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Making A Living In Second Life

Wired has an article looking at folks who have dropped out of the whole 'meatspace moneymaking' thing, and are now making their living in Second Life. From the article: "Within a month, Grinnell was making more in Second Life than in her real-world job as a dispatcher. And after three months she realized she could quit her day job altogether. Now Second Life is her primary source of income, and Grinnell, whose avatar answers to the name Janie Marlowe, claims she earns more than four times her previous salary. Grinnell isn't alone. Artists and designers, landowners and currency speculators, are turning the virtual environment of Second Life into a real-world profit center." Interesting, and with a respectability lacking in gold farming.

118 comments

  1. What unregulated businesses? by Mrs.+Grundy · · Score: 4, Funny

    I wonder how long it will be before real-life politicians start setting up their own virtual offices in Second Life so they can tax the in-game profits of Janie Marlowe or try to regulate her online business.

    1. Re:What unregulated businesses? by subshop · · Score: 3, Informative

      This should still be reported as income, this is not anything new.

    2. Re:What unregulated businesses? by MaxQuordlepleen · · Score: 1

      Actually, it allows individuals to be taxed similarly to corporations.

      Since Linden Dollars are not taxable in game (I think - correct me if I'm wrong) and they are only taxable as income when transferred out-of-game, only the profits realized from an in-game business are taxed.

    3. Re:What unregulated businesses? by renehollan · · Score: 1
      IANAA, but,...

      I would expect that the IRS (in the U.S. anyway) would treat it as transactions in a foreign currency.

      Unless you take special actions re foreign currency transactions (and generally individuals can't), you can't just lump them together and be taxed on the net effect. This generally means that in-game profits are taxable to an individual as they occur.

      IANAA. Do not construe this as tax advice.

      --
      You could've hired me.
    4. Re:What unregulated businesses? by Ced_Ex · · Score: 1

      How exactly does one cash out of this game?

      Suppose you have a million Linden Dollars, how do you convert that to real world dollars?

      --
      Live forever, or die trying.
    5. Re:What unregulated businesses? by Havenwar · · Score: 1

      You "sell them" or rather exchange them at for instance http://www.ige.com/

      just like any ingame currency. Only this is allowed by the company in this case.

    6. Re:What unregulated businesses? by Ced_Ex · · Score: 1

      But your money isn't insured. Meaning that at any moment, you could essentially have nothing.

      Otherwise, I'd think this would be a pretty interesting way for laundering money.

      --
      Live forever, or die trying.
    7. Re:What unregulated businesses? by Havenwar · · Score: 2, Interesting

      Life doesn't come with guarantees... not the first, nor the second.

      A friend of mine started a shop. No, a real shop. It cost a crapload of cash, and in the end due to a road that changed direction and changed the entire flow of people through the area (from busy to deserted) his investment crashed, and he lost all his invested cash, because...

      When you invest, your money is rarely insured at all. This is just as true in the real world. If you want your money to be insured, then keep them in the bank... and hope the insurance company don't go bankrupt or decide to change the policy or something.

      If you are afraid for your earnings, be clever and don't accumulate to much loose change in game. A million is definatly too much, unless you are planning on some major purchases. Do as most people do in real life - withdraw your earnings on a regular base, and put it in a bank.

      If you are not interested in those risks... then this game is not for you. And neither is any real life investement or business start-up.

    8. Re:What unregulated businesses? by jandrese · · Score: 1

      There is an in-game money market. Players can buy (with real US$) Linden dollars off of each other. The money is pushed back into a paypal account when you sell your in-game money.

      --

      I read the internet for the articles.
    9. Re:What unregulated businesses? by Ponzicar · · Score: 1

      At least a failed shop has real assets that can be liquidated or salvaged. If second life crashes, you're left with nothing but the memory of ones and zeroes that used to be on a server somewhere.

    10. Re:What unregulated businesses? by nelsonal · · Score: 2, Insightful

      Same thing with stocks, bonds, houses, foreign currency, and most of the stuff we invest in daily. Yet they are the subject of trillions of dollars in investments every year. That these happen to reside on a server in California makes little difference to their worth or value.

      Oh and in another great depression like senario do you really think the FDIC is going to bail out all the banks that could fail?

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    11. Re:What unregulated businesses? by Havenwar · · Score: 1

      But if it failed there are debts that needs to be paid by those assets... And what if it is destroyed in a hurricane or by a mob or something? Or by The Mob. You know, act of god is generally frowned upon by them insurance people.

      A lot of people feel that this is insecure, mostly because they live in the false assumption that any job any business can be totally secure. Companies tank all the time. The risk of your second life company going belly up is no larger than the risk of your real world job or business crashing or dying due to unforeseen circumstance.

    12. Re:What unregulated businesses? by Anonymous Coward · · Score: 0
      I would expect that the IRS (in the U.S. anyway) would treat it as transactions in a foreign currency.
      Nope. For the IRS, income is only taxable when (1) it can be assigned a definite value, and (2) ceases to have a significant risk of forfeiture. (More or less. Ask an accountant if you really care.) For Linden dollars to be taxable, there have to be money changers who publish a well-defined exchange rate, and Linden Labs has to guarantee to keep Second Life accessible. Neither of these are true: there is no exchange rate, and the value of in-game money can change capriciously.
    13. Re:What unregulated businesses? by FleaPlus · · Score: 1

      But your money isn't insured.

      I wonder how long it'll be until Second Life has an in-game monetary insurance business...

    14. Re:What unregulated businesses? by Anonymous Coward · · Score: 0

      Or worse - they start virtual fundraising. And then we will all want to do some PKing.

    15. Re:What unregulated businesses? by me+at+werk · · Score: 1

      I tried to start one once in another virtual game that nobody plays, it didn't pan out very well. I really had no way to accumulate any form of interest on the money like real world insurance agencies do (keep it in banks).

      Until taking money out of SL (to place in an interest earning account) and putting it back in doesn't result in a loss (you have to sell it cheaper than you buy it for, so 1,000,000 to cash then back results in 1,000,000), or at least a loss that's small enough that the bank interest will absorb it, then it's just not feasable.

      --
      For context, click Parent.
  2. Sustainable? by oberondarksoul · · Score: 2, Insightful

    I'm worried that people like this could well be in for a nasty surprise in the next few years. While they may well be making several times their previous salaries in MMORPGs, what happens if the game is simply closed by its manufacturers, or something better comes along that players flock to? If they can't then map their skills from one game to another, they're suddenly out of luck and out of a job - how sustainable is this sort of job? I certainly wouldn't quit my day job simply out of the security it would afford me - if the game ends tomorrow, at least I still have a paycheque.

    --
    And tomorrow the stock exchange will be the human race
    1. Re:Sustainable? by Zatar · · Score: 5, Insightful

      How is that different than taking a job with any new company? The company could just close down and then you'd be out of work.

      Heck, it happens to workers in old companies too (Enron, Worldcom, GM, Ford).

      Besides, if she's making 4 times her previous salary it won't take long to be able to afford to have a few years with no income at the same standard of living if she wanted. :)

    2. Re:Sustainable? by DavidLeblond · · Score: 1

      I take it you've never been part of a corporate layoff. ;)

      I'd say this job is probably more sustainable than some other real world jobs out there...

    3. Re:Sustainable? by Ced_Ex · · Score: 1

      I certainly wouldn't quit my day job simply out of the security it would afford me - if the game ends tomorrow, at least I still have a paycheque.

      Some people are making 4 times their salary in the virtual world. If that were me, I'd quit my day job, work this virtual life till it can't sustain me, and go back to real work after.

      Consider it a lengthy sabatical or something. Totally worth it, but unfortunately, people like me are too cheap to even play something like this to begin with, let alone make money from it.

      --
      Live forever, or die trying.
    4. Re:Sustainable? by cornface · · Score: 1

      I think more of an immediate concern is the recent takeover of the bulk of the currency trading market by Linden after the withdrawal of GOM. There is an interesting story there if you read between the lines on the forums and various announcements from that time period.

    5. Re:Sustainable? by slackmaster2000 · · Score: 5, Funny

      Until she has to go back out into the real world with this at the top of her resume:

      2006 - 2008, Played Video Games

    6. Re:Sustainable? by Tyger · · Score: 0

      You know Second Life is free, right?

    7. Re:Sustainable? by Jesrad · · Score: 5, Interesting

      Well, let me detail my own situation then: I'm an IT engineer in a country where unemployment is in the double digits. In my specific age and education class it's over 25%. I only ever get few-month-long missions for ever-varying employers. I can be laid off in a single day with no compensation, and I know a pay rise won't be happening in years. Social care ensures I get a revenue in between, but only for a few months.

      And aside from that, I make about half as much as my salary in Second Life using my programmation and innovation skills. I really consider this additional revenue to be my insurance against misery, should I not manage to get a new job after the current one, mainly because I can work at it from most places in the world, anytime, for almost as long as I want or can afford. That's some significant security in my opinion.

      --
      Maybe we deserve this world ?
    8. Re:Sustainable? by Dr.+Eggman · · Score: 5, Insightful

      That's not how you write a resume! Its...

      2006-2008, Entrepreneurship in virtual atypical marketing, exchanges, and acquisitions.

      --
      Demented But Determined.
    9. Re:Sustainable? by Dr.+Eggman · · Score: 1

      Free at more basic levels, there are payments due from more advanced players. Checkout this broacher!

      ahref=http://secondlife.com/whatis/pricing.phprel= url2html-5010http://secondlife.com/whatis/pricing. php>



      Note: the preview for the link is looking weird so I'm including this as an old fasion cut 'n paste just in case: http://secondlife.com/whatis/pricing.php

      --
      Demented But Determined.
    10. Re:Sustainable? by Anonymous Coward · · Score: 0

      Man, chunks of burrito just flew out of my laughing mouth. Thanks.

    11. Re:Sustainable? by MikeFM · · Score: 1

      If you're succesful at it then you most likely will have skills needed other places in the game or software industries. If not how is it any different than any other job skill. Jobs, especially high tech jobs, come and go. From each you learn some skills that help you adapt to a new job. How many of us were making good money ten years ago doing web development compared to how many of us still can. It's still possible to do but is much more work and takes a lot more skills and adaptability.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    12. Re:Sustainable? by MrFlibbs · · Score: 1

      Longevity notwithstanding, it's still fascinating to see how much people are willing to pay for their avatars. I suppose it's really not any differant than people paying large sums for physical non-essentials such as trendy art or fashionable clothing, but it's interesting that people are willing to pay to spruce up their virtual characters just like they do themselves.

      In fact, the biggest threat a virtual designer has is not if the business will dry up, but just the opposite -- that it will become so big that they'll be squeezed out. When the potential profit reaches a sufficiently high level, the companies that make these games are going to step in and take over. This happens in the real world, too, so perhaps this won't come as too much of a surprise.

      This just reinforces what we all already knew -- that virtual reality is getting ever closer to the real thing!

    13. Re:Sustainable? by MindStalker · · Score: 1

      Exactly, or atleast something concernig virtual world programming or virtual party planning, or whathaveyou. No body is going to look down upon you when you put down that you made 80K a year doing this.

    14. Re:Sustainable? by MindStalker · · Score: 1

      The free account doesn't offer you the ability to program objects outside of a small sandbox, if you want to be able to sell your programmed objects your going to have to pay. Though I guess you could be a party planner.. thought that really requires a virtual office which means you must own land, which means you must pay. But one could do a lot of planning and programming in the free version before paying.

    15. Re:Sustainable? by AngelofDeath-02 · · Score: 1

      I would think that someone who was able to make a living playing a MMORPG (especially in the us economy ..) would be a desired employee. It's not a task easily done, and takes the type of creativity other people are willing to pay for. You know the person is also very motivated. I really cannot see it as being a bad thing!

      Of course, the bigwigs in HR might not be clueful ...

      --
      No, I am not an English major. My posts are subject to typos and incorrect grammar. Do not expect perfection.
    16. Re:Sustainable? by vertinox · · Score: 1

      If they can't then map their skills from one game to another, they're suddenly out of luck and out of a job - how sustainable is this sort of job?

      How sustainable is your current job?

      I certainly wouldn't quit my day job simply out of the security it would afford me - if the game ends tomorrow, at least I still have a paycheque.

      Right, but if the CEO of your company decides they need to cut labors costs, you might not.

      Any job is volitile, even if you are self employeed or a tenured state employee. Some jobs are more volitile than another depending on what you do, but every job in the world can simply end with an overnight notice due to economic, political, or environmental changes.

      So it is just silly to say that brick and mortar jobs is more secure than any of these online ones, because they are both insecure.

      However, the important factor in finding a job is how well you adapt to the ever changing job market and be able to learn new skills.

      That or put up with crap jobs inbetween while you make up stuff on your resume.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    17. Re:Sustainable? by tkiesel · · Score: 1

      The free account doesn't give you land ownership rights. With a free account you won't be setting up your own store or any other type of virtual space. However, space to sell your goods is available on other people's property for rental fees to be paid in Linden dollars.

      In this fashion, you can easily be cashflow positive in real life dollars without spending a penny of your money on the game.

    18. Re:Sustainable? by Peganthyrus · · Score: 3, Informative

      You can make stuff in SL anywhere that the land owner hasn't set 'no building'. You can play with scripts anywhere that hasn't been set 'no scripts'.

      This accounts for something like, oh, 80% of the world, I'd guess.

      There are specific sandbox areas; some are small chunks of heavily-loaded sims*, some are entire sims given over to the task. Sandboxes are build-enabled, usually script-enabled, and have very lenient auto-sweep times, so you can just plop yourself down and start Making Stuff.

      Popular sandboxes are an attraction in and of themselves; you'll see lots of builders who don't bother shelling out to own land working on their projects. People whose projects involve scripting will often hand out beta versions of their toys, just for testing, or just to watch someone have fun with their work.

      You need to have land to put a vending machine for your stuff. But you can rent space in a mall, or perhaps a friend who has land would like to offer a little space for a vendor, or perhaps you might join a group to share some land. There's a lot of options. I make my own avatars, and I've gotten several offers of vendor space, including one in some very prime space in one of the oldest sims in the game, near the newbie area!

      If you want to run a club or be a land baron, yeah, that requires money for paying for land. But you can do a lot of stuff with potential financial return in SL without ever paying for more than the initial account, and that's free nowadays.

      *a 'sim' in SL is the fundamental division; each one is handled by a different server. So a very populated sim is on a pretty overloaded computer.

      --
      egypt urnash minimal art.
    19. Re:Sustainable? by jandrese · · Score: 1

      Shoot, even if you upgrade to the Premium account you can sell the weekly stipend on the Lindex and get your money back. Heck, there might even be enough profit in that (if the Lindex doesn't keep sliding like it has) to pay for the power your computer is using.

      --

      I read the internet for the articles.
    20. Re:Sustainable? by Parham · · Score: 1

      Not necessarily... she could put down the job she had in the game... I mean she's gotta be doing something right in the game to be making that much money. And a skill is a skill whether it's in real life or a virtual life that resembles (to some degree) real life.

    21. Re:Sustainable? by StikyPad · · Score: 1

      It's funny because it's true.

    22. Re:Sustainable? by Tyger · · Score: 2, Informative

      There are 3 differences between the premium account that you can't do or are limited with a free account.

      1. Land ownership. Free accounts can't own land. But anybody can rent land if they have the money for it. So if you figure out a way to make enough money, you can rent with a free account.
      2. Weekly stipend is minute for free accounts. For the basic premium account, it comes out to about a month's fees.
      3. L$ to US$ exchange is limited for free (And even low level premium) accounts. But you can get around this by going to websites like slexchange.

      None of that prevents you from making and selling items. Or really prevents you from doing anything inside SL.

    23. Re:Sustainable? by geminidomino · · Score: 1

      So it is just silly to say that brick and mortar jobs is more secure than any of these online ones, because they are both insecure.


      I don't have to pay my employer a monthly fee to keep me working, and my company isn't dependant on the whim of a market as fickle as gamers.

    24. Re:Sustainable? by Sparr0 · · Score: 1

      I farmed gold in Everquest for about $80K/yr... and I don't dare put that on my resume.

    25. Re:Sustainable? by MindStalker · · Score: 1

      Depends upon the job your going for.
      Farming gold shows that you will do tiring repetative grudge work. But it also shows you will do just about anything for money not for the love of the job.

  3. mafia? by goarilla · · Score: 1

    Mmm wonder if it would be possibly to perform second life federal racketeering

    1. Re:mafia? by samureiser · · Score: 1

      Absolutely, but YMMV.

    2. Re:mafia? by Anonymous Coward · · Score: 0

      There's already a number of "criminal" organizations within the world.

      But since you can report them and have them punished, this is the only world where crime actually doesn't pay.

  4. With the Linux client, even more so. by strredwolf · · Score: 4, Informative

    Second Life released an Linux native alpha client. Some hard rough edges but very usable.

    --

    --
    # Canmephians for a better Linux Kernel
    $Stalag99{"URL"}="http://stalag99.net";
    1. Re:With the Linux client, even more so. by SanityInAnarchy · · Score: 1

      amd64? PPC? Sparc? .NET/Java/Parrot look better every day...

      --
      Don't thank God, thank a doctor!
    2. Re:With the Linux client, even more so. by strredwolf · · Score: 1

      x86 w/Nvidia card perferred.

      --

      --
      # Canmephians for a better Linux Kernel
      $Stalag99{"URL"}="http://stalag99.net";
  5. Before this idea gets flamed to hell by caffeination · · Score: 0

    Before the Slashdot Barbecue Kings start jumping up and down on the charred remains of this idea, I want to point out that this kind of thing is in no way analagous to making money from skill at other kinds of game. Making money in SL isn't tied to advertising or tournaments, it's in producing content that other gamers enjoy.
    It's still a tough dance to do, but I just want to help us all by steering away from references to "Fatality" and the MLG.

  6. Some people make more money than others... by __aajqwr7439 · · Score: 5, Interesting

    Especially in the world's oldest profession.

    DN

    1. Re:Some people make more money than others... by knight37 · · Score: 5, Informative

      Warning - The link in the parent is totally NSFW.

      --
      Knight37 - Once a Gamer, Always a Gamer
    2. Re:Some people make more money than others... by StikyPad · · Score: 2, Funny

      And apparently you're the world's newest comer to the world's oldest profession.

      No pun intended.

    3. Re:Some people make more money than others... by Anonymous Coward · · Score: 0

      It isn't NSFW. The gamma levels in the images take care of the censorship for you.

    4. Re:Some people make more money than others... by Elastri · · Score: 1

      "Especially" is a bit of an overstatement. The exchange rate is about 275L for 1USD. Even the *most expensive* one on that page was only about $13 USD for what appears to be a few hours. I doubt even the best could get enough work each day to support themselves, and certainly not enough to live comfortably.

    5. Re:Some people make more money than others... by cyrax777 · · Score: 1

      still 13 bucks for a little cyber sex. that can add up fast. hell all i do is sit in camping chairs that pay 20 l$ a hour and make enought to put gas in my car by the end of the week not bad for sitting on my ass at my real job.

  7. Okay for a few by hattig · · Score: 1

    But not for the majority, otherwise it would all fall down as any earnings from the game would end up being pumped back into the game. Just like real life. The scary thing is that some people are probably paying more for in-game clothes/furniture than they do for their real-life self.

    But yeah, would be nice to be in on the receiving end of it at the moment. Until more people start getting creative, creating competition and driving prices down anyway.

    1. Re:Okay for a few by mlheur · · Score: 1

      [sarcasm]
      I think all the people of the world should quit their day jobs and earn money in a game.
      Famers, construction workers, law enformcement, health and safety services and everyone else should sit in there living room or basement and earn money from playing games, then everyone would be really rich and all the worlds problems would go away.
      [/sarcasm]

      I think it's really sad that people promote this kind of thinking by doing it. Life in general would fall apart if most people didn't stay behind in meatspace and carried on providing meatspace goods and services for real money. I don't even like the fact that people can earn a living buying and selling money all day, but this, IMHO, goes too far.

    2. Re:Okay for a few by Simon80 · · Score: 1

      You talk like these people are freeloading from the "noble" individuals that choose to make real products, but this is completely misguided. It takes a very basic knowledge of economics to realize that if too few "real" products were produced, then the price of those products would end up increasing, and people would have less money available to them to fund intangible things. This would make it more lucrative to switch back to producing the real products that are in demand, and things would balance out. It would be impossible for this market, and plenty of other markets that you might be bothered by, to prosper during a serious recession.

    3. Re:Okay for a few by Anonymous Coward · · Score: 0

      Yes, actually it is pretty horrible that people can earn money on selling virtual property and virtual items... such as software, intellectual property, digital music files, any type of download or access to digital media. Tv broadcasts, radio broadcasts, have to go... it is just information, and that is virtual, not tangible.

      hmmm... Actually, to be honest... I'd rather we give up money and go back to trading stuff. I have a broken back scratcher I can trade for your computer. It isnt a nice trade, but at least it isnt "virtual".

  8. Making Money from Furries by Blakey+Rat · · Score: 5, Funny

    You can make a lot of money from furries. Take an established section of the web market, add the word "fur" to it, and sell it at an inflated price and you're into money.

    Ask http://www.furcadia.com/ or http://www.furbid.ws/

    1. Re:Making Money from Furries by Caspian · · Score: 2, Funny

      Tell me about it. I made most of my fortune in the Cadia market, and the rest in the Bid market. I'm pondering branching out into the Pedia market as well.
      --
      With spending like this, exactly what are "conservatives" conserving?
    2. Re:Making Money from Furries by oberondarksoul · · Score: 1

      Speaking as a fur myself (*dons flame-resistant coat*), I'd say that there's a fair amount of antagonism towards the furry community over the net. (Some justified, some not, IMHO) Perhaps the ability to buy/sell/chat/etc. in places where you're unlikely to meet that merits a slight price premium.

      --
      And tomorrow the stock exchange will be the human race
    3. Re:Making Money from Furries by Blakey+Rat · · Score: 1
    4. Re:Making Money from Furries by slavemowgli · · Score: 1

      Only that Furbid at least is actually free, whereas eBay has rather high fees these days. So, who's selling things at an inflated price? :)

      Furcadia is a different story (and a waste of money, too, IMO at least) but that, together with Jeremy Bernal's site (no, I won't link to it, I don't want to boost his PageRank), is the only thing I can think of that actually costs money, and those two things ultimately aren't much different (in terms of rip-off-ness) from WoW or EQ on one hand or $RANDOM_PR0N_SITE on the other hand, either. So there's no premium being charged for furry content there, either.

      --
      quidquid latine dictum sit altum videtur.
    5. Re:Making Money from Furries by Anonymous Coward · · Score: 0

      Furry is actually a pretty good market. Take Timothy Albee's "Kaze Ghost Warrior" (http://www.kazeghostwarrior.com/) has sold 8000 copies the last time I heard, at $20 a copy. Do the math. That's $160,000 and the film was done in 6 months. It's about 20 minutes long.

      Some would say, easy money. Furries will buy anything furry. Trust me, I'm one of them too. :)

    6. Re:Making Money from Furries by Blakey+Rat · · Score: 1

      Holy crap, I gotta get in on this. What hasn't been done yet? I could use the money.

  9. The Metaverse is finally here! by Anonymous Coward · · Score: 2, Funny

    It really takes a while after starting Second Life before you realize the true, and staggering, implications.

    The metaverse is finally here!

    And it has a really, really, really low framerate!

    And there really isn't anything to do there except stand around in gaudy discos and watch your avatar run through a dance animation!

    Still, isn't it neat?

    1. Re:The Metaverse is finally here! by cornface · · Score: 1

      Havok 2...where are yoooooooou?

  10. Sustainability by The-Bus · · Score: 1
    The questions you ask can certainly be ported over to any new job in any industry.

    While they may well be making several times their previous salaries in MMORPGs, what happens if the game is simply closed by its manufacturers, or something better comes along that players flock to?


    This is no different than working at a restaurant, bar, nightclub or any business which can easily close and has high turnover.

    If they can't then map their skills from one game to another, they're suddenly out of luck and out of a job - how sustainable is this sort of job?


    That depends on the industry. The MMO world doesn't seem to be slowing down at all. I'm not sure how viable it is to "play" full-time in games like Star Wars, WoW, UO, or EQ, so I am thinking that Second Life's system is for the time being, pretty unique.

    However, learning property management in Second Life might give you a leg up in the real world over someone else who has never done it. If you're a reporter, that might help you become a writer for a game rag or a local paper. Second Life is certainly not as good as real experience, but it's better than nothing.

    If you're extremely skilled, content you create for games might get you noticed by a developer.

    So your choices, besides not doing anything like it ever again, range from working in another MMORPG, doing the same trade but in real life, or working in game development, in that order of realism.

    I certainly wouldn't quit my day job simply out of the security it would afford me.


    Skill, talent, and hard work are your ultimate job security. If you have those it doesn't matter if your dabbling in freelancing or working for the government, you'll have job security during your entire life.

    But what if Sony bought Linden Games? What if now in Second Life you could use Linden Dollars only to buy VAIO laptops, and WEGA TVs, and Walkmen? What if you could only be a punk rocker, surfer, or skateboarder? Would I have any chance at suing Sony for in effect destroying my career?

    I wonder if they can take "advergaming" to the next level. What if you worked as a rep for Volvo and got paid to walk around Second Life and asking property owners if you could put up a Volvo billboard? Or if you had a car dealership where real Volvos could be bought (or concept cars).
    --

    Small potatoes make the steak look bigger.

  11. Resume Entry by djdavetrouble · · Score: 1

    Until she has to go back out into the real world with this at the top of her resume: 2006 - 2008, Played Video Games

    Have you visited the creative world of resume writing?

    Her resume would surely have something along the lines of Graphic Designer, or Data Broker, or Database Administrator, or some other nifty way to euphemize "made clothes for avatars is MMORPG". Hell, the two years that I sold paintings for an art dealer on ebay, I was a webmaster, customer service rep, or sales representative depending on who I was giving my resume to.

    --
    music lover since 1969
    1. Re:Resume Entry by juuri · · Score: 1

      You don't have :make up stuff: to make even the most inane of job experiences worthwhile.

      In this case she is, "exploring creative strategies for product and mindshare creation in a virtual economy and leveraging that into real world capital via an online simulation."

      Considering the projected growth rates for MMOs she is likely to end up with a PM job at some startup.

      --
      --- I do not moderate.
    2. Re:Resume Entry by couch_potato · · Score: 5, Funny

      And working the drivethru at McDonalds is "sales and marketing for a Fortune 500 company." Sounds a lot better, and isn't even a lie!

    3. Re:Resume Entry by RESPAWN · · Score: 1

      I need somebody like you to help me write my resume. Somehow "responded to helpdesk tickets" just doesn't have a very glamorous ring to it.

      --

      If Murphy's Law can go wrong, it will.

  12. Mac Mini by MikeFM · · Score: 1

    Anyone know for sure if Second Life runs on a Mac Mini? I was thinking of getting one to use just for that purpose but it appears it probably won't run Second Life. Such things aren't always as they seem from reading the requirements though. Any first hand experience?

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    1. Re:Mac Mini by CableModemSniper · · Score: 1

      Yeah, it runs. It was pretty brutal with 256MB, but I got 512MB now so its better. Of course I got a first-gen ( can I use "first-gen" here?) Mini, so any one you'd buy new now should adequate.

      --
      Why not fork?
    2. Re:Mac Mini by MikeFM · · Score: 1

      I'm looking for a used one with 1GB RAM so that sounds great. Thanks for the info. Know a better spot than eBay to find a used one? I haven't actually bought a Mac in years although I have used them quite a bit.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    3. Re:Mac Mini by Anonymous Coward · · Score: 0

      I have run it on my iBook G4 (1.42 GHz - 1.5GBs of RAM - 32MB 9550 Mobility video). The bottleneck is the 32MB video card - which is faster than the mini's. I don't think the mini is going to provide a very good SL experience. Low rez textures and simple geometry take a lot out of the game, IMO.

      Your best bet is the new Intel iMac - either one. I play SL on my PC because the video card (Radeon 9600XT) makes a HUGE difference.

      Though if your aim is just to screw around and make some cash, you internet connection is the most important thing. And whatever machine you have lying around would probably be as good as anything. You oughta check out the free trial account whith the machine you already have. You can do everything but own land with the $10 (one time payment) account. Then see if it's worth your time saving up for something decent later.

    4. Re:Mac Mini by Cloud+K · · Score: 1

      It ought to work, but be warned it will be *slow*. I run it on a Powerbook 1.33 which is slightly better (IIRC the Mini is essentially an iBook) and it's barely usable. Power Mac or PC is the way to go with SL at the moment - and make sure it has an NVidia card, not ATI!

    5. Re:Mac Mini by MikeFM · · Score: 1

      That was an option too. I have an old 1Ghz Windows boxen sitting in storage. I was thinking of just dumping some RAM and a nice video card in it. For the same price as a Mac Mini I could make it a pretty nice gaming rig and always upgrade the CPU later. Not as nice looking but doable.

      Mostly I just want to create content. In the olden days I used to run MOOs and was one of the better and more imaginative programmers for the systems. Maybe I could have some fun with Second Life too. I enjoy programming more than game play so it might appeal to me more than things like Everquest. It appears to be free to try too which I like.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    6. Re:Mac Mini by BigCheese · · Score: 1

      It was pretty slow on my 1.42GHZ (I think) with 1GB of ram. You can play it but it get's pretty laggy.

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    7. Re:Mac Mini by tkiesel · · Score: 2, Informative

      Be careful about using that plan to get a dedicated Second Life box running. SL is CPU-limited rather than GPU-limited in terms of graphics candy. More memory on the graphics card is a great thing, but if what I've read is correct (which it may not be, of course) the CPU is a big determining factor in the SL experience.

      There are groups of residents petitioning to get the game's transform and lighting functions onto the GPU rather than the CPU.

    8. Re:Mac Mini by jandrese · · Score: 1

      Second Life is a surprisingly hardware intensive game. My wifes iMac (1.25Ghz G4 with a Geforce FX 5200) really dogs on SL. It runs, but it's not smooth enough to pilot aircraft or anything. She can look around at the scenery, build, and shop just fine, but anything that requires higher framerates (combat, some games) is right out.

      --

      I read the internet for the articles.
    9. Re:Mac Mini by Benley · · Score: 1

      I've played SL on a mac mini (1.5ghz, 1GB ram), and it was pretty slow. Usable, I guess, but not really up to par. I was running it at 1600x1050, I think, with fairly low graphics settings. Just another data point.

  13. Free Markets = Instant Wealth by jgardn · · Score: 2, Insightful

    This is just an example of how free markets create wealth.

    What value did Second Life have before people moved in and started exercising their rights to engage in unrestricted trade? Absolutely nothing, except a bunch of promise.

    But when people began exchanging goods and services without restriction, they begin to build something beautiful.

    Imagine for a moment that the owners of Second Life tried something other than free market economics. What if they decided they would dictate the direction of growth? Or what if they controlled the money supply and gave it only to people they liked? Or what if they banned certain transactions? What if Second Life had a board of very smart and highly educated economists trying to create the ideal economy? What if they had onerous taxes and regulations?

    If you think that anything but free markets work, you haven't had much experience in the real world.

    I would hope that we can take some of the principles that makes Second Life so wonderful (IE, free trade) and bring it into our real world so that we can create even more wealth.

    --
    The radical sect of Islam would either see you dead or "reverted" to Islam.
    1. Re:Free Markets = Instant Wealth by bishop32x · · Score: 2, Informative
      Second life isn't "creating" wealth, it's just a new form of agragation. Second Life is gaining value because people are putting their money into it. It has nothing to do with free markets.

      Opening up a new market does not create wealth, it redistributes it. For every content person making money off of second life there are probably two or three people who are spending a significant portion of their income there. Thats where the wealth is coming from, not the invisible anus of the market.

    2. Re:Free Markets = Instant Wealth by ThosLives · · Score: 4, Interesting
      Ah, you are completely correct there. I wish more people understood the difference between 'wealth' and 'value', and that services such as markets do not create wealth but simply provide a valuable service.

      I almost think that 'wealth' is like economic energy: just as energy is "the ability to do work", 'wealth' provides the means to do (economic) work - that is, provide services. Here's an odd example: farming is a service that produces food - wealth - that can be used to perform more farming (by keeping people alive).

      Markets are a service in that they distribute wealth, but they do not create it. Markets have value, though, in that people are willing to trade wealth for the presence of the market.

      Ah, that seems a little like it could use some further development, but I think it's sufficient for now.

      --
      "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
    3. Re:Free Markets = Instant Wealth by Grail · · Score: 1

      Asset = something you can sell for money
      Wealth = ability to make money
      Capital = some asset you use to make money
      Liability = something that costs you money (might be an asset, might be capital)

      A wealthy person in my book isn't the guy who just won the lotto and is spending all that money on toys. Wealthy in my book is the guy who has the mowing business and is breaking even on the first three days of the week.

    4. Re:Free Markets = Instant Wealth by Anonymous Coward · · Score: 0

      Your theory has too much sanity and insight. It could never be comprehended, let alone accepted by economists.

  14. It's all BS by presearch · · Score: 4, Insightful

    Those making money are nothing but sheep farmers, harvesting from n00bs that wanna play with their paper dolls simulating getting laid.
    Despite the claims, it's a closed system with a very limited future, a collapsing eternal economy, and more bugs than a bait shop.
    The claim of "A user created community" is Linden/Rosedale just playing everyone for suckers, missing it's potential and merely focusing on profit,
    while wrapping themselves in a blanket of lazy, scamming altruism. There's a few interesting builds, but for the most part, it's more BigLots than Metaverse.
    The quality of the graphics looks like a game from 5 years ago, and they haven't improved on the look in well over a year, other than adding a water shader.

    Can't wait for someone to do it right.

    1. Re:It's all BS by presearch · · Score: 2, Interesting

      Troll? I'm not trolling,
      I've been in-world for over a year, and this is my honest opinion.

      That's the most amazing thing about Second Life; its delusional players. Heaven forbid anyone critique -anything-.
      The Lindens generate a Reality Distortion Field that puts Steve Jobs to shame.

    2. Re:It's all BS by vertinox · · Score: 2, Insightful

      Those making money are nothing but sheep farmers, harvesting from n00bs that wanna play with their paper dolls simulating getting laid.

      And this is any different from real life?

      I mean do you really need buy her those diamond rings, fancy shoes, and prance around in that new sports car just for the hell of it?

      Someone will always take advantage of the human desire to get laid. Even if it is just virtual.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    3. Re:It's all BS by ClamIAm · · Score: 1
      a collapsing eternal economy

      So the economy resembles an asymptote?

    4. Re:It's all BS by sdnoob · · Score: 1


      Can't wait for someone to do it right.

      1. turn off computer
      2. go outside
      3. experience the FIRST LIFE.

      it's already been done.

  15. She probably needs 4x her previous income by TubeSteak · · Score: 1

    One of the things that doesn't occur to most people is that you're getting a lot more value from a job than just the paycheck.

    Benefits are a large expense for any business.

    When you leave the world of paycheck + benefits, life gets a lot mre expensive. You have to shell out for your own medical, dental, vision insurance.

    That's part of the reason consultants charge so much per hour, they need to cover all those 'other' costs that you don't have to worry so much about in the corporate world.

    What I would really like to know is how much of that game generated income is getting reported to the IRS.

    --
    [Fuck Beta]
    o0t!
    1. Re:She probably needs 4x her previous income by dreamer-of-rules · · Score: 1

      A lot of people don't get dental, vision, or even decent medical insurance with their jobs. Plus, there's the hidden costs of having a job: travel times, bridge tolls and gas, inflexible hours, overtime without pay, stress/poor health.

      I'm not saying that an Oracle administrator should quit his job, but someone working at Best Buy may find this "SL career" a lot more rewarding (if they're good at it).

      --
      Everyone is entitled to his own opinions, but not his own facts.
    2. Re:She probably needs 4x her previous income by WhiteWolf666 · · Score: 1

      Ummm.. it depends on the benefits you need.

      My company pays ~$190, monthly, for my health, dental and vision. I do not believe that my (My paycheck) + 3 * ($190) = 4 * (My Paycheck)

      My father's benefits are expensive; he's older now, and my mother and sisters are his dependants. Total, his runs about $1000 a month.

      That's still only $18000 per year, pre-income-tax. And I believe that you can deduct your health care costs if you are self-employed.

      I'm very happy with my health care, and I know my father is happy with his; I set both up! A well recognized, well run PPO; I think its the 2nd best insurance company in the business, and I've never, ever had a problem with them.

      I don't know how much your employer pays for your benefits, but its probably less than you think!

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    3. Re:She probably needs 4x her previous income by Dmala · · Score: 1

      What your employer pays for your insurance isn't really relevant. Companies (particularly large ones) get huge breaks on the cost of insurance, because they bring lots of people who will be buying policies. Try to buy the same coverage on your own, and you will pay a *much* higher price if you can get it at all.

    4. Re:She probably needs 4x her previous income by Anonymous Coward · · Score: 1, Insightful

      When you leave the world of paycheck + benefits, life gets a lot mre expensive. You have to shell out for your own medical, dental, vision insurance.

      Dude, she worked as a furniture delivery dispatcher. She probably had to buy her own pens for work, nevermind health care.

    5. Re:She probably needs 4x her previous income by WhiteWolf666 · · Score: 1

      No, we're a little bitty company. 8 employees. Only 6 of which participate in the health plan. We don't get any discounts at all; one of the guys we work with is his own business, and the rates United Health care offers him are exactly the same as the rates they offer us. They don't even bother to bargain, they just give us their standard rate chart.

      I found (and am the primary point of contact for) the insurance broker myself, so I feel like I have a fairly decent grasp on the reality of the situation.

      The quote for me insured as an individual is ~10% high, IIRC.

      The absolute biggest factor in health insurance cost isn't your group size, age, or even # of dependants; its whether or not you are a tobacco smoker.

      Don't get me wrong; its still a fair amount of money. ~$200 for me, as a young, relatively healthy single male is about ~25% of the rent I could expect to pay for a single around here. But go out and solicit some quotes yourself, and see what numbers you come back with.

      If you have to pay for your own health insurance, the moral of the story is "Don't Smoke". All the other factors, the size of your group, yadda yadda; these are no where near as important.

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    6. Re:She probably needs 4x her previous income by cornface · · Score: 1

      The absolute biggest factor in health insurance cost isn't your group size, age, or even # of dependants; its whether or not you are a tobacco smoker.

      I agree with everything you are saying (I'm in a similar situation...we also have 8 employees). I'm not sure the bit I quoted is entirely accurate across the board, though. Having a wife can triple the rate for a young guy, due to the possibility of kids. If you actually have kids, my god. The difference between being single and being married with kids can be the difference between $150/month and $850/month. This is roughly based on our last rate increase for a Humana PPO.

      The number of children is irrelevant, but there is a HUGE jump from 0 kids to any kids.

      This may have been implied in your statement, but I thought I'd chime in.

  16. It's true! I do the same in World of Warcraft by voxel · · Score: 1, Funny

    I made over 250 gold "coins/pieces" in WoW... but I don't have any gold in real life, except in my teeth (fillings). ... I wonder if I'll get rated Funny, or Troll ...

    --
    Modesty is one of life's greatest attributes
  17. Sounds like Perky Pat to me by noky · · Score: 5, Interesting
    This all reminds me of the Philip K. Dick story "The Three Stigmata of Palmer Eldritch". Space colonists would play "Perky Pat", basically inhabiting dolls in a doll world with the help of a drug. They'd spend all their time and resources creating elaborate "layouts" (ie: doll setups) and would lose themselves in this alternate reality. The company Perky Pat Layouts would sell all this paraphernalia to the colonists and make a ton of money.

    Just another example of Dick being ahead of his time. What a crazy world we live in.

  18. Sure, in a world with only wants and no needs by Valdrax · · Score: 5, Insightful

    This is just an example of how free markets create wealth.

    No. This is an example of a free market redistributing wealth earned in another external economy under completely different rules. All it is doing is rewarding someone for the fruits of their labors with the money others have earned elsewhere under different rules. All this is is someone earning a living under our existing non-free market system just like a flea market or yard sale.

    It's a fine example of how well a free market economy works when no one has essential needs and every purchase is a luxury purchase. SL characters don't die of starvation if they can't earn money. They don't die of exposure without the ability to afford housing. They don't need medical care. They don't grow old and infirm and require retirement. Not only would you never have to kill to survive, you couldn't kill for money even if you wanted to. Violent crime is impossible. You can't cause serious harm to people deliberately or even indifferently by way of pollution, foreclosure, or anything else.

    In other words, SL is nothing like reality. It is a world without disease, aging, or any other infirmity, non-consensual violence, and starvation or deprivation of any other sort. Well sure it works as a free market economy! All the hazards of the free market and human nature don't exist there.

    If you think that anything but free markets work, you haven't had much experience in the real world.

    If you think that free markets work, you haven't had much experience with reality. People who think free markets solve everything honestly don't understand the ramifications of the non-exclusive nature of public and common goods nor do they understand the net negative effects of the extreme poverty of others on oneself.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Sure, in a world with only wants and no needs by exi1ed0ne · · Score: 1

      "If you think that free markets work, you haven't had much experience with reality. People who think free markets solve everything honestly don't understand the ramifications of the non-exclusive nature of public and common goods nor do they understand the net negative effects of the extreme poverty of others on oneself."

      It works better than a room full of stuffy old coots deciding how the economy should work by making decisions on what to do with the fruits of my productivity. Not perfect by any stretch of the imagination, but better than the alternatives.

      --
      Pessimists.net - as if life wasn't depressing enough.
    2. Re:Sure, in a world with only wants and no needs by presearch · · Score: 1

      ...no one has essential needs.....It is a world without disease...

      Interestingly, that's not really true. Many, many of the people that end up taking up long term residence in Second Life are hurting. There's a large number of residents that have emotional problems; loss of a loved one, physical or mental illness that keeps them from functioning to their fullest in the real world, a history of abuse, or some other burden that is overwhelming enough in this life that they are compelled to re-invent themselves in this synthetic world.

      Unfortunately for many, Second Life often perpetuates the problem. The vulnerable, the gullible, or the trusting fall prey to parasitic or abusive residents in Second Life. One facet of this show up in the gorean Master/Slave subculture that's prominent in-world. Looking to love and acceptance, they give up their self-determination to be dominated and humiliated by others.

      The tragedy is that they are so vulnerable that after they create what they think is the ideal representation of themselves; young and beautiful, and they again find themselves abused or rejected, the fall is crushing. Sad, I know, but it happens. Some would say that's "sick", but that's my point.

      Linden Labs tends to the economic and technical needs of it's residents, but totally ignores the emotional needs. Sure, it's a slippery slope. Do they provide counseling or a access to an in-world suicide hot line? I realize that the legal implications are many if they do that, but the Linden's whole premise is that they are creating a country, a society...and they have needs that go unmet. It's as if it's a large city with utilities and banks and stores, but no hospitals or doctors.

      This probably seems totally whacked out to those who haven't spent time in Second Life, but I'm sure that the longer term residents that are reading this thread can relate to this on some level.

  19. I disrespect your "respectability" by aminorex · · Score: 1

    Your thinly veiled racism is contemptible. I disrespect what you respect, and respect what you disrespect, because I disrespect your worldview.

    --
    -I like my women like I like my tea: green-
  20. "Interesting, and with a respectability..." by Errandboy+of+Doom · · Score: 1

    Interesting, and with a respectability lacking in gold farming.

    The only differnce is that here, in Second Life, gold farming is permitted.

    It might be time we started to consider whether or not the problems from gold farming (economic, social, and otherwise) come not from the farming, but from the awkward, unenforceable prohibitions on it.

  21. More on private, club, common, & public goods by Valdrax · · Score: 2, Interesting
    It works better than a room full of stuffy old coots deciding how the economy should work by making decisions on what to do with the fruits of my productivity. Not perfect by any stretch of the imagination, but better than the alternatives.

    Ideally, this is done in a democratic fashion, and the people making these decisions have just as much of a mandate to mitigate the pitfalls of a lawless/free economy as much as they do a lawless/free society with laws against harming others. In my opinion, the government should encourage free markets wherever private goods or club goods are involved unless there a life-need (e.g. healthcare), predatory practices (e.g. credit & investment), or both (e.g. utilities) are frequently present. However, whenever common goods or public goods are involved, government must step in to regulate because the free market can only make things worse.

    For those who wonder what I'm talking about, there are four classical types of goods that economists define based on whether or not you can exclude others from use and whether or not use diminishes the good. They are:

    • Private goods: excludable, users degrade good (e.g. a loaf of bread, a VHS tape)
    • Club goods: excludable, users do not degrade good (e.g. scrambled cable TV, a concert)
    • Common goods: not excludable, users degrade good (e.g. the atmosphere, radio frequencies)
    • Public goods: not excludable, users do not degrade good (e.g. national defense, ideas)

    The definition of degrading a good can vary, but the general idea is that adding or subtracting a single user does not signficantly affect the enjoyment of other users. A concert hall might fill up, but me listening to the music doesn't take away your ability to listen to it. Excludability is more about making sure that people who don't pay for a good can't use it without requiring government coercion. DRM can only exclude goods with government measures to prevent making tools to crack it.

    The problem with common and public goods is in the fact that you can't effectively charge people for them. You can't make people stop polluting without coercive force. If you stop paying your taxes and hole up in a compound in Montana, the US military still protects you. The free market cannot effectively solve problems related to these types of goods. Only government can because the effective management and creation of these goods requires that people be forced to play along even if they don't want to.

    Government can do this in ways that encourages more or less free market-like behavior. For example, emission trading schemes are more free market like than mandated technologies. However, without government force, there would be no market for emission trading because companies would continue to treat things that they get for free as externalities that free market cost pressures prevent them from worrying about. In fact, the free market makes things worse because competition forces actors in the market to cut costs wherever possible. People wouldn't pollute if it wasn't profitable, and a free market only makes things worse by giving incentives to bad behavior.
    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  22. Yes! I got "Troll" rating! by voxel · · Score: 0, Offtopic

    Wooooooooo!

    --
    Modesty is one of life's greatest attributes
  23. Benefit, Bonus and Booty - What about value? by rudeboyintrouble · · Score: 1

    Disclaimer: I don't claim to know anything about any of these games' models.

    Sure, getting XP modifiers and offline cash and breast plate, etc. -while- absent is fine.. but why should you?

    What incentive does the ever-giving, limitless-supply, disneyworld factory conveyor belt of the MMORPG world have to fork out this stuff?

    Tax those that wish to -take advantage- of these systems..

    This is just an example of -one- application. The variables, adjustments and angles are limitless. You could SkillShop (TM)(R)(C)(patent pending) Foul Language. In this case, it would add .02% to the player's "to hit" probability percentile -for that skill-, per unit pre-purchased, but at the cost of being -kept- offline for 9.5 hours AND 100 gold pieces.. value dependant on exchange rate. those in it for a quick boost give the server less time to rest but the local economy benefits from the need of (?) trainers, facilities, materials consumed, produced or processed, etc.

    Logoff options:

    Combat:
    [ ](42m/5g) [ ](24m/15g) [ ](15m/35g) Flame Punch +.15
    [4](44m/7g) [ ](27m/18g) [ ](15m/35g) Spinning Kick +.12
    [6](90m/5g) [ ](45m/14g) [2](15m/35g) Foul Language +.02

    General:
    [ ](32m/7g) [ ](17m/16g) [ ](15m/35g) Legs - Running Skill + .05
    [ ](47m/8g) [ ](19m/15g) [ ](15m/35g) Arms - Grab/Climb Skill +.03
    [ ](48m/9g) [ ](19m/13g) [ ](15m/35g) Mind - Dodge Skill +.01

    Collected funds could be rerouted back into the community, providing a pool of earnable offline income. As a "Foul Lanauge Trainer" you could offer rogue non-NPC training at lower (higher?) rates (in remote areas or 'villages' with no trainers. Rare skills can be got by meeting (and paying/partying with) strangers. Maybe 2D avatar chat could be offered as a waiting-room or lobby experience. parlor games, voice chat, etc. etc. etc. without the hangup of walking long distances, grinding away at mobs or other repetitive tasks.

    Choose skills you'd like to -invest- in while offline. Not just expect a return for showing up. Like being a deadbeat dad and coming back to a brand new house.

    Multiple benefits in that the worlds will be less crowded with AFK'ers, who will be 'active' in the world, but identified as offline (maybe even with a countdown counter for all to see), who, for a fee and some time to read or cook or walk or enjoy a movie, or find a real life mate, could enhance their online experience and their peers' pockets at the same time.

    now, mix in the model of 'play for free, upgrades for Real Money' and the game companies might have a new cash cow. Deep pocket heroes. An uber-skilled, well-funded player who is hardly ever online due to constant offline-training-time.

    whatever happened to .. roll the dice ..?

  24. Should the workers decide instead of the rich few? by I+am+Jack's+username · · Score: 1
    If you think that free markets work, you haven't had much experience with reality. People who think free markets solve everything honestly don't understand the ramifications of the non-exclusive nature of public and common goods nor do they understand the net negative effects of the extreme poverty of others on oneself. -- Valdrax
    It works better than a room full of stuffy old coots deciding how the economy should work by making decisions on what to do with the fruits of my productivity. -- exi1ed0ne
    So does that mean you think the shareholders and boards of directors of companies should stay out of economic decisions, and the laws that govern them? That how the economy should work should be up for a vote, where one poor person who does the actual work's vote is equal to the billionaire inheritor's vote?
  25. Wealth is not measured in dollars by jgardn · · Score: 1

    You have made a classic mistake, claiming that wealth is measured in dollars. Let me put you through a short thought experiment.

    * I have $100. I sit on it for a whole year. At the end of the year, I still have $100. Am I wealthy?

    * I have $100. I spend that $100 for fuel to power my car so I can go to work each day and earn $1000. Then I reinvest some of that money into fuel, clothing, shelther, entertainment, etc. By the end of the year, I earned $60,000 and spent $59,900 on things I wanted and things I needed to earn the $60,000. Roughly $50,000 went into necessities to earn that $60,000 (costs) and the rest went into things I didn't really need but wanted anyway ($9,900). I have $100 on hand at the end of the year.

    In which case am I wealthier? In the second example I am wealthier. I had things and experienced things I did not experience in the first instance, things that I wanted to do.

    Based on my actions above, did I increase or decrease the money supply? In neither instance did I create or destroy dollars. So, I didn't incrase or decrease the number of dollars in the economy.

    The bottom line: You cannot measure wealth with dollars, so don't bother trying. Wealth can be created (and destroyed) by my actions.

    I cannot pinpoint the effects of another's poverty on my own situation. In fact, what you are and what you do do not affect me (unless you do something amoral or illegal.) I cannot pinpoint how my actions in creating wealth negatively affected anyone. In fact, when I engage in free trade, I notice that both parties are getting more than what they put in (otherwise, I or the other party wouldn't have done it.)

    Your myths are based on superstitions passed on by Marx and his crew of communists. It is all lies, I'm afraid to tell you, without any factual or logical base.

    --
    The radical sect of Islam would either see you dead or "reverted" to Islam.
    1. Re:Wealth is not measured in dollars by Valdrax · · Score: 1

      You have made a classic mistake, claiming that wealth is measured in dollars.

      You say this, but then you go to use a cooked example based on dollars to try to prove your point. Given what you do in the second example is in contrast with the first example, the real message of your examples is that people who do nothing don't create value and people who work do. Big revelation there.

      I cannot pinpoint the effects of another's poverty on my own situation. In fact, what you are and what you do do not affect me (unless you do something amoral or illegal.) I cannot pinpoint how my actions in creating wealth negatively affected anyone.

      Aye, there's the rub.

      People in poverty who cannot get by may be forced to do something amoral or illegal for survival. People in poverty who can barely get by but aren't properly education and don't have healthcare are less efficient workers and raise children that contribute less efficiently to the economy that supports you. Envy of people's "betters" and malaise lead to violent crime, drug use, social instability, and revolution.

      A problem with pure capitalism is that it sets up a dynamic where one of the goals of all investors is to get as much work out of workers for as little pay as possible. This does not create a just and free society if class mobility becomes impossible and if workers cannot afford the downtime to switch jobs if their current job is unbearable. This is why we have minimum wage laws and laws about overtime. The alternative was that people were worked nearly to death (and to death before better safety regulations) for a pittance that was just enough to live a much shortened life on. We've seen what unfettered capitalism does to a society; it was the so-called "Gilded Age."

      (Now before you go screaming "Communism!" I'd live to point out that I have almost as dim view of Marxism as I do of Social Darwinism, but I'll get to that in my response to your other post.)

      In fact, when I engage in free trade, I notice that both parties are getting more than what they put in (otherwise, I or the other party wouldn't have done it.)

      Immediately after I point a gun at you and say, "Your money or your life," we are now in a situation where the trade benefits both parties. However, many free market fundamentalists refuse to acknowledge that life frequently puts you in situations where you must make less that maximally beneficial trades by saying that you wouldn't have made the trade if it didn't benefit you.

      Take a utility monopoly. A utility monopoly combines two very dangerous things -- they hold a good needed for life, and they hold exclusive access to that good. If such a company decides to charge 20% over their total costs (including investment in infrastructure improvement, R&D, marketing, etc.), then the customer is forced to pay because they have no alternative including going without. In this case, both parties "benefit" from the trade, but market efficiency is not obtained. If a competitor tries to sprout up, the established monopoly can just refuse them access to their pipes, grid, etc. making them have to invest huge amounts of money in parallel infrastructure that they cannot afford.

      There are all sort of other less forceful domains in which a trade benefits both parties, but does not benefit the customer maximally. Markets where access to information is asymmetrical is one (used cars, investments, real estate, etc.). Goods that are unsafe but provide utility (the Pinto, asbestos insulation, etc.) are another.

      The idea that just because a trade happened that the customer should always be happy is ridiculous.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    2. Re:Wealth is not measured in dollars by jgardn · · Score: 1

      People in poverty who cannot get by may be forced to do something amoral or illegal for survival. People in poverty who can barely get by but aren't properly education and don't have healthcare are less efficient workers and raise children that contribute less efficiently to the economy that supports you. Envy of people's "betters" and malaise lead to violent crime, drug use, social instability, and revolution.

      Nobody is forced to do anything. If someone is going to blame their crimes on their poverty, they have more serious problems than their poverty. The law has no pity for poverty, as it shouldn't.

      The economy doesn't support me, and it doesn't support anyone. The economy is the net sum of my actions and everyone elses. I can make money in a depression or lose money in a boom depending on which choices I make. Just because everyone else is doing well doesn't mean I am, and vice-versa.

      A problem with pure capitalism is that it sets up a dynamic where one of the goals of all investors is to get as much work out of workers for as little pay as possible. This does not create a just and free society if class mobility becomes impossible and if workers cannot afford the downtime to switch jobs if their current job is unbearable. This is why we have minimum wage laws and laws about overtime. The alternative was that people were worked nearly to death (and to death before better safety regulations) for a pittance that was just enough to live a much shortened life on. We've seen what unfettered capitalism does to a society; it was the so-called "Gilded Age."

      If you believe we shouldn't convince people to work as hard as possible for as little pay as possible, then you have no idea what it takes to create wealth. The US system has resulted in far greater efficiencies than any other economy in the world. Why? Because people bidding for employees are trying to get as much work as possible for as little pay as possible. The net result is that our workers produce more, are more valuable, and command higher real wages. (One of the problems with outsourcing is that despite the fact the foreign employees require less wages, they do not produce nearly at the same rate as their American counterparts. Japanese people, for instance, work "harder" but are less productive than Americans.)

      There are two types of American workers: Those who get it, and those who are forming unions. What's happening to GM and Ford as the union demand the same or higher wages for the same or less amount of work? The companies are falling to pieces because they are no longer profitable. Critical rule #1: If something is not profitable, it is not done. That's just common sense. Critical rule #2: Only the most profitable actions should be done, the least profitable left alone.

      Meanwhile, the rest of the American workforce is looking for ways to be more productive, to deliver more value to their employers so they can ask for a raise. They are going to school, getting educated, and spending their free time in educating themselves.

      The result isn't a ball of oppression. The result is that I went to an average high school, got a pretty good education, commanded a pretty good wage at graduation, lost my job several times because the company couldn't afford my services, and now I am commanding a wage TWICE what I was earning just 5 years ago. At this rate of growth, I will be pulling in a million dollar salary in my 50's. That is, if I don't go and make my own work and jobs for others.

      Immediately after I point a gun at you and say, "Your money or your life," we are now in a situation where the trade benefits both parties. However, many free market fundamentalists refuse to acknowledge that life frequently puts you in situations where you must make less that maximally beneficial trades by saying that you wouldn't have made the trade if it didn't benefit you.

      Probably in the short term I would have given the gunman my money. But in the longterm, I would've spent the required time and mone

      --
      The radical sect of Islam would either see you dead or "reverted" to Islam.
  26. More on why macroeconomics is a scam by jgardn · · Score: 1

    You used the word "ideally" to start off your argument. That means, "in anywhere but real life". Because we do not live in an idyllic world, ideals are worth nothing unless they are practical.

    Let me explain. There is an ideal that everyone should be nice to one another. But this is an ideal. Real life is not like this. Far better is the concept that you should treat others like you would like to be treated. In real life, if you behave this way, you generally get ahead because you make friends and people like to be around you. It doesn't rely on others being nice to you, it only requires you to be nice to other people. This is a practical principle that works. It is not an ideal.

    Now, you have a problem. How do we efficiently distribute goods and services to maximize the happiness of everyone? That is, we want everyone to be as happy as possible, and leave no one unhappy. This is the real-world problem. And ideal about men who are well-educated and understand things us regular folks can't and who can make our decisions for us is an ideal. What happens when you get a bunch of know-it-alls together to make all the decisions for others is they make bad decisions. People end up dying and killing and wars are started.

    The capitalist solution is, "Within a set of parameters (law & morality), you secure your own happiness." This has proven by experience and history to be a far better system than anything where you have smart people make decisions for others. Even though Aunt May is below average intelligence, even though she hasn't been to school but for three days in her life, and even though she is misinformed on a number of subjects, if she is able to make her own decisions, she will be happier. Experience shows us this.

    Bottom line: Freedom works, every time.

    Now, one more thing. When I hear of smart people gathering together to tell others what to do, I start reaching for my shotgun. This is the definition of a tyranny, and tyranny is the one thing our country does not stand for. I know we as a people have granted certain rights to the government to do things such as tax and order us to war, but we the people reserve those rights and we the people can take them back if we so desire.

    --
    The radical sect of Islam would either see you dead or "reverted" to Islam.
    1. Re:More on why macroeconomics is a scam by Valdrax · · Score: 1

      You used the word "ideally" to start off your argument. That means, "in anywhere but real life". Because we do not live in an idyllic world, ideals are worth nothing unless they are practical.

      I used ideally to contrast elected officials versus a totalitarian goverment, but since you've just dissed the concept of representative democracy being given any authority, I'm curious to know what system you would prefer.

      Let me explain. There is an ideal that everyone should be nice to one another. But this is an ideal. Real life is not like this.

      This is exactly why neither pure socialism nor pure capitalism work. Socialism only works if the people will still work to maximum efficiency when the government provides everything, and that the government will be filled with people only working for society's benefit instead of themselves. Capitalism only works when people live by the golden rule and do not leverage superior economic strength to hurt other for maximum self gain like the economic equivalent of petty warlords.

      Communists make all private and club goods into common and public goods and ignore the reality of the free rider problem. Liberatarians pretend that common and public goods don't exist and ignore the reality of the free rider problem. Only moderates see the problem for what it is.

      Now, you have a problem. How do we efficiently distribute goods and services to maximize the happiness of everyone? That is, we want everyone to be as happy as possible, and leave no one unhappy. This is the real-world problem.

      Much like every other real world problem, there is no "one size fits all" solution that works for every situation.

      The capitalist solution is, "Within a set of parameters (law & morality), you secure your own happiness." This has proven by experience and history to be a far better system than anything where you have smart people make decisions for others. Even though Aunt May is below average intelligence, even though she hasn't been to school but for three days in her life, and even though she is misinformed on a number of subjects, if she is able to make her own decisions, she will be happier. Experience shows us this.

      The problem here is what happens when your happiness is in direct conflict with someone else's happiness, and only law (not morality) can be relied on to prevail. You just admitted that we don't live in an ideal world where everyone is nice to each other, but you positted a system that requires that people be nice to each other to avoid causing suffering.

      If the rule of the land is to only look after yourself, then the rule of the land is that it is permissable to screw over others to get what you want. For example, what happens if Aunt May goes to a car dealer? Without lemon laws and limitations on contract law, the car she buys may be a piece of junk thanks to her relative lack of information about the good compared to the dealer. It is the dealer's imperative to sell low cost goods for as high as possible and that may include selling junky cars.

      But wait! The usual objection is that the market will provide an ethical dealer because there is a demand for it. However, it's not really that hard to find markets in reality where all the players have historically seemed do their best to screw the customers wherever possible -- American cell phone providers on price plans, auto manufacturers on defects, oil companies on gas prices, etc. In many cases, rent-seeking behavior leads to corrupt business practices across the board because "that's just standard practice."

      The major problem with the principle of putting the self first is the prisoners' dilemma. There are a number of real world situations where everyone would be better off if they cooperated towards a goal instead of doing what seems best for just them. The environment is a classic example. Lake Victoria in Africa is bordered by three countries. If each country tries to use the lake for their own benefit, t

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  27. Shareholders decide by jgardn · · Score: 1

    You are sadly mistaken. Yes, boards and CEOs make decisions. But they are given the right to make that decision by the shareholders, and that right can be revoked. The boards and CEOs didn't intrude on a group of people, demand they be made CEO and board members, and granted a charter for life. No, they serve at the whim of the shareholders.

    You'll not that unlike in politics, one bad decision means the downfall of an entire corporation. CEOs and board members lose BILLIONS of dollars if they make the wrong choice. Do you think they have a good incentive to make the right choice each time?

    Consider what happened to the Communists after they starved MILLIONS of people to death in the Ukraine on purpose. Or what happened after China starved her people to death trying to make iron. Did they lose their power? No.

    Who would you rather have run the government? A group of people accountable to the people, with a temporary grant of powers, or a group of people who siezed control and demands power for life?

    --
    The radical sect of Islam would either see you dead or "reverted" to Islam.