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Garriotts See Shakeup To MMOG Industry Coming

Next Generation is reporting from the annual DICE event, and has the gist of the presentation given by Robert and Richard Garriott about the future of the MMOG industry. From the article: "Richard Garriott, father of the Ultima series said, "After a period of growth, opportunities are closing, budgets are increasing to tens of millions of dollars, and companies need global infrastructure in order to publish. My guess is that over the next 3-5 years, only five companies will operate in this business, and unfortunately, many of the startups will be gone.""

115 comments

  1. Not exactly Brilliant commentary... by Anonymous Coward · · Score: 5, Insightful

    That holds true for most industries. Remember, when cars first came out there were many many car companies. As cars got more and more complex there were less and less companies, until today you have maybe 7 or 8 major car companies in the world.

    The same is true about the computer game industry in general. When games were new and a lot less sophisticated, there were thousands of publishing companies. Today we have..what, 4 major ones? EA, Ubisoft, Veventi, MS and...?

    1. Re:Not exactly Brilliant commentary... by ClamIAm · · Score: 2, Informative

      I don't think this holds true for software, at least now that so many people have net/web access. The difference is that it's a lot easier to start your own game business (especially now). There are tons of free and cheap dev tools available for computers, so all you need is some skill, a web host, and a lot of perseverance. Unlike the car industry or retail box copy-type game publishers, which require tons of manufacturing and logistics.

    2. Re:Not exactly Brilliant commentary... by Joe123456 · · Score: 0

      Pinball went the same way to there is only one left sternpinball plus a new one trying to get started useing the old bally name

    3. Re:Not exactly Brilliant commentary... by jchenx · · Score: 2, Insightful

      Well, I agree that almost anyone with some decent smarts can knock out a cheap game that can hit it big. Or mod an existing one. However, TFA refers to MMO games, and those definately require resources easily an order of magnitude more than, say, just a simple download game.

      What I can see is perhaps indie-MMO games the size of maybe a few hundred or even thousand people. It'll very much serve a niche audience. However, you could argue that populations on that scale aren't very "massive".

      --
      -- jchenx
    4. Re:Not exactly Brilliant commentary... by Tango7 · · Score: 0

      Actually there are many more car companies then people realize. There are of course the Big Three then there are also Toyota which is becoming the largest car manufacturer worldwide. There are also three Korean companies that are expanding. China is getting ready to start mass manufacturing automobiles as well. There are companies in France, Germany, and other countries in Europe as well that manufacture cars. In South America Argentina has car producers as well. If a comparision is drawn between MMORPGs and Automobile Manufacturing then it can be seen that yes there were many companies at one time then a few, and now finally more are emerging to keep up with demand. MMORPGs are very popular in the US but are equally popular in Asia as well which is expanding very swiftly. I would guess that MMORPGs will start to have more competition from the non USA companies. In fact this can be seen already with many of the Korean MMORPGs that have been released. SilkRoad Online is a good example of this. The world is becoming smaller and more and more people are getting connected to the internet. Demand for online games will continue to climb, but will face competition from a many different areas. It'll be exiting to see what the future holds for online gameplay.

    5. Re:Not exactly Brilliant commentary... by Anonymous Coward · · Score: 0

      The same is true about the computer game industry in general. When games were new and a lot less sophisticated, there were thousands of publishing companies. Today we have..what, 4 major ones? EA, Ubisoft, Veventi, MS and...?

      ...Sony, Nintendo, Activision, THQ, Take Two, Webzen, plus about a hundred smaller ones (http://www.gameboomers.com/gamepublishers.html). Your point was?

    6. Re:Not exactly Brilliant commentary... by lgw · · Score: 3, Insightful

      "Massive" is only as big as the server. If you have an indie MMO with one server and a couple thousand people on during peak hours, that's an MMO. There are indie MMOs like this (and smaller, of course) today, and I don't see there being fewer in the future.

      Sure, there will only be a few huge MMOs you can buy at Wallmart, but that's the case with most game publishing.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    7. Re:Not exactly Brilliant commentary... by drinkypoo · · Score: 1

      7 or 8? Let's see how many I can come up with off the top of my head.

      1. Ford
      2. General Motors
      3. Toyota
      4. Honda
      5. Isuzu
      6. Nissan/Renault
      7. Citroen
      8. Audi/Volkswagen (dunno about the ownership but the cars share damn near everything)
      9. DaimlerChrysler
      10. BMW
      11. Daewoo
      12. Hyundai
      13. Saab
      14. Volvo

      Damn near twice that :)

      Your point is well-taken but the fact is that in any given market there's room for a handful of big boys and then a bunch of niche players. Here in the US, the biggest players are ford, GM, daimlerchrysler, honda, and toyota. Then there's a few other big players, like nissan, daewoo, hyundai, volkswagen, volvo, and bmw. Finally there's the third-tier guys, like isuzu, saab, audi, etc, that few people take seriously any more :)

      There's more room there than you think. All of those guys are pretty major automakers in SOME market worth considering. And the amount of room shifts from market to market. Even in gaming there's regional preferences...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Not exactly Brilliant commentary... by tekkou · · Score: 1

      Some of those that you list are actually the same company. For example:

      Ford: Ford, Lincoln, Mercury, Mazda, Volvo, Jaguar, Land Rover, Aston Martin
      DaimlerChrysler: Dodge, Chrysler, Jeep, Mercedes-Benz
      GM: Chevrolet, Pontiac, Buick, Cadillac, GMC, Oldsmobile, Saturn, HUMMER, Saab, Holden, Opel, Vauxhall, Isuzu, Suzuki
      VW/Audi Groups: Audi, Volkswagen, Seat, Lamborghini, Skoda, Bentley, Bugatti

      Then there's the smaller ones:
      Honda/Acura
      Toyota/Lexus
      Nissan/Infiniti

      And then all the brand "only" ones:
      Mitsubishi
      Hyundai
      ...

      I think you get the point. It is a good analogy though to the MMOG environment since SOE owns a few, SquareEnix has been planning to launch some more through PlayOnline, etc.

    9. Re:Not exactly Brilliant commentary... by a_n_d_e_r_s · · Score: 1

      Actually both Saab and Volvo are no longer independent companies anymore but bought up by the larger companies. GM owns Saab and Ford owns Volvo.

      Here is a table that shows which company own which brand:

      http://carscarscars.blogs.com/index/2004/03/who_ow ns_who.html

      --
      Just saying it like it are.
    10. Re:Not exactly Brilliant commentary... by Chris+Mattern · · Score: 1

      > Damn near twice that :)

      Er, no. Ford owns Volvo. GM owns Saab. GM owns Daewoo. Arguably, GM has control of Isuzu (and Isuzu's damn near dead anyways). Call it 10 1/2, not all that much more than "7 or 8".

      Chris Mattern

    11. Re:Not exactly Brilliant commentary... by Moofie · · Score: 1

      Saab is GM.
      Volvo is Ford.
      Nissan Renault and Citroen are the same company.
      I believe Daewoo was acquired by GM.

      There aren't as many as you think.

      --
      Why yes, I AM a rocket scientist!
  2. My guess? by DahGhostfacedFiddlah · · Score: 5, Funny

    There's only a market for about 5 MMOGs worldwide.

    1. Re:My guess? by Anonymous Coward · · Score: 0

      Someday, MMOs will be twice as complicated, and so expensive that only the five richest kings in Europe can afford to play them.

  3. Five companies? by afaik_ianal · · Score: 0

    Are there even five successful MMOG companies in existence now? I can think of Sony, Blizzard, NCSoft, maybe whoever it is that makes FF.

    1. Re:Five companies? by MarkChovain · · Score: 4, Interesting

      There's a good site that tracks subscription numbers on lots of different MMOGs here. It has dozens of games, and has been tracking subscription stats since 1997.

      There is also regarded as a immune system copy, which is very comfortable usable. It does take a couple of years from now.

    2. Re:Five companies? by Anonymous Coward · · Score: 0

      I really wouldn't count Squeenix (they make FFO), they're losing money in basically all divisions as previous reported, and Sony is having problems with their MMORPGs too, although they seem to be doing OK. Blizzard and NCSoft are the obvious market leaders, although they're in slightly different markets.

      But, yeah, I can't really come up with a fourth company to list either. I expect that in the end, the market can really only support three companies, and those are likely to be Blizzard, NCSoft, and Sony.

    3. Re:Five companies? by smbarbour · · Score: 1

      Let's see:

      Sony - EQ, EQ2, SWG (and I think they support FFXI)
      Blizzard - WoW
      Funcom - Anarchy Online
      CCP Games - EVE Online
      NCSoft - CoH, CoV, Guild Wars, Lineage, Lineage II
      Wizet - MapleStory
      AeonSoft - Fly for Fun
      MindArk - Project Entropia

    4. Re:Five companies? by Anonymous Coward · · Score: 0

      Sony - EQ, EQ2, SWG (and I think they support FFXI)

      FFXI is basically Squeenix. BUT, the PS2 version is published through Sony, so you're not completely wrong. (Although to my understanding, Sony doesn't collect any money from subscription fees.)

      Squeenix ALSO supports EQ2 (but not EQ) in Japan, and to my understanding DOES collect money from Japanese subscription fees for EQ2. HOWEVER, they don't do SWG or EQ.

      It's all screwed up. Squeenix definitely wants to be an MMORPG company, that's what PlayOnline is all about, but they've yet to release any really popular MMORPGs outside of Japan. (The US site takes you directly to FFXI, so check out the Japanese site for a list of MMORPGs they support.)

      FFXI is really a Squeenix game, although Squeenix is basically confined to Japan when it comes to popular MMORPGs. FFXI had moderate success outside Japan, but none of the other games they're developing are likely to be released outside of Japan, making Squeenix kinda a niche-player, although Japan isn't a bad niche to have.

    5. Re:Five companies? by DaedalusHKX · · Score: 1

      Sony IS running FF11 (FFO).

      If you play it you play it using an interface called PlayOnline, and as I recall it was a SONY product, and it was a joint project between Square/Enix and Sony, so yes... they are both the same boat when regards to FF Online.

      ~D

      --
      " What luck for rulers that men do not think" - Adolf Hitler
    6. Re:Five companies? by jchenx · · Score: 1

      Hmm, that's what I thought, but then I just tried the FFXI beta on the 360 and was still sent through the PlayOnline experience and browser (which, IMHO, is quite horrible). I find it hard to imagine that Sony would allow their interface to be running on a competitor's machine. Maybe they let Squeenix take it over completely?

      --
      -- jchenx
    7. Re:Five companies? by Anonymous Coward · · Score: 0

      No, Sony just publishes the PS2 version.

      Try looking up PlayOnline to see who runs it. Hmm, http://www.playonline.com/ - that looks promising. And what's that at the bottom?

      (C)2002-2006 SQUARE ENIX CO.,LTD. All Rights Reserved.

      PlayOnline is Squeenix's take on XBox's Live (which is why you have to use it even on the XBox360). Check out the Japanese PlayOnline site (the US one just takes you to FFXI) - it lists the games they offer.

      PlayOnline = Squeenix's version of "XBox Live" minus all the useful stuff (player ratings, voice chat, etc.)

    8. Re:Five companies? by DaedalusHKX · · Score: 1

      Trust me it was a sony thing, sony hosted playonline... :)

      ~D

      --
      " What luck for rulers that men do not think" - Adolf Hitler
    9. Re:Five companies? by horsie · · Score: 1

      Seems that you forget one of the first MMORPGs, Ultima Online, still alive and kicking after about 8 years. I played UO for about 2 years before stopping since they didn't have a client for Mac OS X. I do play WoW these days.

    10. Re:Five companies? by hurfy · · Score: 1

      hehe, and you both forgot one of the 2nd ones (ok, call it 3rd)

      Turbine - Asheron's Call in 1999, plus 1 retired and a new one this year (DDO)

      hurfy
      online gamer for 25 years ;)

    11. Re:Five companies? by jchenx · · Score: 1

      If that's the case, then Sony had better make some major changes in hiring, if they intend to beat Xbox Live functionality for the PS3 (as they have claimed recently). The PlayOnline UI was horrible. For whatever reason, there were two sets of keys that I had to input, as well as apply for a separate PlayOnline ID and re-enter a bunch of account information, etc. I was hoping I could just re-use my Xbox Live Gamertag and it would just seamlessly "work", but that wasn't the case.

      I don't recall the Xbox Live sign-in process being nearly as bad. Actually, I don't remember much about it at all, which I suppose is a good thing.

      --
      -- jchenx
    12. Re:Five companies? by paitre · · Score: 1

      SOE proviced the GM's for the NA side of FFXI, but they do not run the game for Square-Enix.
      All of the development, systems management, etc is handled by SE. SOE strictly handles (and poorly, I might add) in game grievances.

    13. Re:Five companies? by lgw · · Score: 2, Insightful

      The Realm Online was the first graphical MUDs not on a pay-per-minute service and it's still running. Meridian 59, perhaps the first first-person graphical MUD is back.

      Plus you have all of the non-combat oriented MMOs. I'm sure EA's TSO is still there - a flop by EAs standards, but still a big game. EAs will continue to be a player I'm sure. Second Life, A Tale in the Desert, I'm sure there are many.

      It's also worth noting that while NCSoft distributes many titles, they come from almost as may design studios. The number of large distributers may well dwindle, but that says nothing for the number of development groups.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    14. Re:Five companies? by paitre · · Score: 1

      PROVIDED.

      Damn me and my typoes.

    15. Re:Five companies? by DaedalusHKX · · Score: 1

      Actually PlayOnline was meant to be an interface for SEVERAL games. It ended up being used only for FFXI, but the reason you had several keys, was to try to combat piracy... again a case of DRM IN ALL ITS FORMS STILL SUCKS!! Complain about DRM.

      I wager the reason Microsoft didn't force it down your throat, is because XBOX Live games are not PC capable, playonline was console AND PC.. allowing me to play FFXI with a few friends who REFUSED to ever again install windows on their home PC's (and a few who had macs). I had ONE sole dual boot machine (from which I type now) on which I do my gaming (I've reinstalled since then, same hdd, different mobo with dual core beast, but that's extraneous).

      Still, I doubt I'll be able to get the same experience from the XBOX 360 as I would from a system I've patched, debugged and worked my ass off to get stable and enhanced performance. (Several weeks of device driver hunting, etc).

      ~D

      --
      " What luck for rulers that men do not think" - Adolf Hitler
    16. Re:Five companies? by Ari0ch · · Score: 1

      Playonline, is at least now (and i strongly suspect always was) run and hosted by SquareEnix if you go to the site, you'll see only SE products, their name is all over it. It's not sony. http://www.playonline.com/

    17. Re:Five companies? by beetlefeet · · Score: 1

      Mythic - DAoC

      I'm pretty sure that mythic are still making money off DAoC, they released an expansion just a couple months ago. The numbers are dwindling but they've been clustering servers to keep the game from getting too empty and presumably to save on hardware costs.

      Also they are working on an MMORPG based on the Warhammer franchise.

      To the GP (or GGP? I forget) Successful means making money, not just large or market share %. (see MS vs Sony vs Nintendo arguments for more on this).

    18. Re:Five companies? by jchenx · · Score: 1

      I'll argue that poorly designed and implemented DRM sucks. There are some examples of DRM that most folks don't complain about, such as iTunes. Also, by your account, every MMO is essentially DRM, since it has to validate your account. If that's the case, then I had no problems whatsoever getting into WoW or Everquest or UO (at least the installation part ... server uptime is entirely different).

      Also, I don't understand your complaint about preferring your PC ("worked my ass off to get stable and enhanced performance"). Most consoles games are far more stable than their PC counterparts, namely because there's only one set of hardware to design for. It's a pain designing something that can run on a mish-mash of hardware and software. (Plus it seems like everyone's PC is stuck with a plethora of spyware, so if a program has problems, who knows if it's the software or some stupid spyware!)

      I *would* also point out that because console games can't be patched, they're often better tested. But that isn't the case anymore, since most of the consoles nowadays have online access and we're seeing more buggy games as a result (grrr). But the point I made about stable hardware still stands.

      Oh, and one last thing, another poster pointed out that PlayOnline.com appears to be primarily Square now. I'm confused again ...

      --
      -- jchenx
    19. Re:Five companies? by will_die · · Score: 1

      SOE manages matrix online, and planetside. Also NCSoft has Auto Assualt on the way.
      Also you forgot Turbine, they have two big ones Middle Earth Online and D&D Online.

    20. Re:Five companies? by DaedalusHKX · · Score: 1

      Tell that to all the XBOX and 360 bugs :)

      ~D

      --
      " What luck for rulers that men do not think" - Adolf Hitler
    21. Re:Five companies? by Anonymous Coward · · Score: 0

      Yes, like the famous Square-Enix game, EverQuest II. Oh, wait, you're just WRONG!

    22. Re:Five companies? by Chris+Mattern · · Score: 1

      It was pretty good, but he hasn't updated in eight months.

      Chris Mattern

    23. Re:Five companies? by Nick+of+NSTime · · Score: 1
      There is also regarded as a immune system copy, which is very comfortable usable. It does take a couple of years from now.

      I've been trying to parse this and I just can't figure out what you're saying.

    24. Re:Five companies? by MarkChovain · · Score: 1

      What are you hiding? Everybody is different with different makers.

    25. Re:Five companies? by typidemon · · Score: 1

      Funcom - putting the FU in fun.

    26. Re:Five companies? by Anonymous Coward · · Score: 0

      No kidding! WoW has almost twice the number of active players now, as was shown on his last post.

    27. Re:Five companies? by Poltras · · Score: 2, Informative

      Markov chains... this guy has got a +4 Interesting only parsing the summary and googling off, automated process. Name is an anagram. :) Statistics at its best.

    28. Re:Five companies? by MarkChovain · · Score: 1

      this guy has got a +4 Interesting only parsing the summary and googling off

      You give me far too much credit for something as large as a tool to help practice maneuvers!

    29. Re:Five companies? by elrous0 · · Score: 1
      Many emphasis reasons are not lacking on me.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    30. Re:Five companies? by F_Scentura · · Score: 1

      "Still, I doubt I'll be able to get the same experience from the XBOX 360 as I would from a system I've patched, debugged and worked my ass off to get stable and enhanced performance. (Several weeks of device driver hunting, etc)."

      Coming from someone who works for a PC OEM, the "experience" you'll be getting will consist of patching, debugging and working your ass off, let alone the device driver hunting.

  4. let me guess: by darga · · Score: 1

    their company NCSoft is one of the five companies they see succeeding? if somebody from a small indie mmo developer had been speaking, i'm sure they would have pointed out that there are more smallscale commercial mmos than ever before, which i'm sure would also be correct. they're just hoping to make a self fulfilling prophesy, i think. i seem to remember a very similar article a few weeks ago in which an EA exec was saying the same thing, which people seemed to think was a bit biased.

  5. isn't this already true? by Anonymous Coward · · Score: 0

    We've got Blizzard (World of Warcraft), Square (Final Fantasy), NCSoft (Lineage, City of Heroes/Villians), and EA (Ultima Online, The Sims).

    And then there's a giant pile of slightly more niche players, such as EVE Online and Puzzle Pirates.

    So, I think this dire prediction is.. already true, as long as you ignore most of the players in the market.

    1. Re:isn't this already true? by siksia · · Score: 2, Interesting

      A lot of people seem to be forgetting about the rest of the world. The US is by no means the primary player when it comes to MMOG's. Korea in particular has so many that the rest of the world will rarely (if ever) see, and they're really the ones driving this industry now.

    2. Re:isn't this already true? by Onuma · · Score: 1

      Having lived in Korea, I personally know that there are quite a few popular MMOs out there. Some of the most popular ones are not graphically pretty, in mostly 2D like an old Final Fantasy title.

      This is the same country that has a TV channel devoted entirely to StarCraft. Gotta love it...that and the soju :D

      --
      What else can happen when an unstoppable force collides with an immovable object?
    3. Re:isn't this already true? by geekoid · · Score: 1

      well, thay have an extremely high per capita number of players, how much of that translates to money compared to the US?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:isn't this already true? by Morpeth · · Score: 1
      You forgot a major player, Sony -- you know, as in EverQuest I & II :) And also Mythic, who make Dark Age of Camelot.

      Check out the listings on mmorpg.com, there's still a lot of competing publishers out there; some larger than others, but it's not as narrow a field (yet) as you may think.

      --

      'The unexamined life is not worth living' - Socrates
  6. Up to a point. by vertinox · · Score: 3, Interesting

    After a period of growth, opportunities are closing, budgets are increasing to tens of millions of dollars, and companies need global infrastructure in order to publish.

    I think this is because in order to maximize profit, you must have the best product which requires teams of coders, hordes of graphic designers, and armies of network admins to roll out WoW, EQ, and whatever other blockbuster game comes out.

    So this is what is done...

    However, larger companies tend to not take risks on unproven ground so there still will be room for startups to nudge their way, but they won't be blockbusters with 100,000 players.

    Eventually, after technology and bandwidth costs aren't prohibitive or a factor and the game engines have gotten as realistic as they can so there isn't anything left but to create game content, then perhaps it will be more mom and pop shops again. But this might be a while...

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
    1. Re:Up to a point. by westlake · · Score: 1
      after technology and bandwidth costs aren't prohibitive or a factor and the game engines have gotten as realistic as they can so there isn't anything left but to create game content, then perhaps it will be more mom and pop shops again

      But where and how do mom and pop recruit and pay for the essential creative talent? They will need artists to conceive, build and populate their world. They will need writers to bring that world to life. They will need designers who know how to translate stories into game-play.

    2. Re:Up to a point. by vertinox · · Score: 1

      But where and how do mom and pop recruit and pay for the essential creative talent? They will need artists to conceive, build and populate their world. They will need writers to bring that world to life. They will need designers who know how to translate stories into game-play.

      But if the technology and tools made the engine and art easy enough to create, you wouldn't need to hire teams of people to do this and you'd only need a handful or just a single person like the old days who would write the story, do the art, and everything else.

      Or at best low paid eager interns ;)

      However, this would require years of maxing out technology with no improvements at the high end (I mean once you created a game engine so real you can't tell the difference between it and live video, how much more can you improve?). Or rather when technology and game development tools got so advanced, that you could just install a dev kit and after 30 minutes reading a manual you'd have all the knowledge you need to create a game.

      Like I said previously this will be a long time in the making. Make 10-20 years...

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
  7. How many can the world support? by Zitchas · · Score: 4, Insightful
    The real question is how many different kinds of MMOGs will the world market support? We can hope that the best in each category will win out, but it's more likely going to be the one that has the best advertising, or the ones that have the best infrastructure to support it decently, and either way have something that isn't total garbage.

    From my point of view, however, it's likely that the truly great games are probably going to *still* be startups that, while awesome games for those who like them, don't have the wide audience appeal that some of the not-so good games. And thus may well end up failing, going bankrupt, or being bought out by one of the big companies.

    A case in point is probably the entire SWG thing. They had a great premise (however flawed the implementation might have been), but it was sacrificed for what is essentially a more focused game that is probably easier to play (and thus accessible to a lot more people), even if it is a massively inferior gameplay experience for those who are willing to take the time to really learn the complexities of a game. Economically, they'd rather have a huge number of part-time gamers than a small number of hard-core ones.

    Although that brings up the point that someone, somewhere, may figure out how to make a game with the intricacies, complexities, and depth to keep the hard-core types happy while still being accessible and fun for those who just want to drop in and play. A good example of this might well be done using Dungeons and Dragons. For those who know the game, there are an insane number of variations on all the different character themes. For those who don't want to spend the time to learn all that, there's the default sets for each major class, slap in the ability scores, and you've got a fully functional archtype, ready for the next hack and slash. And in the process of playing said archtypes, you'll still be exposed to the mechanics, and thus you learn. And after a while, you'll know enough to be making your own builds, thus the archtypes served to ease the learning curve to get you into the more complex things, and thus both systems co-exist.

    If someone can figure out how to make that perfect game, I look forward to playing it.

    --
    Z
    1. Re:How many can the world support? by BkBen7 · · Score: 1, Troll

      Economically, they'd rather have a huge number of part-time gamers than a small number of hard-core ones.

      Part time gamers will never pay a monthly fee.

      --
      I'm a Book
      On the Bookshelf
    2. Re:How many can the world support? by Anonymous Coward · · Score: 0

      Part time gamers will never pay a monthly fee.

      Gamers with the time for a MMPORPG will never have the money to play one.

    3. Re:How many can the world support? by Wolfstar · · Score: 1

      Part time gamers will never pay a monthly fee.

      You sir, are an idiot.

      My wife pays a monthly fee to play World of Warcraft. She logs in once a week to do something on it beyond Auction House stuff. Her total playtime, including in the auction house, is right around 4 hours a week, maybe 5.

      Half my guild logs in on a saturday, plays for 5-10 hours straight, then logs off for another two or three weeks.

      Why the heck would they do this? Social environment for one. Casual gamers are ex-hardcore gamers who grew up and ran out of time to be hardcore. They want to keep their hand in for the non-existent lottery drawing they're going to win so they can go back to playing without a loss of too much skill. For another, it's cheaper than going out once every two months and dropping down $50-70 for the next game when they've played their single-player hack-n-slash out. A lot less. It's the main reason why people I know who don't like FPSes but did like gaming came over to WoW: It was pretty as hell, and they needed to stop buying a new PC game every 3-5 weeks.

      If you think the casual gamer won't pay $15 a month to play, you don't know the casual gamer market anywhere near enough to be making pronouncements that get modded up as "Insightful".

      --
      You thought that this sig was what you think that I thought you wanted me to think. I think.
    4. Re:How many can the world support? by BkBen7 · · Score: 1

      I'll not lower myself to name calling, but who is the one paying outrageous fees for a couple hours of gameplay a month, and who is the idiot?

      --
      I'm a Book
      On the Bookshelf
  8. Also overlooks.... by Anonymous Coward · · Score: 0
    That the infrastructure can grow incrementally as people express interest. If you're a small indie publisher like the Neopets MMPORG once was, your traffic and advertisers will grow organically; and your revenue and investment opportunities will pretty much match your needs.


    Noone really needs WoW-server-scale equipment the day of their launch unless they have a WoW-marketing-scale budget

  9. more big business bs by Anonymous Coward · · Score: 1, Informative

    people are creative, companies are just that, companies.

    Most of the problems in the gaming indusrty result from greed and mismanagement.

  10. Lower budget MMO's? by Otonotachibana · · Score: 1

    If Garriott is correct that would be very unfortunate. Fewer companies means less competition and less competition means less inovation.

    If the market were more receptive to less graphic-heavy games it could lower a portion of the costs. Seeing Ragnarok Online (mmo with all characters represented as sprites and slight use a 3-D engine) in action seemed like a natural move to a lower budget mmo that was still eye-pleasing. Unfortunately, the trend did not seem to catch on.

    1. Re:Lower budget MMO's? by mmalove · · Score: 1

      Quite the contrary. MUDs have existed long before the MMO, and may long after, surviving solely on player donations and time from coders who do it as a hobby instead of a lifestyle. And from everything I've seen, they are actually more stable under most circumstances given equal numbers of players than top certain snowy top notch MMOs in the current playing field.

      Simply put though, a 3-D graphic intensive world is more visually intensive and stimulating, and thus easier to emerse oneself in. And that is what the average MMO player is looking for, emersion in a world more fun than their present one.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    2. Re:Lower budget MMO's? by bdcrazy · · Score: 1

      I agree with you. I played EQ for about 18 months. I played WoW for about 10 months. I've been playing a MUD for over 9 years. Stop playing for a couple months, then go back and its still there. People come and go, the game changes over time, but you can usually still see the same people time and time again. MUDs, imo, are a great social place for those who like immersing themselves in a character and immersing themselves in their own imagination.

      --
      Tonights forecast: Dark. Continued dark throughout most of the evening, with some widely-scattered light towards morning
  11. Yeah...and I'm a Chinese jet pilot... by Onuma · · Score: 1

    I hardly believe this is absolute.
    Nothing ventured, nothing gained. If a few companies keep spouting out their Cookie Cutter MMO's then all we'll get is the same regurgitated game over and over. There will simply be a demand for other things that companies like SOE and NCSoft will not be willing to risk developing, as well as games which will be funded purely by donations (Knight Online for example http://www.knight-online.com.my/).

    It's not impossible to compete with the MMO giants, but it will be difficult.

    --
    What else can happen when an unstoppable force collides with an immovable object?
    1. Re:Yeah...and I'm a Chinese jet pilot... by Muchacho_Gasolino · · Score: 1

      Has much progress been made on Knight Online? I played it for a little while about a year ago and I must say it was terrible.

    2. Re:Yeah...and I'm a Chinese jet pilot... by Onuma · · Score: 1

      I'm not sure, but that's about the last time I've played it myself. Once I left Korea I stopped playing it, none of my buddies were on at the same I was...and now I'm in Iraq so I couldn't tell you if I wanted to.

      --
      What else can happen when an unstoppable force collides with an immovable object?
  12. My worry... by Anonymous Coward · · Score: 0

    I just hope that no one showed up to his presentation with a fire scroll.

    Otherwise, things might get ugly.

  13. LARPing in VR by argent · · Score: 3, Insightful

    Right now 3d virtual reality is about where text adventure was in the early '70s. Infocom kept the text adventure alive pretty long, but 2d and then 3d pretty much took it over, and the only place you got text role playing was in themed chat systems... MUDs.

    I'm predicting that as free and cheap 3d virtual reality gets more common, the kinds of hack-n-slash stuff you see in MMORPGs now are going to become the kinds of things hobbyists put together inside virtual worlds that exist for other reasons. Right now that stuff is really crude by comparison, but it's just a matter of time before realistic graphics become as generic as verb-noun parsers and scripted objects in MUDs.

    So the kinds of things that go on in 3d games now will be like LARPing in VR. SCA-type stuff. What will *companies* be doing instead? Heck if I know... interactive movies with licensed celebrity characters and paid actors?

    1. Re:LARPing in VR by typidemon · · Score: 1
      I Have real problems with VR interactivity. This might sound pointlessly obvious but in in the real world everything feels ok because it is real. Let's use the SCA/Re-enactment point you bought up. If I go out and smash Bob in the head with my sword/stick I actually swing a real bit of something into someones head. My arm feels natural, my weapon moves in natural ways. In VR it doesn't. Imagine blocking a shot; how do you emulate that in a VR world without essentially a powered suit?

      In my opinon VR sucks wang, AR is much, much more interesting.

  14. Shakeup to the MMO Industries? by ChozSun · · Score: 1

    What, actually making games with actual plot and actual character development that pushes epic storylines along?

    Oh, a bigger budget to make the same retread stuff. Neat. O.

    --
    ChozSun
    ChozSun.com
  15. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  16. With all due respect.... by Psychochild · · Score: 4, Insightful

    Single-player game developers (even superstars) often don't understand online games.

    The reality is that a small game can make a modest income. The game I administrate, Meridian 59, makes enough to keep me from starving to death, but it'll never be as big and amazing as, say, Lineage. But, people who enjoy hard-core Player vs. Player (PvP) with consequences enjoy our game immensely. We're happy keeping our classic game alive (it first launched over 9 years ago) and serving a niche.

    One problem is with the term "massive". People look at the smaller games and turn their noses up at them. Our game with about 100 players on at peak isn't very "massive", so most people give it a pass. In reality, the community is actually quite a bit stronger. But, no one puts out press releases about having "the best community" or "the most enthusiastic customers". It's all about "the most people playing (and paying!)" in press release land.

    The problem with the Garriots' predictions is that online is a medium, not a genre. There's a LOT of untapped potential out there, too. Take a look at the Korean market and you'll see an amazing array of games. Of course, one issue in the U.S. market is that the existing audience expects millions to be poured into the production values of the game. As soon as people realize that gameplay really is more important, you'll start seeing a lot more options out there.

    Personally, I think the future is in niche games. Why go visit a game trying to cater to the lowest common denominator when you can go visit a game that caters more specifically to your tastes and the tastes of people like you. Of course, as with most boutique offerings, don't expect the price to remain at the rock-bottom like it is now.

    Some thoughts from someone else in the industry.

    Have fun,

    --
    Brian "Psychochild" Green
    MMO developer's blog
    1. Re:With all due respect.... by drinkypoo · · Score: 1

      With all due respect... Ultima Online.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:With all due respect.... by Darth · · Score: 1

      You have a mistaken perception of where the Garriots are coming from when they speak. This isn't to say that this information will change your mind, but they are not speaking from a position of single player game developers.

      The Garriots run NC Soft Austin and Robert is (I believe) on the board of directors for NC Soft Inc. NC Soft Austin publishes Lineage, Lineage II, City of Heros, City of Villains, Guild Wars, and soon, Auto Assault.

      They will also be publishing Richard Garriot's next game (from his company Destination Games, which was bought by NC Soft), Tabula Rasa. Tabula Rasa is also an MMO.

      I think they speak with some understanding of the MMO environment and market. Also, considering NC Soft is a Korean company, I suspect they have a pretty good idea what is going on in the Korean market.

      This isn't to say they cannot be wrong or to invalidate your perspective. I just wanted to correct the mistaken perception of them as Single Player game creators or that they do not have a foundation to base their opinions on.

      --
      Darth --
      Nil Mortifi, Sine Lucre
    3. Re:With all due respect.... by theTerribleRobbo · · Score: 1

      Dear lord, you're still around? I remember reading about Meridian 59 in a PC Format issue about eight years ago (there was a demo on the coverdisk, I think. Maybe).

      No offence, that was just a real blast from the past for me. :)

    4. Re:With all due respect.... by Psychochild · · Score: 1

      UO came out about a full year after Meridian 59. Admittedly, I wasn't part of the original M59 team, but I've been working on it for the greater part of 8 years. I've run the current incarnation with a shoestring budget and a small team. Therefore, I know for a fact that the field is not (and will not be) limited to a half dozen "big boys".

      I have the utmost respect the Garriots, but they built their reputation on single-player games. However, I find their conclusions in this matter flawed based on personal experience and observation.

      Have fun,

      --
      Brian "Psychochild" Green
      MMO developer's blog
    5. Re:With all due respect.... by Psychochild · · Score: 2, Interesting

      No, I know exactly who Richard Garriott is. I also know who many of the other developers that have worked on UO over the years. My business partner that I started Near Death Studios, Inc. with did contract level layout for UO after he left the original Meridian 59 team and before we started our company. A number of Meridian 59 developers had worked at Origin. Keep in mind that Meridian 59 originally launched about a year before UO did.

      So, while I respect the Garriotts tremendously for their single-player game work, this doesn't mean that they are online game (or "MMO" if you prefer) experts. UO used Richard's setting, but much of the game was created by text MUD developers including the notorious Raph Koster. ;) Destination Games was also responsible for localizing Lineage for the U.S., but that game sank to a deep level of obscurity despite Richard Garriott's enthusiasm and despite being a staggering success in Korea. And, there's a history for the game Tabula Rasa; they've scrapped development of the game once and restarted already.

      Now, I think that they are probably right in that there will be a big shakeup. World of Warcraft has opened up a lot of purses of people that want to duplicate their success, and there's a lot of money going to people with significantly less experience than the Garriotts. So, I suspect we will see a lot of pretty high-profile failures hit in a few years. But, I disagree in that it'll result in 5 or so mega-companies operating all the online titles. It's possible (but not necessarily easy) to carve out a niche and serve it; this is a perfectly valid alternative to their scenario. Given how frustrated people are getting with the "one size fits all" philosophies of the larger games, I think we'll see more people migrating to the smaller games once they become a bit more dominant.

      Who is right? I'm placing most of my bets on the niche games. The Garriotts are obviously betting on the mega-companies. So, we have our differences of opinions. I'm just not quite well known yet to get to go to DICE to air my opinions. Although I do at other industry conferences, like the one in Austin.

      Overall, I suspect this is a ploy by NCSoft to try to frighten off some competition from entering the MMO space. Scaring the people who might invest in a competitor away from the online arena allows NCSoft a bit more breathing room for more of their games to come out to less intense competition. It's been demonstrated that people who play online games generally prefer a newer game, and games that launch too close to each other tend to have one of the group dominate the rest. So, scaring off competition is the type of smart business decision I'd expect from Robert Garriott, too.

      Some more insight,

      --
      Brian "Psychochild" Green
      MMO developer's blog
    6. Re:With all due respect.... by Darth · · Score: 2, Interesting

      I got the impression from your first post that you might not be aware of what they've done since origin. I was just trying to explain why people are listening to them about the MMO market and why their perspective might be worth taking a look at.

      With respect to Tabula Rasa, my understanding was that they started over with it because the original idea was determined to be too confusing and too different when it was shown to people and less because it wasnt functional technologically. (what i mean is, it wasnt restarted for technical reasons, it was restarted because they decided the concept didnt work for the audience.) I dont think that that decision says anything really negative about Garriott or his ability to make an mmo. I think it says he tried something a bit risky and dropped it when he decided it wasnt working.

      My personal opinion is that he is definitely right that there will be a few large companies that do the really high profile games like COH, WOW, EQ, etc. and if you want to make an MMO out of your franchise, you go to them.

      At the same time, you are definitely right that there will always be a market for niche games like A Tale in the Desert or Meridian 59. The niche games can thrive as long as they can remain profitable with a small player base (compared to the major games like WOW). The niche developers will also need to accept that, barring something incredibly lucky happening, they wont be made millionaires by their MMO.

      I think online play is the last area of computer gaming where the big companies like EA cannot lock out the independent developers because it's the one place the developers don't need their distribution channels to sell the game.

      The independents will have to work hard to provide compelling and innovative gameplay though, to counter the marketing machine and budgets the majors have. The major games will probably stick to proven gameplay elements and steal the successful ideas from the niche games. In that sense, it will be a lot like true independent film vs. hollywood blockbusters.

      --
      Darth --
      Nil Mortifi, Sine Lucre
    7. Re:With all due respect.... by MrYotsuya · · Score: 1

      And, there's a history for the game Tabula Rasa; they've scrapped development of the game once and restarted already.

      I suppose you're saying that they've started with a "blank slate" then?

    8. Re:With all due respect.... by lazyl · · Score: 1

      [i]The problem with the Garriots' predictions is that online is a medium, not a genre.[/i] QFT

      --
      Aw crap, ninjas!
    9. Re:With all due respect.... by drinkypoo · · Score: 1
      I don't mean to piss in your cheerios but I've never even heard of Meridian 59, and I suspect if I poll my [gamer] friends they'll have the same response.

      On the other hand, I'm not arguing that there's only room for a few MMORPGs, I'm just saying that the Garriots do know something about 'em.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:With all due respect.... by Psychochild · · Score: 1

      Ever heard of MU online? Probably not. It was considered the largest online game in the world (not sure if it still holds that title now, though). It was never released in North America, yet it was tremendous in Asia.

      There are also a number of other indie online games that you might not have heard of. Yohoho! Puzzle Pirates and A Tale in the Desert are two of the more original, for example. Just because you've never heard of these games doesn't mean they don't exist or that they aren't something to be noted.

      As for Meridian 59, that's mostly an issue of poor marketing. You can see a bit of the game's information and history on Wikipedia. The game was originally launched by 3DO, but they never put much effective marketing behind it. The company largely considered the game, and by extension the whole online game industry, to be unsuccessful. There are interviews with 3DO CEO Trip Hawkins, even after the launch of EverQuest, where he says the market isn't ready for online games. With a bit more serious marketing, you probably would have heard of the game.

      Some more info,

      --
      Brian "Psychochild" Green
      MMO developer's blog
    11. Re:With all due respect.... by drinkypoo · · Score: 1
      No no, I know about both puzzle pirates and ATITD from the time back when I used to read penny arcade on a regular basis. (Might have to start that up again...) I have loads of gamer friends who like to play wacky games, so if a game is really good, I'm damn near guaranteed to hear about it eventually.

      Puzzle Pirates is great but I couldn't see spending money on it all the time. At least, not more than a couple bucks a month. I played during the beta when they didn't even have crafting or anything. When crafting came out the game went pay and I went away.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:With all due respect.... by typidemon · · Score: 1
      In reality, the community is actually quite a bit stronger.

      Stronger than what? In what regard? How do you measure that? What metrics do you use to validate this claim? Can you cite validations or is this pr?

    13. Re:With all due respect.... by Psychochild · · Score: 1

      Stronger in the number and strength of bonds between people. I'm not going to go into extensive detail about social networking, but people in smaller communities often form stronger bonds. Essentially, you run into the same people more often and you get to know them, for better or for worse.

      A good offline comparison would be a small town vs. a large city. In general, "everyone knows everyone" in a small town, and it's harder for secrets to remain secrets within the community. In a larger city, you tend to interact with the same number of people but less frequently. The bonds between people tend to be much weaker, especially if there's a chance you'll won't see that other person again anytime soon.

      If you're interested in more information, you might want to start reading up on the Dunbar number as a starting point. It's instructive to see why a smaller game of 150 people feels a lot more cozy than a larger game with thousands of people: the larger game segments into smaller groups and there's more "us vs. them" competition.

      That good enough validation? ;)

      Have fun,

      --
      Brian "Psychochild" Green
      MMO developer's blog
    14. Re:With all due respect.... by elrous0 · · Score: 1
      Man, I was surprised too. Meridian 59 is one of the first graphical MMORPG's I remember seeing. Of course, I had played text MUD's back into the early 90's--but 3-D graphical interfaces were nice.

      Oddly enough, I don't think they're nearly as different from text MUD's as people expected them to be (in the end, seeing something is not really all that much better than imagining it).

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    15. Re:With all due respect.... by F_Scentura · · Score: 1

      "I don't mean to piss in your cheerios but I've never even heard of Meridian 59, and I suspect if I poll my [gamer] friends they'll have the same response."

      Ask any MMORPGer with experience before Wow and the newer generations and you'll get many more hits.

  17. Riiight.... by Telastyn · · Score: 1

    Sure, just like hundreds of industries and mediums before it, costs increase as things become more and more lavishly detailed. And just like hundreds of industries and mediums before it, good stuff still beats lavishly detailed every day of the week.

    Sure, a good indy movie might be hard to find; your local streetcorner jazz musician might not get a strong following; Animal Planet might not get Super Bowl ratings, but they all exist, and they're all successful to one degree or another despite not having the marketing clout or production values of Big Industry.

  18. You will pay the price for your lack of vision by Dachannien · · Score: 5, Insightful

    Garriott (and/or Garriott) demonstrates a notable lack of vision when it comes to the willingness of indie developers to work in a variety of gamespaces. Not all games require tens of millions of dollars of content to be interesting to at least a small number of people, and the key to a successful game isn't necessarily selling millions of copies worldwide. In truth, all that's needed is to make a game that sells enough copies/subscriptions to make the money back on the development costs (i.e., the developers' families have food on the table).

    Take A Tale in the Desert, for instance. It's an independently-developed game, published in online form only. The small development team has been maintaining the game for nearly three years off the $14 per month subscription fee from several hundred (perhaps a thousand or two) players at a time. Is this game a mega-super-ultra blockbuster? No, of course not. The market can only support a few of those at one time (though that'll increase as more people discover the genre). But is it successful? Definitely. It's not only stayed afloat for three years, but the enthusiasm of its subscribers and its developers continues to thrive.

    Puzzle Pirates is another good example of an indie MMOG that has achieved success in the market (as well as critical acclaim). And what's more, MUDs are still around, some with dozens or hundreds of players daily experiencing freely-developed content. If Garriott were operating under valid assumptions, these MUDs would have died off long before WoW entered (and increased) the MMOG market.

    Garriott is probably right that there's only room enough for a few World of Warcrafts or EverQuests or Lineages at a time. The expectation has grown that these games will require thousands of person-hours in development, and as customer expectations inflate, the costs for these games will eventually become prohibitive to all but larger media companies who can afford to bankroll such projects. But it demonstrates blindness to what's going on in the trenches to say that the market will suddenly close off to small developers with big visions.

  19. Re:Richard Garriot: Industry Burnout by Zorikin · · Score: 2, Informative

    Richard Garriott works for NCSoft now, and has credits on City of Heroes/Villains, Lineage I/II and the unfinished Tabula Rasa. That's 5 out of the company's 7 announced titles - all MMORPGs, and all modern (except for Lineage I). He knows what he's talking about.

    http://en.wikipedia.org/wiki/Richard_Garriott

    Of course, the indie scene will be spewing out dozens of MMORPGs of various quality levels every year from now until the end of time, but the number of companies that can compete with NCSoft may indeed grow small and stabilize that way.

  20. Oblig. Simpsons by funklord9 · · Score: 1

    Well, sure, the Frinkiac-7 looks impressive, don't touch it, but I predict that within 100 years, computers will be twice as powerful, 10,000 times larger, and so expensive that only the five richest kings of Europe will own them.

  21. Garriott is a sellout... by Hubbell · · Score: 0

    Read the subject, all that needs to be said about this guy.

  22. Interactive Entertainment Databases by macz · · Score: 1

    Almost all the heavy lifting is done client side in an MMOG, the server is just a state engine. People already reverse engineer the protocols and DB schema's to run "mod" servers, and it is likely that this will continue unabated. It could be that having only 5 companies will be a boon for this alternative content. If you can aggregate the modding talent into fewer pools, the potential for interesting releases increases.

    --
    ...But I digress. TREMBLE PUNY HUMANS!ONE DAY MY SPECIES WILL DESTROY YOU ALL!
  23. Reminds me of this quote by Frogbert · · Score: 1

    Frink: Well, sure, the Frinkiac-7 looks impressive, don't touch
                  it, but I predict that within 100 years, computers will
                  be twice as powerful, 10,000 times larger, and so expensive
                  that only the five richest kings of Europe will own them.

  24. Re:Richard Garriot: Industry Burnout by Anonymous Coward · · Score: 0

    Yes, and American McGee has his name plastered on the ad copy for Scrapland, but that doesn't mean that he has jack or squat to do with the software at all. Lineage I and II? I wouldn't want my name associated with those obsessive-compulsive grindfests. CO*? Between the two, those games have about as much depth as the average petri dish. "Defeat 30 foozles in random zone." "Defeat all foozles and click on all shiny things in generic warehouse dungeon." Repeat until level 50. Tabula Rasa has mutated from a Lineage knockoff that he essentially claimed would make money at $20/mo. in subscriptions, into a Guild Wars knockoff with lasers.

  25. Price is the problem. by wubboy · · Score: 1

    Until someone allows me to pay 39.99 a month (or so) to play "any" MMORPG it's not going to become a nitch market. 9.99 here, 9.99 there 13.99 here 19.99 there... no thanks, I work to pay enough bills. One company, one plan, all games. Don't care if there is a "timer" say if you drop eq for wow you can't pick up eq again for a month, while keeping planetside and "insert game here" active. Whatever it takes, just one bill please.

    --
    Sit... Speak.... Shake.... Good Dog!
    1. Re:Price is the problem. by VGPowerlord · · Score: 1
      Sony already has something like that for all of their MMOs. They call it Station Access. Of course, you still have to buy each of those games.

      Seriously, though, since MMOs are owned by so many different companies, having one subscription to all of them is quite unlikely to happen. EVER.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:Price is the problem. by darkwing_bmf · · Score: 1

      Wow, you have a lot of time on your hands. Me persoally, I only have time for 1 subscription based game. $15/month for all I can play is really cheap compared to other forms of entertainment that I could spend my money on, especially if you include the "hassle factor" of travel time, etc... Even cable TV costs more and there's usually nothing on worth watching.

    3. Re:Price is the problem. by Mantaman · · Score: 1

      COH/COV is a single payment per month .. so i belive is SOE for its packages of MMO's SWG,Planetside,EQ/EQ2 Wouldnt be surprised if NCsoft started doing a complete monthly payment plan for all its games.

  26. There can be only one! by Taulin · · Score: 1

    All I know is after Romero's MMO hits the market, there will only be room for one in the market!

    1. Re:There can be only one! by typidemon · · Score: 1

      I'm still waiting to be Romero's bitch!

  27. Re:Richard Garriot: Industry Burnout by Zorikin · · Score: 2, Insightful

    The point about Garriott was that he is involved in the industry, which he is, not that he is writing code specifically, or even that the games he produces are any good. By your logic, Sam Walton must not know anything about the retail industry because he hasn't worked in a store recently, or because his stores are full of cheap crap.

    I started to write a lengthy defense of NCSoft's games, but who gives a fuck what you or I think of them. They have millions of subscribers. In a discussion about the future of the MMORPG industry, that should be enough.

  28. (Mod Parent UP) by beetlefeet · · Score: 1

    This is exactly what I was going to say including the car manufacturer refute.

    There may well end up being 5 or so MAJOR players in the MMORPG industry but there will always be room for other games. The companies operating the smaller games just need to keep costs down to be profitable. It's the same with most industries. 90% of mind/market share may be controlled by only a few companies who have the huge turnover and huge profits (and huge costs) but that still leaves 10% for all the smaller companies to provide a more specific product for those who want it.

    Once a game is written the majority of MMORPG cost is proportional to the number of subscribers (for bandwidth, server maintenance and customer service). I admit that content creation cost doesn't generally scale with subscribers though, which may work against the smaller players a bit. But that's The same with films, which don't cost more if you have more people see it. And theres precedent for cheaper creation cost when you are expecting a smaller audience (smaller artsy films don't generally spend big $ on special effects or huge actor salaries).

  29. Open source MMORPGs by miodekk · · Score: 1

    There's still room for open source, or free to play games. Have you seen Planeshift http://www.planeshift.it/ or Eternal-Lands http://www.eternal-lands.com/. The first one is fully open source, the second has only OS client. Of course none of them have hundreds of thousands players, but... check them yourself. Regards

  30. His version of "successful" is different than your by Shivetya · · Score: 1

    I think where he was going is that there is little room for than a few major mmogs to exist at any one time.

    While it can be argued what a successful mmog is it all comes down to what class of developer you are. To the indie, who arguably at the lower end of the spectrum a game with 1 to 2k subscribers is very successful; at the level they compete at. Where as you get to the level of where games like UO, EQ, and WOW are at and the whole meaning of successful changes.

    Another view is that the situation of what was occuring in the late 90s really hasn't changed much to this day. There were many small players back then, in fact that was the market. It wasn't until M59 that gamers and developers began to understand that larger audiences were really possible. Then comes UO and suddenly you have the breakthrough. Where before everyone was competeing at the same level you now suddenly have two. Before EQ it was UO in its own class; and no I don't consider M59 to be in that class; and everyone else.

    Then comes EQ which furthers the difference between the tiers. Throw in DAOC, AC, and others and the tiering of the market is complete. So while you can have "successful" indies and such they aren't really any different than the muds/mushes of the 90s. They aren't competeing at the same level as the big fish. The pool can support lots of little fish as they go unnoticed by many, its the big fish that have to compete more vigorously.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  31. Re:BS by Anonymous Coward · · Score: 0

    For number two its already happening.

    NCSoft didn't develop City of Heros/City of villians but it does publish and host them for Cryptic.

    Sony also took over hosting and publishing of Matrix (although I think Warner Bros mighta scammed them)

  32. Re:Richard Garriot: Industry Burnout by Chris+Mattern · · Score: 2, Funny

    > By your logic, Sam Walton must not know anything about the retail
    > industry because he hasn't worked in a store recently, or because
    > his stores are full of cheap crap.

    Actually, I think Sam Walton doesn't know anything about the retail industry because he's been dead for about 14 years now.

    Chris Mattern

  33. Re:Richard Garriot: Industry Burnout by Anonymous Coward · · Score: 0

    I think the point he should have made, is Richard Garriot didnt have anything to do with COH/COV Lineage I or II or any other NCSoft game except for Tabula Rosa (the only thing he has been working on for almost 4 years now).

    The only game worth anything to NCAustin is COH and that was completely handled by Cryptic Studios not NCAustin. (ncsoft brance in austin tx).

    Garriot hasnt dont anything of recent, he wasnt even responsible for UO even though he likes to take credit for it. He was long gone before UO was successful.

    Is he a creative designer with lots of cool ideas? he sure is, does he know crap about MMOS?
    only time will tell with Tabula Rosa, but im thinking that an MMO game is beyond what he and his brother know how to manage. They are good with small teams and small budgets, and a big MMO game with millions of dollars and a hundred + people working on it is beyond what they are capable of running in a competent way.

    if they knew what they were doing why did they work on TR for 3 years and then scrap everything and hit the reset button on the entire game design, art, sound, everything out the window. when TR ships they would have manybe been working on that version 1 to 2 years tops.

    well good luck with that.

  34. Re:LARPing in VR (VLARP) by argent · · Score: 1

    Yes, OK, but the people who are playing MMOGs have already gotten past that issue, so whether they're swinging a virtual sword in Everquest or in a VLARP in VR it's all the same to them.

  35. Lol at "eternal lands" by JMZero · · Score: 1

    Why do so many developers try to bite off so much more than they can chew? Why not implement a game like this isometrically (or straight 2d) so that the art resources requirements are more manageable? You can't just say, "I'm going to use one human model, and then texture-shift the hell out of it for every character in the game. Oh, and stretch out the ears sometimes." Let me guess, some enemies have horns, or big hats. Or tails? Hmm.. what else is easy to add onto a stock model...

    I understand that "gameplay is king" and whatever - I've developed a fair bit myself - but if you don't have any art resources then you need to pick a different graphical presentation. I won't lie, the games I've developed aren't going to win any art awards - but I pick a graphical look that I can implement reasonably.

    If you can't make a few different humanoid models:

    1. Don't make a 3d RPG with a whole bunch of playable races (and assumedly a lot of humanoid enemies)
    2. Find someone who can help with art - or find some free models somewhere
    3. Try anyways! Even if the art is lower quality, at least there will be some variety.

    People will forgive a game with bad graphics - if the graphics are of a certain nature, or demonstrate a coherent vision, or are interesting or unique. But when a game's interface just screams "I AM A LAZY DEVELOPER WITH NO RESOURCES" - people tend to assume other elements of the game will be similarly shoddy.

    RPG's are not a horrible genre for a "commando" developer - but you need to pick a simple graphical interface so that you can spend your time with the parts your good at (which, likely, is a rich gameplay system with a lot of "code content").

    --
    Let's not stir that bag of worms...
  36. my bet: lots of MMO's, big and small by dr_leviathan · · Score: 1

    The MMO genre has a lot of potential when it comes to entertainment. As it gets easier to roll out MMO's (there are lots of up and coming third-party tools for creating MMO worlds and content) you'll see many new niche worlds. A dedicated handful of designers will be able to roll out an interesting virtual space for some niche market you've never heard of (like Alien Abduction Roleplayers or something) that has 100k customers world wide. Also, the worlds will become more free-form (like Eve Online) to allow the players themselves to provide a great deal of the content themselves.

    While EA and Sony go after 'established' online genres (sports, killing orcs) you'll see plenty of smaller teams successfully building for everybody else.

    I don't see consolidation in the next five years, rather expansion.

    --
    Religion is poison to rationality, and we lose sight of that at our own peril. -- Lurker2288
  37. Re:Richard Garriot: Industry Burnout by elrous0 · · Score: 1
    Sam Walton doesn't know anything about the retail industry because he's been dead for about 14 years now.

    Don't underestimate him. He's very driven.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.