Resident Evil, Game On With Wii
oneils writes "Chris Morris of CNN.com outlines some interesting gameplay impressions of Nintendo's Wii. He explains that the new controller works well with first person shooter games like Metroid Prime, but, currently, falls short in the Legend of Zelda: Twilight Princess. Morris' impression is that this setback can be rectified by 'optimization.'" From the article: "Imagine holding your TV remote control by its ends and pretending it's a steering wheel. Substitute the Wii controller and you've got an idea of how to control 'Excite Truck'. Driving's pretty easy. The real fun comes when you hit a hill and go sailing into the air. The object is to land with all four wheels on the ground. To do that you'll have to tilt the controller back and forth away from you to stabilize the truck. It's frenetic and fast-paced - and seemed to be everyone's favorite game. I agreed." Several readers also wrote in to mention that Resident Evil will be coming to the Wii. No word on if it's RE5, or a spin-off/remake. Lots of related links below, please Read More. Update: 05/10 20:41 GMT by Z : Joystiq has pictures of a Zapper attachment for the Wiimote.
What the retro controller article seems to be missing, is that the controller pictured probably isn't for Wii games. Nintendo has already stated that the Wii will play all the old Nintendo titles, including GameCube.
:-P
I'd like to see how people plan to play these games with a motion sensor controller. (Hint: It's very doubtful they can.) Ergo, the "retro" controller. Designed to allow classic gameplay on the Wii.
Of course, classic, classic (NES) is fully supported by the Wii-little design.
Javascript + Nintendo DSi = DSiCade
I think that motion-control feedback would actually be the perfect venue for another remake of the Resident Evil series.
How, exactly, would you need to manipulate the controller to make a "Jill sandwich?"
Don't get me wrong, Firefox is my favorite browser, but Opera is pretty nice too. Looks like their Wii Opera will have a good amount of functionality (including AJAX, in many Web2.0 apps such as Gmail) according to their press release
Luckily, I don't think the Opera browser on the Wii will end up like WebTV (*barf*) turned out to be, since the motion sensitive controller could be used to emulate a mouse. The question is, will Opera release a keyboard for their browser, will Nintendo release an all-purpose keyboard for other games, or will it be an onscreen keyboard?
I was looking over the list last night of the upcoming Wii games - "Trauma Center" should be interesting on the Wii (the DS version was pretty good, even if it had some annoyances).
Either way, it would appear that Nintendo has a lot of 3rd party support time time around, which made me think of why, and then something that Ubisoft president commented on made me figure it out.
Long story short, he made some less then flattering remarks about the PS3 - how it just ups the power. The same could be said for the 360. But that's no the issue for a publisher; for a publisher, all of that extra power and HD requirements goes into cost. Now, a development team needs even bigger hardware, a bigger graphics and sound team to get the same game out, which now increases the cost of the game by a large margin - say from $1 million to $7-$10 million. For a publisher, that means increased risk, reduced margins, and relying ever more on "certain" hits (which can vanish if something goes wrong - look at the Tomb Raider franches, and what they've had to do to get it back).
Nintendo is offering publishers something more than just a gimmick: they're offering them reduced price. Look at "Brain Age" - developed, tested, and ready for market in 90 days, and it hardly needed a graphics team. Since the Wii uses really Gamecube development systems with more power, that's an easy transfer of knowledge, which is why I predict that for the first year, Wii games will look pretty much like Gamecube games, maybe a little smoother.
But for the publisher, once you get past the controller issue, it's reduced cost, reduced time, reduced risk over time. If the Wii takes off at all, it may be that publishers wind up favoring it if for no other reason than it makes them more money over time.
Of course, this is all just my opinion, and I could be wrong. But my family is pretty much committed to the Wii - the only thing I need to know is how to get DVD functionality out of it and it'll be the only console in the play room for family computer gaming for quite some time.
52 Weeks, 52 Religions with John Hummel
This takes huge balls.
I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
It isn't noticed as often, but Opera is like Nintendo and Apple too: they come up with all the cool new stuff which everyone else then copies.
:-).
It gives me a warm fuzzy feeling when two of my favorite companies join forces like this
Work is punishment for failing to procrastinate effectively.
A year ago I wouldn't believe anyone if they told me Sony was going to get dethroned from the lead position in the console market. Now, all of a sudden, Microsoft has dropped the bomb on Sony by releasing the 360 a full year ahead, and by the looks of it, 360 is - in terms of visuals - fully comparable to PS3.
I personally thought that Nintendo was going down the hill before they announced the Revolution. Now it seems like it gets more attention than the 360 and the PS3, mostly due to its controller. The best part is that it does not seem to be all that mumbo jumbo some people expected the controller to be, so with a few more tweaks before the release, this might make Nintendo sell more consoles than Sony and Microsoft, mostly because the price is so competitive.
I have obviously not decided what to go for, but I am quite sure it won't be a PS3. It's too expensive and doesn't seem to offer much beyond the cheaper 360, except other games. So with features compared, it's going to be PS3 vs 360, a war which MS will probably win due to its one year advantage. Additionally, MS is likely to refine the build process costs and probably push Sony out of the game by offering a cheaper console. And no, Sony won't be able to compete because every sold console is probably a loss for Sony until we buy a game.
Things can be turned around a bit and I might be very wrong, but I really think that Sony is in deep trouble here.
Full Tilt
Somehow wiii isn't the sound I'd expect someone to make as they are falling out of airplanes. I would it expect it to be this:
Omg. Ahhhahghgahhghaghaghgahhg *#*##* @*@*@*@ Im going to die.
Ooo man the floppy drive is broken. No wait. The computer is just upside down.
One could argue that I am the short attention span type, but I am definetly not. I play videogames for 25 years now and I really LOVED the classic adventures and even fell for shooters such as QII or Wolfenstein. My last addiction was Neverwinternights, and a korean MMORPG called DarkAges. Both were really catchy and quite time consuming. In contradiction to the PS2 games that felt too straight and uninspired for me.
When I first read about the new Wii controller I wasn't sure wether it was such a bright idea but the more I think and read about it more it seems to be a good implementation for quite a lot of gamesettings. I really hope that they stick with their sane pricing policy. This could fill a gap in the console section that could sit nicely with my gaming habits.
If they come out with that badass blood-covered chainsaw RE controller for the Wii, I am so there.
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My friends and I like to get drunk and play video games. This seems like the perfect system for such endeavors.
"If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer
I plan to buy the PS3, and the Wii. I always planned to buy both of them as I knew Nintendo could produce.
I would think about 360, but I know the PS3 is going to have a wider range of types of games. Beyond that with the Blu-Ray discs it's going to have games with a lot wider range of graphics since it can hold a lot more textures or other media, the lack of space is really going to hamstring the 360.
I saw another comment the other day in a news story that was kind of interesting, it stated that because both the Wii and PS3 included motion detection that there were going to be a lot of games ported only to those two platforms, leaving the 360 out in the cold. I could see that happening...
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I've been doing a lot of thinking about the Wii controller. And I've come up with some conclusions.
Head over to wwi.nintendo.com and watch the movies on how the controller is used. See if you can spot the one thing that just doesn't feel right.
... Did you see it?
I stared at these movies, watched them several times. It finally hit me.
When you're using the Wii controller, for some games it will be awesome. For example, the tennis game will be really cool. The baseball game will probably be sweet. The Ping-Pong game will be cool. The driving game will be cool. The games with the multi-player abilities will really be awesome, and will be huge hits at parties, I suspect.
See the catch?
All these games have you get up out of your seat and move around. That's cool.
But, see how the people hold the Wii controller in the movies that don't deal with Sports themes. They hold it out in front of them, at arms' length. You just aren't going to be able to do that for hours on end. If you sit down to play a marathon Zelda run, or a speed run at metroid, and you have to jiggle, wiggle, bounce, aim, and otherwise move the controller, you're going to wear your arms out (don't believe me? Grab a stapler in one hand and a mouse in the other, and hold them at arms' length. Come back in 45 minutes after taking some advil for the muscle pain).
Now, take your hands and put them in your lap, as if you were holding a SNES or a playstation controller, and playing Sonic the Hedgehog or Link to the Past, or whatever. Think how your hands and fingers sit. Now, imagine a TV remote in each hand, instead of a playstation controller. Which hand is pointing at the screen? Neither - in order to do that, you have to bend your wrists, which will also hurt after a while (for those of us who type for a living, a short while).
My conclusion is that the controller will be great for games that encourage physical movement, i.e. tennis, golf (especially golf, that will be cool), etc. But, trying to bootstrap the "interactive controller" nonsense onto platform games like Zelda and Metroid is only going to make them impossible to play for any length of time.
I pointed this out to a friend, and he said, "dude, not every game is going to use all the motion sensing crap, some are just going to turn the right hand controller over 90 degrees and use that". But, wait. Then, we've got a square controller, with a 4-way D-pad on the left side, and two buttons on the right side. Here's an artist's rendering.
They're going to have trouble trying to shoehorn the technology into games that serious gamers want to sit and play for 6 hours.
~Will
sig?
WarioWare is more of a wiid game. Mario Golf and Mario Party are better drinking games.
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
And I think that the PS3 motion detection will be seen by everyone as completely useless and will be abandoned by developers within a year, just like the lame analog buttons on the Dual Shock 2.
I have seen the future, and it is inconvenient.
Except the DS did not emerge in an established market which was exclusively popular with a specific demographic.
Before the DS and the PSP, there was only the GameBoy, which wasn't hugely popular with adults, but did rather well with both men and women.
It seems to me that the thing that makes DS games so popular with women is: No hand-held game is small enough for your back jeans pocket, but the DS fits in a purse.
I have a PSP (mainly for airplane travel amusement), and I've seen purses that are smaller than this thing, especially with the hard drive & extended battery attached. There's no way any woman could toss it in her handbag with her phone, money, keys, make-up, etc. unless she was carrying on of those big honkin' messenger bags, in which case she might as well take a whole freakin' laptop.
But the DS is only slightly larger than a typical make-up case. A woman who is already carrying around a half-full purse won't even notice the addition of a DS until the mood strikes her to take it out and play it.
Most men, meanwhile, need to minimize clutter, as even belt pouches are viewed by a great deal of society as a rather "metrosexual" accessory to be lugging around. After the wallet and keys, a "soap-bar" sized cell phone and maybe an iPod is pretty much the upper bounds of what most guys want to carry around all day in their pockets, especially during the summer, when you don't have all those extra jacket pockets to throw stuff in (and some of your work-out shorts lack pockets entirely.)
Which might be one more reason why men like playing console games in the living room: Current "portable" systems are not as portable for men as they are for women.
Information wants to be anthropomorphized.
Not linked from this story are hands on reports on Mario Galaxy from the E3 floor! And here are some photos from the E3 demo stations. This is probably the most exciting thing to come out of this entire E3, this game looks amazing.
The graphics are creative and mindbendingly absurdist, the gameplay sounds intuitive and natural, and even better-- if I understand the Gamespot hands on correctly, Mario Galaxy isn't a stupid star/shine hunt like the last two games were. The point is to just get from point A to point B, like in the 2D mario games-- meaning that the environments can be huge and expansive and there can be a wide variety of them, as opposed to Mario Sunshine where the levels were basically just entering the same 10 boxes over and over to do different little errands in them. I am so happy about this, I cannot wait to play this game. I hope it is a launch title.
I haven't been this excited to play a video game since Mario 64. I caught myself feeling this way while watching the E3 conference. The reason? It's a totally new experience. I distinctly remember how psyched I was reading Next-Gen in 1996 about the N64's analog control and the true 3D immersion that was made possible by the N64 and Mario 64. When I first laid hands on it at a Wal-mart demo console, it was almost a religious experience. I find myself feeling the same way, after about seven years of not caring about gaming whatsoever, about the Wii. I can't wait to feel the completely different gaming experience. That, for me, is the single sexiest thing about the Wii and the most significant -- no system since the N64 has offered that sort of freshness. PS2, Gamecube, Xbox, and Xbox 360 have all offered essentially the same gaming experience. Wii is, in a very real way, revolutionary.
The other thing that entices me about the Wii is the futuristic sense of the thing. Everything about the console reminds me of something that we might've seen in a 90's sci-fi movie, that, if it didn't actually exist, we would all laugh off as this ridiculous thing that would never really be made. It's just too cool to be real. Throw in some flying cars and moonbases and I'll retract all my grievances about how big of a let-down the turn of the century was.
...belt pouches are viewed by a great deal of society as a rather "metrosexual" accessory to be lugging around. Belt pouches aren't viewed as being metrosexual, they are viewed as making you look like a fucking idiot.