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Shadowbane Now Free As In Beer

Gamaustra reports on the decision by Shadowbane developer Wolfpack to make their PvP MMOG title free for the taking. From the article: "Despite the growing acceptance of [the no monthly fee] revenue model, it's not yet certain that it's the one Ubisoft has chosen for Shadowbane; the announcement makes no reference to any alternate form of revenue for the title. In-game advertising has also been an option for allowing free play in titles including Funcom's Anarchy Online, but Shadowbane's fantasy setting may preclude contemporary ads. The company indicated that a more detailed explanation of the free-to-play scheme will follow shortly."

39 of 50 comments (clear)

  1. PC and Mac Supported by Zibara · · Score: 4, Informative

    According to http://www.shadowbane.com/, Shadowbane supports both Mac and PC. I'm going to have to check this out. Unfortunately, there doesn't seem to be a Linux version.

    1. Re:PC and Mac Supported by scenestar · · Score: 1

      what a waste, I got a nice geforce 6200 go in your laptop and all I'm stuck with is nethack.

      --
      perpetually dwelling in the -1 pits
    2. Re:PC and Mac Supported by EnronHaliburton2004 · · Score: 1

      And you only get 75 frames per second... why IS that?

    3. Re:PC and Mac Supported by Samurai+Cat! · · Score: 1

      Yep, one of the few. I used to run an SB-related site back in the day, and finagled my way into the beta as well. I seem to recall that the lead designer was a big Mac guy, and basically made developing a Mac version concurrent with the PC version a condition for him to take the job.

      --

      "People" using "unnecessary" quotes should be "shot".
  2. ShadowBug by Thedeviluno · · Score: 2, Interesting

    Best PvP game evar as long as you dont mind LAg from hell and GM sanctioned cheats ,hacks, exploits galore. I always said I would go back to this game when they made it free to play. But the last trial I took was so buggy it was near unplayable and then Guild Wars came out.

  3. Source Code? by Anonymous Coward · · Score: 2, Interesting

    They need to release the source code for the client so that we can clean up the UI and fix that damn click to move. Not to mention the stability issues.

    1. Re:Source Code? by AuMatar · · Score: 1

      THe UI and click to move were fine. THe problem was stability, balance, and sieges/land control burning out guilds.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Source Code? by Ravatar · · Score: 2, Insightful

      Are you kidding me? Do you know what kinda problems that would cause in a MMO environment? Cheating is bad enough as it is, don't make it any easier.

    3. Re:Source Code? by slux · · Score: 1

      Much less than it would cause in an FPS environment. As MMORPGs are seldom as latency-critical as FPSs, I don't see anything except heavy macroing representing a problem, but then that's really a problem with the whole game genre even macros aside, gameplay ought not to be unchallenging enough to be possible to perform automate. Anyway, MUDs have been dealing with an open environment.

    4. Re:Source Code? by Ravatar · · Score: 1

      MUDs are also usually less trusting of the clients that connect to them. Sadly, many modern MMOs still rely on information that the client sends them, in good faith. Until that practics stops, clients must always be counted as high-risk, and given as little access as possible to the inner workings of the protocol and interface.

  4. Place to download by DiscoNick · · Score: 5, Informative

    Yea its a semi-shameless post, but you can download it here free, no subscription, no lines, no bullshit: http://www.filenuts.com/1055.html

    1. Re:Place to download by Xiroth · · Score: 1
    2. Re:Place to download by DiscoNick · · Score: 1

      Yea I think a creative T-shirt is gonna come out of a combination of the two crazy squirrels.

    3. Re:Place to download by JoshRosenbaum · · Score: 1

      LOL, that'd be funny! ;)

      Anyhow thanks for the bandwidth. I downloaded the game to give it a try. Also, the site looks like it doesn't suck, so I'm going to bookmark it to come back to later this weekend and check out some of the games. I like the layout you are using on the front page which makes it easy to quickly discern whether I want to check out a game/movie/patch or not.

  5. Elite.. by jonbusby · · Score: 1

    Are there any other MMOPG (i know this is off topic a little) that are like elite (other than eve online), and that are preferably free? I was told once that there was one, open source too, yet never found it! nevermind

    1. Re:Elite.. by giorgiofr · · Score: 1

      I believe it's PlaneShift you're looking for. http://www.planeshift.it/. The domain is .it but the site is in English and most players in game have standardized on English too.

      --
      Global warming is a cube.
    2. Re:Elite.. by robnauta · · Score: 1
      When he said 'like Elite' I think he meant a space trading/fighting game, where you fly around in spaceships.

      Planeshift is a joke, it's been around for years and years and is nothing more than a tech demo. There is no game in it. The designers only care that it works like it was specified in technical terms. The complaint that it's no fun to play is usually greeted with comments like 'stfu loser' and 'it's free so you have no right to complain'. Every detail of the game just feels wrong, starting with the controls and the slow turning speed.

      To make a game is more than being able to program one. Factors like gameplay, whether the user enjoys playing it, balance, etc. are not a concern to the programmers. Another thing they forget is that once you allow outsiders to play your game, you cannot claim anymore that it will become a game when it is finally finished, and that before that date you cannot expect anything. When others can play it, it IS the game. What use is it to work on a game for 10 years and then finally finish it and have it look like 2002's Morrowind ? That game is for sale in the shops here in Holland for 1 euro now ! And it shares many of PlaneShift's features, promising but eventually shallow visuals, a boring barren depressing looking terrain, the slow walking speed, boring fights, a feeling that you're just wandering alone in a world where nothing happens.

      Some things are not planeshift's fault. Diablo I/II show for RPG's like WoW did for MMORPG's that they can be fun action-packed games that are fun right from the start. At the same time they strengthened the belief of hard-core rpg nuts that they were not 'real games'. The true hardcore player still believes that RPG's should be slow and boring, and that there can be games that are no fun in the beginning because they promise the player that they will be fun later on and that before that moment you will just have to work to get there.

    3. Re:Elite.. by giorgiofr · · Score: 1

      Talk about a rant!
      Well, my bad for suggesting PlaneShift, especially since I misunderstood what the genre had to be. But really, don't you think you're exaggerating the thing a bit? Yeah PS sucks, I've tried it at least 3 times in the last year or so and I did not find it of an adequate quality: but it's a bloody BETA! You say "When others can play it, it IS the game", well no, MMORPGs tend to have long beta periods where the game is not finalized. "What use is it to work on a game for 10 years and then finally finish it and have it look like 2002's Morrowind ?" Uh... well here I concur 100% with you. They probably do it Because They Can(tm) and because it's kinda leet to publish an OS MMORPG which is supposed to be free forever. But then, what use is it to publish Tux Racer & friends...
      Anyway I suggest we wait and see what happens. It's not like they owe us anything and, besides, 'it's free so you have no right to complain'. I do believe in this last principle: or, to explain myself better, you have no right to spam the forums with "OMG LEET how do i download this?", followed by "LOL no i don't know where i saved it", and then (when you finally get around to install & update & create char & actually enter the bloody city) "SOMEONE GIMME A WEAPON PLS KTHX BTW THIS GAME SUCKS BIG TIME". Sorry for the caps... they were intended to mirror what happens in there all the time.

      --
      Global warming is a cube.
    4. Re:Elite.. by jonbusby · · Score: 1

      I dont think planeshift will ever make it out of beta. I remember seeing an elite based game, with space trading, etc, but also the ability to walk around the space stations, but I really cant remember what it was called. Certainly if none of us can remember it, it probably doesnt exist anymore. Real shame.

  6. I'm sure this is a shock to... by rob1980 · · Score: 1

    ... all four people who still play the game.

  7. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  8. Re:SB.EXE!! by JoshRosenbaum · · Score: 1

    Sweet! Free game AND free crashes! I'm downloading it now! This is too good to be true!

  9. Ah the memories.... of my city burning by Anonymous Coward · · Score: 2, Interesting

    On my server one guild destroyed every major guild on the server and most of the small ones. They seiged and burnt most guild towns to the ground. A lot of people quit after seeing months of work go up in smoke. I was in a 500 man pvp guild and we couldn't stop them. When I left the server was dead... only 3 to 4 months after the release date.

    1. Re:Ah the memories.... of my city burning by Dark_MadMax666 · · Score: 1

      Fun fun times :) I was quitting and coming back ,each time though come back was shorter and shorter. I think most of the fun times were in the beta and first few months . Broken client ,broken servers and fubared game mechanics .

    2. Re:Ah the memories.... of my city burning by Avatar8 · · Score: 1
      Which proves once again that when given the opportunity of free thought, free will and free action, people will immediately start acting like sheep.

      Sounds like it was a big bandwagon effect. They started rolling and all the excluded anti-socials joined in to be part of the "winning" team.

      I can't remember if I beta tested Shadowbane or not. I'm fairly sure the PvP-only aspect would have kept me away. I've yet to ever see a positive aspect of PvP. Someone always goes away mad.

  10. omg pkzorz! by Jurrasic · · Score: 1

    Wow, i had a buttload of +40 runes laying in the bank of my farmerdruid when I quit playing that game, I too said i would consider going back when it was free, maybe I should do just that and see if my stash is intact. :)

    --
    Devil bunnies! I snort the nose! Lucifer! Banana! Banana!
  11. let me know when..... by Churla · · Score: 3, Informative

    They start paying you to play it. As it is , being free still costs too much for that game as I remember it.

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
  12. Is it worth it? by cgenman · · Score: 1

    I've been bouncing around MMORPG's recently to build up experience with them, and I still haven't found one (Besides Puzzle Pirates) that seems worth sticking with.

    Is Shadowbane worth playing? Is the start-up investment of time in the character low enough that it is worth trying, or is it one that you need to invest a million hours in the game before the actual game starts?

    What about Legend of Mir II? Any free or pay MMORPG's that people would recommend as must-trys?

    1. Re:Is it worth it? by Liath · · Score: 1

      The thing most carebears... WoW players hate about this game is that everything you own can be taken away from you by assholes. But after realizing that you can also take everything away from the assholes, too, it becomes fun. There is really nothing else out there like it, and even better, if you become familiar with your character, and have even decent weapons, you can kill higher level players -- and we're talking about 30's taking on 55-60's, not 47's killing 52's. There was a lot of lag. But if you have a modern amount of ram (512 + ) you should be ok for the most part. and if you have a Gig, I doubt you'll lag very often when the server is stable. In short the game is totally worth checking out. Did i mention it takes about a week to get to end-game levels? Most of the RP content is player-made, so if you do check it out, try not to tell Arkhubar to "LOl stop Peekaying me in the desert!" or stuff like that.

    2. Re:Is it worth it? by AequitasVeritas · · Score: 1

      Time to endgame competency really depends on if you can find a good group/guild or not. the guild i was in had many ties to other guilds who would let us PL with them. i could have a character to 65 in 2 nights, 75 on the 3rd . and if you did tell Arkhubar to "lol, stop peekaying me in the desert" he would call you a dirty firk and then track you down and kill you again. he was one of my favorite Virakar members. RR4L

    3. Re:Is it worth it? by robnauta · · Score: 1

      I've been playing it in the weekend, and left the beginner island at level 21. The problem I have is that there seems to be absolutely nothing outside of the new town (aeldreth). I've walked outside it for an hour, and it's just empty. There's nothing to fight there. The beginner island looks small on the map, but it's big, it also takes ages to run from A to B there. As an amateur game programmer I know that heightmaps are cheap and easy to program, but just terrain with no content is just boring. And even though there are now many new players because it's totally free, it could be a problem for a PvP game if 80% of the users are on the newbie island and the others are scattered in an empty but huge world where you never really meet anyone else.

  13. Re:Source Code? - Solution to burn-out? by Meagermanx · · Score: 2, Insightful

    Every script kiddie with a compiler would be hacking the game. You've seen how messy online games can get when they're closed-source, and you're suggesting they open up an MMO?
     
    Crazy talk.

  14. Re:Source Code? - Solution to burn-out? by masklinn · · Score: 1

    Every script kiddie with a compiler would be hacking the game.

    Duh? Let them hack the client if they want, if you know anything about coding you'll secure the server as well, and the "script kiddies" will have some trouble "hacking" the server since you are running it, not them.

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  15. Who announced what where? by TimboJones · · Score: 1
    Ubisoft, publisher of the Wolfpack Studios-developed MMORPG Shadowbane, has announced, via the site's official news page, that the title is now available to play for free without subscription fees
    Wait a minute. What official news page? I don't see this announcement anywhere but gamasutra. There's no link.

    http://www.shadowbane.com/ - Flash page, the only link for news leads to:
    http://chronicle.ubi.com/ - looks like they're preparing for new & returning players and there's a community announcement about their billing system. The announcement dances around some kind of big change, but their Community Manager isn't authorized to give any details. There's some offhand conjecture in the forum. Nothing else.
    http://www.ubisoft.com/ - Press? Nothing there.

    Did it get retracted? Maybe I'm missing something.
    1. Re:Who announced what where? by TimboJones · · Score: 2, Informative

      Ah, I am missing something indeed. In my defense, it was well hidden by the official news site.

      http://mmorpgdot.com/#46951 links to http://chronicle.ubi.com/newspost.php?id=15088, which does indeed confirm free play. Weird. I wonder why that post doesn't appear in the news index.

    2. Re:Who announced what where? by Leibherk · · Score: 1

      On one of the pages is an Ad saying you can play for free if you click that it goes to the correct news post.

      --
      "Maggie call Aquaman!!!"
  16. Re:Source Code? - Solution to burn-out? by jackbarnett · · Score: 2, Insightful

    Yea, they couldn't do anything like make walls transparent or display mini-Map data (like loot, monsters, hostile players, etc) or make an auto-aim bot or macro up a farming bot.. Since you know, your "super secure magical" server renders all the graphics and then pipes it to the client and since you got massive fat network pipes (and all player also!) you don't have to send all the map data, but just keep refreshing only the players line of view. You can detect macros by sending a .jpg image (of text) for every action required and have players type that data in and you could ban anyone that gets "really good" at combat since no skilled human could have a 80% kill rate on other players. Your right. Release the source to the client because Open Source is magically secure.

  17. Re:Source Code? - Solution to burn-out? by masklinn · · Score: 1

    make walls transparent

    We're talking about an RPG here, not a FPS, this is not much of an issue. Much less than in, say, CS.

    display mini-Map data (like loot, monsters, hostile players, etc)

    How about not sending the data in the first place? You look like you want to code an EQ-like client: trusted, send everything to it and it'll hide what should be hidden... Flash news, we've known for like 5 years now that THIS DOESN'T WORK. It's security through obscurity, and it's stupid. If you don't want the client/player to see it then don't send it period. Yes, it's much tougher on the servers, but then again you don't run MMORPG servers on a Pentium 100 box.

    auto-aim

    I don't know any MMORPG that requires aiming per se, and most have autofollow feature to stick to the mobs whatever the lag is.

    macro up a farming bot

    As if you'd need any access to the client code to setup a farming bot...

    Your right. Release the source to the client because Open Source is magically secure.

    It's not indeed, but if your idea of security is "Let the client do everything, it's closed source so they won't be able to hack anything hahahaha" then you're set to fail, that just doesn't work.

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  18. Stability == AWESOME by TimboJones · · Score: 1

    This is too much fun:

    From a discussion of free Shadowbane on BluesNews:

    Some dude: "My question still stands, have you guys eradicated the sb.exe crash bug?"
    Wolfpack community manager: "No, we have not... [but] we have drastically reduced the number of client crashes. I play Shadowbane nightly and haven't had one for well over a week."

    A whole week? AMAZING! Imagining their code... I giggle.