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BioWare Hiring Writers by Contest

AsiNisiMasa writes "GamaSutra reports: BioWare Announces Writing Contest For Industry Jobs. For all of you with some modding experience with the hopes of breaking into the gaming industry, here is your chance. For you less confident modders, there is still hope. From BioWare's official contest page: 'When hiring writers, BioWare looks only at your writing; not the areas, not the special scripting, and not the combat. We evaluate only the characters, the dialogue, the plot, the non-linear structure, and the flow and pace of the story.'"

143 comments

  1. Sounds like... by Anonymous Coward · · Score: 0

    Project Geeklight.

  2. Congratulations! You've Won! by Anonymous Coward · · Score: 2, Funny



    And now you'll be rewarded with an underpaid job, long tedious hours, endless revisions and the knowlege that you're working for a company that once upon a time produced quality products!

    And you also get a genuine signed copy of Knights of the Old Republic, worth $33.

    Hold your head up high, kid.

  3. Short and sweet! by Shadow+Wrought · · Score: 4, Funny

    It is a dark and stormy night. You are likely to be eaten by a wet Grue.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:Short and sweet! by Spy+der+Mann · · Score: 1

      It is a dark and stormy night. You are likely to be eaten by a wet Grue.

      The raining season had begun a couple of weeks ago. You can hear the thunders approaching from the east. The pain in your injured knee keeps telling you this would be a very bad night. Hungry, hurt, and barely clothed, you try to crouch to protect yourself from the cold. Even the horses at the stable are getting anxious.

      You begin to wonder if this stupid quest for recovering your family treasure is really worth it. On top of it, you just stepped on the horses' waste.

      "Ugh!" you complain, trying to clean your foot on the straw, when you hear an armored person approaching. Quick, hide! If they find you you're fried meat!

      [Beginning chapter: Prelude]

    2. Re:Short and sweet! by Repton · · Score: 1

      The weather beaten trail wound ahead into the dust racked climes of the baren land which dominates large portions of the Norgolian empire. Age worn hoof prints smothered by the sifting sands of time shone dully against the dust splattered crust of earth. The tireless sun cast its parching rays of incandescense from overhead, half way through its daily revolution. Small rodents scampered about, occupying themselves in the daily accomplishments of their dismal lives. Dust sprayed over three heaving mounts in blinding clouds, while they bore the burdonsome cargoes of their struggling overseers.

      "Prepare to embrace your creators in the stygian haunts of hell, barbarian", gasped the first soldier.

      "Only after you have kissed the fleeting stead of death, wretch!" returned Grignr.

      --
      Repton.
      They say that only an experienced wizard can do the tengu shuffle.
    3. Re:Short and sweet! by Afrosheen · · Score: 1

      The rain was beatin down like hammers on a tin roof, and my head was pounding to the same drum. The night before was halfway lost to me, my mind swimming in cheap booze and even cheaper hookers, but one dame's face didn't escape me in my liquor-addled haze. Her name was Suzie, and the way she walked reminded me of a girl I once knew, back when I was younger and I knew better than to take a job like this one. When the rent is 2 months overdue, I guess a tired old gumshoe will get in over his head just to make it through another month of miserable existence. With three Red Apple stogies left in the soggy pack, I lit one and staggered into the downpour. What a miserable day this had become, but the worst was yet to come.

    4. Re:Short and sweet! by LMariachi · · Score: 1
      Man, that is just awful.

      The weather beaten trail wound ahead into the dust racked climes of the baren land which dominates large portions of the Norgolian empire. You mismatch tenses -- either the trail winds or the land dominated. Dust-wracked, and wracked isn't really the right word there. Barren.

      Age worn hoof prints smothered by the sifting sands of time shone dully against the dust splattered crust of earth. If the prints are smothered, they're not shining, dully or otherwise. Dust doesn't "splatter."

      The tireless sun cast its parching rays of incandescense from overhead, half way through its daily revolution. Incandescence. The sun doesn't revolve. Try "arc."

      Dust sprayed over three heaving mounts in blinding clouds, while they bore the burdonsome cargoes of their struggling overseers. There's that liquid dust again. Burdensome.

      Lastly, the dialogue is comically overwrought (especially for guys choking on a dust storm,) and it's unclear what you think "stead" means but it sure doesn't belong in that last sentence.

    5. Re:Short and sweet! by zerocool^ · · Score: 1


      Hrm... Sounds a little more godfather than neverwinter.

      I gotta have more Grue!

      --
      sig?
    6. Re:Short and sweet! by KDR_11k · · Score: 1

      Looks like Sin City to me (definitely film-noir monologue style). My mind is always a bit fuzzy but it could even have been a direct quote.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Short and sweet! by Repton · · Score: 1

      Read The Eye of Argon for the full splendour!

      --
      Repton.
      They say that only an experienced wizard can do the tengu shuffle.
    8. Re:Short and sweet! by LMariachi · · Score: 1

      Good lord! Thanks... I guess...

  4. Re:Hmmm... by Brian+Boitano · · Score: 1
    • A maximum of four characters. One player character and a maximum of three non-playable characters.
    • A maximum of 3500 words in total including dialogue and setting.
    • You must tell a complete story in the form of a traditional BioWare side-quest and account for different endings/ multiple resolutions.
    • You are only allowed to use one 4x4 area in the Toolset to tell your whole story.
    • No combat or special skill use.
    • Just use the NWN retail toolset; don't use any community add-ons.

    Wow, this could be fun :D
    --
    What would Brian Boitano do?
  5. Game Promotion? by Damana+Mathos · · Score: 5, Interesting

    So do you think BioWare is motivated by trying to recruit someone, or is this mainly an exercise in promoting their games?

    Given the popularity of working in the games industry and the coverage this would get, I'd imagine it's more the latter rather than the former.

    --
    MyLinkVault - online bookmarks with a fast drag-and-dr
    1. Re:Game Promotion? by demachina · · Score: 5, Insightful

      Why hire writers when you can get them to work for free under the guise of a contest :)

      --
      @de_machina
    2. Re:Game Promotion? by rholliday · · Score: 1

      And does Bioware get to keep and use your stories without hiring you?

      --
      Xbox reviews.. We think they're funny.
    3. Re:Game Promotion? by Damana+Mathos · · Score: 1

      Maybe so! I couldn't really see anything saying otherwise in their contest description, anyhow.

      --
      MyLinkVault - online bookmarks with a fast drag-and-dr
    4. Re:Game Promotion? by NanoGator · · Score: 3, Insightful

      "So do you think BioWare is motivated by trying to recruit someone, or is this mainly an exercise in promoting their games?"

      Digital artists have to have a demo reel in order to score an interview. Why would writing be any different?

      --
      "Derp de derp."
    5. Re:Game Promotion? by Damana+Mathos · · Score: 1

      "Digital artists have to have a demo reel in order to score an interview. Why would writing be any different?"

      I agree - writers should submit samples of their work in the way digital artists would.

      What sets this apart is BioWare staging it as a content ("The Contest That Might Become Your Career") rather than a job ad.

      --
      MyLinkVault - online bookmarks with a fast drag-and-dr
    6. Re:Game Promotion? by Supurcell · · Score: 1

      I think you're right. There is already a huge number of modules for this game and many of them are very well written. If they truly are looking for new talent, why not contact some of these mod authers?

    7. Re:Game Promotion? by Anonymous Coward · · Score: 2, Interesting

      AS one of the employees hired from the community after a similar event, I can say it's the former.

      http://www.bioware.com/2million/articles/community _staff_members.html

      It's hard to find good writers that can write in the style required for games.

    8. Re:Game Promotion? by Meagermanx · · Score: 1

      That would be brilliant. They could release a NWN crammed with crappy user-submitted side-quests, and nothing else. Free content, based in an engine they already have. As long as it broke even in retail, as it would, they couldn't lose.

    9. Re:Game Promotion? by TheRaven64 · · Score: 2, Interesting

      The entire thing doesn't entirely ring true. The contest page says things like 'winning the contest does not guarantee a job with us,' and 'everyone wants to work here, we're great.' And yet they're holding a competition try to generate more interest in working for them. To be honest, they sound a bit desperate - not the kind of company I'd want to work for.

      --
      I am TheRaven on Soylent News
    10. Re:Game Promotion? by rubberbando · · Score: 1

      Looks like they stole Wizards of the Coast's business model... :-P

      --
      DEAD DEAD DEAD DELETE ME
    11. Re:Game Promotion? by Clover_Kicker · · Score: 2, Insightful

      They're not going to guarantee the contest winner a job, because he might disasterously fail the interview.

    12. Re:Game Promotion? by Deekin_Scalesinger · · Score: 1

      Then a renewal contract should be given. Like good old Trumpy does to his apprentices. Get the psycho/incomptent out quick so they can't do much damage, or keep the good guy around for a few (much longer) contracts, or just hire the good guy outright after a one year contract. Make sure bennies are in the contract though - people need health care whether they are on contract or not.

      --
      "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
    13. Re:Game Promotion? by Deekin_Scalesinger · · Score: 1

      That would make me very very sad....unless I was in all of them as the henchman. Then it would be OK :)

      --
      "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
    14. Re:Game Promotion? by Anonymous Coward · · Score: 0

      We already have job ads (http://jobs.bioware.com/ this is just an additional way of attracting people that otherwise would never think about applying.

    15. Re:Game Promotion? by Boronx · · Score: 1

      I have not RTFA, buy my completely uninformed guess is that BioWare retains the rights to all entries and will be publishing "the best of" in the future. So not only do they get a good writer out of the deal, but they get some number of well written adventures for free in the bargain.

    16. Re:Game Promotion? by Anonymous Coward · · Score: 0

      You are right about one thing - we are trying to generate interest in a very non-standard career not many people are thinking about.

      BioWare is one of Canda's Top 100 employers for the 3rd straight year now, and no - we're definitely not desperate. The problem is that it is quite challenging to find writers that are capable of writing for a computer game. It's not as easy as taking a good novel writer and telling him to write a good game now. We have writers with very good backgrounds and a lot of experience on books fail miserably when confronted with the limits of game writing.

      BioWare is one of a handful of companies in the gaming industry that employs dedicated writers for their games. Most companies have a single programmer, designer or producer create the stories for their games - Our projects are story driven games that require between 3+ full time writers [b]per game[/b].

      BioWare has been steadily growing in the last 10 years and we are now running several projects simultaneously at any given time, and with that growth opportunities for new writers are obviously created as well. Since there is a limited number of professional game writers in the industry and it takes a lot of time to find other, suitable candidates from outside the industry through traditional methods, why not try to find potential new writers (that maybe have never even thought about this career path) in a place that likely has a few of them - the fan community.

      We had a lot of success with hiring people from our game community for other positions in programming, art and design in the past couple of years (I think around 8 to 10). Since the community was such a great source for skilled programmers, designers or artists, why not see if some of the hobby writers out there meet our requirements? The contest is a great way of getting people that would never have thought of submitting an actual job application to find out if they have the talent to write for games and get an idea if that might be a career they would want to pursue.

      Of course we can't give a guarantee for employment to the contest winner, after all it takes a bit more than just being great in your field to get a job in any company, from immigration issues to fitting into corporate culture.

      Anway, there is always the traditional way of applying if you feel uncomfortable about the contest.

      http://jobs.bioware.com./
      http://bioware.pandemicstudios.com/jobs.html

    17. Re:Game Promotion? by BioGeorg · · Score: 1

      Err, have a look at the contest parameters. A single sidequest doesn't make a great module to publish. :)

    18. Re:Game Promotion? by mcvos · · Score: 2, Insightful

      Then a renewal contract should be given. Like good old Trumpy does to his apprentices. Get the psycho/incomptent out quick so they can't do much damage,

      But if I were to relocate to a different hemisphere, I'd really appreciate if I didn't have to move back after a month. I'd rather just get rejected at the interview.

    19. Re:Game Promotion? by mcvos · · Score: 1

      Someone from Bioware (anonymously, so I'm quoting a lot) posted: BioWare is one of Canda's Top 100 employers for the 3rd straight year now, and no - we're definitely not desperate.

      So it's a really big corporation? I'd love to work in the gaming industry, but I prefer smaller companies.

      The problem is that it is quite challenging to find writers that are capable of writing for a computer game. (...) BioWare is one of a handful of companies in the gaming industry that employs dedicated writers for their games. Most companies have a single programmer, designer or producer create the stories for their games - Our projects are story driven games that require between 3+ full time writers per game.

      I think it's great that Bioware takes writing so seriously, because it's downright terrible in most games. Planescape: Torment (wasn't that by bioware) is my all-time favourite CRPG (mostly because of the excellent writing), and IMO the only CRPG that deserves the name RPG. I haven't seen many other games with that level of writing, though. So what happened to those writers?

      In any case, unlike some of the more skeptical slashdotters, I think it's great when a company looks to its fans for new employees. They're the people who really care about the quality, and are bound to have a lot of good ideas. You just need a way to weed the real loonies out, because there's a lot of those too.

      I might give this contest a try, but I'd have to figure out that NWN editor first, and I'm not sure if I really want to move to Canada. Any chance of being able to telecommute from Europe?

    20. Re:Game Promotion? by TheRaven64 · · Score: 1

      I notice that you're not offering any positions for writers - a shame, I might be interested in applying, but since I was put off computerised RPGs by the poor righting long ago, I probably won't be buying NWN just to enter a contest.

      --
      I am TheRaven on Soylent News
    21. Re:Game Promotion? by Clover_Kicker · · Score: 1

      > Make sure bennies are in the contract though - people need
      > health care whether they are on contract or not.

      Heh, the job is in Edmunton. One advantage of the Frozen North is state health care.

    22. Re:Game Promotion? by Clover_Kicker · · Score: 1

      > poor righting

      I do hope that was intentional.

    23. Re:Game Promotion? by mcvos · · Score: 1

      I notice that you're not offering any positions for writers

      Not? I thought the whole point is that they are.

      since I was put off computerised RPGs by the poor righting long ago, I probably won't be buying NWN just to enter a contest.

      NWN is a very nice example of bad CRPG writing. Expansions are slightly better, but still nothing special. It's no Baldur's Gate, and certainly no Planescape: Torment (the pinacle of good CRPG writing).

      But I happen to have NWN, so I might as well enter.

    24. Re:Game Promotion? by zerocool^ · · Score: 1


      I mean... maybe, but they're asking them to write a module that could be done in 15 minutes. 3500 words, tops, and 1 playable character, 4 NPC's tops. No combat, no special skills.

      Sounds like they're really focusing on the writing to me. And like someone below said, they can't guarantee a job to the winner because the person might not be the kind of person who works well at the company, or is willing to relocate (vs. work from home), or could be the type of person who writes awesome fantasy, but also eats human flesh. Who knows.

      ~Will

      --
      sig?
    25. Re:Game Promotion? by Deekin_Scalesinger · · Score: 1

      Agreed. With that said, my advice is not to act like a psycho or incomptent fool and you should be all set :)

      --
      "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
    26. Re:Game Promotion? by TheRaven64 · · Score: 1

      Well, I could pretend it was, but really it was an artefact of posting just after waking up, and not using preview. It's probably also the reason I'm thankful that I usually have one or two editors between my keyboard and my readers...

      --
      I am TheRaven on Soylent News
    27. Re:Game Promotion? by Anonymous Coward · · Score: 0
    28. Re:Game Promotion? by Anonymous Coward · · Score: 0

      The Top 100 Employers Award isn't given on size. BioWare has 260 exployees, I don't think this qualifies as "big". Frankly, there are not many other small, publisher independent studios left anyway, so I would think tiwce about your "small developer" idea :)

    29. Re:Game Promotion? by mcvos · · Score: 1

      260 is still pretty big in my book. I currently work at a company of 15 people (no games, though), and I know of successful games written by teams of only two developers. But those are probably not in the million-dollar business that Bioware is probably in.

  6. Re:Congratulations! You've Won! by Jelloman · · Score: 4, Funny

    Don't forget - you also get to relocate to balmy Edmonton, Alberta.

  7. hurgblugugug by koonat · · Score: 0

    omfg you are next to a white house and a elf is there and he says hi.
    and then the chinese dwarf totally chopped you down.

    --
    Double-Click here for instant highlight.
    1. Re:hurgblugugug by Anonymous Coward · · Score: 0

      omfg!! t3h dw4rf is l33t, l0lz

      next time at the white house, shoot the elf first

  8. Other developers by Psithe · · Score: 4, Insightful

    I hope more developers have contests like this, or like the Unreal one. Gives more incentive to make mods.

  9. Is punctuation judged too? by mnemonic_ · · Score: 1

    When hiring writers, BioWare looks only at your writing; not the areas, not the special scripting, and not the combat.

    A semicolon is not a colon.

    1. Re:Is punctuation judged too? by susano_otter · · Score: 0

      A semicolon is also not inappropriate in this context; they are legitimately used to separate clauses in a single sentence.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    2. Re:Is punctuation judged too? by ejdmoo · · Score: 1

      However, the words after the semicolon in that sentance do not form a clause.

    3. Re:Is punctuation judged too? by dgatwood · · Score: 3, Informative
      The second half is not a clause. A colon is not appropriate either, because while the second part is a list, the first part does not introduce the list. The proper punctuation here is an em dash, which introduces---and, by the way, terminates---a parenthetical expression.

      Just trying to be pedantic---this is, after all, an article on writing....

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    4. Re:Is punctuation judged too? by cornface · · Score: 0, Flamebait

      Just trying to be pedantic---this is, after all, an article on writing....

      Much like a spelling flame will generally include a misspelling, your punctuation rant includes incorrect punctuation. An ellipsis is three space seperated periods. I'm guessing that the tiny wobbling erection you obtained during your sweaty stabs at the "-" key got you flustered and you simply forgot.

      Jerk ass . . .

      Punctuation is for losers.

    5. Re:Is punctuation judged too? by Anonymous Coward · · Score: 0

      Thus the recursive chain of incorrect Slashdot corrections continues ad infinitum; one unaware that a four-period ellipsis concludes a phrase provokes this comment, whose author in turn feels obliged to introduce errors,! that.. bring peace to the contributors through everlasting companionship.

    6. Re:Is punctuation judged too? by dgatwood · · Score: 1
      Uh... no. An ellipsis is properly followed by a period when used at the end of a sentence; thus, four dots are required, not three. Further, in that special case, the ellipsis is NOT preceded by a space. It is only preceded by a space if it appears in mid-sentence.

      As for the spaces between the dots, typography evolves when necessary to fit technology. An ellipsis is supposed to have three periods with a fractional space between each period. Since HTML (without using Unicode entities) does not provide such spacing, modern web usage generally eliminates the space altogether. A full word space between the dots is never correct typography.

      Before you correct me, make sure you're right.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    7. Re:Is punctuation judged too? by cornface · · Score: 1

      Before you correct me, make sure you're right.

      No.

    8. Re:Is punctuation judged too? by firewrought · · Score: 1
      Hmm... it looks like you can use numeric HTML entity … to insert a literal ellipse. In Konqueror, it looks likes this gets replaced with three adjacent dots (because you can select each dot individually).

      Example, the following HTML:
      Entity=&#133;<BR />
      3 Dots=...

      Renders as:
      Entity=...
      3 Dots=...

      I wonder if other browsers treat the ellipse entity as a single character and render it more compactly?

      --
      -1, Too Many Layers Of Abstraction
    9. Re:Is punctuation judged too? by dgatwood · · Score: 1
      Depending on font, that may not render correctly for four dots at the end of a sentence. (four dots: .... ellipsis and dot: ....) It's a rather fundamental design flaw in computer typography.

      It's also not technically proper use of HTML entities. You have to use Unicode for cross-browser compatibility. High ASCII codes depend on character set, and thus will display very differently depending on your browser, browser settings, OS platform, etc.

      By the way, in my browser, the ellipsis and three dots are visually indistinguishable. Technically, the ellipsis should be slightly less compact than three periods, but I have yet to see a font that actually does this.... :-)

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    10. Re:Is punctuation judged too? by !an+++Den!se · · Score: 1

      Does it matter? Writers have something called a poetic license, where it pretty much lets them do whatever the hell they want. The point is, the semicolon creates a longer pause, no matter which way you look at it. And that's what the writer was going for.

      --
      Duck the Femocrats
  10. Geek version of "The Apprentice"... by Chaffar · · Score: 5, Insightful
    This is truly an amazing thing Bioware is doing here. Disregarding the obvious promotional benefits they get by doing something like this, this lets people with nothing more than a fertile imagination break through and potentially land a job in the industry of their dreams.

    I am a huge fan of Bioware and their games, the BG, NN, and NWN series are all breathtaking; It's things like this that remind me why I have so much respect them. Bioware have always sold games with virtually no eye-candy, just perfectly narrated stories with near-infinite replay value. It's really cool of them to turn to their fans for inspiration.

    On a less optimistic note, I just hope they aren't doing this because they are running out of ideas and their company is sinking...

    1. Re:Geek version of "The Apprentice"... by popo · · Score: 1



      I'm a big fan of BG.

      NWN was a step down.

      KOTR was a step off the edge of a very large precipice, from which there may be no return.

      Let's hope BioWare gets back to their roots and starts work on BGIII. They have some amazing properties, but lately they've succumbed to the console crowd.

      --
      ------ The best brain training is now totally free : )
    2. Re:Geek version of "The Apprentice"... by Anonymous Coward · · Score: 0

      This is truly an amazing thing Bioware is doing here. Disregarding the obvious promotional benefits they get by doing something like this, this lets people with nothing more than a fertile imagination break through and potentially land a job in the industry of their dreams.

      I am a huge fan of Bioware and their games, the BG, NN, and NWN series are all breathtaking; It's things like this that remind me why I have so much respect them. Bioware have always sold games with virtually no eye-candy, just perfectly narrated stories with near-infinite replay value.


      Sheeshush Christ! You top even their own PR junk!

      Either you work for them already, or you need to get a fucking sense of perspective. Enough with the sappy bullshit already.

  11. Re:Congratulations! You've Won! by popo · · Score: 4, Funny

    Oh, and you'll also get this t-shirt... signed by the guy who used to have your job!
    He, uh, left for some reason.

    Hey, wait a minute. He wrote something on the back. It says:

    "Kill ... Me..."

    --
    ------ The best brain training is now totally free : )
  12. To all hopeful contestants: by Rodness · · Score: 3, Interesting

    Enough with Star Wars, World War II, Vietnam, and other existing franchises. It's been done to death.

    How about writing a good old school style fantasy RPG with an original storyline? If you MUST, do another Forgotten Realms game, but invent some new characters instead of copying Baldur's Gate.

    Of course, an RPG set in the TRON universe would also be new and different... I don't think anyone has tried to do anything but action games in that setting before. (I liked Tron2.0, but it wasn't an RPG.)

    (And I realize I just asked for a couple of holy grails, but oh well...)

    1. Re:To all hopeful contestants: by Anonymous Coward · · Score: 0

      have you tried playing guild wars? if you just play the quests, there is actually a storyline. okay storyline isn't the biggest thing in the game, but there is some, and it just can be extremely hard (unless you score 3-4 black or silver dyes) to earn the cash for all the best equipment.. which is almost essential to complete the pve portion of the game...

    2. Re:To all hopeful contestants: by Anonymous Coward · · Score: 0

      An RPG in the TRON universe? Have you heard of the Matrix Online? None too good from what I've heard.

    3. Re:To all hopeful contestants: by StarvingSE · · Score: 2, Informative

      Bioware is currently working on a new fantasy-style rpg with a completely different ruleset and setting from dnd. Its called Dragon Age.

      Dragon Age website

      --
      I got nothin'
    4. Re:To all hopeful contestants: by Anonymous Coward · · Score: 1, Insightful

      oh, wow. awesome. a rpg in a medieval setting, with magic and dragons and stuff. how _original_.

      you know why the harry potter series became popular (apart from the hype it's getting now)? because the setting - modern day + magic - was more original than what you would have gotten of you would put harry into the year 1285. do something original ffs. how about a rpg in the wild west? 1775 in new york? samurai-timed japan? Gallia in 50 b.c.? the stoneage? animal kingdom? planet of the apes? huh? why do we always need magic? why not tech? WHY IS THIS SHIT ALWAYS THE FUCKING SAME?
      god forbid there would be no magicians, rogues, warriors, dwarves, demons and elves. writers, can you hear me? you SUCK!

    5. Re:To all hopeful contestants: by StarvingSE · · Score: 1

      If you would RTFD (read the fine discussion), the original poster said he would like to see a classic, old school fantasy rpg. I was just informing him of the Dragon Age game in development.

      I totally agree with the part you said about the lack of original settings. However, I don't see why you have to include things such as "WHY IS THIS SHIT ALWAYS THE FUCKING SAME?" in order to make your point. Must be an AC thing...

      --
      I got nothin'
    6. Re:To all hopeful contestants: by mrbooze · · Score: 1

      I think a better suggestion to all hopeful contestants would be to read the contest guidelines, one of which is:

      Use a medieval fantasy setting.

      It's also worth clarifying that Bioware isn't necessarily hiring the winners of the contest. The top 8 submissions will be "reviewed" by Bioware staff for consideration.

      Curiously, while this is being billed as a "contest", it appears to be the standard method for applying for a writer's job at Bioware (by submitting a writing sample via a NWN module), according to http://www.bioware.com/bioware_info/jobs/positions /writer.html .

    7. Re:To all hopeful contestants: by Chosen+Reject · · Score: 1
      You are correct. A game cannot have anything original if the setting has been done already. That's why WarCraft is so unoriginal; Tolkien already did orcs and elves. That's why saving Private Ryan was unoriginal; The Sound of Music already did Europe during World War II. That's why Beyond Good and Evil had no originality; Mario 64 already did third-person action adventure.

      Why tech anyway? We already saw that in Warhammer 40,000. Wild West? John Wayne. 1775 in New York, American Revolution. Samurai-timed Japan? Teenage Mutant Ninja Turtles 3. Stone Age? History books. Planet of the Apes? Movie of the same name. I'm telling you, all these settings have been done already. We need new settings in order for any originality to come forth.

      /sarcasm

      Now you tell me; why do we even need originality in game play for every single game? I'm not saying all games should be the same. But why can't we just have different story lines and that's it. I love stories and big into epic ones at that. Lord of the Rings, Forgotten Realms, Star Wars, WarCraft, even Indiana Jones. I revel in great stories, though what I consider great may be different than what others do. So keep coming out with all the RPGs, RTSs, FPSs, etc. just make sure they have a good story line and good gameplay. If it's original, then yay for you. If it's not then just make a good story and fun play.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
  13. I'm considering submitting by PIPBoy3000 · · Score: 4, Interesting
    Personally, I'm going for the Bioware wool cap. Jobs are overrated.

    I've done a number of modules for NWN (Shadowlords, Dreamcatcher, Demon) and am currently working on a NWN2 campaign. I think I'm going to end up taking one of our sidequests and tweaking it slightly to fit the rules.

    There's a few tricky parts:
    • 3 NPCs + PC. That's not many people, especially if the PC has henchmen/companions.
    • No combat. Conflict has to be handled in other ways (assuming there's conflict).
    • 4x4 area. That's tiny. Most of the movement in the story will have to be short, possibly going over the same ground. Think of a medium sized house or a small cave.

    That being said, I think we may have a side quest with an interesting premise. I think the competition will be pretty stiff, but it should be a fun exercise.
    1. Re:I'm considering submitting by Concertina · · Score: 1

      Best of luck Adam, though I doubt you'll need it :) You're one of the best NWN community storytellers out there. Shadowlords and Dreamcatcher blew me away.

    2. Re:I'm considering submitting by Thrikreen · · Score: 1

      You know you should be exempt from this! ;)

    3. Re:I'm considering submitting by modecx · · Score: 5, Funny

      No combat. Conflict has to be handled in other ways (assuming there's conflict).

      Yes, I agree, conflict should be addressed by no more than a heated discourse at afternoon tea. There shall be no throwing of crumpets, and absolutely no elbows on the table! The deadliest attack will be a gaze of consternation, such to cause the victim mild intestinal discomfort!

      Passive aggressive people the world over will flock to your game!

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    4. Re:I'm considering submitting by Anonymous Coward · · Score: 0

      i really really liked demon. props to you and codi.

      waiting for Dragon Age. i thought with that you were already working for bio. no need to reply here. ill look at adamandjamie

    5. Re:I'm considering submitting by PIPBoy3000 · · Score: 1

      That's fairly amusing. I was half-tempted to try for something along the lines of Facade, except with a fantasy twist. That's like watching a couple go through an emotional train wreck and yet no actual punches are thrown.

    6. Re:I'm considering submitting by modecx · · Score: 1

      Heh, I'm downloading Facade now, looks interesting. I imagine, as a game concept, yours might actually work pretty well if done right, sort of like Sims, but I wouldn't know since I've never pl;ayed it. It'd be more personal I gather.

      I can see my version now, though: "Sim Verbal Assault: The #1 game for boot camp sergeants, SIR?!" Oh yeah!

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    7. Re:I'm considering submitting by Dixie_Flatline · · Score: 1

      Fair warning: if you come work at the company, you'll have to stop calling them 'wool caps' and start calling them 'toques'.

      I thought you should know up front.

    8. Re:I'm considering submitting by meringuoid · · Score: 1
      I've done a number of modules for NWN (Shadowlords, Dreamcatcher, Demon)

      Oh yeah, those. Yeah, they were quite good.

      Which is to say that the last time you posted about them here I downloaded the first few Shadowlords modules, and then didn't sleep properly for a month as my halfling sorcerer went through the entire lot of them. I might also add that at one point I nearly went into some kind of geek seizure... here I am, playing a fanmade D&D adventure game on my Linux box at some ungodly hour of the morning, and I end up playing a collectible card game with demons :-)

      I'm currently going through Dreamcatcher as a half-elf ranger, just beginning to go Arcane Archer, with Teira, and next time through I'll probably play a thief and try to get Nooble to go evil...

      --
      Real Daleks don't climb stairs - they level the building.
    9. Re:I'm considering submitting by mcvos · · Score: 1

      4x4 area. That's tiny.

      It's plenty. When I tried the editor yesterday, I thought it was 4 areas, 2x2. No idea why I thought that, but, while tiny, it's still big enough for a 4-character story without combat.

      Now I have to think about what to do with the other 12 areas.

  14. pfff by Anonymous Coward · · Score: 0

    What do such companies think they are?

    I would never acknowledge and participate in such a degrading method of showing my abilities.

    1. Re:pfff by Big_Al_B · · Score: 4, Funny

      I would never acknowledge and participate in such a degrading method of showing my abilities.

      Duly noted, Mr. Coward.

    2. Re:pfff by NanoGator · · Score: 3, Insightful

      "I would never acknowledge and participate in such a degrading method of showing my abilities."

      Proving your abilities by answering a challenge not unlike one you would recieve at the job you'd apply for is degrading?

      --
      "Derp de derp."
    3. Re:pfff by Anonymous Coward · · Score: 0

      What happens in the method discussed, the two parties, i.e. employer and applicant do not have the same status.

      There is no equality as in 'I got something, you are interested, lets discuss'.

    4. Re:pfff by Anonymous Coward · · Score: 0

      Proving your abilities by answering a challenge not unlike one you would recieve at the job you'd apply for is degrading?

      Unless it takes less than half an hour or I'm being paid: yes.

    5. Re:pfff by mcvos · · Score: 3, Insightful

      What happens in the method discussed, the two parties, i.e. employer and applicant do not have the same status.

      There is no equality as in 'I got something, you are interested, lets discuss'.

      The problem here is that they don't know you have something they're interested in. They want to see your work first.

      Any idiot can say he can do something. I like companies that only hire people who can actually do it.

  15. Good or bad, it's different. by mindmaster064 · · Score: 1


    I sincerely wonder what this means about the health of the gaming industry, a business plagued with lack of innovation and consumer ADD! I think BioWare is seriously is attempting to break out of the mold, but by what "criteria" does a good idea an exist? A good idea is one part thought and ninety-nine parts execution! The problem you will have here is the same long-in-the-tooth people that no longer have originality (or a need for it, due to their fat salaries) are going to be the ones that choose which ideas are good. So basically, they're going to have a contest to hire some people that are just as worn out in the idea department as they are. You want to hire a good writer? Find an audience composed of the target market you need to hit and let them read the scripts. Let them rip them apart, applaud them, and determine which one is the best. I think gamers are more qualified than producers in figuring out what is fun and what isn't. You will be stuck in the loop of doing that which you think someone wants vs. knowing exactly what they want until you do that... The problem with all games of late is that they are based on what someone else thinks we want in a game (features), and not really understanding the components which we enjoy (benefits). I don't need to be told what I enjoy any more than you do, and that's why games have been really lame as of late. You could lump all of them in like 4-6 categories play one sample of them and never buy another game until next year. (Exception: Madden, you could just buy one of those for the next five years and it is the same game!) I haven't even had an urge to buy a game in a long time, and I love them -- there is just nothing out there that I don't already have as far as playability, style, action, or whatever!

    -Mind

    1. Re:Good or bad, it's different. by Anonymous Coward · · Score: 0

      by what "criteria" does a good idea an exist?

      It is fun to play.

    2. Re:Good or bad, it's different. by NeutronCowboy · · Score: 2, Insightful

      So basically, you're saying that you're jealous that you don't get to make the decision on who gets chosen? Nice try. If you're really interested in improving the writing and story telling, here's a suggestion.

      1) Make mod.
      2) Distribute mod and gather feedback from players.
      3) Sell mod. Profit!

      Alternatively, if you're just interested in voting:

      1) Download existing mod.
      2) Send email to modder.

      Hey, it's one less step. See how easy that was? Now go forth and create/vote.

      --
      Those who can, do. Those who can't, sue.
  16. Local zoo... by __aaclcg7560 · · Score: 2, Funny

    I guess the monkey house at the local zoo didn't have any great Shakesperian writers.

  17. I'm considering submitting-Woody Wars. by Anonymous Coward · · Score: 0

    "That being said, I think we may have a side quest with an interesting premise. I think the competition will be pretty stiff..."

    That would be the Slashdot competition. Pay no attention to them.

  18. Finally a place for my Xena Fan Fiction! by Anonymous Coward · · Score: 2, Funny

    And my "Xena Meets the Vampire LeStat" anthology!

  19. Re:Hmmm... by __aaclcg7560 · · Score: 1

    Can't be any worse than this.

  20. Two months. by Jace+of+Fuse! · · Score: 3, Insightful

    You have exactly two months to make a module in NWN.

    I attempted to build a remake of the original Bard's Tale with Neverwinter Nights, and came along pretty far with it. I even had a great and nearly perfect recreation of Skara Brea.

    The problem was that as the project grew in size and become more complex the Aurora toolset became slower and slower, esspecially when laying down some of my scripted "zones".

    I think the reason I gave up on my Bard's Tale recreation was because I became frustrated with the increasing slowness of Aurora as the project grew, and because I quickly realized how tedius it was trying to put together a worth "recreation" rather than doing something original.

    Still, it's a decent toolset and this contest is an incentive for me to begin work on a new project. 60 days might be enough to put together something really slick if you weren't trying to build something too large.

    (As an aside, I don't suppose anybody would be interested in taking over that NWN recreation, would they? The Skara Brae related maps alone might be fun for someone to play around with if they were old Bard's Tale fans...)

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
    1. Re:Two months. by StarvingSE · · Score: 1

      I dealt with the slowness of the aurora toolset with large modules by breaking my modules into seperate chapters, making sure that chapters stayed small enough that the toolset did not slow down too much.

      Its limiting becuase you can basically only have your adventurers explore a small portion of your entire landmass at a time, but its a work around none-the-less.

      --
      I got nothin'
    2. Re:Two months. by Jace+of+Fuse! · · Score: 1

      Right.

      That's a work around that would work for some types of stories/modules.

      Do you remember the original Bard's Tale? That wouldn't work well for the original Bard's Tale.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    3. Re:Two months. by StarvingSE · · Score: 1

      Yeah, I remember it. Some things are probably not entirely possible to do in the aurora set that are 100% faithful to the original work.

      --
      I got nothin'
    4. Re:Two months. by aztektum · · Score: 1

      The main focus here is the storytelling. If you read the article you're limited to a 4x4 tile, 4 characters (one PC), and you can't have combat. At first, I thought the same thing you did, but after reading the rules, quickly realized that it is more than doable.

      As an aside, I myself became rooted in the same position as you. I was recreating The Legend of Zelda: A Link to the Past, but became frustrated with the tedium (especially since I'm a perfectionist and would completely restart each area if it just didn't feel "right"). I may wait for NWN2 and see how the modifications to the tools I've read about turn out and maybe continue my Zelda: ALTTP mod.

      --
      :: aztek ::
      No sig for you!!
  21. Cutting out some of the creative market by SuperKendall · · Score: 1

    Well, it seems to me a number of creative entries might never come to be since thier damn development toolset doesn't work on the Mac.

    I know I would have tried something...

    I would have liked to do something in the vein of the Bards Tale, perhaps a mini story where you are in a sort of job interview for dungeon cleaning. So as you can see they lost nothing with my not being able to create a module, but there are probably others that would have been pretty good.

    A really cool contest though and a neat idea to judge a writer on how well they can come up with a compelling non-linear story.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Cutting out some of the creative market by xanderwilson · · Score: 1

      Yeah, I was very excited about this contest--would have even purchased the game--until I did some searching and figured this out, too. There are some non-BioWare mod-making tools, but I don't think they'd work.

      I have an old Windows machine that I almost never boot up anymore, but I don't think it will run NWN. Ah well.

      Alex.

  22. For those without NWN... by FhnuZoag · · Score: 1

    I don't suppose there is a way of getting one's hands on the toolkit for module development without buying the game? Or what if you are running Linux?

    1. Re:For those without NWN... by gauge+boson · · Score: 1

      Not sure if the toolkit is available stand-alone (doubt it), but there most certainly is a Linux version of NWN.

      --
      This is sqrt(not) a sig.
    2. Re:For those without NWN... by big+ben+bullet · · Score: 1

      yeah... but there's no linux version for the toolkit

  23. Virtually no eye-candy is right! by Anonymous Coward · · Score: 0
    Bioware have always sold games with virtually no eye-candy...
    Virtually no eye-candy is right! I cannot stand the artistic direction they took with Neverwinter Nights! Their magician robes looked like something Siegfried and Roy would wear! Everything looked halfway cartoony in an otherwise serious game. It was a huge step down from the beautiful graphics of Baldur's Gate 2.
  24. Employment not guaranteed. by pcgabe · · Score: 4, Interesting
    From the FAQ:
    So, if I win I start working for BioWare?
            No. The winning entries will be reviewed by BioWare senior staff James Ohlen and Kevin Barrett, but no employment is guaranteed.
    So, you can 'win' and still be unemployed.

    From the submission agreement (emphasis mine):
    4. The Developer acknowledges and agrees that:

    (a) BioWare is continuously engaged in an active research and development program in which BioWare has invested and is continuing to invest considerable time and money in the development of new multimedia products as well as improvements and enhancements to BioWare's existing products which may be similar or identical to the ideas, functions, features or other aspects of the Materials;

    (b) other persons, including BioWare's employees or contractors may have originated and submitted to BioWare or to others, or may in the future originate and submit to BioWare or to others, products, concepts, ideas, functions or enhancements which may be similar or identical to the ideas, functions, features or other aspects of the Materials; and

    (c) the submission of the Materials to BioWare and/or the receipt of the Materials by BioWare does not entitle the Developer to any compensation whatsoever where BioWare, independent of the submitted Materials, has produced or will in the future produce a product which may be, in whole or in part, similar or identical to the ideas, functions, features or other aspects of the Materials.
    So, they can copy your ideas and not reimburse you in any way, as long as they claim that their development was independent from your submission.

    I'm not saying they would, but they could.

    That being said, I'm still going to submit something. ^_^ And you all should too. Competition is pressure, and pressure makes diamonds.
    --
    Don't put advice in your sig.
    1. Re:Employment not guaranteed. by geekoid · · Score: 2, Funny

      pressure ant Time makes diamonds.
      Since you got two weeks, most people will be submitting cubic zirconia

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Employment not guaranteed. by Anonymous Coward · · Score: 0

      They really have to do that - if they didn't, and by some coincidence, a competition entry was significantly similar to something they were developing - they'd be in trouble.

    3. Re:Employment not guaranteed. by BobTheLawyer · · Score: 1

      They would have to *show* (not "claim") that their development was independent from your submission. The sad state of US litigation means that Bioware would be crazy not to include a clause like this.

    4. Re:Employment not guaranteed. by Anonymous Coward · · Score: 0

      Well, I hate to tell you this, but that's basically what the EULA from the Aurora Toolkit says:

      "...
      4. Distribution and Serving of Modules and User Conversions. So long as you fully comply at all times with this License, Infogrames grants to you the limited, personal, revocable, non-exclusive right to: (i) distribute your Modules or User Conversions by means of providing a copy of the actual Module or User Conversion code to other users (e.g., via ftp, email, disc copies, etc.) (collectively "Distribute"); and (ii) to allow other users to play your Modules by means of hosting your own NEVERWINTER NIGHTS server whereby you retain sole possession of your Module (collectively "Serve") (Serving User Conversions is not possible).

      5. Infogrames' and BioWare's Use of Variations. If you Distribute, or permit others to Distribute, your Variations, you hereby grant back to Infogrames and BioWare an irrevocable royalty-free right to use and distribute such Variations by any means, and to make such modifications thereto as Infogrames and/or BioWare deem are necessary to package, combine, and otherwise distribute such Variations. If you do not wish to grant these rights to Infogrames and BioWare, you must not Distribute your Variations (although you may Serve your Modules). Infogrames and BioWare will make a reasonable effort to provide credit to you in the event it uses or distributes your Variations, but you acknowledge that identifying you and/or other Variation creators may be difficult, and any failure by Infogrames and/or BioWare to provide credit to any person shall not be a breach of this License and shall not limit Infogrames' or BioWare's rights to use and distribute any Variation. ..."

  25. Re:Burn in hell Scott. by Anonymous Coward · · Score: 0

    Good. Get back to recompiling your kernel. ;-)

  26. Re:Congratulations! You've Won! by SeventyBang · · Score: 1



    Yeah, but only 10% of the /. crowd qualifies. All of the others have severe issues (see: spelling, grammer)

  27. Re:Congratulations! You've Won! by Nick+Harkin · · Score: 1

    "Yeah, but only 10% of the /. crowd qualifies. All of the others have severe issues (see: spelling, grammer)"



    Was........ was that on purpose? As the correct spelling of that word is 'grammar'.

  28. What a crock of shit... by Anonymous Coward · · Score: 0

    Might I point out that BioWare has had "create a NWN mod" in thier requirements for hiring a writer for over three years now. (I first checked when I started Uni)

    The only thing different from this contest is that now they dont require the appicant to be a *published novelist*.

    Thats right, they formerly wanted applicants to have at least one novel published under a major house (Tor, Baen, etc)

    Lets see, I get a novel published by one of these places so I can choose to be a professional novelist and continue to publish with Tor, Baen etc or I can be an underpaid, overstresses, unrecognized writer for BioWare.

    There may be a reason why they didnt have any luck finding an applicant.

    1. Re:What a crock of shit... by Anonymous Coward · · Score: 0

      You seem to have an inflated sense of what status is earned by having a single genre novel published by a paperback house.

  29. Sounds like any computer job by Urusai · · Score: 1
    Wanted: Software Developer

    Requirements:
    • Strong interpersonal skills (no nerds)
    • Doctorate in Computer Engineering (not CS!)
    • MCSE certified on Dell Opteron servers
    • 10 years experience with Parallel Haskell in a business environment
    • 5 years experience in object-oriented SNOBOL a plus
    • Must already have a job making over $200,000 per annum.


    Job pays $14/hr plus tips (to be split with management).
  30. OSS Promotion? by Anonymous Coward · · Score: 0

    "Why hire writers when you can get them to work for free under the guise of a contest :)"

    Open Source could borrow the idea.

  31. Both marketing and getting ideas by alwynschoeman · · Score: 1

    They will get thousands of new story ideas and only hire a handful of people. That doesn't mean they won't use
    the ideas of people they don't hire.

    Look at The Apprentice. Trump makes more money with the show than he would be paying the individual that wins. So
    he is already smiling even if he hire a dufus.

    Look at Rockstar. Again they make tons of money with the show, if they have a bad year because the public doesn't like
    the guy/girl that much, they just host a show again next year and make more money.

    Its a new business model.

  32. Fantasy writers, eh? by zaknafein3745 · · Score: 1

    No contest needed. Just pick random contributors from the ELotH:TES wiki. Now there's a game concept.

  33. It all starts... by db10 · · Score: 1

    ...with a marketing guy who says, "HEY GUYS! I've gotta GREAT IDEA!..."

  34. No genre restrictions? by jreedy21 · · Score: 1

    'We evaluate only the characters, the dialogue, the plot, the non-linear structure, and the flow and pace of the story.'

    Sweet...finally a place where I can submit all of my half-elf Ranger/deep gnome Tinker slash-fic plotlines!

  35. Beware by Wolfier · · Score: 1

    If you think you're that good, you should write a book, sell it and keep the copyright, or write your own script to see if anyone licenses it.

    I believe the organizers are just looking for cheap scripts, or worse, hire the winners and then make them sign off their copyright and moral rights as "work for hire" for new writings created.

    1. Re:Beware by Anonymous Coward · · Score: 0

      If you had read TFA, you would have seen that the submission is only a single, short subquest, not a whole script or book.

    2. Re:Beware by Kuros_overkill · · Score: 1

      But lets say your a struggling writer. Hashing out something small like this might be enough to start getting your name out there. And, if you win, would be a great start to launch a writing career from.

  36. Re:Congratulations! You've Won! by cliffski · · Score: 1

    Not that far from the truth, As someone who recently ran screaming from the retail games biz, I now find almost everyone I know wants to get out ASAP, especially those who want a social life, or a salary they can buy a house and raise a family on.

    --
    DRM-free indie games for the PC and Mac: Positech Games
  37. I apologize for being a drooling fanboy... by Anonymous Coward · · Score: 0

    ...but your modules are some of the best stuff available for NWN. Thank you for all that time you spent making them.

    Signed,
    Adam Miller Fanboy #1 :-)

  38. Re:Congratulations! You've Won! by 3DKnight · · Score: 1

    Actually this should be insightful! I have heard Bioware have a tough time keeping employees for a few reasons:

    1) Edmonton flouts its good weather in how many "frost free" days it has, due to it being the most northern MAJOR city in north america.
    2) Out in the middle of the plains, about 3.5 hours drive to anything interesting (rocky mountains)
    3) very short summer, long cold winters
    4) Not exactly a hub of art of entertainment that vancouver or Toronto or Montreal is.

    Having said that I have heard Bioware treats its employees very well and tries its best to keep them happy. And the Living cost is the cheapest in the country.

  39. NWN Modules by McDoc · · Score: 1

    I used an old Dragon magazine (as a very loose basis) to make a module and spent weeis on the map and the scripts and story flow (quite heavily changed) to make it fun... http://nwvault.ign.com/View.php?view=Modules.Detai l&id=3808 ...it has 3 diffent endings (and many ways to die). I think BioWare ought to look at the modules in the vault instead of asking for a stupid 4x4 boring chit-chat module. I don't have time to do another, but you can enjoy the one I already did. Cheers, McDoc

    --
    Cheers, McDoc
    1. Re:NWN Modules by McDoc · · Score: 1

      weeks, not weeis ; Cheers, McDoc

      --
      Cheers, McDoc
  40. nwwinex by Anonymous Coward · · Score: 0
  41. Re:Congratulations! You've Won! by KDR_11k · · Score: 1

    I've read claims that Volition has the same problem, at least I saw job listings stay up for months without applicants.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  42. Just a shame... by programmer-x · · Score: 0

    that the story line is so constrained "Use a medieval fantasy setting". This will just produce a large number of similar themed entries. Much better would have been to give the writer freedom with the setting - then we might have got something new, rather than the same old thing repackaged.

    --
    Save the DOS prompt: It's an endangered species!
  43. Re:Congratulations! You've Won! by SeventyBang · · Score: 1



    Yes.

    I write my replies in Gmail and spellcheck before pasting back.