally invested in getting my character to bang that Jedi chick. Games can be just as big a let down as real life. *sigh*

      --

      One time I threw a brick at a duck.

    10. Re:Emotions from games? duh! by Parham · · Score: 1

      I also know many people who cried during the Aeris scene. But it's mostly because most people get attached to RPG characters pretty quickly because they live through a part of their lives. I think any RPG with some sort of sad event in the middle of the game (when you've gotten attached to the characters) will make most people upset (or cry at the very extreme). On the other hand, most people will also get very happy when something good happens. It's hard to detach yourself from RPG characters.

    11. Re:Emotions from games? duh! by Chemical · · Score: 1

      Never played Silent Hill then I take it. Tell you what, try playing Silent Hill 2 at night with the lights off and the volume up and tell me how you sleep that night.

    12. Re:Emotions from games? duh! by Anonymous Coward · · Score: 0
      ...better written RPGs

      Ahem...

      Leblanc: Who's on top now, Dullwings? It'll be a thousand years before you can take on the mighty Leblanc!
      Paine: She got us.
      Yuna: Oh, poopie!

    13. Re:Emotions from games? duh! by Anonymous Coward · · Score: 0

      I've played the latest three (2,3 & 4) and both in 2 and 3 the hospital part is a f**ing nightmare. Shit, i'm having chillings just now thinking about it.

    14. Re:Emotions from games? duh! by Hydrogenoid · · Score: 1

      The strangest thing with the fear in the asylum was that you were expecting anything, and nothing came, for a loooong time, building up even more stress, the arrival of the zombies was a relief, really.

    15. Re:Emotions from games? duh! by FortKnox · · Score: 1

      I have played the Silent Hill series. It did scare me the first time thru, but I have played both in the dark with headphones on.... SS2 had me jumping at nearly every bend (especially if you keep the tough parts in the game that the patch takes out, like your gun jamming more often and such).

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    16. Re:Emotions from games? duh! by XenoRyet · · Score: 1

      FFX-2 is clearly not one of the better written RPGs to which I was refering.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    17. Re:Emotions from games? duh! by oZt · · Score: 1

      Hey! It's already been leaked. At least I read it in some parent (or almost parent) post.

  2. Fallout by AdamPiotrZochowski · · Score: 1, Redundant

    Point me a person who has played Fallout and did not have emotional impact at the end of the game. Its truly one of the better RPGs developed.

    1. Re:Fallout by CDMA_Demo · · Score: 0, Redundant


      Show me someone who wasn't felling down when Aeris was killed by Sephiroth in FF7, and I'll show you a heartless Quake3Arena zombie!

    2. Re:Fallout by pnice · · Score: 1

      What? I haven't had a chance to play this yet. I've been putting it off for a while. Thanks for the spoiler ass.


      jokes!

    3. Re:Fallout by Anonymous Coward · · Score: 2, Funny

      Newsflash: King Captured at End of Chess.

      Just trying to bring you up to date.

    4. Re:Fallout by smbarbour · · Score: 1

      Disclaimer: The comments expressed here are one person's opinions and do not reflect those of the slashdot gaming community as a whole.

      I cried while playing Fallout. I didn't particularly care for it (a rarity among slashdot gamers, I'm sure). I wanted my money back.

      Nothing compares to the ending of Septerra Core though. The game was great, but the ending left a helluva lot to be desired.

    5. Re:Fallout by moonbender · · Score: 1

      Really? Weird, most chess matches I've seen so far seem to end just one move short of the king being captured. I guess the players just didn't have the guts to see it through.

      --
      Switch back to Slashdot's D1 system.
    6. Re:Fallout by AdamPiotrZochowski · · Score: 1

      Septerra Core I tried playing but could not stand the fighting system... Not the recharging turn real time based system, but stupid things...

      Picture this, (first stage) there is a wolf scouting an area. Its all real time, I sneak past it, but eventually it notices me. So we are to fight, and it becomes a gentelmen's duel, I walk to my predefined position to fight, so does the wolf, we pass each other, say hello, arrive at the right spot and then start a fight. It felt like playing a game designed in middle 80s.

      Someone tried telling me that this is common in rpg games in the console world.

      out of curiousity, if I may, what was with Fallout that you did not like?

    7. Re:Fallout by PurpleFloyd · · Score: 1
      I've played FF7, and I wasn't particularly affected by this moment. The game was well done, and I did develop some sympathy for the characters, but ultimately, the moment never affected me.

      I sometimes wonder at this; for many people, including yourself, this is an obviously emotional moment. I think a large part of it was that I had no real control. After all, in a game, you're used to having some degree of control over the characters. I think it almost certainly would have been more affecting if it were possible for Cloud to attack Sephiroth alone, in a hopeless battle controlled by the player - at the end of the battle, Sephiroth knocks Cloud aside like a rag doll, then proceeds to impale Aeris. After all, a central element in setting up a good tragedy is the feeling that while the fate of the character is preordained, there is still some small hope, eventually crushed.

      I don't think I am emotionally "crippled" in any way, although a few people have tried to tell me that when I tell them that scene didn't really affect me much. For example, I tear up when I read the poetry of Neruda or Keats, listen to the fourth movement of Mahler's 5th, or watch the end of Bergman's Seventh Seal; these things affect me in a far more profound way than Aeris's death in FF7. Even the ending of Planescape: Torment makes me incredibly emotional; the way those characters depended on my character, despite being nothing but a set of pixels, was truly moving.

      Aeris's death was a poignant scene, to be sure, but it didn't touch any of the depths of the human condition; it's good, but it's overrated in its emotional intensity.

      --

      That's it. I'm no longer part of Team Sanity.
    8. Re:Fallout by KillShill · · Score: 1

      only if you find yourself willing to endure the boring game long enough to get to that part.

      i gave up by disc 2 (pc ver).

      it's definitely not your parents FF.

      too much story turns it from a game into an interactive fiction. long sequences that you cannot escape from, having to play through the story to get to some action. it's just the reverse of the original FFs. 7+ lost me as a fan.

      --
      Science : Proprietary , Knowledge : Open Source
    9. Re:Fallout by geminidomino · · Score: 1

      Doesn't she die at the tail-end of Disc 1?

    10. Re:Fallout by KillShill · · Score: 1

      well, i don't remember. this was when ff7 first came out for the pc which was many years ago.

      --
      Science : Proprietary , Knowledge : Open Source
    11. Re:Fallout by Minna+Kirai · · Score: 1

      out of curiousity, if I may, what was with Fallout that you did not like?

      I'll just jump in a couple of major Fallout gripes:
      1. Turn-based combat animation. As a rule mechanic, the turn-based approach was OK. But most turn-based games restrict turn-taking to actual combatants, not all the rest of uninvolved NPCs across the board. Try getting into a little brawl in the corner of a city, and watching 25 NPCs to stroll around in between each shot of your gun. (Was also a problem in the cathedral, although in that case, you actually were fighting all the people, but it was still unwieldy). The second sequel had an option to change the turn-system a little, but the problem wasn't completely fixed (simultaneous execution of everyone's turn-based actions would've been better)

      2. Weak inventory GUI. Ok, money is bottlecaps, and I've got 13,000 of them, and I've got to click up an arrow 1 at a time to set an offer for a purchase?

      3. Boring targeting GUI. You've got an option to do a precision shot for much more damage by taking slightly more time (time that's basically worthless to you, since leftover actions in one round don't carry over to the next). Therefore, each and every time I fire on a baddy, I've got to call up a separate window with his wireframe portrait and click on the eyeball (you always, ALWAYS want to shoot everything in the eyeball). This gets tedious real fast- players may actually want to take the "Flaw" prohibiting precision shots, just to speed things along.

      (those were the two biggies, both worst in actual effect and potentially easiest for programmers to fix. Following are some vaguer complaints)

      4. Too easy to build a worthless character. Look at that interesting array of skills... and then look at how useful any of them really were. For viable builds, there were 2 shooters, melee, and also the stealth option. But things like science, survival, and primitive weapons should've been handy in that setting, but weren't.

      5. World was sparse and undynamic, limiting replay and exploration. What it needed were some randomly positioned encounters- bandit camps, struggling villages, pre-war ruins, and mutant scorpion nests. Places to discover anew on each play-through, and to possibly return to multiple times. Also, places you attack should repair (or at least tidy-up) if you leave and return (particularly apparent with the mutant fort).

      6. No ally control in combat. Full control isn't needed, but at least give the ability to shout a broad suggestion.

      7. Short, sparse game. Outside of the two "boss bases", there is only one vaguely high-level monster: the deathclaw nest. Grinding those same 2 deathclaws is the only way to level past 14. Why can't the wasteland be filled with more vicious giant mutants? (Fallout2 filled out this gap a lot)

  3. Neverwinter nights experience . . . by PIPBoy3000 · · Score: 2, Insightful

    I've created a fair number of Neverwinter Nights modules and I was always surprised by the strong emotional reactions some players had. They'd report tears, joy, and fury.

    The key is for developers to tap into those strong emotions, telling a story that involves the player, encouraging them to invest a portion of their emotions into the game.

    Players will walk through a swamp for gold and fight an army for vengeance, but they'll walk to the ends of Hell for love.

    1. Re:Neverwinter nights experience . . . by Anonymous Coward · · Score: 0

      Players will walk through a swamp for gold and fight an army for vengeance, but they'll walk to the ends of Hell for love.

      Doom?

      (I know, it's not the same. Just being contrary.)

  4. Wow, this sure is an 'objective' article. by Anonymous Coward · · Score: 0

    Of course it could be argued that RPGs simply attract more emotionally unstable gamers, and that if these same players were forced to try Microsoft Flight Simulator, they'd cry like babies when their Cessna crashed into a pylon during a failed runway approach. Sadly, Bowen does not appear to explore this possibility.
     
    Can we get some other article that doesn't have smartassery from a Madden jockey?

  5. When I killed that demon-spawn.. by leland242 · · Score: 2, Insightful

    it really struck a nerve. I wept for days thinking of the loss the family must have experienced due to my actions.

    Meh, games better than movies - maybe...if your talking about the latest summer blockbuster schlock. Books, no way.

    1. Re:When I killed that demon-spawn.. by RoadDoggFL · · Score: 1

      One bad example doesn't demonstrate whether or not games have the capacity to invoke strong emotional reactions. I could say the same about children's books to dismiss literature's influence on our emotions but doing so would be pointless and wrong.

      --
      "This is considered plagiarism."
  6. Immersion by blincoln · · Score: 1

    Games give players the illusion that they are one of the characters, so most of them are going to become more emotionally attached to what goes on in the story (assuming there is one with any substance, of course).

    Now if only more of them can be scripted by quality writers, and voiced by professional actors instead of the Capcom Troupe.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  7. Books are victorious by Avacar · · Score: 5, Insightful
    Games have definitely been on par with Movies or shows for years, in my opinion. One of the scariest things I ever did was play SystemShock2 in the dark... looking back, the graphics to that game weren't even anything special, but the story telling and atmosphere certainly surpassed some movies I've seen. I've also certainly felt joy at winning games, or joy 'with' the protagonist of a game as they accomplish something.

    I'll also admit, I've almost come to tears once or twice while playing a game where a primary character dies off unexpectedly or unfairly.

    Yet, when it comes down to it, I can feel part of a well-written book over a game any day. The ability to completely use my imagination removes the last facest of alienation experienced when playing a game or watching a movie... Books definitely produce the largest emotional responses for me. Whereas some games are possibly better than movies, no game is as good as a well written book.

    1. Re:Books are victorious by Gleng · · Score: 0, Redundant
      I'll also admit, I've almost come to tears once or twice while playing a game where a primary character dies off unexpectedly or unfairly.

      I have to admit, I cried like a bitch when Aeris died in Final Fantasy VII.

      --
      "Proudly Posting Without Reading The Article"
    2. Re:Books are victorious by deinol · · Score: 1

      I have to admit, I cried like a bitch when Aeris died in Final Fantasy VII.

      When I was getting to know an old girlfriend, she told me the same thing. You know what I said to that? "Aeris dies?"

      I never got that far. I got bored after leaving the city. Then again, I'm not that big of a FF fan.

      --
      Got Apathy?
    3. Re:Books are victorious by bVork · · Score: 1

      Ever played Planescape: Torment? The vast majority of all exposition is done through text. I'd say that the writing is a fair bit better than most books. (excluding true classics, of course) The advantage that (some) games have over even books is the ability for the gamer to make choices and see the effects of those choices.

    4. Re:Books are victorious by kabocox · · Score: 1

      One of the scariest things I ever did was play SystemShock2 in the dark...

      For me it was Doom and the Damn Demons jumping out at about midnight at a friends house. Those things didn't look remotely realistic, but they still made me jump out of the chair. My friends got a big kick out of it all night.

    5. Re:Books are victorious by Databass · · Score: 1

      One of the scariest things I ever did was play SystemShock2 in the dark... looking back, the graphics to that game weren't even anything special, but the story telling and atmosphere certainly surpassed some movies I've seen.

      Some of the classic scary movies, like Hitchcock for example, are black and white films. But what's scary isn't what's happening on the screen, it's what's happening in your mind.

    6. Re:Books are victorious by tolendante · · Score: 1

      As a literature professor, let me say...you are partially correct. The writing in P:T was at least on par with most mainstream "pop" novels and maybe a little better. I don't, however, feel you need to enter the "Classics" section of the bookstore to find better writing. Still, since "most" books are crap (just as most of every genre is crap), you are right to say that P:T is better than most books.

    7. Re:Books are victorious by PakProtector · · Score: 1

      Personally, I found Final Fantasy II (American II) much more gripping than Final Fantasy VII ever was. I cried when Palom and Porim sacrificed themselves for the group.

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    8. Re:Books are victorious by Anonymous Coward · · Score: 0

      Oh, the book was MUCH better than the movie/game/TV show.

      Thanks for sharing your snobbery with us. You're correct that the scariest and most emotional feelings take place entirely within one's mind, but there's ABSOLUTELY NO REASON why a book will be better able to access raw emotions.

      For example, in a good scary movie, the movie puts thoughts into your mind and then your mind takes them to the extremes that scare some viewers into turning the movie off. Same thing with games. SAME THING WITH BOOKS, EVEN.

      The only reason that you happen to feel that books are better at producing these responses is that the book's contents are often more focused than a movie or game can be, simply because in a book you are forced to read every word (essentially), but in a movie or game you can pay attention to any number of other details (music, strategy, etc.). Thus, a movie or game where every aspect of the game guides the mind in the same way as a book is able to easily do, they are all equal.

    9. Re:Books are victorious by SirPavlova · · Score: 1

      This is the first time I've ever seen FFII mentioned on Slashdot... now there's just FFIII remaining.

      --
      Yar.
    10. Re:Books are victorious by Anonymous Coward · · Score: 0

      Uh, you've obviously not read /. for long. FFIV and FFVI (FFII and FFIII) are mentioned here all the time.

    11. Re:Books are victorious by Chemical · · Score: 1
      Yet, when it comes down to it, I can feel part of a well-written book over a game any day.

      You know, I like a good book and all, but I've never gotten an emotional responce from a book the same way I have from a movie. I'm not sure why it is, but for some reason a book, no matter how well written, fails to move me the same way a movie can. Perhaps it's because a movie forces you to take it all in at once, whereas a book is more drawn out and typically not finished in one sitting. Or perhaps I've just been reading the wrong books. Maybe you could offer some examples?

      One book that really did get to me was Kurt Vonnegut's "Deadeye Dick", which might seem like an unlikely cannidate, but God, what a depressing story. I heard Vonnegut tried to commit suicide shortly after writing that book. Reading it made me want to do the same.

  8. This is a surprise? by Digital+Vomit · · Score: 1

    I wept after playing a few seconds of the first level of Medal of Honor: Frontline. It was such a moving simulation of what our forefathers went through in WWII.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    1. Re:This is a surprise? by Greatmoose · · Score: 0

      I have never been as emotionally attached to a game as I was when I played Call of Duty. I cried at the end, because you really get a feeling of what those guys went through. It was amazing.

      --
      Clearly I forgot to equip my +5 Codpiece of Karma.
    2. Re:This is a surprise? by sbate · · Score: 1

      This is truly funny, the very best post in this entire page or whatever you call it. Actually sums up computer gaming in a shell casing which disappears after a couple of seconds

      --
      Added Pressly: "Oh, and by the way, milk is nothing but liquid meat."
  9. You can argue anything by terpl · · Score: 1

    It could be argued that RPG's attract more weepy gamers, but is there any evidence? Anything besides the authors preexisting biases to lead him such a conclusion?

    Nope thought not. /PS still pissed that Hobbes betrayed me.

    1. Re:You can argue anything by Anonymous Coward · · Score: 0

      That lousy furball. Saw that coming, though.

    2. Re:You can argue anything by Anonymous Coward · · Score: 0

      *SPOILERS* I was more upset when Vagabond got killed. More still when I was forced to use a terror weapon in order to get past the enemy. Wing Commander IV just kind of messed with me all the way through, since I was killing my own kind instead of evil aliens bent on my race's destruction, especially when I had to protect those formerly evil aliens from my race. I can't say it made me cry or anything, but plenty of moments in that game gave me more pause than destroying the Kilrathi homeworld ever did.

      I have at times cried a little from the bittersweetness that is the ending of a game I have been playing for a long time. I've done the same with books and movies that really got their hooks into me emotionally. The only moment during a game that ever got tears out of me, though, was in Megaman Legends 2, *SPOILER* when Megaman regained his memories and relived the night the Master died in his arms. I was surprised at my reaction, because until that moment I hadn't realized that the game had me like that.

      As for Aeris dying if FF7, well, I don't know how I would have reacted if that hadn't been spoiled for me long before I had any interest in playing the game, but earlier Final Fantasy games were so full of characters sacrificing themselves for each other that I probably wouldn't have been very surprised. I think losing the twins in FF4 was harder, personally.

    3. Re:You can argue anything by Rakarra · · Score: 2, Insightful
      More spoilers ahead, particularly for Final Fantasy 10.

      As for Aeris dying if FF7, well, I don't know how I would have reacted if that hadn't been spoiled for me long before I had any interest in playing the game, but earlier Final Fantasy games were so full of characters sacrificing themselves for each other that I probably wouldn't have been very surprised. I think losing the twins in FF4 was harder, personally.

      Losing the twins could have been considered hard, but I think perhaps the weepiest Final Fantasy moment would be at the end of 10 with the fading away of those neat aeons and with then, the fading away/death of the main character Tidus. Very emotionally affecting, and made a friend of mine rather misty-eyed, and he didn't seem like the type to do that sort of thing. Kindof a tough guy.. on the surface. ;)

    4. Re:You can argue anything by Babbster · · Score: 1
      Got to agree with the Final Fantasy X reference, and, sure, I got misty when Aeris (or whatever I named her - I'm more invested in the story when I get to do that myself) bit it. BUT, I don't consider these exceptionally emotional games. The cutscenes are what establish the emotional connections, and you have no control over them at all. So, when Aeris and Tidus die it has nothing at all to do with anything the player has done, apart from playing through the required sections of the game. Now, games like KOTOR and Jade Empire, on the other hand, have more potential for emotional investment. In those kinds of games, you're making choices that actually impact not only the development of your character but the relationships with other characters in the game. The branching still doesn't go far enough, though, since you still end up having virtually the same gameplay experiences whatever decisions you make.

      I guess what I'm saying is that I think some games are, right now, on a par with movies in terms of inducing emotional reactions, but games have the potential to go a lot further. I'm still waiting for the technology to stabilize enough that more resources can be shifted away from graphics and sound toward making better, more varied characters and stories.

  10. Excellent example! by WidescreenFreak · · Score: 1

    That was definitely an excellent example! That level did the exact same thing to me as well. I actually dreaded going into that level because I knew that it would have that impact on me - and it certainly surpassed my expectations.

    The ghostly applause in the "theatre"; the voices and screams in the area of the asylum cells; the knocking near the staircase that sounded a lot louder than it probably was as you got close to the top... That level just completely freaked me out to the point that when it was done, I felt a combination of "I am so glad to be out of there" and "Damn, those level designers are f**king good!"

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  11. Unstable? by jclast · · Score: 4, Insightful

    Of course it could be argued that RPGs simply attract more emotionally unstable gamers, and that if these same players were forced to try Microsoft Flight Simulator, they'd cry like babies when their Cessna crashed into a pylon during a failed runway approach. Sadly, Bowen does not appear to explore this possibility.

    Couldn't it just be that RPGs have the most involved stories and that the people who play them pay attention to the story? Of course those who play story-intensive games will have a more emotional reaction to gaming than the person who plays only sports games and other story-light titles. The aim of a game is to entertain, and some us are entertained by a good story along with our button mashing.

    --
    e2 | LJ
  12. More like piss people off. by Shivetya · · Score: 2, Funny

    Crying, maybe? Pissing someone off is more likely. Crashing that Cessna might not make you cry but I would not be surprised at a DAMN, FWORD, or similar instead.

    Of course you can get really carried away in your games like this guy did over an item called Cloudsong in DAOC. Warning, don't play in public if sensitive ears are about. Sad thing is I run across people who react like this in quite a few games, especially FPS.

    http://content.ytmnd.com//100000/100051/sound.mp3

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:More like piss people off. by Soul-Burn666 · · Score: 1

      So THAT'S where it's from!
      I knew it wasn't from WoW as ytmnd first tagged it, but didn't know where.

      "YOU STOLE MY FUCKING CLOUDSONG!!!#%()*#) I'M GONNA KILL YOU!!!!!@(@%*)@(%*!!"

      But seriously for a sec, anger is a very strong emotion and can be used to a great effect in the story, as long as you are angry on something inside the game and not at the game itself.

      --
      ^_^
  13. OK I admit it! by Anonymous Coward · · Score: 0

    THe last couple Silent Hill games managed to make me jump and feel creeped out a few times. OK I didn't CRY, but still.

    The sappy love story in Final Fantasy X though... umm, ahh, it was touching. That's all I'm saying.

  14. I had a sad feeling for a moment, then it passed. by Ackmo · · Score: 3, Funny

    I couldn't help but shed a tear when my pet dog Rover was killed on the first level of NetHack. He was a good and faithful dog. Stuck by my side through thick and thin. Of course, he did have a nasty habit of stepping on cursed items but what can you do? Damn you, falling rock traps. Damn you all! I... I... I can't talk about it anymore... It's still too soon.

  15. Stories by Godeke · · Score: 5, Insightful

    While the emotionally unstable RPG player comment was amusing, the reality is that we react emotionally to stories. RPGs usually provide more story content (character development, background information about the world, complex interactions between the characters) than other games, so it makes sense that RPGs would be among the first games to elicit emotional responses.

    A simulated aircraft crashing at the runway doesn't have the same emotional charge without story: it is just an event in a sterile world. If on the other hand prior to takeoff we had cut-scenes showing a pilot, spouse and children boarding the plane to make a trip that was important to them, then the same crash in the same game environment might have more emotional impact. The more "connected" the player was to their story, the bigger the impact.

    Other types of games can deliver story, sometimes simply through the environment (a burned out village, an isolated shoreline surrounded by jagged cliffs, etc). In some ways this is more effective for more interactive games because interactive environments tend to pull the player out of the emotional impact when the player can interact in ways unsuited to the emotion of the scene. Half life, for example: the scientists you meet throughout was a ground breaking "in game engine" way to experience the progression of the story. Assuming you listened, didn't shoot things while they talked, etc. RPGs tend to avoid that problem by literally tearing the control out of the users hands, although some more recent games have made good progress at interactive storytelling methods that don't feel so abrubt.

    --
    Sig under construction since 1998.
    1. Re:Stories by SlayerofGods · · Score: 1

      It wasn't only amusing... it was also a pretty disappointing comment on the emotional well being of the poser. Because truthfully anyone who doesn't cry or at least feel like it (cause well... we are guys after all ;) at a sad moment in a story is really the emotional unstable person.
      Perhaps it would have been better said 'a more emotional person' because you don't have to be unstable to feel sad, it's perfectly natural.

      --

      Technology, the cause of and solution to all of life's problems.
  16. May I ask... by rAiNsT0rm · · Score: 1, Insightful

    Why this was needed to be added?

    The Guardian Gamesblog has a look at the research. From the article: "Of course it could be argued that RPGs simply attract more emotionally unstable gamers, and that if these same players were forced to try Microsoft Flight Simulator, they'd cry like babies when their Cessna crashed into a pylon during a failed runway approach. Sadly, Bowen does not appear to explore this possibility."

    The story was fine on its own merits, this is simply to incite a reaction.

    RPG's attract unstable gamers, eh? How any site such as "The Guardian Gamesblog" can make such insane statements is beyond me, and then to get placed in the same post as a well researched factual article boggles the mind.

    When was the last time a flight simulator had enough storyline to make anyone care or become attached to a character or a plane? Never. Save maybe the Wing Commander series. *gasp* maybe it is the fact that RPG's are story driven, and can be very immersive and draw the player in very close. I defy anyone who played FF VII to have not been emotional when Aeris dies. Maybe not box-of-kleenex tear gusher, but evoking some emotional response.

    This was simply not needed and detracts heavily from the real "news," a well researched and well written article.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:May I ask... by Anonymous Coward · · Score: 0

      Most RPG's have the character development of a Dr. Seuss novel... and the funniest part is most of the examples people use to counter act this are the characters in Final Fantasy games.

      The characters in these games are about as shallow, two dimensional, and predictable as one can right them with the exception of but a handful.

      I mean... the example of Aeris is a good one. She's not a really fully developed character, she's sweet and blah and yadda yadda but really nothing to get worked up over. In fact, her sickly sweet generalization is what makes her feel less human and more ridiculous stereotype. Anyone who cried for the death of such a boring character, and one who really didn't need to be in the game at all -IS- and emotionally unstable individual. You barely know this character from the game, and her static one-dimension is something that should be praised for being removed from the game so early instead of being used as an example of an emotional centerpiece.

      It's sad what constitutes for good writing and depth these days.

    2. Re:May I ask... by Anonymous Coward · · Score: 0, Funny

      Why this was needed to be added?

      Because it was funny. Maybe if you weren't such an emotionally unstable crybaby then you'd see that.

    3. Re:May I ask... by rAiNsT0rm · · Score: 0, Flamebait

      Well you're AC, but I'll feed the troll.

      Umm, contradict yourself much?

      I mean... the example of Aeris is a good one. ...then you go on to state how she is so one-dimensional and who cares, blah, blah, blah.

      So which is it?

      I wholeheartedly agree that most RPG's have pretty cliche and tired storylines and characters. No innovation in well over 20 years does that to a genre. FFVII was a very engaging storyline and well written. The shock value and attachment to Aeris was palpable and not to be understated.

      --
      http://teasphere.wordpress.com - A little spot of tea
    4. Re:May I ask... by Anonymous Coward · · Score: 1, Insightful

      It's not a contradiction, I just worded it poorly.
      And one time is not too much.

      The example of Aeris is a good one to benefit my argument. That is what I meant to say and how I should have worded it. Apologies to my vague wording and upon retrospect I see I worded it wrong.

      "No innovation in well over 20 years does that to a genre."

      Exactly... the death of a "sweet" character is such a standard and obvious death in a number of stories and for some reason I should overlook this? Hell, it worked for A Christmas Carol with Tiny Tim. Now what would have been interesting is if someone who had actual depth to them perished, or if in the continuation of a real series a main character you grow to love dies. But since the FF series just slaps new names on the same stereotypes over and over again, you never see this happen.

      Phantasy Star did the death of a character best. The main character through nearly the entire series of the games gets killed midway through the game. This is a character you grew up with, played the game with through the entire series, and now... toast. Now there is a shock. That is not to say the depth was there (look how old the game series is and how poor game stories were at that time) so I can't argue that. But as far as I'm concerned that is something you don't see coming; something that affects the people who are a part of the series.

      Aeris is in ONE game and is barely even in half of the game and you've experienced so little of her life, feelings, ideas... hell she barely even has much dialogue.

      I like an RPG as much as the next guy, but I can't honestly see why people use this Aeris example so much. When she died, it didn't bother me at all for all of the above reasons I mentioned. Hell, Barrett dying would have been more dramatic since he's actually a likable guy that your main character seems to have a real connection with, not just some forced love-like scenes.

  17. Partially Agree by alan_dershowitz · · Score: 1

    I don't understand the difference. I guess I don't see why a game would by definition have less emotional effect than a movie.

    That said, I wonder about the possibility that *some* gamers just plain have lower standards. In high school I knew people who with religious zeal studied the life-stories of Street Fighter characters (I practically was one of them,) and considered Mortal Kombat a top-notch movie. I agree with the blogger. You have to examine what that person considers "eliciting emotion", and why. If you did a poll of my generation of the best movie ever made, "The Highlander" would do really well.

    1. Re:Partially Agree by WidescreenFreak · · Score: 1

      I don't understand the difference. I guess I don't see why a game would by definition have less emotional effect than a movie.

      With a movie you have no control. You sit and watch.

      With a game, you become the character. In many games, like Wing Commander III and IV, your actions and decisions have a direct influence on what goes on. While I'm sure that some people still can remain totally detached in those circumstances, the truth is that a hell of a lot of gamers can't and don't.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  18. Ico by American+AC+in+Paris · · Score: 2, Interesting
    Ico is easily one of the most touching, moving games I've ever played. You grew attached to your characters in an instant, and virtually everything--from the arc of the story itself right down to simply jumping across a broken bridge--could evoke an emotional response.

    For those of you who have played: consider what you were feeling the moment you realized just what the shadows were, and what you had to do to progress to the final battle. Have you ever played a game that could create such empathy for your "foes"?

    For those of you who haven't played--you really should pick up a copy. It's an excellent game, and it's cheap.

    --

    Obliteracy: Words with explosions

    1. Re:Ico by Malor · · Score: 1

      Ico was wonderful, It had a.... wistful poignancy to it, and telling a story with so few words was a feat in and of itself. With so little dialog, the story was very open to interpretation, and I think everyone that played it experienced it a litte differently. A brilliant game, no doubt. One of the ways I measure games is by how clear my memory is of them, and I remember a great deal about Ico. It's certainly in my top-10 games list.

      If you haven't played it, also look up The Longest Journey. It's a huge, involved adventure with intricate, fun characters, and lots and lots of great dialog. You really do get the feeling that the protagonist is an art student, struggling to get by. Her world is diverse and interesting. And THEN things start officially Getting Weird.

      It was obvious that an enormous amount of time and effort went into crafting it just so. I have rarely been so hooked into a story; 'mesmerised' wouldn't be too far off. And the ending was very powerful, very possibly the strongest single gaming memory I have. Of all the story-based games I've played, that one is the best. (Grim Fandango got pretty darn close, though.)

      If you don't like adventure games, pick it up anyway, and use a walkthrough... it's an absolutely fascinating game just to WATCH, even without the puzzle-solving. Think of it as a very long, interactive movie.

      I wish it had gotten more press and acclaim. It's really quite remarkable.

    2. Re:Ico by Ykant · · Score: 1
      Ico is easily one of the most touching, moving games I've ever played.

      I tend to agree, and I've never even finished the game. It definitely caused a reaction for me. I only play it when I'm in a happy mood - there's such an overwhelming sense of isolation and loneliness in that game that I find it unsettling.

      --
      Spelling, grammar, punctuation? We need something that checks logic.
    3. Re:Ico by justforaday · · Score: 1

      I tend to agree, and I've never even finished the game.

      Dude, it takes like 7 hours to play through the whole thing...

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    4. Re:Ico by Anonymous Coward · · Score: 0

      Ico was great but I'm not sure about the ending. I initially thought it should have ended about 1 minute before it actuallly did (how's that for no spoilers!) and it would have caused a much more emotional ending.

      speaking of which, shadow of the collossus is almost out.

  19. Maybe not the best example, but... by Izhido · · Score: 1

    ... I'd bet "Golden Sun" 1 & 2 are considered by many "the best RPG ever" (???) precisely because of how these game(s) make them feel. I, myself, think I'm among these people.

    1. Re:Maybe not the best example, but... by KDR_11k · · Score: 1

      You probably mean "Golden sun 0.5 & 1". Episodic content should not be sold at full price.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Maybe not the best example, but... by Aranth+Brainfire · · Score: 1

      "Episodic content should not be sold at full price."

      You mean like Halo and Halo 2? I fully agree.

      --
      "Quoting yourself is stupid." -Me
    3. Re:Maybe not the best example, but... by Dogmatron · · Score: 1

      "I'd bet "Golden Sun" 1 & 2 are considered by many "the best RPG ever" (???) precisely because of how these game(s) make them feel. I, myself, think I'm among these people."

      Are you joking? Golden Sun 1 and 2 are the best RPGs ever?!?!

      Those games are merely imitations (even parodies) of the 8-bit and 16-bit greats that preceded them. And no, I'm not talking about FF here, or other subpar offerings from Squaresoft. Seriously, try some Working Designs RPGs such as the Lunar series if you want a taste of what a real RPG is like.

      The fact that someone would suggest Golden Sun 1 & 2 are the best RPGs ever made is almost appalling. They are great games, but are not groundbreaking in the least.

  20. Too many emotionally retarded gamers. by Seor+Jojoba · · Score: 1
    Yeah, I'm getting tired of listening to what gamers think is a good dramatic story. These are the ones that fall in love with some anime chick that is, wow... intelligent (because she wears glasses), has big boobs, and knows how to wield a laser rifle. When a gamer tells me that some game has a moving story to it, I just don't believe them anymore. How do you feel emotionally connected to characters whose means of expression are punching, kicking, and shooting, interrupted occasionally by cut scenes where there is "acting"?

    The game industry has all but abandoned the adventure genre where we were just beginning to grow up and see some good storytelling. Now we have crap! Gamers need to watch better movies, read better books, and learn to appreciate themes outside of their adolescent power and sex fantasies.

    1. Re:Too many emotionally retarded gamers. by ivan256 · · Score: 4, Interesting

      The game industry has all but abandoned the adventure genre where we were just beginning to grow up and see some good storytelling.

      Adventure occationally makes a comeback in RPGs. Elder Scrolls: Morrowind is a great example. There's plenty of plot and tons of exploration. The trouble is that the sequels to such games miss the point and fairly universally evolve towards a combat mechanics focus in an effort to gain universal appeal. As long as the reviewers continue to punish developers for neglecting combat and multi-player capabilities, and developers continue to do everything poorly rather than focus on doing one thing well, games will continue to have crappy plots and literary qualities.

      Another perfect example: Xenogears. The game was almost all plot, and the reviewers trashed it for that. Now there are pseudo-sequels and they added so much combat and level grind that you have to buy a 100 hour "episode" to get 20 minutes of plot out of a game.

      learn to appreciate themes outside of their adolescent power and sex fantasies

      Those things describe at least half (but probably more like 90% when you consider how much pulp is published every year) of the literature that mankind has ever produced. If you're willing to seek out the diamond in the literary rough, why can't you accept that there are the same things in the gaming world?

    2. Re:Too many emotionally retarded gamers. by Anonymous Coward · · Score: 2, Insightful

      "why can't you accept that there are the same things in the gaming world?"

      Because so far, a story in a game has not incited a revolution of philosophy or thought, nor has it created an enviroment where it is real enough to make you feel a connection to it.

      The problem with the game is just that... it is a game. You have to play it. And a literary equivalent to an amazing story, great characters, and so forth generally means you have to sacrifice the gameplay to have add depth.

      I'm really interested in the topic of "games as great additions to culture". You have to remember that they aren't that old, I mean even comic books had to take a while to get to where we are today (with deep, developed stories and characters that are more realistic/dynamic and less soap opera). So hopefully a developer will come along who can make something that will create a real, long lasting emotional attachment... but until then, we'll just have to keep playing games and see what happens.

      Everyone can disagree with me, but as far as I'm concerned, the gaming world has yet to produce a truly classic story with really memorable, deep characters. They are excellent, on the other hand, at creating pop culture icons that give us catch phrases.

    3. Re:Too many emotionally retarded gamers. by ivan256 · · Score: 2, Insightful

      Because so far, a story in a game has not incited a revolution of philosophy or thought

      It's incredibly rare that a book will do this either. Becoming more rare every day, in fact, because publishing is profit driven.

      Everyone can disagree with me, but as far as I'm concerned, the gaming world has yet to produce a truly classic story with really memorable, deep characters. They are excellent, on the other hand, at creating pop culture icons that give us catch phrases.

      I disagree with you on the most fundamental level. Unless, of course, you also think that modern literature has yet to produce a story that isn't a rehash of an ages old plot. The problem isn't that games can't be an intellectual work, it's that the signal to noise ratio is roughly the same when it comes to games as it is with every other form of expression, and there are more books published every week than there are games published all year.

    4. Re:Too many emotionally retarded gamers. by aspeno · · Score: 1

      Adventure occationally makes a comeback in RPGs. Elder Scrolls: Morrowind is a great example. There's plenty of plot and tons of exploration. The trouble is that the sequels to such games miss the point and fairly universally evolve towards a combat mechanics focus in an effort to gain universal appeal.

      Not sure if you knew this, but The Elder Scrolls III: Morrowind is itself a sequel, and from all I can tell, The Elder Scrolls IV: Oblivion looks to be even better in every way, story and game world included. http://www.elderscrolls.com/home/home.htm

    5. Re:Too many emotionally retarded gamers. by Moraelin · · Score: 1

      "Because so far, a story in a game has not incited a revolution of philosophy or thought"

      99.9999% of novels don't do either. Thousands of them are published each year, but when was the last time a revolution in philosophy actually happened for _any_ reason.

      "nor has it created an enviroment where it is real enough to make you feel a connection to it."

      Then maybe you've played the wrong games. Sure, if you play most FPS games or the "mindlessly click 20 times on 'build dwarf' and rush" kind of RTS, yes, they're not worlds you can take seriously or connect to. They're shallow, they're artifficial, they give you a one-dimensional character that exists mostly just as a gun support, and generally you'll be too busy circle-strafing to pause and admire the world. On the other hand, there are RPGs I could relate to very well.

      E.g., in "Vampire, The Masquerade: Redemption" I could relate to Christoph's struggle to hang onto his noble ideals even in undeath. His choices and humanity loss/gain mechanics actually make sense once you actually relate to him. He's the kind of guy who _has_ to take the noble and altruistic choice, even after God damned him, just because for him it's the _right_ thing to do. He'll lose faith in himself (and thus humanity) not only for doing something bad, but for not doing the _right_ thing, consequences be damned. He just _has_ to pipe up in front of the Ventrue prince of Prague in defense of the mortals, he just _has_ to run off at dawn (huge risk for a vampire) to defend civilians (even of a different faith!) from a golem, etc.

      E.g., try "Valkyrie Profile" sometime. They go into a lot of detail to give you the story of the world and of your Einherjar. There are a lot of stories there ranging from noble (e.g., Lawfer giving his life to save an unjustly imprisoned civilian), to just sad (the blind singer), to hopeful (a bandit and cutthroat being forgiven for once saving a little girl from slavery), to outright stupid (the mermaid's death.) Well, they're all sad, since you had to be dead to be chosen by a Valkyrie to start with.

      E.g., if you want something to get philosophical about, try "Persona 2: Eternal Punishment". There people's beliefs change and shape the very world itself, including a point where a model zeppelin flies just because enough people thought it's a real zeppelin. Plus the whole "persona" theme, if you think about it.

      E.g., "Planescape: Torment" has a pretty deep story, and a rather original one. In fact, a thoroughly unique one in the video game world.

      E.g., "KOTOR" may not be as deep as the deepest novels, but it does have very well portrayed characters (each has not only their own story, but each ends in their own quest to wrap it up) and worlds, a good story, and frankly it's a better prequel to Star Wars than all three of Lucas's own prequels put together. (In fact, I'd humbly suggest that if Lucas wants to make more prequels, he should hire Bioware to write the script for a change.)

      And so on and so forth.

      Lumping all those in the shallow category of just pop-culture icons and Duke-Nukem style catchphrases, is IMHO a very shallow point of view itself. It's like lumping, say, Rubens and Michelangelo into the "softcore porn" category because, eh, they just painted/sculpted naked people, right?

      --
      A polar bear is a cartesian bear after a coordinate transform.
    6. Re:Too many emotionally retarded gamers. by Anonymous Coward · · Score: 0

      I think it's spiffy you named two really good examples of what you're trying to get at (Planescape and Persona), but the Vampire one is possibly one of the worst examples of storytelling in recent years for all of us who played it.

      But I can't help thinking that because you chose the word rarely in the first sentence, I can't take any of this seriously. You're basically saying that while books do it rarely, they still do it. Games have yet to create something that withstands the test of time as far as story and characters go. There are literally thousands of books that have done this throughout the years, and many games have characters whose personalities are based off of characters from literature, not the other way around.

      In 20 years, all the games you have just mentioned will most likely be forgotten, while many (not every and certainly not all) books stories and characters will continue to be analyzed and discussed. Games just have temporary entertainment value and disappear with new technology.

    7. Re:Too many emotionally retarded gamers. by ivan256 · · Score: 1

      Yup, I knew it. That's part of why I picked it as an example.

      The development focus on Oblivion seems to be on making combat and stealth more complex, while the size of the world and the number of plot related missions has been drastically reduced.

  21. Myst by tsa · · Score: 2, Funny

    Every time I play a Myst game I walk around in silent amazement. The ages are just so darn beautiful. I'm not into eyecandy but Myst grips me every time I play it. The surroundings, the sounds, the horrible story of Atrus and his kin... Together they create e real life-like experience. I just started Myst V and damn is it beautiful. I think a Myst theme park would be fantastic!

    --

    -- Cheers!

    1. Re:Myst by An+Onerous+Coward · · Score: 2, Funny

      I think you're being silly. But I honestly thought Zork:Nemesis was a nice mix of plot and eye-candy. Forbidden love, betrayal, vengeance, whatnot.

      The Myst theme park is a non-starter, because the people in charge of creating it would make people solve intricate puzzles before they could use the restroom, flushing the urinals in the proper sequence would open up the concession stand outside, and an evil monster would block your exit until you washed your hands.

      --

      You want the truthiness? You can't handle the truthiness!

    2. Re:Myst by tsa · · Score: 1

      My post wasn't meant to be funny but I can see your point. A Zork theme park would also have its problems: people being squashed by the giant hand that sticks out of the subway train, or being seduced bij Dirk Benedict...

      --

      -- Cheers!

    3. Re:Myst by Lendrick · · Score: 1

      ...an evil monster would block your exit until you washed your hands.

      Honestly, for the sake of public health, I'd like to see this implemented at theme parks everywhere.

    4. Re:Myst by TecnaDigit · · Score: 1

      ...and I'm sure little kids would just LOVE getting their picture taken with Grues. :P

    5. Re:Myst by Mithrandir3791 · · Score: 1

      I don't know if you were going for funny or not, but I agree. Riven is probably the most atmospheric game I've ever played. Sure, I spent most of the game walking around completely alone, but that's the point. It can be really creepy turning out the lights, turning up the volume, and playing the game for a while. Myst III was also very good. I got through it very quickly (no more than 10 hours), but in that amount of time I had become pretty attached to Saavedro. Any game that short that can get you attached to the bad guy who you only see a few short times has done something right.

      --
      Iesus Christus magnus est.
    6. Re:Myst by tsa · · Score: 1

      I've played all Myst games (well I just started Myst V), and I find Myst IV the best so far. The atmosphere was extremely immersing, and the way the story unfolded was very good. If you haven't tried it yet you're doing yourself short.

      --

      -- Cheers!

  22. Tears (and a few expletives) by CDLewis · · Score: 4, Funny

    Some games can make you cry based purely upon the emotional investment made *before* you play the game.

    See: Daikatana. Dr3ver. Pac-Man (2600).

    1. Re:Tears (and a few expletives) by An+Onerous+Coward · · Score: 1

      $69 for Dragon Warrior II. What a dumb twelve year old I was. After saving up the whole summer for that game, damned straight I had an emotional investment in it.

      --

      You want the truthiness? You can't handle the truthiness!

    2. Re:Tears (and a few expletives) by Stormwatch · · Score: 1

      Armada. Phantasy Star 2. Hidden & Dangerous.

  23. Indigo Prophecy by pnice · · Score: 1

    Check out this game if you get the chance. It should be out for PS2, Xbox and PC now. It does a good job of pulling you in with the story and I actually cared about what happened to the characters. It isn't the hardest game in the world and it's different than most games (think Shenmue style) but fun enough. I think it's getting an average review of about 8.5

    http://www.atari.com/indigo/

    1. Re:Indigo Prophecy by Ford+Prefect · · Score: 1

      Or if you're feeling particularly adventurous, try Fahrenheit instead.

      ...

      Yeah, it's the same game, just not trimmed for American prudes. :-]

      --
      Tedious Bloggy Stuff - hooray?
    2. Re:Indigo Prophecy by pnice · · Score: 1

      Yeah, that was actually what I was playing. There were two different (and pretty graphic with the positions) sex scenes in it when I played through and another movie scene in the bonus section where one of the characters strips her clothes off in a strip tease. During the second in game sex scene the moaning was a little distracting. Not for Americans...it makes hot coffee seem a little tame I think.

    3. Re:Indigo Prophecy by despisethesun · · Score: 1

      There a particular place a Canadian could pick that up online? I'm assuming I'll need a modded XBox to play it, as well.

      --
      This poo is cold.
    4. Re:Indigo Prophecy by Greatmoose · · Score: 0

      I just got done playing the first three chapters of this game tonight and it is AMAZING! Graphics are so-so, but the STORY! The story is so immersive, I forgot where I was for a while. Highly recommended.

      --
      Clearly I forgot to equip my +5 Codpiece of Karma.
    5. Re:Indigo Prophecy by Destoo · · Score: 1

      This is the game you just need to put at "hard", no matter what.

      Even the guitar playing is a blast. I kept doing that scene over and over..

      I'm still trying to play Shenmue 2, but each time I just quit... On a dreamcast, continuing my first game.. The palm reader says "watch out, you'll lose your money". And I'm like.. yeah, I know, you told me last time. I'll just spend it all before I lose it. And I somehow forget to spend it and lose all my hard earned cash driving a forklift.

      I guess Shenmue is the game that introduced me to fighting games. I played a bit of SF1 in my time but got fed up at one point. Shenmue had the right balance of fighting/exploring.

      Any chance we'll see a game like that in the DOA universe? I wish..

      --
      Nouvelles de jeux et technologies en français. TC
  24. RPG is my favorite genre... by Pluvius · · Score: 1

    ...and I think he has a point, at least with certain games (read: "Final Fantasy"). You guys who are going into hysterics over an off-the-cuff facetious comment are just proving it.

    Rob

  25. Top Four Moments by MiceHead · · Score: 5, Interesting
    I've posted these before in a similar /. thread, but for me, there are easily four cases that fit the bill for Bowen's analysis:

    #4 - The opening sequence to Alternate Reality (Atari 800 version only) by Gary Gilbertson and Phillip Price.

    #3 - Deus Ex -- The death of Paul Denton. (The first time I played it through, he died. The second time I played it through, I saved him, and felt really good about myself until I found out that everyone else I knew saved him on the first try.)

    #2 - RP-heavy text MUDs run by live GMs can pull at the heartstrings as no MMORPG has. (But, no doubt, they will get there.)

    #1 - The death of Floyd in Planetfall:
    "Looks dangerous in there," says Floyd. "I don't think you should go inside." He peers in again. "We'll need card there to fix computer. Hmmm... I know! Floyd will get card. Robots are tough. Nothing can hurt robots. You open the door, then Floyd will rush in. Then you close door. When Floyd knocks, open door again. Okay? Go!" Floyd's voice trembles slightly as he waits for you to open the door.

    ] OPEN THE DOOR

    "The door opens and Floyd, pausing only for the briefest moment, plunges into the Bio Lab. Immediately, he is set upon by hideous, mutated monsters! More are heading straight toward the open door! Floyd shrieks and yells to you to close the door."

    ]CLOSE THE DOOR

    From within the lab you hear ferocious growlings, the sounds of a skirmish, and then a high-pitched metallic scream!

    Time passes...

    You hear, slightly muffled by the door, three fast knocks, followed by the distinctive sound of tearing metal.

    ] OPEN THE DOOR

    Floyd stumbles out of the Bio Lab, clutching the mini-booth card. The mutations rush toward the open doorway!

    ] CLOSE THE DOOR

    And not a moment too soon! You hear a pounding from the door as the monsters within vent their frustration at losing their prey.

    Floyd staggers to the ground, dropping the mini card. He is badly torn apart, with loose wires and broken circuits everywhere. Oil flows from his lubrication system. He obviously has only moments to live.

    You drop to your knees and cradle Floyd's head in your lap. Floyd looks up at his friend with half-open eyes. "Floyd did it ... got card. Floyd a good friend, huh?" Quietly, you sing Floyd's favorite song, the Ballad of the Starcrossed Miner:

    O, they ruled the solar system
    Near ten thousand years before
    In their single starcrossed scout ships
    Mining ast'roids, spinning lore.

    Then one true courageous miner
    Spied a spaceship from the stars
    Boarded he that alien liner
    Out beyond the orb of Mars.

    Yes, that ship was filled with danger
    Mighty monsters barred his way
    Yet he solved the alien myst'ries
    Mining quite a lode that day.

    O, they ruled the solar system
    Near ten thousand years before
    'Til one brave advent'rous spirit
    Brought that mighty ship to shore.


    As you finish the last verse, Floyd smiles with contentment, and then his eyes close as his head rolls to one side. You sit in silence for a moment, in memory of a brave friend who gave his life so that you might live."
    I still get vaclempt after reading the last line. You gotta problem with that!?
    1. Re:Top Four Moments by Ykant · · Score: 1
      Whoever wrote those things did some damn fine writing. I think the end of "A Mind Forever Voyaging" is one of the best-written game endings ever. Just plain touching.

      Who did that game, anyways.. Meretzky?

      --
      Spelling, grammar, punctuation? We need something that checks logic.
    2. Re:Top Four Moments by Gulthek · · Score: 4, Informative

      Play the IFF game 'Photopia' now. It's moving, you will be moved.

      Seriously.

      Here, have a link to the game even.

    3. Re:Top Four Moments by Anonymous Coward · · Score: 0

      I HEAR AND OBEY!

    4. Re:Top Four Moments by Anonymous Coward · · Score: 0

      Ah, yes.... I remember Planetfall.

      ]SHOOT FLOYD WITH LASER

      You shoot Floyd with the laser. "Youch! What did you do that for?" Floyd moves away and eyes you warily.

    5. Re:Top Four Moments by Sigma+7 · · Score: 1
      Play the IFF game 'Photopia' now. It's moving, you will be moved.


      I generally found that I was tightly railroaded in a game that I had no control over. Not only that, but the jumping from character to character at appearently random intervals tended to be a little confusing. At best, the story development was highly chaotic - there was a very limited join among scenes.

      This was different than "Blue Chairs" where I was just as tightly railroaded in a game that I had no control over (but had an in-game option to not enter the situation in the first place.) In addition, the railroading in that game was based around the fact that you were 'tripping' after taking some mysterious drug. While there was disjunctions, such things were expected given your current state, regardless of how chaotic it would result.

    6. Re:Top Four Moments by zr-rifle · · Score: 1

      Out of curiosity I tried it out. Brilliant. Thanks for the tip.

      --
      Hack your mind out of its sandbox.
    7. Re:Top Four Moments by Alkaiser · · Score: 1

      I had to stop playing the game after Floyd died.

      The way he's scared before he runs for the card makes it even sadder. There are so many subtle touches in that small block of text.

      You stop and wonder...that's just text...WHY HAS NOBODY MATCHED THIS?! Story doesn't take compile time. It doesn't add tons of developers to the proejct. Story takes no processing power.

      Yet, for the most part, it's the least developed part of any video game. This stuff drives me insane. Especially when I hear people talk about how Halo has such an awesome plot. Sigh...

      --
      Netjak.com independent reviews of domestic & import video ga
    8. Re:Top Four Moments by Gulthek · · Score: 1

      Well Photopia isn't exactly a game. It's more like a book that you experience.

  26. Art vs. Product by MilenCent · · Score: 1

    At first I dismissed the premise out of hand, but reading some of the comments here has changed my mind, a bit.

    Ico, sure, but it was made with a sense of art. Most of the games that really seem an emotional response are not the game industry's version of big budget blockbusters. (Which EXCLUDES Final Fantasy, almost in direct proportion to its mainstream popularity. I never cared much about the characters in VII -- what, we're supposed to like Cloud??)

    Ico is the best example that comes to mind.

    Grandias 1 and 2, although they are victim to some RPG cliches, manage to overcome it with amazingly witty incidental dialogue.

    Don't forget: making the player laugh is also an emotional response, so I include the Paper Mario games, and some of the better moments in Mario & Luigi.

  27. Most of my crying... by Nice2Cats · · Score: 1

    ...during computer games comes from times when they were simply crap, and I realized that I had actually spent money on them. Take Masters of Orion 3, for example. How couldn't you cry over that waste of money?

  28. You want an emotional reaction.... by svtmunk · · Score: 1

    Let's hope Valve gets a little Alyx and Freeman action going in one of the HL2 expansions ;)

  29. Some of my experiences by WidescreenFreak · · Score: 4, Interesting

    I've had a lot of games pull some strong emotions out of me, everything ranging from close-to-tears to hair standing on end.

    I remember getting freaked out playing Castle Wolfenstein. (Yes, the original.) I was on the fourth mission or so. Up to that point, the last level was open a few doors, go down a few hallways, there's the boss. Wipe him out. This one had me going after (if I recall correctly) a mechanized general. At every hall and door, I expect to see the boss. First door, nothing. Second, nothing, Thrid, nothing. Then I got to the point of nervous where-the-hell-is-he? thinking. Another hall, another corner. Still no boss. (Keep in mind it was also in the wee hours of the morning and I was very tired, making me more susceptible.) Another door, no boss, another door, no boss, another corner, no boss. I'm completely freaking out by this time wondering where the hell he is. I walk into a room that didn't seem to be a place for a boss, making me lower my defenses for a bit, when I hear "AMERIKANER!!!" from my left speaker. I jumped out of my chair by several inches and was rightfully slaughtered.

    I had had enough, shut the game off, and went to bed, but I actually sat up in bed for about 1/2 hour, twitching at every damn creak that the building made.

    Conversely, I was really impacted by the storyline of Unreal II. Believe it or not, that game had an incredibly strong character arc. (It was not the mindless shoot-and-kill like the original Unreal.) Every non-action sequence and cut-scene was dedicated to character development and relevant story progression. Anyway, throughout the whole game I obviously learned more and more about the background of my crew - why they left their home, what they want in life, why they made the decisions that they did. The writers really did a superb job of helping you to bind with and to understand the crew.

    SPOLIERS AHEAD, but the game is four years old, so doubt it's much of an issue.

    When the ship and crew were destroyed and the main character drops to his knees in sorrow as he watches the ship blown apart in the atmosphere above him, my jaw just dropped and all I wanted was revenge. No game had ever made me want revenge like that before.

    The final sequence where he plays their final, recorded messages of thanks and goodbye - now alone in his escape pod - had me almost close to tears. I was really hoping for some kind of expansion pack that shows that the crew actually made it out alive, but alas it was not meant to be. I had never gotten that emotional about video game characters before, but the story writers for Unreal II really were just that good as far as I'm concerned. (Others believed differently. So be it.)

    Finally, although I have always been one to respect and honor our military and the sacrifices that they have made (and currently make) for us, if Medal of Honor was anything close to what our soldiers had to go through in World War II (and I'm sure that it was actually much, much worse), I have a much more profound respect for those who fought and died to preserve our liberties.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:Some of my experiences by Aranth+Brainfire · · Score: 1

      "No game had ever made me want revenge like that before."

      Yeah, I got that with the beginning of Fable after I got it for the PC recently. Goddamn bandits.

      --
      "Quoting yourself is stupid." -Me
    2. Re:Some of my experiences by Indras · · Score: 1

      I've had emotional responses from games. The ending to Final Fantasy X was definitely one of them. As soon as I finished it I had to go get FFX-2 just to see what happens next.

      I've had a moment of triumph once and scared the crap out of my girlfriend (at the time, we're married now). I was having a moment of triumph while playing Dark Age of Camelot. For those who've played it and know what I mean... it was about a month after the New Frontiers expansion when people were still experimenting with taking towers and building up castles and such. I saw a nearby tower burst into flames on my minimap and went running, solo, as a paladin, to try to save the thing. When I got there, the door was at 10%, about to cave in. I quickly rushed in and up to the top, put down a pot of boiling oil and poured it. I killed 7 of the 8 people down there on the first pour, the second finished them off. I was so excited that I jumped up out of my chair and yelled "YES!" at the top of my lungs. A couple more hits and they would've had the tower, it was just perfect timing.

      To date, though, there's only one gaming moment that brought a tear to my eye. The very end of the ending FMV for Kingdom Hearts. Kairi is wandering alone through the island where she grew up, and finds a drawing that she and Sora had made as a kid. She makes a little addition, and it's only on the screen for a second, but it just about jerked my heart up into my throat. I don't want to ruin too much, but for RPG fans, I suggest you check it out.

      --
      The speed of time is one second per second.
  30. I cried playing Final Fantasy... by vertinox · · Score: 2, Funny

    ...when I tripped and pressed the NES reset button with my toe and I then realized I didn't save and had just lost about 9 hours worth of game play.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
    1. Re:I cried playing Final Fantasy... by KillShill · · Score: 1

      sounds like you were distracted by rationalizing the universe with a container of small shiny glass spheres.

      --
      Science : Proprietary , Knowledge : Open Source
  31. Differences by Paul+Slocum · · Score: 4, Insightful

    This is something I've been really interested in for a while. I think that the idea that video games evoke as much emotion as movies, books, movies, or art is absurd, and I suspect any real research would show this.

    One theory is that games are almost always winnable by definition which doesn't accurately mimic reality, and this blunts an emotional response. There's no real question about the fate of the hero, they can eventually "win" one way or another. You're not going to get to the end of Super Mario and find the princess behind an impassable brick wall (this is a hack I've considered doing.)

    My friend and I were discussing this, and he pointed out that early video games sometimes had movie-like scenarios but were not winnable. Take Robotron for example. Sure there are some maniacs who can play a long time, but for the most part, it just gets faster and there are more aliens and robots until you die. Personally, I did find the game subtly disturbing.

    Part of all this may also be due to the fact that games tend to dwell more in the realm of craft rather than actual art. Videogame art is emerging, but there's not much exposure, or a middle ground between pure conceptual art and something that's actually fun to play. Perhaps Katamari Damacy is a step in that direction, since the importance of goals and challenges is diminished in that game. It becomes more of just an activity, a time where you exist in that world. Frankly, that's the game that's evoked the most emotion from me in recent times just because it's so beautiful visually, musically, and conceptually.

    -paul

    1. Re:Differences by Intron · · Score: 2, Insightful

      The converse is that one reason why recent Hollywood movies have less emotional impact is that they are always "winnable", ie. tehy always have happy endings. Movies from 50 years ago are darker and more emotional in part because they seemed more like real life then the escapist crap they make now.

      --
      Intron: the portion of DNA which expresses nothing useful.
    2. Re:Differences by rubberbando · · Score: 1

      Take Robotron for example. Sure there are some maniacs who can play a long time, but for the most part, it just gets faster and there are more aliens and robots until you die. Personally, I did find the game subtly disturbing

      Yeah, it was a pretty grim situation with no escape. The part of the game I found most disturbing was what happens to the people you don't save. Either they get pummeled by the brutish robots or have their brains enslaved by the brainbots. Creepy indeed.

      --
      DEAD DEAD DEAD DELETE ME
  32. Emotional Gaming by Zephiris · · Score: 0
    "Of course it could be argued that RPGs simply attract more emotionally unstable gamers, and that if these same players were forced to try Microsoft Flight Simulator, they'd cry like babies when their Cessna crashed into a pylon during a failed runway approach. Sadly, Bowen does not appear to explore this possibility."

    I'd have to question the personal insecurity of the person who wrote this article if they included such a statement. How could any decently intelligent person come up with this, let alone a supposed gamer, unless they felt deeply threatened by the apparent results of the research?
    The point of feeling emotions because of games isn't because of 'instability', emotional or otherwise (no matter how many guys would like to put on a tough act), but because emotions are natural. They're especially natural concerning any interaction, of which books, movies, and games can be considered a part of. In books and movies, you sympathize, make a connection with the characters. You sit 'on the edge of your seat', so to speak, as the story develops and as you begin to understand the characters and their interactions and development more. You see more into their lives, and appreciate the author for taking the time...if it's well done. It's not really any different for a book, game, movie, play, or any other method for telling a story.
    Today, I was watching 'Dad', starring Ted Danson and Jack Lemmon. I tend not to cry all that often, but it was such a good movie that it had me sobbing, among feeling many other emotions.
    It's a sad day when people who play video games can be easily considered emotionally unstable for feeling things about a video game character, or crying when something tragic happens, or after a long, hard-won victory.
    However, why would crying at a failed landing approach in MSFS (particularly after the 300th time) be considered any worse than cursing at the game, or your own lack of skills, in frustration or anger?
    That seems like completely unreasonable double standard, to me. For many decent games, like Freespace 2, Septerra Core, even Rogue Spear, The Thing, and System Shock 2, who hasn't displayed a wide variety of emotions? Who hasn't cheered or cried with the thrill of victory? Who hasn't felt anger, remorse, or sadness at a humiliating defeat? Isn't it the emotional response to begin with which keeps most gamers playing? It's not just that there is a challenge floating around that makes most play, it's the emotional response to that, to the story, to the challenge itself.

    Nothing is more injurious to the character and to the intellect than the suppression of a generous emotion. - John Jay Chapman
    It is as healthy to enjoy sentiment as to enjoy jam. - Gilbert Keith Chesterton
    If you would have me weep, you must first of all feel grief yourself. - Horace
    The young man who has not wept is a savage, and the old man who will not laugh is a fool. - George Santayana
    --

    "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
  33. 10 Game moments that made me shed a tear by FidelCatsro · · Score: 1

    1: waiting for Daikatana
    2: Reading the reviews of Daikatana .
    3: Playing Daikatana
    4: running out of time in prince of Persia
    5:Loosing my last ship being one kill away from a high score on space invaders due to being nudged
    6: paying for an Atari Jaguar
    7: Remembering playing Daikatana
    8: Daikatana in general
    9: Playing Mario 64 (tears of joy)
    10: EA getting the license to make James Bond games

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
  34. Emotional gamers have nothing to do with it. by kinglink · · Score: 1

    You know I always loved to crash the planes in Flight Sim (my dad is a pilot) and I'm a big RPG fan.

    Of course then again, while it was fun they never had a good animation, and for some reason those failures to thread the World Trade Centers... don't seem to be as "funny" as they were back then... ok they still are funny, but not as laugh out loud.

    The problem is that most of the games you play that are action just are testies burners, not emotional escapes. An RPG has characters you work with for 20 hours or so, compare that to about the 5 hours you play most games, or the 10 hours for extremely long games? It's not the same. In fact look how much story there is in that 10 hours?

    There are exceptions, such as MGS and MGS2 and MGS3 all of them fine for evoking emotions, but Hideo is a genius at that. But I don't know many games, or even RPGs that can evoke those emotions any more, FFX did well, Xenosaga always does good, but the fare we have now compared to some of those the SNES rpgs is poor. Though I have sorta loved Rachet and clank recently and it does move me at times.

    It's all about the characters development, and story, not about the game, and that doesn't mean a emotional game is good, I love the testies burners too. But for a great game in my book I need great character dev, and great story.

  35. Wha--?! by werewolf1031 · · Score: 1

    Of course it could be argued that RPGs simply attract more emotionally unstable gamers, and that if these same players were forced to try Microsoft Flight Simulator, they'd cry like babies when their Cessna crashed into a pylon during a failed runway approach.

    Um, yeah, ok.

    As a looooong-time RPG player (going back to 1st-ed. D&D from the 70's, not just CRPGs), if I was forced to play Microsoft Flight Simulator, I probably would crash my Cessna into a pylon just out of sheer farging boredom. Don't get me wrong, I love combat flight sims, but the pointless fly-civilian-aircraft-around-just-for-the-sake-of- flying stuff bores me to tears.

    Also, I love the hack-n-slash aspects of many CRPGs. Call me a sadist. Yeah, the storylines are a draw (when they're not the generic rescue-the-princess-from-the-evil-badguy crap), but mainly I like improving my player-character(s) and finding new and interesting badguys to take on in battle. The cool stories are just gravy. Mind you, that's just PC/console RPGs, I take a different approach with the pen-and-paper variety, where you get to interact with real people playing their characters, as well as the DM/GM role-playing everyone else in the world.

    But back to this non-topic...

    Ok, maybe "emotionally unstable" does accurately describe my game-playing mentality. But not in the pussified way the Gamesblog author fantasizes.

    ...grumble... where's that bitch Diablo... need a punching bag...

  36. Homeworld by Norfair · · Score: 1

    That was the only game i played where i came close to crying, though I think it had something to do with the beautiful, haunting music. The plot was something that anyone could connect to (human race on the brink of extinction, but it was so brilliantly done). No other RTS even comes close to touching this one's feet.

    1. Re:Homeworld by HarvardAce · · Score: 1

      I'll second this! Homeworld's gameplay was superb for its time, but I really enjoyed the story behind the game the most. I don't know if I ever shed a tear, but I definitely did feel a lot of emotions during the game. I agree that a big part about it was the music -- Adagio for Strings (the music from level 3 I think, when the world was destroyed) still haunts me. The use of vocals especially added to the haunting nature of the music.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
  37. You've gotta be kidding! by Psykechan · · Score: 1

    Respondents overwhelmingly cited the Final Fantasy series of role-playing games from Square Enix as the most emotionally rich games, and the death of Aeris in Final Fantasy VII was the scene many people said made them cry.

    The most emotional scene in a movie (according to respondents) was when they sent the hotshot pilot with a powerbook to fly into the UFO thus defeating the aliens in Independance Day.

    C'mon people, the characters in FF7 were so unlikable and Aeris' death pissed off more gamers than saddened them. Dang, I've lost my healer... that sucks.

    For me, the most emotional scene an a game was during WindWaker when Link was setting sail with the pirates. I was full of tears just watching him wave goodbye to his grandmother. That was a great role-playing experience. Tetra's comment afterwards was so well timed.

    SquareEnix knows presentation. They need to work a bit on making players emotionally invest (beyond Final Fantasy Fanboys) and they really need to work on gameplay (I'm pointing fingers at the damnable Kingdom Hearts and Crystal Chronicles) but they have the potential to make some great games someday.

    1. Re:You've gotta be kidding! by Anonymous Coward · · Score: 0

      C'mon people, the characters in FF7 were so unlikable and Aeris' death pissed off more gamers than saddened them. Dang, I've lost my healer... that sucks.

      For me it was like Diablo II. While playing your level 90+ hardcore character (a level that takes weeks to reach; hardcore mode = single life mode) on battle.net, a lag spike hits. In a few seconds, your character is dead, chopped apart by angry monsters in the Bloody Foothills. You go "F***ING LAG!!!." For me FF7 was pretty much like that, except that there was no battle.net, and no lag. You can imagine how pissed I was. Of all of the RPGs I own, FF7 is the only one I haven't played through more than twice.

  38. Aeris by ecumenical_40oz · · Score: 0, Redundant

    Did anyone here NOT cry when Aeris died? Me, I curled up in my leather gaming chair and wept like a baby when Cloud released her into the pool under the City of Ancients. It wasn't until my Knights of the Round had finished whomping Sephiroth's final form that I could finally quit grieving and move on with my life. My PSX controller still has the dried tears on it.

    1. Re:Aeris by GravelordBocephus · · Score: 1

      Yes, I was glad when Aeris died. She had no personality, and the game revolved around her for an annoyingly long time. I was more moved by Final Fantasy 3, and Shadow Hearts/Shadow Hearts: Covenant. I'm not callous, I just hated Aeris.

    2. Re:Aeris by Caseman984 · · Score: 1

      AMEN. I don't care what all these overcompensating, testosterone-driven idiots say, that is one of the best momens in gaming. It still makes my stomach turn to this day watching her just keel over. The pacing for your relationship with her is perfect, it feels like you're just about to "get the girl" towards the end of the first disc... then right after all the confusion of handing over the black materia to Sephiroth and Aeris disappearing, you find her, only to have her totally ripped away from you by the most convinceing and awesome villan ever. If FF7 has so many fanboys, its for a REASON. The storyline and character development is so polished and wonderful that no FF since has come close. Its still the pinnicle of Final Fantasies, and might just stay that way.

  39. Other entertainment makes us cry by pbaer · · Score: 1

    Think of all the people that cry after seeing movies or at a sad book ending. Why shouldn't a well developed and involved video game cause people to tear up either?

    --
    There are 11 types of people, those who know unary and those who don't.
  40. so-called Interactive Movies of the 90s by spyrochaete · · Score: 1

    Being a die hard fan of the original Gabriel Knight adventure game by Sierra On-Line, I recently acquired a copy of the sequel, The Beast Within. Having completed the game and being blown away by the characterization and performances of the actors, main and bit, I can hardly fathom why there hasn't been a deluge of live-action video adventures. I've loved adventure games since the earlier Sierra games (Police Quest 1 for DOS was my first) so I can say with some authority that the inclusion of live actors over text-spoken or even fully voiced animated characters brings the player that much deeper into the story.

    The game can be found for as little as $3 on eBay and it's compatible with WinXP with a free patch. Wait until the sun goes down, dim the lights, open your windows (chilly night air really enhances the mood), and be mesmerized.

  41. System Shock 2, Alien Swarm mod, & DOOM 3 = Sc by antdude · · Score: 1

    Those three games scared me. :) The usage of the audio is incredible to give me the chills.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  42. Halo by GaryPatterson · · Score: 1

    I think my exact words were "Oh my god, not more of this bloody library! I can't take it! When will it end "

  43. Games that moved me by Jim+Hall · · Score: 1

    I've played several games that have evoked an emotional response. Ico brought a tear to my eye as I played through the ending. (SPOILER) After all that Yorda and I had been through together, after protecting her from the shadow guys and defeating her evil witch mother, Yorda was the one that became strong and made the self sacrifice to save me. It was a very dramatic ending. However, if you stick through the end credits you get a very satisfying second ending.

    Another game that evoked a different kind of emotional response was Deus Ex. I remember when I played it, after I was given the three different possible ending scenarios, I stopped playing the game for a week or more while I worked through the mutually-exclusive options that I had, trying to figure out which was most true to how I viewed myself in the game. (SPOILER) In the end, I decided to bring about the Second Dark Age, that despite that huge cost, the benefits it gave (freedom for the people) outweighed them.

  44. Post the source, instead of inaccurate blogs by Red+Flayer · · Score: 2, Informative

    FTA:"More than two thirds of all video gamers feel that video games already surpass, or will soon at least equal movies, music and books in delivering an emotional impact."

    Here's a link to Bowen's write-up of the research:
    http://www.bowenresearch.com/studies.php?d=3

    This is a survey of a subset of gamers, whom Bowen was able to survey online. "Surveyed gamers" cannot be extrapolated to "all gamers."

    66% is not more than 2/3. For that matter, "has the potential to equal or surpass" != "will soon be at least equal".

    Guardian Gamesblog needs some help getting their facts straight. They should have also referenced the source of their blog entry.

    I would also guess that two-thirds of avid book readers think books have a greater potential for emotional stimulation. Ditto for movies amongst avid movie-watchers.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  45. Old news. by TechniMyoko · · Score: 1

    Lunar 2 and MGS3 both have made me cry

    1. Re:Old news. by Anonymous Coward · · Score: 0

      I'll drink to MGS3. The ending was one of the most emotional scenes ever. Not just in a game, but any type of storytelling medium.

  46. Everyone's listing this, so am I... by WWWWolf · · Score: 1

    Here would be some of the moments that tended to keep me awake. There have been a lot more - I tend to take everything out of games that have some real substance.

    Creepiest: A lot of different kinds of creepiness, I think, but I think I could call Elegia Eternum and Excrucio Eternum for Neverwinter Nights some of the creepies adventures I've played. Psychological horror is pretty tricky to get right.

    Most evil: I was genuinely chillily touched by Horance the Lich in Ultima VII. I really don't know why, but that was one of the cases when an evil character's, um, evilness really shows well. I was definitely zapped. "This guy is evil."

    Nerve-wracking disgust due to messing with the player's head: Ultima IX. I start a-playing. Ol' LB says Despise needs cleaning. I go deep in the dungeon. In the end, this badly dressed guy waits. He wants me dead, of course. Soon, he starts spinning some ridiculous theory that he's my good buddy Iolo, didn't I notice his bow and lute? "yeah right," thought I, and killed the guy. "Real Iolo uses crossbow. Do you think I'm some kind of amateur?" Well, turns out that whoever wrote that crud didn't know that kind of facts, and made the whole thing sound like the Oldest Trick in the Book. I cried for the day when I realized I had just killed Iolo, yes, it was that horrible. No, actually it was Electronic Arts that made me kill Iolo. That's right. Boycott them!

    Weirdest source of guilt: Opening of Metroid Prime. The scan visor records everything there is to know about the Parasite Queen. I kill the thing. I escape the spacewreck and touch down on the planet. And then it hits me: I had just destroyed something unique - yes, an ugly space parasite monster thing, but still - and the only thing that survives is the scan in the computer. After that realization, a lot of monsters in the game seemed to make me scream "I can't kill that, it's too cute". =(

    Automatic tears: Death of Sniper Wolf in Metal Gear Solid. Even sadder in Twin Snakes.

    1. Re:Everyone's listing this, so am I... by Destoo · · Score: 1

      Nah...Both EEs are good stories, great as single player, I've tried them with two groups so far and it just didn't work. Stefan seems to do great work, but her modules are just too "litterary" to my tastes. Like the "Batard de Kosigan". Chapters and chapters of tightly scripted events. You play the scenes like you would be reading a novel. You're not really participating.

      There are so many good parts to VII, I'll just pass. I'd be typing for hours. One question.. why, Dupre, why..

      For IX, the fanmade dialog patch makes the game worth playing. Really.

      And I really don't know why, lonely robots make me cry.
      Like some immortal losing all his friends as years go by.

      --
      Nouvelles de jeux et technologies en français. TC
  47. Vampire: Bloodlines by balthan · · Score: 1

    Vampire: Bloodlines had one of the scariest scenes I've ever played. I'm not usually easy to scare, but the Ocean Front Hotel had me creeped out the first time I played through. Headphones made it worse.

  48. Mother 2 by earthbound+kid · · Score: 1

    • The end of Earthbound, when you have to pray for your team is moving.

    • Majora's Mask, when Anju decides to wait for Kafee, even as the moon bears down on her house is really sad.

    It just depends on how emotionally open you are. If you harden yourself enough, you can make fun of Schindler's List. If you open yourself enough, you can cry during an AT&T commercial.
    1. Re:Mother 2 by gmezero · · Score: 1

      Yeah, Anju sitting there happy and *knowing* that her love will show up and you know he's not because you f'd up the mission. You're just sitting there going "Oh god, please leave, he's not going to make it" and she just smiles and tells you that she just knows he's going to be there. ...and that's where she dies, and it's your fault.

      Yeah, that was a real heart breaker that brought tears to my eyes.

  49. Sound & Immersion by Soul-Burn666 · · Score: 1

    -------- Sound
    As much as everyone are like: "wow great graphics etc etc", for creating emotions, the audio part is MUCH stronger.

    What you see you can generally grasp, you know what you're up against*, but when you hear something, you don't know what it really is, it scares you more or sooth you, if you hear a voice of someone who came to help.
    Music in games is also a very important emotion maker. When you hear a soothing melody, you feel good. When you hear it turning dark, you get emotionally prepared. After you finish a very emotional part, which had some specific music, the next time you'll hear this music you'll think of that part subconsiously and get that feeling again.

    * Many games have very visual strangeness that seriously creeps you aswell, as in Silent Hill, System Shock2, the Thief series and so on. Note that usually creepy sound effects escort the visuals.

    -------- Immersion
    As for crying, it has to be something YOU as the player care for inside the game. In many cases, when it's not done too well, you can see character A feeling the pain about event B, however you don't feel bad for the event, but for the character feeling bad.
    To make the player care, there need to be enough content to make the player feel s/he's actually a part of a world, where things you do actually matter.
    For example, when NPCs actually have interesting things to say, about THEIR world, and not only about things important to YOUR quest, if these ideas don't cross.
    I don't think any game made me really cry, but there were times I really felt a loss. It's especially strong if the game allows multiple paths, where usually you'll have the loss, but one "best path" will allow complete victory. So you'll play through the game once and feel really bad about it, and then play it again, literally going through hell to achieve it.

    --
    ^_^
  50. I think the headline is right... by tolendante · · Score: 1

    I got a little tear in my eye when I read the Peter Jackson/Halo story.

  51. Surpass by Deliveranc3 · · Score: 1

    I've yet to see a movie or read a book that made me experience vertigo.

  52. And of course... by WidescreenFreak · · Score: 1

    you really should pick up a copy. It's an excellent game, and it's cheap

    Grrrrr...! And, of course, it's for PS2, not a PC. Well, I'll just have to pretend that I know what you're talking about from the Ico web site. It's too bad, too, because the trailer looks pretty good - and the music was really good. It just seemed to fit while at the same time not seeming to be totally appropriate. Would that there were a functional PS2 emulator for the PC out there ... somewhere ...

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  53. let me be another to say... by Lil-Bondy · · Score: 0

    AERITH!!! NOOOOOOOOOOOOOO!!!!!!
    (aerith is the direct japanese translation)

    --
    Anyone who is capable of getting themselves made President should on no account be allowed to do the job. - HHGTTG
    1. Re:let me be another to say... by cluke · · Score: 1

      Well, to be fair, Aeris is the translation, as performed by Square's paid translation staff. Aerith is some sort of fanboy Kanji transliteration.

    2. Re:let me be another to say... by demondawn · · Score: 1

      Yeah, the same paid translation staff responsible for lines like "This guy are sick!". Final Fantasy VII is generally considered to have one of the poorer translations of any modern game.

    3. Re:let me be another to say... by Lil-Bondy · · Score: 0

      i dont even care if that is true or not... just dont put down ff7...

      --
      Anyone who is capable of getting themselves made President should on no account be allowed to do the job. - HHGTTG
  54. Silent Hill 2 by zr-rifle · · Score: 1

    Silent Hill 2 has, in my opinion, the single greatest ever moment in gaming history, and most people pass it by without knowing it. Read on.

    *** SPOILER *** Your flashlight is used to find out where the monsters are in the dark and reveal them. It's ironic that your character finds the flashlight pinned on a mannequin that has his wife clothes, and is startled by the light illuminating him. Since at the end you find out that his wife didn't actually die of cancer, but was killed by him, and the whole alternate Silent Hill 2 and "monsters" are the product of his demented mind and crushing guilt. It makes sense, since what the game is actually trying to tell you is that *he* is the real monster.

    You only realize this the second time you play and I believe me, it will send shivers down your spine. The way that game messes up with your emotional senses is something you find only in very good movies.

    --
    Hack your mind out of its sandbox.
  55. The problem there by Moraelin · · Score: 1

    The problem there is that you pass judgment upon a whole medium based on... what? An old arcade game like Robotron, some arcade-ish Mario games, and basically a puzzle game. Now I won't say Mario games aren't good games, but really, they're just easy-to-play arcade-ish games that have almost no story at all. They're not made to be deep or emotional, they're just meant to keep you happily clicking a controller button for a few hours.

    So basically you look at a few games that don't even have much story and don't even try to cause an emotional response, and then extrapolate that all games are like that. Well, no, you just told me there what games _you_ play, not what all games are.

    Extrapolating your experiences with Mario to an RPG like Planescape Torment (where BTW, the whole goal is to die and go to hell, so I'm not even sure it counts that much as a happy end in the classic sense) is just silly. It's just as silly as if someone came and said that no movie ever had a plot or any character depth, based on their watching only porn movies. (Not saying that Mario is like porn and not trying to insult Mario or its players, but as plot and character depth goes, that's really about the closest movie category. Insert any other movie category with nearly zero story, plot or character depth, if that makes you feel any better.)

    There are _plenty_ of games with deep and involved stories and plots. If you don't want to play those, fine by me, that's a valid choice. I know there are people who actually want a shallow entertainment and hate long cut scenes or reading text in a game. It's different from my own tastes, but I can understand that point of view too. But then please don't come and pretend that all games are Mario and Katamari Damacy, because that simply isn't true.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  56. Age of Empires II Opening by KingSkippus · · Score: 1

    Call me crazy, but I think that AoE2 is still an awesome game. And I don't know if it counts as a "game" since it's just a cinematic, but I think that the opening is genuinely moving, and it immediately sucked me into the game before I even played for the very first time. Very well done, Ensemble!

  57. I have an idea, let's ask the choir. by hal2814 · · Score: 1

    "More than two thirds of all video gamers feel that video games already surpass, or will soon at least equal movies"

    If you're out there labeling yourself as a video gamer, I'd imagine that you would feel that way. I'll bet if you ask people who label themselves "movie goers" if video games already surpass ore will soon at least equal movies, they'd give a much different response.

  58. Barking up the wrong tree by Moraelin · · Score: 1

    "The game industry has all but abandoned the adventure genre where we were just beginning to grow up and see some good storytelling. Now we have crap! Gamers need to watch better movies, read better books, and learn to appreciate themes outside of their adolescent power and sex fantasies."

    Actually, not meant as an offense or anything, but you make a major confusion between what the publisher wants and what the gamers want.

    E.g., you blame the disappearance of adventure games on gamers, which is just false. You basically rehash the common myth that everyone stopped buying adventures and got hooked on FPS, and that's why adventures nearly went extinct. But that's a myth. The publishers dropping that genre happened at a time when more people bought adventure games than ever before. It was a market that was actually _growing_.

    You want to know why that genre was really dropped? Because it was more expensive to produce than a no-brainer Quake clone. At that time scripting a complex adventure game cost a lot of money. Or you could make a FPS instead for a fraction of that money. Remember we're talking about the old FPS, where there was no story and no scripting involved. You could just license a cheap 3D engine, slap a couple of skins and levels together, and that's it: you had a game.

    With a FPS you didn't even have to outsell adventure games. If with a FPS you sold _half_ as many copies, but it cost a tenth of the price to produce, you still got way better ROI (Return On Investment.)

    _That's_ why FPS exploded back then, not gamers. Again: you blame on the gamers something that was purely the publisher's financial decision.

    And that's just one aspect where it's the publisher's own taking the easy route, not really the gamers' choice.

    E.g., you mention teenager power and sex fantasies? How about the fact that the best selling PC game of all time was The Sims? You know, a game that has _no_ combat, _no_ PvP power games, and _no_ sex whatsoever? We're talking a game where the most violence you could see was a cartoonish cloud when two people fought, and even then you had to actively try hard to get them to fight. And a game where the most "sex"-related content was a hug and a kiss. (The love bed got added in a later expansion pack.)

    (And as a tangent, to illustrate the dichotomy between who the gamers are and what the publisher does, I still remember some ads for The Sims 2. I don't know if it's a country-specific thing, or if that was world-wide, but anyway: You have the sequel to a non-sex game. And it's a game which sold to a helluva lot of women. And generally whose average gamer was _not_ in the horny teenager bracket. So how does EA market it? Well, by hammering on the sex aspect only. There were ads after ads about having sex with the neighbour lady while the wife is away, sex on the sofa, sex in bed with two women, sex in the kitchen, sex, sex, sex. It made it sound like that was all there was to the game. Some idiot marketer at EA decided to aim their ads at the only market they understand: horny teenagers. Even at the expense of potentially alienating their core fans. I'm not a prude or anything, but it made it sound like something really lame and not worth the money. I mean, eh, I don't need to pay $40 just to enact sex fantasies in a sex game. It's not like I can't find better images on the internet for free.)

    E.g., although not from your message, another common complaint is that somehow it's gamers who value graphics over substance. And again, if you look at the sales, that's just not true. You may notice that about 10 times more people play WoW, with its cartoonish graphics, than the graphically-superior Everquest 2. You may notice that, again, the mostly-2D low-res The Sims outsold FPS games that had vastly superior graphics. Or you may notice that even in the FPS category, the ancient CounterStrike is still _the_ most played online FPS, even though it looks like ass compared to newer games.

    So basically, please. While I can relate to yo

    --
    A polar bear is a cartesian bear after a coordinate transform.
  59. Re:I had a sad feeling for a moment, then it passe by Anonymous Coward · · Score: 0

    That was awesome, and I would have given you another mod point if I had one.

    One thing though, just to nitpick a trifle: I believe pets don't step on cursed items, that's how you can tell they're cursed without wands or scrolls. To be honest, I haven't played for awhile, so I may have that wrong.

    I'd continue this reply, but I'm fainting so I need to get something to eat. Ah, here we are, I knew I had a tin left. Mmm...smells like newts.

  60. Max Payne 2 by Hohlraum · · Score: 1

    just feel horrible for the guy. nothing ever seems to go right for him. beautiful soundtrack with the same violin theme from the first one and the credits music 'Late Goodbye' by poets of the fall. great games.. the first and the second probably two of the best ever made in my opinion. I remember the first two Quest for Glory games from Sierra having a profound impact on me as well. And the 'Conquests of Camelot' (also by Sierra) which is the first "real" pc rpg I ever played when I was a kid. great stuff :)

  61. Music by VoidWraith · · Score: 1

    Nobody seems to have mentioned it, but I think the music in a game has a lot to do with the emotion. If I see a character die, so what, but if I see the same character die accompanied by strings, especially well played violin or piano, that'll make my skin crawl. A recent example I can think of is FFX (not 2), that game had really good music in my opinion.

    By the way, what's up with slashdot's formatting right now? Its strange!

  62. surpass? by mzipay · · Score: 1

    the question doesn't make much sense to me. i've read books that made me cry, and seen movies that've done the same. i've also played video games that have done the same (i still get misty-eyed every time bugenhagen reveals the truth about seto to nanaki). i don't think the medium has anything to do with it.

    in fact, i think the medium is completely irrelevant. it's the CONTENT that elicits emotion. so maybe a better question to ask is: when will video games meet or surpass books and movies in terms of story? i suspect many would argue it's already happened in many cases.

  63. I wept for Dogmeat by Kingrames · · Score: 1

    In Fallotu, there was a spot in the military base that was scripted. if you had Dogmeat with you, he DIED on one of the lasers.

    It was one of the saddest moments in all of my game-playing years.

    My friend said that when aeris died, he got pissed, and cried, because he had just leveled her up to level 50 or 60 or so and she just up and died.

    seriously, Aeris's death would be a ot more emotional if there weren't items in the game that resurrected dead people and you could easily have a stack of ninety-nine by that point in the game.
    *cough*Phoenixdown*cough*

    --
    If you can read this, I forgot to post anonymously.
  64. Final Fantasy VII by Anonymous Coward · · Score: 0

    Made me cry...

  65. And Four More... (SPOLIERS, but only for old game) by Shaper_pmp · · Score: 1

    The original Quake (esp. in early 1997, when the graphics were still pretty cutting-edge). Living away at university for the first time ever. Alone. At 03:00 in the morning. In the dark. In a room so cold you can see your breath in front of you, lit only by the flickering blue light of the monitor. I fucking defy you not to flinch when you heard the random occasional growl coming from the speakers just over your right shoulder. And then, when you get so into the game you start instinctively flinching by turning your in-game viewpoint through 180 degrees.

    Grim Fandango. Any of the long gaps between the four "years" of gameplay, but especially Manny giving up finding Meche and taking the job at the diner. Glottis apparently dying, your joy at finding you could (possibly) resurrect him, and the frustration of staring at the door to heaven, knowing you were inches away from entering, but can't yet because you have to go all the way back to save your faithful friend. No other game has ever got me closer to tears than the end of Grim Fandango.

    X-COM: Terror From The Deep. Waiting on the Geoscape screen for the next UFO attack. The impossible tension of the (turn based!) missions, accentuated by the masterfully tension-inducing music. Knowing (esp. early-on) it doesn't matter how long you agonise over a decision - one wrong move and your carefully-nurtured favourite X-COM soldier is fish-food.

    Half-Life, when you first meet the US Special Forces. And then they start shooting at you. What? Fuckers are supposed to be rescuing us!

    Genius moments every one, and easily the equal of any film or book I've ever read.

    --
    Everything in moderation, including moderation itself