Resident Evil, Game On With Wii
oneils writes "Chris Morris of CNN.com outlines some interesting gameplay impressions of Nintendo's Wii. He explains that the new controller works well with first person shooter games like Metroid Prime, but, currently, falls short in the Legend of Zelda: Twilight Princess. Morris' impression is that this setback can be rectified by 'optimization.'" From the article: "Imagine holding your TV remote control by its ends and pretending it's a steering wheel. Substitute the Wii controller and you've got an idea of how to control 'Excite Truck'. Driving's pretty easy. The real fun comes when you hit a hill and go sailing into the air. The object is to land with all four wheels on the ground. To do that you'll have to tilt the controller back and forth away from you to stabilize the truck. It's frenetic and fast-paced - and seemed to be everyone's favorite game. I agreed." Several readers also wrote in to mention that Resident Evil will be coming to the Wii. No word on if it's RE5, or a spin-off/remake. Lots of related links below, please Read More. Update: 05/10 20:41 GMT by Z : Joystiq has pictures of a Zapper attachment for the Wiimote.
I think that motion-control feedback would actually be the perfect venue for another remake of the Resident Evil series.
How, exactly, would you need to manipulate the controller to make a "Jill sandwich?"
I was looking over the list last night of the upcoming Wii games - "Trauma Center" should be interesting on the Wii (the DS version was pretty good, even if it had some annoyances).
Either way, it would appear that Nintendo has a lot of 3rd party support time time around, which made me think of why, and then something that Ubisoft president commented on made me figure it out.
Long story short, he made some less then flattering remarks about the PS3 - how it just ups the power. The same could be said for the 360. But that's no the issue for a publisher; for a publisher, all of that extra power and HD requirements goes into cost. Now, a development team needs even bigger hardware, a bigger graphics and sound team to get the same game out, which now increases the cost of the game by a large margin - say from $1 million to $7-$10 million. For a publisher, that means increased risk, reduced margins, and relying ever more on "certain" hits (which can vanish if something goes wrong - look at the Tomb Raider franches, and what they've had to do to get it back).
Nintendo is offering publishers something more than just a gimmick: they're offering them reduced price. Look at "Brain Age" - developed, tested, and ready for market in 90 days, and it hardly needed a graphics team. Since the Wii uses really Gamecube development systems with more power, that's an easy transfer of knowledge, which is why I predict that for the first year, Wii games will look pretty much like Gamecube games, maybe a little smoother.
But for the publisher, once you get past the controller issue, it's reduced cost, reduced time, reduced risk over time. If the Wii takes off at all, it may be that publishers wind up favoring it if for no other reason than it makes them more money over time.
Of course, this is all just my opinion, and I could be wrong. But my family is pretty much committed to the Wii - the only thing I need to know is how to get DVD functionality out of it and it'll be the only console in the play room for family computer gaming for quite some time.
52 Weeks, 52 Religions with John Hummel
It isn't noticed as often, but Opera is like Nintendo and Apple too: they come up with all the cool new stuff which everyone else then copies.
:-).
It gives me a warm fuzzy feeling when two of my favorite companies join forces like this
Work is punishment for failing to procrastinate effectively.
Additionally two USB ports and one SD card slot are provided. - from Wikipedia
Most likely you'll be able to plug a standard USB keyboard into it. Especially given that Nintendo has stated you'll be able to use standard USB hard drives with it (IIRC).
the whole company -- except for the part of the company that deals with the handheld market.
Still. this DOES take balls. Balls and genius. Seriously, i predict that Wii will be the most loved of the consols this generation.
Speaking of balls, Sony can lick mine. Geeze, i mean they really are not shaping up that well this time around, and this comes from a guy that has NEVER owned a nintendo system. Just the genesis and playstation (greatest consol to date) and xbox. This time around I will be getting some nintendo hardware, i guess.
A year ago I wouldn't believe anyone if they told me Sony was going to get dethroned from the lead position in the console market. Now, all of a sudden, Microsoft has dropped the bomb on Sony by releasing the 360 a full year ahead, and by the looks of it, 360 is - in terms of visuals - fully comparable to PS3.
I personally thought that Nintendo was going down the hill before they announced the Revolution. Now it seems like it gets more attention than the 360 and the PS3, mostly due to its controller. The best part is that it does not seem to be all that mumbo jumbo some people expected the controller to be, so with a few more tweaks before the release, this might make Nintendo sell more consoles than Sony and Microsoft, mostly because the price is so competitive.
I have obviously not decided what to go for, but I am quite sure it won't be a PS3. It's too expensive and doesn't seem to offer much beyond the cheaper 360, except other games. So with features compared, it's going to be PS3 vs 360, a war which MS will probably win due to its one year advantage. Additionally, MS is likely to refine the build process costs and probably push Sony out of the game by offering a cheaper console. And no, Sony won't be able to compete because every sold console is probably a loss for Sony until we buy a game.
Things can be turned around a bit and I might be very wrong, but I really think that Sony is in deep trouble here.
Full Tilt
Somehow wiii isn't the sound I'd expect someone to make as they are falling out of airplanes. I would it expect it to be this:
Omg. Ahhhahghgahhghaghaghgahhg *#*##* @*@*@*@ Im going to die.
Ooo man the floppy drive is broken. No wait. The computer is just upside down.
One could argue that I am the short attention span type, but I am definetly not. I play videogames for 25 years now and I really LOVED the classic adventures and even fell for shooters such as QII or Wolfenstein. My last addiction was Neverwinternights, and a korean MMORPG called DarkAges. Both were really catchy and quite time consuming. In contradiction to the PS2 games that felt too straight and uninspired for me.
When I first read about the new Wii controller I wasn't sure wether it was such a bright idea but the more I think and read about it more it seems to be a good implementation for quite a lot of gamesettings. I really hope that they stick with their sane pricing policy. This could fill a gap in the console section that could sit nicely with my gaming habits.
My friends and I like to get drunk and play video games. This seems like the perfect system for such endeavors.
"If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer
I plan to buy the PS3, and the Wii. I always planned to buy both of them as I knew Nintendo could produce.
I would think about 360, but I know the PS3 is going to have a wider range of types of games. Beyond that with the Blu-Ray discs it's going to have games with a lot wider range of graphics since it can hold a lot more textures or other media, the lack of space is really going to hamstring the 360.
I saw another comment the other day in a news story that was kind of interesting, it stated that because both the Wii and PS3 included motion detection that there were going to be a lot of games ported only to those two platforms, leaving the 360 out in the cold. I could see that happening...
"There is more worth loving than we have strength to love." - Brian Jay Stanley
"The hand stress is definately a potential problem some games. The real question is do I have to hold it out in front of me, or can I rest the controller on my lap and use less dramatic movements?"
t ml)
Not if the developer knows what they're doing. Take a look at this excerpt from IGN's preview of 'WiiSports Tennis':
One interesting thing we learned while playing is that you can choose to either do wide, arching movements that genuinely simulate the real game of tennis, or, alternatively, you can choose simple flicks of the wrist to do the same thing. So, if you want to go out (like the actors in Nintendo's initial controller teaser video), you have that option. But if not, you can go small, too. The game recognizes and translates either movement to the court on the fly.
(Full article http://revolution.ign.com/articles/706/706071p1.h
So I'd think if the proper optimizations are made, usage of the Wii-mote really doesn't have to be any more tiring than using a dual-shock or xbox controller.
Not linked from this story are hands on reports on Mario Galaxy from the E3 floor! And here are some photos from the E3 demo stations. This is probably the most exciting thing to come out of this entire E3, this game looks amazing.
The graphics are creative and mindbendingly absurdist, the gameplay sounds intuitive and natural, and even better-- if I understand the Gamespot hands on correctly, Mario Galaxy isn't a stupid star/shine hunt like the last two games were. The point is to just get from point A to point B, like in the 2D mario games-- meaning that the environments can be huge and expansive and there can be a wide variety of them, as opposed to Mario Sunshine where the levels were basically just entering the same 10 boxes over and over to do different little errands in them. I am so happy about this, I cannot wait to play this game. I hope it is a launch title.