Halo 1 And 2 In Hi-Def On 360
Bungie has confirmed via one of its weekly updates that Halo 1 and 2 will be playable on the 360. Moreover, they'll look even better as gamers will have the option of watching in 720p as opposed to the original console's 480p. From the article: "But here's another bonus - the hardware in the 360 can do a lot of nifty stuff, and specifically in the cases of Halo and Halo 2, it can display the graphics in wide screen, at 720p, with full scene anti-aliasing. And it doesn't look kludgy, artifacty or smeary like an upscanning DVD player. The best way to describe it is that both games look like they're running on a PC at those resolutions."
So, they're saying the newest 3D renderer can run the engine at a higher resolution? I never would have guessed on my own. Looks like the "Patch" to make Xbox games run on the Xbox 360 might just be replacing the engine, rather than trying to emulate x86.
So your new $999 360 bundle makes a game look as good as your $500 PC? And you have to buy the game again?
Right.
BC
To further maintain this illusion, Microsoft has said that the games will randomly crash to a faux "desktop" and occasionally display a Blue Screen of Death, requiring the system to be restarted.
In related news, MS recently announced the addition of Clippy to the multiplayer modes. "It looks like you're trying to pwn n00bz..."
Have you ever taken an older game, and forcefully applied AA and AF to it, and then set it to the highest resolution it can go? It normally looks worse than without AA and AF.
> The best way to describe it is that both games look like they're running on a PC
> at those resolutions."
You mean in 20 frames per second with dynamic lighting and shadows disabled unless you spent more on the graphics card than the PC?
My problem with consoles is that I like FPS games and I just can't play a FPS with my thumbs. Can I plug a usb mouse in an use that to play halo?
Still no XBL play for Halo 1. If they can do it on XBC, why can't Bungie and Microsoft work soomething out?
Help a student gain some exp. http://www.halovariants.com/touchup/index.php
1080p is 1920x1080 and many PC games can run at or above 1600x1200.
http://www.kubuntu.org/
screw playing old games on new systems, I'd like to see Halo 2 on PC> I have it on my Xbox, but I want it on my PC.
Like alot of people, I'd rather play FPS games on the computer. Much more comfortable.
...did anyone else notice the summary referred to it as "watching" in 720p, rather than "playing"?
Nintendo says some old (nes-era) games might be updated. now THAT would be a better look than the origional!
"And it doesn't look kludgy, artifacty or smeary like an upscanning DVD player"
Are they really trying to make something out of nothing? I personally have not worked with a modern gaming console, but (being that these systems are, unlike a PC, typically designed around 1 or 2 standard resolutions) wouldn't it make sense to have the Resolution controlled by the system's API? Even if it wasn't, it would be trivial for the 360 to recognize a XBox game and reject it's settings for Resolution, Anti-Alaising and Antisotropic Filtering in place of its own settings.
Seriously, I could understand 'bragging' that they used image processing algorityms to improve texture quality, or possibly that they used subdivision to improve the models, but bragging about increasing the resolution and improving Anti-Alaising?
And it doesn't look kludgy, artifacty or smeary like an upscanning DVD player.
What kind of shit hardware does this guy use to "upscan" (upconvert) his movies?
I guess the whole home theatre community obsessed with picture quality has been wasting hundreds of dollars on upscaling DVD players, because apparently they look kludgy, artifacty, and smeary -not better.
Heh, imagine that. A console that looks as good as last years PC. What will they think of next?
Yet another reason why most PC FPS fans won't buy Halo.
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Same low poly models, new higher resolution.
I don't know what games other people are playing, but high-res Halo is maybe up to the scale of PC games, if we were back in 2002. Seriously, there's no comparing X-Box 360 graphics with the mainstream computer graphics of today. Take a screenshot of Half Life 2 and compare it to Halo 2, and Halo 2 will be blown out of the water, hands down. Seriously, consoles haven't been cutting edge in graphics since what, the Atari? Even with all of Microsoft's muscle, there's only so much they can fool people into thinking that this will be the panacea for the gap between consoles and computers, beacuse it's not.
But in order to play Halo, do you need the hard drive for the 360?
I would suspect that you do (I thought I remembered reading that backwards-compatibility required the hard drive), but I'm not sure.
...the multiplayer map pack? Will that be installed on the HDD the same as before and will it be able to be accessed in the same way? Would there be effectively a compatibility zone on Xbox 360 HDs to let Xbox games still feel at home with the bigger HDs?