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360 Has Best Launch Lineup Ever?

J. Allard had a chat with Edge magazine about the launch lineup of the Xbox 360, and makes the claim that they have the best launch lineup ever associated with a console. He also talks about the overall vision they had for the launch, and how well their expectations are being met. From the article: "I think it's pretty much spot on. I spoke with someone who was very involved in the planning about three years ago - he came over for about five minutes to drop something off and ended up spending three hours looking at all the capabilities of the machine, and he said, 'Son of a gun, if you guys didn't do 95 per cent of the original vision of the machine!' And I looked at him and said, 'Well, what was the other five per cent, what did we drop?' and he said, 'I don't know. I couldn't find it!'"

204 comments

  1. not saying much by ThePepe · · Score: 3, Insightful

    Well that certainly doesnt say much for the previous consoles' release lineups.

    1. Re:not saying much by Leiterfluid · · Score: 1

      I believe you mean "linup."

  2. "Launch Lineup" includes titles not available by Sancho · · Score: 5, Informative

    at launch. That's the only reason they can make this claim without being laughed out of the universe.

    Some story awhile back detailed this and made the example of "Oblivion" as a launch title, even though it won't be available until 2006.

    Spin, spin, spin....

    1. Re:"Launch Lineup" includes titles not available by Anonymous Coward · · Score: 0

      And Oblivion will look better and be better on people's pcs.

      And the best selling game on the Dreamcast 360 is fucking CoD2 - a game everyone can play a better version of at home with mouse and keyboard on mid-range pcs without all the hideous jaggies the 360 version has. And you aren't forced to pay just play online with your pc like microsoft forces you to witht the 360.

      No wonder no one but foaming at the mouth xbox fanatics give a shit about the 360.

    2. Re:"Launch Lineup" includes titles not available by Gogo0 · · Score: 2, Funny

      No, no -its okay.

      MS has stated before that their "launch window" is 14-weeks long. So anything between Nov 20 to about February 18 is available at "launch"!

      Really, had they not defined "launch", I would have erroneously assumed that it meant "when it is released".

      It isnt spin, theyre just making their own rules. Wow, they really kick ass with their own rules!

    3. Re:"Launch Lineup" includes titles not available by Anonymous Coward · · Score: 0

      You still haven't told us how much you're getting paid for this.

    4. Re:"Launch Lineup" includes titles not available by Azarael · · Score: 1

      Oblivion doesn't ship until febuary 20th according to eb, so it still won't be a launch title! That's also assuming that there are no delays getting the product out there.

    5. Re:"Launch Lineup" includes titles not available by Anonymous Coward · · Score: 0

      Ummm yeah, 15 weeks...15 weeks long. Yeah...I meant 15 weeks long. Thats the ticket!

    6. Re:"Launch Lineup" includes titles not available by iocat · · Score: 1
      No Virginia,

      There really is a launch window as a distinct phase in a console's lifecycle!

      The distinction to consumers and civilians may be fuzzy, because they expect "launch" to mean "when the system launches," but to developers and publishers, the sales boost "launch" games gets extends throughout the "launch window," and more importantly, the rules you need to abide to (technical requirements for menu structures, etc) are generally relaxed for "launch window" games, before becoming more rigorously standardized for later games.

      So, I know it may sound like marketing fluff, but it is a real, distinct phase. That said, I haven't seen anything in the 360 launch window that would come even close to the Dreamcast's launch window in terms of relative quality...

      --

      Dude, I think I can see my house from here.

    7. Re:"Launch Lineup" includes titles not available by Breakfast+Pants · · Score: 1

      This is my own fuzzy definition, only applicable to consoles that launch shortly before Christmas: if your game isn't out before Christmas, it isn't in the launch window.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    8. Re:"Launch Lineup" includes titles not available by obeythefist · · Score: 1

      Huh? With Sony's new rootkit controls, they no longer need to pay for their shills, they run on remote control.

      Although, I do agree with the premise that gaming is better on a properly built and configured PC than it could ever be on a console.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  3. And yet, no blockbuster games for 2005 by Torgo's+Pizza · · Score: 3, Funny

    At least, that's what I read just a few stories down. Best launch lineup ever or the one of the worst years for games. Time to curl up into a little ball and wait it out until 2006.

    1. Re:And yet, no blockbuster games for 2005 by Firehawke · · Score: 1

      Yeah, I think the lineup is almost as bad as the Nintendo DS launch was and they seem to think it's the best thing since sliced cheese.

      My immediate reaction was to say that the NES or SNES had better launch line-ups: I seem to remember U.N. Squadron, Super R-Type, Gradius 3, and Actraiser being in the launch, with Final Fantasy 4 maybe a month or two down the road for SNES. Hell, many of the best SNES titles were first-generation titles dating at launch or first year.

    2. Re:And yet, no blockbuster games for 2005 by damsa · · Score: 1

      That makes more sense because SNES and NES were released in Japan first, whereas the DS and the Xbox 360 were launched in North America first. So you couldn't just port some Japanese game for the North American market. Also the DS and the 360 like the PS2 is backwards compatible so they didn't really good launch titles as long as you could play your older games.

    3. Re:And yet, no blockbuster games for 2005 by KDR_11k · · Score: 1

      Also the [...] 360 like the PS2 is backwards compatible

      No, most of the units sold are the core version, which doesn't do backwards compatibility because it lacks the harddrive out of the box.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:And yet, no blockbuster games for 2005 by Anonymous Coward · · Score: 0

      It's backward compatible with about 1/4 of the original xbox games. The PS2 was backward compatible with all but a handful of ps1 games. Quite a difference.

    5. Re:And yet, no blockbuster games for 2005 by Keeper · · Score: 1

      The ratio of core:premium is supposedly 1:4.

    6. Re:And yet, no blockbuster games for 2005 by KDR_11k · · Score: 1

      Don't you mean 4:1?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:And yet, no blockbuster games for 2005 by geminidomino · · Score: 1

      Even the premium isn't fully backward compatible.

      My brother would have given me his orignal Xbox to hack if it had been, but the 360 won't play quite a few of his games (Shenmue II and Nightcaster come to mind) so no Xbox for me.

    8. Re:And yet, no blockbuster games for 2005 by Keeper · · Score: 1

      No. If you spent more than 2 seconds researching it you'd discover that there are many more premium units being produced and sold than core units, by roughly a 4:1 ratio.

  4. No. by vertinox · · Score: 5, Insightful

    We'll reserve the best launch linup for NES "Duckhunt/Mario" combo catridge.

    Remember the times when consoles would come with a game that was good enough to play for very very long time before buying a new game?

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
    1. Re:No. by voice_of_all_reason · · Score: 1

      I got the Nintendo with Nintendo Power magazine and Dragon Warrior together from Santa. I probably spent 3 or 4 months worth of afternoons alone on that single game.

    2. Re:No. by myspys · · Score: 1

      It sounds like you're speaking in tongues.

      Times when games were fun to play for a very very long time? Surely you're from outer space?

      Tell us about these times, let us dream with you dear sir!

    3. Re:No. by Eightyford · · Score: 2, Interesting

      If you like those old style games than pick up a Gameboy Advance. Advance wars, Fire Emblem, Castlevania...

    4. Re:No. by wilgibson · · Score: 2, Interesting

      Man that promotion was great. I think I was 7 when my parents got me the NP subscription with Dragon Warrior. And, I also spent around 4 months on the game. I even remember getting the shit scared out of me when I defeated the Dragon Lord and he had a second form... good times, good times!

    5. Re:No. by falcon5768 · · Score: 1

      I credit that promotion with the reason I play RPGs now. Super Mario and Super Mario 3 was great, but DragonWarrior kept me glued for months even AFTER I beat it.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    6. Re:No. by vertinox · · Score: 2, Interesting

      Strangley enough I own all of those and play on a DS. I was talking more or less about a time when the console would come with a good game... In fact the headliner of the console.

      More examples come to mind:

      SNES: Super Mario World
      Genesis: Sonic the Hedgehog etc etc

      Now if you buy a console... It doesn't come with a game nor are most of the other games a killer app so to say. I'll admit that even Nintendo has shied away from this practice. I had to purchase Mario DS seperatley and it wasn't even that great of a first game. Now it appears the DS lineup is maturing and the games really excellent now.

      This might be just the way the development cycle works now... Get the console out first and then make the good games 6 months down the road.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    7. Re:No. by RevAaron · · Score: 1

      In response to your .sig, which reads: "E-Prime is great!"

      Perhaps you mean "I percieve E-Prime to be a great thing?" Or, maybe ... that's the JOKE!

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    8. Re:No. by Toby_Tyke · · Score: 1

      Interestingly enough, nintindo now do just that with the DS. You can now buy a DS with either Mario Kart or Nintendogs bundled.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    9. Re:No. by mattACK · · Score: 1

      Sorry bub, that combo cartridge wasn't available at launch. Hope you enjoyed Gyromite though.

      That came later.

      --


      "My God, this must be a truly remarkable corn chip, to be so widely and confidently touted."
    10. Re:No. by Zediker · · Score: 0

      True, but back in the day you didnt have to pay extra for the game.

      --
      I love to slaughter the english language.
    11. Re:No. by PeterFranks · · Score: 1

      I also just bought a Gamecube for my little brother bundled with Mario Party 7. I think they make a Pokemon Gamecube bundle and some others. They are still $99, and the game is $50 alone.

      I think this idea is starting to come back, by Nintendo at any rate. And I think it's working, as I had to go to a few stores to find a Gamecube at all.

    12. Re:No. by chigun · · Score: 1

      At launch, the Sega Genesis came with Altered Beast. At the time, Altered Beast was a lot of fun AND it separated the Genesis from the SNES as the more "adult" system of the two.

      ALSO, the Genesis (or was it the Master System?) came preloaded with a game that was hardwired into the machine as an easter egg. It was a little maze game. I liked it. I'm not sure if it even had a name.

      --
      swanker than you
    13. Re:No. by Belgand · · Score: 1

      Except that particular cartridge was not released at launch. In fact, at launch it wasn't even possible to buy a set with both Super Mario Bros. and Duck Hunt both included. Either you bought the regular set which included Super Mario Bros. or you bought the Deluxe Set which indluded Duck Hunt and Gyromite.

      As good as Super Mario Bros. was, however, I'd jump ahead a bit and state that Super Mario World was the best launch title. By this time Nintendo could have sold a ton of copies of it on it's own and included a lesser title as a pack-in, but instead they chose to release one of the best launch titles (lest we also forget about F-Zero and Actraiser).

    14. Re:No. by Anonymous Coward · · Score: 0

      It was the Master System.

    15. Re:No. by Anonymous Coward · · Score: 0

      "I think this idea is starting to come back, by Nintendo at any rate. And I think it's working, as I had to go to a few stores to find a Gamecube at all."

      Its not that they are selling out or anything. It is because the average consumer hasn't wanted to buy one in years and instead went for a PS2 or Xbox.

    16. Re:No. by milkman_matt · · Score: 1

      I even remember getting the shit scared out of me when I defeated the Dragon Lord and he had a second form... good times, good times!

      Hey hey hey now! How about a spoiler warning next time!

    17. Re:No. by Eightyford · · Score: 1

      Haha that's the joke!

    18. Re:No. by Seraphim1982 · · Score: 1

      There is no such thing as a free lunch. You're still paying extra for the game, even if you don't realize it.

    19. Re:No. by fbjon · · Score: 1

      I got a Zelda promotion pack with my Gamecube. It contains full versions of all zeldas (emulated) up until Majora's Mask, and also a demo of Wind Waker, all on one disc. Kick-ass value, I tell you!

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    20. Re:No. by cowscows · · Score: 1

      I've long thought that the DS, along with pictochat, should've had a few basic games built in. It's got the perfect input system for many of those little games, and it would make the system even more appealing. There's tons of little games they could've chosen from: Minesweeper, Solitaire, Majhong(however it's spelled, match the tiles game), checkers/chess(show off that online stuff), etc.

      Those are timeless games, they're simple, and so the development time/costs would've been minor. I think it's a shame something like that wasn't included.

      --

      One time I threw a brick at a duck.

    21. Re:No. by falkryn · · Score: 1

      small correction: I remember the genesis originally comming with Altered Beast. Point still holds though, I loved that game.

    22. Re:No. by RevAaron · · Score: 1

      I remember telling my girlfriend about E' after I read RAW's "Quantum Psychology," explaining to her the gist of it. She was like "Huh. So, you wouldn't say that I love you with all of my heart, eh? Just sombunall of it?" Kinda killed that experiment. heh eh.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    23. Re:No. by damiam · · Score: 1

      With digital content (like games), there is a free lunch. It doesn't cost Nintendo $50/unit to give out free games; probably more like $5. Once they've made the game, they can give the content away for free if they so desire; the only costs are manufacturing.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    24. Re:No. by geminidomino · · Score: 1

      Not all. No Link to the Past (probably because shortly after, LTTP came out on GBA and they didn't want thier freebie competing)

    25. Re:No. by fbjon · · Score: 1

      Ah, that's true. The disc has full versions of all Zelda games currently not on sale (as first release). Still a very impressive collection to have on one disc, though. I've spent a lot of time just with that one. Not to mention that Double Dash was the actual freebie with the console! Zelda was just a promotional disc tacked on.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    26. Re:No. by Seraphim1982 · · Score: 1

      My understanding was that cartrages (like the NES used) had a significant hardware cost associated with them.

    27. Re:No. by Khaotix · · Score: 1

      that promo was taken up by perhaps every other person who had an NES. It's why I got into RPGs. It's why most people got into RPGs. Brilliant marketing.

  5. Sure by metalmario · · Score: 1

    The best XBox Launch Lineup Ever. Still it didn't have a single game I would have liked to play.

  6. Wow by nocent · · Score: 5, Insightful

    News flash! Microsoft executive claims Microsoft product has best launch ever!

  7. Hmmm by Strell · · Score: 1

    I wonder if he's heard the UK developers telling people "Psst...buy the Xbox version of any game that's also on the 360."

    I'm sure he'll turn around and whiplash me with whatever cool hipster gadget he has on him. Ipod with custom 360 skins or something. That's the powar of teh ALLARDz, yo,

    --
    I'm not scared of anonymous cowards.
  8. Still no Ultramix DDR support! by tepp · · Score: 3, Interesting

    Yawn. Wake me up when there is a single game a female gamer would like to play. Then MAYBE I'll consider buying one.

    I'm still furious that it isn't even backwards compatable with Ultramix 2 or Ultramix 3 which just came out!

    How hard is it to be backwards compatable with a simple dancing game?

    At least when I buy the PS3 I can play all my DDR games on it the first day!

    --
    Tepp
    1. Re:Still no Ultramix DDR support! by the+computer+guy+nex · · Score: 2, Informative

      "Yawn. Wake me up when there is a single game a female gamer would like to play. Then MAYBE I'll consider buying one."

      Kameo. The best 360 launch title is also a great one for female gamers.

    2. Re:Still no Ultramix DDR support! by robson · · Score: 1

      Kameo. The best 360 launch title is also a great one for female gamers.

      Having played Kameo, I'm not sure I agree -- just because it features a female protagonist, that doesn't mean it's a game female gamers will enjoy.

    3. Re:Still no Ultramix DDR support! by Dan+Ost · · Score: 1

      We played the Kameo demo at CompUSA one afternoon. The consensus was "Pretty, but no fun".

      It's a shame that good graphics and good playability are a difficult combination to find in modern gaming.

      --

      *sigh* back to work...
    4. Re:Still no Ultramix DDR support! by ncmusic · · Score: 1

      At least when I buy the PS3 I can play all my DDR games on it the first day!

      This is pure speculation (wishful thinking). I'll believe 100% reverse compatibility when I see it. They weren't able to do it with the PS2 and I don't think they'll do it with the PS3 either. And why would you buy a PS3 just to play your PS2 games?

    5. Re:Still no Ultramix DDR support! by Anonymous Coward · · Score: 0

      At least with the PS2 they shot for 100% backwards compatability and were pretty successful. I haven't watched teh non-compatable list very closely but the last time I looked the list of non compatable PS1 (~40) games was shorter than the list of X-box1 games that are "compatable" for the 360. (Don't you need the HDD for backwards compatability?)

    6. Re:Still no Ultramix DDR support! by Headcase88 · · Score: 2, Funny

      "Look, those arrows are a lot harder to render than it looks, leave us alone!" -- Microsoft rep.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    7. Re:Still no Ultramix DDR support! by Fred+Or+Alive · · Score: 1

      I haven't a clue why DDR doesn't work yet, it doesn't seem that technically troublesome (at least Dancing Stage Unleashed[1] doesn't). It'll probably turn up in an update at some point of course. But the entire backwards compatibility seems rushed, its like the suddenly realised that "backwards compatibility" was something games wanted (and the PS3 and Revolution both claim they will deliver), so they suddenly rushed to implement this half-assed emulator based system, which gives use a small number of games, and a promise that more will be added in updates.

      But with the Xbox 360 you will have a problem that even if DDR is compatible, the console doesn't have any Xbox 1 controller ports, so you won't be able to use an Xbox dance may (unless a USB->Xbox converter would work). I'd guess stuff like Steel Battalion and light gun games are similarly screwed. Yay for Microsoft!

      The same might be true of the PlayStation 3, the prototype designs Sony have shown off don't seem to have any PlayStation 1 / 2 controller ports either, so again your old dance mat will probably be useless again. Yay for Sony!

      [1] I think it's equivelant to Dance Dance Revolution Ultramix (1), but Konami's naming schemes for their rhythm / action games are just designed to confuse people IMO.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    8. Re:Still no Ultramix DDR support! by Retroneous · · Score: 1

      Wow.

      So female gamers won't like to play Project Gotham 3? Call of Duty 2? Kameo? Condemned? Ridge Racer 6?

      Hang on. If that's the case, why are you even bothering to look at the launch lineup in the first place? Oh, that's right. Female gamers only like dancing games, games that involve ridiculous peripherals and games that make them feel like a popstar!

      I bet Microsoft is really kicking itself for missing that heavy spending target audience. Or not. Since it knows that female gamers aren't that ridiculously closed minded.

      Really. "It's crap, I can't play Ultramix!"

    9. Re:Still no Ultramix DDR support! by dtfarmer · · Score: 2, Insightful

      I'll believe 100% reverse compatibility when I see it. They weren't able to do it with the PS2 and I don't think they'll do it with the PS3 either.

      They did it a hell of a lot more successfully than MS has - 99.5% backward compatibility is good enough, especially when compared to ~25% compatibility (based on about 200 of 800 releases - i think those are close for US release numbers) where titles keep coming and going with promises of 100% compatibility.

      Now if Sony does the same thing with PS3, I will be the first to criticize them. And I hope MS does eventually get close to 99% compatibility - so I can chuck my xbox and put a 360 in its place.

      And why would you buy a PS3 just to play your PS2 games?

      No one buys a PS3 just to play their PS2 games. Quit being dramatic. They buy the PS3 so they can play new games, but they want to finish their PS2 games, or they may have a favorite that they want to keep replaying. And they do not want extra consoles hooked up in order to do so, if at all possible. They want to just replace the PS2, and play everything on the PS3 - new games as well as old.

      Of course, you know this - but being a fanboy, you want to harp on .5% incompatibility like it's even comparable to MS's incompatibility rate, and denigrate someone who wants to continue playing older games even when newer ones are out. Maybe she likes some of the songs in particular versions of DDR, and since they change each release, she won't be able to dance to those songs in the PS3 DDR release, but if she can just pop the old PS2 DDR Extreme in the new PS3, viola! (or the Ultramix 2 in the 360, same diff.)

    10. Re:Still no Ultramix DDR support! by Hitto · · Score: 1

      I agree, Kameo is kind of pretty, but not really impressive, and the demo played out like un-fun shit.
      Yeah, it's only a demo, I will hear from the fanbois. Well, the demo failed, as it didn't convince me to get an XboX THREE-SEXXXTREEEEME!!!1!

      I'm still waiting for my Lightsaber game on the Revolution ;)

    11. Re:Still no Ultramix DDR support! by tepp · · Score: 1

      Maybe she likes some of the songs in particular versions of DDR, and since they change each release, she won't be able to dance to those songs in the PS3 DDR release, but if she can just pop the old PS2 DDR Extreme in the new PS3, viola! (or the Ultramix 2 in the 360, same diff.)

      Bingo. :) Each release of DDR has a different song set. There's always some duds, some re-releases of old favourites, and then some songs that are so much fun but they're only on that release. I own almost all the versions of DDR - both for xbox and ps2 (and even DDR Konami for the ps1), and I use them all regularly. Sometimes I'm in the mood for Gyrus Full Tilt, so I pop in Ultramix 2. Other times I'm in the mood for Sandstorm, so I pop in DDR Max. I also play In The Groove. It's the different songs that keep things interesting, and since I play five times a week for an hour for fitness reasons (I'm trying to loose weight), it's nice to not have things get repetative.

      I'm just really annoyed at Microsoft because there's really no reason that DDR Ultramix shouldn't be able to play on the 360. It's not that hard of a game to do, it's even xbox live compatable already, and doesn't require much in terms of cpu or hard disk usage. Ultramix2 is my favourite compilation, so it's the one I keep loaded most of the time.... I won't buy a 360 until it plays it.

      I own an xbox and a ps2. I don't have room for another console in my tv cabinet. (Let's see... stereo, dvd player, tivo, xbox, ps2, hdd receiver, and a small docking station for my ipod... the cabinet is full.) When I buy the ps3 it will directly replace the ps2. As in, I'll be giving the ps2 away and I know, based off of past performance of Sony, that I will have no regrets and can continue playing what few ps2 games I hold on to (besides and including DDR). When I buy - IF I buy the xbox 360 - it has to replace the xbox. There's no room in the cabinet for both and I like all the eletronics in one spot.)

      By the way - a female protagonist does not a female game make. A sense of humor, a good storyline... that is what I am looking for. Sadly these games seem to be in short supply these days... I miss the likes of No One Lives Forever or Thief III. The only game I was looking forward to is Elder Scrolls Oblivion, and that one will play better on my pc.... so why XBOX it?

      --
      Tepp
    12. Re:Still no Ultramix DDR support! by dbhankins · · Score: 1

      There are violas in DDR Extreme? Wow, I didn't know they'd gone classical. Sign me up!

    13. Re:Still no Ultramix DDR support! by tepp · · Score: 1

      But with the Xbox 360 you will have a problem that even if DDR is compatible, the console doesn't have any Xbox 1 controller ports, so you won't be able to use an Xbox dance may (unless a USB->Xbox converter would work). I'd guess stuff like Steel Battalion and light gun games are similarly screwed. Yay for Microsoft!

      Most decent dance pads come with a USB adapter already these days - so you can use them with the PC and StepMania. At least all the Red Octane pads come with them and the Cobalt Flux has promised an USB controller soon (if not already).

      --
      Tepp
    14. Re:Still no Ultramix DDR support! by tepp · · Score: 1

      So female gamers won't like to play Project Gotham 3? Call of Duty 2? Kameo? Condemned? Ridge Racer 6?

      Uh, I won't. My sisters don't. My mother doesn't.

      I did like the Midnight Club series of racing games due to the trash talk and the whole free roam city aspect, but I despise Goth 3 and Ridge Racer type games... too confined.

      Call of Duty? ICK. Where's the story?

      Seriously, where are the story games in this lineup? Where are the fun games? Like Whiplash, with the cute fox and rabbit. Like Voodoo Vince with the cute voodoo doll. Like Ultramix which is always fun, or a Katamari Damacy, which is too much fun. Where's the games with the interesting stories like Thief III, or Final Fantasy?

      Really. "It's crap, I can't play Ultramix!"

      Yeah, I can't, so I won't buy one. At least I know the ps3 will have a final fantasy soon enough AND I can play DDR Max/Extreme on it.

      --
      Tepp
    15. Re:Still no Ultramix DDR support! by tepp · · Score: 1

      Extreme 2 has the Polansian Dances song... it's quite nice. And there's always Speed Over Bethoveen, which is fun.

      --
      Tepp
    16. Re:Still no Ultramix DDR support! by MilenCent · · Score: 1

      Out of curosity, why is it a particularly good game for female gamers? Because the protagonist is a girl?

      The reason that most women don't like video games less to do with theme, setting, graphics or anything like that, and more to do with the fact that most women have lives, and anyone with any kind of objective perspective upon life will be forced to recognize that most games suck.

    17. Re:Still no Ultramix DDR support! by dtfarmer · · Score: 1

      Oops... Wish i could *honestly* say that was i typo, but i seriously forgot how to spell there for a sec. +1 Funny to you, sir.

    18. Re:Still no Ultramix DDR support! by buffer-overflowed · · Score: 1

      I agree with the other guy, I hated it when it had the starfox brand, why would I suddenly like it now?

      Rare hasn't produced anything noteworthy since the N64. There was a reason they were sold, and Kameo/PD0 aren't even A level, much less AAA level. It's the same old shit rut they've been in for what seems like forever. Pretty, but crap.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    19. Re:Still no Ultramix DDR support! by dootbran · · Score: 1

      What about PDR3? You girls can drive poorly and not have to worry about causing damage to real cars! ;)

    20. Re:Still no Ultramix DDR support! by ncmusic · · Score: 1

      Hey don't assume I'm a fanboy! Yes, I was a bit melodramatic but I'm much more excited about the revolution than the 360 or PS3. I imagine at some point I'll own all three consoles, but not necessarily in the order in which they are released.

    21. Re:Still no Ultramix DDR support! by Blakey+Rat · · Score: 1

      Whiplash has to be one of the most underrated games ever.

      However, artifically lengthening the game by making you go through all the stages twice *did* suck.

      Have you tried Spyro? If you liked Whiplash, you'll probably like Spyro as well.

    22. Re:Still no Ultramix DDR support! by PyroMosh · · Score: 0, Flamebait

      Please explain to me what a "famale game" is. And why should weather or not other females play games on the 360 make any difference to if you do or not?

      How about this litmus test?

      Are there games on the 360 that you want to play? If so, can you justify the expense?

      What more do you need? Does it have to come in pink with bows on it, and have Barbie Fassion games? Or perhaps games that are published by the Lifetime network?

      Please, spare us.

      I don't have a 360, nor an origional x-box, nor will I probably ever buy either, but get over yourself. Kameo is neither a male, nor a female game. From what I can tell, the same can be said for the entire library of 360 games so far.

      You don't use your genitals to play. It doesn't matter. Get over it.

    23. Re:Still no Ultramix DDR support! by ThePiMan2003 · · Score: 1

      Wow talk about an MS apologist.

      She said specifically what kinds of games she likes.

      And she stated her litms test, ust run Ultramix 2.

      Grow up.

    24. Re:Still no Ultramix DDR support! by tepp · · Score: 1

      What more do you need? Does it have to come in pink with bows on it, and have Barbie Fassion games? Or perhaps games that are published by the Lifetime network?

      I don't like pink. I don't watch Lifetime. I watch the History Channel, the Cartoon Network, and Discovery Channel. I don't play with Barbies.

      I play GuildWars, DDR (all kinds), games with strong stories such as Thief III or Deus Ex or No One Lives Forever. I like co-op games like Gauntlet Dark Legacy or Baulder's Gate.

      And yes, my spelling is terrible, but at least my spelling is consistant.

      Kameo is neither a male, nor a female game. From what I can tell, the same can be said for the entire library of 360 games so far.

      Oh really? TWO racing games and a sports game for launch titles but not a single story non-twitch game? Backwards compatability support which only seems to extend to sports titles and fps shooters?

      I really think it is short sighted of Microsoft to not even try to aim for the female market. I used to be all rah rah rah about the XBOX... I loved the original XBOX launch titles, for example, I loved Voodoo Vince and Blinx the Time Cat (meow!) but those titles are just completely absent from the XBOX 360 lineup. And I don't see any coming down the pipeline any time soon.

      I bought an XBOX the week they came out. I've not bought an XBOX 360 and I am not planning on it either, not until I see a game I want to play. And that's just sad, that I've got money I'm willing to burn on this console and they have this completely pigheaded attutude about adding diversity and interest to their launch lineup.

      But please, bash me more for being 1) female 2) a games programmer and 3) speaking my mind. I like being reminded that I'm not barefoot, pregnant, or in the kitchen.

      --
      Tepp
    25. Re:Still no Ultramix DDR support! by tepp · · Score: 1

      What about PDR3? You girls can drive poorly and not have to worry about causing damage to real cars! ;)

      I hate PGR. Style points? Mindlessly memorizing turns through a narrowly defined map? Screw it. I do love Midnight Club III, but that's not on the XBOX 360. I love racing my car up ramps over buildings through the mall and down onto the highway to gain a few seconds of racing time.... I love how Midnight Club III is fairly open ended so you CAN manipulate the map to gain time if you are smart enough to think of it and have good enough reflexes to pull it off. Plus MCIII is one of those rare games that lets you race a motorcycle.

      My only lament is MC II had this wonderful bashing by the computer during the race... and they completely removed it from MC III. I miss it. I loved driving in Paris and having the frenchie insult my driving at ever turn... then racing through the Louvre smashing through glass to beat him to the finish line. Good times.

      --
      Tepp
    26. Re:Still no Ultramix DDR support! by PyroMosh · · Score: 1

      I think you get me wrong. I don't like the 360 lineup.

      I'm not female though. where I take issue is that you seem to think that games are somehow divided along gender lines.

      I would not be caught dead playing Maden.

      But what makes "twitch" games, inherently "male"?

      As for the pink and bows and barbies comment, I hate to have to say it, but that was sarcasm. I was making fun of you for saying that there are no games aimed at female.

      I think that when companies try to target a demographic like that, what they wind up doing is creating a game that caters to terrible, horid stereotypes. Something that no real person would want.

      Now, I may have been sarcastic, but you're reading attacks where they just don't exist. Barefoot and pregnant? What are you smoking? Attacking you because you're female? No, I'm attacking you because you're being sexist. Re-read my post.

      The idea that a game is inherintly male or female is absurd. Once again, you don't use your genitals in the course of the game. It maks no diffrence what your gender is.

      I happen to be male. I can't think of a single 360 title that appeals to me. Does that mean that the 360 targets females?

      By your logic, it would. Because since no 360 titles appeal to *you*, then MS is clearly targeting males.

    27. Re:Still no Ultramix DDR support! by PyroMosh · · Score: 1

      I may be a MS apolagist in some respects, but I fail to see how you got that from my post. I clearly said I do not have, an xbox, not a 360, not plans to purchase either one. Yeah, I'm a superfan.

      As for the litmus test comment, the 360 fails my litmus test (for me) but the root of my argument which I'm affraid may have gotten lost was that games shouldn't be inherently "male" or "female".

      From her post, it seems I like the same kind of games she does (story based) minus the dance games, and MMO games. Yet I'm male, not female. I also agree that there's nothing in the 360 library that appeals to me. The crux of my problem is that her statments seem blatantly sexist and foolish to me.

    28. Re:Still no Ultramix DDR support! by Retroneous · · Score: 1

      "At least I know the ps3 will have a final fantasy soon enough AND I can play DDR Max/Extreme on it."

      Final Fantasy XI was released with the 360 in Japan, and is coming to the US and Europe very shortly. DDR Max/Extreme will no doubt follow right behind.

      "Call of Duty? ICK. Where's the story?"

      So because a story doesn't involve the word CUTE nineteen times a second, it isn't a story? The story of World War II is one of the greatest ever told, and Call of Duty II tells it better than any other. My point is that you aren't in the target audience for the first wave of Xbox 360 titles. Voodoo Vince and Whiplash were OK games, but they certainly weren't the sort of games to sell consoles to a public that (for the greater part) haven't seen what the system can do. Call of Duty and PGR serve that function well, since they impress graphically, whilst providing an engaging gameplay experience.

      "Seriously, where are the story games in this lineup? "

      Everywhere. PGR3 is a story game where *I* am the story. Same goes for FIFA, Madden, Tiger Woods Golf. Condemned has a strong story. King Kong is a game based on a Hollywood blockbuster, which is based on the film that pretty much popularised the cinema. But hey, what's that without any story?

      And for the record, you know SHIT about the PS3. You know that you "probably" will be able to play DDR Max/Extreme on it and that it will "probably" have Final Fantasy available for it shortly after launch. Nothing has been announced. Is there a backwards-compatibility list? Will your old dance mat even plug in to the console? If it doesn't, will you be able to get a convertor? If it does, will the software even run? If the dance mat plugs in and the software doesn't run, you'll be in the same boat as you are with the 360.

      You'll have a console that you can't play Ultramix on, that has a launch lineup that ("probably") consists of Japanese feudal war themed titles, EA Sports ports and driving games that are "too confined" for you.

      And that's when you start on how the PS3 sucks, but the Revolution will be great because...

    29. Re:Still no Ultramix DDR support! by Anonymous Coward · · Score: 0

      Final Fantasy XI was released with the 360 in Japan, and is coming to the US and Europe very shortly.

      Final Fantasy 11 has been out on the PS2 and PC for years. Except for some xbox fanboys (who think they're actually getting Square-Enix support, HA!) nobody else cares.

    30. Re:Still no Ultramix DDR support! by Anonymous Coward · · Score: 0

      Final Fantasy and Dragon Quest coming to PS3 and 360?
      http://www.gamespot.com/news/6139901.html

      remember that sony screwed square enix when they released the small form factor ps2

      Fun arcade style racing game
      http://www.gamespot.com/xbox360/action/fullauto/

      The first of two epic RPG projects for Microsoft by Mistwalker, the studio founded by Square-Enix's Hironobu Sakaguchi. Blue Dragon features characters by designer Akira Toriyama, and tells the story of a young boy named Shu who has special adventure with hs two friends and a mythical blue dragon.
      http://xbox360.ign.com/objects/728/728023.html

      http://xbox360.ign.com/ for previews of xbox 360 games

      well i hope whichever system you choose has your lame FF army of clone games to keep you busy for the 600 boring hours itll take to play them

      make me some pie

    31. Re:Still no Ultramix DDR support! by Mursk · · Score: 1

      "and the demo played out like un-fun shit." Wait... give me an example of a game that plays like FUN shit.

      --
      "This thing does science so hard, you say, 'I've never seen that much science.'" -Sam
  9. Wow. by aspjunkie · · Score: 2, Funny

    Nothing beats a great "Launch Linup".

    Go Spellcheck!

    1. Re:Wow. by Geno+Z+Heinlein · · Score: 1

      Nothing beats a great "Launch Linup".

      Well, everyone knows that Slashdot prefers the Linup operating system.

    2. Re:Wow. by EMeta · · Score: 1

      Nothing beats a great "Launch Linup".

      Go Spellcheck!

      Yes, it was supposed to read "Launch Limp."

    3. Re:Wow. by Anonymous Coward · · Score: 0

      Yeah, I don't know what "Launch Linux" they were talking about.

      Isn't Microsoft against Linux somehow?

  10. This won't go over well on slashdot by the+computer+guy+nex · · Score: 3, Interesting

    ..but this is spot on.

    Most of the release titles were sequels of solid games (COD, Perfect Dark, EA sports games). These are phenominal launch titles because they are easier to create and already have a fan base.

    Case in point: The best release title is Kameo. It is the best adventure game ever to be released with a console spare Mario 64. It doesn't get the press it deserves because it isn't a sequel.

    My local Best Buy had every 360 claimed by 6PM on Saturday night (40 people in line), when there wasn't even 40 in line on the launch day.

    1. Re:This won't go over well on slashdot by Ender+Ryan · · Score: 2, Insightful
      That is utterly laughable to anyone who's been a gamer for more than... I'll grant 4 years, at the most.

      --
      Sticking feathers up your butt does not make you a chicken - Tyler Durden
    2. Re:This won't go over well on slashdot by Anonymous Coward · · Score: 0

      Thanks for illustrating what a bunch of pathetic losers make up the Dreamcast/Xbox/360 demographic.

      Too bad for Microsoft there are only 5-12 million of you poor fucks. Not enough to support a console without a huge amount of monopoly generated life support cash.

      What the fuck are you clowns going to do when Microsoft pulls the plug on your turd of a console next year? Jump on the Phantom bandwagon? Mass suicides?

    3. Re:This won't go over well on slashdot by badasscat · · Score: 4, Insightful

      Most of the release titles were sequels of solid games (COD, Perfect Dark, EA sports games). These are phenominal launch titles because they are easier to create and already have a fan base.

      So what you're saying is that this launch features a bunch of generic, lowest-common-demoninator sequels that appeal to people who have already played the previous versions.

      This is a good launch lineup? At best, it will appeal to some of those who already own Xboxes. It will not initiate any interest in anyone beyond that. This is the problem when you have a launch lineup that's mainly a bunch of sports games and sequels.

      Good launches always have at least one "must-have" game that shows off what the new system is capable of and/or offers a new gameplay experience. They also have to have most of the popular genres represented. The Xbox 360 has most genres represented (though it's missing a few important ones, like fighting games and RPG's), but it has no must-haves whatsoever. There is nothing in the 360's launch lineup that makes me go "wow! I've never seen anything that cool before, and I have to have it." There's no equivalent to Super Mario or Soul Calibur or even the original Ridge Racer in there (no, RR6 just doesn't carry the same cachet). MS obviously thinks there is in PD0 and CoD2, but these are sequels - they are basically graphical upgrades to previous games that a lot of people have already played. They may have a few gameplay tweaks but the core gameplay is nothing we haven't seen before.

      I'd say the 360 launch lineup is middling. It's not the worst ever (go look up something like the Intellivision launch lineup), but there have been better ones, including the PS2, PS1, Coleco Vision, NES, SNES, Game Boy, N64, and Dreamcast. Not all of these systems had the same quantity as the Xbox 360 but they all had at least one game that everybody just had to play, and in some cases they had several.

      I don't think the 360 launch lineup will hurt or help the console; I think it will mainly be forgotten about once the next round of games comes out.

    4. Re:This won't go over well on slashdot by steveo777 · · Score: 3, Funny

      Yeah, a bit offtopic, but playing Halo doesn't make you a 'gamer' any more than eating a taco makes you a mexican.

      --
      This sig isn't original enough, it's time to come up with something witty...
    5. Re:This won't go over well on slashdot by Anonymous Coward · · Score: 0

      Hahahahaha. Best release title is Kameo? There have been tons of console launches where the must own title isn't a sequel. For instance, PS2 had SSX. PSP had Lumines. Xbox 360 has Call of Duty 2, not Kameo. Kameo is an average game that just happened to be released at a console launch.

      In addition to Kameo, Perfect Dark can be considered an abysmal failure for the amount of money Microsoft spent on acquiring Rare. Call of Duty 2 has trumped Perfect Dark by nearly 2x the sell through rate so far and the reviews on forums (Penny Arcade, Shacknews, etc.) seem to give COD2 much deserved praise.

      BTW, most consoles are sold out during the first few weeks of launch. What is new is that Microsoft couldn't even come up with more than 350,000 units. A pathetic number that really begs the question why they didn't stockpile up enough and have a proper launch.

    6. Re:This won't go over well on slashdot by Anonymous Coward · · Score: 0

      What the fuck are you talking about you idiot? The Dreamcast had more original and playable titles than consoles that lasted this whole generation. And why lump DC owners in with the Xbox demographic? Many DC owners boycotted the Xbox because it "stole" an exclusive on Shenmue 2 in the US.

      Why do you go back to playing the annually updated sports sequels that EA craps out for undiscerning mass market gamers such as yourself.

    7. Re:This won't go over well on slashdot by blincoln · · Score: 1

      There is nothing in the 360's launch lineup that makes me go "wow! I've never seen anything that cool before, and I have to have it."

      Exactly. The 360 launch titles have the same problem as the original Xbox - they're a bunch of mediocre titles that would be the filler games if the console had been out for 1-2 years. The possible exception is PGR3, although not for me. I played PGR once, and while it was pretty, I didn't find it fun at all. At least there's no Azurik this time, but still.

      There used to be two "launch window" titles I was interested in - Oblivion, and Chrome Hounds. I'm going to be playing Oblivion on the PC instead, to avoid being nickeled-and-dimed to death by the forced Live component, and one game is not enough to convince me to buy a $400 console.

      Besides, there's still plenty of current-gen stuff I haven't gotten around to yet, and now I can get it for 1/3 the price of a 360 game.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    8. Re:This won't go over well on slashdot by Anonymous Coward · · Score: 0

      I'd say the 360 launch lineup is middling. It's not the worst ever (go look up something like the Intellivision launch lineup), but there have been better ones, including the PS2, PS1, Coleco Vision, NES, SNES, Game Boy, N64, and Dreamcast. Not all of these systems had the same quantity as the Xbox 360 but they all had at least one game that everybody just had to play, and in some cases they had several.

      I agree one hundred percent. Consoles like the PS1, PS2, and N64 had amazing launch lineups, far eclipsing the Xbox 360. I mean, who didn't rush out to the store immediately to play Battle Arena Toshinden for the PS1? Or Mortal Kombat Ultimate? Those were must have titles, and really carried the PS1 to be the market leader. And the PS2? Oh man! I couldn't wait to get home and play Fantavision and other instant classics like Orphen.

      And, of course, there's the N64. What a powerful launch, covering a wide array of genres and styles, "though it's missing a few important ones, like fighting games and RPG's."

    9. Re:This won't go over well on slashdot by Carbon+Copied · · Score: 0

      "Most of the release titles were sequels of solid games (COD, Perfect Dark, EA sports games)."

      For sequels read the same game with slight graphic improvement. I wonder how long it will take for people to realise that the EA SPORTS NFL 06, is exactly like EA SPORTS NFL 05 except with a few name changes and A BRAND NEW FEATURE THAT IS GOING TO ROCK YOUR WORLD.(not really)

      Microsoft no longer need to hype their shit up (not that it stops them), they've been so effective XBOX owners now generate their own hype and spin that would normally cost millions in advertising. Does it not tell people something that half of the games for a NEXT GENERATION CONSOLE EXTREME, are available on PC's and old gen consoles already? It's not an XBOX 360, its an xbox 1.2, except with better marketing and appearance.

    10. Re:This won't go over well on slashdot by jchenx · · Score: 1

      Good lord, I disagree. I have a 360 and had LOTS of problems with Kameo. Granted, I'm not a huge platform fan, but I think I know a good one when I see one (Zelda). Some of the issues I had with Kameo:

      1. Awkward control scheme - Four words: Deep Blue, under water

      2. Bad camera control (or lack thereof) - I was surprised that there was rarely any auto-camera in this game, whereas many platformers do. I had the problem where I constantly had to move AND manipulate the camera at the same time, which was do-able, but annoying. With good platformers, you don't have to worry about the camera ... it just "works". You do have manual control over it, when needed, but most of the time, it knows where it should be. The times there WAS an auto-camera in Kameo, it did really stupid things.

      3. Inconsistent difficulty - Some bosses were insanely easy (like the last one). Other bosses were almost "controller throwing" difficult. It doesn't seem very kid friendly to me, unlike all the Zelda and Mario titles.

      Really, the only reason I played it to completion was so I could unlock the achievements and boost my gamerscore (which happens to be an addicting 360 feature for me now).

      For me, the best launch title hands down is PGR3. Yeah, it's a sequel, but it's done so well, and I love the integrated-ness with Xbox Live. If anyone is in doubt of whether the 360 is truly a "next gen" experience, do the following: log onto Live, pick a Gotham TV game, select a car, go to Dashboard view mode ... and watch/experience the race from there. Feel free to move the camera around, so you can look out the side windows while the person is driving. Then exit out and play a game like that. :)

      --
      -- jchenx
    11. Re:This won't go over well on slashdot by thatguywhoiam · · Score: 1
      Yeah, a bit offtopic, but playing Halo doesn't make you a 'gamer' any more than eating a taco makes you a mexican.

      This sig isn't original enough, it's time to come up with something witty...

      I think you answered your 2nd line with the 1st...

      --
      If Jesus wants me it knows where to find me.
    12. Re:This won't go over well on slashdot by Freexe · · Score: 1

      Any console with Geometry Wars 2 as a launch title wins my vote.

      Geometry Wars 1 was the best game I played on the Xbox, I simpled loved it. And the sequal is suppose to be good. If the Xbox 360 cost £100 I would buy one tomorrow just for that little gem!

      --
      "In a time of universal deceit - telling the truth is a revolutionary act." - George Orwell
    13. Re:This won't go over well on slashdot by MilenCent · · Score: 1

      WHAT? Why you gotta be ignorant your whole life?

      It is the best adventure game ever to be released with a console spare Mario 64. It doesn't get the press it deserves because it isn't a sequel.

      Even if we grant Kameo (which we most certainly do not, we have far better things to grant with our granting stick), you overlook the fact that Mario 64 itself was a launch game!

      Indeed, it and Goldeneye, which, while I don't think it was a launch game was pretty close to being one, were responsible for the N64's tremendous early momentum that got largely spent in the initial gap between the launch days and the next games.

      Meanwhile, what does X-box 360 have? Project Gotham Racing, and two games that had N64 incarnations before it. (Kameo was shown at an E3 in an N64 incarnation.) An N64 ancestry, of course, is by no means a sign of failure, but it sure took Rare a long time to produce those two sequels. By all believable reports, the biggest 360 game is Geometry Wars, which goes for $5 over X-box Live! And don't laugh: that game, and internet multiplayer arcade Gauntlet, are the two things I'd consider getting an X-box 360 for.

      The best launch list I can think of belonged to the SNES: it had Super Mario World and Pilotwings, and not long after came F-Zero and Final Fantasy II (aka IV). For its time, the impact of those three games cannot be underestimated: Super Mario World was one of the greatest 2D platformers, Pilotwings gave many gamers their first glimpse of a truly easy-to-play flight simulator, and FF II was a landmark progression in the world of RPGs, being the Final Fantasy that introduced Active Time Battle. And F-Zero had a sense of speed often lacking even in "speedster" racing games today.

      It seems there's a basic disconnect between your and my impressions as to what makes a good launch game. You seem to be focused more on the press a game will generate (although really, I don't think it's been generated, nothing there is on the level of Halo or Mario 64) than its quality as a game.

      You seem like a nice guy, but you need better hype vaccinations. Fortunately, over time people tend to develop their own defense against hype, most commonly in the form of brutal cynicism. I'll be waiting for you in the Brutal Cynics' Receiving Lounge when you get your ID card.

    14. Re:This won't go over well on slashdot by MilenCent · · Score: 1

      GAH. I just noticed a mistake I made in the wording of my post, here's hoping I can catch it before someone wiseass does: Kameo is NOT a sequel to an N64 game. It had an N64 prototype. It certainly has been reworked since then (possibly more than once, given the time since its conception). But it is not, itself, a sequel to anything, which was in fact a point in the post my message replied to.

      Sorry for the inaccuracy.

    15. Re:This won't go over well on slashdot by Ronin_Bic · · Score: 0

      Orphen an instant classic that may be pushing it.

    16. Re:This won't go over well on slashdot by PaganRitual · · Score: 1

      You got modded funny. Looks like no Halo fanboys had mod points today. You got lucky. Your karma would have dropped quicker than a Halo player playing on Legendary mode, which if you didn't know, is where the game links up to Deep Blue via Xbox Live to supply it's AI routines.

    17. Re:This won't go over well on slashdot by Anonymous Coward · · Score: 0

      Most of the release titles were sequels of solid games (COD, Perfect Dark, EA sports games). These are phenominal launch titles because they are easier to create and already have a fan base.

      Case in point: The best release title is Kameo. It is the best adventure game ever to be released with a console spare Mario 64. It doesn't get the press it deserves because it isn't a sequel.

      My local Best Buy had every 360 claimed by 6PM on Saturday night (40 people in line), when there wasn't even 40 in line on the launch day.


      Microsoft Astroturfer detected. Look at his post history.

    18. Re:This won't go over well on slashdot by steveo777 · · Score: 1
      Yeah, I agree. That's why I opted out of using my Karma mod point. Whoo... got REAL lucky. But, hey, I am a gamer (since Commador 64 and Intellevision) and I've played and beaten both Halo's on Legendary. 'course, Halo is a good experience for anybody, but real gamers know that Perfect Dark on the 64 was the real multiplayer experience.

      I seriously hope and pray, yes pray, that Nintendo or Rare will up the FPS on PD when/if it becomes available on the Revolution. Maybe even include some online/network multiplayer modes. But, I'll be happy to play it again either way. Nothing beats seeing yourself be tracked by that X-ray gun and trying desperately not to get hit.

      --
      This sig isn't original enough, it's time to come up with something witty...
    19. Re:This won't go over well on slashdot by Sri+Lumpa · · Score: 1

      "If the Xbox 360 cost £100 I would buy one tomorrow just for that little gem!"

      except for the shortage of course

      --
      "The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates,
  11. Whoa! A chick gamer? by Anonymous Coward · · Score: 0

    Are you, uh, hot?

  12. Sometimes It Is Better Just To... by Anonymous Coward · · Score: 0

    This would be a good time to keep your mouth shut if you are Microsoft Xbox person...

    Trying to talk shit when you are responsible for the biggest console launch fiasco ever is just begging to get yet another public reaming for the 360 and the dopes responsible for it.

    1. Re:Sometimes It Is Better Just To... by Irish_Samurai · · Score: 4, Interesting

      No shit.

      Over the past week all I have seen is this bald douchebag telling me how games are going to take a "new direction" and microsoft is going to be there for it. The ONLY thing xbox has going for it is xbox live, and that's not all that great.

      PLaying a puzzle game to make food for your Halo army? WTF? Does this guy not understand that these types of forced roles have been attempted before? I am not playing ANY game where I might have to handle some remedial task over and over again so my team can win. I'm not talking holding a position that no one comes to for a little while, or distributing healthpacks during a clash - I'm talking Halo: Pizza Puzzle Online. Yeah, that's neato.

      Hearing him talk about multi access portals is even worse. Mr. J - have you even thought of the technical requirements for playing in the same game world from a phone, PC, and console? It's called lowest common denominator and it will sink that dream like a stone. You could have multiple different games in the same world on different platforms but that would be the same thing we have today. Way to blow smoke dumb ass.

      I have yet to hear a Japanese Third party developer gush over your machine. Mostly I hear corp speak from a rep, not a developer. Not good dude.

      You say you're a fan of persistent worlds? Then why did you guys purchase Bungie and change their dream of what HALO was supposed to be, a persistent online fragfest warzone, into a mediocre FPS with no tactical elements to it. Oh, probably because you don't know what your talking about.

      This guy even has a writeup in POPSCI magazine about how innovative his console is. Yeah, no hard drive, selective backwards compatability, a release lineup where all the games aren't available yet, and a flawed DESIGN resulting in overheating - innovative in that maybe no one has tried to screw themselves over this hard with a new console release since the Jaguar.

      You're publicist called, she says you sound like a moron.

    2. Re:Sometimes It Is Better Just To... by Anonymous Coward · · Score: 0

      Well, you missed old news about "Japanese Third party developer gush over your machine". (Although that just sounds... wrong.)

      How about committment from Jironobu Sakaguchi, Akira Toriyama, Nobuo Uematsu, Tetsuya Mizuguchi, and Yoshiki Okamoto?

      The Japanese developers all seem to agree that the Xbox 360 is developer-friendly, with one of the main reasons being that the development environment is based on Direct X. The developers also spoke highly of the Xbox 360's development kit for its array of tools, including Visual C++ programming support and flexibility in recycling the programs that they've created.

      Says Konami producer Akari Uchida, "It's as though we need to bring the quality graphics from prerendered movies into the actual game."

      Capcom producer Keiji Inafune said the console offers plenty of potential, but how much of that gamers get to see depends on how developers use its multicore architecture. "I believe that we'll be seeing two kinds of games for a while after the Xbox 360's launch," Inafune said. "Games that feel like something on current-generation consoles and games that feel like they're Xbox 360 titles."

      "The Xbox 360 is the best solution [to delivering the highest quality gaming] at the current time," said Tecmo producer Tomonobu Itagaki.

    3. Re:Sometimes It Is Better Just To... by Anonymous Coward · · Score: 0

      Tecmo == OddWorld

      Extra credit for anyone who can explain to the numbnuts parent why he just got owned...

    4. Re:Sometimes It Is Better Just To... by FLAGGR · · Score: 1

      Halo was first an RTS type game like Myth, not an online persistant universe. Then it changed to a RTTS, realtime tactical shooter (oo buzzword), i.e. it was a third person shooter. That was what Bungie showed at MacWorld, before their purchase. MS bought them, and some point in development they decided that 3rd person was no fun and too hard to control, so it became first person. MS has *no* creative control over Bungie. If MS did anything to negativly impact Halo, it was pressuring them to have it ready for launch.

      Oh, and no tactical elements? Go play it on legendary mode. It has some of the most clever AI (and its not a they-have-more-health-and-strength-than-thou situation, they really appear smart) in games even by todays standards. Obviously you haven't played much of it, but if it makes you happy to pick on the underdog-gone-overnight-success that Bungie has become, so be it. (You know, the people that suddenly hate google now that they are successful, despite all the cool things they still do (right now I'm browsing around on the google library, great stuff))

    5. Re:Sometimes It Is Better Just To... by Irish_Samurai · · Score: 2, Interesting

      I would only consider one of these statements to be praising it. Let me address these one at a time.

      "The Xbox 360 is the best solution [to delivering the highest quality gaming] at the current time," said Tecmo producer Tomonobu Itagaki.

      That would be because it is the only next gen console available at the current time. More a statement of fact than a statement of support.

      Capcom producer Keiji Inafune said the console offers plenty of potential, but how much of that gamers get to see depends on how developers use its multicore architecture. "I believe that we'll be seeing two kinds of games for a while after the Xbox 360's launch," Inafune said. "Games that feel like something on current-generation consoles and games that feel like they're Xbox 360 titles."

      Where does he endorse the XBOX 360 in that quote? He doesn't. He merely states his opinion on the scene, that some developers are going to take advantage of the next gen capabilities beyond better textures. This is a cookie cutter statement made by all developers at the time of a new hardware launch. These guys do make statements about the xbox 360, they're just not lighting themselves on fire about it.

      Says Konami producer Akari Uchida, "It's as though we need to bring the quality graphics from prerendered movies into the actual game."

      Taken out of context. Japanese 3rd party developers prefer prerenders with a layer of realtime over it. When I heard this statement it was refereing to the limited space on the game delivery medium and how that would affect their design. Now, I'm not claiming to know the originating point of this quote, but it doesn't sound to me like he is going "XBOX YAY!"

      I do concur though that they all said it would be pretty easy to develop for, I also maintain my stance that none of them are drooling all over themselves with the prospect of actually doing it.

    6. Re:Sometimes It Is Better Just To... by Irish_Samurai · · Score: 1

      Obviously you haven't played much of it, but if it makes you happy to pick on the underdog-gone-overnight-success that Bungie has become, so be it.

      Actually, I have played plenty of it - and I still think it sucks. It's an opinion.

      As for Bungie, I never said a bad thing about them, in fact - I think their product got screwed by MS. That's it. I don't have a foul word for them.

    7. Re:Sometimes It Is Better Just To... by Anonymous Coward · · Score: 0

      "Go play it on legendary mode."

      Translation for non-xbots:

      "I have nothing else to play on my xbox so I replay Halo over and over again with the AI speed cranked up"

    8. Re:Sometimes It Is Better Just To... by Anonymous Coward · · Score: 0

      You can dig out that Penny Arcade strip yourself.

      The only person from Tecmo who cares is Itagaki, a guy with an ego that could swallow Zaphod Beeblebrox's whole. Well, maybe he's really doing it for that reason and he'll switch to the PS3 once that becomes available. If not he's probably bribed to say that crap.

    9. Re:Sometimes It Is Better Just To... by Anonymous Coward · · Score: 0

      I can't... any tips?

    10. Re:Sometimes It Is Better Just To... by PaganRitual · · Score: 1

      It has some of the most clever AI (and its not a they-have-more-health-and-strength-than-thou situation, they really appear smart) in games even by todays standards.

      Please. Stop. This. This bullshit is pulled out everytime someone speaks badly about Halo. It amazes me that people think that some sort of 'advanced AI' makes Legendary mode hard, when the enemies clearly lead perfectly with a highly increased rate of fire that kicks the living shit out of you if you stand in the open for longer than a couple of seconds. Just because you actually have to use cover because your enemies have been upgraded to wallhacking aimbots on the hardest difficulty doesn't make it 'tactical'.

  13. I beg to differ - Dreamcast by dgrgich · · Score: 4, Informative

    Dreamcast's launch lineup was much better. Virtua Fighter 3? Check. Soul Caliber? Check. A Sonic game? Check. Furthermore, games like Soul Caliber exercised the power of its hardware. A fair number - Gun, Tony Hawk:AW, others - of the launch titles of the 360 are just retextured ports.

    1. Re:I beg to differ - Dreamcast by llevity · · Score: 1
      Dreamcast's launch lineup was much better. Virtua Fighter 3? Check. Soul Caliber? Check. A Sonic game?

      Virtua Fighter 3 did not launch with the DC. About a month or so after launch, I believe. Soul Calibur was good. The Sonic game was mediocre at best. Too much of its focus seemed to involved going around, getting those eggs, and raising them on your memory unit. If I wanted a pocket pet thing, I would have bought one!

      I'm not saying the Xbox 360 has the best launch lineup, as that's a very subjective matter. I just think a lot of people tend to get nostalgic for the games of the past, and over emphasize how good they really were.

  14. next-gen DVD by Ender+Ryan · · Score: 1, Flamebait
    They left out next-gen DVD capability. If they hadn't shoved the 360 out the door, they could have included a much better, next-gen DVD drive. Also, with a console that begs to be stood up on its side, they really should have gone with a slot loading drive. Even the Revolution is supposed to have a slot loading drive. Oh well, not like I need a 360, I have a high-end PC and never liked Halo.

    And that's fine with me. It was expensive to buy all three consoles this generation, not to mention how much space they take up.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:next-gen DVD by KDR_11k · · Score: 1

      There are claims that MS tech support said that the system isn't designed to stand on its side and doesn't have the necessary stabilizers for that.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:next-gen DVD by Fred+Or+Alive · · Score: 1

      Which is presumably an idiot tech support guy, or a troll.

      If Microsoft hadn't designed it to go on the side, why does just about every publicity shot of the unit show it that way? (And the demo pods also have the console vertically).

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    3. Re:next-gen DVD by Ender+Ryan · · Score: 1
      The fact is, it _doesn't_ have the necessary "stabalizers" for standing on its side. In the vertical position, it is far too easy for the disc to come into contact with the laser, scratching the disc, and potentially damaging the laser.

      Granted, it would have to be bumped for that to happen, except on defective units. Still, not very well designed.

      But don't take my word for it. There's mods to prevent disc scratching people are posting on major Xbox sites.

      --
      Sticking feathers up your butt does not make you a chicken - Tyler Durden
  15. Other 5% by moosesocks · · Score: 1

    I'm pretty sure that "Adequate Supply" is the missing 5%.

    Seriously. They screwed up bigtime on this one. Among my friends, there is virtually no hype around the 360. As a matter of fact, a lot of us are seeking out older consoles and their representative games. N64 still has the best selection of 4-player games hands-down. Goldeneye, smash, mariokart, marioparty, etc....

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
    1. Re:Other 5% by MrJynxx · · Score: 1

      You forgot about Perfect Dark for n64 as one of the best 4player games. I can still remember the many days we played that while in university

      MrJynx

    2. Re:Other 5% by Stormwatch · · Score: 2, Informative
      N64 still has the best selection of 4-player games hands-down.
      I'm not very familiar with the N64, but I suppose Dreamcast may have a better 4-player lineup:

      AeroWings ~ Armada ~ Boku No Tennis Jinsei (JP) ~ Bomberman Online ~ Caesars Palace 2000 ~ Championship Surfer ~ Chu Chu Rocket ~ Cool Herders ~ Dead or Alive 2 ~ ECW Anarchy Rulz ~ ECW Revolution ~ ESPN International Track and Field ~ ESPN NBA 2Night ~ Fur Fighters ~ Gauntlet Legends ~ Giga Wing 2 ~ Golf Shiyouyo (JP) ~ Golf Shiyouyo 2 (JP) ~ Inhabitants ~ Le Mans 24h ~ Looney Tunes Space Race ~ Magforce Racing ~ Marvel Vs Capcom ~ Maximum Pool ~ NBA 2k, 2k1, 2k2 ~ NBA Showtime: NBA on NBC ~ Net De Tennis (JP) ~ NFL 2k, 2k1, 2k2 ~ NFL Blitz (2000) ~ NFL Quarterback Club 2000 ~ NFL Quarterback Club 2001 ~ NHL 2k, 2k1, 2k2 ~ Ooga Booga ~ Outtrigger ~ Pen Pen Tricelon ~ Power Stone 2 ~ Project Justice 2000 ~ Propeller Arena: Aviation Battle Championship ~ Quake III Arena ~ Red Dog ~ Re-Volt ~ San Francisco Rush 2049 ~ Sega Worldwide Soccer 2000 ~ Slave Zero ~ Sonic Shuffle ~ South Park Rally ~ South Park: Chef's Luv Shack ~ Spawn: In The Demons Hand ~ Star Wars: Demolition ~ SWWS Euro 2000 Edition ~ Sydney 2000 ~ Tee Off 2000 ~ Toy Commander ~ Toy Racer ~ Treasure Strike (JP) ~ UEFA Dream Soccer ~ UEFA Striker ~ Unreal Tournament ~ Vigilante 8: Second Offense ~ Virtua Athlete 2K ~ Virtua Tennis ~ Virtua Tennis 2 ~ V-Rally 2 ~ Wacky Races ~ Walt Disney World Quest: Magical Racing Tour ~ Worms Armageddon ~ Worms World Party ~ WWF Attitude ~ WWF Royal Rumble

    3. Re:Other 5% by Rabid_Llama · · Score: 1

      I was going to say the other 5% that was left out was fun. I think that it is a reasonable answer.

    4. Re:Other 5% by forkazoo · · Score: 1
      Just having a 4 player capability doesn't make it a great 4 player game. I wouldn't really consider putting Quake III arena up against Mario Party in this regard. That said, Worms was probably one of the best "gather round the console" games ever made for a group of friends to get together and have a great time. It was strategic, hilarious, social. It also looked fantastic. Because of the rather sbstract, cartoony style, it *still* doesn't look "old," at all, despite our new venture into the age of HD with the X Box 360. A lot of the games for Dreamcast do show their age, but Worms ain't one of them.


              N64 still has the best selection of 4-player games hands-down.

      I'm not very familiar with the N64, but I suppose Dreamcast may have a better 4-player lineup:

      AeroWings ~ Armada ~ Boku No Tennis Jinsei (JP) ~ Bomberman Online ~ Caesars Palace 2000 ~ Championship Surfer ~ Chu Chu Rocket ~ Cool Herders ~ Dead or Alive 2 ~ ECW Anarchy Rulz ~ ECW Revolution ~ ESPN International Track and Field ~ ESPN NBA 2Night ~ Fur Fighters ~ Gauntlet Legends ~ Giga Wing 2 ~ Golf Shiyouyo (JP) ~ Golf Shiyouyo 2 (JP) ~ Inhabitants ~ Le Mans 24h ~ Looney Tunes Space Race ~ Magforce Racing ~ Marvel Vs Capcom ~ Maximum Pool ~ NBA 2k, 2k1, 2k2 ~ NBA Showtime: NBA on NBC ~ Net De Tennis (JP) ~ NFL 2k, 2k1, 2k2 ~ NFL Blitz (2000) ~ NFL Quarterback Club 2000 ~ NFL Quarterback Club 2001 ~ NHL 2k, 2k1, 2k2 ~ Ooga Booga ~ Outtrigger ~ Pen Pen Tricelon ~ Power Stone 2 ~ Project Justice 2000 ~ Propeller Arena: Aviation Battle Championship ~ Quake III Arena ~ Red Dog ~ Re-Volt ~ San Francisco Rush 2049 ~ Sega Worldwide Soccer 2000 ~ Slave Zero ~ Sonic Shuffle ~ South Park Rally ~ South Park: Chef's Luv Shack ~ Spawn: In The Demons Hand ~ Star Wars: Demolition ~ SWWS Euro 2000 Edition ~ Sydney 2000 ~ Tee Off 2000 ~ Toy Commander ~ Toy Racer ~ Treasure Strike (JP) ~ UEFA Dream Soccer ~ UEFA Striker ~ Unreal Tournament ~ Vigilante 8: Second Offense ~ Virtua Athlete 2K ~ Virtua Tennis ~ Virtua Tennis 2 ~ V-Rally 2 ~ Wacky Races ~ Walt Disney World Quest: Magical Racing Tour ~ Worms Armageddon ~ Worms World Party ~ WWF Attitude ~ WWF Royal Rumble
    5. Re:Other 5% by Sparr0 · · Score: 1

      The key to a good 4-player (or more) game is being able to hop in and out mid-game. Most Nintendo games never caught on to this. Mario Party XXVI will probably still not have it. XBox hit it on the head with Fusion Frenzy (which we played for 8 hours straight as a demo on the Halo disc, then returned Halo to buy)When was giving your OWN music away for free illegal?
      .

    6. Re:Other 5% by PaganRitual · · Score: 1

      please, no Propeller Arena links that don't lead to the ISO. you got me all excited.

    7. Re:Other 5% by Anonymous Coward · · Score: 0

      please, no Propeller Arena links that don't lead to the ISO. you got me all excited.

      If you can't find a torrent by now, you're not trying.

      http://www.torrentspy.com/torrent/381272/Propeller _arena

      That took all of one minute.

    8. Re:Other 5% by Koiu+Lpoi · · Score: 1

      Ok, well. I being a dreamcast fanatic, I'm suprised at the huge numbeer of games there i haven't played... But your list should be much shorter. 1) Nobody I know who is worthwhile to play games against will play sports games, and rightly so. 2) Dead or Alive 2 - good game, but let's not call it 4 player. It is, in reality, a 2 player game. The 'tag team' mode is somewhat stupid. 3) Gauntlet Legends has a huge problem in that you CANT BUY FOOD. This makes it simply retarted later in the game, as you and your three buddies travel back to the first level to play it over and over just to get your health back up. 4) Marvel Vs Capcom is 4 player? 5) Quake III Arena was... enh. Same thing with Unreal Tournament. FPS on a Dreamcast simply was NOT that system's forte. 6) Sonic Shuffle sucks. Period. 7) Toy Commander is fun for a very short amount of time. 8) Why would you include both Worms Armageddon AND Worms World Party? Same flipping game. That said, Dreamcast had many, many amazing games. Rez, Ikaruga, Trizeal (came out in 2005!), Jet Grind Radio, Sonic Adventure 1+2, Soul Calibur, Marvel Vs Capcom 2, Tony Hawk 2 (the last good one before the genre went downhill), Crazy Taxi 1+2, Skies of Arcadia, Grandia II, Phantasy Star Online (and you can network it with the computer version). I know not all of those are multiplayer, but those that are have been amazingly fun. The single player games give you simply an amazing experience. MANY Dreamcast games were remade or sequeled on other systems. I'd say the Dreamcast had one of the best lineups of games, ever. Especially when you throw on a disk with Genesis and SNES roms.

  16. I'll post a witty response... by Progman3K · · Score: 3, Funny

    As soon as I figure out what a "Linup" is...

    --
    I don't know the meaning of the word 'don't' - J
    1. Re:I'll post a witty response... by TeknoHog · · Score: 1

      Hello, this is Bill Gates and I pronounce "linups" as "lineups".

      --
      Escher was the first MC and Giger invented the HR department.
  17. Bah. by Inoshiro · · Score: 1, Insightful

    I didn't like it the first time when it was called Starfox Adventures, why would I like it with different textures?

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  18. Not enough genre variety by Falconoffury · · Score: 2, Interesting

    The 360 launch lineup was a good one, but probably not the best ever. It very much lacks variety in genres. FPSs, sports games, and racing games make up far too high a percentage of games. At least it had 3 action adventure games (Gun, Condemned, and Kameo), but not other genres such as RPG, strategy, adventure, platformer, or simulation. These are some of my favorite genres, but they are hardly being utilized down the road on the 360. I guess I'll stick with PC and PS2 for now.

    I guess the xbox 360 is great if you love sports games and shooters, but I already have most of the shooters for PC and I don't like sports games. They also copied too much off the success of PC shooters for me to consider this a great launch lineup.

  19. It is my belief... by wilgibson · · Score: 1

    ... that if a console doesn't offer atleast one game every gamer cannot do without at launch then that console has not succeeded in offering the greatest launch line-up ever! It doesn't matter if that one game is the same for everyone, or different games in the line-up. Microsoft did not makea game that ther average joe-gamer would want so bad that some like me would go out and hunt a 360 down. Being 23 years of age, I am the supposed demographic of the 360. Have I gone out of my way to buy one? No. Will I? As the old 8-ball would say, "the answer is unclear." And because of this, Microsoft has failed!

  20. The Xbox 360 philosophy? by rohlfinator · · Score: 4, Interesting
    "Sitting down with Xbox's J Allard six months ago, at the 360's unveiling, two things became very quickly apparent. The first was that this was a machine built around a philosophy, not a set of tech specs."
    It's this idea that makes me far more interested in the Xbox 360 than the PS3. Sony is clearly chasing the "set of tech specs" model of console design. At least Microsoft has a game plan, even if they don't follow through on it completely.

    It's hard to tell if the 360 will ever live up to this philosophy. Xbox Live and the 360 Marketplace seem to be a big focal point, and I love what they're doing with retro downloadable games (although Nintendo will undoubtedly do it better).

    But while Allard's "grand vision" of the Xbox 360 sounds amazing, it's hard for me to imagine Microsoft actually pulling it off. He claims that they're going to attract casual gamers, yet the launch lineup was aimed squarely at the same audience that bought the Xbox 1. He says that Microsoft can change their reputation through their actions, but their actions are only giving us PGR3, Halo 3, PDZ, and Kameo.

    Nintendo was able to shift the DS's audience a bit by promoting first-party games like Nintendogs, Brain Training, and Electroplankton, which should open the door to third-party "non-games". But I really can't see Microsoft doing something like that. If Microsoft made a puppy simulator, their core fanbase would go nuts. The only non-games I can imagine MS promoting would be puzzle games and card games, both of which are readily available on the PC. The 360's price point isn't very non-gamer oriented, either. Microsoft can't win over non-gamers by considering them an afterthought.

    Microsoft has good intentions, but it they're trying to cover two completely different markets in an attempt to compete with both Sony and Nintendo. Problem is, they can't do it all. One of those markets is being completely ignored, and the 360 will likely end up with the same core audience as the Xbox.
    1. Re:The Xbox 360 philosophy? by Anonymous Coward · · Score: 0

      "grand vision"

      Oh shut the fuck up.

      The technological turd that is the 360 is nothing more than the leftovers from Microsoft's long dreamed of Microsoft Network, not MSN, where they control all access to their proprietary network and collect a tax on all traffic and access to content.

      Nothing more.

      The 360 is a long,long,long way from those dreams of creating their own Microsoft version of the Internet back in the late 90s.

    2. Re:The Xbox 360 philosophy? by DarKnyht · · Score: 5, Insightful

      "Sitting down with Xbox's J Allard six months ago, at the 360's unveiling, two things became very quickly apparent. The first was that this was a machine built around a philosophy, not a set of tech specs."

      Hmm... odd I seem to remember Microsoft and Sony getting into a peeing contest over their specs, and Nintendo being the only one to state that specs didn't matter three months ago.

      --
      Voting them all out of office, now that's change I can believe in.
    3. Re:The Xbox 360 philosophy? by AvantLegion · · Score: 1
      He claims that they're going to attract casual gamers, yet the launch lineup was aimed squarely at the same audience that bought the Xbox 1.

      You're thinking too narrowly - the RETAIL games are aimed at the traditional Xbox audience. The casual gamer content is sitting right there on the Marketplace, and Bejeweled and friends are filling the casual niche pretty damn well from the word "go". At the Austin Game Conference, MS had a booth all about their "Casual Games". It was pretty much all games on the Marketplace or coming later.

    4. Re:The Xbox 360 philosophy? by chewties · · Score: 0

      What is the philosophy? If I remember correctly their goal was to push high definition, but they failed to put any HDMI or DVI outputs on the system, and failed to include HD DVD. Another goal was to have the 360 be the hub through which all your media would go, but you can't even use this "core functionality" without owning a copy of Windows Media Center. I don't know anyone who isn't a MS employee who actually has Media Center. Do you?

    5. Re:The Xbox 360 philosophy? by rohlfinator · · Score: 2, Interesting

      Why should a casual gamer spend $300-400 on a new Xbox 360 to play Bejeweled when their PC does this already? Microsoft isn't going to attract new customers unless they provide something better than what's already out there. Ports of free PC games aren't going to cut it, especially when most of them are better suited to a keyboard and mouse.

      I'm not going to claim that MS can't earn any casual gamer support, but they've already dug themselves into a bit of a ditch. How are casual gamers going to learn about these games? Will they want to spend $300 on a new console? Will they want to spend $10 on a game they can play elsewhere for free? Will they even want to play their games on an Xbox controller? What are they going to do if they fill up their memory card with games and need to buy a $99 hard drive?

      There are still a lot of barriers to entry for the casual gamer. Maybe once the 360 drops a bit in price and accumulates a larger library on the Marketplace things will change, but right now they're not looking too hot.

  21. Nintendo by Anonymous Coward · · Score: 1

    I like how he dodges two questions about Nintendo, Revolution and its controller. Ok, so the first one was about Sony, but Big-N was used to introduce the topic. But the second question is specifically about Nintendo goals with the controller and the games back-library.

    Does it mean Allard don't think Nintendo is a serious competitor? If you only look at the last 8 years of consoles, that's ok, but in no way a serious game manager can ignore the history.

    Or maybe he really fears the controller... I mean, as a gamer, he's probably excited with it... I bet there's an contract agreement somewhere saying that he can't shout with joy about the competition :p

  22. ... but one of the worst console launches ever by RoLi · · Score: 2, Informative
    According to http://www.heise.de/newsticker/meldung/67478 and http://www.heise.de/newsticker/meldung/67334 (sorry, in German), Microsoft sold only 325.902 units in North America in November, but 556.221 during the same period at the XBox1 launch.

    Also they sold something between 41.817 and 62.000 units in Japan during the first 2 days while they sold 123.000 XBox1 unit in the first 2 days.

    Seems like the XBox360 launch is even worse than that of XBox1.

    1. Re:... but one of the worst console launches ever by Anonymous Coward · · Score: 0

      Not only that, but the complete lack of any PR crap from Microsoft's marketing drones is the best indication of what a complete disaster the 360 has turned out to be.

      With the tiny trickle of 360s that are making it to store shelves I am starting to wonder if Microsoft hasn't internally already killed the who 360 mess off and isn't just clearing out their existing inventory.

    2. Re:... but one of the worst console launches ever by MrCopilot · · Score: 1
      Microsoft sold only 325,902 units in North America in November

      Didn't I read somewhere they only had 400k units for NA launch? If so those are pretty good #s.

      --
      OSGGFG - Open Source Gamers Guide to Free Games
    3. Re:... but one of the worst console launches ever by Anonymous Coward · · Score: 0

      So if they had 400 and sold 325 it's a good number too?

      What matters is that fewer units were sold.

    4. Re:... but one of the worst console launches ever by Anonymous Coward · · Score: 0

      "What matters is that fewer units were sold."

      Yep.

      Even though diehard fanboys are paying two to three times what the 360 is worth on eBay because all their xbox fanboys sites keep erroneously calling the 360 'sold out'

      However, if you read enough 360 forums you will learn that the 360 is only sold out in big cities and there are 360s sitting all around the US in smaller towns unsold.

      That must be why we haven't heard anyone from Microsoft coming out a day or two after the launch talking about the 360 being the fastest to sell out ever or something along those lines.

      I have a feeling people are going to be absolutely shocked at just how soft the demand for the 360 is.

    5. Re:... but one of the worst console launches ever by Synic · · Score: 1

      It has absolutely tanked in Japan... no RPG at launch? Both Mistwalker titles are going to be going up against PS3 launch, so it doesn't exactly have a very big draw-- also they are not really proven franchises, being both brand new.

    6. Re:... but one of the worst console launches ever by MrCopilot · · Score: 1
      So if they had 400 and sold 325 it's a good number too? What matters is that fewer units were sold.

      This question will not die, Why is it that only AC keep asking it?

      Look, for the last time and for the non econ majors in the crowd. What's better: selling damn near all you can produce or having a stockpile of unsold goods? If every day kids & parents are going to walmart asking for 360s and can't get them, MS I wish I had your problem. As long as they refill supplies before the other guys lauch their next gen consoles, All will be kosher at Bill's House.

      Scarcity has a psycological effect on the buying public. When the trucks roll again, chock full of Xbox360s to those "major cities", you will once again see lines of people queing for them.

      Talking Point #1 - The XBox 360 is very scarce and therefore valuable. A kind reader sent us an IM that his local GameSpot store will not have very many 360s to sell and that most pre-orders will arrive AFTER Christmas. Mom and Dad definitely have things that are scarce--jewelry, wine, hair--and will understand this concept. Consider printing out important newspaper articles repeating this claim of scarcity and avoid saying "My friend IMed me that they would be scarce." This will not work. HINT: Remind your parents that by allowing you to purchase this as soon as possible, they will avoid the mad holiday gift buying rush. Also accept the obvious ploy of "We can get it, but you can't open it until later." This, in their eyes, is a way to teach you about patience. This helps them feel better, so accept it.
      Source:http://us.gizmodo.com/gadgets/home-entert ainment/xbox-360-talking-pointsconvincing-the-old- 138223.php

      From Moore:"You can challenge the decision, but we made a decision a long time ago that we're going to ship this holiday in the three major regions of the world," Moore stated. "I think when the dust settles, it will be proven to be the right thing, and it will become the default way that you launch a video-game console in our industry."

      ...
      Although there is no official figure, analysts have pegged the initial shipment in the U.S. as somewhere between 400,000 and 700,000 units.

      Source:http://www.businessweek.com/innovate/conten t/nov2005/id20051121_022008.htm

      --
      OSGGFG - Open Source Gamers Guide to Free Games
    7. Re:... but one of the worst console launches ever by RoLi · · Score: 1
      What's better: selling damn near all you can produce or having a stockpile of unsold goods?

      First of all, 325k out of 400k is merely 81% - you call that "damn near all you can produce"?

      Then, of course it matters how much you are trying to sell in the first place.

      XBox1's launch was pretty dissapointing (they sold only half of their own expectations) and now they get out even less than that for XBox360 - and they sell only 81%?

      Do you really think that's the way to get first place in the console business?

    8. Re:... but one of the worst console launches ever by RoLi · · Score: 1
      Microsoft sold only 325,902 units in North America in November Didn't I read somewhere they only had 400k units for NA launch? If so those are pretty good #s.

      That's just 81%, which is OK, but not really stellar.

      Given the fact that 400000 is even LESS than what they sold in the XBox1 launch - well even Microsoft seems to have lost faith in becoming the top player in the console business...

    9. Re:... but one of the worst console launches ever by MrCopilot · · Score: 1
      Again, at least its not an AC.

      Merely 81%. Try again, divide it up geographically. 100% in FL, 100% in Calif, Texas, etc etc. oh, they have 20 in Oklahoma. Christmas isn't even here yet.

      One more time.

      The Present
      325,000 Xbox 360 Customers.
      0 PS3 Customers.
      0 Revolution Customers
      SomeTime in 2006 / Christmas Future
      1 Million Xbox 360 Customers(its only been 30 days man)
      First PS3 sale
      First Revolution sale
      Whose winning? Be a hell of a come from behind victory for Nintendo.

      Hey I all for the downfall of MS in the PC world but without anywhere to go they will never leave. I say we surrender our calculators and phones and game machines and atms to them and take back the Desktop PC.

      ..... Who's with me?
      .....

      /cricketsound

      --
      OSGGFG - Open Source Gamers Guide to Free Games
    10. Re:... but one of the worst console launches ever by RoLi · · Score: 1
      Try again, divide it up geographically. 100% in FL, 100% in Calif, Texas, etc etc.

      If you think you can impress me by making up numbers, you are wrong.

      SomeTime in 2006 / Christmas Future 1 Million Xbox 360 Customers(its only been 30 days man)

      1 Million in one year (especially if it is the first year) is nothing.

      Sony sold the PS2 100 million times in 6 years worldwide and 40 million times in north america.

      That's over 6.5 million per year.

      Actually, it's pretty likely that Sony sells more of the six year old Playstation2 next year than Microsoft will sell of their brand-new XBox360.

      By that pace it will take the Playstation 3 only 1 or 2 months to catch up to the XBox360.

      Of course the Microsoft marketing department will call that a success, just like they call losing 4 billion a success with the XBox1.

    11. Re:... but one of the worst console launches ever by MrCopilot · · Score: 1
      If you think you can impress me by making up numbers, you are wrong.

      1,2,3,4,Kw0,5. You're right not that impressive. Unfortunately I'm not making anything up, Drive around FL and pick me up an Xbox360, spend some time on the phone or better yet on the web trying to get one. By that pace it will take the Playstation 3 only 1 or 2 months to catch up to the XBox360. Of course the Microsoft marketing department will call that a success, just like they call losing 4 billion a success with the XBox1. You think only Xbox 1 owners are purchasing 360s. No my friend, Xbox's are also still selling. PS2 sales do not equal PS3 sales. I will grant you PS2 owners are more likely to purchase a ps3 over an xbox360, however they got to wait for it, right now there is no choice. PS3 sales are 0. 360 sales aren't. You assume MS won't sell the next shipment as fast as they sold the first we'll see. Right now the facts are not in your favor. New consoles purchased by people without last-gen consoles are going to be 360 sales until PS3 and revolution hit the shelves. I'm pulling for the big N this time around. With a sneak attack return of the Dreamcast from Sega.

      No more please I grow tired of this argument. Your console can beat up my console, you win. Meanwhile a great big check gets cashed in redmond.

      --
      OSGGFG - Open Source Gamers Guide to Free Games
  23. Best System Out Right Now Is... by thundar2000 · · Score: 0, Offtopic

    ...the Game Boy DS!

    Here is why:

    1. Wireless connection rocks.
    2. Great selection of innovative games.
    3. Cost effective - you don't feel dirty after having to buy a bundled 360 with crappy launch titles.
    4. You can actually buy one.

    The hype bubble of the 360 has burst for me. I was psyched to get one, but alas, Microsoft forgot to make enough. And now, I dunno, it seems better to wait to see what the PS/3 is like, or better yet, wait for the Revolution which actually seems to have some interesting things about it, unlike the usual 'now with more chips and better looking sequels!

    So, intead of a 360, I bought a DS, and you know what, the damn thing rocks.

    Get a DS with Mario Kart, better yet, get 4. Wireless racing at a party is 'too much fun'.

    1. Re:Best System Out Right Now Is... by Mr.Dippy · · Score: 2, Insightful

      Yes, you can blow almost 500 dollars on an Xbox and a game. From what I've seen on the lineup I'm only interested in Call of Duty or King Kong (Both of which you can get on the PS2 and PC). Non exclusive titles rock!!! Especially when you can pay an extra 10 dollars for them on the 360. I'm promoting the DS to all my gamer friends this christmas. Mario Kart with the Wifi is just too damn fun and games like Kirby Canvas, Castlevania, Trauma Center are fun and you can't get them on any other system. Maybe comparing the xbox360 to the Nintendo DS is like apples to oranges but all I know is that my Nintendo DS is well worth the $130 investment. Can you say the same thing about the xbox 360?

      --


      -Dipster
    2. Re:Best System Out Right Now Is... by greenmonorail · · Score: 1

      Yeah, the DS is the best system out right now, games-wise.

  24. And they met their own expectations -- sort of! by ianscot · · Score: 1
    The real beauty in this set of quotes has to be the exchange with "someone who was very involved in the planning about three years ago":
    'Son of a gun, if you guys didn't do 95 per cent of the original vision of the machine!' And I looked at him and said, 'Well, what was the other five per cent, what did we drop?' and he said, 'I don't know. I couldn't find it!'

    Gee whiz! It's nice to know the people involved in XBox planning were so very, very up on their math skills. Now go out there and give the team 120 percent, boys!

    Note to Microsoft Execs: If you laid out your product plan three years back and then plodded along and hit this percentage (whatever it was) of your goals, that's a perfect example of this not being "a machine built around a philosophy, not a set of tech specs." Your vision didn't change a bit in three years, and you're claiming to break new philosophical ground? I don't see the evidence of anything at all new in your final product, or in the release lineup you're puffing up here.

    One comparison that comes to mind is Apple and the intel choice. Jobs had a black ops group compiling OS X on the other chips for years in advance, so they had the option around. Inside of six months after making the decision, we've got a spate of rumors about new laptops and consumer machines next month. Apple will turn its entire product line over to new chips in the time it took MS to spiff the XBox's stats for "much more of the same." Pretty dramatic contrast.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  25. Best? I don't think so... by PhotoBoy · · Score: 2, Interesting

    The only launches the 360 beats are the Jaguar and the Amstrad GX4000. Thinking back to things like the SNES launch with Mario World, F-Zero, Pilotwings, Actraiser etc it's pretty clear that the 360 hasn't had a great launch. In fact its launch reminds me of the PS2- shortages, stupid prices on eBay, rushed unfinished launch titles and nothing ground breakingly original in the lineup.

    Hardly any of the 360's launch games are exclusives, those that are exclusive aren't that great and all of the games were clearly rushed out of the door in a desperate attempt to have some games on the shelf for launch. I think in the long run MS will have to concede that getting your console out the door first isn't a good idea when it means leaving a sour taste in the consumer's mouth.

    1. Re:Best? I don't think so... by Is0m0rph · · Score: 1

      The Jaguar Tempest game rocked though. Made up for the other crap that was released with the system.

  26. Advertising by Mitaphane · · Score: 0, Flamebait

    Mr. Allard misses the point to broading the video game market. They ask him:

    Looking at the Revolution, with its controller and game download service, how important is technology like that for growing the market, or is there still room for growth with conventional games?

    He then starts talking about the cost of games. As if the cost was the thing preventing more people from picking up the newest console and start gaming. Granted, it some way it does impede some people, but most likely if they like gaming they have a older generation console and play games on that. He then throws out this gem:

    And what we haven't done in the gaming industry is that we haven't brought advertising, sponsorship and product placement to bear in a way that could broaden the audience. Now, I don't think anyone in the world - except maybe people who work in advertising - would stand up and say: "I love advertising, I want more of it!" But the flipside of it is that I like the price of the internet, I like the price of TV which comes as a result of advertising. I like the fact I can buy your magazine on the store shelf and it doesn't cost me $27

    Yes, it isn't like you have to pay for an ISP or have to pay for cable to get more than 7 channels. And lets just ignore the fact that they already do product advertisement in some sports games, which from what I can tell hasn't lower the cost for games at all. Putting that all aside, let's look at the gaming market..

    It consists mostly of males ranging from somewhere around 8 to 40. And a lot of the older ones have grew up playing video games for a while. The point Mr. Allard is missing with Nintendo's controller is accessability. TV, movies, and the Internet don't have a wider audience because of advertising(and thus a cheaper entry fee). They have a broader audience because it's very easy to stare at screen
    or read a web browser and use a mouse.

    Looking at the accessability for video games it's easy to see why they're only enticing to those who've grown up with them(or young enough that it's much easier to pick up). Now a days, most games make use of 2 direction pads/sticks and I would say around 8 actions buttons. For someone who hasn't grown up playing video games, that's a lot to deal with if you want to start playing video games.

    If Nintendo plays this right with its more intuitative controller and its download service of older, simplier games, I think they might just be able to find that broader gaming market that won't be won by advertising.

    1. Re:Advertising by Anonymous Coward · · Score: 0

      Accessability is a concept that is foreign to most developers; they're typically so focused on the most dedicated and 'Hardcore' elements of their fan base that accessibility gets lost in favor of more (mostly pointless) features. Accessibility is also why Nintendo's games are so good.

      Look at Kirby's Air ride, a racing game that was designed around 1 button and directional controls; the button is the break, after you press it you charge up your boost (which activates it when you release it). Now for 'hard-core' racing game fans this seems a little simplistic, you can't even honk your horn or flash your lights (although Kirby doesn't have a horn or lights), but it is one of the few games I can play with my six year old niece (or my girlfriend) and they can both enjoy it and understand how to play.

    2. Re:Advertising by dsyu · · Score: 1

      Thanks for the very insightful post. Someone please mod parent up.

      If J Allard really thinks the barrier to wider acceptance of gaming is price, he's totally missing the point. I know many people who wouldn't play games currently if they were free or even paid to do it. They're just not interested in the current offerings. Nintendo's approach makes much more sense.

    3. Re:Advertising by Mitaphane · · Score: 1

      Excuse me, how is this exactly flamebait? I am making a point about the perception what the people at MS have regarding their competition. If this is flamebait, who is it am I'm trying to get to flame me? People whom I angered by suggesting that Nintendo has come up with a novel control idea? People whom I angered by suggesting modern controllers are bit unapproachable by some gamers? Please, oh moderation god, answer me. Tell me that it wasn't just some idiot out there with mod points who sought fit to classify me as a Nintendo fanboy just because I think Nintendo's new controller is a cool idea.

  27. Say . . . by Anonymous Coward · · Score: 0

    Didn't Uwe Boll say something like this, too?

  28. "Philosophy" of "innovation," no doubt by ianscot · · Score: 2, Insightful
    But while Allard's "grand vision" of the Xbox 360 sounds amazing, it's hard for me to imagine Microsoft actually pulling it off. He claims that they're going to attract casual gamers, yet the launch lineup was aimed squarely at the same audience that bought the Xbox 1. He says that Microsoft can change their reputation through their actions, but their actions are only giving us PGR3, Halo 3, PDZ, and Kameo.

    So: Does all the talk about philosophy and innovation match up with the product? If not, you can safely ignore it as PR puffery. Even within his quotes here, Allard talks about breaking new ground and then talks about hitting all his goals from three years ago. If there's a philosophy there, it's one to do with mediocrity.

    The conspicuous presence in this market that actually seems to believe in all those PR terms is Nintendo.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  29. Damn the preview button next to reply button by Mitaphane · · Score: 1

    Ahem, again with the tags properly closed...my apologies.

    Mr. Allard misses the point to broading the video game market. They ask him:

    Looking at the Revolution, with its controller and game download service, how important is technology like that for growing the market, or is there still room for growth with conventional games?

    He then starts talking about the cost of games. As if the cost was the thing preventing more people from picking up the newest console and start gaming. Granted, it some way it does impede some people, but most likely if they like gaming they have a older generation console and play games on that. He then throws out this gem:

    And what we haven't done in the gaming industry is that we haven't brought advertising, sponsorship and product placement to bear in a way that could broaden the audience. Now, I don't think anyone in the world - except maybe people who work in advertising - would stand up and say: "I love advertising, I want more of it!" But the flipside of it is that I like the price of the internet, I like the price of TV which comes as a result of advertising. I like the fact I can buy your magazine on the store shelf and it doesn't cost me $27

    Yes, it isn't like you have to pay for an ISP or have to pay for cable to get more than 7 channels. And lets just ignore the fact that they already do product advertisement in some sports games, which from what I can tell hasn't lower the cost for games at all. Putting that all aside, let's look at the gaming market..

    It consists mostly of males ranging from somewhere around 8 to 40. And a lot of the older ones have grew up playing video games for a while. The point Mr. Allard is missing with Nintendo's controller is accessability. TV, movies, and the Internet don't have a wider audience because of advertising(and thus a cheaper entry fee). They have a broader audience because it's very easy to stare at screen or read a web browser and use a mouse.

    Looking at the accessability for video games it's easy to see why they're only enticing to those who've grown up with them(or young enough that it's much easier to pick up). Now a days, most games make use of 2 direction pads/sticks and I would say around 8 actions buttons. For someone who hasn't grown up playing video games, that's a lot to deal with if you want to start playing video games.

    If Nintendo plays this right with its more intuitative controller and its download service of older, simplier games, I think they might just be able to find that broader gaming market that won't be won by advertising.

  30. It is a success, unless you ask J. Allard by CMiYC · · Score: 2, Interesting

    FTA:

    Interviewer: What was the first piece of 360 game software that you played that made you say: "Yes, that's it, that's what we were trying to accomplish"?
    J. Allard: Uh - well, in a way it hasn't happened yet, I would say.

    Interesting. The most successful console launch ever, hasn't even impressed the guy who architected it.

    Later on: These early games? They cut a lot of corners... but don't worry after knocking his own launch twice, But I still think it's the best launch line-up of any console ever. Of course he does!

  31. MS always has philosophies by SmallFurryCreature · · Score: 1
    It just has troubles delivering them. Remember it had an awfull lot of this talk with the launch of the original x-box. Oh and with internet tv and a whole lot of other stuff. Just somehow it never seems to come together.

    The x-box was an odd product in that it reached no new homes. It was bought by gamers. Now in itself that is not a problem except that this is not what this vision is all about.

    Why does everyone want to get non-gamers to game? Non-gamers don't game because they don't like playing computer games. Even all geeks don't like to game, just look at the responses a game story gets vs every other kind of story.

    Then you got the whole problem with the split 360 market. Either every game is not going to make full use of the HD OR people without one are going to fill left out. True broadband? Yeah we haven't heard that one before.

    No reading this guy I think he needs to lay of the marketing hype and get a dose of reality check.

    It is all going to depend on wether the cell is indeed the monster machine claimed, wether sony will avoid crippling it with bad hardware decisions (lack of memory is a real problem for all consoles to date) and wether there will be games that will make use of its power to create some stunning games.

    I am not just talking HD. If you watched "the making of fear" video you see how the developers complain about only being able to have a few lights with a max of 7 ai. Now if the cell is truly that powerfull could it be used to, with the same engine, scale this up massivly? How about fear like AI with the population of Call of Duty. That russian bit with dozens of soldiers moving with intelligence? Droooooool

    If you ever designed a level yourselve you quickly come to realize how fucking limiting current hardware is. Want to build a massive hangar with lights hanging from the ceiling and worklights and emergency lights. Oops, you can only have a dozen my friend. Want to have a big firefight with a squad on your side and a squad of enemies blazing away. Oops, more then a dozen and it is lagville.

    IF the PS3 delivers in hardware and game makers will and can make full use of it then it might very well ruin MS'es party.

    The stumbling blocks? Well first we don't know how powerfull the PS3 will really be. Second sony has always had problems with developers not being able to tap the true power until years later. Put it another way, playstations are a bitch to develop for.

    Then there is the cross platform capabilty. It is easy to make a game work on multiple platforms by changing the graphics. Other CPU intensive stuff like AI, physics is however a lot harder to scale down without changing the game. A PS3 version of fear with dozens of AI running around could not be ported to a platform with a fraction of the power without fundamentally changing the game. It is the reason FEAR on the PC allows you to adjust all kinds of performance settings EXCEPT the number of AI in game. Scale the graphics down and it will just look horrible, scale the AI down and you will not have a game.

    I am far more intrested in the capabilties of new hardware in delivering more gameplay then adding an extra layer of resolution. Graphics are important but I really would like games to start offering some real advances in AI and physics. Half-Life 2 and FEAR showed the way forward to me a lot more then Doom3 did (and no not just because it was to dark). GTA is also an eyeopener but boy could it use some serious CPU power to get some decent AI in it. Currently it is a dump as shit. The chases are never a challenge.

    In some ways Sony now has a huge advantage, the race to be first has been run. Now Sony can take the time to do a proper launch with some real must have titles. So far the customers seem to realize that if they wait a year they can then properly decide on wich platform to buy and not have to end up owning them all with 2 just not being used.

    Oh and that whole persistent world thing? MS talking about MMO's? Sorry, but MS is the big loser here with NONE of their MMO's surviving. Sony was at least until WoW came along the absolute master of the MMO market. MS having a vision that is really somebody's elses. Oh yeah nothing new there.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:MS always has philosophies by Anonymous Coward · · Score: 0

      "Non-gamers don't game because they don't like playing computer games."

      Ha, I just had my parents begging me to bring my console home for Xmas so they can play Monkey Ball.
      A non-gamer is someone who hasn't found the right computer game.

      Likewise, plenty of people joke about me playing games all the time, until I set them up with an emulator and bubble bobble/space invaders/whatever else they played as a kid. Then they want to play 2-player with me...

    2. Re:MS always has philosophies by Anonymous Coward · · Score: 0

      It's good to see that you aren't buying into the Microsoft hype. Then again, you bought multiple fares for the Sony hype-train.

      MS is teh d00md!!!! PS3 4 lyfe!

  32. HAHA! by LupusCanis · · Score: 1

    Yeah. Right. The XBOX 360 had an awful launch lineup, Perfect Dark Zero being the only killer app, and that's hardly comparible to a Mario or Halo game at launch. For the record, the PS3 looks to have a terrible one too, just like the PS2. And the Revolution ... well, depends entirely on whether they deliver their promises.

  33. Don't make me laugh, man by oGMo · · Score: 0, Flamebait

    OK this is just sad. This is, perhaps, the main reason Microsoft fails in this market. They do something and declare it's the best ever: and they believe their own propaganda. That's just sad. It would be one thing if it was, "well, we had fairly strong launch, and we have a lot of games lined up in the future". But no, this sheer stubborn arrogance.

    Let's look at a few things: The PSP sold 500k units in 2 days and many people consider it to have had a weak launch. (Possibly because it didn't entirely sell out.) It also had a more diverse launch title list Exclude Ren Goku and Smart Bomb as they weren't available for a couple weeks (and sucked anyway). The remaining games were solid titles available the day of launch.

    And again, many people consider this a weak launch.

    The PS2 had a more sizeable list at launch than the X360---also more diverse. (Yeah, so the graphics weren't good; gee, it was 2000. Compare it to the PSX or N64.)

    The N64 launched with Mario64, which is widely considered to be one of the best games ever. The SNES was launched with Super Mario World; the NES with Super Mario Bros. All of these are AAA titles, and a single AAA title outweighs any number of B titles.

    So in conclusion: Microsoft's claim is laughable at best---but mostly, sad and pathetic.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Don't make me laugh, man by Anonymous Coward · · Score: 0

      Most of the PS2 launch titles on that list are bad, laughably bad. Ever played Eternal Ring, Evergrace, or Fantavision? Piece of advice, don't. I'd say Armored Core 2 is the only game on that list that really kicked ass, Dead or Alive 2 was good, but you can keep all the rest. You make the arguement that a single AAA game beats any number of B titles, I'd say a handful of B titles ala X360 beats a dozen or so worthless C, D titles.

  34. More accessible and intuitive? by scolby · · Score: 1

    I still don't see how the Revolution controller is more accessible and intuitive than an ordinary controller. You've got a whole new set of movements to learn on top of the existing stick/pad with several buttons layout. And accessible? What about people with limited arm movements? People are used to the way current controllers work; what exactly makes this one "easier?"

    1. Re:More accessible and intuitive? by Anonymous Coward · · Score: 0

      What makes it more accessable is that you can do something in a far more intuitive way and use less (or at worst the same number) buttons. Something as 'simple' as camera control has caused endless headaches for players and developers alike (in particular in platformer games); by pressing one button on the 'wand' you suddenly allow people to directly control how the camera is moved (Pan,Rotate, Roll and Zoom all at the same time).

    2. Re:More accessible and intuitive? by (A)*(B)!0_- · · Score: 1
      "People are used to the way current controllers work; what exactly makes this one "easier?"
      You obviously haven't thought about this that much. Let's take the most blatant example possible and try to get you up to speed with the rest of us. I am going to assume you're aware of the existence of fishing simulation games. These haven't been produced that often in recent years but made regular appearances on the SNES and Genesis. Is it more intuitive for the controller to mimic the real world object of a fishing pole or is it more intuitive to push and hold a button to cast, while moving the pole with a D-pad?

      Example 1: you don't have to be familiar with fishing to understand that casting a line involves a rudimentary understanding of physics and the basic pole design.

      Example 2: Knowledge of fishing does not help you understand anything about the control scheme. The only source of information on the control scheme is the instruction manual and the only "rules" it adheres to are the arbitary rules set by the developer.

      You see, with a controller that closely mimics the real world object, the player can use what he or she knows about the behavior of real world objects to determine how the controller works. This cannot be done with a standard controller.

      I wish people could think on their own.

    3. Re:More accessible and intuitive? by scolby · · Score: 1

      What I meant by my question about "easier" perhaps should've been rephrased as "more recognizable." People expect a controller to behave in a certain way, and they're comfortable with that experience.

      So they think this controller will help them expand out of the typical group of video game consumers? I can just see someone like my 50 year old mother sitting down in front of a Revolution. "Wait, I have to move my arm too? F*ck that! I only needed two buttons to play Dr. Mario." Any game company worth their salt realizes that accessibility and ease of use lies not in the hardware, but the software. If they want to attract new audiences, well...maybe they need to follow in the footsteps of games like Katamari. Simple concept, simple controls.

      That fishing game idea was probably the first possible implementation of the controller I've heard of that I like, other than the obvious first person shooter implementation, so kudos for that. But I still think people have the idea of what a video game is so ingrained in their head that they'll be extremely reluctant to pick this up because they'll dismiss it as a gimmick.

    4. Re:More accessible and intuitive? by Anonymous Coward · · Score: 0

      People expect a controller to behave in a certain way, and they're comfortable with that experience.

      Backwards thinking... those who are confortable with the experience expects the controller to behave in a certain way.

      But most people are NOT confortable, even worse, most people haven't touched a controller except to remove it from the room floor.

      Nintendo doesn't expect the controller to expand the "typical group of video game consumers", no, what they're hoping is that it will reach people that don't play games because of the way you interact with the hardware.

      And you don't have to move the arm to use the Rev controller, only your wrist (at least that's what the reviewers are saying). Now, perhaps my grandmother won't want to do this either, but it's not as bad as you think.

      Katamari? That's one fine example to use the Rev controller. Granted, not much different that using an analog or d-pad, but it works the same way. At least it's not more complicated.

  35. Dreamcast by thebdj · · Score: 1

    I still argue this had the most diverse and complete list of games at launch. As I recall, a few months back, one of the millions of gamer sites (1up maybe) ranked the launches of consoles, and Dreamcast was one of the (if not the) highest one. Of course they were making up for the poor showing in their previous launch, but alas lies and deceit from the Sony camp caused the premature end of the Dreamcast and all future Sega consoles.

    --
    "Some days you just can't get rid of a bomb."
    1. Re:Dreamcast by Anonymous Coward · · Score: 0

      Why the fuck can't the Dreamcast cult follow the example of so many others and do the world a favor with some sort of mass suicide.

    2. Re:Dreamcast by Anonymous Coward · · Score: 0

      Why the fuck can't the Dreamcast cult follow the example of so many others and do the world a favor with some sort of mass suicide.

      Agreed. Seems you can't look at the gaming forums now without some fanboy claiming the Dreamcast was the end-all be-all of consoles. How many times do they have to be reminded that it wasn't: its lineup appealed to only a small audience, it was technically inferior to the ps2, it came too early, its third party support was weak, etc.

  36. "Microsoft sold only 325.902 units in North America in November, but 556.221 during the same period at the XBox1 launch"

    This isn't a movie launch, there isn't infinite supply. Microsoft created around that 500k mark with the rest going towards the Euro launch and the Asian launch.

    How many times have you seen people line up outside Best Buy for a console a month after the launch? Every Best Buy in the US had lines of 40+ people by midnight Sunday morning for the 8am re-launch.

    These numbers you brought up do not tell the story.

    1. Re:hmm by Anonymous Coward · · Score: 0

      How many times have you seen people line up outside Best Buy for a console a month after the launch?

      Never, because previous consoles did not have artificial shortages!

      And one quick look at your post history tells me you are probably Microsoft astroturfer #1

  37. Dreamcast by Anonymous Coward · · Score: 0

    The Dreamcast had the best launch ever. Actually, the 360 had an OK launch missing key titles like Oblivion and Dead or Alive. On the Sony side, they had bad launches with the PS2 and PSP. I am STILL waiting for a decent game to play on the PSP almost a year later!

  38. It's about the "IT" by mabu · · Score: 1

    I think ultimately, the response to the XBox360 has much less to do with the product's specs and line-up, and mostly to do with the distinction that this is the "It" gift for the 2005 Christmas season. I'm unaware of any other new major releases that have the buzz of the XBox360 and its limited availability has created an increased demand as parents and others go to extremes to get the "It" gift to prove how much they "care." If you can give someone something that's hard to get, it's obviously a special gift.

    What's more interesting is whether or not the limited availability of the unit is part of a carefully crafted plan to make the XBox360 the "It" gift? It already followed calculated rumors of it being sold at below its manufacturing cost (which is total bullshit, but that didn't stop every major media from propagating the hype). I wouldn't be surprised if the rarity of this unit mysteriously evaporates right before or after Christmas and there's a sea of units in every story. One indication of this is that while the system units are hard to come by, all the hyper-expensive add-ons are not.

  39. SNES launch -- the best? by kaptron · · Score: 1

    As long as we're on the topic, and most of us agree that "360 Launch BEST EVAR!!" is a load of bull, what was your favorite launch?

    Mine was SNES, for a couple of reasons -- I remember getting it the day it came out (for Genesis, we waited to buy a used one), I was probably in my video game-loving prime (10 yrs old), and Super Mario World, PilotWings, and F-Zero all freakin' rocked!!! As I recall, Sim City launched at the same time as well, but I already had that on the PC. Was it only those 4 games that launched with the system? If so, it doesn't matter, Super Mario World, PilotWings and F-Zero were all like nothing I had seen before, and totally owned my world. And if I recall correctly, Final Fight had been planned as a launch title and was soon around the corner.

    360 has nothing too compelling, PDZ looks like any other FPS, Kameo looks interesting, but all the other titles look like souped up Xbox1 games. Funny how even Microsoft PR is calling this the "best launch lineup ever" when Xbox1 + Halo was probably better. Oh, but I forgot, quantity > quality.

  40. Claims by Tom · · Score: 1

    J. Allard had a chat with Edge magazine about the launch lineup of the Xbox 360, and makes the claim that they have the best launch lineup ever associated with a console.

    Hey, I don't blame him. It's not like he's biased, or anything. If Edge magazine were to ask me about, say, web-based multiplayer online games, I'll make it a point to mention that BattleMaster is certainly one of the best. And that has nothing to do with the fact that it was made by me or anything...

    --
    Assorted stuff I do sometimes: Lemuria.org
  41. *SIGH* More "original" thoughts from Microsoft... by ProfessorFry · · Score: 1

    Great idea on the whole "play anywhere" concept. Read about this almost 5 years ago: http://jdj.sys-con.com/read/36690.htm

    --PF

    Bite my shiny metal ass!

  42. Hmmm by Sv-Manowar · · Score: 1

    They don't really have the best launch lineup, it's just that they have games from other platform's popular games available for it. The playstation 1 had no predecessors and therefore it couldn't launch with games from other platforms, like one of the main Xbox360 launch games being Need For Speed : Most Wanted which is out on tons of others.
    I think they have to compare it in context, as in which games are exclusive for the xbox360 on launch.

  43. Comparison to Sega (and others) by chigun · · Score: 1

    The real downfall of Sega happened not because of any of it's superb consoles, but because it felt the need to offer so many hardware add-ons that did nothing but confuse (and ultimately upon non-support, disgust) the gamer. MS seems to be doing that ALREADY at their launch.

    Backward compatibility should have been standard out of the box for the cheapest version. Since the HDD is NOT standard on all machines, I really don't see MS (or more importantly, third parties) utilizing it at all. This will only serve to disenfranchise the people who paid big bucks to have it (and then not really get anything for it) as well as those who didn't (and not get backwards compatibility as promised months ago).

    I'm not even a console gamer anymore. I gave up to become a full-time PC Gamer around the end of the PS1, but to me it just seems like MS is making one mistake after another with this launch. Odd, considering the success of Xbox AND the well-documented mistakes of consoles throughout the years who made many (if not all) of the same mistakes first.

    --
    swanker than you
  44. One (more) typo away from funny... by HiredMan · · Score: 1


    I checked this story more because of the big-ass obvious typo in the headline then out of actual interest.

    "360 Has Best Launch Limp Ever?" would have been funnier and perhaps more accurate.

    =tkk

  45. Super Mario World is a contender but what about? by tbannist · · Score: 1

    How about the PS2 which had all of the PS1 games available at launch time, in addition to whatever launch titles they actually had?

    --
    Fanatically anti-fanatical
  46. Where's the generation-defining AAA title? by Mr_eX9 · · Score: 1

    To name a few briefly, the SNES had Super Mario World, the N64 had Mario 64, the Xbox had Halo. The Xbox 360 has...a bunch of ports, sequels, and other stuff I've seen already?

    This is nothing but marketing hype to keep the Xbox fanboys who couldn't get their hands on a 360 in November hyped until Christmas or next year when they can finally get one of their own. This may have been contended already, but Microsoft doesn't have a Halo for the Xbox 360. Their definition of "next-generation" is merely a largely overpriced and uninspired sequel to the current generation.

    As a huge Rare fan back in the SNES/N64 days, I must say that I'm extremely dissappointed that PDZ and Kameo have gotten lukewarm receptions from people I've spoken to, and even the hype-prone gaming press isn't thrilled with them. Maybe Microsoft was counting on these games to be the 360's killer apps, but it's too late for that now.

    Allard can talk about "vision" all he wants, but only a new and exciting game the console market hasn't seen before is going to get the 360 off of the ground. He and Microsoft had better get their acts together before Sony and Nintendo redefine console gaming and leave the 360 stuck in 2005.

  47. Xbox360 launches with best ever range of games... by Repton · · Score: 2, Funny

    ...shame they forgot to release the console at the same time :-/

    --
    Repton.
    They say that only an experienced wizard can do the tengu shuffle.
  48. Re:Super Mario World is a contender but what about by DiscoOnTheSide · · Score: 1

    You mean just like how the XBox 360 has most of the XBox library as well as it's launch games?

    --
    Viva La Revolucion! Buy a Mac!
  49. Nintendo by mwvdlee · · Score: 1

    I've never owned any Nintendo console, but let's face it; Any new Nintendo system with a Mario title is a better launch lineup than the 360's.

    In fact, I'm very disappointed by the 360 lineup on it's own; I have yet to see any 360 game which goes beyond "slightly better looking version of a game which I've seen before". Apart from minor graphics improvements (shinier cars in PGR3 are _not_ major improvements), the 360 seems to offer nothing new.

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  50. Re:Super Mario World is a contender but what about by tbannist · · Score: 1

    If you have the Hard Drive...
    And you download the driver for the game...
    And it works in emulation...

    There are some very popular Xbox games that don't work on the Xbox 360 (yet).

    But yeah, in essence, but the PS2's backwards compatibility is much better than Xbox 360s. We'll have to see how the PS3 will fare.

    --
    Fanatically anti-fanatical
  51. Sony doesn't need a philosophy. They have ... by ichbin5 · · Score: 1

    > The first was that this was a machine built around a philosophy, not a set of tech specs."
    > It's this idea that makes me far more interested in the Xbox 360 than the PS3.

    Well... Sony doesn't need a holistic philosophy. They have something MS can only dream of: Developers. Literally thousands of them. 3rd party, that is. That's why they only need to provide the best machine possible for the next couple of years (and market it like hell, of course). To give them developers a fine piece of hardware to create games on.

    I don't see innovative games coming as an 360 exclusive. Hasn't happened yet, will not happen anytime soon.

      The 360 has one thing, and one thing only (that kept it from becoming just another 3DO): Xbox Live. Which has a much louder fanbase than actual users, though.

    Microsoft's "philosophy" is nothing but PR; on second thought is is only Xbox live XL plus HDTV. And as I said before, it's not the hardware manufacturer who needs to have a philosophy. It's the developers.

    Best,

    Steffen

  52. Er, actually... by Anonymous Coward · · Score: 0

    If I recall correctly in what I've read about it, the PS3 will have no backward-compatible controller ports. In other words, anything with a special controller (DDR, for example, or my beloved Beatmania IIDX) will be wholly unusable because it would use a wired controller. Yes, you'd still SORT of be able to play DDR on there, but it would have to be with the controller, which = no fun.