Slashdot Mirror


PlayStation Network Details

Gamasutra has details on the gaming network that will underpin the PlayStation 3 online offering. From the article: "Co-developed by Sony Online Entertainment, the company's MMORPG development arm, and GameSpy Networks, the PlayStation Network Platform will allow players to compete online even in its free iteration, unlike Xbox Live. Sony will enforce integrated online capabilities between games, but publishers will be free to run their own servers." The folks on the 1up podcast were just talking about this topic last week. I'm personally not sure 'free' is the way to go. I'm willing to pay if it means I'm getting a quality service. Obviously you'd prefer not to pay but if it means the difference between an unreliable service and one the quality of Xbox Live, are you willing to pay?

80 comments

  1. SOE Warning by eldavojohn · · Score: 5, Insightful
    "Co-developed by Sony Online Entertainment, the company's MMORPG development arm, and GameSpy Networks, the PlayStation Network Platform will allow players to compete online even in its free iteration, unlike Xbox Live.
    For those of you with an XBox 360 who aren't in the MMORPG realm, Sony Online Entertainment (SOE) is the same team that brought you EverCrack, Star Wars Galaxies: A Fanbase Divided and The Matrix: Lagging Online.

    This is just ample warning that you may experience one or more of the following symptoms when using the Playstation Network:
    • An unlimited number of expansion packs you need to buy, each more expensive than the last.
    • A development team that actually reads through customer suggestions so they can figure out what not to do. They then implement the opposite of what everyone on the forums wants. When the product fails, they'll blame the original concept creators.
    • The death of your best NPC friend just because he was getting a little weird and creeping everyone out.

    I honestly hope that this Playstation network thing is done right. But then again ... it's probably just going to be a system by which Sony can get the FR (first rootkit) on your new PS. Especially if you've managed to run Linux on it.
    --
    My work here is dung.
    1. Re:SOE Warning by gormanly · · Score: 3, Funny

      Wow, Sony-bashing in the OP and the FP - is this MS-fanboy day?

    2. Re:SOE Warning by Kohath · · Score: 1

      ...(SOE) is the same team that brought you ... The Matrix: ... Online.

      Incorrect.

    3. Re:SOE Warning by Harlockjds · · Score: 1

      >(SOE) is the same team that brought you The Matrix: Lagging Online.

      they only host the matrix, they did not develop it. SOE's hosting is pretty good so i'm not sure that's the cause of any unusual amount of lag in the game (i havent played the game so i wouldn't know)

    4. Re:SOE Warning by Anonymous Coward · · Score: 0
      Especially if you've managed to run Linux on it.
      Uhh what? PS3 will run Linux, and it's a-ok for Sony. Idiot.
    5. Re:SOE Warning by Anonymous Coward · · Score: 1, Interesting

      OE's hosting is pretty good so i'm not sure that's the cause of any unusual amount of lag in the game (i havent played the game so i wouldn't know)

      Actually, SOE's hosting sux cox. They recently had a problem where all SWG players were running into massive latency, to the point of the game being unplayable. Their initial and repeated response was "It's not our fault". It took like 2 months for them to grudgingly agree to look into it. I stopped following it a while ago, but last I checked it was never resolved.

      Not to mention their inability to report server status. You load up one of their games, and it says "All servers online". When you actually log in, you find them all offline, or loading, or "internal only".

    6. Re:SOE Warning by Anonymous Coward · · Score: 0

      You forgot this is games.slashdot.org - every day is Microsoft fanboy day. Just look at the from the free-may-not-be-the-best-way-to-go dept. and "Obviously you'd prefer not to pay but if it means the difference between an unreliable service and one the quality of Xbox Live, are you willing to pay?" jabs from Zonk above.

    7. Re:SOE Warning by masklinn · · Score: 1

      No, it's the fact that Sony Online "Entertainments" had a hand in that stuff.

      It's doomed.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    8. Re:SOE Warning by Trogre · · Score: 1

      I'm not sure - does the current day end with a 'y'?

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  2. Free by Kohath · · Score: 4, Insightful

    if it means the difference between an unreliable service and one the quality of Xbox Live, are you willing to pay?

    IF? Why don't you wait to see what happens and then decide?

    If paying works out better overall, people will be willing to pay. If it works out worse, they won't. WTF is the big mystery? We'll know the future when it happens.

    1. Re:Free by MrFlibbs · · Score: 1

      My thoughts exactly.

      The commentary suggests that a free service is inherently inferior to a paid one. By this logic, OSS is crap! There are very few readers of this forum who would make this claim about free software, so why don't we wait and see what Sony's free online service is like?

      I realize Sony is not the most beloved of corporations right now, but this predictive ranting grows tiresome.

    2. Re:Free by Cruciform · · Score: 1

      And free only denotes cost to the user at the end of the process. There are other ways to recoup the money. Increase the price of online-capable games by a percentage, or lower the payouts to developers, or higher licensing fees, or even sacrifice a chunk of profit in exchange for market penetration.

      Who knows. But it certainly won't be "free".

    3. Re:Free by thedletterman · · Score: 2, Insightful

      If publishers want their online game to be popular, and sell well, they will provide an adequate service. The idea that the price barrier between bad service and excellent service is a chasm is absurd.

      --
      Any fool can criticise, condemn, and complain, and most fools do. - Benjamin Franklin
    4. Re:Free by Kuukai · · Score: 1

      Yeah, I'm not aware of any of the services listed being particularly undependable. Internet matchmaking is cheap. There might be ads though.

      --
      Sendou Wave Kick!!
    5. Re:Free by The-Bus · · Score: 1

      It is, and it isn't. $50 a year is not that much but it cuts out a lot of budget gamers, to whom that might be two (or more) games.

      Then again, budget gamers aren't the ones buying PS3s this year (or maybe even next) so it's of no practical importance to argue this.

      --

      Small potatoes make the steak look bigger.

    6. Re:Free by Traiklin · · Score: 1

      well you awnsered it in your second line

      after getting the PS2 I had 0 intention of ever playing online, I only got the online adapter to get codes for my Action Replay Max (which was a major waste of money) in the time I got the network adapter till I got a slimline PS2 I played a grand total of 7 games online and this is over the course of about 4/5 years, now I've played almost 300 other games on the PS2 but only 7 online (either because it was worth playing online or my friends had it) now would I of paid $50 a year to play against people who feel the need to shout out "YOU CHEATING FAG!!!!" after getting beat? or have them cheat at some point in the game?

      sure that $50 a year get's you a more stable online enviornment but doesn't it make the dumbasses on the other end smarter and actually competative? or is it just $50 to get them to annoy you faster?

    7. Re:Free by jrieth50 · · Score: 1

      Considering the only service offered by Xbox Live for $50 is matchmaking, a free system isn't so hard to fathom. You can pay all you want but it won't improve your latency, you're connected to one of the players, not xbox live.

  3. yes by poeidon1 · · Score: 0, Redundant

    but where is the playstation 3?

    --
    They called me mad, and I called them mad, and damn them, they outvoted me. -Nathaniel Lee
  4. Great analysys, 1up! by cluke · · Score: 4, Interesting

    What the hell is the world coming to, when you announce something is going to be free, and people start whining that they want to pay for it? Big business has us well trained.
    Maybe in some parallel universe where paying for something improves the quality of it, but here in the real world comapnies just do the minimum they need to muddle through, fee or no fee.

    1. Re:Great analysys, 1up! by Anonymous Coward · · Score: 1, Interesting

      People (often) assume that a company is forced to charge them to offer a service because it would be too costly to provide a similar service for free; this is obviously false. The truth is that depending on how a company decides to implement the service is what determines what charges are required.

      XBox live is a very closed service where all of the servers are hosted by Microsoft and all communication is transmitted from an individual client to the server (or vice versa) including all game data as well as voice communication; this means that Microsoft has to host tons of servers (for every game available on XBox Live) each having adequate bandwith for the users; (add on top of this massive data storage to hold all types of stats on a persons game history and movie preferences and favourite ice-cream flavour and you end up with a very expensive service.

      In contrast you could set up a service which simply acts as a meeting place (with a Peer-to-Peer voice communication set-up), uses virtual-lan, master-slave, or developer hosted servers, and eliminates all extra data storage. This would be a much cheaper system to maintain (possibly able to be free) and could contain many of the same features.

    2. Re:Great analysys, 1up! by Saige · · Score: 1

      XBox live is a very closed service where all of the servers are hosted by Microsoft and all communication is transmitted from an individual client to the server (or vice versa) including all game data as well as voice communication; this means that Microsoft has to host tons of servers (for every game available on XBox Live) each having adequate bandwith for the users; (add on top of this massive data storage to hold all types of stats on a persons game history and movie preferences and favourite ice-cream flavour and you end up with a very expensive service.

      You don't know much about Xbox Live, do you?

      --
      "You know your god is man-made when he hates all the same people you do."
    3. Re:Great analysys, 1up! by Capt+Xano · · Score: 1

      But a company that charges nothing has nothing to lose for creating a terrible service.

    4. Re:Great analysys, 1up! by Vr6dub · · Score: 1
      I will second the other poster. You don't know much about live. A majority of the games are player hosted, which can be good or bad. In Halo 2, when you join a Matchmaking game, it will pick 8 (or 16 depending on the type of game) players also waiting for a Matchmaking game and decide who has the best connection and assign that person as host. Over time, they have built a database of people with good connections and they are more likely to be selected as host in the future. OTOH, Call of Duty 2 has the absolutely worst "net code" to date for a console game. I'm not sure what is going on but the lag is unbearable. They claim to be releasing a patch but it has been 5 months now with nothing. The new Ghost Recon is another player hosted game which runs GREAT with a full 16 player room.

      Battlefield 2's servers are hosted by EA. While they had some growing pains in the beginning, they fixed the issues and the game ran very smoothly with a full 24 person room. As a matter of fact, I don't know of any game that Microsoft actually hosts the games themeselves. They provide the backend for the friends list and there is a certain structure that develepors need to adhere to but they provide very little when it comes to bandwidth or hosting services. The 360 changed that slightly now that MS offers large downloads (demos, trailers, little arcade games) through their live service.

      If you're interested Bungie has done a great writeup on how they managed to get Halo 2 to play on LIVE. It was very interesting to read all the details that go behind connecting players and some of the logic required to do so.

  5. Free vs. Pay by matr0x_x · · Score: 2, Interesting

    It's a tough debate. I like many would prefer to pay for a good service then receive a sub-par service for free. However, I'd also rather receive a crappy service for free then pay for it. Do you think the Playstation network will be good if it is subscription based? Then I for one don't mind paying for it...

    --
    LINUX ONLINE POKER: Linux Poker
    1. Re:Free vs. Pay by engagebot · · Score: 1

      So the big question is, just how crappy is it going to be? ;0)

      --
      Han shot first.
    2. Re:Free vs. Pay by ureshii_akuma · · Score: 1

      The thing I dislike about Pay as per X-Box Live is that if you want to play online, even with just a couple friends, you have to pay for their service. If there were both free and pay options that allowed you to play online (with all the matching services I don't use on the pay) I would be happy. But for people like myself that prefer mostly single player with occasional online games against people we know, being forced to pay to play online is annoying.

  6. Nintendos service is free by majortom1981 · · Score: 1

    Nintendos service is free. yes there is no voice chat during games. Metroid prime hunters has voice chat before and after the games. ITs an awesome service. Not all games use friend codes.Mario kart just assigns people to the game and it starts. If sony could even be remotely close to this then there shouldnt be a problem. Also Nintendo uses gamespy too.

    1. Re:Nintendos service is free by Khuffie · · Score: 1

      The Nintendo service is...awful. I can't choose to play with someone on my friends list. If 4 of us want to play together online, we'll just have to search at the same time, hope to God it gets all 4 of us (most of the time it'll only catch 3), and that no one else in any of our friends list is searching at the same time. Its taken me and my friends over half an hour to get into a game, only for it to drop one of us halfway through. Lovely.

    2. Re:Nintendos service is free by Taboam · · Score: 1

      Animal crossing uses friend codes only so random people dont mess up your town but every other game supports friendcodes and random matchups (mario kart has rivals (people with a similar win/loss record), friends, regional and worldwide player matching options) also MPH will have a lot more ways to find oppenents.

  7. Unture by altodarknight · · Score: 1

    The released information on the PlayStation Network Platform, states that a portion of the online service will be free, but not what portion. It may well be that it is just like xbox live, where you get everything but online play for free. Or, they might even charge for the voice chat (voip) and video chat. At this time, we don't know if you will be able to play for free. So the article is false at this time. On another note, what the hell is with the name. Talk about crappy branding. Playstation Network Platform. Talk about inaccessible. Even if it is a temporary 'code name' you would expect to have a more memorable name to generate more hype throughout the net and beyond. I guess not being able to use the word 'live' hit Sony hard, but they managed to fit that in as a major buz word for the console, where's the originality? Currently all Sony has is the Playstation brand, that is their strength, it's what they do best. They are dropping the ball...

    1. Re:Unture by MrCopilot · · Score: 2, Funny
      On another note, what the hell is with the name. Talk about crappy branding. Playstation Network Platform.

      PNP yo, its like a nut you play with in your house.

      --
      OSGGFG - Open Source Gamers Guide to Free Games
    2. Re:Unture by Pranadevil2k · · Score: 1

      Nothing about the word 'live' has anything to do with network connectivity.
      Back when X-Box Live was first revealed, I understood that it was an x-box network of sorts, but I'm a nerd (I'm here, aren't I?).
      I'd guess anyone outside of the gaming circle could've thought it was any number of things.
      Playstation Network Platform doesn't have much of a ring to it, but it clearly and obviously states what it is.
      It is the network platform for the Playstation console. Simple enough.

  8. What I'd really like to see by Krystlih · · Score: 1

    With these new Next-gen sytems coming out their prices have taken a huge hike. $300-$400 for an Xbox360, estimated $500 for the PS3, granted the revolution is making a statement with their system estimated to go for $150 starting. However, there are many cross platform games. As a game developer unless you are getting huge incentives from Microsoft or Sony it only makes sense to build your game cross platform. A lot of games even have PC versions. With that said, we are starting to segment the multiplayer market. The PC multiplayer games have their own servers or server list environment. The Xbox has its Xbox Live which is not compatible with the PC multiplayer version, and finally we now have a Sony network which for obvious reasons is going to be incompatable with Xbox and probably the PC network as well. I'd like to see a cross-platform network, allowing the features of Xbox Live and/or Sony, but work for all the systems including Nintendo revolution. I would even be willing to pay for such a service. I've got friends who cannot aford the latest and greatest PC, and they really cannot afford the current prices of the console systems, but those are expected to go down at some point. To be able to play the latest games with them, with me on my home PC and them on their 360 or PS3 would be fantastic. But of course everyone is trying to dominate the market with their system and network.

    1. Re:What I'd really like to see by apoc06 · · Score: 1

      given SOE's already large market of MMOs, i doubt that they would make the ps3 network incompatible with their larger franchises. i highly doubt it. if they spin it right they will probably use the ps3 to prop up some of their dwindling MMO franchises like star wars galaxies.

      with ffxi square/ sony opted to allow pc and ps2 players to co-habitate, if the developer wishes to run their own server, why would sony outlaw an already accepted practice on their part?

  9. Who's the idiot? by eldavojohn · · Score: 0, Flamebait
    Especially if you've managed to run Linux on it.
    Uhh what? PS3 will run Linux, and it's a-ok for Sony. Idiot.
    Yeah, that Slashdot article was basically a lie when it said:
    More interestingly, the article claims that PS3 will ship with a 60-gig hard drive, built-in network card, and Linux!
    Oh, hey but if you had actually RTFA, you would have noticed that this is pure bullshit. In all actuality:
    7. Kutaragi said that that the PS3 will require a hard drive, which will have a 60 GB capacity and support Linux OS. No word on if the HDD will be included. Update: In other words, if not included, you will be paying extra for something that is integral to PS3 functionality.
    Oh, it supports Linux OS, it doesn't ship with it. Which flavor of Linux? To what extent? Will you get any compiling libraries? They could release a completely useless kernel and claim it supports Linux. This could also just be another empty promise (game console makers are notorious for them) as the console isn't even out yet.

    Stop spreading lies, AC idiot.
    --
    My work here is dung.
  10. Just add a Sony vendor section already! by Anonymous Coward · · Score: 1, Funny

    How much is Sony paying Slashdot to keep their terminally delayed console in the Games section?! Just stop with the PS3 stories already! We know, Sony has a competitor to the XBox360 that was supposed to be released in a few months and has been delayed.

    All these PS3 stories are just Sony propoganda to ensure that potential XBox360 customers will remember that "oh yeah, PS3 is coming" and wait for the PS3 instead of getting the next-gen console that *actually exists*.

    Why don't we see Revolution stories every other Game story? I guess Nintendo isn't paying Zonk enough.

    1. Re:Just add a Sony vendor section already! by Anonymous Coward · · Score: 0

      Actually, it seems more it would Microsoft paying for this. All the stories have been about the PS3 delay, the dual-shock lawsuit, etc... Plus, the vast majority of them have some bullshit "editorializing" by Zonk which can be summed up as "Xbox 360 is/will be teh better". Look at the top of this page - he's basically already saying Xbox Live is superior, because, you know, he's already had a chance to try Sony's service...

    2. Re:Just add a Sony vendor section already! by Anonymous Coward · · Score: 0

      In case you don't remember, we got the same treatment for the 360. This is the games section and, as such, any news on the consoles tends to be reported. For the 360 we got stories about nearly being ready, being ready, not being available, etc.

  11. What made you such a cynic by altodarknight · · Score: 1

    This may be some company's mentality, Sony being one of them, but really successful companies are those that balance quality with profit.

    In a competitive market, you can sell the bare minimum and pull a profit. But say, add 200 man hours extra, add a few new creative feature, make it look appealing, and you will reap the benefits.

    This is the reason Sony is barley pulling a profit based on their size, they are minimalists.

    I'll give you a great example of paying for something makes it better. Free to air TV isn't as good as Cable, and you pay for cable.

    Another way to look at paying for a service as a positive is the income source. Without the income from subscription, another income stream would be required. Imagine a game lobby with ads, the loading screen selling a produce: "This match brought to you by M&Ms..." and a ticker along the bottom of the screen with ads. Think it is extreme, remember, it is Sony we are talking about.

    1. Re:What made you such a cynic by cluke · · Score: 2, Insightful

      Another way to look at paying for a service as a positive is the income source. Without the income from subscription, another income stream would be required.

      But they do have another income stream, a massive one: license fees and royalties from sold games.

      Don't get me wrong, all things being equal I think they would charge for it. But this is a way to stick it to Microsoft - why pay $x per year on XBox360 when you can get it for free on PS3? Therefore I think it is entirely possible that their service will be as good as they can make it, without fees. (How good that turns out to be is another matter, given their track record...)

    2. Re:What made you such a cynic by LightningBolt! · · Score: 1

      Free to air TV isn't as good as Cable, and you pay for cable.

      Good point. I noticed that VH1 comes in much more fuzzy when the cable is unplugged.

      --
      Old people fall. Young people spring. Rich people summer and winter.
  12. Possible XBOX/360 Vs PC by altodarknight · · Score: 1

    Microsoft has said it is possible to play over xbox live with a PC, but no developer has yet chosen to use it. They said it was a necessary feature for the japanese market, especially for MMOs, but with the lack of MMOs, the feature has yet to the see the light of day.

    1. Re:Possible XBOX/360 Vs PC by Anonymous Coward · · Score: 0

      It's also never seen the light of day, I'd assume, because (outside of MMORPGS) PC gamers aren't used to having to pay to play their games online.

  13. Overseas by n3tcat · · Score: 1, Interesting

    Being stationed in Germany, without any stateside addresses to reference, I'm stuck without Live, as they don't take overseas billing addresses. Or at least didn't several months ago before I got sent to the litter box.

    If they can workout online entertainment that works regardless of location, I'm all for it, pay or no. If I can sit here in my tent and hook my PS3 into the net and game back with the states, more power to them. If not, then it doesn't really make much difference to me since I won't be back in the states until Sep '07.

    Actually, with the way things are looking, the PS3 won't be out till then for us anyways...

    1. Re:Overseas by Anonymous Coward · · Score: 0

      dont you have a german address there? i signed up here just fine and i'm reasonably sure the marines here have it in their house as well.

    2. Re:Overseas by n3tcat · · Score: 1

      No I don't have a German address. I have an APO address. Apparently this wasn't good enough for them.

      Married folk who live out on the economy have actual addresses though, but then they would have to have their credit card billed to their economy address, which sucks for most other purposes.

    3. Re:Overseas by Asmor · · Score: 1

      I've got a friend in New Zealand who imported a 360, and I've played against him on Live.

    4. Re:Overseas by radish · · Score: 1

      You don't need a credit card for Live. Buy a prepaid card from a store (they're probably even available in German stores) and use that.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  14. playstaion linux by altodarknight · · Score: 2, Informative

    From what I've read, the Playstaion OS is a distibution of linux made for the playsation interface including the software for the functions of the console. Don't think of it as a Desktop distribution of linux. You won't be able to tell it's linux. It's just like the xbox and xbox 360 os is a modified version of windows 2000.

  15. Balance... by Chimera512 · · Score: 1

    I don't think there should ever be cross platform multiplayer, sure it segments things, but for good reason. Balance would be impossible in most genres. If i am on a PC, I am going to aim/move/play better or more accurately then someone with an XBox controller, using an optical mouse is faster then an analog stick. sure you can use an xbox controller in you computer with an adapter but no one i know has even considered doing this for anything but fighting games.

    1. Re:Balance... by Krystlih · · Score: 1

      I agree balance is an issue you would have to address. But I think it could be done fairly easily. I would agree with first person shooters using a controller vs keyboard/mouse combo the keyboard/mouse will win. However all that needs to be done is support a keyboard/mouse setup in the FPS games. I know both the PS2 and the XBox 360 support USB Keyboards, and the same can be done with mouse as well. So there the playing field evens, if the player is willing to spend the extra money in doing that (~$50). Also in the fighting game genre the PC player with a keyboard/mouse is at a disadvantage I would agree once again, but again a USB controller is easy to pick up (~$20). If the gameplay mechanics are the same, then really the PC version would be the only one with the possible disadvantage. The reason I say this is because if his hardware isnt up to snuff then its likely to lag or be slow at times. If this is the case the user should either upgrade his PC or bite the bullet and get a console system. It will depend for each player, and this is why I say there should be a unified multiplayer system, each person is different and will buy one thing over another for various reasons, it would be nice to not worry about who they can play what game with.

    2. Re:Balance... by Chimera512 · · Score: 1

      I agree with everything you've said there, and it's got me thinking about an increasingly thin line between "console" and "personal computer"

      -the xbox 360 has capabilites as a media center pc and can play movies.

      -one of the big pushes in the PS3 seems to be it's abilities as a blu-ray disc player.

      -Consoles also have increasing capabilites online, I wouldn't be surpriesd to see a web browser realeased to the next gen consoles, the PSP has one and i think the PS2 had on that had limited popular appeal.

      - it has been said the revolution will support DVI outputs to computer monitors

      This seems to lead to game consoles (especially since they cost about as much as a cheap/mid range computer and offer better (at least initially) hardware that isn't expected to change over time like a computer's is.

      so perhaps eventually buying a console will just be like buying an OEM computer that you plan on using primarily for gaming and surfing the internet.

    3. Re:Balance... by Krystlih · · Score: 1

      Yeah I definately can see that happening, also with the capabilities of the Xbox Live system, Instant Messaging/Voice chat is starting to become mainstream in and out of games. I could see consoles becoming a good way to keep in touch with your friends online or at least your gaming friends. The new 360 Xbox Live is becoming sort of a myspace for gamers. They have online profiles, it keeps track of awards and "high scores", and others can view your profile. You have a friends list and everything. The dreamcast tried to integrate a web browser into their system (was a seperate CD), but I think they were about 5-10 years too early with it. Broadband wasnt as common as it is today, and things like wireless has made the web pretty much accessable anywhere. Today a web browser in a console might be more successful, but I believe it would have to be on a high def console/monitor capable (computer resolutions). Most web pages are designed to be viewed in at least 800x600 res which is a lot higher than standard TV. When it starts compromising for TV, the pages become really difficult to read.

    4. Re:Balance... by AcidLacedPenguiN · · Score: 1

      I'll challenge that. . .

      I've been both an avid PC and Xbox gamer for quite some time and I'm starting to see my newfangled controller skills creep up on my well established mouse/keyboard skills.

      I mean, sure the controller is cumbersome but with a little training I think it can be just as good as mouse/keyboard in the right situation.
      I won't deny the fact that mouse/keyboard can out snipe a controller, but in CQB I bet a controller could whup some ass.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    5. Re:Balance... by apoc06 · · Score: 1

      there will always be similar balance issues. case in point: if you have a precision optical mouse, chances are you will aim better and easier than a gamer using the standard clunky ps2 roller mouse that came with his dell.

      if you have a t1 line and a souped up gaming pc, you are more likely to be more responsive and appear to have better reflexes than a player playing on a shared dsl line and getting 15-30 frames per second on his two year old pc.

      same in the console world. connection speed /does/ matter for the most part. so does having at your disposal additional items such as variable turbo buttons and programmable buttons.

      i think that sony started off on the right foot with the ps2 accepting a standard usb keyboard/ mouse, but i think that many game should fully support such. thats in the hands of the developers; not sony.

  16. What? by altodarknight · · Score: 1

    They wouldn't need to, only the xbox user would. I think that the balancing difference between a keyboard and mouse Vs controller is too great for most games. This difference would be less so in most MMOs.

    1. Re:What? by Anonymous Coward · · Score: 0

      My bad, I simply assumed the Live service would work the same way on a PC as it does on the Xbox.

  17. But... by Anonymous Coward · · Score: 0

    will I be able to plan PNP on the PSP?

  18. Don't confuse channel quality with costly content by Anonymous Coward · · Score: 0

    I'll give you a great example of paying for something makes it better. Free to air TV isn't as good as Cable, and you pay for cable.

    That's a flawed comparison. FTA and paid cable/sattv are of very similar quality, but the paid-for systems deliver more films and premier events, simply because the channels have to pay the content providers big bucks for them.

    Subscription TV pays for the extra media content, not for any extra quality.

    You can see that easily in a channel's own productions, news reporting for example, documentaries, special-interest programming and niche events, etc etc, which are as good as on any paid service. In some ways, FTA content is of *higher* quality, since it can't afford and thus avoids a lot of the hyped (and thus mass-interest) downmarket rubbish that fills prime-time TV.

  19. Odd choice by Sony by the+computer+guy+nex · · Score: 1, Interesting

    With XboxLive as a main selling point of the 360 I'm suprised Sony didn't just mimic every aspect of the system.

    With a free system can you:
    1) Download 500mb-1g demos
    2) Download HighDef movie trailors
    3) Send Voice/Text messages
    4) Videoconference
    5) Have a 'friends' list with friend leaderboards?

    This sounds like what PS2 had - basically just a network connection and then each Developer could do whatever they wanted. Since they have to build most of the online system from the ground-up it makes each online game pure crap.

    1. Re:Odd choice by Sony by Anonymous Coward · · Score: 0

      Dude,

      what the fuck is wrong with you? You are a walking sony mouthpiece. Is there anything in your mind that Sony can't touch and turn to gold?

      Talk about trolls. Is this Ken Kutaragi? How's that 4d thing coming along?

    2. Re:Odd choice by Sony by Anonymous Coward · · Score: 1, Insightful

      It's bullshit you got modded down, your point are right on.

      The XBOX fanboys hate it when you pull SOCOM out of your ass because it dismisses XBOX live and HALO in one fell swoop.

      Hard to argue with the hard numbers.

    3. Re:Odd choice by Sony by Anonymous Coward · · Score: 0

      Replying to yourself, eh? What a sad little wanker you are. Go back to fellating Ken Kutaragi.

  20. free, but there is more by kw · · Score: 1

    The article is talking about the "free iteration", so presumably there is also some "non-free iteration" that would have more premium services, if one so desired

  21. PS2 by metamatic · · Score: 1

    Actually, as a game developer I'd be strongly tempted to keep developing for PS2.

    Think about it. You know the toolset, you know the tricks. It has 62% of the total market, an enormous installed base. The graphics capabilities are impressive enough--think Ico, Burnout Revenge, Jak & Daxter, and remember that cutting edge next generation graphics are likely too expensive for you to develop anyway. There are existing libraries and engines you can license. And when the PS3 starts to sell, all the games will continue to run on that too.

    I know that I continued buying and playing PS1 games after I got my PS2, and that was a much bigger jump in capability than from PS2 to PS3.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  22. Why scramble? by the+computer+guy+nex · · Score: 2, Interesting

    "Free online play is where Sony and Nintendo are at. Microsoft better scramble to come up with an answer."

    I would rather have 8% of my customers paying me $5 per month than have 25% of my customers playing online when I have to pay for all the bandwidth, hardware, and development costs.

    1. Re:Why scramble? by Anonymous Coward · · Score: 1, Informative

      Of course, I would never pay to use an online service, so I won't be buying an XBox360 or any 360 games. I wonder how many others are like me?

  23. I can see XBL being free in a few years by aka_big_wurm · · Score: 2, Insightful

    If the Live market place keeps doing as well as it is now I can see MS making it free to play games on live and the Market Place downloads paying for the upkeep.

  24. UntRUe by DorkusMasterus · · Score: 1

    YOU:The released information on the PlayStation Network Platform, states that a portion of the online service will be free, but not what portion. It may well be that it is just like xbox live, where you get everything but online play for free.

    Umm...

    FROM THE BLURB, NOT EVEN TFA:...the PlayStation Network Platform will allow players to compete online even in its free iteration...

  25. I won't pay by Unsus · · Score: 1
    I'm personally not sure 'free' is the way to go. I'm willing to pay if it means I'm getting a quality service. Obviously you'd prefer not to pay but if it means the difference between an unreliable service and one the quality of Xbox Live, are you willing to pay?
    Your statement is what leads businesses to exploit people for as much profit as possible.

    First of all, most of these games are going to be peer-to-peer, so they only need a simple match-making service. Blizzard has shown with Battle.net (wc2, wc3, & sc) that it is possible to have a free match-making service.

    Can you imagine my monthly bills if I had to pay for connection fees for a Microsoft, Nintendo, and Sony console? I pay my internet bill, and that should be enough. I pay for WoW not just because I know MMO servers require a lot of bandwidth and computer power, but because they also deliver constant upgrades to the game; I will never pay for just a match-making service.

    On a little side note: you will have to pay for Starcraft: Ghost on the XBOX, but not on the other two consoles; do you really believe that XBOX is just providing a more "reliable service"?

    1. Re:I won't pay by Anonymous Coward · · Score: 0

      I'll pay for Starcraft: Ghost right after I've paid for Duke Nukem Forever.

  26. Fee = Accountability by zwaffle · · Score: 1

    The problem with a totally free service is that there is no accountability.
    In other words, when there is a fee (even small), it makes it way harder for griefers and cheaters to hide behind anonymity.

    A great feature of XBox Live is that user profile is unique accross all the games and hard to alter.
    Things turned sour on XBox Live when cheaters started using free 1 month trials to create disposable temporary accounts (and pretty much ruin Halo2 MP for everyone else).

  27. Quality of XBox Live? by Trogre · · Score: 2, Interesting

    I'm personally not sure 'free' is the way to go. I'm willing to pay if it means I'm getting a quality service. Obviously you'd prefer not to pay but if it means the difference between an unreliable service and one the quality of Xbox Live, are you willing to pay?

    Well, any lingering hope that Zonk might not be a Microsoft shill just flushed noisily down the gurgler.

    So Sony is now doing bad for offering a service for free huh? Talk about damned if you do...

    Why not just ask "if paying money means the difference between an unreliable operating system and one the quality of Windows, are you willing to pay?"

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  28. GameSpy?!? by Keeper · · Score: 1

    Co-developed by Sony Online Entertainment, the company's MMORPG development arm, and GameSpy Networks

    Well, now we know HUB is going to suck ... and IGN will rave about it as if it were the second coming.

  29. Irrelevant Comparison by Pearson · · Score: 1

    This was not made by their game teams, so comparing this to their games is not relevant.

    A more accurate comparison would be to look at something like EQ2 Players which tracks stats for players and guilds (both serverwide and worldwide). It keeps track of ranks, who's done what first, items, etc. It even provides templates and assets for, and hosts, guild websites and forums.

    I think the weakness of the PS3 system is the freedom for individual games to host their own servers and set their own rules. One of XBLive's biggest strengths is the standardization, imo. You buy the game, you know what you're getting. With the PS3, that may not always be the case.

    --
    I...I'm attacking the darkness!
  30. How can you improve the QoS anyway? by macz · · Score: 1

    Unless you can pull fiber into the home, it all goes over the public internet. A more robust VPN protocol perhaps? Not likely.

    --
    ...But I digress. TREMBLE PUNY HUMANS!ONE DAY MY SPECIES WILL DESTROY YOU ALL!
  31. The most interesting thing about this... by justchris · · Score: 1
    The thing I find most interesting is that Gamespy is helping to develop the Playstation network. Gamespy also helped develop the Nintendo WiFi network the DS & Revolution are/will be using.

    The "weaknesses" in the DS WiFi network are design choices on Nintendo's part, and may be different for the Revolution. With the services being developed by the same partners, and Sony looking to emulate Xbox Live (the only one developed without Gamespy's input it seems), it will be interesting to see how differently these two services turn out, or if there's very much difference between them at all.

    I personally loathe gamespy, as a service and a program, not as a company, but DS Wifi play is quite fun, and costs me nothing. The network is very stable, and aside from a few issues caused by Nintendo themselves (such as accidentally sending an incomplete gift to Animal Crossing users that somehow blanked out a datapoint in your house) it has been flawless. I'm looking forward to how these 3 different online systems pan out, and whether there'll be a significant between them, or if an unified online network is just the price of entry this generation.

    --
    just some guy
  32. If PS3 is a generation 3 console by Anonymous Coward · · Score: 0

    then Xbox is a generation 2.5 console. If I only intended to buy one so called "next-gen" console, sorry to you and Zonk, I'd prefer to wait.

  33. Quality not controled by price by H01ym0ses · · Score: 1

    I'm not sure about cost meaning that the product or the quality of service being directly linked. I've payed for service from several companies for this quality and have still been berated by idiots who "pay to do this". I don't think its a matter of price = quality. Its more of a game balance and development limitations. Some how I don't think that games like Tony Hawk and Burnout will be so much better if you pay to play them online. My 2 cents and that's bout all I would pay for a console based service for online gaming. Why would I want to pay for a game I've purchased to play to begin with, now MMO's have a distinct advantage there as you're playing for support and quality of product not quality of patronage.