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Resident Evil, Game On With Wii

oneils writes "Chris Morris of CNN.com outlines some interesting gameplay impressions of Nintendo's Wii. He explains that the new controller works well with first person shooter games like Metroid Prime, but, currently, falls short in the Legend of Zelda: Twilight Princess. Morris' impression is that this setback can be rectified by 'optimization.'" From the article: "Imagine holding your TV remote control by its ends and pretending it's a steering wheel. Substitute the Wii controller and you've got an idea of how to control 'Excite Truck'. Driving's pretty easy. The real fun comes when you hit a hill and go sailing into the air. The object is to land with all four wheels on the ground. To do that you'll have to tilt the controller back and forth away from you to stabilize the truck. It's frenetic and fast-paced - and seemed to be everyone's favorite game. I agreed." Several readers also wrote in to mention that Resident Evil will be coming to the Wii. No word on if it's RE5, or a spin-off/remake. Lots of related links below, please Read More. Update: 05/10 20:41 GMT by Z : Joystiq has pictures of a Zapper attachment for the Wiimote.

25 of 264 comments (clear)

  1. Retro Controller by AKAImBatman · · Score: 3, Interesting

    What the retro controller article seems to be missing, is that the controller pictured probably isn't for Wii games. Nintendo has already stated that the Wii will play all the old Nintendo titles, including GameCube.

    I'd like to see how people plan to play these games with a motion sensor controller. (Hint: It's very doubtful they can.) Ergo, the "retro" controller. Designed to allow classic gameplay on the Wii.

    Of course, classic, classic (NES) is fully supported by the Wii-little design. :-P

    1. Re:Retro Controller by J.+T.+MacLeod · · Score: 3, Informative

      It's not a rumor any longer. Though it's only been a minor note, they've revealed the shell.

      http://www.nintendo.co.jp/n10/e3_2006/wii/controll er.html

    2. Re:Retro Controller by jamesmacaulay · · Score: 3, Informative

      Google's translation indicates that it connects to the remote, and that it's got two Z buttons.

  2. Interesting by voice_of_all_reason · · Score: 4, Funny

    I think that motion-control feedback would actually be the perfect venue for another remake of the Resident Evil series.

    How, exactly, would you need to manipulate the controller to make a "Jill sandwich?"

  3. Nice looking list by Dark+Paladin · · Score: 5, Interesting

    I was looking over the list last night of the upcoming Wii games - "Trauma Center" should be interesting on the Wii (the DS version was pretty good, even if it had some annoyances).

    Either way, it would appear that Nintendo has a lot of 3rd party support time time around, which made me think of why, and then something that Ubisoft president commented on made me figure it out.

    Long story short, he made some less then flattering remarks about the PS3 - how it just ups the power. The same could be said for the 360. But that's no the issue for a publisher; for a publisher, all of that extra power and HD requirements goes into cost. Now, a development team needs even bigger hardware, a bigger graphics and sound team to get the same game out, which now increases the cost of the game by a large margin - say from $1 million to $7-$10 million. For a publisher, that means increased risk, reduced margins, and relying ever more on "certain" hits (which can vanish if something goes wrong - look at the Tomb Raider franches, and what they've had to do to get it back).

    Nintendo is offering publishers something more than just a gimmick: they're offering them reduced price. Look at "Brain Age" - developed, tested, and ready for market in 90 days, and it hardly needed a graphics team. Since the Wii uses really Gamecube development systems with more power, that's an easy transfer of knowledge, which is why I predict that for the first year, Wii games will look pretty much like Gamecube games, maybe a little smoother.

    But for the publisher, once you get past the controller issue, it's reduced cost, reduced time, reduced risk over time. If the Wii takes off at all, it may be that publishers wind up favoring it if for no other reason than it makes them more money over time.

    Of course, this is all just my opinion, and I could be wrong. But my family is pretty much committed to the Wii - the only thing I need to know is how to get DVD functionality out of it and it'll be the only console in the play room for family computer gaming for quite some time.

    1. Re:Nice looking list by MBCook · · Score: 5, Informative
      I'm in the same boat. There is one or two games on the 360 and PS3 that I am interested in. Then there is the Wii. Here is the list I have collected so far:
      • Trauma Center Wii
      • Wii Sports
      • Metroid Prime 3: Corruption
      • Super Mario Brothers Galaxy
      • Rayman
      • Sonic Wildfire
      • Wario Ware Smooth Move
      • Resident Evil Wii
      • Super Smash Brother Wii

      They are saying they'll have up to 27 or so launch titles, so there are obviously even more. Some of them (like the Final Fantasy and others) I'm wait and see on. But these are just near-launch titles, what will we see in the future?

      And that doesn't include virtual console and indie stuff.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:Nice looking list by Dark+Paladin · · Score: 3, Informative

      No kidding - the DS upcoming list is almost as evil. Between "Phoenix Wright 2" and "Elite Beat Force", those two alone gave me a joygasm. Throw in "Magical Vacation", the really good looking "Final Fantasy III" remake, and Castlevania with a girl who fights with a big book -

      (sigh) I keep telling my wife I need to just get rich so I have more time for game play.

    3. Re:Nice looking list by ObligatoryUserName · · Score: 5, Insightful

      Your numbers are a little off. My understanding is that a XBox/PS2/Gamecube title costs $8 - $12 million to produce (with some AAA titles going into the 20s), and last I heard HD games were expected to at least double the costs. (Is it any wonder publishers are afraid to take risks with money like that involved?)

      When the XBox 360 was announced you could hear industry insiders talking about the end of life as we know it - without rapid market growth we were looking at financing only 1/2 the total number of games. And market growth was an elusive target, as people started to realize that the number of actual gamers wasn't really growing in the US - they were just spending more money (and how long could we expect that?); and the Japanese market pre-DS was on the verge of collapse from genre exhaustion... well, listening to the Japanese game developers anyway - they always sounded so fatalistic.

      Microsoft (for some reason) said that the XNA toolset would bring costs under control for HD games(which doesn't make sense when the art department/sweatshop eats up most of the funds) --- Sony has made no attempt that I know of to address the skyrocketing costs. Nintendo simply isn't taking their next system there.

      Yes, sure, it might take more people to program a game for such a complex controller, but you aren't going to need 200 people churning out high res textures that will only be appreciated by people with HDTVs. Nintendo knows what it's doing.

    4. Re:Nice looking list by Golias · · Score: 3, Interesting

      Everybody who's cheering for Nintendo (and I'd just like to say: I get it... They are the only non-evil company making consoles, so they are easy to r00t for, if you'll pardon the pun) keeps trying to make the point that it was some stroke of genius for them to keep the console "Low-Def" for the sake of cheaper game development and to keep the cost of the console itself down.

      But here's the thing that doesn't fit about that:

      If I want a cheap console with lots of third-party support and no HD support, I can buy an old PS2.

      What's so wonderful about a new-generation console with previous-generation performance? Why buy a new console that doesn't offer any new performance boost?

      Wouldn't it have been even cheaper for Nintendo to just sell a motion sensor that you can plug in to an X-Box, PS2, or GameCube, and develop games for that???

      Sure, not everybody has an HDTV and not everybody needs cutting-edge graphics... but those who don't have the need for ultra-smooth HD graphics already have three perfectly good consoles to choose from, each with a 5-year library of fun games already developed for them and being sold for about $20 a pop in many cases. Unless you're filthy rich, there's no way you already own and have played every single available PS2 game. (And if you are that filthy rich, you are probably one of those HDTV owners currently playing Call of Duty 2 on the X-Box 360.)

      In other words, the Wii doesn't seem to fill any niche that isn't already served.

      And speaking of that controller:

      Imagine holding your TV remote control by its ends and pretending it's a steering wheel.

      That's exactly what every non-fanboy was imagining the moment photos of the Wii controller came out. No surprise there at all.

      --

      Information wants to be anthropomorphized.

    5. Re:Nice looking list by Guppy06 · · Score: 4, Insightful

      "If I want a cheap console with lots of third-party support and no HD support, I can buy an old PS2."

      Except it won't be long before you stop seeing first party PS2 games published, unless the PS3 bombs so badly that SCEA hangs on to the PS2 to stay afloat.

      "What's so wonderful about a new-generation console with previous-generation performance?"

      Well, considering it's been described as "better than the GameCube," and the GameCube is better than the PS2 as far as performace is concerned, why are you holding on to your PS2 again?

      "Why buy a new console that doesn't offer any new performance boost?"

      Because the only other option is to buy a new console that offers nothing but a performance boost?

      "but those who don't have the need for ultra-smooth HD graphics already have three perfectly good consoles to choose from, each with a 5-year library of fun games already developed for them and being sold for about $20 a pop in many cases."

      Games get old. You can only play one game for so long before you want to try something new, otherwise we'd all still be playing Pong.

      "Unless you're filthy rich, there's no way you already own and have played every single available PS2 game."

      No, but I own all the PS2 games that I might actually want.

      "In other words, the Wii doesn't seem to fill any niche that isn't already served."

      If the other niches are "being served," why are video game purchases still dominated by 20-something guys?

    6. Re:Nice looking list by SetupWeasel · · Score: 3, Insightful

      This remains true in spite of Nintendo targeting everybody else for several years now. It could very well be that adult men are actually more intersted in console gaming than other people.

      Look at the Japanese Sales charts. They are here. Now you tell me how successful they have been. Animal Crossing: Wild World has sold more than Final Fantasy 12 in Japan on a system with less than half the userbase, and it is still in the top ten. Brain training 1 and 2 have a decent shot at beating FF 12 too. It is crazy. I thought the DS would be successful in Japan, but it is kicking the ever-loving shit out of every other console combined.

      Wake up and smell the coffee. The revolution has already begun, and in a mere 6 months, it will finally be televised.

  4. Gotta admire Nintendo's balls by SlappyBastard · · Score: 3, Insightful
    They're betting their entire company's future on a controller and a great price point.

    This takes huge balls.

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
    1. Re:Gotta admire Nintendo's balls by VendingMenace · · Score: 4, Interesting

      the whole company -- except for the part of the company that deals with the handheld market.

      Still. this DOES take balls. Balls and genius. Seriously, i predict that Wii will be the most loved of the consols this generation.

      Speaking of balls, Sony can lick mine. Geeze, i mean they really are not shaping up that well this time around, and this comes from a guy that has NEVER owned a nintendo system. Just the genesis and playstation (greatest consol to date) and xbox. This time around I will be getting some nintendo hardware, i guess.

    2. Re:Gotta admire Nintendo's balls by sesshomaru · · Score: 3, Funny
      I do admire their balls. I also admire their Wii.

      Wait... that didn't come out right.

      --
      "MIT betrayed all of its basic principles."
  5. Nintendo and Opera are a great fit by Illissius · · Score: 4, Insightful

    It isn't noticed as often, but Opera is like Nintendo and Apple too: they come up with all the cool new stuff which everyone else then copies.

    It gives me a warm fuzzy feeling when two of my favorite companies join forces like this :-).

    --
    Work is punishment for failing to procrastinate effectively.
  6. Re:Opera browser on the Wii, huh? by zuvembi · · Score: 4, Informative

    Additionally two USB ports and one SD card slot are provided. - from Wikipedia

    Most likely you'll be able to plug a standard USB keyboard into it. Especially given that Nintendo has stated you'll be able to use standard USB hard drives with it (IIRC).

  7. Seems like Sony is about to get dethroned by eebra82 · · Score: 4, Interesting

    A year ago I wouldn't believe anyone if they told me Sony was going to get dethroned from the lead position in the console market. Now, all of a sudden, Microsoft has dropped the bomb on Sony by releasing the 360 a full year ahead, and by the looks of it, 360 is - in terms of visuals - fully comparable to PS3.

    I personally thought that Nintendo was going down the hill before they announced the Revolution. Now it seems like it gets more attention than the 360 and the PS3, mostly due to its controller. The best part is that it does not seem to be all that mumbo jumbo some people expected the controller to be, so with a few more tweaks before the release, this might make Nintendo sell more consoles than Sony and Microsoft, mostly because the price is so competitive.

    I have obviously not decided what to go for, but I am quite sure it won't be a PS3. It's too expensive and doesn't seem to offer much beyond the cheaper 360, except other games. So with features compared, it's going to be PS3 vs 360, a war which MS will probably win due to its one year advantage. Additionally, MS is likely to refine the build process costs and probably push Sony out of the game by offering a cheaper console. And no, Sony won't be able to compete because every sold console is probably a loss for Sony until we buy a game.

    Things can be turned around a bit and I might be very wrong, but I really think that Sony is in deep trouble here.

  8. Re:Obligatory... by technoextreme · · Score: 5, Funny
    Whoever thought the name 'Revolution' was passe and decided to name their next generation console after the sound kids make falling out of airplanes should be cornholed wiikly...

    Somehow wiii isn't the sound I'd expect someone to make as they are falling out of airplanes. I would it expect it to be this:
    Omg. Ahhhahghgahhghaghaghgahhg *#*##* @*@*@*@ Im going to die.
    --
    Ooo man the floppy drive is broken. No wait. The computer is just upside down.
  9. Re:I'm really glad to see that ExciteTruck is fun. by Lispy · · Score: 4, Informative
    Yes, I will get this box too. The point is, I never got warm with my PS2, since whenever I tried to play a game usually the tutorial alone was so damn boring I didn't actually bother to play thru. (Namely I played: Metal Gear solid 2 (terribly boring ), Silent Hill 2 (no athmosphere whatsoever), Devil may cry (repetitive), Final Fantasy X (I never got across the tut), Tecken tag tournament (the only fun one))

    One could argue that I am the short attention span type, but I am definetly not. I play videogames for 25 years now and I really LOVED the classic adventures and even fell for shooters such as QII or Wolfenstein. My last addiction was Neverwinternights, and a korean MMORPG called DarkAges. Both were really catchy and quite time consuming. In contradiction to the PS2 games that felt too straight and uninspired for me.

    When I first read about the new Wii controller I wasn't sure wether it was such a bright idea but the more I think and read about it more it seems to be a good implementation for quite a lot of gamesettings. I really hope that they stick with their sane pricing policy. This could fill a gap in the console section that could sit nicely with my gaming habits.

  10. Drunkards System by nate+nice · · Score: 4, Funny

    My friends and I like to get drunk and play video games. This seems like the perfect system for such endeavors.

    --
    "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
  11. Wider graphics range by SuperKendall · · Score: 4, Insightful

    I plan to buy the PS3, and the Wii. I always planned to buy both of them as I knew Nintendo could produce.

    I would think about 360, but I know the PS3 is going to have a wider range of types of games. Beyond that with the Blu-Ray discs it's going to have games with a lot wider range of graphics since it can hold a lot more textures or other media, the lack of space is really going to hamstring the 360.

    I saw another comment the other day in a news story that was kind of interesting, it stated that because both the Wii and PS3 included motion detection that there were going to be a lot of games ported only to those two platforms, leaving the 360 out in the cold. I could see that happening...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Wider graphics range by Guppy06 · · Score: 5, Insightful
      I admit I'll probably end up getting a PS3 myself, if for no other reason so that I can play FFXIII (unless S-E finally sees the light and ports the game to the Wii), but I simply will not be getting it until late 2008 at the earliest, what with the price point they're announcing (I'm not that big of a Final Fantasy fanboy). I doubt I'm alone here, and both Sony and S-E could be hurting as everybody waits until the PS3 goes through a price drop and FFXIII ends up in the $20 bargain bin in the meantime.

      The video game industry has always relied heavily on addicts having more money than brains, but I think $500-$600 hits that magical "critical density" where even the fanboys will be hesitating to buy it. Even fanboys have to pay $3 a gallon, and it's been pointed out that you can get a tricked-out Xbox 360 and a Wii for the same price as the fully-fledged PS3.

      Did Sony forget how they beat out the Sega Saturn that they're now making some of the same mistakes Sega did?

      Seriously
      • Both entered the generation as a strong contender (if not outright winner) of the previous generation
      • Both are entering this new generation with ridiculously high price points
      • Both managed to divide their fanbase with two competing visions for the new generation (Saturn vs. 32-X? $500 vs $600?)
      • Both got their E3 presentations blindsided from a competitor everybody initially discounted

      All we need now is an unannounced early release of the hardware.

      "Wii and PS3 included motion detection that there were going to be a lot of games ported only to those two platforms, leaving the 360 out in the cold."

      First off, comparing the PS3 controller to the Wiimote is like night and day. Aside from the shell not being designed for motion detection (possible motion detection was never taken into account in the design of the PS1 controller), the Wiimote has several other functions that Sony can't or won't implement in the PS3 controller.

      Secondly, the Xbox 360 controller (at least the wireless one) has ports on it. If they're capable of doing more than just connecting a headset and recharge cable, Microsoft could conceivably release a Wii-esque dongle and imitate Nintendo's control scheme even better than Sony. The only problem will be that it will have to be a separate accessory.

      (My God, after years of defending the GameCube against Xbox fanboys, I'm siding with them against Sony. Screw politics, video games makes strange bedfellows.)
  12. Thoughts on the controller by zerocool^ · · Score: 3, Interesting

    I've been doing a lot of thinking about the Wii controller. And I've come up with some conclusions.

    Head over to wwi.nintendo.com and watch the movies on how the controller is used. See if you can spot the one thing that just doesn't feel right.

    ... Did you see it?
    I stared at these movies, watched them several times. It finally hit me.

    When you're using the Wii controller, for some games it will be awesome. For example, the tennis game will be really cool. The baseball game will probably be sweet. The Ping-Pong game will be cool. The driving game will be cool. The games with the multi-player abilities will really be awesome, and will be huge hits at parties, I suspect.
    See the catch?

    All these games have you get up out of your seat and move around. That's cool.

    But, see how the people hold the Wii controller in the movies that don't deal with Sports themes. They hold it out in front of them, at arms' length. You just aren't going to be able to do that for hours on end. If you sit down to play a marathon Zelda run, or a speed run at metroid, and you have to jiggle, wiggle, bounce, aim, and otherwise move the controller, you're going to wear your arms out (don't believe me? Grab a stapler in one hand and a mouse in the other, and hold them at arms' length. Come back in 45 minutes after taking some advil for the muscle pain).

    Now, take your hands and put them in your lap, as if you were holding a SNES or a playstation controller, and playing Sonic the Hedgehog or Link to the Past, or whatever. Think how your hands and fingers sit. Now, imagine a TV remote in each hand, instead of a playstation controller. Which hand is pointing at the screen? Neither - in order to do that, you have to bend your wrists, which will also hurt after a while (for those of us who type for a living, a short while).

    My conclusion is that the controller will be great for games that encourage physical movement, i.e. tennis, golf (especially golf, that will be cool), etc. But, trying to bootstrap the "interactive controller" nonsense onto platform games like Zelda and Metroid is only going to make them impossible to play for any length of time.

    I pointed this out to a friend, and he said, "dude, not every game is going to use all the motion sensing crap, some are just going to turn the right hand controller over 90 degrees and use that". But, wait. Then, we've got a square controller, with a 4-way D-pad on the left side, and two buttons on the right side. Here's an artist's rendering.

    They're going to have trouble trying to shoehorn the technology into games that serious gamers want to sit and play for 6 hours.

    ~Will

    --
    sig?
    1. Re:Thoughts on the controller by Bulletz26 · · Score: 5, Informative

      "The hand stress is definately a potential problem some games. The real question is do I have to hold it out in front of me, or can I rest the controller on my lap and use less dramatic movements?"

      Not if the developer knows what they're doing. Take a look at this excerpt from IGN's preview of 'WiiSports Tennis':

      One interesting thing we learned while playing is that you can choose to either do wide, arching movements that genuinely simulate the real game of tennis, or, alternatively, you can choose simple flicks of the wrist to do the same thing. So, if you want to go out (like the actors in Nintendo's initial controller teaser video), you have that option. But if not, you can go small, too. The game recognizes and translates either movement to the court on the fly.
      (Full article http://revolution.ign.com/articles/706/706071p1.ht ml)

      So I'd think if the proper optimizations are made, usage of the Wii-mote really doesn't have to be any more tiring than using a dual-shock or xbox controller.

  13. Super Mario Galaxy! by Silent+sound · · Score: 4, Informative

    Not linked from this story are hands on reports on Mario Galaxy from the E3 floor! And here are some photos from the E3 demo stations. This is probably the most exciting thing to come out of this entire E3, this game looks amazing.

    The graphics are creative and mindbendingly absurdist, the gameplay sounds intuitive and natural, and even better-- if I understand the Gamespot hands on correctly, Mario Galaxy isn't a stupid star/shine hunt like the last two games were. The point is to just get from point A to point B, like in the 2D mario games-- meaning that the environments can be huge and expansive and there can be a wide variety of them, as opposed to Mario Sunshine where the levels were basically just entering the same 10 boxes over and over to do different little errands in them. I am so happy about this, I cannot wait to play this game. I hope it is a launch title.