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Shadowbane Now Free As In Beer

Gamaustra reports on the decision by Shadowbane developer Wolfpack to make their PvP MMOG title free for the taking. From the article: "Despite the growing acceptance of [the no monthly fee] revenue model, it's not yet certain that it's the one Ubisoft has chosen for Shadowbane; the announcement makes no reference to any alternate form of revenue for the title. In-game advertising has also been an option for allowing free play in titles including Funcom's Anarchy Online, but Shadowbane's fantasy setting may preclude contemporary ads. The company indicated that a more detailed explanation of the free-to-play scheme will follow shortly."

10 of 50 comments (clear)

  1. PC and Mac Supported by Zibara · · Score: 4, Informative

    According to http://www.shadowbane.com/, Shadowbane supports both Mac and PC. I'm going to have to check this out. Unfortunately, there doesn't seem to be a Linux version.

  2. ShadowBug by Thedeviluno · · Score: 2, Interesting

    Best PvP game evar as long as you dont mind LAg from hell and GM sanctioned cheats ,hacks, exploits galore. I always said I would go back to this game when they made it free to play. But the last trial I took was so buggy it was near unplayable and then Guild Wars came out.

  3. Source Code? by Anonymous Coward · · Score: 2, Interesting

    They need to release the source code for the client so that we can clean up the UI and fix that damn click to move. Not to mention the stability issues.

    1. Re:Source Code? by Ravatar · · Score: 2, Insightful

      Are you kidding me? Do you know what kinda problems that would cause in a MMO environment? Cheating is bad enough as it is, don't make it any easier.

  4. Place to download by DiscoNick · · Score: 5, Informative

    Yea its a semi-shameless post, but you can download it here free, no subscription, no lines, no bullshit: http://www.filenuts.com/1055.html

  5. Ah the memories.... of my city burning by Anonymous Coward · · Score: 2, Interesting

    On my server one guild destroyed every major guild on the server and most of the small ones. They seiged and burnt most guild towns to the ground. A lot of people quit after seeing months of work go up in smoke. I was in a 500 man pvp guild and we couldn't stop them. When I left the server was dead... only 3 to 4 months after the release date.

  6. let me know when..... by Churla · · Score: 3, Informative

    They start paying you to play it. As it is , being free still costs too much for that game as I remember it.

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
  7. Re:Source Code? - Solution to burn-out? by Meagermanx · · Score: 2, Insightful

    Every script kiddie with a compiler would be hacking the game. You've seen how messy online games can get when they're closed-source, and you're suggesting they open up an MMO?
     
    Crazy talk.

  8. Re:Who announced what where? by TimboJones · · Score: 2, Informative

    Ah, I am missing something indeed. In my defense, it was well hidden by the official news site.

    http://mmorpgdot.com/#46951 links to http://chronicle.ubi.com/newspost.php?id=15088, which does indeed confirm free play. Weird. I wonder why that post doesn't appear in the news index.

  9. Re:Source Code? - Solution to burn-out? by jackbarnett · · Score: 2, Insightful

    Yea, they couldn't do anything like make walls transparent or display mini-Map data (like loot, monsters, hostile players, etc) or make an auto-aim bot or macro up a farming bot.. Since you know, your "super secure magical" server renders all the graphics and then pipes it to the client and since you got massive fat network pipes (and all player also!) you don't have to send all the map data, but just keep refreshing only the players line of view. You can detect macros by sending a .jpg image (of text) for every action required and have players type that data in and you could ban anyone that gets "really good" at combat since no skilled human could have a 80% kill rate on other players. Your right. Release the source to the client because Open Source is magically secure.