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The End of Copyright

Gamasutra has an article from the ever-interesting Ernest Adams on the future of copyright as regards creative works. From the article: "If we're going to go on making video games, the publishers have to find a way to make them pay for themselves. One approach is an advertising model, although I'm reluctant to say it because I hate the idea of ads in games. Another is to treat games as a service rather than a product. With broadband distribution, I think this is increasingly likely: you won't ever have a durable copy of a game, you'll download it every time you play it. Each instantiation will be unique, personalized for a particular machine and Internet address; encrypted to discourage hacking; and expires after a few hours. After that you'll have to download a new copy."

86 comments

  1. Copyleft by m3lt · · Score: 1

    Who here has heard of copyleft?

    --
    .kyle
    1. Re:Copyleft by nmaster64 · · Score: 2, Interesting

      Never heard of copyleft, but I have heard of copywrong...

    2. Re:Copyleft by m3lt · · Score: 0, Redundant

      Copyleft is a general method for making a program or other work free, and requiring all modified and extended versions of the program to be free as well. Mainly a work of Richard Stallman and the Free Software Movement

      --
      .kyle
    3. Re:Copyleft by Poltras · · Score: 1

      And there comes the point in time where a whooshing sound going straight over your head reminds you of the moment you first recognize that humor, to its simplest form, just skipped your brain by not quite less than a mile.

    4. Re:Copyleft by MoFoQ · · Score: 1

      what about copy-"left right left right up down up down a b a b select start"?

  2. I'm done by hawkbug · · Score: 4, Insightful

    "Each instantiation will be unique, personalized for a particular machine and Internet address; encrypted to discourage hacking; and expires after a few hours. After that you'll have to download a new copy."

    And that will be the official end of me every buying a game again as long as I live. Under no circumstances will I pay for software usuage with that type of model. I simply won't do it. That also goes for things like MS Office 12, Windows, whatever. If I can't purchase a disc/drive/etc that contains a copy of the software that I'm free to use OFFLINE, then I'm done with non-free, non-opensource software. Windows XP is hard enough to deal with, having to activate it over the net or phone - but if I had to do that everytime I used the damn thing...

    1. Re:I'm done by Anonymous Coward · · Score: 1, Insightful

      but if I had to do that everytime I used the damn thing...
       
      ...and pay for it indefinitely while my personal information is being sold to third parties...

      I'm with you.

      This sounds like a great idea for a business (near-zero "distribution" costs, subscriptions, et cetera), but where is the advantage to the consumer? It doesn't sound like this model would provide a lower cost, so I can't imagine what it would be.

    2. Re:I'm done by zecg · · Score: 1

      who cares about the advantage to the one who labels himself a consumer? He gets his cheap (per hour) entertainment. But the advantage to the (let's say) Linux community might be quite substantial, as more and more users are driven away from the emptiness that are his corporate-controlled boxen.

      --
      .i lu doi ringos.star. xu do puku'aroroi dunli dopecaku leni virnu li'u
    3. Re:I'm done by Sparr0 · · Score: 1

      And this is why so many people will not buy software distributed via Steam.

    4. Re:I'm done by supabeast! · · Score: 0, Flamebait

      Very few people give a damn what crabby open-source nerds will or won't do in terms of software purchasing. This sort of business model doesn't target people like you as a customer, it targets the morons of the earth - the people generally not bright enough to understand the differences in distribution models other than "this one doesn't require me to get off of the couch", and not techincally adept enough to just pirate the damned game in the first place. Valve's success with their vile authentication schemes for Half-Life 2 have already proven that with enough good marketing, people will gladly pay for software that decides how they'll use it.

    5. Re:I'm done by Curmudgeonlyoldbloke · · Score: 2, Insightful

      It's easy to say things like "Under no circumstances..." in a Slashdot post, but maybe not so easy to carry them out - especially when it's not that difficult to see a time when there is no more "offline".

      Realistically people will weigh the costs of the hassle of registration (and actual financial cost of purchase) with the benefits of whatever it is that they are getting. They do this all the time, in all sorts of industries, and it's difficult to see why the software industry should be any different. Sometimes a "purchase" option can come into the market after the "rent" one and still clean up - Digital TV in the UK is an example there, albeit the market is skewed by the fact that the "purchase" option is subsidised by the flat tax that all users pay anyway.

      In the case of a lot of software there already exist free alternatives (MS Office is the perfect example here).

      Software companies will only move to "software as a service" if customers will let them - but they'll look at actual sales rather than Slashdot posts when determining if customers will accept it or not.

      (not supposed to be flamebait - but mod how you see fit! I just felt that lots of people were shooting the messenger).

  3. Steam anyone? by Pharmboy · · Score: 3, Insightful

    This sounds like a bad implimentation of Steam, which has proven itself to be a pretty darn good system. Flaws, yes, but I can play lots of games without finding the CD, download new games, play locally or online, pay a very reasonable price, and have an overall GOOD experience with gaming. I even play Half Life 1 on the same account, which I bought in 1998, and they still support it without putting the CD in.

    I don't mind paying for stuff that works and represents a good value. Its the Sony "steal GPL and infect your computer" crap that tempts me to abuse bittorrent. Valve Software (the makers of Steam), however, will continue to get my hard earned dollars.

    --
    Tequila: It's not just for breakfast anymore!
    1. Re:Steam anyone? by Anonymous Coward · · Score: 0
      It definately has problems... you just need a cdkey and you have a 50 or so percent chance of finding it :)

      Let alone that their customer service is crap, I requested a WORKING cdkey over 3 years ago and they have not responded to my email. Making a class-action suit has crossed my mind a few times.

    2. Re:Steam anyone? by ultranova · · Score: 1

      This sounds like a bad implimentation of Steam, which has proven itself to be a pretty darn good system. Flaws, yes, but I can play lots of games without finding the CD, download new games, play locally or online, pay a very reasonable price, and have an overall GOOD experience with gaming.

      At least until Valve drops support for the particular game you are playing to reduce competition for newer ones, or simply goes banckrupt. Or the server happens to crash or get overloaded. Or the Big Brother decides that Valves games are bad for you and forces ISPs to firewall it off - yes, this happens outside of China too: here in Finland the police gives a list of IPs to block to ISPs, in the name of combatting child porn of course, but I bet it won't take long to start adding other stuff on the list.

      Yeah, it is a good system - for the seller. The buyer, on the other hand, gets screwed. Then again, I don't worry - Half-Life 2 got pirated, so I can simply get a working version from the Internet (or could if I wanted HL2). I have no doubt that quite a few people feel the same, which means that copyrights get even less respect in the future.

      "The more you tighten your grip, Tarkin, the more star systems will slip through your fingers." I guess evil empires never learn.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  4. Copyleft-Multiple. by Anonymous Coward · · Score: 1

    "Who here has heard of copyleft?"

    That's were you stick your left paw into the xerox machine?

    1. Re:Copyleft-Multiple. by freewaybear · · Score: 1

      I am lefthanded, you insensitive clod!
      masturbation jokes posted below

      --
      Registered Linux User #404114 [url=http://www.punkoiska.com][img]http://img406.imageshack.us/img406/4379/posbannercf5.g
  5. Numbers are off by Ironsides · · Score: 2, Insightful

    The guys either nuts or doesn't know what he is talking about. Take this for example:

    Forget notions of what their rights may be in law; the idea that a band or an author should be paid millions upon millions over the next several decades for something that it cost them at most a few thousand dollars to make, just feels silly to most people.

    Lets see... J.K.Rowling took nearly two years to write the latest Harry Potter novel. At a low salary of $50,000/year (yes, I know she is in England), that comes out to $100,000 alone. Yeah, doesn't feel really silly to me, especially given that that doesn't come out to much per book.

    Lets see, if Copyright ends, no more GPL, so anyone would then be able to sell software with GPL'd material without having to open source it. Any company/individual can redistribute code someone else wrote for free (Someone writes WoW, someone else copies the code and re-implements it on their own network) so we have the death of programs in one sense.

    Studio makes a new hit movie, and now someone else is redistributing it for free without paying the actors or producers a dime.

    --
    Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    1. Re:Numbers are off by ElectricBrain · · Score: 1

      What?

      HARRY Potter's creator J.K. Rowling was the top woman earner in Britain this year, a new salary rich-list revealed recently.

      Her annual pay of 48 million pounds (US$77 million) was six times greater than the salary of Queen Elizabeth, according to The Mail on Sunday's annual list. http://app1.chinadaily.com.cn/star/2003/0102/ls12- 2.html


      How the hell did you get 50K a year?

    2. Re:Numbers are off by Ironsides · · Score: 1

      How the hell did you get 50K a year?

      I was figuring in how much it would cost someone to live off of for two years. The author says that it costs only a few thousand to write a book, I'm pointing out the minimum needed to write one.

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    3. Re:Numbers are off by Anonymous Coward · · Score: 0

      The minimum is using your free time from your normal job.

    4. Re:Numbers are off by Mr2001 · · Score: 1

      Lets see, if Copyright ends, no more GPL, so anyone would then be able to sell software with GPL'd material without having to open source it. Any company/individual can redistribute code someone else wrote for free

      And any other company/individual can get that code, reverse engineer/disassemble/decompile it, and post the source code for all to see. It's a lot of work, but we have a lot of people on our side. Voila, what was closed is now (somewhat) open. When the next version of the commercial program comes out, reverse engineer the new features and add them to the open source version too. Pretty soon they'll realize they're not hiding anything.

      See, one of the reasons the GPL is necessary under today's copyright laws is that you can't reverse engineer or redistribute commercial software. GPL gives back what copyright takes away.

      --
      Visual IRC: Fast. Powerful. Free.
    5. Re:Numbers are off by vertinox · · Score: 1

      Studio makes a new hit movie, and now someone else is redistributing it for free without paying the actors or producers a dime.

      I don't mean to be old school cynical, but maybe we should actually do away with copyrights in order to destroy the entertainment industry and put our resources into something more beneficial to mankind... Like better industrialization, medical, and scientific progress.

      Although a large part of me disagrees with my own statement above, since a great deal of our technology progress comes through computer and console entertainment. Perhaps the singularity will come because we spent all our time and effort trying to get an xbox720 or a ps5 to have graphics that replicate reality or is this first device to have a genuine AI.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    6. Re:Numbers are off by Ironsides · · Score: 1

      I don't mean to be old school cynical, but maybe we should actually do away with copyrights in order to destroy the entertainment industry and put our resources into something more beneficial to mankind... Like better industrialization, medical, and scientific progress.

      I can give you some more reasons to disagree with this. If we did this, then we wouldn't have novels or music either (mind you, I preffer classical music but the individual performances are copyrighted so it still falls under the artists getting compensation). Also, taking this to the extreme, we might as well eliminate theme parks and all TV programs as well.

      Also, the human mind needs rest and distraction. Without it, we break down. Some people watch movies, some read books, some listen to music, some ride roller coasters. Humans need entertainment. Also, as you say a lot of progress has come through consoles advancing. The CD would not have taken off as quickly, if ever, without music backing it. The same with DVDs.

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    7. Re:Numbers are off by Jackmn · · Score: 1
      And any other company/individual can get that code, reverse engineer/disassemble/decompile it, and post the source code for all to see. It's a lot of work, but we have a lot of people on our side. Voila, what was closed is now (somewhat) open. When the next version of the commercial program comes out, reverse engineer the new features and add them to the open source version too. Pretty soon they'll realize they're not hiding anything.

      Reverse engineering is not that simple. Completely reverse engineering large projects is not viable in most situations.

      Many projects are so complex that they are very difficult to expand and modify, even with the source code and documentation available.

      Take something like AutoCAD, which is the result of years and years of piling on addons and extensions. Something like that is simply too complex to completely reverse engineer.
    8. Re:Numbers are off by Mr2001 · · Score: 1

      Take something like AutoCAD, which is the result of years and years of piling on addons and extensions. Something like that is simply too complex to completely reverse engineer.

      True. But would you really have to? As long as you can disassemble it into a form that can be used to recreate the program, you can take all the time you want to find the parts you want to change, clean them up a bit, and make your changes.

      And remember, we're talking about a commercial program based on GPL'd code. That alone would make it a lot easier to modify the program, since you already have source code for most of it.

      --
      Visual IRC: Fast. Powerful. Free.
    9. Re:Numbers are off by a_nonamiss · · Score: 1
      If we did this, then we wouldn't have novels or music either


      OK, I apologize in advance. I don't usully feel the need to flame people, but...

      This is just a stupid thing to say. We had music, literature and art LONG before we had copyright, or even money for that matter. What we in today's society seem to completely miss is that many people do these things because they enjoy doing them, not because they want a payoff. Being a musician myself, I can spek first hand. I don't take money for performances. I have a "real" job which pays the bills, and I perform on the weekends for fun. In fact, dispite a high level of talent, I made a conscious decision NOT to go into music as a profession for that reason. In the old days people used to write books because they had something to say, not because they thought it would do well with the 18-25 year old male demo. Shakespeare didn't put his works in front of a focus group because if he "tweaked the ending a little bit, he'd probably appeal more to the older female audience."

      This will all work itself out in the end. Art will not cease if people suddenly stop paying for it. Sure, much of the crap we hear today won't be around, because it's not written for the love of the artform. But quantity does not equal quality. The artistic geniuses will still paint. Gifted writers will still write. People will still create music.
      --
      -Arthur
      Cave ne ante ullas catapultas ambules
    10. Re:Numbers are off by penguin-collective · · Score: 1

      Studio makes a new hit movie, and now someone else is redistributing it for free without paying the actors or producers a dime.

      Yes, that would end Hollywood as we know it. Where exactly do you see the problem?

      You do know that most of the great art, literature, and acting happened before copyright even existed, right?

    11. Re:Numbers are off by Anonymous Coward · · Score: 0

      Lets see the real world as seen by Charlie Parker the blues singer. He makes a song and a record label pays him twenty dollars for it; then turns around and makes millions out of it while fighting a rear guard action in court against any and all who would dare record it on a cassette recorder. Studios and labels all are controlled by less than a dozen megacorpsorations who in turn are really controlled by even fewer individuals. They control all access to mass media as the same entities are horizontally and vertically integrated monopolies. How this works out in the real world is that artists basically have to at some point in their careers come to make one sided contracts with these monsters just in order to get their work published or played at any station. This comes down to the artists being paid essentially pocket change for their work. Those underpaid, cheated, or just plain robbed artists are then used as human shields by a gross monopoly that hides behind hypocritical empty statements about how they are 'looking out for the artists right to be paid'. Anyone who doubts this should walk in the shoes of an artist when it is time for contract discussions with such crooks as SONY, etc. Sony is still smarting from how it lost out in the BetaMAX vs VHS wars in the last generation, but we are not going to pay them any blood money. I for one am never going to buy any SONY equipment, and I took my other SONY stuff to a big bonfire along with other neighbors in my community. We should all just never buy music again. Play it ourselves with our own musical instruments if we like it so much. I hate music now. When I hear it on a radio, I turn it off. Music commercials make me puke, and the sight of some overdressed guitar carrying perverts on late night talk show stages make me reach for the clicker, knowing that their souls are GONE. Sold to the great Satan, SONY.

  6. stupid by Lehk228 · · Score: 2, Insightful

    That's fucking retarded, seriously it is. without Trusted Computing customized and encrypted doesn't mean shit, the key has to be sent along with the encrypted block. without copyright law Trusted Computing wouldn't have legal support keeping it "uncrackable" so none of this shit will work.


    the way to do this is to make it an actual service not some steam clone with extra chromasomes. for example buying an online Key gives access to official company run hookup servers and company run game servers for match-type games

    paying a monthly fee gives you access to the official supported MMO server.

    --
    Snowden and Manning are heroes.
    1. Re:stupid by Poltras · · Score: 1
      encrypted doesn't mean shit, the key has to be sent along with the encrypted block

      never heard of asymmetric algo? or challenge-response?

      I sincerely hope your not my bank CSO... or any CSO for that matter.

    2. Re:stupid by Lehk228 · · Score: 1

      the point is that the encryption won't keep the client from copying the files, which is what the summary suggests

      --
      Snowden and Manning are heroes.
    3. Re:stupid by Anonymous Coward · · Score: 0

      I sincerely wish you had a clue.

      Asymmetric encryption is a great way to securely send you data for YOU to see.

      It's completely fucking useless to send you data for YOU to see AND keep YOU from copying it.

      Ok they can send you encrypted data that can sit on your computer useless to you. To view that data it has to be decrypted. For data to be decrypted you need a key(asymmetric or otherwise). That key let's you view that data.

    4. Re:stupid by pAnkRat · · Score: 1

      "this might be the future" the author writes.

      Well, it might be,
      and monkeys might be flying out of my BUT.
      (Madona in a Waynes World epiode)

      I think this story is not really ", stuff that matters"

      --
      we need an "-1 Plain wrong" moderation option!
    5. Re:stupid by Alsee · · Score: 1

      The prior poster was correct, and it's you missapplying the idea of asymetric crypto. In asymetric crypto they can keep their encryption key secret, but in order for you to be able to use it at all you MUST be able to decrypt it and they therefore MUST send you the decryption key with it.

      It's amazing how many people fail to grasp the fundamental fact that DRM is not a genuine use of encryption and that DRM is fundamentally impossible. If you want tomeone to be able to use something then they MUST have the decryption key. Period. End of story.

      Genuine encryption is when you want to keep something secret from people who have NOT been granted access. Genuine encryption can be effectively uncrackable. I can send you a secret encrypted message (which you are authorized full access to), but which no one else can read or use at all. But the moment you authorize the "opponent" or the "enemy" any access at all then there is no encryption at all and he gets full access. It is impossible to GRANT someone access AND to keep it secure against that person.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    6. Re:stupid by Poltras · · Score: 1
      you MUST be able to decrypt it and they therefore MUST send you the decryption key with it.
      Wrong on this issue, and it seems you don't grasp a part of asymmetric encryption. Say B (server) wants to send something to A (you), it doesn't encrypt the package with its encryption key and send you the decryption key. Doesn't make sense to send a key along with the lockpad, except in a certain type of challenge-response (though it is not the decryption key). What it does is ask you for an encryption key and then A sends the encryption key, but he keeps the decryption one. Asymmetric 101.

      Or, with a handshake protocol (such as Diffie-Hellman for example), A and B agrees on a symmetric key without ever passing any information on the wire. See Wikipedia for both definition.

      The problem with encryption with DRM is that you have total control of your computer (which CANNOT be taken away). Now, someone must store a key somewhere, or pass it along some wire and store it temporary, still somewhere, right? Therefore, someone skilled can bypass a verification method to have access to that key, or whatever information is stored on his pc and needed. see css.

      Genuine encryption is when you want to keep something secret from people who have NOT been granted access. Genuine encryption can be effectively uncrackable.

      Yourself, in this case, can be considered as someone who has not access granted on the something at hand. FYI, genuine encryption is not uncrackable in practice for, say, someone with unlimited ressources. In this case, the problem is not that you have or not access to the something, but instead that you have access to unlimited ressources (namely to modify every parameters in the software/hardware chain).

      I'd like to put that my reply was addressed to an error done by the gggp: the key does not have to be sent along the data. Challenge-response protocols and asymmetric algorithms both permits a key to not be sent along.

      Hope this helps.

    7. Re:stupid by Alsee · · Score: 1

      I do understand assymetric crypto, and you're right I was careless in saying the key must be "sent" with it. My intent was that the person getting the data must have the key. I wasn't paying attention to that detail because the main point was the distinction of whether something was genuine encryption or not, that DRM is not encryption and DRM is fundamentally flawed logic and is impossible because it is trying to use encryption while the the "opponent" must have the key.

      genuine encryption is not uncrackable in practice for, say, someone with unlimited ressources

      Sure it can. When I say "effectively" and you say "in practice", that restricts "unlimited resources" to the practical laws of physics :) Short of a surprise mathematical/physics breakthrough, or a computer larger than the universe and running for more than the age of the universe, proper crypto with a decent key length can be uncrackable.

      The problem with [] DRM is that you have total control of your computer (which CANNOT be taken away).

      I'm a bit of an experton Trusted Computing (not professionally involved, but I am a programmer and have read and understood probably a thousand pages of technical specifications on it), and they are doing their damnedest to "fix" that "problem". I'm going to over simplify a bit, but they pretty much have it down to the point where you need a sophisticated science laboratory to physically dissect a boobytrapped selfdestructing microchip and manage to read out your personal key to defeat the system. You also need to purchace and individually dissect a genuine Trusted PC (or at minimum an entire motherboard) for each computer you want to liberate, and you are at constant risk of them detecting that you can do things you are not supposed to be able to do, and for them to place your key on a revokation list turning your key and your real-cash purchase worthless.

      If you already knew that, great. It's still good info if anyone else comes across this thread.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    8. Re:stupid by Poltras · · Score: 1
      Sure it can. When I say "effectively" and you say "in practice", that restricts "unlimited resources" to the practical laws of physics

      Yep, got me :)

      Short of a surprise mathematical/physics breakthrough, or a computer larger than the universe and running for more than the age of the universe, proper crypto with a decent key length can be uncrackable.

      Right, except that, like you said, DRM is fundamentally flawed logic and is impossible because it is trying to use encryption while the the "opponent" must have the key. That's the context I meant.

      I'm a bit of an experton Trusted Computing. Sorry, but you're losing me there. What is "expert" supposed to mean? If it means what I think it means, then this discussion has no purpose forth from this point. Thanks in advance.

      If you already knew that, great.

      Actually, I did knew, and that's exactly a point to the opposition of bluray/HD DRM schemes, because it is bad for the customer. I buy, I cannot listen, well I want a refund. Now, to add insult to injury, it is not unbreakable, because there is no means to prevent reading the disk from another compatible (home-made or not) hardware. Because of the context put earlier.
      As for the sophisticated lab stuff, you're right in most cases (some chips are the damn harder to get, while other techs are totally welder-friendly), past taught us that only one cracker is needed to kick a thousand DRM engineers... and that a lab may be more than accessible to a portion of the population.

      It's still good info if anyone else comes across this thread.

      Agreed, although I never saw someone come back to discussions that old ;)

    9. Re:stupid by Alsee · · Score: 1

      Ok, we're quibbling over wording. Chuckle.
      We both understand and agree on crypto, and we both understand and agree on the technicals of DRM, and we both understand and agree on the policy/social/non-technical aspects of DRM.

      >a bit of an expert on Trusted Computing.
      What is "expert" supposed to mean?


      I have a folder full of technical specifications that I have been studying and I have a text file filled with notes on various software and hardware approaches to undermine, destroy, subvert, or crack the system. I'd be impressed with the Trusted Computing design if it were not such a malevolent beast. It's impressive in the same sort of way the Ebola virus is impressive. It is virtually immune to software crackage, and hardware crackage is very non-trivial. An interesting aspect though is that the system is deliberately designed to be fragile and completely lock itself out if anything is out of the ordinary. It is very very easy to get the system to roll over and die. There are also some potential issues in the hardware where software alone might be able to trigger permanent Trust-chip failure. (This sort of hardware failure *might* provide a pure software crack avenue, but I doubt they were careless enough to allow these failure modes to be exploitable as anything other than non-fuction.)

      So while cracking Trusted Computing open is a bitch, there might be non-traditional avenues to oppose it. Imagine if some popular programs were to simply flip the "off switch". Trusted Computing fails in the marketplace if there aren't enough people who don't have it on by default. Companies are not going to be happy selling Trusted Computing reliant software if their tech support phone lines get cloged with people needing to reactivate the Trust system.

      Imagine two commercial games. Assume that on installation one asks permission to turn off the Trust system (and that is the default option), and then there's a second game that only runs within Trusted lockdown mode. Every time the first game gets played it keeps turning the Trust system off. Well, that first game ALWAYS works just fine. Noone ever has any problems with that game. However now the second Trust-reliant game is seen causing headaches. *IT* is the "broken" software. *IT* is causing problems by *deliberately* refusing to run. :)

      I don't know if we can get any mainstream software publishers on board with a plan like that, but if a signifigant number of open sourse programs did it it might make a good dent. If something like Firefox were to do that it would make for a very signifigant anti-Trusted computing stand.

      It's also clear that it would be trivial for a virus to either nuke the Trust system (and nuke all data and all Trusted software installations), or to hijack the Trust system to make itself effectively unremovable. Any attempt to remove the virus or interfere in any way would inherently destroy all Trust secured data and Trusted software installations. I would not stoop to using a virus myself, but it is inevitable that some future viruses *will* either target or utilize the Trust system. It will be very very ugly.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  7. the demise of, the end of, the death of... by cryptoz · · Score: 2, Insightful

    Why are we so obsessed with predicting that things will die, when most likely, they won't?! *sigh*

    1. Re:the demise of, the end of, the death of... by Punboy · · Score: 1

      Because, FUD is FUN

      --
      If you like what I've said here, and want to read more, go to http://www.krillrblog.com
    2. Re:the demise of, the end of, the death of... by daeley · · Score: 1

      Because, FUD is FUN

      Fear, Uncertainty, and Noogies? Nougat? Necromancy?

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
  8. utterly brilliant! by BushCheney08 · · Score: 3, Funny

    This has got to be simply one of the most idiotic ideas I've ever heard. If the content providers are going to require that I redownload a copy of game/movie/music/whatever every time I want to play/watch/listen/whatever it, then they better be paying for my broadband, too. And none of that slow low-end crap, either.

    --
    Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
    1. Re:utterly brilliant! by Yorrike · · Score: 2, Insightful
      Even worse, think about load times. First it has to be downloaded, then it has have the bit you want to use copied to part of the memory where it can used from.

      Seriously, even with a fast connection and a fast machine, this is going to make the simple act of sitting down and playing impossible. You'll sit down, select which game to play, stare at a "downloading, please wait" screen for a few minutes at very best, then sit watching a "loading, please wait" screen for a little while longer.

      Frankly, fuck that.

      --

      Looks can be deceiving. Or CAN they?

    2. Re:utterly brilliant! by SenFo · · Score: 1

      Even worse, think about load times. First it has to be downloaded, then it has have the bit you want to use copied to part of the memory where it can used from.

      Unfortunately, it's already happening and it doesn't require you to download the entire game every time. Look at modern-day cell phones, for example. Even after a subscription expires, the binary is still stored on the device. You simply reactivate the game by buying more subscription time.

  9. Oppression or Opportunity by malsdavis · · Score: 1

    While Broadband (or "Ultraband" as would probably be required to recieve most modern games as a service) is increasing, it is still no where near universal and for a variety of reasons we all already know about (e.g. distance to telephone exchange problems, stingy parents etc.) it will not be universal amongst customers for a long, long time yet.

    Are game publishers and others going to sacrifice all these potential customers simply in order to prevent piracy; something which hasn't been proven to have that big an impact on sales anyway.

    The only time I think most of these products will be provided as services is so that otherwise impossible on-the-fly type features can be included (and charged for).

  10. Not gonna work by Kuukai · · Score: 1

    The game industry will be over by then, remember?

    --
    Sendou Wave Kick!!
  11. Publisher board meeting by Xiroth · · Score: 1

    "OK, we need to find a way to make more money - the Blizzard guy who lives across the road has five yachts, and I'm still paying off my third."
    "Well, they've got a highly popular Massively Multiplayer, which brings in a lot of cash because of their subscription model."
    "Massively Multiplayer, eh? When is ours coming out?"
    "Uh, we won't have one for another nine months."
    "Nine months! They could have a dozen by then! We need one of these 'subscription models' as soon as possible. What do we have?"
    "Just some highly anticipated single-player games in the next couple of months."
    "Highly anticipated, huh? Maybe...highly anticipated enough to be willing to pay a subscription model for no good reason?"
    "Uh...I wouldn't know, boss. No-one has ever been that evil."
    "Yes, yes, I know. I'm a genius. Make it happen."

  12. FTFA by deblau · · Score: 5, Informative
    On June 27, 2005, the US Supreme Court decided to hold companies that make file-sharing software responsible for copyright infringements perpetrated by the software's users. Everyone expected that they would rule as they did when Universal City Studios sued Sony over the Betamax in 1984: there were legitimate uses of the technology, and it shouldn't be held responsible simply because it can be used unlawfully. Instead, however, they ruled that file-sharing software actively encourages piracy and the makers should be held accountable.

    This conclusion grossly misconstrues the opinion. Instead, they held that one who distributes a device with the object of promoting its use to infringe copyright, as shown by clear expression or other affirmative steps taken to foster infringement, is liable for the resulting acts of infringement by third parties. MGM Studios Inc. v. Grokster, Ltd., 125 S. Ct. 2764, 2780 (2005). They never said the software itself was illegal. They went on to reiterate the Sony rule:

    [M]ere knowledge of infringing potential or of actual infringing uses would not be enough here to subject a distributor to liability. Nor would ordinary acts incident to product distribution, such as offering customers technical support or product updates, support liability in themselves. The inducement rule, instead, premises liability on purposeful, culpable expression and conduct, and thus does nothing to compromise legitimate commerce or discourage innovation having a lawful promise. Id.
    One small note: the liability attaches to those who distribute, not those who create. They didn't get Grokster for the coding work, only for distributing the software while advertising its illegal uses.

    A small procedural note: they didn't actually reverse the lower court, they vacated (threw out) the lower court's opinion, and sent it back for further trial on inducement. Grokster capitulated before the trial continuation finished, probably because they knew they had a losing case.

    The rest of the article goes on to troll some more, but I won't give it credence by rebutting it. I just thought I'd help clear up any confusion anyone has about the Grokster holding.

    --
    This post expresses my opinion, not that of my employer. And yes, IAAL.
    1. Re:FTFA by deblau · · Score: 1
      I don't usually reply to my earlier posts, especially after a few days, but I thought a useful analogy might be in order.

      Suppose I'm selling knives. (Grokster wasn't selling anything, but we're both "distributors" for the sake of the Grokster case.) I advertise my knives as great for slicing bread. The Supreme Court doesn't say too much about this, because it's perfectly legal. Now I advertise my knives as great for slicing up people, something that I portray in a positive light. Now I'm inducing crime, and the Supreme Court says that's bad. According to the rule, if anyone uses my knives to commit that crime, I'm liable. That's plain common sense. Now the Grokster rule doesn't go quite that far (it limits inducement liability to copyright infringement, not all crimes), but that's the general idea.

      Here's what the court had to say about Sony:

      In sum, this case is significantly different from Sony and reliance on that case to rule in favor of StreamCast and Grokster was error. Sony dealt with a claim of liability based solely on distributing a product with alternative lawful and unlawful uses, with knowledge that some users would follow the unlawful course. The case struck a balance between the interests of protection and innovation by holding that the product's capability of substantial lawful employment should bar the imputation of fault and consequent secondary liability for the unlawful acts of others.

      MGM's evidence in this case most obviously addresses a different basis of liability for distributing a product open to alternative uses. Here, evidence of the distributors' words and deeds going beyond distribution as such shows a purpose to cause and profit from third-party acts of copyright infringement. If liability for inducing infringement is ultimately found, it will not be on the basis of presuming or imputing fault, but from inferring a patently illegal objective from statements and actions showing what that objective was.

      125 S. Ct. at 2782. Applying the rule to Grokster themselves, they clearly advertised the use of their software to infringe copyright. The Supreme Court didn't reverse the decision, most likely because Grokster could potentially have argued that they weren't inducing, which means the issue might have made it to a jury. They did, however, give very strong hints in their opinion as to how the trial should come out: "There is substantial evidence in MGM's favor on all elements of inducement . . . ." Id.

      For those of you keeping score, Justice Breyer wrote a concurring opinion, which Stevens and O'Connor joined, finding that the software has substantial, non-infringing uses, and hence passes the Sony test. Id. at 2787. He also makes a lot of arguments that have been made here on Slashdot. For instance, he notes that advances in technology have discouraged unlawful copying by making lawful copying cheaper and easier to achieve, and that several services now sell music for less than $ 1 per song. Id. at 2795. He also notes that more advanced types of non-music-oriented P2P networks have started to develop, drawing in part on the lessons of Grokster. Id. at 2796. Without naming names, I think we all know who he's talking about.

      Despite Grokster going down in flames, I think there's evidence of decent support for the Slashdot mindset on the court. With O'Connor leaving, possibly to be replaced by Judge Alito, I'm not sure if some of that support will wane. I attended a constitutional law panel discussion yesterday, where several professors discussed his political leanings, and at least one of them specifically described him as a civil libertarian. I take that to mean that he would tend to favor Justice Breyer's views, at least on this issue, but this is all guessing on my part. I suppose we'll find out soon enough.

      --
      This post expresses my opinion, not that of my employer. And yes, IAAL.
  13. *whoosh* by Anonymous Coward · · Score: 0

    (see title)

  14. Real piracy is not stopped by stupid protections. by WidescreenFreak · · Score: 4, Insightful

    Absolutely correct. One of the great things about having a disc, even one that has copy protection on it, is that when you want to play the game, you throw the disc in and let it start. Okay, it has to search for the copy protection, but at least it doesn't require a mandatory connection to the Internet to do it.

    Looking at it from a legal perspective, if you buy the game and then are not allowed to play it, doesn't that constitute grounds for a lawsuit? Here in the States there are clauses in most state/commonwealth laws that make illegal any actions that constitute "services unrendered" when the purchaser has continually acted in good faith. So, you - for whatever reason - lose your Internet connection or you're somewhere (such as with a laptop on international travel) where Internet access is not easy to get. Ooops! Sorry! You have to download a new, encrypted version in order to play! You pay, but you don't play! Why would "services unrendered" not apply? Ah, yes, such terms could be hidden in an EULA. Well, as Sony recently found out EULAs are not necessarily enough to cover deceptive or nefarious practices.

    I'm not a lawyer, so what I've said might be baseless. Even if it is, I really despise anyone who thinks that it's fair game to potentially deny someone the ability to use a piece of software that is legally purchased and legally used in good faith. This is as despicable as when UbiSoft required all "Ghost Recon 2" users to "phone home" for authentication even for a LAN game that had no Internet traffic whatsoever. No Internet connection, no LAN game. Sorry, you lose. Once again, only the legal users were punished because the hackers knew how to get around it.

    encrypted to discourage hacking

    Oh, puh-lease! Good hackers will have decrypted code available in no time with any copy protection completely stripped off and available on Usenet. What's sad is that the game companies still persist on thinking that copy protection works.

    Why don't they do something more practical -- like include value add items like the old "Ultima" series used to do? I remember that some of the things that always made people want to buy the game besides loyalty and just about everything about the game* were the cloth map of Britannia and the trinket relative to that particular chapter of the game. Granted, we don't all want t-shirts, but certainly there could be more tangible incentives to make people want to buy the game.

    My idyllic world, I suppose.

    * This does not necessarily include "Ultima 8: The Arcade Game" or "Ultima: Ascension - The Bug Ridden Piece of Sh!t With The Pathetic Storyline And Even Worse Ending That Insults The Ultima Franchise".

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  15. Slashdot needs to stop posting Gamasutra articles by GaryPatterson · · Score: 2, Insightful

    Slashdot needs to stop posting articles from Gamasutra.

    Not because the articles are poorly thought-out, reflect foolish ideas or just plain suck.

    No. Slashdot needs to stop posting Gamasutra articles because so many people here just don't understand what Gamasutra is or have any clue who writes the articles. Take this one for example. Ernest Adams has been working in the game industry for what.. 20 years now? He's seen a lot of stuff come and go, and has a finger on the pulse of the industry and writes a lot about it. He may be wrong or right, but he's not some newbie game 'journo' or hack. What he says is nearly always worth thinking about, and the reasons he says it are worth understanding as well.

    Another great example is the article a while back by Richard Bartle, expounding the idea that permanent player death is important for masively multiplayer games. He was largely dismissed around here as someone who just doesn't know what multiplayer games are about, and a bit of a fool to boot. In fact he wrote one of the first multiplayer games, called MUD (some people may have heard of it - it's the grandfather of just about every multiplayer RPG), and has worked in the industry for many, many years. That didn't stop people taking the point and reacting to it before they understood it or thought about why he said it.

    Gamasutra is a site devoted to professionals in the game industry. It reflects professional opinions, techniques and issues, and is well read by the industry. People like Ernest Adams and Richard Bartle are professionals who know what they're talking about and say things for a reason.

    It seems that in the rush to react to articles, Slashdotters miss the point that they're not the target audience.

    (waiting to be modded as 'Flamebait' now)

  16. Subliminal Adverts in Games by Professional+Heckler · · Score: 1

    I would play HL2 even if Gordon had to stare at Coca Cola products on billboards. I say "Make the Games Free!"

    Prof

  17. Copy protection works ... by AHumbleOpinion · · Score: 3, Interesting

    Good hackers will have decrypted code available in no time with any copy protection completely stripped off and available on Usenet. What's sad is that the game companies still persist on thinking that copy protection works.

    Copy protection works, that's why publishers keep using it. What a small number of the more sophisticated users do is largely inconsequential. Copy protection is largely effective with the mass market. The masses will copy something if it is trivial to do so. If you put up the least little barrier many will buy the product, a readily available crack program on the net doesn't really change this. I witnessed one example of this regarding an unprotected chemistry program bundled with a freshman chemistry textbook. The book had a coupon that let the student by the program for $15. The program was required for homework but only 10% of the students bought it. The next semester the program had weak copy protection, cracks were available (hell, I think there were already generic cracks that removed the protection from any product using it), the users were college students taking chemistry (you would expect this group to be a little more capable than the average gamer), yet the bookstore saw sales dramitically increase, about 90% of textbook sales. Similar things happen with games. I don't know how many times I've read something like: "A friend burned me a copy but it didn't work so I bought my own".

    Copy protection isn't 100% but it seems good enough to warrant it's use. Sad but true.

    1. Re:Copy protection works ... by vertinox · · Score: 1

      Copy protection works, that's why publishers keep using it.

      Well if you mean by annoying the customers who actually paid for it, while people who download the no-cd.exe or pulled the already cd-cracked cd image off a bit torrent without any problem, then yes... It works quite well.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    2. Re:Copy protection works ... by Rallion · · Score: 1

      Fun Fact: It's more trivial for me to download a game and copy a crack (or bypass the protection) than it is for me to go to the store and buy it.

    3. Re:Copy protection works ... by AHumbleOpinion · · Score: 1

      Fun Fact: It's more trivial for me to download a game and copy a crack (or bypass the protection) than it is for me to go to the store and buy it.

      I'll bet there is a more important fact: You are more technically inclined than the average gamer. As I said, it doesn't really matter that the technically inclined can bypass copy protection. Copy protection doesn't have to be 100% successful. Generating enough "new" sales to pay for the license and the handful of returns or lost sales isn't that hard. The market is very Darwinian, if it didn't help publishers continue to use it.

    4. Re:Copy protection works ... by Sylver+Dragon · · Score: 2, Insightful

      Actually, I think all your example does is prove a very simple idea of economics, rather than copyright functioning properly. People value their time, and if the cost of buying an item is less than the percieved cost of that person's time, they will buy the product. As price increses, assuming time to copy does not increse proportionally, the likelyhood of a person just putting in the time to copy it will go up. So, while people may not be clamoring to copy a $15 program, it's not uncommon to find people running unlicensed versions of windows. Heck, software copying is often considered part of the reason for the success of windows. Now, with XP, MS managed to make it a touch harder to copy (not all that much, but some), so more people are willing to buy it.
      And, while this would point to the idea that copyright protections do work, there is a bit of a hole in this. The sophistication of users is incresing. Look at the progression of electronics usage into our lives. Most of those who are old enough to fought in WWI have trouble setting the clock on the VCR. Their kids, the "baby-boomers", can usually set the clock, but are not the most savvy computer users. Many Gen X'ers grew up with Atari's and are more capable with technology. Most Gen Y'ers had a computer in their home growing up, and aren't bad with them. The next generation, will almost certainly grow up with a computer, the internet, and who knows what else. They will be even more savvy on average than those of us arguing on /..
      Add to that the fact that P2P apps are getting eaiser and eaiser to use, and bandwidth incresing all the time. Downloading, and running a pre-cracked version of an application is getting eaiser and less time consuming.
      The net result of all of this is that A) The average User is getting more savvy, B) The time involved to get a cracked version is decresing, C) Copyright software isn't making things any harder on the average user (most of the iso's on P2P networks are either pre-cracked or have a post-install executable to crack it for you.) The cost/benefit ratio which is currently driving sales is tipping dangerously, and will collapse at some point. The result will be either complete market destruction or massive price reductions, litigating is only a stop-gap on the road to one of those two options.
      And here is where we get to go back to economics again, and show that they are, in fact, working out quite well. The first option is pretty much a non-option, as long as there is some money to be made, someone will make it. So, the end result will be a reduction in prices. We'll probably also see a number of businesses go under in the process. And this is exactly what is to be expected, when there is a demand for a product and the supply is artificially limited, you can expect that a black market will pop-up; and guess what software piracy is? That black market will do one of tow things: 1) Create a huge downward pressure on a product's price 2) If the product is banned completely the black market will supply the demand and make a ton of money. In the case of software it'll be the first.
      The current copyright methodology is in trouble in the case of software. Copying has become easy, is becomming fast, and is becomming socially accepted.

      --
      Necessity is the mother of invention.
      Laziness is the father.
  18. Re:Slashdot needs to stop posting Gamasutra articl by Anonymous Coward · · Score: 0

    Gamasutra is a site devoted to professionals in the game industry. It reflects professional opinions, techniques and issues, and is well read by the industry. People like Ernest Adams and Richard Bartle are professionals who know what they're talking about and say things for a reason. It seems that in the rush to react to articles, Slashdotters miss the point that they're not the target audience.

    Thank you; I think you hit the nail on the head.

  19. Slashdot doesn't like outdated ideas by MMaestro · · Score: 2, Insightful
    The reason why so many /. readers hate articles from Gamasutra is because so many of them are simply outdated or wouldn't fit in today's context. Permadeath in MMOGs? Why the hell would I pay to play then? I could just play a FPS with a mod for swords with no regular fee instead, since I'm probably going to just get ganked every 10 minutes. Permadeath WORKED for MUDs because so little data was actually saved and even assuming you managed to get all the best l3wt, it probably didn't have much meaning in it beyond personal satisfaction.

    Same with pay-per-play systems here. We had an entire design built around that before, they were called arcades. Everytime you lost, you paid to play again. When you left, almost none of your work was saved besides a high score (assuming the staff didn't reset that regularly). It was good, only as long home consoles and PCs remained vastly inferior. Nowadays, arcades have gone the way of the dinosaur. Theres simply too much lack of value in such a system. At least when you buy a game, you OWN it. When you pay-per-play, its like a scam you can't win without outscamming the scammer. (Or in the case of 'never-ending games' you can never, ever win.)

    1. Re:Slashdot doesn't like outdated ideas by advocate_one · · Score: 1

      the whole point of PERMADEATH is that you then take far more care of your player if you want to build up XP and get nice stuff...

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    2. Re:Slashdot doesn't like outdated ideas by zojakownith · · Score: 1, Insightful

      You take care of your character more, until your roomate starts downloading the latest game/movie/tv episode, the power goes out, your internet goes out, your IM client brings you to the desktop, the phone rings so you go and answer it, someone comes to the door and you answer it.

      And then die because of it.

      The next step? Quitting from frustration.

      --
      I have bad karma....

      Open source is heavenly, Microsoft is the devil, SCO is going to hell

    3. Re:Slashdot doesn't like outdated ideas by QuantaStarFire · · Score: 1

      I bet you're one of those assholes that bitched at the DM for hours after his character died. :)

    4. Re:Slashdot doesn't like outdated ideas by ultranova · · Score: 1

      the whole point of PERMADEATH is that you then take far more care of your player if you want to build up XP and get nice stuff...

      Yes. And what does that mean in practice ?

      It means that you can't explore, since that means taking risks which result in death, forcing you to start from the beginning, which means that your character is so low level that it won't be able to go far from the starting location without dying.

      On the other hand, powergamers will find a nice place to get equipment/exp with a low risk, and wait in line there. Consequently, if we have playerkilling, they will always win against the explorer type, and never take the risk of attacking another powergamer. Of course, the toughest powergamers could simply decide to keep on killing lower level players to keep themselves as the elite. And if we don't have playerkilling, the powergamer type will ultimately grow bored, since they don't dare to risk their accomplishments by exploring and therefore encountering unknown risks.

      So basically, putting permanent death to your average MMORPG would be a mistake. The game would need to be designed with it from the beginning.

      Perhaps, in a fantasy world, dying would transform you into an undead whose power level depends on your level upon dying, and type from class ? But of course you can't return to cities like that - you need to try and find you way back to life by completing some quest. But then the question is, why would a player want to return to human form ?

      Or perhaps you could start as dead in a shadowland, with the goal of entering the living world (since you can only gain experience while there) as an udead to gather power and take stronger and stronger undead shapes ? From original zombies and skeletons to shades to liches and onward ? As you grew stronger and stronger, you could also increase your status on the hierarchy of the shadowland, and finally become the new death god yourself - at least until someone took the title from you.

      In such a game you would handle death by banishing the character back to shadowland, where he could either wait until he regained enough power to return to the living land, or find a hole between worlds (formed by magicians summoning undead minions - that would be a good way of giving missions too, or a graveyard, or whatever) to return there immediately. Or you could stay in shadowland and make political maneuvers, perhaps build a stronghold, or go shopping ?

      Anyway, the point is that permanent death isn't fun, since it forces one to be cautious and therefore makes exploration more difficult; in Nethack it works, since the game is about survival, not about character development, but in MMORPG it won't.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    5. Re:Slashdot doesn't like outdated ideas by zojakownith · · Score: 0

      i couldnt say, ive never played a "pen and paper" game 8p

      --
      I have bad karma....

      Open source is heavenly, Microsoft is the devil, SCO is going to hell

  20. Download limits will be a problem by miaDWZ · · Score: 5, Informative

    In many places, such as Australia - we do not have the luxury of downloading the same thing over and over again.

    Your regular Internet plans down here are limited to somewhere between 3-10gb per month. The larger plans go up to about 40gb (20gb peek, 20gb off peek).

    Now, if we are talking about a big game, say, HL2, we are talking like 2gb here. Whilst I am very lucky, and happen to be one of the few in Australia to have an ADSL2 connection - I'm still on a 20gb cap. So, I can download 2gb in seven minutes (assuming ideal conditions) - that's still 1/10th of my monthly download gone.

    Play say, a couple of times a day and you've passed your download limit.

    Now, remember, many people are charged money for going over their download limit. The largest ISP in Australia, Telstra Bigpond charge AUD$150/gb over your limit.

    So, lets say you have a standard 3gb account, and play the game 5 times in a month - you pay:

    [charges for going 7gb over limit] = 150 * 7 = 1050 + monthly fee

    Now, I don't see many people willing to pay $1050 for a game.

    1. Re:Download limits will be a problem by Walkiry · · Score: 1

      > The article is about the future with full broadband, like here in Canada. Australia is the past.

      This mysterious "future" also includes games that won't fit on a single DVD, at least according to those who criticize the 360. You have full broadband? Great! Games no longer weight 2 Gb in this full-broadband utopia, they weight at least 10 times more.

      Oops, there goes pick-and-play again.

      --
      ---- Take the Space Quiz!
    2. Re:Download limits will be a problem by FreakyControl · · Score: 1

      I completely agree. Though, this problem exists in the USA as well. At the university I recently graduated from, we had a monthly download limit of 1.5GB, and an upload limit of equal size. Go over the limit, and you're reduced to a 56k connection. Go over more than once, and you're cut off for the semester. Keep doing it once reinstated, and no more connection for you.

      As a grad student, I frequenctly played UT2004 every evening due to the short rounds. Under this model, I'd get one play a month, aside from the great deal of time it would take just to start a game. Yeah, that's some solid value there...Here's an idea - don't publish crap.

      I bought UT2004 because it's a fantastic game. The same with SM's Pirates!, Splinter Cell, NWN, etc. So many games are either simply technology demonstrations or are rushed out the door devoid of gameplay, elements of fun, or depth of story that it's rediculous. But then again, we've heard all of this before around here. I try to tell the gaming industry this by speaking with my wallet, but apparently that's not getting the message across...

  21. Food deliver VS grocery stores by Anonymous Coward · · Score: 0

    Has the age of delivered meals, prepared and cooked for you, killed off grocery stores? You'd think it would have, listening to this guy talking about software.

    As for this:
    "Each instantiation will be unique, personalized for a particular machine and Internet address; encrypted to discourage hacking; and expires after a few hours. After that you'll have to download a new copy."

    Sounds like a Flash game.

  22. Ma'am, we're professionals by Neillparatzo · · Score: 1
    Maybe if these Gamasutra authors want to keep their reputations as professionals who know what they're talking about and say things for a reason, they should think things through before posting an article.

    "Encrypted to discourage hacking?"

  23. Football by el_womble · · Score: 1
    Video games need to get off the Gillette model. If you give away the razor, and sell the blade - people steal the blades. Mach 3 Razors are one of the most shoplifted items in the western world. Of course Gillette don't care, they are buffered from the financial ramifications by the middlemen who have to absorb the loss and in the process they get market penetration.

    So what are their options?

    Charge less for games. $50 is lot of money - and it takes a really good game to justify that cost. What marketeers fail to realise is that in the old days if you charged too much for a product people didn't buy it, and you simply adjusted your prices accordingly. In the modern software market, if you charge too much people pirate the software. Like it or not, copyright infringement doesn't feel like theft.

    Sell hardware, not software - and for a profit. People arn't that stupid, they know that the potential distribution and manufacturing costs of games (once developed) is nothing, but they still think that an FPGA wrapped in plastic takes an act of God to create. Follow the lead of dance mats, donkey konga, light guns and sell them for $50 game included (if you've got to sell something for $50). This doesn't have to be limited 'fun' games either - sell a halo controller, or a lightsaber and even if you demand that it be plugged in, in order for the game to play... its easier than expecting software alone to provide encryption.

    Finally take a look at where the real money is at - pro sports.

    • Gambling
    • Merchandise
    • TV Deals
    • Advertising
    • Spectators

    And they don't charge the players - they pay them if they're good enough.

    Now that broadband is getting more and more ubiquitous, how long until you pay to watch a multiplayer deathmatch? There is certainly scope for gambling - as anyone who has played drink project gothem racing will attest.

    --
    Scared of flying, pointy things snce 1979!
  24. GPL by dwandy · · Score: 1
    if Copyright ends, no more GPL

    Without copyright we don't need the GPL.
    The purpose of the GPL is to ensure that works created by people are available to people in a public commons. If we remove the notion that someone can withhold works from the public commons, then we don't need to create a public commons. ('cause it'll all be public, ...right?)

    --
    If you think imaginary property and real property are the same, when does your house become public domain?
    1. Re:GPL by Delphiki · · Score: 1

      So then people currently using the GPL wouldn't mind people taking their code, modifying it, releasing it, then not releasing the source code, as long as there were no copyrights anymore? If the purpose of the GPL was just to ensure that works created by people are available to people in a public commons, then it would be just like BSD style licenses.

      --

      Feel free to mod me "-1 - Angry Jerk".

    2. Re:GPL by penguin-collective · · Score: 1

      Whatever its purpose, many GPL proponents would be willing to take that deal.

      Of course, specific uses (such as voting machines, banking systems, etc.) could still be required to be open sourced.

  25. Steam=nice DRM?!?! by dupont54 · · Score: 2, Informative

    Steam a good system ?

    Are you talking about the system which do not let you play an OFFLINE game during a week-end because their servers crash and you have forgot to firewalled Steam before launching it?

    Are you talking about the system which, in contradiction to any advertisement, do not sold you any game, but only an "access" to some contents, access which can be terminated by the publisher at any time and for absolutely any reason as specified by their Subscriber Agreement?

    A digital renting service may be interesting, but I just can't trust any digital "purchase" system, unless I can make a perfectly autonomous offline working backup (ala iTMS with audio CD). Especially when their legaleses are so wide open for abuse.

  26. Alternate Thoughts by dwandy · · Score: 1
    Sell hardware, not software - and for a profit. ... Follow the lead of dance mats, donkey konga, light guns and sell them for $50 game included ... sell a halo controller, or a lightsaber ...

    I like it.
    While companies bitch and moan that their product is being pirated they have so far been a 1-trick pony. They insist on clinging to an outdated business model that simply doesn't work in the new age.

    Every other company and business sector had to accomodate the changes that happened around them: The oft-used Buggy-Whip Corporation example - cars arrived making the buggy whip obsolete. I guess in today's age they would have demanded some kind of compensation or royalty be built into every car sold, to keep the poor company going.

    Companies need to come up with innovative ideas to survive, and forcing a piece of the physical world into the virtual world might not eliminate piracy, but it will certainly convince a lot of people to just buy the freakin' game.

    --
    If you think imaginary property and real property are the same, when does your house become public domain?
  27. No by Weezul · · Score: 1

    No, you can keep a limited degree of copyright, say five years, and a limited degree of GPL, by passing a law that no one gets that copyright protection unless they release the source code.

    --
    The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
  28. That's not a really valid argument. by WidescreenFreak · · Score: 2, Interesting

    Your two examples aren't necesarily fair comparisons. You're talking about $15 for a program. That's not a real-world scenario in this case when we're talking about games that come out at $50-60 street price. $15 is well within the budget of most people, so if given a choice between shelling out $15 for a program or having to deal with some level of copy protection, I'm sure that most people would rather just pay the $15.

    You're also talking about a program that's required. The students had no choice but to use that software in order to complete assignments. We're talking about games here. There is absolutely no requirements to play games, unless you work for PC Gamer or something like that. :)

    When you combine the two - a required program and a purchase price that is less expensive than a night out at the movies - the decision to buy it due to copy protection is a no brainer. When you're talking about a voluntary purchase of a game at a cost upwards of $50, that's a completely different scenario that will be looked at differently unless you're one of the fortunate who have lots of disposable income.

    Now, in fairness, I've done exactly what you've said - purchased an additional copy for my secondary PC because it couldn't be copied, my ethics at the time prevented me from simply using a No-CD crack and pirated key, and I had the funds to purchase a second copy. But I'll bet that for every post that said that someone bought a second copy there are many more that either decided to go without or know how to get around it because the cost was prohibitive. The topic of current pricing for games is a whole other topic that is best left for another thread.

    However, your primary example cannot be applied to what we're talking about unless every game out there happens to be available for $15. Good luck finding any new game of any value for close to that price if it comes from a major publisher. Independent gaming companies, possibly. EA and Ubi? Not a flippin' chance.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  29. Uh huh. by Anonymous Coward · · Score: 0

    Ah, damn. Of all the times when I can't find the "-1: This Clueless Guy Is Smoking Some Really Good Mind-Altering Shit But He's Not Sharing" mod!!

  30. TV != games; by Anonymous Coward · · Score: 0

    Do we really want games to end up like tv? In the TV advertising world, we are the product, not the user. The advertisers (coke, microsoft, etc) are the users. I fear that turning games into a service based industry will drive us towards this model. Sure games will be free, but they will all really, truly suck.

  31. Yes. by nathan+s · · Score: 1

    That's what I'm doing. I finished two novels in the past year, and am working on a third. Maybe they'll never see publication, but it can be done on a full time job schedule if you're disciplined.

  32. Re:Slashdot needs to stop posting Gamasutra articl by TexasNinja · · Score: 1

    It seems that in the rush to react to articles, Slashdotters miss the point that they're not the target audience.

    But they SHOULD be..and that's the real problem.

    Maybe Slashdotters as a whole aren't making games, but they sure as hell are playing them, in droves. Just because they can't all do the requisite API calls and such (though surely many can), Adams isn't talking about the technical side of things, he's talking about distribution models, ownership, that sort of thing. In that arena there's no reasons to think the average /.-er can't be very well informed. You assume they're rushing to judgement just because they can type fast. Hell, they're responding by citing case law in some cases.

    So why, exactly, is what Adams saying relevant for creators but irrelevant for consumers?

    For that matter, ok, now we know who Adams is...so what? The postings are attacking his ideas, not the man himself. Your point that no one here knows who he is proves that.

    So now we know he's spent "20 years in the games industry", which in itself could be contested (the last game he worked on was...?), but let's accept it. Again, so what? Does that make his wacky idea somehow more relevant?

    An un-informed and/or bad idea is simply that, regardless of who is spouting it, regardless of how many layers of pedantic pseudo-intellectualism you wrap it in. This kind of discourse, it isn't advancing anything, and nothing could be more irrelevant to the average gamer than the writings of people like Adams.

    Stop linking Gamasutra articles, I agree. I agree /.-ers aren't the target audience. But for articles like this, they SHOULD be, and until GS figures that out, turn them off. The gaming intellectuals are speaking to each other, and that's about it. It's a closed system that furthers nothing expect, possibly, their own careers.

    On an unrelated matter, all respect to Raph, the next person who writes a blog/article/book exploring the issue of 'what is fun?' gets taken out back :)

  33. Re:Slashdot needs to stop posting Gamasutra articl by drsquare · · Score: 1

    Another great example is the article a while back by Richard Bartle, expounding the idea that permanent player death is important for masively multiplayer games. He was largely dismissed around here as someone who just doesn't know what multiplayer games are about, and a bit of a fool to boot. In fact he wrote one of the first multiplayer games, called MUD

    So in other words, he's some bitter has-been who can't get round the fact that his baby is obsolete, and that no-one cares about his 'outrageous' ideas?

    I used to play MUDs, even then they didn't have realdeath. I can't imagine anyone wanting to play a game where you spend hundreds of hours building up a character just for it to disappear forever at the slip of a finger.

    People like Ernest Adams and Richard Bartle are professionals who know what they're talking about and say things for a reason.

    They don't know what they're talking about, and the reason they say things is: attention. Just because someone's old doesn't mean they're wise, a lot of the time they're just stuck in their ways.

  34. Re:Slashdot needs to stop posting Gamasutra articl by Dachannien · · Score: 2, Insightful

    It seems that in the rush to react to articles, Slashdotters miss the point that they're not the target audience.

    Slashdotters may not be the target audience for Gamasutra articles, but they are the target audience of Gamasutra readers. Without the game consumer on board, there are no games. Ten or twenty years ago, this was different - the resources that went into programming a game were limited enough that one or a few people could handle it easily. There was room to try new things and figure out through trial and error what gamers wanted. Nowadays, mom & pop dev houses have only a niche audience, because a big publisher can put so much into the art, level design, sound, and music that nobody can compete without sufficient financing (and, therefore, a large number of customers willing to buy the product).

    Ernest Adams and Richad Bartle can say whatever they want to about the future of the games industry - if the people aren't buying, it ain't happening.

  35. I have never seen download limits by penguin-collective · · Score: 1

    I have had DSL, cable, and several forms of fixed wireless, in half a dozen different locations, ranging from 1 Mbps to around 20 Mbps, and none of them had download limits. They were all heavily used. None of the plans cost more than $40/month.

    Plans with download limits clearly do exist somewhere, but it looks to me like they are on their way out.