Take-Two's Board of Directors has thoroughly reviewed EA's unsolicited proposal with the assistance of its independent financial and legal advisors and concluded that the proposal is inadequate in multiple respects and not in the best interests of Take-Two's stockholders.
It could also be that people are far less inclined to admit they download files or use peer-to-peer services, what with the entertainment industry's litigious proclivities and whatnot.
Just the other night my copy of ZoneAlarm was alerting me that this exe was trying to make a shout-out to the Internet. A little searching told me what this was, so I set it to permanently deny the request. Problem solved!
Oh, I'm as peeved about crappy connectivity as every other WoW addict, but couldn't it also be the result of one or more Distributed Denial of Service attacks against Blizzard's servers? I'd be quite surprised if this hasn't been attempted already.
In-game ads could work in a subscription-based game model, if done right.
The most important thing advertisers (and game companies) have to accept is the fact that their ads will only be appropriate in contemporary-themed game environments. City of Heroes and Enter the Matrix fit this description, and not much else does. They try shoehorning an ad for potato chips (or anything else, for that matter) in a game with a fantasy/medieval setting. The reaction from subscribers will be instant and negative.
Interstitials might work ("While the game loads, check out this tennis shoe!"), but they must be extremely low-bandwidth. Like a simple graphic. They cannot add to irritating stream of data coming and going between the game's client and server because people complain enough about lag and latency already; ads would earn a game company a blue ribbon in the "Fastest Drop in Subscriptions" contest, hands-down. Video or flash are absolutely detested on the Web, and their acceptance in a paid-for game is far below any means of measurement.
So he's the one responsible for befouling my precious Onion.
I realize the debate over homogeneity and efficiency of content/ad presentation is one that will never die, but there's something to be said about the sentimentality attached to site layouts. It's like that old pub you love going to getting remodeled with gear from Ikea or something. There's nothing inherently wrong with it, but it also doesn't feel right, either.:(
The article could just as easily carry the sub-title...
"With DVD, ticket sales down, Sony's portable might not be much of a savior."
...and it would be just as true. I love my PSP, but face it, the number of PSP owners out there is nowhere near the number of DVD player owners, and the UMD format is inferior and inconvenient. Simply put, I quote from a recent article on Gamasutra:
Seriously, who actually wants to watch a movie on a tiny screen?
It's hard to say Wired is lacking anything when it never actually promised something in the first place. The magazine has no mission statement. It accepts contributions from anyone, anywhere. By that fact, Wired could be considered a reflection of our digital lifestyle, and if we don't particularly care for what we see...
How does this affect, say, last night's broadcasts of network television, the stuff I can get with a simple pair of rabbit ears? Are videotaped/burned copies of last night's shows considered "unreleased" DVDs? Where is the line drawn?
Channel 9 is hosting a coding contest making use of these new Express editions. Six winners get an Xbox, a one-year subscription to Xbox Live, and a copy of Halo 2 (once it's released of course...)
When you think about it, Sony's never been into the corporate market. They're all about multimedia and entertainment, hence the upcoming PSP media handheld. PDAs have their most functional benefits in business applications. I could defnitely see them taking their Clié R&D environment and redirecting it to the market they know best: entertainment.
You know you've been reading too many Web pages when you're disappointed that "carbon based lifeforms" wasn't used as hyperlink text to an example of one.
There's only one factor that will keep any of this from happening as envisioned: patents.
The moment a company develops a coherent development process for molecular manufacturing, you can count on the fact they'll apply for a gazillion patents regarding its every facet.
Oh, it's a sad, emasculating day when you discover that an ATM machine can render Media Player's full-screen visualizations much more smoothly than your own rig.:(
Ah, but the interesting thing is that even the current e-voting election process with Diebold systems involves counting the number of votes versus the number of authorization cards (i.e., the number of people that actually voted). As Avi describes, the real risk is at the end of the day, when the "zero machine" is used to tally all the votes and transmit them to HQ, where audit trails cease to exist.
What's to keep ClearChannel from buying low-power stations? I mean, granted, in most situations such stations aren't significant enough to even bother, but I can see how they'd have incredible commercial potential in key metropolitan areas. A four- to seven-mile range in places like Boston or Miami... how would ClearChannel *not* want a piece of that?
It could also be that people are far less inclined to admit they download files or use peer-to-peer services, what with the entertainment industry's litigious proclivities and whatnot.
Just the other night my copy of ZoneAlarm was alerting me that this exe was trying to make a shout-out to the Internet. A little searching told me what this was, so I set it to permanently deny the request. Problem solved!
Oh, I'm as peeved about crappy connectivity as every other WoW addict, but couldn't it also be the result of one or more Distributed Denial of Service attacks against Blizzard's servers? I'd be quite surprised if this hasn't been attempted already.
In-game ads could work in a subscription-based game model, if done right.
The most important thing advertisers (and game companies) have to accept is the fact that their ads will only be appropriate in contemporary-themed game environments. City of Heroes and Enter the Matrix fit this description, and not much else does. They try shoehorning an ad for potato chips (or anything else, for that matter) in a game with a fantasy/medieval setting. The reaction from subscribers will be instant and negative.
Interstitials might work ("While the game loads, check out this tennis shoe!"), but they must be extremely low-bandwidth. Like a simple graphic. They cannot add to irritating stream of data coming and going between the game's client and server because people complain enough about lag and latency already; ads would earn a game company a blue ribbon in the "Fastest Drop in Subscriptions" contest, hands-down. Video or flash are absolutely detested on the Web, and their acceptance in a paid-for game is far below any means of measurement.
More about the phone (including a link to a large, print-quality image) can be seen at Netgear's site: http://tools.netgear.com/skype/
So he's the one responsible for befouling my precious Onion.
:(
I realize the debate over homogeneity and efficiency of content/ad presentation is one that will never die, but there's something to be said about the sentimentality attached to site layouts. It's like that old pub you love going to getting remodeled with gear from Ikea or something. There's nothing inherently wrong with it, but it also doesn't feel right, either.
"With DVD, ticket sales down, Sony's portable might not be much of a savior."
It's hard to say Wired is lacking anything when it never actually promised something in the first place. The magazine has no mission statement. It accepts contributions from anyone, anywhere. By that fact, Wired could be considered a reflection of our digital lifestyle, and if we don't particularly care for what we see...
How does this affect, say, last night's broadcasts of network television, the stuff I can get with a simple pair of rabbit ears? Are videotaped/burned copies of last night's shows considered "unreleased" DVDs? Where is the line drawn?
...and Bradbury's vision inches ever-closer...
Channel 9 is hosting a coding contest making use of these new Express editions. Six winners get an Xbox, a one-year subscription to Xbox Live, and a copy of Halo 2 (once it's released of course...)
When you think about it, Sony's never been into the corporate market. They're all about multimedia and entertainment, hence the upcoming PSP media handheld. PDAs have their most functional benefits in business applications. I could defnitely see them taking their Clié R&D environment and redirecting it to the market they know best: entertainment.
You know you've been reading too many Web pages when you're disappointed that "carbon based lifeforms" wasn't used as hyperlink text to an example of one.
Whatever might be on the gaming technology horizon, it doesn't seem as though it will be coming from LucasArts.
There's only one factor that will keep any of this from happening as envisioned: patents. The moment a company develops a coherent development process for molecular manufacturing, you can count on the fact they'll apply for a gazillion patents regarding its every facet.
Well, they can claim that they're deriving it from the spanish translation for "handsome men"... don't know how well that'll hold up in court, though.
Oh, it's a sad, emasculating day when you discover that an ATM machine can render Media Player's full-screen visualizations much more smoothly than your own rig. :(
Ah, but the interesting thing is that even the current e-voting election process with Diebold systems involves counting the number of votes versus the number of authorization cards (i.e., the number of people that actually voted). As Avi describes, the real risk is at the end of the day, when the "zero machine" is used to tally all the votes and transmit them to HQ, where audit trails cease to exist.
So why is that this album gets this kind of warning?
PDA Live picked a hell of a time to upgrade their software. >:(
Raise your hand if at first-glance you thought the headline read: "Adult Finds Problems with ISS Management"
Raise your hand again if even that headline didn't surprise you.
What's to keep ClearChannel from buying low-power stations? I mean, granted, in most situations such stations aren't significant enough to even bother, but I can see how they'd have incredible commercial potential in key metropolitan areas. A four- to seven-mile range in places like Boston or Miami... how would ClearChannel *not* want a piece of that?