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'Games Are Not Art' - The Fault of Game Journalists

Roger Ebert has gone on record stating that he doesn't think games are art, and may never be up to the level of film as a medium. Kyle Orland responds on the Video Game Media Watch site, saying that if anyone is to blame game journalists are at fault for that perception. From the article: "The question of whether or not games are art is a hotly contested one, and one I don't want to get into in depth here. Suffice it to say I think they are, as far as they are capable of providing deep emotional experiences that can change the way we look at the world. If you agree that games are art (or will at least grant me the premise), here's another question more relevant to the focus of this site: Have we, as critics, given people like Ebert enough reason to believe that games are art?"

149 comments

  1. Simple by Pxtl · · Score: 4, Insightful

    Remember that the mainstream view of the Games industry is the MTV Video Game Awards and the XBox commercials. Nobody ever gave Ebert a copy of Myst, Monkey Island, Ico, or any of the other classics of the art.

    1. Re:Simple by DreadPiratePizz · · Score: 3, Insightful

      Such games you mention certainly contain art. I will not argue that Myst does not contain wonderful visual creations. I will not argue that Monkey Island contains good comedic writing. But under it all, it's just a game, and a game, in and of itself, is NOT art. A game is a set of rules. Good games are fair and involve skill, and therefore fun to play, and poor games are unfair or require little skill. Creating a good game is not an art, it is simply picking from established principles. Even "innovative" games are not different, the Sims basic game mechanics are no different from an arcade shooter: to survive. Ebert's point is well taken. An artist is in control of their work, the experience they give the viewer is pivital to the work. How then can you call a game art when the experience is NOT controlled by the artist? Sure, the game designer can try to control as much as possible, but then doesn't it become more like a movie or a book? Marathon's story was excelent, but it was all conveyed in text form via terminals. Many modern games use cutscenes to drive the experience. Video games must fall back on these art forms: film and literature to give their stories a boost. Could you effectively tell a story with no scripted encounters, and no textual passages? Possiblely, as in the sims, but that would be the PLAYER'S story. It's impossible for the game designer to create a meaningful story without resorting to one of these two art forms. This of course assumes that the story and the experience is that art. You can certainly create an FPS that takes place in a painting or photo gallery. But would that be FUN? Would that be a good game?

    2. Re:Simple by Pxtl · · Score: 1

      Simple idea for "art" game. Sim Auschwitz. Run a factory/camp in Nazi Germany, with no scripted encounters, following a Peter Molyneux style of gameplay. Considerations include funding, productivity, and the risk of being labeled treasonous if he's too nice to your prisoners. The game would have a clear effect on the player (as the player gets to experience the decisions that lead him to kill the annoying or sick workers, let Mengele perform experiments there, and ultimately stuff his workers into the furnaces).

      There, the meaning of the game would come from the gameplay and the setting. From the design itself. Not from the script.

      If Architecture, Directing, and similar high-abstractions are art forms, then so is game design.

      And in a game where the designer is also an artist, then the designer can use art to further his vision. Even otherwise, a director leads his actors and effects people to bend their art to his vision - so does a game designer.

      (I was going to use Sim Earth as a concrete existing example of a game that has designer-oriented messages without relying on script/movies/etc. but I figured the hypothetical case was better)

    3. Re:Simple by Seumas · · Score: 1

      I've been playing games on and off since I was in my late teens (so about a dozen years). I work in the software industry. I'm a twice published author. I've had paintins on exhibit nationally.

      Yet, I still fail to see how a videogame (or software programming at all) is in any way more "art" than a commercial or a sit-com or a board game is. Not all entertainment is "art". In fact, one could easily argue that the two things are rarely related and just because something involves creativity doesn't make it art, either.

      These games may involve ELMEMENTS of art - like Myst having beautiful backdrops. That, however, is an artistic component of an otherwise entertainment piece.

      Now, one may refer to their profession as "an art", just like a good lawyer might be said to have "made an art out of the insanity defense" - but that's an entirely different thing.

      The only people who really refer to such things as "art" are those doing it who feel they need to steal the "art" label and affix it to their profession to gain some sense of worth or respect or admiration.

    4. Re:Simple by Bluetick · · Score: 1

      I'd say those games are artistic, but not art. Don't know, it just seems like a major grasp to call videogames art.

    5. Re:Simple by KDR_11k · · Score: 1

      Buildings are art yet the building primarily serves a purpose other than being art (e.g. housing). Games can be art despite existing for another purpose primarily. Or would you say those are only art when their purpose is none other than just being art? Don't artworks usually have a purpose (entertain, teach, represent, etc), too?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Simple by forkazoo · · Score: 1
      Yet, I still fail to see how a videogame (or software programming at all) is in any way more "art" than a commercial or a sit-com or a board game is. Not all entertainment is "art". In fact, one could easily argue that the two things are rarely related and just because something involves creativity doesn't make it art, either.

      i'll agree that the average sitcom really is hard to call art. But, some films are art. they are fundamentally the same medium, just approached from different sides. So, while I agree that Madden200X isn't, as a whole, a work of art, I do think that some games can be. Something like Black and White, which tried to do something really unique with the mechanics of gameplay, I might consider to be a work of art as a whole.
    7. Re:Simple by Seumas · · Score: 1

      Buildings are art

      Spoken like someone who doesn't live in America.

      Visit almost any place in Europe. Look at the buildings. Visit America. Look at the buildings. I might accept the argument that buildings in Europe have an artistic flavor to them. I would not accept the same of buildings in America. Buildings in America are "art" kind of the way a refrigerator box is "art".

      Again - just because something is entertaining does not make it art and creativity in a profession does not make it an artistic profession.

    8. Re:Simple by fbjon · · Score: 1

      I submit MDK as evidence to the contrary.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    9. Re:Simple by KDR_11k · · Score: 1

      I've seen buildings that were created to be art and art only (can't imagine what you'd use some of Hundertwasser's constructions for) but others that were both functional and art (the Bauhaus in Dessau, for example). True, I've never been to America but we're talking about buildings in general, not only those located in the USA. What I'm saying is that something shouldn't be discounted from art just because it has a use. Your argument looks like you're saying that games exist to entertain therefore they aren't art. Operas exist to entertain, are they not art? Sure, being entertaining does not imply it's art but it doesn't imply the opposite, either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Simple by kabocox · · Score: 1

      Yet, I still fail to see how a videogame (or software programming at all) is in any way more "art" than a commercial or a sit-com or a board game is. Not all entertainment is "art". In fact, one could easily argue that the two things are rarely related and just because something involves creativity doesn't make it art, either.

      Are you kidding, all the different flavors of chess boards & pieces and different styles of board games and you can't see that it is a work of art? Well, you most likly don't think of bridges, buildings, cars, boats, airplanes, or toasters as a work of art. Something doesn't have to made by an art major and judged by artists to be art. Trust me "anything" or medium can be a work of art. What is the difference between a blank page and an authors writings? Art, craftmanship. I guess that if you want to be elist than you could divide anything that could be used or has a useful purpose can call that craftmanship and call all truely useless things art. Paintings are useless as a wall covering. They are only good as a form of art or ads.
      Books can be used as teaching tools, or useless entertainment. So educational books are craftsmanship, and all that useless fiction is art.

    11. Re:Simple by incubusnb · · Score: 1
      when you have the God given right to define what is or isn't art, then you can tell me that games are not a form of art, until then i will confidently claim that any and all man or nature created objects are in their own ways art.

      art is not a definate thing, it grows, evolves and ultimately defines the universe.

      --
      /. is overrun by bed-wetting elitist nerds
      let it be known, for anything other than servers, a *nix OS sucks
    12. Re:Simple by Seumas · · Score: 1

      Music exists to entertain, too. Does that make whatever regional breed of white-pride-hate-metal there is "art"? Does it make Brittney Spears "art"? Of course not. Is an opera "art"? Surely. Most plays? Surely. A commercial for the Ford F-250? Uh... no.

      Is Schindler's List art? Sure. Is Waterboy art? I sure as hell hope not.

      Again, I think art is meaningful on multiple levels. Is that 50 cent song where he's talking about some chick sucking him off "candy shop(?)" art? Uh... not really. Is "Friends" art? Not really. See - they are forms of entertainment, but they lack any meaning. And without meaning, how is it art? The entire point of art is to evoke something.

  2. That's funny... by benjamindees · · Score: 4, Funny

    I don't think most of the movies he reviews are art either.

    --
    "I assumed blithely that there were no elves out there in the darkness"
    1. Re:That's funny... by Anonymous Coward · · Score: 0

      I'm sorry, but I think something has gone horribly wrong with the world. Everyone today wants to be considered an artist for some unknown reason; possibly because artists are cool and get laid alot, but I don't know. The fact is that just because you're in a creative field doesn't make you an artist nor does it make your work art.

      With some obvious exceptions, Movies / Books / Video Games / Music that are created today are not art ; they're a coporate products that is designed to entertain without originality, insight, or feeling. Quality is secondary to marketing, and content is secondary to 'Rating' (that is they don't care what the game is about as long as it is rated 'Teen' or 'Mature'). The story lines are convoluted regardless of whether you're playing as a Gothic Lesbian Space Bounty Hunters (who is trying to save their Lover Succubus from the Demonic Space Pirates 'the Zorg') or as a Mafia Underling who is warring against the Hip-Hop Rastifarians.

      There are exceptions where videogames are art, games that have a message (that is more complicated and meaninful than the back of a cereal box), are well crafted, and actually have a long lasting impact; but these games are not the norm.

    2. Re:That's funny... by Dutchmaan · · Score: 1

      Defining something as art is pretty subjective.

      There are entertainers and there real musicians.
      There are entertainers and there are real actors.
      There are movies and there are films.

      Now granted there is a fine line between entertainment and art, and I believe that the difference is the amount of "soul" one puts into what is being created. Hell toilet creation can be an art if the creator is passionate enough about it's form and functionality and constantly strives to improve upon his or her creation. Games have been in the "entertainment" category for so long that only now are they capable of being pieces of immersive medium. Game creation can be an art, but the games themselves as art is still in it's infancy.

      Perhaps the question should be is the game a more cerebral experience or more of a deeply emotional one.. currently I feel that most if not all games still fall squarly in the cerebral experience and are hence.. not art (by my definition of art), IMHO.

    3. Re:That's funny... by kabocox · · Score: 1

      I'm sorry, but I think something has gone horribly wrong with the world. Everyone today wants to be considered an artist for some unknown reason; possibly because artists are cool and get laid alot, but I don't know. The fact is that just because you're in a creative field doesn't make you an artist nor does it make your work art.

      O.k. you hit it on the head with your third sentence! It doesn't matter if snobs in other fields don't like my art. Trust me art sticks out. Good art is almost always easy to spot when you see it. Most things are only art to the artist. ;) My yard is a work of art, the trees and grass do most of the work. I just cut 'em once a month or so.

  3. Doesn't matter by thelonestranger · · Score: 1, Insightful

    It doesnt matter whether some splipper wearing pipe smoking anal rentetive thinks that games are art or not, the industry will still keep pumping millions upon millions of pounds into it anyway, because people keep on buying. I wouldn't have said that the latest Star Wars film was art but it sold didnt it? Made a bit of money didnt it?

    --
    To err is human. To forgive is not company policy.
    1. Re:Doesn't matter by Max_Abernethy · · Score: 1

      While I agree that the opinion of elitists and critics should not be taken too seriously, we should ask more of video games than what makes a big profit - snobs and philistines are equally obnoxious. I rarely find the top-selling movies and music satisfying at all, because to my tastes they are repetitive fluff. I want something deeper than what most people are currently shelling out tons of money for, and I'm sad to say that currently video games seldom offer it. I don't share Ebert's skepticism, though. I find what I want in music and film usually in independent work, and I think that, given time, games will catch up. I suspect he is not ideally suited to understand exactly what the limitations of video games are.

    2. Re:Doesn't matter by Daetrin · · Score: 2, Insightful

      Unfortunatly Ebert is one of the few big name critics who will consistently give a thumbs up to well done cartoons and anime. If we can't convince _him_ that games are art then how are we supposed to convince the _real_ art snobs?

      --
      This Space Intentionally Left Blank
    3. Re:Doesn't matter by An+Onerous+Coward · · Score: 1

      I really, really, really don't think Roger Ebert was trying to claim that video games aren't successful, marketable products. I also don't think he was claiming that all movies were art. The points you're trying to make should already be obvious to everyone, and are kind of irrelevant to the discussion.

      I'm tentatively siding with Ebert on this subject. You can have exceptional graphics that immerse you completely in the world being presented, an intricate plot with compelling characters, and a string of cut scenes that move your very soul. It might still not be art.

      I think the recent Metal Gears are good examples. You enter an area, and get rewarded with a cut scene where your next opponent is introduced. The cut scene illuminates this character's background, motivations, and maybe shows you a glimpse of the humanity behind the person you're about to kill. You may feel some sort of connection to the person, some regret about having to kill them.

      Then you take control of the game, and twitch and mash buttons until one of you wins. It's heart-pounding and exhilarating, but I've only ever felt a tentative connection between the cut scenes and fight. It's all adrenaline and big explosions.

      I think, if you're going to call it art, there has to be some emotional unity and continuity between the parts you control and the parts you don't. Otherwise, they may as well have redone the between-scene activities as their own cut-scenes, and called it an artistic machinima film.

      The drive is almost always to make games long enough to justify the $40 bucks you're being asked to pay for it. The easiest way to do that is to add lots of similar, repetitive tasks to the game. You know, the sort of thing computers are good at. But I think that in order to keep control of the player's emotions throughout the experience, the game has to be extremely short (on the order of a couple of hours). Get in, tell the story you want, generate the experience you want, and then get out. It shouldn't take more than two or three hours.

      But if that's your goal, I don't see how to give the user much control over the experience. Alternate endings just turn it into a "Choose Your Own Adventure", and no control turns it into a movie.

      I'm not saying it's impossible for a game to be art. But I'm not familiar with any examples that fulfill my criteria, and I think fulfilling them would be tricky.

      --

      You want the truthiness? You can't handle the truthiness!

    4. Re:Doesn't matter by buffer-overflowed · · Score: 1

      It is, I think, impossible for a game to be art, in the abstract sense we're talking about. Entirely because of the nature of the media. It's interactive. When you think about great works of art, and the genres where they dwell, they're all passive(film, painting, literature, theatre, etc.). This is the craft of blah blah blah, enjoy.

      Games are more like being given a costume and shoved up on stage. The costume can be great, but the experience, and any artistry beyond the crafting of that costume, comes from the person wearing it. And it can change from instance to instance. When people rant and rave about a game, do they typically go on about the game, or their own accomplishments within it's framework?

      Then of course, in another sense, all games are art. All crafts are, even fishing. But that's not what we're talking about here, and not what Ebert is talking about.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  4. Art is subjective by faloi · · Score: 4, Insightful

    What constitutes art for one person may be a stack of scrap iron to another. I don't think we should care much about whether Ebert thinks video games are art. What difference would it make anyway? Last I heard the video game industry isn't so strapped for cash they're looking for NEA money.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:Art is subjective by SoCalChris · · Score: 1

      What constitutes art for one person may be a stack of scrap iron to another.

      So I take it you've seen the Watts Towers?

    2. Re:Art is subjective by AsiNisiMasa · · Score: 1

      I agree that art is subjective, but I think we should keep money as a different issue. Excepting ridiculously famous classics, most serious art loses more money than it makes.

      That being said, games are art because countless gamers say they are. As the number of gamers increases and as the average age of the gamer increases with it, the number of people who agree with this point will rise. Ten or twenty years from now when all the people who hate games are retiring and we take over the world, the fossils like this guy with be wondering why nobody is paying attention to their movie reviews while we're all too busy with our Katamari and crumpet parties to get to the theatre.

      --
      Help a student gain some exp. http://www.halovariants.com/touchup/index.php
  5. Problem number 1 by Sockatume · · Score: 4, Insightful

    Define "art".

    --
    No kidding!!! What do you say at this point?
    1. Re:Problem number 1 by Roj+Blake · · Score: 1

      Define "art"

      an archaic present second singular of BE?

      Nope, games are not art.

      --
      Auron may be different, Cally, but on Earth it is considered ill-mannered to kill your friends while committing suicide.
    2. Re:Problem number 1 by vertinox · · Score: 1
      Thats easy... http://dictionary.reference.com/search?q=art

      art
      n.
      1. Human effort to imitate, supplement, alter, or counteract the work of nature.
      2. a. The conscious production or arrangement of sounds, colors, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium.
            b. The study of these activities.
            c. The product of these activities; human works of beauty considered as a group.
      3. High quality of conception or execution, as found in works of beauty; aesthetic value.


      Now the catch 22 of that question is...

      Define Beauty.

      And by whose opinion is it beautiful?
      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    3. Re:Problem number 1 by Sockatume · · Score: 1

      Define Beauty.

      Easy:

      beauty
      n

      Kidding! ;)

      --
      No kidding!!! What do you say at this point?
    4. Re:Problem number 1 by oGMo · · Score: 1
      Easy:
      1. Excellence of craft
      2. Meaning at multiple levels

      This definition doesn't rely on "beauty" or subjective notions, and you can pretty much find a 1:1 mapping between it and something you consider art.

      "Excellence of craft" simply speaks to execution: is it well-done, or is it sloppy? Note this doesn't exclude things which are "artistically sloppy" or similar: they should also be executed excellently! This doesn't preclude subject matter.

      "Meaning at multiple levels" means, if you have, say, a picture, that which is portrayed in the picture should not be the only meaning behind it. Deeper themes, references, or implication should be present.

      Using this, look at ICO: excellently-executed game, in gameplay, graphics, sound, and even story. We have meaning at multiple levels: you have simply what's happening, with the puzzles and areas, the (slightly) deeper story about what's going on behind the scenes (and things implied by the girl's unknown language), and deeper thematic elements about life, struggle, and friendship. ICO is definitely a work of art.

      Other games... say, Doom 3... have pretty graphics engines, but fall short in other areas, like story, or level design (with a few minor exceptions). Some may consider these decent, but definitely not excelling in the area. And deeper meaning? You blow things away as they jump out of the dark. There may be heavy-handed overtones about messing with things Man Should Not Know, or whatever, but it's pretty flat.

      In summary, defining art isn't difficult; just don't rely on definitions which are highly subjective. That's the main problem when discussing art.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    5. Re:Problem number 1 by nb+caffeine · · Score: 1

      I learned in a class in college (named Art & Literature, one of those Liberal Arts classes i was forced to take) that something could only be considered art if the "experts" considered it art. I never did find out what that ment, seems kinda catch-22ish to me. Who would the experts be, in the case of painting? The artists, or those who consume the art? The problem would be the same with games.

      I would venture that a great number of games are not art, but there are a select few who are, and those ones are the games that are the most important of all (imho)

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    6. Re:Problem number 1 by ObsessiveMathsFreak · · Score: 1

      Define "art".

      Something that the elite can appreciate but the masses can never hope to enjoy.

      --
      May the Maths Be with you!
    7. Re:Problem number 1 by Xarius · · Score: 1
      From the Oxford English Dictionary:

      noun 1 the expression of creative skill through a visual medium such as painting or sculpture. 2 the product of such a process; paintings, drawings, and sculpture collectively. 3 (the arts) the various branches of creative activity, such as painting, music, and drama. 4 (arts) subjects of study primarily concerned with human culture (as contrasted with scientific or technical subjects). 5 a skill: the art of conversation.

      It's a bit wordy, but essentially games are art. Regardless of what interpretative muppets think.
      --
      C17H21NO4
    8. Re:Problem number 1 by KDR_11k · · Score: 1

      Art: The ability to convince people to pay upwards of thousand dollars for a canvas with some paint (usually scattered in a random fashion) that took you fifteen minutes to do.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. It may be just me... by MyOtherUIDis3digits · · Score: 0

    but I play games for entertainment, and buy paintings, sculptures, etc for art. The downfall of many a game has been trying to be beautiful without having entertaining / engaging content. 'Beautiful to look at' + 'no content' = 'screensaver'. Who cares or for that matter wants games to be considered art?

    --
    Ignore anything I said above, I actually agree with everything you believe - mod accordingly.
  7. What is art? by neo · · Score: 2, Insightful

    The question of "What is art" is not an easy one to answer, but IMO most games are not art. My working definition of art is as follows:

    Art is that which is created by an artist with the intention of communicating with their audience.

    Most games are not attempting to communicate, but are rather trying to entertain their audience.

    1. Re:What is art? by Sockatume · · Score: 1

      So by your definition, Saving Private Ryan isn't art, but an illustrated dictionary is?

      --
      No kidding!!! What do you say at this point?
    2. Re:What is art? by neo · · Score: 1

      So by your definition, Saving Private Ryan isn't art, but an illustrated dictionary is?

      I believe that the creators of Saving Private Ryan were attempting to communicate something to the audience, thus it would qualify as art. Did you not feel anything after viewing that movie?

    3. Re:What is art? by Sockatume · · Score: 1

      I certainly did. Most of all I felt entertained. Sure, I thought about various issues surrounding warfare, in particular how we use it in entertainment media, but I've done the same thing after picking through an encyclopedia or playing Advance Wars.

      --
      No kidding!!! What do you say at this point?
    4. Re:What is art? by snwcrash · · Score: 1

      I felt sad after I killed some of the Colossi in Shadow of the Colossus, like I had killed some elegant beast. Would this make it qualify as art? The developer was clearly trying to communicate something. GTA has missions in it similar to scenes from The French Connection and Live and Die in LA, how can those be classed as art but a game not?

      Games can be artistic, and in fact some are. They may not measure up to the legendary films, book and poetry, but they may in time. Keep in mind that most of those mediums have a very poor signal to noise ratio.

      --
      Save a life, sign your organ donor card.
    5. Re:What is art? by aleatory_story · · Score: 1

      "Most" movies these days only attempt to entertain as well. "Most" genre-based fiction only attempts to entertain.

      All forms of media are art, whether they communicate the existential state of the human condition or communicate what a gunshot to the head might look like. It all doesn't have to be so literary. A piece of work can be aesthetically pleasing for a myriad of reasons beyond communicating something directly and coherently.

      Video games are perhaps the most complex out of all media today because there are so many elements involved--visual, text, sound, music, and most importantly, interaction. All of these things on their own are works of art--in addition to the art of assembling these things together to make a one whole project. It is a massive undertaking of art even if it's purely for entertainment. Then, games like the Final Fantasy series, which do tend to be more literate and intentionally artistic, are just incredible in the amount of artwork being presented, working together.

      Once the assumption has been agreed upon that all media is art, we can start stating our opinions about how crappy one piece of art is compared to another. But saying an entire medium "isn't art" is just plain stupid. Using a medium is an art of its own.

      --
      Whatever you may be sure of, be sure of this: that you are dreadfully like other people. - James Russell Lowell
    6. Re:What is art? by roystgnr · · Score: 1

      Most games are not attempting to communicate, but are rather trying to entertain their audience.

      That's true, but it's also true about most movies, most books, and most songs. People are simply much more willing to pay money for entertainment than for communication - and in fact if you consider "making someplace prettier" to be a form of entertainment then I'd also say most paintings and most sculptures qualify as entertainment more than as art.

      But, just as with all those other media, there are some exceptionally artistic games, and in fact I'd say that the medium has more potential than traditional art forms. Traditional art only allows the public to participate through interpretation, whereas game players can really create part of their artistic experience. Certainly games with meaningful player choices and interactive stories are rare, but movies with audience choices and interactive stories are impossible.

    7. Re:What is art? by neo · · Score: 1

      I certainly did. Most of all I felt entertained. Sure, I thought about various issues surrounding warfare, in particular how we use it in entertainment media, but I've done the same thing after picking through an encyclopedia or playing Advance Wars.

      Again, this comes back to intention. Did the creators of Saving Private Ryan intend to communicate something about warfare? Was there a message intended by the actors, directors, etc?

      Now in Advanced Wars, I don't think there was an intention to communicate a message (at least I didn't notice one.) If there was, then it would be considered art by myself... if not others.

    8. Re:What is art? by neo · · Score: 1

      I felt sad after I killed some of the Colossi in Shadow of the Colossus, like I had killed some elegant beast. Would this make it qualify as art? The developer was clearly trying to communicate something.

      If the developer was attempting to communicate this feeling, then yes, it's art.

      GTA has missions in it similar to scenes from The French Connection and Live and Die in LA, how can those be classed as art but a game not?

      Just because something looks similar to something that was art, doesn't make it art.

      Games can be artistic, and in fact some are.

      I agree. But it has to be the creators intention to create a work of art. Pac-Man is not art.

    9. Re:What is art? by neo · · Score: 1

      But, just as with all those other media, there are some exceptionally artistic games, and in fact I'd say that the medium has more potential than traditional art forms.

      I agree. I am very excited about interactive art/games.

    10. Re:What is art? by snwcrash · · Score: 1
      But it has to be the creators intention to create a work of art. Pac-Man is not art.

      True. But then not all games need to be art to defeat the hypothesis that games aren't art. Only one does. All I need to do is find the chink in the armor of his argument.

      I know he's said that because games are interactive they aren't art, but that seems a weak argument to me, since it's entirely based on his opinion. Personally I find playing games more entertaining than watching TV, and many of the plots of newer games are begining to show real effort being applied to script writting.

      --
      Save a life, sign your organ donor card.
    11. Re:What is art? by neo · · Score: 1

      I think we're on the same page here. I said "most games" are not art. Just so I'm clear I don't agree with Ebert.

    12. Re:What is art? by supersocialist · · Score: 1

      I'd be willing to argue that GTA is art, or within a stone's throw of the line. The storyline is compelling and detailed, full of betrayal and fun stuff like that; the graphics are detailed and interesting, with sprawling landscapes full of stuff (San Andreas more so than earlier incarnations); the interace and controls are comfortable and unproblematic (some would argue, but I like 'em). These are not defining factors of art in general, but for a game, I consider them staples.

      What I really think qualifies the series as art is the trademark GTA take on popular culture, with its cynical advertisements, varied and interesting radio djs, and charicatured actors. There are a lot of similar games, but GTA's stylish dark cultural parody elevates what is otherwise a game about murdering people into something that at least resembles art, if it isn't.

    13. Re:What is art? by sesshomaru · · Score: 1
      Ayn Rand once wrote a play that was about a trial, The Night of January 16th. The play was experimental, members of the audience were selected to be the jury. The play had different endings depending on whether the jury selected guilty or innocent as the verdit.

      Now, this was a fairly successful play, of course the author is one of the most polemical in history, but let's pretend that another author created the play so we can leave Objectivism out of it. Is the fact that the author includes in her play an interactive element enough to dismiss the play as "not art?"

      If not, where does this put Ebert's criticism of games?

      --
      "MIT betrayed all of its basic principles."
    14. Re:What is art? by 2008 · · Score: 1

      Advance Wars contains all kinds of moralising about behaving honourably, friends coming through for each other, etc. The message being that if you act like a good person you'll overcome adversity. It's puerile to the point that you probably filter it out, but by your definition it is art.

      Now, the feeling I'd like to convey is that this is a pointless argument. Labels only matter to shallow people.

      --
      I quit!
    15. Re:What is art? by neo · · Score: 1

      Now, the feeling I'd like to convey is that this is a pointless argument. Labels only matter to shallow people.

      Now I feel shallow. ;-)

      My point is that if Advance Wars was created with the intent of creating art, then it's art. That's it. That's my definition.

    16. Re:What is art? by An+Onerous+Coward · · Score: 1

      Obviously you're not a post-modernist snob.

      They say the intention of the author is irrelevant, that the work should be judged entirely without reference to what the artist might have been trying to say.

      Personally, I think the whole thing is an attempt to wrest control of art away from the artists. "I don't care what you meant to say, I'm here to tell you what your work actually communicates." That sort of thing.

      --

      You want the truthiness? You can't handle the truthiness!

    17. Re:What is art? by Pluvius · · Score: 1

      Most games are not attempting to communicate, but are rather trying to entertain their audience.

      Indeed?

      "The sender intends -- whether consciously or unconsciously -- to accomplish something by communicating. In organizational contexts, messages typically have a definite objective: to motivate, to inform, to teach, to persuade, to entertain, or to inspire."
      [Emphasis added.]

      In case you want to dispute my source, I should also point out that most people learn the four primary purposes of communication (to inform, to persuade, to entertain, and to question) in grade school.

      BTW, by your definition (if we ignore the circular "created by an artist" crap) just about any communication is art, including talking to my mom on the phone.

      Rob

    18. Re:What is art? by neo · · Score: 1

      Allow me to edit:

      Most games are not attempting to communicate, but are rather trying to entertain their audience.

      Most games are not attempting to communicate as art, but are rather trying to entertain their audience.

      You kinda have to be here for the entire thread to get that, but I'm guessing you just jumped in.

  8. What I like by gnarlin · · Score: 1

    I may not know art, but I know what I like!

    --
    A bad analogy is like a leaky screwdriver.
  9. I Agree by StealthEMD · · Score: 0

    The Myst series alone is one of the most artistic ventures undertaken in interactive multimedia. DVD Videos will never match Computer games for Interactive ability. But Movies are more artistic than say...Pac-Man or Frogger. But Myst Is king.

    --
    IT Specialist - Nottawaseppi Huron Band of Potawatomi Indians
  10. This is something... by th1ckasabr1ck · · Score: 3, Interesting
    This is something that I spend a decent amount of time thinking about/discussing - I'm a game programmer, and once in a while this topic comes up. The real tough part of this problem is defining art.

    Can games be beautiful? Absolutely. Look at Doom 3 or Ico, both beautiful in completely different ways. Can games be emotional? Sure. Check out Valkyrie Profile or Final Fantasy or whatever. Can games make you think? Definitely. Do these things combined make them art? I have no clue, mainly because the definition of art is so subjective.

    Personally I don't think we should view the games we are making as art. It's really easy to forget with games that we are making a product (software) to sell to a consumer. Any time that we are doing something in the game which does not increase the value of our product to our potential consumer, then we are tilting off course. It seems to me that if the decisions we make are consumer driven, then that tends to lean us away from the 'art' label.

    1. Re:This is something... by russellh · · Score: 1

      You don't need to define art. There are things which have lasting value and things which don't (although that's not necessarily a requirement for art). People agree on it generally, given thoughtful openness to the experience. Chess and Go have enduring value. If any game is to be considered art, they are. Is there a computer game that is on that level? Pong? ADVENT? Pac Man? Tetris? Doom? maybe, maybe - all changed gaming culture and our perception of games. Consider Doom: I was there, man, I was there. There was life before Doom and life after Doom. not only did it change the way we thought about computer games, but it was a social commentary, too, even if it was unintended. It was the right thing at the right time. Doom was clearly created by artists. They were doing what hadn't been done before. You could make your own FPS, but unless you're pushing the boundaries, especially of the perception of computer games themselves, your work will still merely be derivative no matter how polished, elegant, "beautiful" it is. Learning to play a well designed game of lasting value is a kind of awakening similar to what one experiences in other art forms. It changes you and changes the way you think. People not open to the experience might merely be "entertained", or have no useful experience. How is this not like art?

      --
      must... stay... awake...
    2. Re:This is something... by Anonymous Coward · · Score: 0

      What makes movies different? They are a product to sell to a customer. They are consumer driven. Movies can communicate a message to their audience. And I believe games can too.

    3. Re:This is something... by sahala · · Score: 1

      Most if not all of of Michaelangelo's famous creations were paid-for products.

  11. He's a tired old senile man, leave him be. by Hitto · · Score: 1

    Really, why does this make the news?
    Most of us who play videogames since our childhood recognize some of them as true pieces of art. Right off the top o' my head, I can cite a gazillion pretentious poshy videogames, and a dozen times more "b-movie-direct-to-VHS-style" video games.

    Why should be sound angry when some old dude who obviously doesn't get on with the times does whatever EVERY OLD PERSON DOES, AND WHAT WE WILL ALSO EVENTUALLY DO, LIKE IT OR NOT?

  12. I think games are art by Anonymous Coward · · Score: 0

    But, if games "providing deep emotional experiences that can change the way we look at the world" for you, I think you really need a life.

    They're entertainment, just like a movie.

  13. The fat man is wrong by Deanasc · · Score: 2, Funny

    Clearly Roger Ebert doesn't get it. He hasn't immersed himself in the plot and story line of a game like Grand Theft Auto. Games like GTA are more than literature, more than cinema. They're a completely immersive multimedia experience where the story is told not only in the splash screens before game challenges but in the radio stations as the character is driving around or in the billboards and cityscape that the character passes by. That's a more immersive environment then anything Eisenstein, Bergen, Wells, Speilberg or even Bruckheimer could ever hope to bring to their audience.

    --
    I've hit Karma 50 and gotten a Score:5, Troll... I win!
    1. Re:The fat man is wrong by CoderBob · · Score: 1

      If GTA is literature, it's the Dean Koontz of literature. At least pick something that has a little more depth to it. Fable is literature. GTA is pulp fiction.

    2. Re:The fat man is wrong by Deanasc · · Score: 1

      William Shakesphere wrote plays for the masses. A medium that most resembles television. Were he alive today we'd have "A very special Blossom" that features Joey killing his uncle while Six throws herself into a river. Someday they'll teach Dean Koontz at Harvard when students can no longer relate to Quentin throwing his watch into the Charles. It doesn't matter who writes the great literature. Dean Koontz is just as capable of writing the next 'Sound and the Fury' as Robert Ludlum or Steven King. Anyway, I always figured GTA to be more Mario Puzo.

      --
      I've hit Karma 50 and gotten a Score:5, Troll... I win!
  14. Games are a Medium by breadbot · · Score: 4, Insightful

    Is paint art? Of course not. It's a medium. Games can be created artistically or not, just like paint can be used to express truth and beauty or simply to cover a wall.

    1. Re:Games are a Medium by HD+Webdev · · Score: 1

      Games can be created artistically or not, just like paint can be used to express truth and beauty or simply to cover a wall.

      99 Rooms is a good example of an artistic game.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    2. Re:Games are a Medium by Man+Eating+Duck · · Score: 1

      Wow, thanks a lot! That was incredible. People, check it out!
      Don't forget to turn up the volume. I played 20 rooms before realising that there probably was a soundtrack as well. The sound is very important for the experience.

      I'd consider it an installation more than a game, though (don't know if "installation" is the correct word in English, they're usual in modern art exhibitions, and usually technical in nature).

      Do you know of more games like this? Share :)

      --
      Are you a grammar Nazi? I'm trying to improve my English; please correct my errors! :)
  15. Cultural Value by snwcrash · · Score: 1

    Well, he's basically saying games have no cultural value, other than wasting some time. The same could probably be said for just about all the music, movies, tv, books and magazines published. But this assumes that he is capable of measuring the cultrual value of a thing, which I doubt any observer is.

    --
    Save a life, sign your organ donor card.
  16. i actually by subrama6 · · Score: 1

    wrote an email to ebert in response to this. in it, i noted that it might be too soon to make any sort of assessment. as a gamer, i certainly believe games have come out that qualify as art. but when ebert compares video games as an ostensibly artistic medium to film and literature and music citing that there are no examples of games that measure up to the classics in those other forms, i think he's being unfair. gaming is still in its infancy. how long was music being created or writing or film before touchstone "art" examples were put forth? it's one thing that ebert claims that there's no art games out now. what's more troubling is that it seems that he doesn't see the potential for it to ever get there.

    1. Re:i actually by Wandering+Idiot · · Score: 1

      I hope you actually used capitalization in the email, otherwise you probably just reinforced whatever perception Ebert may have of gamers. Honestly people, Shift key. It's right there. It's three times the size of regular keys. USE IT!

      That said, Ebert seems pretty reasonable from what I've read in his print reviews. I'm sure if someone were to sit him down in front of, say, Planescape: Torment for a while, he would admit that in some cases game can have artistic and cultural value. I'd say his current position is the result of someone who's only vaguely familiar with game as "those loud thing kids play where they blow stuff up" (but considering that that's about the same description as many of the movies he reviews, one would think he could give the medium as a whole the benefit of the doubt)

  17. Book just came out on this. by Bill+Walker · · Score: 2, Interesting
    Nic Kelman begs to differ:
    Considering its subject, Video Game Art (Assouline, 300 pp., $29.95) is surprisingly thick with text. That's because it's the brainchild of a novelist, 28-year-old Nic Kelman, who strives to make the case for this ever expanding genre as a genuine art form, drawing analogies to film, myth, and literary epics. Even for the gaming averse, though, a flip through these pages is revelatory, suggesting the sheer range of intricate dream-scapes and brain-tickling phantasms buried amid the clichéd ghouls and fembots.

    (text from this week's Village Voice)
    --
    Please, for the love of God, no more car analogies.
  18. Could it be by Daysaway · · Score: 1

    from (TFA):
    "To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers."

    First and foremost, it requires quite an investment to enjoy a video game to its full potential, unlike a play, or a movie, or a book, which can range from a $10 price tag and a couple hours of your time, to $30-40 and a couple days. An epic video game with a great storyline can take days, or months of a casual gamers time to complete, not to mention the initial investment of $50-60 for the title, not including the console / computer.

    Second, the video game industry is still in its infancy as compared to the other mediums suggested. How long did movies exist before a truly epic film debut? And what about books? Sure Shakespeare wrote some of the most memorable works, but the egyptians were carving on walls well before he came along.

    It will take time, but hope is not lost Mr Ebert.

    --
    Colonel Cranium this is Rectal Reconnaissance, we are on a collision course sir, Abort Abort!
  19. oh yeah by Anonymous Coward · · Score: 0

    But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic. So according to Mr. Ebert, Garfield: The Movie is a valuable device to make oneself more cultured. Or maybe he's just a stupid sack of pigshit that gets paid too much for his "opinions".

  20. For the Record by Anonymous Coward · · Score: 0

    I'd like to go on record stating Robert Ebert is an asshat.

    1. Re:For the Record by p_conrad · · Score: 1

      I'll second that. Without Gene Siskel to keep him in check, he's really gone off the deep end. I love it when he explains his sliding scale of movie reviews. It costs me the same money to see a Steven Speilberg movie as it does some unknown indie film. Ebert makes it into a game of his expectations vs. reality. Aren't we supposed to expect some degree o neutrality in reviews? We already have to contend with our own expectations of the film, now we need to take into account all Ebert's baggage too?

    2. Re:For the Record by maikobi · · Score: 1

      AC posting "for the record."

      "You keep using that word. I do not think it means what you think it means."

  21. What about games that are movies? by Anonymous Coward · · Score: 0

    What about games like Final Fantasy[1] and Metal Gear Solid, where there's more time spent looking at cutscenes than actually, like, playing?

    Metal Gear Solid gets the extra cultural bonus of being mostly radio plays, where you don't actually get to see anything, and instead listen to two talking head portraits talk to each other for hours!

    Are games art? No. But games can contain art, usually in the form of long boring cutscenes that distract from the reason you're playing the stupid thing in the first place. You WATCH art, you PLAY games.

    [1] Any one past VI, the ones for Nintendo systems actually had game play.

    1. Re:What about games that are movies? by Chemical · · Score: 1
      "Metal Gear Solid gets the extra cultural bonus of being mostly radio plays, where you don't actually get to see anything, and instead listen to two talking head portraits talk to each other for hours!"

      They fixed that problem in Metal Gear Solid 3. Very few of the cutscenes are just radio conversations. Metal Gear Solid has the most "solid" plot in the series too. Sure it's a little cheesy with the supernatural villians and whatnot, but it's far more deep and sophisticated than its predacesors by leaps and bounds. If any game could be called a work of art, it would be MGS3.

  22. where closed platforms bite you in the rear by astrashe · · Score: 1

    I don't know if this point has been made before, but I think that the closed platforms on which games run will make it almost impossible for them to have any kind of long term cultural impact. It really depends if they'll be available and playable 20, or 50, or a hundred years from now.

    I know that things like MAME are keeping the old games alive, but is it really going to be possible to emulate a 360? That's a pretty complicated machine, and DRM is built into the very fabric of it.

    In many ways, we're in sort of an odd place culturally now. The way things are produced and distributed is fairly different than its been in the past. We have a strong focus on what's new and hot and current to a very unusual degree. People are actually manufacturing demand for various cultural products. Right now they're doing that in a big way for the King Kong remake, for example.

    I was an English major, and one of the things you notice if you're an English major is that there are big trunks of tradition running through the cannon. Guys like Homer and Chaucer and Shakespeare, works like the King James Bible, etc.

    English literature is based on a cultural commons, and there are tons of references and evokations that carry a lot of meaning. I don't know if that would have been able to come together if big multinational corporations had built lots of toll booths around those stories.

    The question that everyone focuses on is whether or not games, as a medium, are really capable of carrying nuanced meaning, or recreating complicated types of human experience. And honestly, I don't know if they're really capable of carrying the same kind of meaning that you get from Proust. But at the same time, I don't know that a novel is capable of carrying the same sort of visceral experiences that you can create in games.

    But there's another question that isn't raised, and that I think is really significant. Can a medium that doesn't really have a cultural commons create a tradtion that can propel it forward into some sort of artistic greatness?

    Corporations have run movies for a long time, and people have made a lot of really amazing films. But I would argue that tv has functioned as a kind of cultural commons, and that the medium itself is fairly robust in the face of technical change. I mean, it's pretty easy to watch a movie that was made in the 30's today. You can watch old lumiere brothers movies if you want to.

    Games are more rigidly controlled by corporations, they seem likely to be the medium that's going to be most entertwined with DRM, and they're extremely dependent on specific platforms. All of those things are going to make a cultural commons for gaming a much more difficult thing to produce.

    1. Re:where closed platforms bite you in the rear by Deanasc · · Score: 1

      The source code to the games will be available somewhere. Also true that the Xbox 360 has DRM built in but the computers of tomorrow may well be so powerful that they can brute force the DRM right out of the game. Imagine MAME for a PS3 game running on a quantum computer where speed is measured in yotta flops. The games will live on.

      --
      I've hit Karma 50 and gotten a Score:5, Troll... I win!
  23. Center on the argument! by lpangelrob · · Score: 2, Insightful
    Can we at least show the central basis of his argument?

    There is a structural reason for [video games being inferior to film and literature]: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control.

    The appropriate question, therefore, is: does the introduction of player choices into a material inherently undermine the authorial control of a work of art, videogame, book or otherwise?

    I think the answer is no. But search for "interactive movie" and you can see where the argument comes from.

    1. Re:Center on the argument! by Deanasc · · Score: 1

      So changing the ending of a movie because the focus group didn't get it is not the same as player choice? I think it is.

      --
      I've hit Karma 50 and gotten a Score:5, Troll... I win!
    2. Re:Center on the argument! by thesandtiger · · Score: 1

      Really, even movies and books aren't art, then - they are not entirely passive things, they do require the viewer or reader to make choices (minimal choices, and certainly films and books don't react, but the material is still processed differently depending on what choices the audience makes).

      Authorial control is never absolute - it is a matter of degree. Movies and books tend to have more, video games tend to have less. Some movies and books allow less control than others A book or film might go into great detail about some aspect of the story - that removes some choice from the audience in how to interpret that aspect. Or a book or film might gloss over certain aspects, which allows the audience to fill in the blanks and thus have choice. A fine example of the former would be a Dicken's novel where every last detail of certain environments is spelled out in (excruciating) detail. An example of the latter would be Episode III where Palpatine is talking about the Force being used to create life - it is never made certain that Palpatine "fathered" Anakin in this way.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  24. Wow, way to miss the point everyone by hudsonhawk · · Score: 4, Insightful

    Every single comment so far is about Ebert. Attacking him for being fat, or for having a stupid opinion. I think we can all agree that games can be art. We can all site anecdotal examples of games that raised goosebumps, made us laugh, or made us cry. Ebert is not the world's definitive voice on aesthetics, and to his credit he made a very qualified statement there - games are not art to him.

    But that's all beside the point. Ebert's comments provide context for a very good article here, one that raises a lot of excellent points. The video game press is extraordinarily pathetic. Something won't be considered "serious" art unless it evokes intelligent critical discussion, not fanboy-esque 8 page reviews that focus on the graphics, speculate on the frame rate, and the quality of the sound.

    Imagine if all art were reviewed the way video games were. If Premiere gave movies ratings on their special effects, if Rolling Stone scored music according to the sound quality of the recording, if the New York times spent long periods of time talking about how good the typeset was of the new Phillip Roth novel. Who would read such garbage? Why do we?

    Great art - perhaps even true art - transcends its medium. Its fans and evangilists don't get caught up in the nuts and bolts. We can acknowledge and admire the Mona Lisa's revolutionary use of perspective, but that's not what stirs our emotioins when we look at it.

    1. Re:Wow, way to miss the point everyone by chrismcdirty · · Score: 1

      I seem to remember Roger Ebert giving the Rundown a good review because it was fun to watch, according to his idea of what makes a movie fun. How is that any different than reading a review of a game to find out whether or not it will be fun for you? Sure, they discuss graphics and sound, but doesn't that all add into the enjoyability of the game? If, this very day, [pick a great movie] was released, but the audio sounded like you were listening to it through a tin can, the acting was something akin to Resident Evil, and it was recorded at less than 24fps. Would it still garner great reviews, as it has in the past without all of these hindrances?

      --
      It's like sex, except I'm having it!
    2. Re:Wow, way to miss the point everyone by hudsonhawk · · Score: 1

      Independent films come along all the time that are shot in video, or cheap DV, with mono sound. Blair Witch isn't a great example (being that it's a terrible movie) but it ought to prove my point. El Mariachi was ugly, sounded bad, and had poor special effects. Few of its reviews dwelled on these things.

      Likewise, lots of independent music is recorded on cheap 4-track recorders and cheaper microphones. Some of my favorite CDs are awful, awful recordings. It doesn't make them any less brilliant.

      As for your first point, I never said fun was a poor quality by which to judge art. Fun is a feeling that art can evoke, just like sadness or happiness.

    3. Re:Wow, way to miss the point everyone by emarkp · · Score: 1
      But movies are reviewed that way. They can have beautiful cinematography and special effects but have bad (or good) editing or story, etc.

      In fact, see Ebert's review of The Polar Express which talks about the effects, etc.

    4. Re:Wow, way to miss the point everyone by wikthemighty · · Score: 1

      Who would read such garbage?

      Apparently I would.

      I subscribe to Computer Music which has a section where they critique user submitted songs based on their technical/production merits, which at least to me makes for an interesting read, especially as the songs are included on a DVD which comes with each issue of the magazine.

      There are also sites like DVD Journal which mostly focuses on the technical side of DVD releases.

      --
      "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  25. Debate Fu by hey! · · Score: 4, Insightful
    Once a student of Master Huang publicly lost a debate. As was the custom, he reported to his teacher to be disciplined for his failure. The disciple said, "Master, I am ashamed to report I have suffered a humiliating public defeat."

    "How is this possible?" his teacher asked, "Have you not trained eight years under my tutelage?

    "My opponent was an authority. I could not overpower him." sighed the student.

    Master Huang replied, "It matters not. All opponents are equally defeatable. Did you not learn the First Precept?"

    "As we all did on our first day of training: 'Ignorance is the foundation of debate. That which is understood is not debatable.' But I did not understand the topic at all, and I still lost!" whined the student.

    "Idiot!" exclaimed the master, "Your ignorance is not at issue, it is your opponent's. He who understands this cannot be defeated, even by the Jade Emporer."

    "But my opponent was skillful! He does nothing but argue about pointless matters all day! How can I a student of only eight years defeat such a man?"

    Master Huang was moved to pity, and decided to give the student one last lesson. "I see you have not learned," Master Huang said. "Either I am a poor teacher or your are dull student. Nonetheless I will try one last time to teach your the use of the First Precept. Attack me as your opponent did!"

    "Master I dare not!" exclaimed the student, "You are most venerable and I do not wish to dishonor you!"

    "You dishonor me by your cowardice!" roared the Master. "Show me your opponent's attack!"

    The student reluctantly began, "Games are not art..." but was instantly dumbfounded to find himself upside-down and flying through the air. "This is most wondrous!" thought the student, as he watched entire continents slip away below him. He began to wonder how far he would travel, when he suddently slammed into something hard and fell to the ground. He looked up in wonder to behold the Seven Pillars of Heaven. He had been hurled twelve thousand li in a space of a few breaths.

    The student felt a pang of concern as to how he would return, when a sound drew his attention. He was stupefied to see Master Huang relieving himself on one of the Pillars. "Master, how did you arrive here so quickly?"

    "Quickly!" laughed the master, "I could gone to each of these Pillars in turn, peed on it, and returned in the time it took you to get here!"

    "How is this possible master!" cried the student, "Teach me the secret I beg you!"

    Master Huang said nothing but pointed high on the Pillars. The student saw that each pillar had a word inscribed on it in characters like flame as tall as an earthly mountain. Together these words made the phrase:


    HE DEFINES HIS TERMS, YOU DISPUTE THEM.
    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  26. This happens with every new medium by j-turkey · · Score: 3, Insightful

    What's interesting is that this argument is old...and I'm not talking about the argument over whether or not video games are art. Every time a new artistic medium arises, participants (artists, critics, educators, people involved in the business around other mediums) claim that the new medium isn't "art".

    Many universities are still entrenched in the debate over whether or not to consider photography a classical art. One-by-one, educational institutions are accepting photography as a form of classical art. The fact is that over time, new mediums are eventually accepted as art, and the naysayers lose. The media with which Roger Ebert is a critic, film, was not always considered art either. There was debate over this media as well. Of course, TFA puts this argument much more eloquiently than I can.

    It is irrelevant whether or not there is a unanimous acceptance of video games as art. All it takes is a critical mass of participants to consider a media art, and it's pretty much there. The credibility of an art form amongst educators doesn't really matter, except maybe in a legal (first amendment) sense.

    The fact is that this is more of a generational issue. Video games are especially new to a fellow like Ebert, who is entrenched in the media that he is famaliar with. It is clear that Ebert is stuck in his ways and does not want to accept any new media into his worldview. Ebert admits to making a judgement of video games while being unfamaliar with video games. He claims that since the user is required to make choices and participate, that it is somehow inferior to other forms of art. I tend to disagree, since the viewer/reader/listener must take an active role in interpreting the art, thus taking an active role and making decisions in the outcome of their experience in the work itself.

    --

    -Turkey

    1. Re:This happens with every new medium by snuf23 · · Score: 1

      This quote from Ebert:

      "That a game can aspire to artistic importance as a visual experience, I accept."

      Really shows exactly how clueless he is about games. Notice how he mentions "artistic importance as a visual experience". Of course he would think of it this way, the films he watches are only audio/visual experiences and as a non-gamer this is how he perceives games.
      Because you see, interactivity is not allowed in his definition of art:

      "...writing that I did indeed consider video games inherently inferior to film and literature. There is a structural reason for that: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control."

      Never mind that outside of video games interactive art is a very real field. So is an interactive art exhibit which encourages visitors to manipulate the piece devoid of merit?

      Ebert fails to recognize that there IS "authorial control" in games. And I'm not talking about just the graphic and sound design or the plotting and story. The core component in any game is the rules of the system. This is what should truly be looked at as the "script" for the game. The behavior and rules set that encompasses the interaction are really the core art of game design. Without a solid rule set, the prettiest, best written and best sounding game will not be enjoyable. Interaction is the core of gaming and the rules and behaviors of the game are what drive the interaction.
      And why is this question so new? I consider Chess to be a work of art. The design is simple yet the game truly complex and mind boggling in its variety.

      "But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic."

      Now here is where you really see it hit home. Ebert doesn't play games (except perhaps in passing) and has never had a gaming experience affect him emotionally or intellectually. So here he throws out a pot shot essentially branding gamers as less cultured, uncivilized and unempathetic. We are wasting our precious hours. Well, Ebert how many hours have you spent watching films that you have given a thumbs down too? The film industry is full of crap that has no artistic merit whatsover. There is as much shovel-ware in cinema as there is in video games. The basic situation is that Ebert does not understand games and is just the old guard of an older medium. Obviously what he has dedicated his life to has more merit. He can't see that on a very real level that the Sid Meiers, Will Wrights and so forth of the gaming industry are artistic giants in a young artistic medium. And for us gamers, Ebert's opinion doesn't matter one iota.

      --
      Sometimes my arms bend back.
    2. Re:This happens with every new medium by j-turkey · · Score: 1
      ...Well, Ebert how many hours have you spent watching films that you have given a thumbs down too? The film industry is full of crap that has no artistic merit whatsover. There is as much shovel-ware in cinema as there is in video games. The basic situation is that Ebert does not understand games and is just the old guard of an older medium...

      I couldn't agree with you more. Ebert is trying to hang on to what he knows and undestands. It's not not that video games are above or beneath him...he has just failed to embrace this new medium. It is alien to him, and he has chosen to (largely) ignore it.

      --

      -Turkey

  27. The funniest thing about the response... by snapperOrgans · · Score: 1
    ...is this comment right here:

    "The question of whether or not games are art is a hotly contested one, and one I don't want to get into in depth here. Suffice it to say I think they are ..."

    Why not getting into it in depth? Would that be the whole point posting a response refuting Mr. Ebert's claims?

    1. Re:The funniest thing about the response... by Shad_the_protector · · Score: 1

      It depend on the time you have to write the article, and if you want to be part of a debate that could last forever, or just tell him that maybe he didn't saw enough of video games environement to see that they are art

  28. More than the sum of their parts ? by bateleur · · Score: 1

    True enough, but even these titles would require considerable effort to classify as art as games.

    I'll take Ico as my example. I only recently played this (less than a month ago), despite having received recommendations for years.

    Despite the elapsed time, I was still blown away by some of the great visuals. The plot wasn't awful either, which was a nice surprise. But there the good stuff ended. Games cannot claim to be art solely because they contain great graphics and quality writing. And there is no way I'm prepared to accept Ico's gameplay as art. It was mostly reasonable, occasionally annoying, but never exciting.

    Now in fact I'm very much a believer that games could be art. But if I had to judge the issue on what I've seen so far, I wouldn't be so sure.

    1. Re:More than the sum of their parts ? by Pxtl · · Score: 1

      Fine then. Settlers of Catan - yes, it's a boardgame - but in any PC game case you could describe the programming, the simulation, etc. as the "art" rather than the gameplay itself.

      And by breaking an artform into it's component media to discard "art" you open the possibility of denying that any number of things are "art" - for example, take a Pixar film - the animation is art, the script is art, the modelling is art... but is it an art to put it all together? If so, then I don't see how a game is exempt from that.

    2. Re:More than the sum of their parts ? by Directrix1 · · Score: 1

      I just think its stupid that this whole situation is even being considered. If a scripted film can be art, then a scripted video game is art too. The addition of interactivity does not inherently change anything besides the fact that it stimulates the brain even more. And like all art there are only a few gems amidst a vast field of coal. Although, I would say that currently there really are very few game writers that really push a story line to invoke any emotions besides happiness and hatred. Unfortunately, the grim reality regarding trends with the entertainment industry in general seems to be forced catering to the stupid primal masses, and complete disregard for anything requiring unscientifically originated creativity. If it doesn't fit the formula, it won't be funded and no one will ever find out about it.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  29. What is Art by brunes69 · · Score: 2, Insightful

    To me, any work that requires creative thinking and stirrs up emotion, is art. Anything that does not, is not.

    Brave New World is Art. Citizen Kane is art. Casablanca is art.

    Pearl Harbour? That is not art. It is an escape, sure, but it is not art.

    Same with games. Quake 3 is art. Mario Kart is not.

    Sure, there is art in the game, obviously (the characters, etc). But the work as a whole is not art unless it evokes some kind of emotional presence.

    Now, art is subjective. Just because Pearl Harbour does not evoke an emotional response in me does not mean it would not in someone else. To that person, it is art.

    Basically, the crux of it is, it doesn't matter WTF Roger Ebert or Ghandi or God himself thinks is art. All that matters is what is art to you?

    1. Re:What is Art by Anonymous Coward · · Score: 0

      You had, well I think everyone until you said:
      "Quake 3 is art."

  30. In The Future by blueZhift · · Score: 1

    Well said. In the distant future movies may no longer be considered art either. I mean after all, how can a 2-dimensional noninteractive medium possibly be art? I mean that's just crazy talk! This reminds me a bit of that Futurama episode in which Fry is sitting around listening to "classical music", actually rap music extolling the virtues of the buttocks (Bender paraphrase).

  31. Define Art by wishus · · Score: 1

    Until we all agree on a definition of art, it's pointless to argue that something is or is not art.

    1. Re:Define Art by snwcrash · · Score: 1
      No it isn't!

      Reminds me of the Monty Python argument sketch

      It's bascially a personal opinion if something is art, though there is no shortage of people who will tell you what to think if you let them.

      --
      Save a life, sign your organ donor card.
  32. Games are people too by spyrochaete · · Score: 1

    Have we, as critics, given people like Ebert enough reason to believe that games are art?

    I definitely think so. Games reviewers, like Ebert, give a description of the set and setting, plot, experience, describe the taste left in their mouth when the game is done, and finally give a qualitative score based on all elements put together. However, because games are "put together" in real time and not in advance like movies, game reviews are swayed by the technical prowess of the product. In a way this is akin to Ebert not only reviewing the movie, but also the quality of the service at the theatre.

    Anyone who says games are not art is closed minded, plain and simple. Whether a game is beautiful is irrelevant. Super Mario Brothers on the NES is art. Pong is art. They are a singing, dancing example of zeitgeist, providing a window into eras of recent history. We will look back on video games in future decades and the sway of the times on the games' design will be more apparant in hindsight.

    1. Re:Games are people too by CaptainPinko · · Score: 1
      You've missed the point. Of course they are 'art'. In they same way a poster of two kittens on a blanket is 'art'. There is lighting, focus, composition etc. The question is are games 'Art'. By 'Art' I mean high-brow art with depth to them.
      • Can they be discussed seriously?
      • Do they offer insight on the human condition? Do they have engaging metaphors?
      • Pose questions worth debating?
      • Leave you exposed to something new you have not considered before?

      Considering the way mosts geeks (I suspect) would snicker and dismiss these questions I think gaming as art is not likely to happen. Considering the demographic is heavily dependent on kids and teenagers and other twits. Can you imagine an interactive Citizen Kane ever being a hit on the Xbox?

      I think there is a possibility for games to be art... but that will take away from the graphics so we'll have to wait until we receached a peak of graphics and diminishing returns there. A game like Myth (never played but read enough to know the style could be used) or Morrowind have the possibility to be real art since they have a lot of story and offer exploration where themes can be fully realised there could be an authentic experience. Imagine what it would be like to role-play as a house-servant in Hamlet's castle watching his anguish grow? Also, if Sid Meir develops the social model of Civilisation fully there could also be art (like if you reach the optimal productive civilisation and zoom to the city-level and see all you people are slaves and feel pity).

      Hmm, come to think of it making gmaes more like art would require an de-emphasis on action and an increased emphasis on thoughtfullness, and not in a chess kind of way.

      After all every texture is art... but it's not the kind of art I bother thinking twice about, and definitely wouldn't take a girl out on a date to discuss.

      --
      Your CPU is not doing anything else, at least do something.
    2. Re:Games are people too by spyrochaete · · Score: 1

      One important aspect of art is that it tells a story, even if it is a static image or sculpture. Games tell a story in a more blunt fashion, of course, but just the same they flesh out minor details that might never be considered in a painting or novel. In Knights of the Old Republic, nearly every item you pick up has a short back story, thereby making every element of the experience alive.

      Another aspect of art is to put the viewer in the shoes of the artist, which games exceed at, for those who care to see. Pong or Spacewar, the first video games, may not themselves be as striking as the setting behind them. Their simplicity is a testement to the innovation of playing a game on a multi-thousand dollar calculator. Black and White hints at some of the idiological and theological beliefs of Peter Molyneux, the lead designer. Tetris is a prime example of Alexei Pajitnov's respect and adoration of mathematics. A programmer in the 80's had a nightmare about a nuclear war and subsequently created Missile Command. There is always a motivation behind the work.

      The last aspect of art I can pretend to profess is the aspect of conflict. Mona Lisa's smile, for instance, hints at more than just happiness. RPGs like Fallout allow the player to decide their alignment, and therefore solve any problem through many different means. Even Super Mario Bros and Pacman are prime examples - why do they combat their opponents to get to the next level? Because they MUST.

      Have I addressed your arguments? Maybe not. Maybe something is art only to someone worth seeing it as such. Or maybe something is art if the creator says it is. Maybe a video game is just a set of rules with pieces of art glued in to make it pretty, or maybe the cohesive sum of the parts is precisely what makes it art. Maybe I'm just struggling to rationalize my unproductive hobby.

      Then again, maybe video games are more wholly "art" than any other artform. Not only do they (debatably) include the other aspects of art, but they also are interactive. Not only are players an audience of this art, but also artists themselves, bending the experience to match their personal preferences.

      Sorry to blather so. I'd love to hear your rebuttal. Your challenges are absolutely valid.

  33. Art vs. Craft by neo · · Score: 1

    You've touched on a good point. Many things that are created are just craft and are not art. Art requires intention. Craft requires skill.

    A great movie that entertains but which was never intended to convey a message isn't art. An artist must intend to create art...

    1. Re:Art vs. Craft by CoderBob · · Score: 1

      I disagree that intent is required. I can create a picture with the intent of conveying a message, but that doesn't mean people will get the message. This might be due to my lack of talent (admitted- I can't draw stick figures to save my life, I don't dare touch anything more complicated) or it might be due to an inability to find the right pressure point to push with the picture.

      More important, I would think, would be the desire to share an experience or emotion with someone. Take A Clockwork Orange, for example. Many consider it art. It tells a story, of a troubled youth, and it is both entertainment and art. It draws the viewer into this world that is familiar and yet different, and takes them on an emotional ride. It was one of Kubrick's better works, IMHO.

      Now, as another point, take, for example, Final Fantasy 7. It tells the story of a troubled youth (Cloud) in an interactive manner. I would consider it art- it touched me on several levels- Aeris' death, realization of Cloud's past, his interactions with others as he came into himself- these were all art. That game played my emotions like a fiddle. I don't think they intended to convey a message, and I definitely doubt they intended to convey a particular message. Art, like beauty, is in the eye of the beholder, and what one person gets out of it might be vastly different than someone else.

    2. Re:Art vs. Craft by aleatory_story · · Score: 1

      And if the "intention" is to entertain? If the "intention" is to design something to be functional? Somehow these intentions make a work no longer art? Where is the line drawn between a craft and a piece of art? What intentions are artistic, and which are not? Does it have to inspire us? It's blurry and subjective, and it's more correct to just say it's all art, rather than trying to draw some clear line between them.

      I'm sort of playing devil's advocate. I'll be the first one in line to trash the majority of cinema that's been in the theaters lately, and to complain about how the game industry is releasing loads of rehashed, unartistic garbage. But unartistic doesn't make it not art. Just because it doesn't have exceptional aesthetic quality doesn't mean it's just an object. A garbage movie with no artistic intention still reflects cultural values, even without intending to do so. It is an interesting product of our culture, and it says something about us that is more than the sum of its parts. Good or bad, it's still art.

      --
      Whatever you may be sure of, be sure of this: that you are dreadfully like other people. - James Russell Lowell
    3. Re:Art vs. Craft by neo · · Score: 1

      I disagree that intent is required.

      If intent is not required then it would be possible to have accidental art. Media created without the desire to share experience or emotion, but which accidentily did.

      I can't agree that such a think can exist. In order for art to exist you must have an artist (creator). If that creator doesn't desire to share something (or in my words, intend to), then it's not art.

      Basket weaving can be art, but more often it's craft.

      The same can be said for games. Most games are craft. Some games are art.

    4. Re:Art vs. Craft by neo · · Score: 1

      And if the "intention" is to entertain? If the "intention" is to design something to be functional?

      The intent must be to create art.

      I thought that was self-evident in my definition, but perhaps not.

    5. Re:Art vs. Craft by aleatory_story · · Score: 1

      Nonetheless, most people don't sit down and say, "I'm going to create a piece of art, just to make art." If they do, it's likely to be pretentious junk. There's usually a purpose. Sometimes it's to emotionally move someone. Sometimes it's to deliver a powerful philosophical message. Sometimes it's to create stimulating or purposeful imagery. Sometimes, it's simply to entertain the audience, and occupy their time. Sometimes it's all of these things simultaneously, which almost all media are capable of: video games, movies, books, even reality TV shows. Whatever the reason, it's all art. Defining "artistic intent" is about as broad as defining art itself.

      --
      Whatever you may be sure of, be sure of this: that you are dreadfully like other people. - James Russell Lowell
    6. Re:Art vs. Craft by DanTheLewis · · Score: 1

      Amen. There is something a little dodgy about calling art "a thing made with artistic intent". You haven't done anything but change a noun to an adjective; all the same questions remain. You might as well say that language is "a thing (Platonic Idea? concept? shared delusion?) made with linguistic intent".

      If we're going to call anything people create art (which is the direction I think nero is heading), and oppose art to nature, things uncreated by people, we're going to get an unacceptably broad definition. Are the Ten Commandments art? They have a certain poetic structure, but also a moralizing dimension as strong as the polemical dimension in Nazi propaganda. Are they incidentally art or primarily art? Is everything art?

      Maybe it would be better to talk about "good art" and "bad art". Then we'll get closer to what art really means.

      --

      Q: What did the comedian say to the crowd?
      A: If I knew, this joke would be funny.
    7. Re:Art vs. Craft by CoderBob · · Score: 1

      I guess I don't see the problem with accidental art. It is not the "artist" who makes it art- it is the response of the people who experience it. A piece that is created with intent but speaks to nobody is not art, but a piece that was created "because I felt like it" might- it all comes down to the response, not the creator.

      Calvin and Hobbes is art, but Watterson has said that he didn't set out to make it that way- he just wanted to make a good cartoon strip.

    8. Re:Art vs. Craft by neo · · Score: 1

      Calvin and Hobbes is art, but Watterson has said that he didn't set out to make it that way- he just wanted to make a good cartoon strip.

      Does Watterson call it art?

      I agree you need people to experience something for it to be art, but I don't think you can create art by accident. Art is intentionally made by artist.

  34. Ahh, the Mooninites can handle this one by Strell · · Score: 1

    Brother! You look like a faaat man in need of an ass-bruisin'!

    --
    I'm not scared of anonymous cowards.
  35. Sense of Beauty by hackwrench · · Score: 1

    Note it says affects the sense of beauty, not beautiful. It may well be ugly. The important bart is the sense. If it's neither beautiful nor ugly, well then it's not art.

    #define Beauty
    The hard question is "What is intelligence?"

  36. Reality Setback by jweric · · Score: 1

    Ok, Pixars Toy Story... CGI Right? That was art. ID's Doom 3... CGI Right? That isnt art? Same deal... Games are as much art as movies under these principals

    1. Re:Reality Setback by Umgawa71 · · Score: 1

      Ok, Pixars Toy Story... CGI Right? That was art. ID's Doom 3... CGI Right? That isnt art? Same deal... Games are as much art as movies under these principals

      That's like saying The Devil in Miss Jones is art on the same level as La Dolce Vita or Empire Strikes Back just because all of them are shot on film. The argument doesn't hold water. I think that what Ebert is getting at (which has been flagrantly ignored by a number of the respondents) is the fact that, thus far, videogames are, by and large, strictly entertainment. They can be visually stunning, but then again, so was The Phantom Menace when it came out; I don't think anyone's going to refer to that one as 'art' under the definition that Ebert is reaching for.

      To clarify that defnition, 'art' goes beyond just 'pretty movie, I likey,' or anything that's ever been painted, composed, written, or shot on film. No one will claim that this comment is 'art', and so why would Postal get such treatment? Art, real art, has to touch people in a way that provides meaning, not just entertainment. Using Doom 3 as an example, I don't think the game really ever hits an emotional chord, with the exception of the fear of an Imp jumping out at you. It's not art, it's just entertainment. Now, I would say that you can make a case for ICO, Xenosaga, and Final Fantasy VII as being 'art' in Ebert's definition, but I think the fact is that he hasn't played these games, and probably has never heard of them.

      So, rather than lashing out and calling the guy names, try to understand for a moment what he's saying: "To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers." I think he's setting the bar a little high for a medium that's just beginning its fourth decade, but he's right: There hasn't been a game yet that lives up to Shakespeare, Yeats, Scorsese, Steinbeck, or Mozart. Had he not set the bar that high, I think it would be easy for us to counter the argument on his own terms.

  37. Of COURSE They Are!! by Paul+Slocum · · Score: 1

    I can't believe this repeatedly comes up like it's some mysterious question that needs to be worked out. Just like every other artform in existence, they range from commercial work that would be considered "craft" and definitely not "fine art", they have a middle point of indie games that are more arty and experimental but still accessible (maybe Katamari or Colossus), and there are extremely experimental games that are more about expression or defining the nature of video games.

    I think the problem with the articles about this subject is that the writers don't know much about current new media art, and aren't aware of the purely conceptual game art going on, like this or this or this.

    1. Re:Of COURSE They Are!! by manJerk · · Score: 1

      yea, who really cares what some fat sack of crap with his head up his ass thinks about art? Art lies in the eye of the beholder. if you like it, and think that its art then boom! its art!

      just like; I, not mat "makonihay", am the sexiest man alive!!

      --
      -Boycot shampoo! demand real poo!
  38. Whoa there cowboy! by Captain+Splendid · · Score: 1
    Contrast & compare:

    Quake 3 is art. Mario Kart is not. with

    To me, any work that requires creative thinking and stirrs up emotion, is art.

    You, sir, have obviously never played MK. Also, Quake 2 was more 'art' than quake 3.

    --
    Linux, you magnificent bastard, I read the fucking manual!
  39. There's Movie Art, Sculpture, Paintings... by robbway · · Score: 1

    Movies will never achieve the kind of art that paintings or sculpture achieve. So it's fair to assume that games will never achieve the kind of art that movies are. They're inherently different.

    However, there are books and movies that require your interaction to be complete, so it can't be the interaction aspect of games that denies it art status. Citizen Kane intended the viewer to make his own image of the reporter since he is intentionally obscured throughout the movie. Books typically rely on your imagination to visualize a scene or character by providing you verbal details. Music and Poetry are interpretive by nature. Abstract Art is interpretive, that's why it's abstract.

    Is it the journalists fault? I doubt it. Games that are artsy (Rez, Ico, Shadow of the Colossus, Out of this World, anything on orisinal.com) are always pointed out as such. The problem is that most games just simply aren't art. It seems that the more a game focuses on artistic nature, the less it focuses on gameplay, which seems to agree with Ebert's comments.

    I don't say it lightly that Roger Ebert is a tad naive when it comes to games. He is merely speaking from his own expertise. I say this because very few films actually qualify as art, and there are many mediocre games that are more artistic than any bad movie. A steadfast sculptor who only deals in real materials could easily state that movies will never achieve art as he knows it.

    I'll go see action flicks because I need an escape and enjoy a movie for a change. Those movies tend to make the most money, too. Non-art doesn't necessarily mean not worthwhile.

  40. I like Ebert as a film critic.... by nevergleam · · Score: 1

    ...but I find his opinion in this case uninformed. I imagine he made this comment as a reaction to the scores of horrific movies adapted from video games that been released over the past decade. Ebert has a soft spot for movies that introduces and envelopes the viewer to a new world (think Dark City, Equilibrium, or Star Wars), and will even rate undeserving movies a little higher if that world is enveloping enough. Had he truly invested enough time in video games to actually make an informed judgment, I imagine he would enjoy many games a great deal for this reason.

    I must admit though, video games feel most like art to me when they are imitating or combining other media. Games like Valkyrie Profile and Killer 7 are combinations of graphical style, music,and gameplay. Graphical style is pretty much a derivative of what is called "cinematography" in film. Music is music, plain and simple, and gameplay does not qualify as art, just as excellent games like Risk and Clue do not either.

    While video games cannot be considered a unique medium, does this preclude them from being art?

  41. Semantics and power politics by aminorex · · Score: 1

    Semantic squabbles like this properly hinge upon analysis of terms. But of course it's not really about semantics, is it?

    The question itself is disingenuous. The questioner does not care whether games are in a class, "art". It's really about power. If "art" has a power to control people, if "artists" can allocate the resources of other people, and "games" are a subclass of "art", then "game artists" have increased power.

    But one essential difference between games and other sound and vision arts is that games put control, put power, in the hands of the consumer. It degrades the power status of the auteur to extend the creative role to the unwashed heathen masses. Thus the auteur social class of the ancien regime will inevitably be opposed on grounds of self-interest to the inclusion of the game auteur in their class.

    The correct answer to the question therefore is not "yes, it is art" or "no, it is not art".
    The correct answer is "fuck you, and your cultural imperialism".

    --
    -I like my women like I like my tea: green-
  42. Is it Game Journalists responsibility? by Trails · · Score: 1

    I don't think it's really game journalist's responsiblity to promote games as art per se. Granted there's minimal writting about the artistic values and merits of games, but I think the responsibility of evaluating the artistic merits of an [art]form fall to the bloke making the statements.

    It's akin to me making a public statement saying "Bosons are not gluons" without having more than a passing knowledge of physics. If I'm the person proclaiming from on high, it's my responsibility to make sure the statements are accurate.

  43. Re:Debate Fu Fu by Anonymous Coward · · Score: 0

    uh, movies are not games

  44. Art: defined again by DanTheLewis · · Score: 1

    Art is an emotional space created by someone else (or you) that can be experienced ("lived in") for a while.

    Is talking art? How about a telephone message? I don't think your definition is specific enough. Now, there may be kinds of talking that really are art, and kinds of telephone messages that are art too. But I think your definition is too broad. [Also your definition includes the term "artist", but I don't know if your understanding of art depends on a private meaning of "artist".]

    I don't think your interpretation of games "entertaining" rather than "communicating" holds much water. Chrono Trigger is very entertaining and it's not particularly communicating, as if you could divine the secret message of the video game if you only had the hermeneutical key. It doesn't seem so important to me that art has these messages embedded at the root. What does Casablanca communicate? What is the meaning of Ode on a Grecian Urn?

    On my definition, Chrono Trigger and Casablanca do create an emotional space for you to experience. It makes you feel like your actions matter because the world changes when you do something important. In that way and many others, it tries to help you pass the Rubicon and live in a new emotional space just like any good fiction.

    I think we would agree that Galaga and chess don't create any great emotional space to live in, and maybe they don't count as art. I'm not an master chess player, so I wouldn't know.

    But Final Fantasy VII and Planetfall do arouse those strong emotions. We really care about what happens to these fictional constructions of 1s and 0s. You forget that Cloud and Floyd are not real, because they are real within the confines of their little emotional world, and you get to travel in that world and experience it with them.

    If that's not art, what is? And there are countless other examples. "For every Carmageddon there is an equal and opposite Half-Life 2." Okay, maybe not "every". But there are plenty of high-profile examples of artistic games.

    --

    Q: What did the comedian say to the crowd?
    A: If I knew, this joke would be funny.
  45. And what by TheSkepticalOptimist · · Score: 1

    The stream of drivel coming out of Hollywood these days is considered art by Ebert?

    Don't ask a 90 year old if they think video games are art.

    Art is simply the creation of something, and while it is debatable what that thing is, art is anything that CAN be created.

    I question when I go to an art gallery and see a canvas of all black paint that cost $1.2 million to purchase as "art", but it WAS created and to some people it is art.

    There is definitely lots of artistry in games. From the artists the create the environment to the programmers that can spin code to allow the art to come to life, games are all about creation and imagination.

    Ultimatly, I feel that art is taking a dream and making it reality. Whether thats putting paint on canvas, or assembling 1's and 0's together to create video game, one without imagination like Ebert, who can only comment and criticize on the creativity of others, should not be a judge for what art truely is.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  46. No big surprise here by porcupine8 · · Score: 1
    It takes any new entertainment form time - decades to centuries - to move from being seen as pop entertainment to accepted as an art form. Novels, film, television, they all went through a stage where they were seen largely as mass-market pablum (whether or not all of what was being produced really was that), with no other possibilities. Eventually, it was recognized that although not all (novels, films, TV shows) are great works of art, it is possible to create ones that are, and more and more were created that could be called art (while plenty of crap continues to be created in all these media).

    I'm sure video games are going through the same process, and in another decade or two will be more recognized as possible works of art - especially when some other medium comes along that can't *possibly* be regarded as a mode artistic expression (yet).

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  47. what is art by capoccia · · Score: 1

    you can't difinitively say that games is an artform until you decide what is art. so i think this is a stupid line of questioning.

    art is art when someone important says so.
    art is art when i say so.
    art is art when i like it.
    art is art when someone important likes it.
    art is art as long as it's done by an artist. ...

  48. Rainy day by aafiske · · Score: 1

    Not to rain on everyone's parade, but ... doesn't he have a point? I quote: "To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers."

    In what way is this statement false? I love games, I play them constantly. I think some are beautiful, others enthralling, and others make you think. Some are finely-tuned fun for ways you can't quite explain, but keep going back to play.

    But there are none that are masterpieces. None that will still be enjoyed by our grandchildren, and mentioned in schoolbooks. And until there are, he's right. I'm not saying it's _impossible_ that there could be such a thing, just that there isn't right now.

  49. What would this be? by Dr.+Eggman · · Score: 1

    http://www.nailbiter.net/gman/video/fewgoodgmen.mo v
    I wonder if this would be compared to that painting of the Virgin Mary made with feces a few years back?

    Personally, I think this is art and that was crap.

    --
    Demented But Determined.
  50. Ok, flag on the play... by sgant · · Score: 1

    Depends on what buildings you're looking at. Look at the Chrysler Building in New York. Pick a building by Frank Lloyd Wright such as Falling Water. Those are two of the easy ones.

    There are many other great buildings that could have just been refrigerator boxes. But the architect spent time to truly make it a work of art.

    Don't be a snob...there are plenty of fine examples in both Europe and America and all over the world really.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:Ok, flag on the play... by Seumas · · Score: 1

      You're really proving my point, though.

      Buildings are not art unless they were DESIGNED ARTISTICALLY.

      Is your local 7-11 art? Is your apartment complex art? Is your local bus shelter art? Is your local coffee shop art? Is your local federal building art? Not at all.

      Frank Lloyd Wright's buildings are considered "art", because they were designed with an artistic intention.

      Therein lies the drastic difference. There are many movies designed in the spirit and intention of art. Not some froo-froo art-house snob kind of art -- just art. But Dude Where's My Car was most clearly and obviously NOT written as art or in the spirit of art whatsoever.

      A lot of things are called "art" in the wrong spirit of the word. When a lot of people describe a lot of things as "art", it comes across in the same way some ditzy bimbo and sleazy mob-funded porn producer come across when they describe films where guys are face-fucking chicks until they gag and then smacking them around and calling them names as "art". Just because you call what you do "art" doesn't make it so. There is no artistic spirit in such a thing as there is lacking in many things.

  51. Poor Ebert.. by BaGGyGCX · · Score: 1

    He is just to old to understand games, and he is to lazy to even care about them. Because games require movement and skill, neither of which he has. So he can just shove a sock in it!

  52. Games really don't seem to be art by Madpony · · Score: 1

    The way I see it, games have a whole lot of artistic elements that are tacked onto a non-artistic core concept - Interactivity. Is a cut scene an art? Yes Is an animated sprite art? Sure Is a 3D model art? Yep Is game music art? You bet! Is the game of chess an art? No... I simply refuse to believe that anything that is based on user interaction can be considered art. However, parts and pieces of that full interactive experience can be considered art. For example, a game might use a cut scene video to portray a scenario and mood. I totally agree that this is artwork, it's just like any movie! But if you allow the user to play the character during the cut scene, it's going to turn into something stupid. Think of any scene from your favorite movie and put a typical, ADD-driven, teenage gamer into the role of one of the characters. Give him total control over that character's actions. Is the scene going to still have the same feeling if that player decides to run around the room, jumping up and down constantly, trying to find easter eggs and hidden things while something emotional is going on? Art just doesn't really seem to remain artistic to me when it's interactive. So yes, I agree with Ebert. Though I do feel like the non-interactive parts of games come from artistic mediums of different varieties - movies, sound, graphics - I do not feel like the interactive core of video games is at all artistic.

  53. Movies are not Art by the+phantom · · Score: 1

    By your logic, I conclude that movies are not art. In a movie, you are either forced to rely upon dialog (falling back on literature), visual impact (which simply reproduces the work of a painter or sculpter), or the interactions of humans (like, say, a play). Hell, plays and literature are built on oral traditions -- they can't be art, either. I am sorry, but your logic is flawed.

  54. A sample of Roger Ebert's "art"... by maiku · · Score: 1

    From IMDB's entry for Beyond the Valley of the Dolls:

    "This film is a sequel in name only to Valley of the Dolls (1967). An all-girl rock band goes to Hollywood to make it big. There they find success, but luckily for us, they sink into a cesspool of decadence. This film has a sleeping woman performing on a gun which is in her mouth. It has women posing as men. It has lesbian sex scenes. It is also written by Roger Ebert, who had become friends with Russ Meyer after writing favorable reviews of several of his films. "

  55. User interaction, hm? by Anonymous Coward · · Score: 0

    So, can architecture be art?

  56. Reviews do suck. by earthbound+kid · · Score: 1

    Ebert is a dinosaur, but reviews do suck. Should Rolling Stone rate an album by giving 1 to 10 for fidelity, listenablity, cover art, replay value, and non-composite overall? Such a thing would be ridiculous, but that's basically what game reviews do. Game reviews need to be more like music reviews: don't tell me about the 'plot' (lyrics) or 'graphics' (fidelity). Tell me about what kind of experience I will have with this product! Compare it to past works and genres. Explain how it's better or worse than other things in its category, or how it creates a new category of its own. Say, "the emphasis on precision platforming of Super Mario Bros. returns in Super Mario Bros. 3." not "the graphics of Mario 3 are far better than SMB." You can mention technical innovations, like Mario 3's diagonal scrolling, but only do so in order to explain how this opens up countless new hidden areas. Don't just talk about tech for tech; talk about how it affects the gaming experience! Game reviews should be like movie reviews though, because movies only last for 3 hours and you only return once every couple years. Games are more like CDs: you get a new one and spin it for 10 or 20 hours over a few weeks, then you may or may not make it part of your regular set of old standbys that you keep returning to.

  57. One more time: Define Art by popo · · Score: 1

    You can't.

    Believe me I've taken years of philosophy classes and art history classes and if you can come up with
    a definition of art that *is exclusionary* in any way, you'll be wrong.

    Art has expanded to encompass all things. (urinals, shit, toasters, underwear, garbage, noises, etc.)

    All that is necessary to make something art, is quite literally "for its maker to proclaim it as art".

    So, Roger (since I know far more about art than you): "I declare the videogame I am currently coding to be art".

    There. Try you philosophical best to take its status as "art" away, punk.

    --
    ------ The best brain training is now totally free : )
  58. Games ARE Art! by MegaBurn · · Score: 1

    This article should be in the "That word you keep using doesn't mean you think it does" department.

    Art doesn't have to emotionally effect EVERYONE, people are different, some 'stuff' people define as art has no emotional effect the vast majority of people. Is clip art not art? Are war/action movies not art" Is rock music not art? Is anything that some pin head deams to be "not art" actually not art?
    -or-
    Has the concept of what is and is not art drifted so far from reality that the word no longer has the same meaning?

    Let see, define art...
    Well maybe Google can define art for us or maybe Wikipedia can define art for us. Well Google isn't very specific, never is. But, Wikipedia is supposed to be by the people for the people kind of system and they say "Art, in its broadest meaning, is the expression of creativity or imagination, or both."

    So, are video games an expression of creativity and/or imagination? I, for one, think, generally speaking, the answer is yes. *check*

    I don't have a corncob up my ass so I can't speak for art critics but I think that word they keep using doesn't mean what they think it does. Now, while I'm not willing to shove a corncob up my ass or start publically proclaiming my own personal views as hardened facts -but- I am willing to see it from what seems to be their point of view.

    'They' like the more emotional aspect of art. So, do video games invoke an emotional responce? For me, personally, I have had an emotional reaction while playing some games, I know some of my friends have as well. *check*

    'They' like the "life changing" or "thought invoking" aspect of art. So, do video games invoke a life changing/altering or thought invoke/provoking experience? Given the state of the nation I think so, that brings to mind Deus Ex. Call of Duty had roughly the same effect on me as Saving Private Ryan, which is widely considered a work of art among war movies. Both have changed my life, both motivated me to learn more about the state of our world and our recent history without those I might be more ignorant and in a different place in life. (if that makes sense) *check*

    In a reply to another article (forget which or I'd link to it) I tried to argue anything intended to entertain people is art. I stand by that notion but I don't think I need to bring it up again.

    Games are art. They can try to change the meaning of the word art as much as they like but like any other information medium you will find art on the interactive multimedia information medium. And to be clear, game design or the crafting of the intended experience of the player, can be art. 'Our' happy medium can present art from many (if not all) other information mediums but in the general sense that bit of art is just more information moving along the medium to the player, if its presented in or allows the player to interact with it in a creative, emotion invoking, thought invoking/provoking, or other manor that reflects on an aspect of human nature then... *check* IT'S ART!

    -Burn

    --
    "Only the dead have seen the end of war." -Plato
  59. No disrespect to Ebert, but... by Anonymous Coward · · Score: 0

    It's painful to read Ebert's words, because he sounds perfectly reasonable, citing some appreciation for the various "crafts" involved in games, and even being honest enough to admit that he doesn't have much experience with games (which I give him credit for), BUT he should have stopped right there. His mistake, I fear, was to go one step too far and say "I don't know much about videogames, but they are not art, and are a waste of my time."

    Ebert should have more respect for his own credibility: generally when someone says something like that -- especially in what sounds like a "holier than thou" lecture to the people who DO play games a lot -- it makes you sound ignorant and arrogant. And I don't say that lightly, as I usually have a lot of respect for Ebert. As the letter he's responding to says, Ebert has been known to stick up for underappreciated mediums, so if anything it's disappointing to see his unwillingness to give videogames the time of day. But again, he probably would have been better served to simply bite his tongue rather than make such a controversial statement without first doing his homework, regardless of whether he was going to give a thumbs up or thumbs down. You know, Ebert, sort of like how you (I hope!) wouldn't rate a movie you haven't watched.

    First of all, let's keep in mind the all-powerful fact that Ebert's generation simply doesn't "get" videogames, in the same way that our generation simply doesn't appreciate a lot of the things that the baby boomers are fond of from their youth, because we just didn't live in those times and share those experiences.

    I'm much too lazy to make a full-blown argument, but I would like to highlight two serious problems with Ebert's:

    "Yours is the most civil of countless messages I have received after writing that I did indeed consider video games inherently inferior to film and literature. There is a structural reason for that: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control.

    This is an absurd thing to say, and demonstrates Ebert's self-admitted lack of familiarity with games. If this is to be Ebert's metric of "art" (or one of several metrics), then his entire argument is easily defeated. Just as writers and directors choose the choices a character makes in his film-based journey, the writers/directors of a videogame create the world around the main character (controlled by the gamer). The world they create is specifically designed to facilitate one or several (usually several) paths on which the player journeys. The "choices" made by the player are still chosen by the artist, it's just done in a much more indirect way so as to give the player a sense of control of his fate, or to give him a choice of one of many fates pre-chosen by the artist.

    Many games give the player "control" but still dictate the actual storyline, including dialogue, important character decisions, etc. These games (let's call them "interactive movies") are simply the films Ebert holds in such high regard, with the audience getting to be more deeply immersed in the experience but still yielding creative control ultimately to the game's creators.

    However, the direction game makers seem to move in these days is towards giving the player as much control as possible. This is perhaps what Ebert dislikes, but even still, it is the game's authors who create the environment and situations which ultimately move the story along. Most games are a give-and-take between the artist and the audience, where the audience has a certain amount of creative control and so does the artist. Arguably it's MORE difficult to create a game world where the "untalented" audience can make choices and yet still wind up involved in an intricate and moving story. The artistry, if nowhere else, is in crafting these open-ended paths upon which the gamers must journey.

    In short, Ebert is mistaken that giving the audience control means the loss of "authori

  60. I think he's right by Anonymous Coward · · Score: 0

    Hi. I'm a director, and some of you have heard of me, and many of you have enjoyed my films. I'm also an avid game player, and I think Roger Ebert is right (and it pains me to say that, since he's only batting around .750 with his thumbs-up average for me).

    I actually have a game in development right now, and I'm quite involved with the process because I want it to be the very best game it can be. But I don't think it's art, and I find it hard to see how a game ever will be. Now, the issue isn't whether ALL films are art and ALL games aren't. The issue is one of whether the medium itself is an artform.

    Don't get me wrong. I have played great games. I hope the game we're making is as good as they were. They were exceptionally well-designed and well-crafted. They were artFUL, but they weren't ART.

    The difference?

    I was playing them.

    That's an important distinction to make. Art is, I believe, for the most part a delivery from artist to audience. The artist works very hard to create something, layers of communication, sometimes; sometimes not even that coherent, sometimes just a visual, sensory experience. Wait, you're saying, isn't that what games are? Well, yes. But by the player being such a huge component of the experience of the game, it takes a lot of the authorship away from the artist(s).

    In the same sense, we can all talk about a great movie we've seen, or a great album, or a great book. These are shared experiences of the art. But no one played YOUR game, not the exact game you did. I'm loathe to shackle "art" with definitions, partly because it's a bit of a fruitless exercise, but I think that despite the obvious talent and artistry that goes into something like The Sims or Half-Life 2, you'd find yourself hard-pressed to be able to or even need to call them art unless you had some vested interest in defending them as such.

    It's also worth noting that games these days, the big ones, are not often the product of a single "artist's" vision, with the exception of some of the notable guys whose names we all know. Of course, a lot of big, bad Hollywood movies are made by committee with a hack at the helm. No, I don't think they're art, either.

  61. DEUS EX by mindaktiviti · · Score: 1

    "Art is that which is created by an artist with the intention of communicating with their audience.

    Most games are not attempting to communicate, but are rather trying to entertain their audience."

    Take a movie like Independence Day. What does it doing? It's entertaining you. What's there to communicate? Oh, we're going to save the day from the evil aliens! Yay!"

    Now take a game like Deus Ex. "Life imitates art. Art imitates life." Not sure how that goes but Deus Ex definitely imitates life. Nanotechnology, the illuminati, FEMA, terrorism, world-wide virus problem, poverty, cybernetic implants. It takes all these things and creates a powerful story in a dystopian future that makes people THINK. How many of have not gone and looked up some of these groups after playing this game and found out all this cool information?

    So why is it art? It makes you think about life, it evokes emotions, it shows you the possibilities of nanotechnology and how that could be used in the future. It also gives you choices, let's you play the game how you want to play. Movies don't allow that. Deus Ex allows you to interpret not just the images and sounds you see, but it allows you to choose WHAT images and sounds, therefore providing a greater amount of possible interpretations.

  62. Re:One more time: Define Art by ^_^x · · Score: 1

    My best stab at it is that art is anything purposely designed to elicit an emotional response.

    This can be anything from a painting, to a product wrapper, to a corporate logo, to the shape of an everyday product such as a flashlight, just as long as it's not 100% utilitarian in design.

  63. Board games...? by wikthemighty · · Score: 1

    But there are none that are masterpieces. None that will still be enjoyed by our grandchildren, and mentioned in schoolbooks. And until there are, he's right. I'm not saying it's _impossible_ that there could be such a thing, just that there isn't right now.

    If you look at a close cousin to video games, i.e. board games, we already have a few that span more generations than film, games such as Go and Chess. We even have some modern board games that have been played by generations like Monopoly.

    I'd be willing to bet there well be some video games that will be played for generations to come, but they may not be classics. Games like Tetris or Bejeweled (or clones) or who knows, maybe The Sims 843 with add-on packs! :p

    - Chad

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  64. Video & PC Games ARE Art by Zantetsuken · · Score: 1

    either way you look at the three ways I describe it, games are in fact art::::

    1: Where a game resembles a movie or book, it is art (movies and books are considered art, are they not?), some movies, books, and paintings are fantastic, while others it would be giving more credit than due to say people could care less about them, some make you cry over the story and stare in awe at the visuals and the unique way things are rendered, and others just make you want to puke

    2: the type of game that allows the end user/gamer to control the outcome - making the gamer the artist because what results is their creation