'Boozy Gamer' Researcher Questioned
Via GameSetWatch, a Gamespy interview with Sonya Brady, the person who ran the research study we reported on a while back. The one that claimed gamers enjoy getting high, drinking alcohol? From the article: "What kind of feedback have I received? My feedback from research colleagues and other older adults has generally been positive. What I find most interesting is the feedback I have received from adolescents and young adults. Some people are interested in learning more about the research, even if they are skeptical of the results. Other people have been very angry."
These are the people that would be better off as "boozy gamers" :D
Listen p*ssy. I'm sure your the same homo that posted earlier about alf's boner and you just want to remain anonymous fo
When I saw "Boozy Gamer" I thought for a minute I was reading about some future Ubuntu release.
And for the question of the year: Who really gives a shit? Come on, young people are demonized as a matter of course, particularly for drinking or doing drugs. Trying to draw a causal link between games and that sort of behavior is unnecessary.
..makes it sound like he is being questioned by police or academics or something for, perhaps, faulty research - when in fact he's being questioned in the context of an interview! Here I was all excited to join the crowd of people slamming this guy for his anti-videogame-ways only to be thwarted by the english language! Now what am I going to do with my afternoon?
Hexy - a strategy game for iPhone/iPod Touch
They are no different in there purpose than movies, tv, visualizations, or fingers... they are cool and fun... when using recreational pharmacuticles or intoxicating beverages.
The original research said that a group of people were made to play either GTA or the Simpsons driving game (Hit and Run). The people who played GTA had more permissive views of drug uses than the people playing Hit and Run. Assuming that their methodology for those results are valid, the research still leaves a lot of questions unanswered:
What if they were made to play other sorts of games? What would be the differences between Katamari Damacy and Tetris, for example.
What if they were exposed to other sorts of things? What would be the difference between playing GTA and watching Casino? Or between watching football and watching fishing.
I think more data is needed to avoid making an oversimplified generalization from these results.
I took myself out of moderation because I got tired of the whole thing but this is the funniest thing I've seen on slashdot in a while. Then again, you can't please everyone...
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
And there's the more fundemental problem of how the results are being characterized. Being permissive about drugs, thinking "Billy" is going to be accused by his teacher could just be examples of valuing personal freedom and understanding narratave (see "Chekhov's gun"). In this case, you could interpret the results as GTA is teaching good values and skills.
If people genuinely think that this research is flawed and feel passionate about the issue of whether videogame violence has any negative effects, I encourage them to pursue a career in research and to potentially design their own research studies in the future. Like many other careers, a career in research requires strong mathematical, science, and writing skills. I would like to see people's energy directed towards not only becoming involved in the debate, but also in the science.
So if you don't like the conculsions of her research, go to school, get a degree and do your own. Almost sounds like she has no interest in input from anyone but her peers. Most of which are probably not gamers.
You can see it in the title of this story, "questioned" he wasn't questioned, police question. He was interviewed. And 'boozy gamer'...
Believe it or not young ones but there was a time when some people claimed smoking wasn't just not bad for you but actually GOOD for you. Boggles the mind doesn't it? You can imagine that smokers having grown up with idea that smoking a good thing didn't react all that well when people started telling them how bad it is.
Even worse when smoking parents were being told they were harming their childeren.
It is a sorta holy war. A constant one is the debate as to who is right when it comes to working hours. The americans with long working weeks or the europeans with short ones. Part of the problem is perhaps that their is no right answer but I think the main reason that such a discussion always becomes a flame war is that each side feels themselves being attacked for a fundemental part of their livestyle.
To test the effects of violent games on gamers lets use another hobby but one where we have very clear examples of the violence it generates. Soccer.
I am sure even americans have heard about violent soccer fans (hooligans) that are a major problem in europe and have been since I was a kid. Almost every match needs a sizable and costly police force to keep things under control. Even with this huge cost to the taxpayer it still frequently goes wrong and you the results are very clear closed of city centers that look like a disaster struck and a constant bill for public transport in destroyed vehicles (and a train costs a lot to rebuild).
Now I challenge you with this. You go on public tv in europe and claim that soccer is the cause of this violence and that restrictions should be put in place to curb the violence. Good luck.
The evidence of violence is very clar as is the link. If a hundred hooligans go out of the stadion and on a rampage it doesn't take a genius to figure out that if you forbid audiences at soccer matches you would limit the problem.
Hell, even simpler suggestion. Let the soccer clubs pay for the police presence. They make billions they can afford it. Good luck again.
So, nobody likes to be told that their hobby is the cause of problems. Nobody likes to be told what they should do.
So is that strange that gamers react strongly to being told that their hobby is bad and should be regulated or even banned?
It doesn't matter if the accusations hold water. What matters is that your lifestyle is being questioned. The smoker doesn't want to be told to stop smoking, the soccer fan doesn't want to pay for the soccer hooligans and the gamer does not want to be restricted in the games he can play.
Very normal. But is it helpfull?
Smokers have lost, soccer fans hangon because soccer is a billion dollar industry with a wide fanbase. Gamers? Well, we are not exactly popular are we. We don't have the public on our side.
Does it really help our case of "violent games don't cause violence" if we react violently against anyone who claims it? Isn't that rather like claiming "I am peacefull and will kill anyone who claims that ain't so"?
It is easy to feel attacked in your personal freedom but when you attack your enemy for claiming your violent you are only proving his point.
Worse, perhaps we are like those smokers who claim that smoking ain't bad for you. How many gamers are even willing to consider that the link between violence and gaming could exist? Based on past experience, not many. This is another holy war and both sides got their fanatics.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
There are three types of lies:
1) Lies
2) Damn Lies
3) Statistics
I just sent feedback to gamespy.com about their article, as suggested on page 2. Hopefully they'll get back to me, but I'm not holding my breath. Here's what I sent 'em:
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
And I ask again, how is being permissive towards the use of alcohol, sex or even drug use a problem? Alcohol can be used in moderation, sex can be safe when using condoms and some drugs can be perfectly safe when used in moderation, so safe, that many are prescribed by doctors!
This research is like saying "reading books about food will make people hungry" or "reading a wine tasting magazine will make people more permissive towards alcohol use". Geez!
Some say he is made with ascii, others that he is eyeballed daily by millions. All we know is, he is known as the Sig
I tried to drink while playing videogames but it was too hard to hold my beer AND the controller.
Height: 38U, Weight: 0 Newtons, Eyes: #0000FF, OS: Gray Matter 1.0 (Alpha)
Of course some people are going to be angry. When you present skewed information and lies as fact you are going to upset someone.
---space.is.the.place---
People who enjoy populating alternate realities are interested in narcotic consciousness expansion? Shocking!
Correlation is not causation.
"Research is what I am doing when I don't know what I am doing." -- Wernher von Braun
Wait, no, I'm wrong.
Have you been touched by his noodly appendage?
"We randomly assigned 100 male undergraduates aged 18-21 to play a game relatively high in violence, Grand Theft Auto III, or a game relatively low in violence, The Simpsons: Hit and Run."
So they used 100 guys 18-21, likely most of which were from one geographic area. They also had no control group, so there is no way to prove that Gamers are any different than Non-Gamers, only that 18-21yr old males who play these games have some difference.
"Those study participants who played Grand Theft Auto III had greater increases in diastolic blood pressure from a baseline rest period to gameplay in comparison to participants who played The Simpsons."
Which is much more likely based on the fact that GTA has much more realism and realistic punishments. Death and prison register in our minds as real possible penalties. Death of a cartoon figure registers as little more then a Saturday morning cartoon with little association.
"After gameplay, GTA III players had more negative feelings, more uncooperative behavior, and thought that using alcohol and marijuana was less harmful to their health than players of The Simpsons."
other then being subjective and with out statistical backing, this is a great result. With only 100 people in the pool, any findings could be easily skewed by a few outliers. Also, there is nothing that states the pool sizes. So if the GTA pool had 65 participants and the TS pool had 35, it would be factual to say that the GTA group had more negative feelings. Also, the result is poorly worded, I highly doubt that everyone in the GTA group thought that "using alcohol and marijuana was less harmful to their health." It is more likely that GTP players were "more likely to think that using alcohol and marijuana was less harmful to their health."
"Among those people who grew up in more violent homes and communities... Among those people who grew up in more violent communities..."
So now, out of 100 people they are making conclusions for the entire male 18-21 gaming community based on a hand full of people. Assuming a third of the participants grew up in a violent house hold, another third in a violent community, and the final third grew up in Mayberry, and then each of these groups was evenly distributed between GTA and TS, you're looking at 16 people to base your research off of.
"Consistent with the results of many other people's research"
None of which appears to be sited.
With no statistics posted, this should outright be tossed as a valueless publication. And judging by their claims and process, any statistically substantial findings they made are most likely due to outliers skewing the results.
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
I think more data is needed to avoid making an oversimplified generalization from these results.
/sarcasm
Data??? What have you been smoking?!!?!? No data is needed, sensationalist assumptions based on flimsy evidence is all we need! We've proven it: video games are evil and make kids evil!!!
Place sig here.
Her primary findings, 18-21 year old males like to get drunk!!
Give her the Obvious Research Award.
While I will admit to being boozy, I am not a gamer (per se, though there was a time I would spend 16 hours per day on such persuits).
...Pac-Man.
I think the better comparison would be between Katamari Damacy and
*ducks*
Here's my observation of the way the study is being presented: Playing an intensely violent and realistic video game led students to say that alcohol and marijuana use are less harmful than they would have otherwise.
Where was this published, in the journal "DUH!"? Since when is it a surprise that people reduce their assessment of other risks when confronted with a specific risk? I don't worry about government wiretapping when I'm high off the deck rock climbing. We are, quite simply, wired to deal with the risk we are facing. A real control in this experiment would have put some of these randomly selected students in a risky, blood pressure raising situtaion (climbing could work, ethics guidelines are not likely to allow a simulated mugging), and ask them the same question.
Games like GTA really do induce a "reptile brain" response. I'm 45 years old, and find it kind of scary getting behind the wheel after virtually driving wrong way the length of the Las Veturas strip at full tilt with a mob goon tied to the hood of the car. In that situation, I am hypersensitive to driving risks, and likely not worrying about other things.
Last, somebody needs to point out that you can't reasonably play these games when you are wasted. GTA is freakin hard to play. I assume that computer games provide an alternative to drug use, rather than fostering it as is implied by the headlines.
Actually, He is a She...
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
Are we seeing the birth of Jack Thompson's successor? He's slowly falling out of favour, and with continued litigation against him we can be sure few will listen to him. But know we see a "doctor" actually "researching" the subject. She seems much more reputable than Thompson - and this could mean the start of some serious problems.
Whoo, signature!
DesireCampbell.com
Exactly.
There are enough poorly structured research cases. We don't need more useless data.
Not only is the 'study' putting an illogical spin on the affects of gaming as relating to alcohol and drugs it is adding to the enormous pile of research that reeks of bad journalism, while obviously being bad science.
-ME®
http://www.penny-arcade.com/comic/2006/04/12
Just how random was this? In particular, what was the method of creating random values, and what was the method of assigning values to students, and thus, students to games?
Random is random. It's very easy to divide 100 people in two random groups. The exact method is not relevant. Sure, it's thinkable that some mistake was made there, but then you might as well question if they added the numbers correctly, and a hundred different things.
It SHOULD, but only if the sample is large enough. Was it? We have no way to know.
We know how large the sample was. 100 people. 50 in each group. The statistical properties of that group size is well known. Unless you (see above) want proof they were not miscounted.
Other people have been very angry.
no duh, what if someone did some research and found that people who research the effects of gaming on people were big time drug & booze users?
Would the researchers just sit back and go "yeah he's right, I'm totally a coke feind" or "I love to get loaded before touching those machines" or would they be rather pissed off?
Hell in any relation to anything, would the majority of people feel proud to be called a Boozy high person?
Oh and a smaller article about 2 ADO fans who were caught trying to set fire to a Ajax clubhouse supposdely in revenge for a group of Ajax fans who attacked a ADO clubhouse and beat up the people inside.
Yeah, that sounds like things being under control.
NOT.
As for the police being sent a bill, good for you. Sounds like the UK got fed up with this nonsense. It is still not being done in Holland. In fact the most recent attemps to charge for police presence go out of their way to mention soccer matches and focus instead on arts festivals.
Perhaps I should have mentioned the country in question.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Any game with cool visuals can only be enhanced by hallucinatory chemicals.... What the hell, it's not like I was ever actually skilled at playing them anyway...
Take the 90-Day Challenge! http://rwmurker.bodybyvi.com/
Ubuntu Linux 7.20 Boozy Gamer, new release due in 2007.
It's the people that don't have enough sense to be angry that are better off drunk.
Where they will train you to be as poor a researcher as she is, and penalize you for "wasting time" attempting how to research for real. Sorry, one would have better results persuading the terrorists to take out the current psychological and mental health cabal.
I believe these kinds of studies reflect the culture as a whole, since it's virtually impossible to isolate root causes and make useful observations in such a chaotic setting. It's worth noting that each new generation reinvents itself, in the context of it's own development, and this process greatly affects the profile of the individuals who compose the group. Observe the evolution of the gaming community from the perspective of the kids, if you want to understand where this experiment is going. I sponsor two gaming efforts focused on youth culture as a web host, & I marvel at how the assumptions I have made as a mature gamer, are challenged by younger ones. http://www.gamecamp.org/ http://www.team340.com/ Don't like how the gaming environment is portrayed? No problem... it's changing in surprising ways.
Relax... You're soaking in it." -Madge
1. Most of the research that gets pushed around and exposes a little bit of their methodology that I see, their methodology is shoddy. Proper formal methods aren't useless, but the current widespread ones are nowhere near proper.
2. It isn't education that's worthless, it's attempting to get any help in your education from an institution. I have an associates degree, and my experience from elementary school to college is that the "teachers" are generally useless.
The very fact that you aren't making a distinction between the current situation and a generalized situation is a point in favor of my case.
First, her sample size is 100. Second, her sample is 100 males between 18-21. Third, her sample is undergraduates.
I think these three items speak for themselves, but to make it more plain: her sample does not represent the gaming population at large, nor does it represent the portion of the gaming population for whom we have the greatest desire to shield from violence and permissive attitudes towards drugs: people under the age of majority (i.e., 17 years old and younger).
If I had the time and still had the math skill, I could show how with fifty people, assuming a normal bell curve distribution of attitudes, the study might have revealed that a mere plurality of her subjects who played GTA3 had permissive attitudes towards both marijuana and alcohol, instead of a majority of those subjects.
This researcher gets her study cited in national news stories. The results of this study, which might well influence legislators, but which most certainly influences the public's perceptions, are based on 100 18-21 year old college-attending males. her subjects aren't even kids. Her subjects are adults and entitled to make up their own minds about marijuana, alcohol, and violence. Maybe if her study had found similar results for 5-year old boys and girls, I might think it a worthwhile endeavor and something worth addressing. As it stands, her study is shoddy science and frighteningly useless as a source of data on which to base public policy.
I remember reading about this research a couple of weeks ago, well, really more like skimmed an article, but, my first thought was "correlation does not imply causation." All the research does is prove that people it asked to play GTA happened to drink and smoke more than the people that were asked to play the other game (it was Sonic or somthing? ...my memory is bad, all that drinking and smoking). Tell me again how this is research? Let's do a study to see if people that play Horde like Cheerios while people who play Alliance like Frosted Flakes.
You sure 'bout dat?