Half-Life 2 Gets Episode 1
Valve has announced that, instead of entitling their first downloadable mini-expansion to Half-Life 2 'Aftermath', the pack is now simply Episode 1. From the Gamespot article: "When asked whether the name change is indicative of a change in direction for the Half-Life 2 franchise, Valve marketing director Doug Lombardi replied, 'episodic.' When asked the follow-up question of whether the new name meant that beginning of a regular flow of content, Lombardi replied, 'yes.'"
I don't see why Star Wars has to cross-over into Half Life 2 like this.
...talkative weapon Jar-Jar the Crowbar. His friendly jabbering promises to make busting up crabheads and boxes more popular then ever.
So evidently they reckon SiN Episodes is going to be making big money.
They're probably right too. It's much easier to sell a game for $100 if you split it up into ten $10 "episodes". Combine this with the advantages of sidestepping traditional retail and I can definitely see the appeal.
"Aftermath" was a title that gave direction. It's the story after the events of Half Life 2. For the majority who haven't been following the development of the expansion, and knew nothing of the original title, the new moniker "Episode 1" seems to beg the question "Of what?".
I would just like to remind people that earlier interviews noted that retail stores would sponser "episode packs," a combination of 3-4 episodes, rather than each individual episode.
Not that I plan on buying retail, but I thought I'd just throw out that possibility just to freakout the retail buyers.
Demented But Determined.
First Counterstrike, then Aftermath. I think it's unnecessary for Valve to give their games the same names as Red Alert expansion packs.
G-man: Freeman, I am your father!
Valve is becoming more and more like Id - a hasbeen still running on past reputation.
I'll pass on this roundabout attempt to raise prices for Valve's games. And with how boring HL2 was I will probably pass on Valve's games at any price from now on. Slapping a physics package onto an aging DirectX engine isn't going to cut it with so many new and formidable contenders in the pc fps market.
I thought Half-Life 1 was episode 1??
Good karma sticks to me like velcro on a piece of plexiglass.
Move along, citizen.
And don't give me any more of this "when it's done" crap. They have to have an internal release target, otherwise Valve will never finish it. Why can't they go public with the target and, if they hit a snag, just push it back a bit? I think Newell is a genius and loved HL2 but his policy of not announcing release dates is a bit annoying.
Also, in a episodic distribution system, I think a pre-announced release date is even more important, so I don't miss anything. Just my pair of pennies...
If they ship this only via steam, there will be no bargain bin like you see in the retail channels. I've been burned a few too many times when they charge an extra $30 for five to seven missions as an add on - at this point, I just wait for the add on to hit the cheap deals. Poke around on Steam's web site. You would be silly to buy the backlog of the titles, plus HL2, for $80 when you can pick up the entire anthology for $20 or less, plus whatever price you can get the full cut of HL2 for $20-30 at the store. If they go download only, there is very little chance they will hit that level.
The other bit is games tend to be way to short these days. C&C: Generals really needed the add-on pack, as did Warcraft 3, as did many others to feel like a 'real' top tier game. You get what, 7 missions per nation/race/etc, with the several being unit trainers? HL was worth every penny. Opposing Forces was ok and added a lot of fun to multiplayer. Blue shift left me feeling robbed. I waited on HL2 until it hit the bargain bin, and if not for Counter Strike, would have felt shorted had I paid full retail. (lord knows I'm still bitter about Doom3) The point being, while they may be honest - this bit is a mere chapter or so in a longer story - I really resent the current trend to shorten games to generate a better revenue flow and try to price it for optimum wallet extraction. Maybe it works... Won't with me. I won't give them $10 for each three hours of game play.
+++ UGUCAUCGUAUUUCU
Half Life 2 was incredibly well received, both in terms of reviews (metacritic, rottentomatoes and sales numbers.
It sold massively, created a new method of distribution, which other vendors have embraced and cuts out the middle men so hated on Slashdot.
It was first to feature real-time radiosity lighting, scaled from DirectX 6 to 9 and pushed the character animation and expression envelope considerably.
Do you ever look in the mirror and ask: "Maybe I am wrong this time?"
Half-Life is Episode IV: A New Gordon.
Half-Life 2 is Episode V: The G-Man Strikes Back.
Half-Life 3 is Episode VI: The Return of the Headcrab.
Aftermath is Episode I. Counterstrike is off canon. Day of Defeat is like those Clone Wars cartoons.
Don't blame me. Valve decided to do it out of order.
Q: What did the comedian say to the crowd?
A: If I knew, this joke would be funny.
Or perhaps even 3 if you count the first game?
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
Whenever I've played a truly enjoyable first person shooter, I've always hoped that a sequel would be made. If a great game franchise, like Half Life 2 or SiN, successfully pursues an episodic approach it'll be a great thing for everyone involved.
* The game company will be sure of an ongoing revenue stream, so they'll continue to support the storyline, and
* Gamers will be able to continue to enjoy adventures in a world they enjoy. Possibly for YEARS.
I consider this a relationship model, as opposed to current games' "one night stand" model. If you like something, why WOULDN'T you want it to go on for years? Why WOULDN'T you get a subscription to it and keep enjoying it for as long as possible?
This is a natural progression. I think it's great. And I hope they include a persistent multiplayer feature, alongside the storyline episodes. THAT would be almost IDEAL.
I'm sorry, but it seems to me that they probably are too far behind and thus are breaking it up into 'episodes.' If there are now three episode making up the story arc of aftermath, this means three times the bugs, less cohesion (you haven't finished the product when you release the first part), and far lower quality in the initial releases. Remember the DOD:source release? 4 maps, players STUCK together (2 months+ to fix), massive lag due to poor code, and poor performance on systems that ran hl2 and hl2mp fine -- even with the new lighting disabled.
No thanks Valve, I'm not buying a crappy steam product until you improve your track record. Or actually release a good third part game on steam...not ragdoll kung fu, beta mods, or 2 year old games that never made it to the usa.
When asked whether the name change is indicative of a change in direction for the Half-Life 2 franchise, Valve marketing director Doug Lombardi replied, 'episodic.' When asked the follow-up question of whether the new name meant that beginning of a regular flow of content, Lombardi replied, 'yes.'
What is he, a vorlon?
Install windows on my workstation? You crazy? Got any idea how much I paid for the damn thing?
I would by at local piracy tend in front of my job, for US$ 5, anyway.
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I know life isn't fair, but why can't it ever be un-fair in MY favor!?