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Tough Times for Lionhead Studios

Alice, over at the Wonderland blog, discusses Lionhead's decision to reduce the size of the company. The maker of The Movies and Black and White 2 has apparently not been doing so well financially this year. From the article: "Over the last few months Lionhead has been working on plans for a new AAA world class game. As work on a number of its titles draws to a close, a pool of 100 super talented developers at Lionhead are available to create a new super team at Lionhead. This will be in addition to an existing team which is working on an amazing next generation title. This strategy was presented to Lionhead this morning in a company meeting but sadly it will mean some redundancies."

34 of 43 comments (clear)

  1. Alkaline, meet Halogen by hunterx11 · · Score: 4, Funny

    AAA world class game made by an amazing team? Well, that's a relief--at least they aren't putting out mediocre games!

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    1. Re:Alkaline, meet Halogen by Harlockjds · · Score: 1, Insightful

      Remember this is Lionhead, their mediocre games are considered AAA world class (black and white anyone, Fable anyone?)

    2. Re:Alkaline, meet Halogen by aichpvee · · Score: 1

      It's amazing that Lionhead has stuck around as long as they have. Seems to me that there's a serious lack of leadership over there since not one of their games has really felt finished.

      Especially Fable, which had a lot of really cool ideas being thrown around early on and somehow shipped without any of them in the final product. Maybe they need to step back from trying to make "amazing world class AAA" games and just work on getting one out the door feature complete.

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    3. Re:Alkaline, meet Halogen by Voltageaav · · Score: 1

      The rerelease of Fable was much more finished that the original, and I liked both, but it still didn't meet the expectations there where for the original version.

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  2. Fable 2? by Anamanaman · · Score: 1

    Anyone else thinking that the next generation game is most probably Fable 2?

    Sure hope so

    1. Re:Fable 2? by LiQiuD · · Score: 1

      still haven't even played fable...but it's sitting on my shelf.

    2. Re:Fable 2? by Anamanaman · · Score: 1

      Perfect game. Great graphics, story, and comedy.

      Way too short, and way too easy. But thats the way I like em.

    3. Re:Fable 2? by CeramicNuts · · Score: 1

      I am 1/4 the way through. Very fun game. Go for it!

    4. Re:Fable 2? by cornface · · Score: 1

      I enjoyed it a lot, as well. It's one of the few games I've actually finished in the last ten years.

      Gamepad support would have been nice on the PC, though.

    5. Re:Fable 2? by Voltageaav · · Score: 1

      Fable was a great game, I beat the original three times, and I recently beat the rerelease of it which was much more finished, but they could have done a much better job on it. In fact, it was originally so hyped that most people were very dissapointed with the it when it was released. It was supposed to support multiplayer, full Xbox Live play, and many other things. If they do come out with Fable 2, and I hope they do, they need to come through on what they promise. Heck, I'd be happy if they manage to put all the features they were originally supposed to have in the first oneon the second.

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  3. Oh Peter by Osmosis_Garett · · Score: 5, Insightful

    How you've fallen from grace! Black and White 2 was nothing more than a slick RTS with terrible multiplayer gaming, Fable was a pretty rail adventure, and the Movies is an elegant slice of what might have been a good game if not for the overwhelming micromanagement. I dont want to even mention Black and White and how you released a game that could not be finished because of the poor debugging.

    Its no wonder that Lionhead has to downsize; they're not trying to make 'popular' or 'successful' games... they're still trying to make 'innovative, groundbreaking games' and failing. Mabye they should take a que from Will Wright with his new SPORE, which is the sort of thing that I used to expect out of Lionhead or Peter Molyneux.

    1. Re:Oh Peter by alphaseven · · Score: 1
      Its no wonder that Lionhead has to downsize; they're not trying to make 'popular' or 'successful' games... they're still trying to make 'innovative, groundbreaking games' and failing.

      Fable was a successful game, it got good reviews and had very good sales, I liked quite a bit... I shudder to think what the development costs were, I've heard development was so unfocused they tried out lots of features that they ended up ditching (real time tree growth? a dog that shows you around instead of using your map? 4 player co-op?).

      As for the other games, The Movies looked to me like a blatant attempt to cash in on popularity of The Sims (so they were trying to make a popular, successful game). And I didn't even know Black & White 2 came out, I don't play a lot of PC games but all I would hear about was Civ 4 and FEAR and Call of Duty 2.

    2. Re:Oh Peter by shoptroll · · Score: 1

      Actually, when I saw movies of The Movies the first thing that came to my mind was "Theme Movie" since it seemed eerily similar to Theme Park and Theme Hospital.

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  4. No Great Loss by drinkypoo · · Score: 3, Insightful

    Let me open by saying that Populous (sp?) is one of my favorite games of all time, even to this day. It's the game that really defined the "god game" genre and in my opinion, the only game better than it is for the time in which it was released is Populous 2.

    Since then, however, it's been a downhill slide for Peter. This was made most clear to me when Populous 3 came out and totally ruined the gameplay model. The overly-curvy 3D interface made it far too difficult to see what you were doing. I would have honestly preferred another 2D iso-view game.

    Black & White was a horrible, terrible bugfest, and it was slow and chunky even on fairly high-end hardware. A god game should not be that demanding, because it doesn't need to be, unless you're reaching too far.

    Reaching too far seems to be Molyneux's current M.O. Fable did about 25% of the stuff it was supposed to do. Black & White 2 was a step backwards in playability, from all I've heard - I wasn't even motivated enough to hook up my desktop system, which currently is sitting in a corner, in order to play it based on the reviews.

    As long as Molyneux is unwilling to actually finish a game, I couldn't give one tenth of one fuck if he never makes another one.

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    1. Re:No Great Loss by Danse · · Score: 1

      I just want them to make a new version of Syndicate dammit! Is that too much to ask??

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    2. Re:No Great Loss by Anonymous Coward · · Score: 1, Informative

      As I understand it, Populous 3 wasn't actually made by Molyneaux it was made by Bullfrog who by then were just a division of EA Games, indeed after reading the credits for the game in the manual it makes no mention of Molyneaux at all.

    3. Re:No Great Loss by drinkypoo · · Score: 1

      As I understand it, Populous 3 wasn't actually made by Molyneaux it was made by Bullfrog who by then were just a division of EA Games, indeed after reading the credits for the game in the manual it makes no mention of Molyneaux at all.

      My bad. I actually knew that EA owned (in the leet sense) bullfrog, but I forgot completely.

      Guess that's the danger with being identified with a franchise.

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      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:No Great Loss by Eddy+Da+KillaBee · · Score: 1
      I can only talk about Fable, but man that was not the "Zelda/Final Fantasy Killer" Peter Molyneux said it'd be. It was linear, easy, and I did most everything in the game (except about two sidequests) in 13 hours. 100 hours of game time my ass.

      As long as Molyneux is unwilling to actually finish a game, I couldn't give one tenth of one fuck if he never makes another one.
      Amen.
  5. -1 Overrated by ShakaUVM · · Score: 1

    > A new AAA world class game...
    > a pool of 100 super talented developers...
    > a new super team...
    > an amazing next generation title...

    Sorry, Lionhead forfeited the right to all those adjectives when it made Black and White.

    1. Re:-1 Overrated by Scoth · · Score: 1

      It's kind of funny really. I bought B&W when it was still fairly new and found my fairly decent system that was well above the minimums still really couldn't handle it. I also had all the usual stability problems. I recently found a stash of disks I'd lost, including that one, and loaded it up with all the updates, addons, and such on my nice A64/GF6600GT system and I've found it runs smoothly and nicely. With the latest patches it seems fairly stable, and it's been a lot more fun than I remember it being.

      It's not a bad goal to make a game that can make use of future hardware well, but doesn't work when it requires stuff that doesn't exist yet.

    2. Re:-1 Overrated by ShakaUVM · · Score: 1

      No, I just meant the game sucked, and they used all those adjectives to describe IT, too.

  6. The Movies by wampus · · Score: 3, Funny

    The Movies wouldn't be a bad game if they had some way to make Snakes on a Plane...

  7. Re:Lionhead: always promising the world by OzPhIsH · · Score: 1

    I think it's rediculous that it is this way, but that XP 2500+ just can't cut the mustard with new games anymore. I have a 3000+ and a Geforce 6600 GT and I think the video card is still waiting for the main CPU to play catch up. Thats the problem with PC tech evolving so fast, developers don't have to care about writing tight speedy code when they can just let evolving processors cover their sloppy tracks.

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  8. hey I liked black and white by sven_eee · · Score: 2, Interesting

    It seems I may have to hold may head in shame but I liked the first Black and White.
    Yes it might be a bit buggy sometimes but for something you pickup from the $5 shelf
    its not all that bad.

    [sVen]

    1. Re:hey I liked black and white by arkane1234 · · Score: 1

      Oh Black & White was an ASTOUNDING game, which was the most frustrating part of it.
      As much as I loved it, the bugs kept you from actually enjoying it once you made it past the vortex. That seems to be where the 'save' glitch started to kick in, along with random freezes that just killed the gameplay.

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  9. First to be axed: The Obnoxious Narrator by WillAffleckUW · · Score: 2, Funny

    If this means they'll have to stop having their Good and Evil narrators stop talking, or the Guildmaster not say "There's another quest for you at the Guild, Hero", then I'm all in favor of downsizing at Lion's Head studios.

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    1. Re:First to be axed: The Obnoxious Narrator by Bendy+Chief · · Score: 1

      Irritating-as-hell Guildmaster aside, I found the single most jarring thing about Fable's narrative to be the 4th-wall smashing "Quest Card" dialogue. For instance, you meet with your sister for the express purpose of discussing your family's dark secret and the location of your mother. It goes something like this:

      "Hello brother. Thanks for coming. Now, go back to the Guild and read the Quest Card I left with all the information I *should* be relating directly on it."

      Or, upon entering a new story arc, you have Guildmaster: "You've received a new Quest Card!"

      Actually, you haven't. You're on a new quest, but there was in fact no card to speak of.

      Fable was a decent game, but that stuff was an egregious failure in storytelling.

  10. Lionhead is not so good at creating monster hits by LordZardoz · · Score: 4, Insightful

    Lionhead is best at trying new concepts, and in creating games that give players a great deal of leeway in how they want to play. But they are not so good at creating games that trigger the 'must buy' reflex in the average consumer. Alot of that is that their games, particularly the gameplay, dont seem to be the sort that lend themselves well to typical marketing campaigns. Black and White was a fine game, but how do you sell someone on the notion of spending hours training a giant cow?

    The games are excellent in the most abstract and fundamental sense. Be a god, good or evil as you choose. Be a villian or a hero. But the gameplay often falls just a bit short. I would say that Fable is probably Lionheads most commercially viable franchise. Black and White and Movies are just too hard for marketing to sell.

    The simplest way to create a monster hit is to have fundamentally solid gameplay mechanics paired with a style and tone that both compliments that gameplay, and that the intended audience can identify with even without being hard core gamers. I believe that most of Lionheads problems are primarily stylistic.

    END COMMUNICATION

  11. Re:Lionhead is not so good at creating monster hit by Forbman · · Score: 5, Insightful

    Black and White was a fine game, but how do you sell someone on the notion of spending hours training a giant cow?

    I don't know. Nintendo has done a good job sucking people into NintenDogs...

  12. The problem lies with Molyneux by hine_uk · · Score: 2, Insightful

    When a game is in development and he's meeting with the press he will always talk about every idea he has as if it is nailed down and already a fact of the game. When said game comes out we realise that we've been bullshitted, again. I thought black and white, while enjoyable was just a bit too ambitious for the available hardware at the time, Fable was a superb little romp, black and white 2 - the jury's still out and the movies - whilst being told by pre-release news that you could run your own movie studio and take it through the ages - it trned out you got to run your own movie studio but you didnt get to do any of the fun stuff! I'd hate to see the studio close but I would like to see them become a little bit more realistic, dont aim lower Lionhead - just get yourselves a little closer to the target.

  13. Re:Lionhead: always promising the world by moonbender · · Score: 1

    Ehh. I played B&W2 (briefly) on a 1800+ with a GF4 Ti4200. Low graphics settings, sure, but it ran fine.

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  14. Dungeon Keeper 2 by Taulin · · Score: 2, Interesting

    The other day I got to play a multiplayer session of DK2, something I didn't do back in the day when it came out. Wow, what fun! The only problem is keeps loosing contact when troop counts get high. I also loved the Magic Carpet series. My point is Molex can make games, but he is getting too caught up in the race to produce a game with everything, than focusing on core design, so we get these games from him that have a 50% core idea complete with several trivial ideas to fill in the space.

  15. What's Black and White... by BancBoy · · Score: 1

    And Red all over?

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  16. They're just crap at executing the ideas by Moraelin · · Score: 2, Informative

    "how do you sell someone on the notion of spending hours training a giant cow?"

    Nintendogs was already mentioned, and it's not only selling like crazy, it's also helping sell the DS big time. I know people who had no intention of getting a portable console, but ended up buying one anyway because their kid wanted Nintendogs.

    I'll add titles like Catz or Creatures. I don't know the exact sales numbers, but I'd assume it must have been enough to be worth making sequels and console ports. Creatures was up to number 3, last I checked, and it had spawned user mods and a free semi-online expansion. And, oh, you could train them. In fact, you pretty much had to.

    And then there's The Sims Unleashed, and expansion pack which did amazingly well given that almost all it gave you was cats and dogs for The Sims. And yes, the dogs had to be trained.

    So basically enough people _do_ want a virtual pet, but it still had to be fun. That's where Black And White fell short. For most of us was about as much fun as a trip to the dentist.

    "The games are excellent in the most abstract and fundamental sense. Be a god, good or evil as you choose. Be a villian or a hero. But the gameplay often falls just a bit short. I would say that Fable is probably Lionheads most commercially viable franchise. Black and White and Movies are just too hard for marketing to sell."

    Marketting it had in spades, and in a sense that's all it had. PM hypes any half-baked idea he ever has, and EA was more than happy to act as the amplifier for that hype.

    His games since Populous weren't even that innovative. Training a creature had been done before (Creatures 1 to 3 already existed), creature fights had been done before (Pokemon), Movies style games are a dime a dozen (look for anything with "Tycoon" in the title), and good-vs-evil is a _stapple_ of RPGs and several other games. I mean, seriously, whop-de-fucking-do, a RPG where you get alignment and a good-or-evil choice at the end? It describes almost half the RPGs ever made. Vampire, KOTOR, you name it.

    That wasn't as much innovation, as just hype.

    But that's not the real problem. The real problem is just that: "But the gameplay often falls just a bit short. ". No, make that: falls very much short compared to what's already on the market.

    See, making games isn't all about having a crazy idea, but also then actually making a game that's fun to play. Any gamer has some crazy idea of a game. Ask anyone. (And see if it doesn't involve good-vs-evil too.) What makes a great designer is then putting some good gameplay around it, giving it some interesting content, and polishing it all into a gem. _That's_ what game design is all about.

    Now let's look at Lionhead's games.

    Black And White was a micro-management nightmare, and an _intrusive_ nightmare at that. (You know it's bad when even the fanboys tell you to use the turbo-click infinite-resources _exploit_ to keep the worshippers fed or to have enough wood. Or for fuck's sake, literally, the villagers wouldn't even reproduce unless you personally assign them to.) It also passes swift good-or-evil judgment on the _player_, based on some idiotic criteria that don't even follow your actions. (E.g., failing to save the villagers from someone else's attack, even if you did try to save them, makes you the spawn of satan. Sorry, that's just bullshit. Incompetent, maybe, but no way that counts as evil.) It also doesn't help that both sides are a grotesque carricature that boggles the mind. There is no good or evil in that game, there's just playing a micro-managing retard versus playing a self-destructive retard that's damaging his own power pool.

    The execution also basically sucked. The game was launched missing features that were hyped to hell and back, the AI for the creature (i.e., the main hyped feature) was a sick joke, save and reload were broken by design (wtf is the point of save and reload if half the game, e.g., the creature's state, _isn't_ saved or restoreabl

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