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The Revolution's Power And Launch Date

IGN is reporting on new details for Nintendo's next-generation console. They have discussion of the Revolution's graphical power, and some reflection on when the console might launch. From the former article: "Based on the information studios have relayed to us, Revolution is truly poised to cater to an altogether different game market than either Microsoft or Sony with their Xbox 360 and PlayStation 3 consoles respectively. Nintendo's machine will simply not deliver the same graphic horsepower as its competitors. Revolution is all about the controller and what it can do for gameplay experiences. When Revolution was initially unveiled, a Nintendo executive said it would be 'two-to-three times more powerful than GameCube.' The company never commented on Revolution's horsepower again and we were later told that the initial statement was incorrect. However, according to development houses, that description accurately sums up Revolution's power. "

127 comments

  1. Re:Worried about Nintendo by Eightyford · · Score: 1

    The controller seams kind of cool, but more of a gimmick than functional.

    It looks a hell of a lot better (to me) than the PS3 one.

  2. Re:Worried about Nintendo by Anonymous Coward · · Score: 0

    i didn't think sony had a launch date either.

  3. Re:Worried about Nintendo by Anonymous Coward · · Score: 0


    Microsoft has thier system out already.

    And there is still more buzz about the Revolution than it.

    The Xbox 360 was uninteresting. The PS3 will be uninteresting. The Revolution is interesting.

    If Nintendo fucks up, and delivers a platform that doesn't deliver on thier implied promise, then worry. Until/if that ever happens, they have the upper hand.

  4. Re:Worried about Nintendo by Zangief · · Score: 2, Interesting

    See the DS vs PSP.

    DS has the same power of a N64. Maybe less.

    PSP has the power of a Dreamcast. Possibly more (although not the same as a PS2, despite what Sony claims).

    DS outsells PSP worldwide. Has more, and better games.

  5. Attention citizens! by Your+Friend+Computer · · Score: 1, Funny

    There are no rumors about a revolution. Rumors are treason.

  6. Re:Worried about Nintendo by Okita · · Score: 1, Interesting

    XBox 360 is certainly out, but it has all the hallmarks of a product rushed to market. The Live integration seems to have been well polished, but what else? The overheating issues may or may not be as widespread as they are reported, but are a sad reality of the video game industry: you can sell a poorly designed 1st gen system that has an awful MTBF curve, and the consumers will still push old ladies out of line to buy it. Microsoft takes a huge loss on each system sold, and probably won't have a killer app until Halo 3. The backwards compatibility is a spotty work-in-progress. Given that we have yet to see whether or not the first-launched 360 has legs is not cause for "worry" about the Revolution. Sony is probably not behind the development curve, they just have to make claims to keep up in the press war like "Oh, we'll have backwards compatibility too!" and "PS3 will be a very expensive system!" Given the amount of FUD and marketing and questionable profitability of the economic models at work here, I'm looking forward to seeing if Nintendo's gamble pays off. To be worried at vague conjecture by the empty press releases, the gaming media that makes a mountain out of every molehill, and the warring fanboys is absurd.

  7. What's the point? by Anonymous Coward · · Score: 0

    No developer that chatted with us had, or was willing to share, details on the console's GPU, Hollywood. One studio said: "As soon as we find out what it can do then we'll know if Revolution will just be like an Xbox or something a little more."

    So all this speculation is based on guesstimates of the main CPU's power and the amount of system RAM? That tells us approximately 0.9% of squat about the graphics capability of the Revolution. Thanks for wasting my time, IGN.

    1. Re:What's the point? by MindStalker · · Score: 1

      I can slap a brand new $500 GPU into my 1Ghz athlon, and you know what, it still won't play most new games very well. The CPU and memory do tell you something about the graphical abilities as you have a theoretical cap at what graphics can be done with a certain CPU/memory. Unless of course they are going with some very new undisclosed graphics processor that works in a vastly different manor than previous generations.

    2. Re:What's the point? by Anonymous Coward · · Score: 0

      The Gamecube didn't have a 1 GHz Athlon in it. It had a 400 MHz PPC variant (basically). Something similar in power to a 1 GHz Athlon would be a substantial upgrade fitting the "two to three times more powerful than Gamecube" prediction. I didn't need IGN's anonymous developer friends to tell me that Nintendo's next CPU would be in that range, nor did I need anyone to predict that Nintendo would skimp on total RAM. What is interesting, and yet to be realistically speculated on, is the GPU ATi is building. I read the ad-laden IGN article hoping for some insight on that, and got the same predictions everyone has already made on all the other parts instead.

      So, yes, you're right about the CPU power and RAM having an effect on graphical power, but since we can already assume a certain baseline, this article is not informative in the least.

  8. Heh... by Zediker · · Score: 0

    I love it how even though nobody is even using a revolution dev kit, they are commenting on system specs, of witch they obviously don't have.

    --
    I love to slaughter the english language.
  9. Re:Worried about Nintendo by BigDork1001 · · Score: 3, Interesting
    The controller seams kind of cool, but more of a gimmick than functional.

    A lot of people called the DS a gimmick but it has faired very well. Selling a lot of systems and creating a fun handheld with a lot of potential that is being taken advantage of. And I"m sure there's a lot more on the way.

    I don't worry about the Revolution being a gimmick. It's innovation. It'll open up whole new possiblities in console gaming. Also having a system only two to three times more powerful is enough. Flashy graphics only get a system and its games only so far. I am not worried about the Revolution at all. While it might not outsell the PS3 I am pretty confident that Nintendo will turn a nice profit off of it and those of us who embrace the Revolution will be thrilled with endless hours of fun gameplay.

    --
    "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
  10. Re:Worried about Nintendo by Anonymous Coward · · Score: 0

    Sony doesn't have a launch date, either. They don't even have a controller (it has been said a number of times that the batarang would be revised, but no revision has yet been shown to the public). They don't have an online plan. If I was worried about anyone right now, it'd be Sony.

    Also, too many people fall back on the "too gimmicky" argument. I can't tell you how many Nintendo DS reviews called games "gimmicky" for using the touch screen one way or another, prior to the June launch of Kirby and Meteos, which were both uniformly praised. Games like Feel the Magic would not have been the same without a touch screen, yet usage of the DS's signature feature was written off as a gimmick. Discrediting something a gimmick is a pretty lame assertion, since anything can be seen as a gimmick. Two analog sticks? Gimmick. Shoulder buttons? Gimmick. See where I'm going?

  11. The gamecube is good enough by sycomonkey · · Score: 5, Insightful

    Maybe I'm just not picky, but I haven't really been terribly upset with the Cube's graphics. In fact games like Metroid Prime 1 & 2, Final Fantasy Crystal Chronicles, Resident Evil 4, and it would seem the new Zelda are just graphically stunning. (in fact Wind Waker was too, in a completely different way). Three times that is almost overkill. The Xbox 360 I would say, from what I've seen, is barely hitting that metric, except of course it can do HD, which really only matters for 5-10% of gamers anyway. Sure it's early, and I'm sure by the time we're almost done with the 360 it'll far surpassed anything I can differentiate (would anyone have possibly imagined a game that looks as good as Shadow of the Collosus could have come out of the PS2 when it launched in 2000?), but we're hitting the photorealistic barrier pretty hard as it is. There's only so much more graphical power is going to be able to accomplish. However, hype is everything, and having an "underpowered" console isn't going to help Nintendo regain their hardcore group. It seems like they've given up on them anyway. Which is fine, they aren't terribly good gamers anyway. With online I'm going to have to interact with fellow Revolution gamers and it will probably be a good thing that it won't be filled with the sort of people who eat marketing hype like candy and actually care about graphical powers that might possibly result in a fractionally better looking game.

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    --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    1. Re:The gamecube is good enough by the+computer+guy+nex · · Score: 0, Redundant

      Why do people continue to compare Xbox360's graphics on a 480i NTSC TV to other consoles? It has a native resolution of 720p for a reason.

      You will be unimpressed if you do not support 720p or 1080i. The 360 on a plasma tv, on the other hand, is much better than 3x the power of Xbox1 and PS2.

    2. Re:The gamecube is good enough by Evangelion · · Score: 3, Insightful

      Why do people continue to compare Xbox360's graphics on a 480i NTSC TV to other consoles? It has a native resolution of 720p for a reason.

      Because that's what 90% of the population has?

    3. Re:The gamecube is good enough by Metasquares · · Score: 3, Informative

      You also don't want to get too photorealistic unless you can manage to be completely photorealistic... otherwise you fall into Uncanny Valley.

    4. Re:The gamecube is good enough by sycomonkey · · Score: 3, Insightful

      "Why do people continue to compare Xbox360's graphics on a 480i NTSC TV to other consoles?"

      Because that's the TV I have. And, for your information, I have seen 360 gaming on an HDTV. Higher resolutions are really nice, I'll agree, but not $1000-for-a-new-TV nice. It looked pretty good, but I wouldn't call it a more than 3xGCN. Possibly twice as good. (this was some basketball game). But the practical issue is that even if the 360 is capable of HD, nobody actually has HD, so it's virtually pointless, at least right now.

      Furthmore, my point was that even if it is 3x better of 10x better, it can not possibly accomplish the same jump as the PSX/N64 -> GCN/PS2/XBox/DC jump. We're hitting the ceiling, and graphics power that costs twice is much is going to provide a fractional increase in perceptable graphics improvement.

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      --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    5. Re:The gamecube is good enough by sycomonkey · · Score: 1

      I seem to be fairly resistant to that effect. Example: Other than some discontent about the way the charectors were portrayed, in that it was very hard to empathize with them and they didn't come across as having very strong personalities, other than that issue, I rather enjoyed FF:Spirits Within. It didn't bug me at all, I thought the animation was pretty good. I should probably finish FF7 so I can watch Advent Children.

      --
      --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    6. Re:The gamecube is good enough by NeMon'ess · · Score: 1

      I'd be happy for games to fall in there. More importantly, I think the vast majority of gamers perceive realism differently from the general population. Gamers are so used to non-photoreal imagery but have seen the quality increase towards photoreal that they will easily accept games that fall into the valley. It's like the CG Neo in The Matrix Reloaded's burly brawl against agent Smiths. Most of us could tell Neo didn't look quite real, but it still looked awesome and we'd love for our videogame characters to be that good.

    7. Re:The gamecube is good enough by Anonymous Coward · · Score: 0

      I should probably finish FF7 so I can watch Advent Children.

      Well hurry up and finish the game, because Advent Children is badass. If you didn't like Spirits Within or didn't play FF7, you might not like the movie, but that doesn't look like it will be an issue in your case.

    8. Re:The gamecube is good enough by grumbel · · Score: 1

      I consider the Uncanny Valley to be mostly a myth, or at least not a two dimensional graph, sure, there is some CGI art that looks creepy, but that has little todo with how photorealistic it is, its simply badly done CGI. There is a problem of having imbalanced capabilities, say photorealistic faces, but no realistic face animation, which just doesn't look good, but all this is solvable with a little bit more affort. As long as all aspect of some piece of CGI art are balanced there shouldn't be any problem with it and last not least one can always go a step back from trying total photorealism when the capabilites are not there yet, Advent Children for example isn't anywhere near comic-characters, but neither completly photorealistic, yet still looks fantastic.

    9. Re:The gamecube is good enough by oGMo · · Score: 2, Interesting
      Maybe I'm just not picky, but I haven't really been terribly upset with the Cube's graphics.

      Nor am I; although it could stand higher-resolution output. Otherwise, it's pretty much fine.

      The Xbox 360 I would say, from what I've seen, is barely hitting that metric, except of course it can do HD, which really only matters for 5-10% of gamers anyway.

      Pretty much. What I've seen has been pretty much crap compared to the current generation. Slight improvements at best; no high-poly models, particle effects, etc.

      Sure it's early, and I'm sure by the time we're almost done with the 360 it'll far surpassed anything I can differentiate (would anyone have possibly imagined a game that looks as good as Shadow of the Collosus could have come out of the PS2 when it launched in 2000?)

      People still complain that the FF8 demo was faked, yet we have games like Jak 3, God of War, Shadow of the Colossus, and others that far surpass it. Even the Cube has had various graphically awesome works (despite the involvement of some bafmodads). Unfortunately, the XBOX never really got that much spectacularly better than its first generation; maybe it never had the time to mature, or maybe there was just nothing else there. In the same way, maybe the 360 will... but maybe it won't, too. Especially if it'll only last another 4 years.

      but we're hitting the photorealistic barrier pretty hard as it is.

      OK, this I have to quibble with. Even various PS3 trailers, regardless of your opinion on their veracity---while amazingly better than what we're used to---are still not photorealistic. I point you at, for instance, the Yafray gallery, which has some fairly amazing pieces. I don't believe the PS3 even claims realtime radiosity and raytracing, which we'll want to see before we truly claim photorealism. And there's a ways to go beyond that.

      (This is one reason the Cell, despite not being the PS3's main GPU, is exciting; radiosity and raytracing can be done in amazing parallel. The more CPUs you throw at it, the faster you can do it, down to the pixel. Wouldn't it be fun to build such an engine on a box with 4-8 cells? All those independent SPEs... tasty.)

      However, hype is everything, and having an "underpowered" console isn't going to help Nintendo regain their hardcore group. It seems like they've given up on them anyway. Which is fine, they aren't terribly good gamers anyway.

      I think we have different definitions of "hardcore" here. "Hardcore" gamers are not the sort whose first game was Halo in the frathouse. Hardcore gamers are the sort who still get out their NES, and have the imagination to play tabletop games. These are the sort Nintendo is still catering to.

      Of course, if all they make is party games, and don't start putting out a serious library, they'll never get anywhere. This is Nintendo's main problem right now. Not how many pixels they can push; how many games they can make.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    10. Re:The gamecube is good enough by Anonymous Coward · · Score: 0

      Perfect Dark Zero and Kameo in 1080i or 720p do not *look* like they came from a console "3x as powerful as the Xbox". They don't play that way either. The graphics look like they can maybe be twice as good, although graphics are reaching the point of diminishing returns.

    11. Re:The gamecube is good enough by sycomonkey · · Score: 1

      There's a few more functions that are terribly expensive, computation wise, like ray tracing and stuff. But at least it looks a great deal like what it's supposed to now. That's what I mean by "photorealistic", not actually indistinguitiable from actual photos. I'm sure that's where we'll end up, but the difference isn't that big between that and this, at least from my perspective. Technologically, yes, but not so much visually. All CG is supposed to be is a representation of something, an avatar. This is why Wind Waker was so badly accepted, because people forgot how to use their imaginations.

      You are right, in that we're not quite at pure photorealism yet, especially not in real-time. But I'm looking at this from a cost/effect viewpoint. The Xbox 360 is $300 and only looks marginally better than the GCN, which sells for a third the price (with a game). There's no telling how expensive the PS3 will be ($400 is my guess).

      Concerning "hardcore", I guess I wasn't being specific. The ones that came in with the PS1, the ones that call themselves "hardcore" and rant about pwning newbies on Xbox live in a robot voice filter, those are the ones I can do without on Nintendo WiFi. The actual hardcore you describe are generally the best gamers. And Nintendo just knows they're good at making party games. They still make normal games (Zelda, Metroid). Though they need to put out more original titles like Pikmin.

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      --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    12. Re:The gamecube is good enough by radish · · Score: 1

      Pretty much. What I've seen has been pretty much crap compared to the current generation. Slight improvements at best; no high-poly models, particle effects, etc.
      Then I suggest you open your eyes and see some more. Take, for example, PGR3. Whilst in PGR2 (a pretty damn fine looking game by last-gen standards) they used 10,000 polys per car, in PGR3 it's closer to 100,000 on average. To me, 10x increase != "slight improvement". Add the fully scaled reflections, HDR lighting, amazingly detailed buildings and you have something way beyond anything capable on last-gen hardware.

      Now I'm not arguing here about nebulous concepts like "gameplay" or "fun" or even "artistic style" which everyone can have their own opinions on, but pure hard facts - which you seem unaware of.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    13. Re:The gamecube is good enough by DarkYoshi · · Score: 2, Insightful

      The reason uncanny valley exists is because nobody cares about emotion, only likeness. If you compare most current games to Ocarina of Time, Link looks the most human, (well, Hylian) because he has human emotions. The guys in the other games look like blow-up dolls. Nintendo jumped ahead, creating "uncanny mountain" with Ocarina of Time, making characters amazingly realistic with very limited graphics capabilities.

    14. Re:The gamecube is good enough by sycomonkey · · Score: 1

      And yet, I'm mostly in it to watch them with these comedic fake subtitles turned on.

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      --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    15. Re:The gamecube is good enough by RoadDoggFL · · Score: 1

      You probably have a computer monitor, the 360 has VGA cables, so is it $40-for-a-new-set-of-cables nice?

      And I'm sure that a VGA to DVI converter wouldn't be TOO hard to find.

      That being said, I agree with the whole claim on reaching a graphical ceiling and really do think that the Revolution is a step in the right general direction.

      --
      "This is considered plagiarism."
    16. Re:The gamecube is good enough by oGMo · · Score: 1
      Then I suggest you open your eyes and see some more. Take, for example, PGR3. Whilst in PGR2 (a pretty damn fine looking game by last-gen standards) they used 10,000 polys per car, in PGR3 it's closer to 100,000 on average. To me, 10x increase != "slight improvement". Add the fully scaled reflections, HDR lighting, amazingly detailed buildings and you have something way beyond anything capable on last-gen hardware.

      "But it's shinier!" is hardly a decent argument against "slight improvement". So it's shinier. 10k polys? 100k polys? You call a single order of magnitude increase anything more than incremental? Call me back when you can't look at the edges of an object and see the polygonal edges (visible even in the screenshots you posted). And what's with the intense edge aliasing, especially in PGR3? Did they waste all their horsepower on a few more polygons and shinier textures? Where are the pervasive particle effects?

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    17. Re:The gamecube is good enough by leland242 · · Score: 1

      "nobody actually has HD"

      While I have no idea what the actual percentage of people who own an HDTV in the US is...I can say that half of my friends (and me!) own an HDTV. My perception is that almost everyone has one.

      I can't wait to see the Revolution on my HDTV either. XB360 will wait until version 3.a and a price drop or two...

    18. Re:The gamecube is good enough by IpalindromeI · · Score: 2, Insightful

      My perception is that almost everyone has one.

      It's because you associate with people that have similar interests as you (ie, care about nice looking TVs) and are at a similar financial level (ie, can afford nice looking TVs). Another reason is that the media industry wants you to think everyone has one so that if you didn't, you'd feel left out and think you needed one.

      --

      --
      Promoting critical thinking since 1994.
    19. Re:The gamecube is good enough by Guppy06 · · Score: 1

      "However, hype is everything, and having an "underpowered" console isn't going to help Nintendo regain their hardcore group."

      "Hype" doens't have to be about a/v. Besides, how much hype are you going to get for forearm hair in NFL 2KXYZ?

    20. Re:The gamecube is good enough by Zangief · · Score: 1

      I will take "fun" over hard facts any day.

      Any way, 10x more polys is only interesting if you can notice the extra detail.

      PGR3 uses half of those polys to render a realistic first person camera, on the inside of the car. So you have a realistic steering wheel, velocimeter, etc.

      But I ALWAYS play on the third person camera on racing games. If a racing game doesn't have a third person camera, I just don't play. So that extra detail is lost to me.

      And the exterior of the car doesn't look so much better than the best racing games on the current generation.

      So, the detailed buildings. I expect that the game is so fast that I don't have the time to notice those details. (I don't want to play another Gran Turismo, realistic but slow driving, but another Burnout, crazy, fast driving).

      The only thing that I think is awesome on PGR3, is the HDR lightning. That rocks. But the rest of the "Oh! more polys" means nothing to me.

    21. Re:The gamecube is good enough by Guppy06 · · Score: 1

      The monitor is smaller than the television and the comfy lounge chair and/or sofa is by the television, not the computer monitor.

    22. Re:The gamecube is good enough by RoadDoggFL · · Score: 1

      Now you're just getting picky. ;)

      But anyway, I've made my point.

      --
      "This is considered plagiarism."
    23. Re:The gamecube is good enough by Shadarr · · Score: 1

      Funny you should mention PGR3. I've been hearing from various people that it actually looks worse than PGR2. Specifically, the trees. Which underscores the point: bigger numbers != better games, or even better looking games. Despite coming out on the lowly GameCube, Resident Evil 4 is far and away the best game of this console generation.

    24. Re:The gamecube is good enough by justchris · · Score: 1

      Actually, he's right. My friend feels the same way about DVDs. I personally watch DVDs on my computer monitor, because it's a pretty high quality monitor. He only watches them on his TV, cause his TV is larger than his monitor by a significant margin. Even though they're both in the same room, he thinks it's silly to watch on a computer monitor when his tv monitor is inherently superior.

      --
      just some guy
    25. Re:The gamecube is good enough by justchris · · Score: 1
      People still complain that the FF8 demo was faked, yet we have games like Jak 3, God of War, Shadow of the Colossus, and others that far surpass it. Even the Cube has had various graphically awesome works (despite the involvement of some bafmodads). Unfortunately, the XBOX never really got that much spectacularly better than its first generation; maybe it never had the time to mature, or maybe there was just nothing else there. In the same way, maybe the 360 will... but maybe it won't, too. Especially if it'll only last another 4 years.

      I can tell you the reason for that. The best looking Nintendo games look better than the best looking Xbox games, because the games were made by developers who took the time scrape together every bit of power and magic the cube was able to produce.

      Shadow of the Colossus specifically, was made by a very dedicated developer, and quite literally maxes out what the PS2 can do. Graphically, that's as good as it gets, the hardware simply isn't capable of anything else.

      The Xbox suffered partially from it's pc-like architecture, and partially from it's newness. Most games for it were cross-platform, which will always look inferior to a game developed only for that platform. Even the first/second party developers were never really able to bring the most out of the system, and Microsoft abandoned it before it could be pushed that far.

      Meanwhile, Nintendo's primary game developer is Nintendo itself, and they will push the hardware. Better graphics have a lot to do with what hardware is available, and how easy/hard it is to program, but even more to do with how much work the developer is willing to put into hacking the hardware and making it work for them.

      The Xbox could easily match, and exceed what the GC can do, but no one's been willing to bother with it so far. Supposedly the 360 is easier to program for, and has a lot of great features going for it, so maybe we'll see that kind of dedication in it's future.

      --
      just some guy
    26. Re:The gamecube is good enough by KDR_11k · · Score: 1

      But it can become the centre of your home entertainment unit

      You mean I'm supposed to put it into my PC?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    27. Re:The gamecube is good enough by KDR_11k · · Score: 1

      That car looks pretty wasteful to me, too many verts that do nothing. I mean, why the hell are there vertices in the side of the rear spoiler? Why do all those loops continue around the model? Why are there straight lines that have fifty vertices defining them? Is that really the ingame model? Was there not enough time to optimize the mesh?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    28. Re:The gamecube is good enough by Anonymous Coward · · Score: 0

      This Ad brought to you by Microsoft.

      How can you breathe with that phallic shaped object in your mouth?

    29. Re:The gamecube is good enough by oGMo · · Score: 1
      Shadow of the Colossus specifically, was made by a very dedicated developer, and quite literally maxes out what the PS2 can do. Graphically, that's as good as it gets, the hardware simply isn't capable of anything else.

      Eh. SotC isn't that great. Yeah, it does some neat stuff. But compare it to, say, God of War, Jak3, Gran Turismo 4, FFXII, Dragon Quest 8, and some other Nth generation games, and it's actually not all that great. Yes, it has beautiful moments. No, it's not the best the PS2 has.

      Even the first/second party developers were never really able to bring the most out of the system, and Microsoft abandoned it before it could be pushed that far.

      I dunno. See, it had 4 years. In a mere two years, the PS2 went from "wow, this is hard to code for, sorry about the aliasing" to Metal Gear Solid 2, Gran Turismo 3, and ICO. These were graphically amazing games that people thought pushed the architecture to its limit. A few years later, we have games like the ones mentioned above, which put those to shame. This is on a box that's supposedly the most difficult to program console ever.

      The XBOX has had 4 years. It looked shiny when it came out, it still looks shiny, but not much improved. This is a box that, supposedly, everyone knows how to develop for, and is really easy to program. Microsoft has many in-house resources including Bungie and Rare (who made the graphically stunning fetch-quest for the Cube, Starfox Adventure.) So what happened? Surely in 4 years there has been time for one amazing, outstanding game that shows just how graphically advanced the XBOX's limits can be stretched to?

      Meanwhile, Nintendo's primary game developer is Nintendo itself, and they will push the hardware. Better graphics have a lot to do with what hardware is available, and how easy/hard it is to program, but even more to do with how much work the developer is willing to put into hacking the hardware and making it work for them.

      So what happened to the first-party MS developers?

      The Xbox could easily match, and exceed what the GC can do, but no one's been willing to bother with it so far.

      "Supposedly," perhaps. Maybe it has benchmarks which indicate this might be possible. Maybe not. But if no one is willing, and it's that easy, then something is wrong; after all, the PS2 has come a huge way despite its supposed difficulty.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    30. Re:The gamecube is good enough by brkello · · Score: 1

      Why posts like this get modded up is beyond me. Well, it's not, because I understand the mindset on here about Nintendo...but you guys go way too far. Just because a console is more graphically capable, it does not mean that any extra power it has goes purely to graphics. It is able to process things faster....this means you can have more items on the screen and it can have better AI. There are a lot of things being more powerful gains you rather than just graphics.

      Also, you make some sort of assumption that playing with revolution players online will be better than playing with others. You could be right, but if you take the PA take on the Internet, you will just be playing with another large sets of jackasses. Nintendo targets all ages, which means it will ahve a higher number of young gamers. I don't know abou you, but in general, the younger the players, the more irritating the experience is. Just don't be so judgemental...it works both ways.

      You state that "it will probably be a good thing that it won't be filled with the sort of people who eat marketing hype like candy and actually care about graphical powers that might possibly result in a fractionally better looking game." Yet you just bought in to the Nintendo hype. You are comparing a console with something that doesn't even exist yet. It's very hypocritical.

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      Support a great indie game: http://www.abaddon360.com
    31. Re:The gamecube is good enough by Anonymous Coward · · Score: 0

      You are totally disconnected from reality if you think most people are going to plug their consoles into small PC monitors for lack of an HD-capable TV.

    32. Re:The gamecube is good enough by sycomonkey · · Score: 1

      That's not entirely fair. Did I say I wasn't going to (eventually) buy a 360? Of course not! I fully plan on it, the new Treasure Sh'mup alone guarentees that.

      While the Revolution isn't real yet, there's enough info to make a comparison, at least for minor points like this. WiFi connection is allready live, and is a pleasure, primarily due to the fact that nobody can be stupid at you, due to the lack of voice chat.

      I didn't mean to come off as a Nintendo fanboy, but the Cube has been capable of handling virtually anything that has been thrown at it, except in the graphics department, and even there it's done fairly well. The PS2 is really the only console that still suffers from a lack of resources to devote to non-graphical aspects of the game. So that's not really a valid point, the only difference between the consoles this generation is going to lie in graphical capabilities, online capabilities, media storage, and controller. That was really my whole point.

      --
      --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    33. Re:The gamecube is good enough by steveo777 · · Score: 1

      You should make FF7 a priority. Advent children is amazing eye candy. It doesn't even need a script. It's totally a fanboy movie. It caters to everything and keeps charecters in their niches, where they belong. Their personalities aren't diminished at all. I watched a subtitled version last week, but I'll be buying it when it comes out for sure.

      --
      This sig isn't original enough, it's time to come up with something witty...
    34. Re:The gamecube is good enough by RoadDoggFL · · Score: 1

      No, but the idea should be quite enticing for those who live in dorms or barracks and don't have much desk space. My PC monitor is 22", that's plenty of space considering there's a wall 6 feet away. And I never said most people would, but it's an alternative for those who bitch about the price of an HDTV.

      And if it makes the game look significantly better, then why not?

      --
      "This is considered plagiarism."
    35. Re:The gamecube is good enough by Anonymous Coward · · Score: 0

      "....the Cube has been capable of handling virtually anything that has been thrown at it, except in the graphics department, and even there it's done fairly well."

      Just to address this one point....GameCube has never been graphics-limited compared to the market-leading PS2. If anything, graphics have been a very strong weapon in GameCube's aresenal against PS2 - many people bought GameCube versions of games over PS2 versions because the Cube's graphical superiority weighed more heaviy than whatever the PS2 version offered, like possible online game components. Graphically, Cube hardware is on par with Xbox hardware, with approximately the same level of real-world capability. And there's no doubt that the Cube's best-looking software compares favorably against the Xbox's best.

      There are other areas that differentiate GameCube from the competition in a negative way. Graphics capability is definitely not one of them.

    36. Re:The gamecube is good enough by justchris · · Score: 1
      What happened to the first party developers is that Microsoft Games Division has never really been a first class game developer. They've had some really good names, but nothing that rates with what Capcom, Konami, Nintendo, Square-Enix and the like have produced in their time.

      So part of it is just that they didn't really have the experience with programming for a dedicated game system that other First Party companies have.

      As for Rare, most of their Xbox games were originally developed for different hardware, so essentially what they've been doing is upgrading ports. The fact that the majority of their best people have split out to form different companies notwithstanding, I think once Rare begins to work on a game developed from the ground up on the 360, we'll get to see what it can really do.

      Also, when I say the Xbox can easily exceed what the GC can do, I don't mean by a vast amount, but at least by a noticeable amount. The main problem with the Xbox was that it was not designed as a game machine, it was designed as a mini-pc that only played games. It was altogether less efficient, so while it had these massively high specs, most of it was wasted because there was no real world way to make use of it all. No amount of programming is going to make RAM pass information to the processor any faster than it is capable of doing, and the CPU only has so much cache to store information for processing.

      The 360 is in no way built like the original Xbox. The entire core design is different, it's built more like a dedicated gaming machine that can also do other things, and games can only stand to benefit from this. That means less wasted processor cycles, more efficieny in producing effects, and more polygons pushed at faster speeds, because you can utilize all the hardware instead of letting it go to waste. If nothing else, you can pass information to all 3 cores, and have them running processes in sequence so you don't have to wait as long for system memory to respond to requests.

      --
      just some guy
  12. Good games by Fredrik+Leijon · · Score: 0

    I'll take good games over good graphics any day

  13. Re:Worried about Nintendo by theJML · · Score: 1

    The real reason for the PSP not selling as well as the DS is the audience and the games. I've used both and I believe the PSP is far superior in every way shape and form. Screen is better, it's much more ergnomic, and the graphic quality is outstanding. However, it doesn't have games that target the market the device itself is going into. That's where the DS shines and shines brightly.

    In retrospect, I thought the same about the game gear vs. the game boy. IMHO, The game boy Sucked. Yes I had one, and yes I bought games for it. The games were cool, the device sucked, but since the games were so good, I kept playing it and everyone else did too. Even though, IMHO, The game gear was better.

    So as you pointed out the DS has better games than the PSP. And the games will make or break the Revolution. If the controller fits those games and it's all worth playing, they WILL SELL. But if the controller does turn out to be a gimmick (which, though I haven't had the chance to try one, it really looks like it to me) and there aren't games or any real reasons for people to buy the Revolution, It's going to be a sign that Nintendo isn't going to be able to cut it anymore in the big screen arena.

    --
    -=JML=-
  14. I like my classics! by Durrill · · Score: 2, Funny

    If they bundle the original Super Mario Brothers, and Duck Hunt onto the console at launch.. then I'm in man! I haven't shot ducks in duck hunt since I took a shovel to my old NES!

    --
    If i wanted to hear bullshit, i'd go to church.
    1. Re:I like my classics! by kmcneely · · Score: 1

      Since it's supposed to have old game download functionality anyway, bundling these two games is actually an incredibly smart idea. It WILL sell systems, and I hope Nintendo thinks up the same idea.

    2. Re:I like my classics! by Anonymous Coward · · Score: 0

      I like my classics!
      I took a shovel to my old NES!

      That's a nice way to show it...

      (and my word to type in to post was: sincere)

    3. Re:I like my classics! by topper24hours · · Score: 1

      Mario is played out, but a tip to duck hunt would be AWESOME! Like the exact same play only w/ the best visuals that the Rev can handle.

  15. Say again? by voice_of_all_reason · · Score: 1, Interesting

    The entire controller is motion-sensitive?

    what?

    So basically, you can't even shift your body once you start the game, otherwise your character will end up doing some funky jig. Dunno about the rest of you, but that seems mildly uncomfortable to put it mildly.

    And what if you don't sit in a position that keeps the controller level? I use a beanbag, and my TV is several feet above the floor. So I'm usually at an angle towards the TV. Will Solid Snake be perpetually looking up as well since my controller is raised 45 degrees?

    1. Re:Say again? by satoshi1 · · Score: 1

      Or... you overthink things. It's not gonna be uncomfortable or force you to stand rigid. If it did, would any sell? Nintendo knows what they're doing.

    2. Re:Say again? by Oliver+Wendell+Jones · · Score: 2, Funny

      "Will Solid Snake be perpetually looking up as well since my controller is raised 45 degrees?"

      No, but it will look like he's *very* happy to see you...

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    3. Re:Say again? by Jerf · · Score: 2

      Either you need to go back and look at some old coverage of the controller, or you are seriously unable to break out of the current controller paradigm.

      The controller's motion sensitivity is the controller. It's not as if you'll be playing a FPS, and it'll react to motion and the standard "look up, look down" buttons, as if there's a conflict. It's just the motion.

      The controller is designed to enable this, too; it's not just a conventional controller with motion stuff tacked on. You won't hold it like a conventional controller. (Personally, I think the new control is way, way more natural than current controllers, but it's hard to tell; I'm as biased by the current Best Practice as anyone else.)

      The controller is supposed to have a shell that looks like a conventional controller; personally I suspect that when this shell is used the game will ignore motion.

      I also think a lot of the negative reactions to the Revolution controller ultimately stem from the problem you demonstrate; an inability to just take it as it is, without trying to jam it back into the old paradigm's box. (Yes, a few people have considered and rejected it, but I don't get the sense that's the majority of the naysayers.)

    4. Re:Say again? by Anonymous Coward · · Score: 0

      It's not hard to shift your body while maintaining hand position.

      And a simple calibration feature can overcome the non-horizontal TV placement.

    5. Re:Say again? by FrontalLobe · · Score: 1

      I would imagine you would be able to calibrate the joystick... But that brings up another annoyance... Having to calibrate it every time you boot up, or readjust your bean bag :/

      Who knows... I havent done any research on the controller at all

      --
      -FL
    6. Re:Say again? by Bobdammit · · Score: 0

      Yes, every game will use every axis input for motion and there is an absolute reference point at all times and the motion of the earth itself will prevent your character from ever staying still. Bravo for discovering a fatal flaw that one of the most experienced user-input-device designers in the world did not forsee and design any compensation for. I am particularly impressed at how you were able to see this problem without ever seeing or touching the controller, all while displaying only the most rudimentary understanding of what it actually does.

    7. Re:Say again? by cornface · · Score: 2, Funny

      I would imagine you would be able to calibrate the joystick... But that brings up another annoyance... Having to calibrate it every time you boot up, or readjust your bean bag :/

      Yes. It's nearly as bad as using a PC. Every time my mouse goes over the side of the pad, I have to reboot. :(

    8. Re:Say again? by MORTAR_COMBAT! · · Score: 1

      when I'm playing an FPS on my PC right now, and I shift in my chair, sometimes my hand jogs the mouse a bit. so you get really, really good and not jagging your mouse around when you shift in your chair, at microfocusing your attention to detail in the movement of your mouse hand to pinpoint accuracy (in my case a trackball, but I digress). this is one of the reasons that certain FPS players on the PC are more badass than others -- they are incredibly skilled at pinpoint accuracy movement with their optical device. pinpoint accuracy which is not available with even modern analog controllers.

      http://cube.ign.com/articles/653/653867p1.html

      just -imagine- having such a gun controller. now, i don't know or want to promise that the revolution controller will work as this mock-up. but if it does, oh my god. i will play console FPS games again.

      --
      MORTAR COMBAT!
    9. Re:Say again? by justchris · · Score: 1
      Yeah, so far no one knows. Not much has been said about how the controller calibration works. I assume it'll work like current analog calibration, ie, it calibrates to whatever position you're in when the game starts.


      Also, realistically, it should be programmable (from the developer end) exactly how sensitive it is to movement, as different objects move differently. While you may want it to sense every little vibration of movement in an FPS, in a rhythm simulation game, general awareness of what direction you're moving it is probably sufficient.

      --
      just some guy
  16. 2x - 3x as powerful by neostorm · · Score: 1, Interesting

    You know, I'm thinking that 2x-3x as powerful as the gamecube is about the same power as the 360 (and PS3 as well). People flipped out about that statement originally, assuming it meant the revolution was going to be some underpowered system, but every 360 game I see looks pretty much like this generation with less compression on the textures and higher res video.
    I'm not too worried about the revolution giving us some good games, but I'm worried about mainstream gamers opening their eyes outside of MTV and IGN enough to see the potential.

    1. Re:2x - 3x as powerful by damsa · · Score: 1

      I know ghz doesn't mean much. But Game Cube has a 400 mhz processor and the Xbox 360 has 3 core processor running at 3ghz. Meaning Xbox is almost 8 times as powerful. As far as graphics, 360 probably won't look that much better than Nintendo. But with the extra processing power of the Xbox, developers can use more complicated AI, less load time, more monsters on the screen, ability to download stuff in the background, stream music, make you breakfast in bed. Etc...

    2. Re:2x - 3x as powerful by neostorm · · Score: 1

      "Game Cube has a 400 mhz processor and the Xbox 360 has 3 core processor running at 3ghz. Meaning Xbox is almost 8 times as powerful."

      That is entirely false. CPU's don't work that way, even though it sounds logical. For the sake of explanation, you could build a system with a processor that runs 2x as fast as another, but if that first system has twice as much bandwidth for its bus it will run at least the same speed as the latter. It also depends a great deal on the way software is coded, but those are just two examples of an infinite number of factors to take into account. Companies like to spout and advertise specs, but realistically they are meaningless.
      A good mainstream example of this is the Intel CPU vs. AMD CPU battle. Intel CPU's are clocked much, much faster (for sake of simplicity) than an AMD, but the AMD can perform more calculations per second. Despite the latter being a slower processor, it's still faster than the Intel.
      So don't pay attention to specs. A 1ghz system isn't necessarily half the speed of a 2ghz one.
      In the end it doesn't matter. Nintendo has always downplayed their systems power and emphasized the the games they make. The gamecube is largely considered the weakest of the 3 current systems, but spec-wise is much more powerful than the PS2. It just depends on how you use it.

    3. Re:2x - 3x as powerful by damsa · · Score: 1

      Processors do work this way, if and only if they are in the same processor family and if they are running at the same bus speed. Twice as much clock speed means twice as faster processor. Of course there are other factors which may mean that Xbox 360 is 20 times faster than the Game Cube or that Game Cube is actually more powerful than an Xbox. But its a good rule of thumb, like comparing cars with horsepower. A BMW with 200 horsepower will outrun a front wheel drive Honda with the same amount of horsepower. But if you had a 800 HP Honda, you can confidently say that it is 4 times as powerful as the BMW, although in real life it is likely that it wouldn't be 4 times faster than a BMW.

  17. Re:Worried about Nintendo by Anonymous Coward · · Score: 2, Interesting

    I wouldn't worry too much about Nintendo, I think of all of the companies that are involved in the 'Next Generation' Nintendo's strategy is the strongest. How many times (in the past couple of years) have you played a game that was superior to most of the games that came before it and yet it was disapointing; Doom 3 and Quake 4 are probably the best examples but there are others. This is because improved Graphics, Sound and other features do not really translate into better gameplay experiances. Will Madden 2007 really be better on the Next Generation platforms than Madden 2006 was on the PS2?Now, don't get me wrong, I think the Revolution will provide a nice graphical improvement over the Gamecube, but (as with the XBox 360) the graphical improvement alone doesn't provide much of a benefit to most end users.

    The controller as a 'gimick' or as a device that doesn't work all that well is something I hear all the time on these forums and I think that it is a huge misconception. There are 3 well known (reasonably) mature technologies that are being used in the Revolution controller; devices that have been used in the HCI (human computer interaction) community for almost a decade now. A gyroscopic rotational control has been used by several people to produce 'free-hand' mice; a translational device has been used in several (Minority Report like) gestural control devices; and an optical sensor device has been used to create many pointer-mouse controls (for demonstration purposes). The reason that none of these devices caught on was that they had limitations that prevented them from being as good as a conventional control setup; what is odd is that no one saw that the limitations of one was the strength of another and combined the devices (which is essentially what Nintendo did). The convergence of these technologies may provide a device which is better than the sum of it's parts, in which case I would say it would be one of the best HCI devices ever.

    Now, whether you see the Revolution controller as a gimick or the way of the future I can say this; by being so distinct in the market it will only help Nintendo sell systems. I have shown the 'teaser trailer' to everyone from the most devout gamer to a person who's last game experiance was Pac-Man and (almost) all of their reactions were "I'd really like to try that". If the revolution is inexpensive enough I am willing to bet that many of those "I'd really like to try that" becomes "I'm going to buy that"

  18. Re:Worried about Nintendo by minus_273 · · Score: 1

    i had a game gear. got it becasue the bigger color screen seemed great. the batteries only lasted about 1hr. not fun.

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
  19. Survey Says... by rAiNsT0rm · · Score: 3, Interesting

    Based on my contacts at a few dev. studios, they all seem excited about developing for the system and the overall feel I have received is that it will be about 2x as powerful as a Gamecube powerwise.

    However, folks tend to forget that the Gamecube offered 8 layer texture mapping... 8. That is huge, however, the GC was simply not powerful enough to really do anything meaningful with a screen full of 8 layer polys.

    If the graphics chip ends up being a slightly updated GC chip, I'm cool with that. I have seen what can be done in demos on the GC and sweet Jebus is it amazing!... yet only graphic demos.

    So if the system ends up about 2-3x as powerful with a 1.5x GPU you now have a very capable system that can produce graphics plenty pretty enough to look stunning even on a HD set.

    I truly believe that the folks who are mainly concerned with numbers and horsepower will stay away from the Revolution - or maybe buy one in addition to another system - and that is FINE. There are so many families and casual gamers out there clamoring for a simpler system that the numbers will eclipse us "hardcore" gamers. While we are strong, we are few in the grand scheme of things. Realize that more Billions of dollars are pulled in by many forms of entertainment like Barbie dolls annually than out beloved hardcore gaming demographic. When Nintendo taps this wide market, Sony and MS will soon be doing an about face and targeting them too.

    I wish Nintendo and the true spirit of gaming nothing but the best, and I will be purchasing a Revolution on day 1 and have my pre-order in as soon as they become available to help show the amount of initial interest and garner as much developer support as possible.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:Survey Says... by Phisbut · · Score: 1
      Based on my contacts at a few dev. studios, they all seem excited about developing for the system and the overall feel I have received is that it will be about 2x as powerful as a Gamecube powerwise.

      Based on my contacts at the Ubisoft testing studio, they all fear the Revolution and expect it to be a testing nightmare, with whole teams of people swigning their arms all about all day long... I would actually like to see a Rev. game being tested...

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    2. Re:Survey Says... by rAiNsT0rm · · Score: 0

      I'm not sure if you are being serious or not, but the fact is that the wild arm swinging from the Nintendo video was just an over dramatized acted bit. Not real. The real story is that minor motions not unlike what is currently used in gaming is all that is truly required.

      Now some games will obviously utilize larger ranges of motion and sensitivity, but overall it isn't going to require wildly flailing about in your living room.

      --
      http://teasphere.wordpress.com - A little spot of tea
    3. Re:Survey Says... by rabbot · · Score: 1

      See, I look at the people catering to numbers and horsepower as the casual gamers. All they need to hear is that they have the most "powerful" video game system and that their "mature" games will exist on it and they're sold.

      The company who is conentrating on pushing gaming forward, would be more geared towards the hardcore gamers like myself. That is the main reason I'll be buying a revolution and not the other systems. The fact that they are trying to make it accessible to a wider audience is only a bonus.

    4. Re:Survey Says... by rAiNsT0rm · · Score: 1, Insightful

      It all depends on your perspective, but I agree. I've spent years on the game industry side. To them the "hardcore" market is the exact opposite of what you or I would define it as. They define the hardcore market as their target demographic right around 18-30yr old immature/fanboy types. The ones who wait in lines for 12+ hours for a game launch, or who eat up the average crap games/sequels like candy.

      My definition of the hardcore gamer is someone like you or I... I use the term "True Gamer" for this demographic. True gamers are looking for innovation, fun, game design, gameplay, and pushing the envelope. Not graphics, MHz/GHz, and RAM/Hard Drive space. We aren't interested in media centers and convergence... just games, good games.

      While it has got a ton of press now, I used to use Katamari Damacy as the tell-tale sign. Before it got all the press, the original people who had a copy of KD were true gamers. Also, folks who own and still play the Dreamcast fit into this category. (or still have a working and hooked up 2600, NES, SNES, Genesis, etc.) People who have a love for the games, not the technology. I could never have told you what processor or how much ram my NES/SNES/GENESIS had... I knew 8-bit/16-bit but that was all that concerned me.

      I use it all the time but it is the truth. Last year the number one game sold for the holiday season was not on any of the current gen systems... it was the hand held retro controllers that plugged straight into your TV and contained 6-12 games. Outsold all console game sales combined! This coupled with the fact that online flash/shareware games are seeing massive sales numbers means that there is a large untapped audience out there hungry for a simpler, fun, game system. This audience dwarfs the "hardcore" gaming audience in number and dollars... Nintendo has them square in its sights.

      --
      http://teasphere.wordpress.com - A little spot of tea
    5. Re:Survey Says... by radish · · Score: 1

      I use it all the time but it is the truth. Last year the number one game sold for the holiday season was not on any of the current gen systems... it was the hand held retro controllers that plugged straight into your TV and contained 6-12 games. Outsold all console game sales combined! This coupled with the fact that online flash/shareware games are seeing massive sales numbers means that there is a large untapped audience out there hungry for a simpler, fun, game system.

      I have one of those. Someone bought it for me because they knew I liked games and it was cheap. It's a piece of crap. Seriously. The reason those things sold so many is that people who know nothing about games were buying them as gifts, and they were cheap. You have no stats at all on how many were actually used, or have been thrown in the trash. Neither do I of course, but making the assumption that something which sells well at christmas must be a high quality item which people actually want seems like a stretch.

      Personally I also get very tired of this holier than thou crap suggesting you're not a "true gamer" unless you like old games. Well I am, and I don't. I played all those old games back in the day, I used to love my Master System, Megadrive, Jaguar and everything else. But I moved on, and I prefer what I play now, and I have no desire to go back. This doesn't make me less of a "true gamer" than you, it just means I have different taste.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    6. Re:Survey Says... by rAiNsT0rm · · Score: 1

      I think you may have misunderstood me. I'm not saying you have to be a nostalgic gamer to be a "true gamer." Even young gamers fit in this category, ones who started gaming with a PS2. A quick look through a persons game collection will quickly reveal it all. If the collection is Madden, Madden, NBA2kwhatever, GTA, GTA2, GTA3, Racing, Racing, FPS, FPS, Fighting... and that is all then you are the current "hardcore" demographic being targeted by the 360/PS3.

      If your collection spans a few systems and genere's and has some depth to it, then to me that is a true gamer. The reason I brought up the Dc and older systems is that those games had no need for technology to be fun, they just were. And not all of them either, there was a lot of crap too.

      I fully respect folks who don't like the NES/SNES days of gaming, there are many unique and solid games of today. I touched on Katamari Damacy, Pikmin, Ico/Colussus, Samba De Amigo, Mr. Mosquito, Advance Wars, etc. Even a racing game or an FPS/GTA game thrown in doesn't all of a sudden make you not "true" they can be fun diversions too.. and you will find NFS:U in my collection as well as the original GTA... but not GTA2 and 3 as well... one hooker beating/carjacking simulation is enough to experience it fully.

      --
      http://teasphere.wordpress.com - A little spot of tea
    7. Re:Survey Says... by buffer-overflowed · · Score: 1

      Well the gamecube is no slouch, graphically. That little 400 mhZ PPC and ATI GPU can do some amazing things when the dark lords of Nintendo open up their box of secrets(RE4 on the cube is still one of the best looking games to date). 2-3 times more powerful than that, with a decent amount of system/graphics RAM, plus more storage on disc from the move to 12cm discs and it should perform beautifully at 480i and 480p.

      Nintendo has yet to produce a real slouch of a console(not handheld) in a competitive market(even this gen the cube/xbox are even, each just doesn't different gpu effects better, the N64 was more powerful than the PS[but gimped by storage], the Genesis and SNES each did their own thing but were about equivalent, etc.), I doubt they're going to do it this time around.

      Worst case(2-3x more powerful for the rev versus 10-20x for PS3/360), it should realistically wind up looking as good as the PS3 and 360 do, just in SD rather than HD. When you upscale from 480i/480p to 720/1080p resolutions you get an enormous increase in required processing power, which will eat up a large chunk of the HD system's increases. It may never look as good on an HD display as the other 2, but it should look as good on an SD one, plus be significantly cheaper and hey, I can live with that.

      I mean, looking at the 360's games. They don't look 10x better(hell some of the ports look and play WORSE) than what's out now, even though the poly count may be 10x higher, they push out 7 times more pixels per frame, and ATI has given em some of the better effects you find on their GPUs over NVidia's. It's still early to judge there yet, but so far, color me unimpressed by the perceptable visual leap.

      Anyway, none of that matters, the real hardcore set will own all 3 for each one's set of exclusives and develop a primary platform preference for cross-releases. The oldschool/lapsed gamer set may give it a shot as a second or primary console, the retros are sold on backwards compat, and the Nintendo faithful will eat it up so long as the controller idea works.

      The elites, genre-whores and the PS generation are the guys who seem opposed to it.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    8. Re:Survey Says... by elhedran · · Score: 1

      Don't worry, some of us got it the first time. There definitely is a difference between a hard-core gamer and a true gamer though.

      hard-core:
      competitive,
      spends money on the latest and greatest,
      highly skilled at the games they play

      true-gamer:
      more focused on fun
      buys a wider range of games (some latest and greatest, but some obscure and hard to find)

      Basically to be a true gamer, you have to game across genres and if you dis a game or system because it doesn't do a hojillion vectonoxals at 1000fps then you are probably more hard-core than true-gamer. Oh, and a true-gamer is less likely to get upset about how they are classified than a hard-core gamer (that competitive thing again).

    9. Re:Survey Says... by rAiNsT0rm · · Score: 1

      QFT, and thanks for affirming that there are actually similar minded intelligent /. readers. I really get tired of the petty smart-allec types which are in such abundance.

      --
      http://teasphere.wordpress.com - A little spot of tea
    10. Re:Survey Says... by aliquis · · Score: 1

      For $99-149 I will to :)
      Just bought my gamecube 1-2 months ago to, have played to little thought ;/

    11. Re:Survey Says... by rAiNsT0rm · · Score: 1

      Methinks you have no games for your GC if you are not playing it much. What do you own? Pikmin 1/2, Donkey Konga, Mario Party (if you have friends), Metroid Prime ($4.99 at EB), Mario Kart DD, RE4, and the list goes on and on of solid GC titles that will have you using the hell out of your GC.

      --
      http://teasphere.wordpress.com - A little spot of tea
    12. Re:Survey Says... by aliquis · · Score: 1

      Trust me I've got games ;/
      The problem is more that I don't sit down playing ;)
      Don't have konga but I can live without it.

    13. Re:Survey Says... by Phisbut · · Score: 1
      Now some games will obviously utilize larger ranges of motion and sensitivity, but overall it isn't going to require wildly flailing about in your living room.

      You only need one game that requires larger ranges of motion to have fun watching the testers studio...

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
  20. Re:Worried about Nintendo by NeMon'ess · · Score: 1

    Perhaps yours was defective or you were using non-alkaline and non-rechargable batteries? I used ni-cad rechargables and got at least 2 hours. Alkalines were good for 3+. At home of course I used the AC Adapter.

    Loved that system.

  21. The game gear was great for me... by hackwrench · · Score: 1

    The color screen as I remember it is still better in some aspects than what I've seen of the DS. I did mostly play it with the adapter, which developed a break. I liked the "Psychic World" on it better than the Master System version. Then there was this cloudy maze game where a dragon's egg followed you, and if you got far enough it turned into a dragon. It had cursed swords that you could not unequip. Would still have it too, except for a situation I'd rather not get into.

    1. Re:The game gear was great for me... by thebudgie · · Score: 1

      I only ever completed "Psychic World" by using the cheats... what was the technique for defeating that big red brain/spaghetti thing that had the sister trapped and under its control? Getting the cheats was hard too... accomplished by reading friends' gaming magazines cos i was too young to afford my own. And we had no internet.

  22. Re:Worried about Nintendo by taeric · · Score: 1

    The touch screen is written off as a gimmick because for most games it is a gimmick. There are a few that use it well, but for most games it is just an annoying gimmick.

    Take Castlevania, for instance. Wonderful game, but the use of the touch screen was just intrusively stupid. Then there was Dr Driller (or whatever it was called). The touch screen was only usefull for the menus. Mario 64? The touch screen was horrid, unless you only wanted to play those little "side games".

    So far, I know of 3 good games that use the DS features. Meteos, which ignores all of the buttons in favor of the touch screen. Nintendogs, which I will have to take on faith. And Kirby, which I enjoyed the demo of, but haven't played. Any others? Even Mario Kart DS ignores it.

  23. MOD UNIMAGINITIVE PARENT DOWN by NeMon'ess · · Score: 0, Troll

    As someone else said, it could calibrate the stick on startup. What he forgot is it could auto-calibrate on booting, so the player doesn't have to.

    Moreover, games will use different movements for actions, so simply shifting on the sofa won't automatically do something on-screen. Worst-case scenario is the character is in a dangerous situation and the player has to pause before shifting themselves. How inconvenient is this to most people? Not very. For those with hemorrhoids who need to squirm, I suggest applying Preparation H before playing.

    1. Re:MOD UNIMAGINITIVE PARENT DOWN by FrontalLobe · · Score: 1

      Auto-calibrating could be an issue, if its on the table upside down when you boot up. ;)

      --
      -FL
    2. Re:MOD UNIMAGINITIVE PARENT DOWN by NeMon'ess · · Score: 1

      At which point the gamer will have to tap the reset button or deal with the mis-calibration.

      All the systems have boot animations. I won't be surprised if Nintendo uses theirs for initial calibration. Perhaps a shimmering bulls-eye pattern with a "cursor" that moves around as the player moves the controller.

    3. Re:MOD UNIMAGINITIVE PARENT DOWN by Anonymous Coward · · Score: 0

      Don't most of the current systems do calibration on startup anyways? You know: check to see where the analog stick is, and call that "centre". Or was this just with some of the (slightly) older systems?

    4. Re:MOD UNIMAGINITIVE PARENT DOWN by edwdig · · Score: 1

      That's probably why there's a power button for the system on the controller.

    5. Re:MOD UNIMAGINITIVE PARENT DOWN by FrontalLobe · · Score: 1

      They sure do. I had left a dreamcast controller with something on it, with the analog stick being pushed to the side. I had to restart the system to keep my character from running left the whole time :/

      --
      -FL
    6. Re:MOD UNIMAGINITIVE PARENT DOWN by RoadDoggFL · · Score: 1

      I'm pretty sure action on the screen will be controlled by movement and not positioning. It's not like in a flying game if you're banking right and pause the game, and you're banking your controller left when you resume that the plane will glitch around like you have magic hands.

      --
      "This is considered plagiarism."
    7. Re:MOD UNIMAGINITIVE PARENT DOWN by AscendantOat · · Score: 1

      My guess is that the "home" button is for calibration. With the Revolution's online capability, pause isn't always an option.

    8. Re:MOD UNIMAGINITIVE PARENT DOWN by seann · · Score: 1

      you must work for nintendo.

      --
      I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
    9. Re:MOD UNIMAGINITIVE PARENT DOWN by SetupWeasel · · Score: 1

      Geez, maybe they will have a button or series of buttons that can calibrate it on the fly. On the Gamecube controller it is holding X, Y, and start for 3 seconds.

      But that's crazy talk!

    10. Re:MOD UNIMAGINITIVE PARENT DOWN by justchris · · Score: 1

      Now that is an excellent idea. Auto-calibration on the fly would work very well. Would sure make recentering your camera easier.

      --
      just some guy
  24. Re:Worried about Nintendo by NeMon'ess · · Score: 1

    Wrong. Expect the PS3 to come out in the summer or fall at about the same time as the Revolution. Sony knows it needs awesome games, not just incremental improvements like the 360 launch titles, and that takes time. Sony also never was ready for a Christmas 2005 launch, and only said Spring 2006 to get gamers to wait before buying a 360.

  25. Re:Worried about Nintendo by Anonymous Coward · · Score: 1, Interesting

    I had a crazy thought a few days ago.

    Sony said that they still had a major surprise to reveal about the PS3. What if that surprise is that their controller also has a gyroscopic sensors built into it, giving it the same capabilities as the Revolution controller?

    This would make Microsoft and their "traditional" controller the odd man out. Sony's market share (coupled with Nintendo's market share) would push developers away from the 360. Why would Sony side with the big N? Sony's not worried about Nintendo taking away its customers because the PS3 is a more powerful system and follows in the footsteps of the PS2, which already has an install base of around 100 million.

    In the meantime, Nintendo can compete with Sony by having a lower-priced system, and by relying on its franchises (Mario and company) to sell the new games. Both companies are winners, while Microsoft's future doesn't look that great.

    Take this post with a proverbial grain of salt - it's more of a what-if scenario.

  26. Re:Worried about Nintendo by Evangelion · · Score: 1


    Metroid Prime will use it to simulate mouselook (it works awesomely in the demo).

    Advance Wars allows you to use it, and also allows the traditional GBA control scheme.

    Trauma Centre, it's integral to the game play.

    There's also point-and-click adventure games (Phoenix Wright, Lost in Blue) where it makes sense.

    Furthermore, ports of PC games (there are confirmed ports of Europa Universalis II and Age of Empires on the way to the DS) will be MUCH more natural with a touch screen than with a d-pad.

  27. Re:Worried about Nintendo by Anonymous Coward · · Score: 0

    Polarium is great with the stylus and really wouldn't work any other way.

    Metroid Prime First Hunt was great with it.

    But yes, it's true, few DS games have really broken new ground with it...

  28. Re:Worried about Nintendo by AuMatar · · Score: 1

    I found the side games in M64 more fun than the main one.

    Other than that, I find that Kirby and Trauma Center make good use of the touch screen. From friends who like FPSes, Hunters takes getting used to but the control sceme with the touchpad is good. Some games use the touchpad pointlessly just to say they use it, but it really is adding real value ot the system by allowing game types that would be difficult or impossible without it.

    THe Rev controller will likely be the same way- some good games that use it, some good games that don't, some games that use it poorly as a gimmick. So long as group 1 exists, its a plus overall.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  29. Re:Worried about Nintendo by cornface · · Score: 2, Interesting

    Metroid Prime will use it to simulate mouselook (it works awesomely in the demo).

    If by "awesomely" you mean "induces agonizing hand and wrist pain," yes.

    That is the biggest problem I have with the DS. I enjoy most of the games, but it is the least ergonomic device I've ever used. I can only play Mario Kart DS for 20 minutes or so before I have to put it down. I hope that they release a revised version some day that isn't so painful to use.

  30. Re:Worried about Nintendo by Anonymous Coward · · Score: 0

    I think they'll be fine. Nintendo already sell a lot more hardware than the competition and make money doing so. The XBOX360 still just looks like a small PC, nothing new or original. The PS3 and Revolution seem to both add something new and fresh.

    For Nintendo fans, the Revolution offers a great deal; it's next gen plus plays all the old stuff ! Nintendo always suited families better due to more original, fun and family friendly games.
    The PS2 offered the teenager/adult a lot more mature gaming, I'd expect the PS3 to be like that but with more impressive games.

    The XBOX always seems the odd one out, the only advantage it has this time, is that it's out first.

  31. Re:Worried about Nintendo by buffer-overflowed · · Score: 1

    Unlikely, but possible. They'd have to work around Nintendo's patents and licensing agreement with Gyration, or use a completely different tech, but it may be doable.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  32. Re:Worried about Nintendo by vertinox · · Score: 1

    I mean Microsoft already has their system out; Sony will have their system out soon. And Nintendo doesn't even have a launch date.

    Do you remember the SNES, N64, and Game Cube? They all came to the table after the competition. Nintendo has a wait and see and do things right attitude rather than the first to market.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  33. Over powered hardware makes things easier by rsilvergun · · Score: 1

    for the programmers. Sure, Solaris for the Atari 2600 is amazing, but it'd be a heck of a lot easier to write the same game for the NES. More horsepower means less time spent optimizing and more on stablizing and tweaking gameplay.

    As a side note, I like the idea of the controllers. When I get old and decrepit and can't hold a ps2 controller I can still play a Revolution.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Over powered hardware makes things easier by Anonymous Coward · · Score: 0

      Only to a certain point, which the game industry passed a long time ago. Now, companies have to throw 50+ game devs at a single project because the games are too complex. They have to be, or else what good is all that console power doing them? It's a vicious feedback cycle.

    2. Re:Over powered hardware makes things easier by Shadarr · · Score: 1

      Actually, it's the opposite. The move to HDTV means games have to have higher resolution textures, which takes more time. Higher poly-counts on the models takes more time. Sure, you could write really sloppy, non-optimized code for a SNES game and it would run like buttered lightning on a 360. But it would look like a SNES game. People would not buy that game. If you make a game for the 360, they expect it to look better than the same game on XBox 1. Even if the game itself is identical except for the graphics, it will take longer to make on the 360.

  34. Re:Worried about Nintendo by LordVader717 · · Score: 1

    This is precicely the point Nintendo is trying to make about system design. No, the DS isn't as graphically impressive as the PSP, and no, it hasn't got as nice a screen.
    But then again, PSP costs 100 bucks more, has much shorter battery life, and uses a mechanical drive, which IMHO, sucks (as a free extra you get glorious load times).
    The PSP is trying to bring the PS2 experience to your pocket. Not that it can't be fun, but I don't play home consoles like I play handhelds.

    Why do you think there are so few developers interested in making games for PSP? The answer is simple: it makes more sense for them to make them on PS2. The DS however, is a wholly different platform, both in terms of possibilities and expectations.

    The DS has a more natural approach to handheld gaming, mainly because of it's touchscreen, and demonstrates how handheld games can and should be, without needing super-expensive components and horsepower to be more fun.

    Nintendo is persuing the same goal with the revolution.

    Not that the success of the DS isn't because of it's games, but saying that's the only reason why the DS is more appealing is wrong.

  35. One photorealistic system by iridium_ionizer · · Score: 1

    I know of a system that doesn't require high definition, but still enables people to become completely absorbed in a photorealistic, life-like world. The system is designed around using incredibly complex models and taking in billions of scattered rays of light off them from a particular viewing angle and running it through a process that similar to anti-aliasing, but 1000 times better. It's called a television broadcast.

    Seriously, my family's HDTV takes a satellite signal from an S-video (i.e. low def) cable and puts out one incredible image. Yes, I can't see all of the skin pores all the time and clothing textures and faraway grass may look slightly blurred, but overall the picture looks VERY sharp, and it is definitely photorealistic enough to make watching a good movie an engrossing experience.

    My point is that even if a system doesn't have a high-def output, it can use all of its horsepower in creating more polygons, more textures, more AA/AF, higher framerates, etc., etc., etc. Incidentally, this could have the potential create a more photorealistic image from the same horsepower than if the graphics were produced for ultracrisp high-def. This is especially true if you are sitting more than four feet (1.3 meters) away from your TV set while playing.

  36. Re:Worried about Nintendo by despisethesun · · Score: 1

    The Dual-Shock controller was proof-positive that Sony doesn't give a shit about violating patents. Whether they do it or not will depend on how much added revenue such a thing will bring in vs. how much they'll have to pay out in a settlement or court battle.

    --
    This poo is cold.
  37. Stick to your traditional games by Anonymous Coward · · Score: 0

    See this is the problem. Introduce something NEW, and the sheep think they will want to play the same old games still. WAKE UP BUDDY! If you want yet another Solid Snake game, then stick to your Playstation or Xbox. Meanwhile, the Revolution is promising NEW KINDS of interactive entertainment.

  38. Re:Worried about Nintendo by damsa · · Score: 1

    Don't use the left shoulder button, to use items, use x instead.

  39. Graphics? by techstar25 · · Score: 1

    This is why the Revolution will sell more than expected, maybe more than the PS3. The Rev will debut for probably $200-$300 less than the PS3, yet on your television, in the commercials for the games THEY WILL BOTH LOOK THE SAME.

  40. Re:Worried about Nintendo by cornface · · Score: 1

    That's not the issue.

    It's that the case for the thing is gigantic and top heavy and the buttons are tiny and awkwardly placed way over on the edge. Since it's already so gigantic, I wish they'd go the extra mile and add some grips to the bottom of it. It would alleviate the "crab pinch" grip you have to use.

    For games like Metroid where using my thumb on the screen is required, I cramp almost immediately. There is no way you can reach the top or far left side of the touch screen without causing pain. My thumbs are fairly long, too.

    I'll save griping about the tiny stylus for tomorrow.

  41. The gamecube is good enough by Anonymous Coward · · Score: 0

    Seriously now, $400 U.S. or $500 CAN. Who cares, I spent that on my last video card for my PC. It is only fair that console owner pay the price for consoles killing the supply of good games for the P.C. Hardcore camers used to spend hundreds, sometimes thousands of dollars to get the biggest and baddest gaming PC, and most still do, can you say W.O.W. That's what made PC games "10 times" better than consoles at the time. The time has come that consoles are aproaching the capabilities of a PC. Before you start saying that it's not all about graphics, I have to say, absolutelly. The 360 is not just about a box with better graphics, yes it does have better graphics, and processing power. But it can become the centre of your home entertainment unit, if you have a home network it is further enhanced. For instance, my 360 is hoked up to my home network, I can watch recorded shows which are stored on my PC, I can browse, create playlists and listen to all the music on my PC. Also, I can hook up my wife's Ipod, or my digital camera, or my pocket PC. Try doing that with a Gamecube, better yet the PS3, hmmm. I ask you this: Is the PS3 going to support it's very own PSP. Rummor has it that it will not, but you can stick the memory card in it. Is the PS3 going to have a hard drive? How about the Revolution? To be perfectly honest, I was going to wait for the PS3. This is the first box I bought since the Turbo Graphics 16... Yeah, I know! I moved to the box because I want to play games other than FPS, I got sick of having 4 different gamepads and none of them being supported by certain games, Tired of having to go and buy a new video card at least once a year. The 360 is an easy move from P.C. gaming to console gaming. You don't loose much and you gain consistency.

  42. Re:Worried about Nintendo by MilenCent · · Score: 1

    Actually, I read a developer's interview in an issue of Game Informer that said the PSP's power was similar to that in the original Playstation, but with significantly better graphics hardware.

    The DS' power, meanwhile, is like a weaker N64, but with slightly *better* graphics: note that Mario Kart DS contains MK64 tracks but also renders polygonal characters, instead of resorting to MK64's cheaty, sprite-based rendering of drivers and karts.

    I don't think the DS/PSP battle is over yet, but the recent rush of consecutive must-have software for the DS (Kirby, Nintendogs, Meteos, Mario Kart, Animal Crossing, and * Advance Wars *) has given it an advantage.

  43. Re:Worried about Nintendo by MilenCent · · Score: 1

    Castlevania's use of the touch aspect, I agree, was gimmicky, but the screen aspect was great: for the first time in a Metroid-style game, we could have the whole map visible during exploration! THAT I liked.

  44. Re:Worried about Nintendo by AndreiK · · Score: 1

    While Advance Wars allows you to use it, creating a much better conrol scheme, I believe it's most suited, even more so than a mouse, for RTS, both ports and not. It's much more intuitive to move a unit by pointing to it than to move a thing with a cord on it until an arrow points to it.

  45. The uncanny valley is about *robotics* by andi75 · · Score: 1

    The uncanny valley effect is about *robotics* and NOT computer graphics. It's the things that walk & talk and pretend to be human that give some people shivers, NOT things they see on a screen.

    1. Re:The uncanny valley is about *robotics* by IntergalacticWalrus · · Score: 1

      You don't have to be a rocket scientist to figure out the concept applies just as well to computer graphics.

  46. Re:Worried about Nintendo by BenjyD · · Score: 1

    I have the same problem. I tried playing Mario64DS with the touchscreen, but it's just so awkward to hold the DS and move your thumb on the screen. I can just about hold it comfortably and touch the bottom left corner of the screen.