Design Process Behind the Xbox 360
Jason writes "I recently attended a SIGCHI (Special Interest Group for Computer Human Interaction) where the presenters talked through some of the design process and user experience work conducted during the design and development of the Xbox 360. Understanding the user experience isn't just about traditional software any more; Gaming software deserves the same attention to detail graphics software receives."
And great pics too.
-- Tigger warning: This post may contain tiggers! --
As a professional designer, some nice points there that we do actually do as part of the process of making a new product, but as always it skims the surface. What I want to know though is if they are actually worth buying one?
Gaming software deserves the same attention to detail graphics software receives.
A video game that requires a 20-button gamepad probably equals or exceeds the user-interface complexity of Photoshop. Developers should design better games with simpler controls.
I'm more interested in finding out about the Nextgen-ness of console names. The naming process, of the Xbox 2 err xbox 360, that's what interests me!
The war with islam is a war on the beast
The war on terror is a war for peace
Team Fortress Classic used menus(engineering functions, stealth costumes, etc) activated w/ the right mouse button, IIRC. That wasn't too clumsy. Mind you, you are usually building sentry guns not in the crossfire.
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God spoke to me.
I get a download message, which downloads an empty file. This site is suffering.
Where can I read TFA?
Don't thank God, thank a doctor!