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Revolution Worldwide Launch Possible

hammersuit writes "GameDaily Biz reports that a Nintendo Revolution simultaneous global launch is still in the cards. From the article: 'Bloomberg.com suggested that Nintendo would avoid a global launch. However, a Nintendo representative today said that those comments were misinterpreted. 'The comments have been taken out of context,' said the Nintendo spokesperson. 'What he's actually saying is that we're not holding a worldwide launch just because everyone else is doing one too. It's just another re-iteration of the fact that we're not looking at what Sony or Microsoft are doing.'"

77 comments

  1. translation by amazon10x · · Score: 1, Insightful

    Doesn't it usually take longer to launch it in other countries because tranlastion has to be done to all of the games? If it is launched simultaneously in all countries then Nintendo is going to have even more work to do before launch... hopefully the translation doesn't get shoddy (we wouldn't want another "All your base")

    1. Re:translation by Gattman01 · · Score: 5, Funny
      we wouldn't want another "All your base"


      ...or would we?
    2. Re:translation by KDR_11k · · Score: 1

      I don't know why that would be difficult. PC games are translated in practically no time and the firmware of even the first DS sold in Japan had options for all the languages the European version has.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:translation by MindStalker · · Score: 5, Insightful

      No, its more of an issue of supply and demand. Say the factories can only pump out 6 million consoles by launch date. They can sell it in one country and meet demand or they can go for a worldwide launch and totally piss off many people that can't buy one. Kinda like what happend to the 360 when it took months for supply to catch up with demand. Game translation is an issue though, but its small one. More of an issue is the supply part. As well as having to deal with retailers across the globe, as well as having support lines avaiable with speakers of all the languages you intend to ship to.

    4. Re:translation by antime · · Score: 1

      It takes no longer to translate into one or fifteen languages, as it is work that can be done in parallel. However I find this piece of news unlikely, as that would mean Nintendo had given up their highly successful business practice of "fucking Europe up the ass, hard."

    5. Re:translation by skreeech · · Score: 1

      How much text are mario kart and pro onion chopper going to take anyways...

      --
      [20:36] wwwdot/.dotorg
    6. Re:translation by KDR_11k · · Score: 1

      Especially since they don't even bother with translating the voice acting, they just slap subtitles on the game and call it translated. That sure helps making these games accessible by "everyone"...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:translation by Alzheimers · · Score: 2

      Oh no! Nintendo's Truck have started to Move!

    8. Re:translation by LordVader717 · · Score: 1

      as that would mean Nintendo had given up their highly successful business practice of "fucking Europe up the ass, hard."

      I don't know how much you actually mean that. But Nintendo is one of the few publishers that actually makes a point about doing a good localisation, and publishes many games that wouldn't necessarily seem "economical" to other publishers. I can't recall any Nintendo game that had a bad localisation.

    9. Re:translation by poot_rootbeer · · Score: 1

      that would mean Nintendo had given up their highly successful business practice of "fucking Europe up the ass, hard."

      It's y'all's own fault, for buying more Sega Master Systems than Nintendo Entertainment Systems 20 years ago.

    10. Re:translation by LordVader717 · · Score: 2, Insightful

      Translation is usually done in the according headquarters, i.e. NOE or NOA, by specific translation teams, so it isn't putting more work on developers. Some games are even translated while in development, such as "Zelda: Minish Cap", which was released in Europe first. It's pretty routine work, and not really a problem. The main reason for delays are marketing and business strategies. The Minish Cap, for example, was kept from an American release because they feared it woud interfere with the holiday season sales of the DS. Other times it could be because the publishers haven't even decided whether to release it at all, or the developers haven't found a publisher. And sometimes it can be real arrogance from the publishers by not investing enough in translation teams, or even trying to do a speedy release, as I suspect with SquareEnix.

    11. Re:translation by Anonymous Coward · · Score: 0

      There are localization issues, but those have less to do with translation as they do with providing compelling content for a particular market. Now, consider Nintendo is creating three first party games to sell the console in different markets; Mario Soccer (europe), Metroid Prime 3(North America), and Flyswatter Banana Fun Party (Japan). If Nintendo (going into E3) expects all games to be ready for release mid June they could do a worldwide launch in July, on the other hand if they expect Flyswatter Banana Fun Party to need an aditional month of development they may delay the Japaneese launch by a month.

    12. Re:translation by Perseid · · Score: 1

      That would matter in a complex, text-heavy game like an RPG, but I think it's safe to bet that there aren't going to be many of those, if any, at a console's launch.

    13. Re:translation by MindStalker · · Score: 1

      Possibly, but remember Nintendo is a Japanese company. Their previous consoles and handhelds were released in Japan first, Japan and America may be released at the same time, but I seriously doupt it would be released last. I get your point though.

    14. Re:translation by paedobear · · Score: 1

      If you only release one or two games a year in Europe you have PLENTY of time for localisation...

    15. Re:translation by Psiven · · Score: 1

      My interpretation of Nintendo's tendency concerning no voice acting in their games has been that it is easier for the player to connect with the characters in game when you use subtitles.

      I would assume though that with reduced costs from localization that its a double-positive.

    16. Re:translation by KDR_11k · · Score: 1

      I'm referring mostly to the intro and outro of Super Mario Sunshine. And some of the Nintendo-translated second and third party games (e.g. Eternal Darkness). Curiously Doshin The Giant had translated voice acting.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    17. Re:translation by LordVader717 · · Score: 1

      Sure, one or wo games....

      Seriously, what planet are you living on? Pretty much any Nintendo game I've heard of has had a European release.

    18. Re:translation by Scherf · · Score: 1

      I guess the point is that a lot of games are released months later in Europe than in the US or Japan. Resident Evil 4 for example was released here about three months after the US launch (longest three months ever).
      On the other hand, I really appreciate that all Nintendo games come with a 60 HZ mode no "PAL-Bars". That's worth the wait.

  2. Yeah right by Eightyford · · Score: 1, Insightful

    It's just another re-iteration of the fact that we're not looking at what Sony or Microsoft are doing.

    I call bullshit. I'm sure that Nintendo is watching Sony and Microsoft extremely closely. To do anything else would be stupid.

    1. Re:Yeah right by mazesoft · · Score: 2, Informative

      Why? They are working on a compelling product that is vastly different from what Sony / MS are creating. Nintendo has stated repeatedly that they are approaching the market in a completely different fashion, so why concern themselves with how the others are marketing their stuff?

      Nintendo will bring out a compelling system, that while it may not garner the same sales as the other 2 (or it might, you never know), it will make a profit because they wouldn't sell it at a loss, just to gain market share.

    2. Re:Yeah right by Anonymous Coward · · Score: 0

      I'm going to have to agree. It sounds like some PR rep is trying to save marketshare by doublespeak.

      We didn't mean that! Its true, but its not what we meant!

      The Japanese currently enjoy tons of DS titles on their improved DS-lites, I would not be surprised if they were the first to enjoy the Revolution.

    3. Re:Yeah right by cerelib · · Score: 2, Informative

      I think what the comment means is that they are not trying to match or one-up whatever MS and Sony do. Of course they are watching what their competitors are doing. Nintendo wants to isolate a bigger market that Sony and MS, in their one-ups-manship war, are starting to neglect. Honestly, who is going to buy 10 year old Johnny a $400+ system with $60 games? They want MS and Sony to battle eachother for the male 16-30 demographic, they will be more than happy to take the rest of the market.

    4. Re:Yeah right by MindStalker · · Score: 4, Insightful

      Yes different product. But they would be stupid to overlook the problems MS faced with their worldwide launch. You can learn many things from the failures of your competitors.

    5. Re:Yeah right by MrBandersnatch · · Score: 1
      They want MS and Sony to battle eachother for the male 16-30 demographic, they will be more than happy to take the rest of the market.


      Thank god Im 34 and finally old enough for Nintendo to want me...
    6. Re:Yeah right by timster · · Score: 2, Insightful

      As others have suggested, I think this is to some degree a PR issue, but I think it's also part of Nintendo's corporate strategy to be successful without winning. Parts of the public see a giant PS3 vs Xbox360 vs Revolution "war", but I think being #1 or even #2 in the sales charts is about as important to Nintendo as it is to They Might Be Giants. Microsoft and Sony both make bets so big that they have to win, but Nintendo would prefer to not even be at that table.

      --
      I have seen the future, and it is inconvenient.
    7. Re:Yeah right by Guppy06 · · Score: 2, Insightful

      Of the three, the only one making any profit is Nintendo. Why would Nintendo want to watch the other two? Learn how not to make money?

    8. Re:Yeah right by Silicon+Jedi · · Score: 1

      TMBG is making a Nintendo Revolution game?

      OMGWTFBBQ!!!111!

    9. Re:Yeah right by nb+caffeine · · Score: 1

      Considering you were 14ish when the NES originally came out, I'd say you are in their target demographic for the virtual console. Hell, I'm 23 and can't wait to repurchase my childhood :)

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    10. Re:Yeah right by ClamIAm · · Score: 0

      I think Nintendo is watching Sony and Microsoft, but mostly so they (Nintendo) don't do something extremely stupid.

    11. Re:Yeah right by Kuukai · · Score: 1

      Nintendo has stated repeatedly that they are approaching the market in a completely different fashion, so why concern themselves with how the others are marketing their stuff?
      Because, well... ever see the Southpark episode where everyone dresses up like Chewbacca for halloween?

      --
      Sendou Wave Kick!!
    12. Re:Yeah right by Anonymous Coward · · Score: 0

      "It's just another re-iteration of the fact that we're not looking at what Sony or Microsoft are doing." I call bullshit. I'm sure that Nintendo is watching Sony and Microsoft extremely closely. To do anything else would be stupid. 'That comment has been taken out of context', said the Anonymous Coward. 'What he's actually saying is that they're not planning on having it known that they're looking at what Sony or Microsoft are doing.'

  3. Does it matter? by Vesuvias · · Score: 2, Insightful

    Does the Rev need to be in our hands at the same time its in the hands of those that live in Japan? No. Does it need to be in our hands before Thanksgiving? Absolutly Critical! A Christmas Holiday launch is really the only concern (in terms of timing for the launch).

    Ves

    1. Re:Does it matter? by harrkev · · Score: 1

      Which brings up an interesting point...and one that I have absolutely no idea about...

      Is there such a thing as a "Christmas Holiday launch" in Japan? I would imagine that since Japan has no Christian heritage, that the holidays would not be a big deal.

      Anybody from Japan want to comment?

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    2. Re:Does it matter? by Anonymous Coward · · Score: 0

      Christian heritage or not, Christmas is every bit as much of a commercial holiday in Japan as it is in other developed countries, if not moreso. So yeah, it is a pretty important time as far as retail goes. I think, however, that *the* most important time in Japan is Golden Week, an entire week of holidays.

    3. Re:Does it matter? by 246o1 · · Score: 1
      Christian heritage or not, Christmas is every bit as much of a commercial holiday in Japan as it is in other developed countries, if not moreso. So yeah, it is a pretty important time as far as retail goes. I think, however, that *the* most important time in Japan is Golden Week, an entire week of holidays.
      Do NOT trust this AC. Christmas is a much smaller holiday here in Japan than it is back in the States (can't speak for the rest of the West). It's primarily a date holiday, and most of the gift-giving that goes on is of the flowers/chocolates/jewels variety. He was correct, however, that Golden Week is a good time to release things (especially movies, as everyone can go to the theater). FYI, Golden Week is at the beginning of May, and not likely to have any relevance to the Revolution's launch. Lost of kids get money for new year's, here, but it's different from Christmas.
      --
      Although the moon is smaller than the earth, it is farther away.
    4. Re:Does it matter? by Anonymous Coward · · Score: 1, Informative

      My knowledge of Japanese society only comes from anime, so that's not reliable. However, Wikipedia answers your question nicely. Christmas Worldwide: Japan
      Is there anything wikipeida can't do?

  4. Disc size? by Midnight+Thunder · · Score: 2, Interesting

    Since the Revolution is meant to backwards compatible, is it using the same size disc as in the GameCube, or will you require a disk adaptor?

    --
    Jumpstart the tartan drive.
    1. Re:Disc size? by arootbeer · · Score: 2, Informative

      The revolution's discs can be larger than the gamecube's discs without issue, since (IIRC) the hole in the middle is the standard size for a CD/DVD. And (hopefully) they'll allow more space for games on the new system...

    2. Re:Disc size? by Anonymous Coward · · Score: 0

      Neither, Revolution will have 12cm disks compared to the smaller 8cm Gamecube. They both fit in the same drive when you snap them onto the disk spindle.

    3. Re:Disc size? by CastrTroy · · Score: 4, Informative

      The Revo will use standard DVDs. It has a slot load mechanism which is capable of dealing with both Standard DVDs and the Gamecube discs. Not sure of the specifics, but i'm pretty sure there will be no disk adapter or extra hardware to get the GC discs working properly.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Disc size? by Lave · · Score: 1
      The Revolution (like the 360) uses normal sized DVD disks. It's front loading slot also accepts the "mini" DVD gamecube disks. There is no word if these disks are read differently to normal DVDs (reading from outside to inside etc). An internal attachment will be available to purchase to enable the play back of DVDs. This feature is not as standard as nintendo argued most people have DVD players so they would only be wasting money on the license.

      It should be noted this is the first time a slot loading drive can except mini disks (mac owners will understand that this is impressive at least!).

      --
      http://skeptobot.blogspot.com/ - A site for the Renaissance man and woman
    5. Re:Disc size? by wickedj · · Score: 1

      However, even though you will have DVD disk sized media, you won't be able to play DVDs without some dongle or external attachment. Not that it's a big deal, it is a game machine after all.

    6. Re:Disc size? by CastrTroy · · Score: 1

      Yes. Same thing as the original XBox. I don't think DVD player is a major selling point anymore, since most people who would buy a game console already have a dvd player, or 2, or 3.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    7. Re:Disc size? by Anonymous+Slacker · · Score: 2, Funny

      Yeah, I mean, if I can play DVDs on the Revolution, what use would I have for my PS2 anymore?

      --
      "If you choose not to decide, you still have made a choice!" -Rush
    8. Re:Disc size? by Joe5678 · · Score: 2, Interesting

      I find it pretty surprising that you will even be able to play DVD's at all. It seemed one of the most effective anti-piracy efforts of the Game Cube was the proprietary drive (media size, as well as reading the media from the outside track in). There just wasn't the ability to read standard media, pretty much gutting the piracy market.

      We saw this same mistake with the dreamcast, sure they had their gigabyte disks, but their system was able to read standard CDs. In the end, people just burned their games to standard CDs.

    9. Re:Disc size? by Anonymous Coward · · Score: 0

      My car CD/DVD player can also do this... still, it is impressive

    10. Re:Disc size? by AnyoneEB · · Score: 1

      Hopefully, Nintendo is smart enough to make the two completely separate, but it probably will make the Revolution easier to mod. (Modchips exist for the GameCube that allow attaching a DVD drive and playing games off of it.) I would also like to note that the Panasonic Q was a GameCube with a DVD player, but it was not widely released (I know it was only in Asia, not sure exactly where).

      --
      Centralization breaks the internet.
    11. Re:Disc size? by Psiven · · Score: 1

      Revolution is slot loading.

    12. Re:Disc size? by CastrTroy · · Score: 1

      Yes, anything that requires hardware modding is just going to be that much harder for regular joes to thwart. I remember with PS1, you could plug a chip into the back, and I think there was a boot disk, and that was it. Gamecube was quite a bit harder, required a hardwired mod chip, plus usings minidvds, or modding hte case for standard DVDs. Oh, there is the Phantasy star online hack, but that required a network connection, and could only boot stuff over the network. A little too complicated for most folks. If you look at the last generation, The order of hackedness is Xbox, PS2, and then GC. The xbox was easy because of the familiar architecture, the PS2 was because there was just so darn many of them, and then the gamecube, which only sold as many as the XBox, and didn't have a familiar architecture, so it just didn't get that much attention.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    13. Re:Disc size? by Midnight+Thunder · · Score: 1

      Revolution is slot loading.

      Hence the question. Most Slot loaders don't accept mini-CDs.

      --
      Jumpstart the tartan drive.
    14. Re:Disc size? by lordmatthias215 · · Score: 1

      Actually, sources are saying the rev games will use proprietary discs the same size (and probably with the same physical properties) as DVD's. But there will be a big enough difference in the way the data is coded to create difficulty to pirate. That is why you will need a seperate dongle to enable DVD movie playback- the software to read standard DVD's and the video codecs will not be added to the main board to save cost per unit (at least according to information released a while back, there are rumors that they will remove the need for the dongle).

  5. But of course by Anonymous Coward · · Score: 0

    Nintendo never denied the possibility of a global launch - all they really said is they're not copying Sony or Microsoft. Nintendo may or may not have been planning a global launch all along without Sony's or Microsoft's "help". But again, nobody knows as of yet... no one's said anything at all, yet.

  6. Great, but when is Xbox 360 going to launch? by elrous0 · · Score: 3, Insightful
    It doesn't matter when they launch, if they can't manufacture enough of them to actually have in stores. Nintendo, if you don't believe me, meet Microsoft...

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Great, but when is Xbox 360 going to launch? by Guppy06 · · Score: 1

      If I remember right, Sony had similar problems with the PS2 and it seemed to do alright.

      At any rate, it won't be an issue: Nintendo isn't using some new whiz-bang chip or whatever that needs to be developed and manufactured from scratch, instead relying mostly on off-the-shelf parts.

    2. Re:Great, but when is Xbox 360 going to launch? by dyslexicbunny · · Score: 1

      Bah!!! That's irrelevant. Why not just relaunch instead!!! http://games.slashdot.org/article.pl?sid=06/03/31/ 1935230

    3. Re:Great, but when is Xbox 360 going to launch? by lordmatthias215 · · Score: 1

      Actually, Nintendo is using new chips- albeit extensions of their GCn architectures. The 360 actually used off-the-shelf materials. The problem they had was that they modified the Power PC architecture enough to take IBM a long time to produce chips, which is what led to the shortages. Power PC chips, from what I've heard, are inefficient to make to begin with, and I imagine jury-rigging the chips to suit Microsoft's needs only made them more complex and inefficient.

  7. Learn from your competitors by LoverOfJoy · · Score: 1

    I'm sure they look at Microsoft's launch and take note. They can learn a bit of what works and what doesn't from them. But in the grand scheme of things which will influence their launch decisions more? Sony's and Microsoft's decisions or the current status of manufacturing units? Being the odd man out or having enough games ready? They want to be "ready" but they also don't want to miss the holiday season if they can avoid it. Sure, they have got to be looking at Sony and Microsoft and those competitors have to be influencing their decisions in some way but ULTIMATELY what really matters is how they can make the most money. This is impacted by the holiday season and units already built much more than any decision Sony or Microsoft could make.

  8. 14 week launch window by rishistar · · Score: 2, Interesting

    The last categorical statement was a period of 14 weeks across the world which seems great and seems manageable.

    But then they did completely deny a revamp of the DS just months before coming out with the DS Lite so if they were doing a simultaneous global launch I'm sure they wouldn't care if they'd actually said they weren't going to do one.

    --
    Professor Karmadillo Songs of Science
  9. Past Launches by Anonymous Coward · · Score: 0

    Nintendo is the only company who's launches have not been met with console flaws or games that won't run or systems that overheat. Nintendo has always had the console launch first in Japan and then in the States in time for Christmas and supply has never been a major issue. Nintendo has many more system launches under their belt then anyone else. The only launch that has been met with a lack of supply is the ds lite in Japan due to it's extounding(sp?) success and they did not anticipate that it would sell as well as it is. If anything Nintendo will launch the Revolution in the US first. This would be a change in their strategy but allow them to meet the holiday season. As long as the Revolution's remote works as well as they claim it will I see this being another successful smooth launch for Nintendo, unlike the last 2 launches from Sony and Microsoft. Besides, what Nintendo is saying is that they are distancing themselves from Sony and Microsoft and are not going to be pressured into following the same tactics of their competitors, the same tactics that have caused massive shortages of consoles. Nintendo is a company that learns from it's mistakes, it doesn't make mistakes to increase hype over their console. They don't need to since they actually make money off their consoles. If Microsoft hadn't tried a worldwide launch people here in the US, the only people actually buying new xbox's might have actually been able to get their hands on one. Instead of thousands sitting in Japan stores collecting dust. That's a waste of consoles that if released in the US market probably would have sold and made Microsoft a little money back instead of being sold off at a 1/4 of the market price in Japan just so stores can unload them. So all in all I hope Nintendo doesn't try for a worldwide launch because they are a nuisance and I'm happy to wait a month or so after the Japanese release to get my new revolution.

    1. Re:Past Launches by Guppy06 · · Score: 4, Informative

      "Nintendo is the only company who's launches have not been met with console flaws or games that won't run"

      Don't remember the gamma problems of GBA launch titles?

      "Nintendo has always had the console launch first in Japan and then in the States"

      The DS was released in North America first.

    2. Re:Past Launches by Anonymous Coward · · Score: 0

      What gamma problems? The only major issue was the screen on the original gba being hard to see in visible light, but that's primarily people being picky. I never had a problem with it but then again I played in well lite rooms, not in the dark. And that's why the sp had a backlite screen. Have you ever heard of a Nintendo console overheating or not reading it's game discs or carts or having dead pixels in the screen? Nintendo improves the screen quality in it's portables through every launch so at least they are improving things when the technology hits a good price point. I did forget about the DS, being released in the US first, which is a first for them, which also could indicate that the Rev will launch in the US first also. However the ds lite did launch in Japan first because the demand has been greater there.

    3. Re:Past Launches by Guppy06 · · Score: 4, Informative
      "What gamma problems?"

      From Wikipedia:
      Early games had very dark color palettes because the display in the development kits was much brighter than the one in the production units; the production display has a gamma value of 4. Newer titles use gamma correction in their palettes.
      "but that's primarily people being picky."

      No, it was a design flaw in either the dev kits or the units sold.

      "And that's why the sp had a backlite screen."

      Except for the new ones that advertise brighter screens, the SP was frontlit.

      "or having dead pixels in the screen?"

      The DS has had its share of dead pixel units. The difference is with Nintendo customer service, which will replace a DS if any pixel is dead anywhere on either screen.

      And the first line of the original Game Boy also had its share of pixel problems; on some early units vertical lines along the sides of the screen did not light up. But, again, Nintendo's policy was to replace rather than dither.
    4. Re:Past Launches by Anonymous Coward · · Score: 0

      Ok, At least all mine work. I'm not going to argue with that. At least Nintendo owned up to it and replaced bad units with dead pixels. Better then sony fighting about it. But other then the game issues and other what amount to minor game boy flaws that were fixed. There hasn't been any major flaws that find their way onto cnn or into a class action lawsuit? (At least not that I'm aware of)

  10. Re:Sure, Sony and MS are doing it first, but... by Anonymous Coward · · Score: 0

    someone really needs to put down the crack pipe...

  11. Mod Parent Up! by Anonymous Coward · · Score: 0

    Hilarious.

    It's depressing you haven't been modded higher. Doesn't anyone recognize the original metal gear for MSX and NES?

  12. I've had it with Nintendo (and Mario) by Anonymous Coward · · Score: 0

    Kids, WAKE UP. Nintendo will always be around and will always be profitable. However, their glory days are over and will never come back if the company continues down this path. I know it's Slashdot and you think that the rest of the world is just like you but I've got a stunning revelation: you're in the minority. It doesn't matter when they release their system, Nintendo has become a niche player and keeps pushing the same kiddie crap over and over. Great for kids and families, but not at the top of my list anymore.

    I have tons of systems including the original NES, SNES, Genesis, Saturn, N64, GBA, Game Gear, DS, PS2, XBOX, Gamecube, XBOX 360, PC, etc.--I go where the games are that I want to play. I buy on average 10 games a month and therefore have a gigantic library. I remember sticking with Nintendo through the N64 (I loved that system), through $70 games Zelda:TOOT (it was almost worth it)(I love how they're seen as the "budget" company now--yeah, right), cartridges when the rest of the universe went to discs, etc. but the whole "Nintendo is the gamer's choice" argument is not true anymore.

    The Gamecube was pathetic--as much as I love the relatively small amount of games that I have for it (which include all the Rogue games, Eternal Darkness, RE4--they came so close but still not enough), I've had it with this kiddie shit. Don't try to tell me it's this untrue image given to them by others or something--they do it themselves. Enough with Mario--gone are the days when adding Mario to a game makes it an instant seller. I bought Mario 64 because it was a fun game, not because it had fat-ass Mario in it. Mario didn't add anything to it, I actually wished we could've played Toad instead (SMB2 is still my fav on the NES); don't even get me started on Luigi's Mansion. Gone are the days when mascots made any sort of a difference. I enjoyed many of those Mario games over the years but I'm tired of it. For crying out loud, the character's original design came from LIMITATIONS. And why doesn't his hair color match his mustache these days?--but I digress...

    "Look, now you can play all the Nintendo/Genesis/TurboGrafix games from 13 years ago!" Nostalgia, my ass--I've been playing all of their old games on emulators since 1997 or so. For FREE, with a N64 controller connected via a USB port, with instant saves anywhere, 1 button screen grabs, demos and japanese games that didn't come out over here, etc. And I collected every single one of those old games over dial-up back in the day--I bet you could get 1 zip file per system these days (SNES, NES, NEO-GEO) that has everything and would take you 5 minutes to download. Anyway, I haven't played ROMS in a long time, though. Why?--because I have awesome new games on new systems that are more engaging. It's a time/interest issue. Once in a while, I'll go back, but as you may or may not have noticed, video games are a bit of a "moment" medium. That is, they are spectacular when they are hot but maybe not as exciting or fun when you go back because of the constantly moving entertainment bar since they were released. Don't get me wrong, I love playing the classics, but I always, always, always get a hankering to play newer stuff before too long.

    How can you honestly compare the experience of Super Mario 2 with playing GRAW on 360. GRAW is like being a real solider without the negative aspects of real life constraints. It's an interactive entertainment experience--and I can listen to MY own music at the same time I'm greasing Mexicans on my 5.1 surround sound set-up, in widescreen hi-def. So for me, at least, gaming has become more than just a fun hobby or a way to pass the time--it's an experience. I want to be immersed in expansive worlds and experiences that I just can't get in real life--racing Ferrari's in PGR3, for example. Why do you think GTA3 was such an immense hit?--hint, it's not the fucking M rating, violence or missions. It's the experience, the freedom--you'll know what I'm talking about if you can remember the first time you played GTA3 ("Holy

    1. Re:I've had it with Nintendo (and Mario) by Psiven · · Score: 2, Interesting

      Damn, quite the post.

      Okay, I here you about the kiddie stuff, and some excellent features on 360. And the emulation. But here's thing - you're the minority.

      Things like cute characters make the game more approachable to everyone, not the small demographic that you are a part of. I appreciate that I can get my girl friend to play a round of mario kart with me. She's not going to enjoy GRAW, and not many other people besides a very small minority of the population do either.

      Most people dont have time to invest hours a day into gaming. A lot of these game require an extremely high amount of dedication. Those games can be fun, and you should play them as much as you can if that is what you enjoy and have time for. But the majority of people would prefer to play in short intetervals.

      Concerning emualtion, again, mmost people aren't aware of how to download an emulator and hook up a controller to their computer. Also most people dont want to play a console game on their computer. The living room would be more suitable.

      I agree with you about the innovation thing. Nintendo hasn't done anything lately that is remotely innovative. They really need to get off their haunches and do something disruptive I think.

      So while everyone of your points are completely valid when it comes time to decide how to invest your money, the resoning behind that decision isn't widley supported. Nintendo is making games more approachable and is really giving it back to the people.

    2. Re:I've had it with Nintendo (and Mario) by hkmwbz · · Score: 1
      So Nintendo doesn't suit your tastes. And you somehow thing you represent the mass-market? The moms and dads? The Nintendogs lovers?

      Wow, what a tragedy, Nintendo doesn't do everything the way you, the gaming market expert, want them to. They will surely fail!

      --
      Clever signature text goes here.
    3. Re:I've had it with Nintendo (and Mario) by ZzzzSleep · · Score: 1
      Qouth Psiven
      Nintendo hasn't done anything lately that is remotely innovative. They really need to get off their haunches and do something disruptive I think.
      So where does the DS fit in with all this then? I think that Nintendo took a fairly large risk when launching that.

      ZzzzSleep
    4. Re:I've had it with Nintendo (and Mario) by lordmatthias215 · · Score: 1

      Ha you make good points, although I disagree with most of them. For instance, whether you like it or not, adding Mario makes a game sell much better than it would have. They added him to the GCN version of NBA Street, and I remember talking to several ADULT gamer friends and reading several more people post online that the only reason they bought and enjoy the game is because they can play as Mario. It's that simple. Yes, they have 80 different Mario Parties, but the first one was innovative, the next one or two were still widely successful, and the others old their own sales-wise. I myself only bought the first three, but whatever. As far as the classics things go, I'll be frank. i don't plan to download any of the games I played when they were new. But I (and my many friends) are aching to be able to play those games we never got around to purchasing while we could. The reason I don't use emulation is simply because I got sick and tired of having to dig for whatever I was looking for, making my way through layers of ad-ridden pages, only to end up with a dud file and some enterprising piece of spyware that made it through my layers of filters. But again, whatever, it's just preference. I will agree with you on the experience bit, although I don't really enjoy games like GTA3 and the lesser Spider-Man 2. I don't really care about having to wander around and find the mission. As an honors student, I only have so much time to game, and I want to use it "productively." And I don't have the money to afford the latest hi-def tech or even a solid home theater sound system, so it matters little to me whether one system can pump out hi-def or not. And fter playing Metroid Prime and Call of Duty on the 360 (at a friend's house), I found that I enjoyed the style in Metroid much more than Call of Duty. I can't quite place it, but though the graphics are very stunning on CoD, it seems almost plasticy to me- the light reflects too much, and the dust clouds and such are a little too defined. I ended up having an easier time getting past the "kiddie" graphics of WW than the plasticy style of CoD. And when it comes right down to it, I enjoy the "game" part of it more than the "immersion." I enjoyed double dash and MKDS much more than any other racing game. I don't enjoy just moving around tracks in a ferari. I find it aggravating that I can't launch things at the guy stubbornly staying in front of me. And I guess if I enjoy "kiddie" plumbers more than a faceless driver, so be it. Besides, if you want immersion, the rev controller is your best bet. No matter how great the world onscreen looks, you're still holding a joypad in real life. The motion gun will add more immersion than graphics will imho.

    5. Re:I've had it with Nintendo (and Mario) by Anonymous Coward · · Score: 0

      Nice try, child. What's your definition of "ADULT"--17? Well, you obviously are in high school or younger (let's see what those "honors" get you in the real world), you missed every point I made. You're incorrect about adding Mario, and a couple idiot fanboys you met online doesn't change that. Sorry, but fanboy posts don't count as evidence, otherwise we should all believe Nintendo might win this round of the console wars. Pull up some US sales numbers for any Mario game in the last 10 years and compare them to the biggest sellers of "not kiddie" games--Halo 2, any GTA, COD2, Resident Evil series, Need For Speed, etc. There's no comparison. So tell me again, how does Mario make things sell? Oh, and how many people do you know that bought Halo 1 or 2 because of the Master Chief character being in the game? Yeah, shut up. Read my post again--you bought the first 3 Mario Party games, nobody else did. You are happy with crappy collecting. If you don't have time to play much, how did you have time for Wind Waker or collecting coins in Mario games? Oh, I see, you have time for the kiddie games with fat plumbers and doe-eyed children. Reminds me of Team America--"children with gum drop smiles"--fucking hilarious. Oh wait, you're not allowed to watch R-rated puppets yet, never mind. Who said anything about Spider Man 2?--Spider Man is for losers, real kids know Batman is the coolest. Oh, that's right, you weren't watching movies in 1989. Emulation and ROMS (as with anything on the Internet) is easy to find if you know where to look. But your parents probably filtered MIRC, eh? COD2 was such an awful game that it sold like hot cakes, including your intelligent friend. Too plasticy?--so you don't care about the immersion (realistic graphics, surround sound, the feeling of being a soldier in WW2) but the graphics don't measure up? Hypocrite. Yeah, until there's photorealism in games, you'd better stick to awkward FPS control schemes with girls in robot suits and double stuff karts with princesses and mushroom headed shiny happy people. I don't know why I'm replying, you would rather throw banana peels at karts than possess skill enough to drive around (or just smash your damn car into it, this isn't real life) said Ferrari? It's okay, kid. Someday you'll grow up and crave real entertainment--but you'll probably need to get out of your parents' house first. Enjoy those Pocket Monsters!!! Wheeeeeeee!!!

  13. Translated games? by VGfort · · Score: 1

    Usually the release happens in Japan first, because they have to translate all the games first. Not just text but also any little image icons. I highly doubt it will release worldwide first. Translating a RPG (the new Zelda game for instance) takes a long time, unless they are working on that now.

  14. Re:Sure, Sony and MS are doing it first, but... by earthbound+kid · · Score: 1

    But it makes me look so cool and sophisticated.

    Also, what kind of slashdot is it where Monty Python references get modded down? No kinda slashdot I want to know about.

  15. Let me translate for you. by justchris · · Score: 1

    "We don't know if we're going to do a worldwide launch yet, but we don't want you saying we're not going to until we're actually ready to announce it."

    --
    just some guy