Sony Says No To Central PS3 Online Service
Saige writes "Online gaming fans are going to have to look past the PS3 to get their fix - Sony has announced that they are not doing a central service for PS3 online gaming. Instead, it will be done in the same manner as the PS2, where each company decides what effort to put into it. Considering how weak the online support has been for the PS2, this may not bode well for Sony, especially with more and more rumours that they won't be launching until at least the 2006 holidays." With the Live service such a success and Nintendo rolling out its WiFi network, it seems odd that Sony isn't going to try for something similar.
i don't see where they announced anything in that article....it still seems like speculation but maybe it would be easier to tell if we were able to read more than 2 paragraphs of the article
*shrugs*
Source says that PS2 games "not doing well online" is apparently due solely to the merits of the online service, and doesn't even fathom how well they were designed into the equation. It also notes a few titles did well. So... what's the problem?
Xbox live is a great service, don't get me wrong. But with only 5-10% of Xbox owners subscribed to it I wouldn't call it a success.
Given how much can go wrong with a network connection (routers, firewalls, bad connections) I don't what to know how much money Microsoft is investing into the support alone...
Looks like Sony's afraid of a strong central...government? In any case, this may not be a smart move with more and more people moving towards gaming on the 'net.
I think that Sony's trying to cater to the publishers, most of whom want to run their own connection systems to charge customers (or not) by themselves. Companies such as Squeenix, Capcom, etc, all probably have their own ideas about how to charge clients, and don't want a middle man.
However, as the success of Live demonstrates, having a centralized system can be a very good thing. I don't use Live myself, but if I didn't have three wonderful little rug rats and if they had a good MMO attached to it (say like WoW of FFXI - coming soon) with voice support, I'd use it.
The question is - how will publishers react? Will they go "Good - we get to do what we want" and make for the PS3, or just use MS's easy to use and so far working Live system?
52 Weeks, 52 Religions with John Hummel
This will translate into most developers putting their effort into the X-Box Live enabled versions of their games, and half-assing their PS2 online efforts, if bothering at all.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
This just in...Sony announces that all PS3's will come with a free Xbox live Silver subscription!
Here's the full version of the article.
It doesn't actually have much more as the bulk of the article talks about the possibility of multiple SKUs for the PS3.
They probably know they can't pull it off like MS did, so they aren't even going to bother.
You know, success is relative. Let's look at some numbers here.
Number of PS2's sold: 90 million
Number of Xboxes sold: 24 million
Number of subscribers to Xbox Live: ~2 million
Amount of revenue MS has generated from the Xbox, Xbox Live, and Xbox games: -$4 billion (that's negative four billion dollars)
So, let's see. The decentralized PS2 has sold more than three times the number of Xboxes worldwide, and even among that much smaller Xbox user base, less than one in ten owners actually subscribes to Xbox Live. With a $4 billion loss, I literally just can't see what XBL has contributed to MS's bottom line - if the service itself has turned any sort of profit, it's buried under an avalanche of other losses related to the system.
If this is success, I'd like to see what gets termed failure around here!
Personally, XBL is one reason I'm waiting on buying an Xbox 360. I am actually averse to it, and I don't think I'm alone. It's one of the things that's given the current Xbox its reputation as a system for hardcore gamers; it's almost as if you have to have a little community of fellow geeks willing to play online to really get much out of the system. With MS focusing so heavily on even further promoting XBL for the 360, it's basically scaring me away as someone who likes to play solo and with friends or the wife in the same room. I'm just not interested in gaming with a bunch of immature, bitch-happy teen and pre-teen strangers, and I unfortunately (or fortunately?) do not have a little community of online geek friends around me to play games with.
I don't think I'm alone. The PS2 sold as well as it did because it catered to such a broad cross-section of gamers. I don't see that from the 360 - MS keeps saying they're trying to broaden the audience, but their actions say exactly the opposite. Every game has to be online, the system will always be online, buying the system automatically gives you an XBL account. Developers will need to make games with those things in mind. I don't want that. All I want is a little box that sits there and lets me play games either alone or with other people in my own house. Even approximately 90% of current Xbox users appear to feel the same way. I honestly think the heavy focus on Xbox Live is holding back both current Xbox sales as well as future Xbox 360 sales - it's scaring away offline players.
All three of the next-gen systems will be online in one way or another, but I prefer the model Sony and Nintendo are using, which is much more relaxed and feels less forced.
I've played plenty of PS2 online, and I never felt that the online features were lacking. I could get into games with my friends and other people. I don't see an advantage to a central service.
i just can't stand to think that some 12 yr old kid is going to look up my gamer tag and see my lame ass low score and how i didn't get any 'wards' for the games that i own and laugh his ass off at me.
http://www.station.sony.com/en/g +sony+station
http://www.google.com/search?q=site%3Aslashdot.or
As someone with an Xbox and Xbox Live, I have to agree with this statement. Half the Xbox owners that I know don't go online, which is a real bummer for me because I don't like to play with people I don't know. The irony is that Xbox Live is a huge part of what makes the Xbox so great (IMHO).
And the men who hold high places must be the ones who start
To mold a new reality... closer to the heart
I'm very surprised that Sony didn't at least do a half-assed copy of what XBox Live was. Because what XBox Live will be on the 360 is really the right way to go. I can't imagine that consoles 20 years from now won't basically be based off of some of the core features of XBox Live. Everything I've heard of so far just makes sense to me, and lots of friends and podcasters seem to agree.
Yes! I've played two PS2 games that had online play, but I didn't bother to try it out for either of them--even though I have all the hardware and just need to run an Ethernet cable across to the router.
Hardly anyone seems to have managed to make online gaming which is actually a sociable cooperative experience, that doesn't cost ridiculous amounts for a few hours a month of gameplay. The game makers keep churning out games to appeal to the same 10% of the gaming audience who are online already, ignoring what might draw in the other 90%.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
I don't necessarily see this as a bad thing. It seems like this could make the online capabilities of the PS2 more robust, and doesn't tie any developer down to a specific framework for online gaming. Really, it just all boils down to specific implementation, and all the speculation at this point just boils down to a bunch of whistling in the dark.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
You do realize the success of PS2 had nothing to do with its online service compared to MS's, right? By the time MS came out with Live, (or even the Xbox itself), Sony had a choke-hold on the industry. There's not much MS could have done last generation to catch up. So your argument really has no bearing on the subject at hand.
And your argument about being "averse" to Live? Well, then, just don't subscribe! Just because every 360 comes with a Silver account, doesn't mean you have to sign up. Heck, don't even plug the thing into your network if you don't want to go online! Nobody's forcing you!
And every game does not have to have online play. They just have to be Live-aware, which means that, while you're playing that game, if you're signed in to Live, it will show you your friends who are online, and stuff like that. Bare-minimum Live support is all that's required of the 360 games. Once again, if you don't plug the system up to Live, it will have absolutely no bearing on how you play and enjoy the game.
Oh yeah, how many PS2 games inspired "friends & family" local play as much as Halo did for the Xbox? And that didn't even support Live!
Everything I've heard of so far just makes sense to me, and lots of friends and podcasters seem to agree.
And as the grand-parent post mentioned, the only people who seem to care are the "geeks". I'm going to go out on a limb here and guess that "lots of friends and podcasters" are in the 10% of XBox owners that use Live. The other 90% don't care.
Personally, I think online play is overrated. I agree with the grand-parent post -- give me a console that just sits there and lets me play games every now and then.
The XBox was a success for MS, even if the number don't show it. The Barriers to entry in the gaming console market were huge, and XBOX was at least able to get a toehold in. Thats a pretty big accomplishment, as far as losing money, thats a concept called loss-leading and its practiced in almost every business sector out there to gain market share.
Top 10 Reasons To Procrastinate
10.
Developers don't add network support to PS2 games because the PS2 does not have a standard ethernet port - to get ethernet one has to buy an additional network device, which sells for $40 - about four times the cost of a decent ethernet adapter for a PC. This has lead to a very small installed base for the PS2 network adapter, so developers have little to gain from supporting it.
With the PS3 the situation is entirely reversed - the system has built-in networking capabilities, and, unlike the Xbox 360, will not require users to subscribe to an online gaming service. By not requiring users to subscribe, Sony creates a larger player base, and frees developers from being trapped in the proprietary world of a central service, meaning that developers have a GREATER incentive to develop network content for the PS3 than for the Xbox 360.
Yes, there are certainly a range of different consumers... Nintendo is going for the 40-year-old-mom market, and that's not necessarily a bad thing. But just as you don't care about online play, there IS a specific market that DOES care about it, and that market shouldn't be ignored either, especially because they probably buy the largest number of games.
You have all the hardware but have you registered with Sony and got a username and password? That's the big hurdle for me, I registered but it took months for the network disc to arrive and I already forgot my login and password by then.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
No, it shouldn't be ignored. It should get all the attention that 10% of one console deserves. Where we disagree is that you want it to receive more attention than that. I guess we'll have to agree to disagree then.
The PS2 never felt like it had to be an online system nor does the Cube. The XBox however truly lends it self to Multiplayer games. Let's face it, single player modes in Halo and most of the Tom Clancy games were fairly lackluster in replay value and overall storylines. Sure they were fun, but paled in comparison to some of the stuff coming out on the other systems (Mario: Anything, for example).
The XBox games are almost dependant on the multiplayer modes. Developers seemed to have put far more effort into that end of the spectrum than on other systems and it's because Microsoft has encouraged it, if not forced it.
Sony leaves it up to the game developers to decide if they want to include internet capabilities for their games. They are the ones who should make the decisions anyways, and they are the ones who should define the client properties, not Sony.
Take FFXI for example. Squeenix provides the client for that, but I am wary to see how it will interact with XBox live. Who want's to listen to 9 year olds whining about chocolate milk while you're questing for your level cap.
This brings up another point: XBox Live has a very negative stigma of being dominated by immature and brash gamers, something that doesn't need to be explained but is worth mentioning.
In short, XBox Live caters to a specific type of gamer and a specific type of game genre, and if Sony doesn't want to go down that route it has nothing to do with the capabilities of their system.
Sounds scary, as I imagine you want it to sound. But you haven't looked at the meaning behind those numbers. While Microsoft did take a loss, they did so at the expensive of gaining Market share; something that will allow them to be profitable in the future.
It's almost a certainty that when you start a new business (in this case a gaming machine) the business will go in the red before it reeps the benefits of their investment sometime in the future.
Number of PS2's sold: 90 million
Number of Xboxes sold: 24 million
Number of subscribers to Xbox Live: ~2 million
Although speculative, I strongly suspect that the Live community will follow a similar trend to internet usage in general; it will grow.
Even approximately 90% of current Xbox users appear to feel the same way. I honestly think the heavy focus on Xbox Live is holding back both current Xbox sales as well as future Xbox 360 sales - it's scaring away offline players.
So you're proposing that a Microsoft stops focusing on its strengths (online gaming) and starts competing with PS3's strength's instead? The result will be 2 of the (more or less) same product being developed by different companies. Remember, part of what adds value to a product is distinction from a product that already exists and is prevalently popular (PS2).
granted the article supposedly comes from the november OPM, and quotes phil harrison. something about the article is missing. something seems off. if you read the entire article, it is written prior to the TGS [pre-september]. how much earlier? who knows? i do however know that this is the FIRST time they have announced anything regarding their online plans. so if the media has known this for at least three months, why is this big news now? something seems odd.
do i doubt that sony wishes to go this route? nope; they most likely will, but still this article is fishy. if a sony exec opened his mouth regarding their lack of a centralized online solution, youd best believe all of the lil media outlets and blogs would have jumped all over it before now.
Yeah, this also leaves developers with having to pay for all the extra costs of running their own server farm since Sony is too cheap and lazy to do so for them. Why not just pay the extra fee and have Xbox Live host their online gaming? Xbox Live has been successful in the past and the PS2 online has been a total piece of crap, shunned and ignored outside of Japan (an even then its success in Japan is argued as being unique to the country).
and, unlike the Xbox 360, will not require users to subscribe to an online gaming service.
The Xbox 360 will give users a free Silver account if they buy just the 'core' package. Sony has yet to top that.
1. Went to store, bought network adapter and Socom 1.
2. Came home, plugged in adapter, set up network connection, saved settings to memory card.
3. Went online and played Socom.
What the hell kind of hoops has Sony implemented now??
The xbox, meanwhile, is going for the 15-year-old-mom market.
We live, as we dream -- alone....
I couldn't agree more. the rootkit was the final straw for me with Sony. I will never purchase another product from them...ever.
God, what a stupid argument. How crap like this gets +5 insightful is beyond me. Maybe it is just because you say you won't buy an xbox.
If you don't like multiplayer over XBL, then don't play it. Buy games that are single player. It's like saying "Personall, the Internet is one reason I'm waiting on buying a PC. Iam actually adverse to it, and I don't think I am alone. It's one of the things that's given the PC its reputation as a system for hardcore gamers; it's almost as if you have to have a little community of fellow geeks willing to play online to really get much out of system". It's not like the system won't boot unless it is hooked up to a broadband connection. Of all the reasons not to buy a system, your has to be one of the worst out there. Just because people don't want to shell out extra money for the current XBL doesn't mean that 90% of XBox owners aren't interested. They might not have broadband, they might not be able to afford it, they might not even know it exists. The PS2 sold well because it was backward compatible and had solid games. XBox was just entering the market and expected to take a loss (though I am sure they hoped it was less of a loss).
Support a great indie game: http://www.abaddon360.com
Well if we're going by profits, Nintendo actually won then. They had about the same amount of GameCubes sold as the Xbox but since they aren't sold as a loss (oppose to PS2s and XBoxes), they profited on each sale until they hit $99. It's probably the same with the portables too.
Don't forget the "modding community." Modded Xbox's can't use the official XBL.
Well they can still use xbl if they turn the chip off. A lot of mod chips have switches for that. Its just like warez'd games. You can't play them online usually so you have to buy the game.
www.samuraidreams.com - My Blog
www.samuraifiles.com - Get Some Videos Here
Hear, hear!
Light is filtering down from above. Would you like to use DIVE?
I've been saying that for years. Death to PlayStation! Long live games!
Sony hasn't changed anything. He's probably just taken too many hits off the crackpipe. Every PS2 online game has you create a seperate account, which can be good and bad. I'm also not sure about the newer games, but all of the old one also contained the files that allowed configuration of the network adapter right on the game cd so you'd never need to wait for a disk.
What about other substitutes for online console gaming like XLink KAI and XBConnect? I've been using those to play Xbox, and in the case of KAI, PS2 and GameCube, online since the consoles started having online games. Both also show signs that they plan to support XB 360 and PS3 with thier services in the future, as well. And, both are FREE, with XBC charging for a "premium" version.
Move Sig.
All kidding aside, I really don't see even the Xbox 360 having something as pervasive as Live, if for no other reason than because Square-Enix has Final Fantasy XI and the latest expansion pack scheduled to release for the system. Even if SE wanted to pull a PSO and have players charged twice (once for Live, once for PSO), forsaking the current scheme in favor of a Live-esque service for the X360 version of FFXI will only break compatability with gamers on the PC and PS2 platforms. I don't see SE abandoning PlayOnline.
Microsoft may or may not have a centralized online service for the 360, but I don't see it being mandatory as it is now.
The cheaters, screamers, and the annoying cable pullers who can't take a loss... this is the group that even money has no answer for. This has nothing to do with subscription. It's the quality of the gaming experience that is a problem.
No online gaming service can afford to hire a 24x7 judge/executioner for every game to deal with this bunch. There are just too many online games to be monitored. You can file complaints all you want and pay subscription thru the roof. Nobody is really listening.
Very true about Halo, I never even thought of dragging a PS2 to a friends house. The only time I had ever done system link was once or twice with the original Armor Core on PSX. But there was a period where every couple weeks my friends and I would drag an extra XBox to my friends apartment and play some Halo and maybe PGR2 or Crimson Skies.
I'm sure the fact that we had several hundred feet of "link cable" already set up around the apartment made things easier but Halo was really what had us give it a shot.
While MS doesn't publish the costs, hosting a game on Xbox Live is not free to the developer... not by a long shot. Think MS doesn't take a cut of every online transaction, or a cost for every MB of bandwidth? Likewise, most developers have a server center of some sort. A full farm isn't necessary for most console games, and by not going through live you can do some of the networking peer-to-peer, saving further bandwidth and resources.
Don't get me wrong, I do like Xbox Live. I like the unified logon / communications idea. I don't think Live is totally necessary, but I like to see what MS can do with it. I'm also excited as a developer to see how hard / easy integration will be. Judging by what I've seen in public, the 360 appears to do everything Live related through separate, easy, drop-in apps... the way it should be done.
On the other hand, online console penetration is at 10%. So while it is a nice feature, it's a feature that 90% of your audience currently doesn't use. Microsoft wants to blaze that trail, and more power to them. But recognize that while their Live 360 stuff has recieved a lot of attention from the company, they're releasing without a single amazing must-have title. Sony, hopefully, is taking this time to focus on getting some killer titles ready out of the door. Sony is taking some of the saved resources and pushing to Blu-Ray with it. We'll see which approach is better... Sony going down the proven console road or Microsoft going down the, well, centralized Microsoft control model. Or Nintendo doing that weird Nintendo thing.
As another poster pointed out, Silver accounts don't let you play games online... Functionally all that allows you to do is buy content.
The ______ Agenda
I've got a network disk, it came with my PS2, which has the network adaptor built in. When I booted the disk to see what was on it, it offered to set up some kind of account for me, but since I've yet to see a game I want to play online there didn't seem to be much point.
I did use the network adaptor to download the latest updates for my Action Replay Max, but that's all I've used it for. I didn't need to use the network disk for that.
Basically, I only have the online capability because I had to buy a new PS2 and it came with everything. I wouldn't have bothered to buy it separately.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
I don't really care about voip in all games, although I haven't gamed on a console online before
I don't want people inviting me to game x while I'm playing game y
If I actually care if person x is online I'd have alternate means of contact with them.
What have I missed out on that would make me want this service? I trust devs of good games to be able to make their online work. Shitty devs with shitty games and shitty work done on online portions I don't care about because of the shitty game factor.
[20:36] wwwdot/.dotorg
Microsoft may or may not have a centralized online service for the 360, but I don't see it being mandatory as it is now.
Not only is it mandatory, but microsoft has said that *every* game must be xbox live aware... even single player games. That means single player games will upload stats and high scores to your xbox live account. Friends can find you even if you are playing a single player game.
I don't want that.
Neither do I.
I have all three of the current systems, and about thirty games total for them. If I'm playing multiplayer, it's with one other person who's sitting in the room with me.
I tried online gaming and it just wasn't my kind of thing. I like my games to be like interactive movies with a story arc, or a short party thing, like fighting games. I don't want endless rehashes of the same material, or online matches against people I don't know who cheat in any way possible.
I'm definitely holding off on any of the next-gen systems until I know which (if any) will give me that kind of experience.
"...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
No it isn't, "loss-leading" requires you to actually be, you know, leading.
I'm surprised that there hasn't been more promotion of the PS2 games that support LAN play, but in the game store LAN parties it's all Halo instead of SOCOM, Star Wars Battlefront, or Gran Turismo 4.
1. Hmm, is that the same Saige who posts on E2 and is a Microsoft employee?
2. The key difference between the PS2 and PS3 is that every PS3 is network ready out of the box. There won't be millions of offline legacy systems out there. As such it's meaningless to make a comparison between the way online play will be realised on the two systems.
3. Xbox Live still can't support non-trivial and persistent online games. Software support will go where the money and users are, not where the fanciest front end is. A lack of a unified gamertag doesn't stop 4.5m people playing WoW.
This is lame even by Zonk's standards.
Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck
I got a PS2 70k, it came with a notice that you'd have to register with Sony Europe to get the network disc and while registering it asks for a username and password. I did that, the disc arrived two months later and I didn't know what my login was anymore. I looked into the forums, seems to be a common issue and you're supposed to mail the customer support or something. Don't ask me what happens then, I only got that disc because it contained free demos (none of which turned out to be both for interesting games and playable) and a game called "Hardware Online Arena" so I couldn't be bothered to go through the customer support to get a login I wouldn't use anyway.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
The gamer ratings that are a new feature on Live for the Xbox 360 are meant to help deal with this. As people play online and leave feedback for each other, the ones with more negative feedback are going to watch their ratings decrease, where the positive ones will increase. Thus those people who are fun to play against will be matched up with each other, and the groups of morons and asses will have to play others like them.
Will it work? We have to wait and see, but it should be better than how it is now.
BTW, they DO listen and act on feedback even on the current Live. It's just not always obvious they're doing so. People do get temporary bans and voice bans. Yes, voice bans. Those people you're playing against who appear to have no mic? Some of them may just not be able to use it because of how they've used it before.
"You know your god is man-made when he hates all the same people you do."
it's too bad you got modded flamebait by a sony shill
PS2 was garbage PS3 probably won't be any better
Snowden and Manning are heroes.
Actually, recently MS has been discouraging split screen play in favor of Live play.
GOF fan, then?